0:50 If knife project isn't working, there's a bug in 2.93 which means you have to do exactly this: In Object Mode, select only the Plane Go into Edit Mode and in the Outliner, hold Ctrl and select the Circle Now go to Mesh>Knife Project
@@brquackenbush4144 No problem! I knew other people must be having the same problem. I had to make a Reddit thread to get it solved. Great tutorial though
My only nit about this: the sun looks to be at golden hour, but the sky is a very pale blue. Setting the sky to a bit of a Dawn color would help, or altering the sun position/color to match the sky’s time of day.
This Hobbiton set image was my main lighting reference and it has the same effect. Yellow light from a low(ish) sun with a fairly bright blue sky. I think it's caused by New Zealand being so far South geographically (plus a bit of excessive colour correcting to make the Shire look more lush and green). www.alamy.com/hobbiton-movie-set-of-shire-in-the-lord-of-the-rings-and-the-hobbit-trilogies-matamata-image188803430.html
@@DECODEDVFX Terrific content sir. I'm not sure if it's useful to you, (you're probably already aware) but you can go under render settings, film, and hit transparent to make the hdri not show up in the render. I'm assuming it would also cause the sky texture to not appear though. Take care!
@@raghavgupta1118 Probably because his video prior to that got 104k views and his video after that got 47k views. While that video itself only got 15k views. It's definitely one of the more under performing videos on his channel. I found it useful personally but I guess the algorithm didn't like it.
One of the best tutorials on RUclips! Thank you so much for taking the time to create this amazing tutorial and help us to learn a lot! From this tutorial I also learned many modelling techniques that saved me a lot of time in other modelling projects as well. Thank you again!
I wasnt looking for a Hobbit hole at all. But i don't know, i guessed i could find some new useful tips on Blender here. I was not disapointed. Amazing work !
I have to admit at first I thought, what's so hard about making a Hobbit Hole? But I'm glad I watched. Some good tricks to augment a not so complicated model. Also, nice to see how far you've progressed. I think that's a nice way to inspire people to keep going, by showing the old attempt and then the new version.
Really nice. I think a bit of more roughness in the wall and a bit of bending to the wood especially to the bars would still help it to look a bit less artificial.
not buying the 15 min part! hehhe nice vid seeing how you handled all those problems. Like the lead design on the window. Man, I would not have though of just grabbing vertices then giving them thickness but I haven't used blender but a few weeks. Just binging on tutorials. One day I'll try some things. I need to figure out the plant scatter thing. Whether use some add on or make a geometry node setup from a tut.
Lots of great tips in this tutorial thanks. I've never used the knife project tool in my work so my eyebrow raised as I could see how useful that alone would be...... BTW I did actually watch that grass video lol.
A small tip, instead of using a subsurface (which will increase noise and rendertime) for the grass, you can use the transculsent BSDF mixed with the principaled bsdf for more realistic grass
Realy excellent tutorial. You layout the techniques very clearly, the video was a pleasure to watch. One point, I thought the house could do with a grunge layer. However, the overall result is excellent!
I just started with the Donut Tutorial and 'm about to finish the whole thing. I stumbled upon this vid and I just want to say "WOAH!" seems like I already find my next lesson. KUDOS!
Cool. You might want to try one or two more tutorials before you tackle this one though. It's not really advanced but it might be a bit tough for a beginner.
@@DECODEDVFX yeah men. After I watched the whole thing I can't really make sense for some of it. But yeah it's really cool men. I'll come back to this. Really good stuff, cheers!
Little denoising hack: you can put normal pass into denoiser node normal socket, with you will have good details with fast render time, but be careful with it when you have volumes in scene
Awesome! I love Hobbit holes! I made one myself a while back, as you may have seen on my Channel. Awesome video! 9:44 I should really try out that addon.
No, I didn't see it. I'm not surprised you made one though, because I've seen you upload quite a few Toilkien-based videos before. I just checked it out, it's a cool video.
I don't use blender but I really like this tutorial. Can be applied to other 3D softwares. I subscribed btw. Keep up the good work and make more cool tutorials :)
How much faster are your render times without that volumetric prism in the background? I've never used it because I've heard it just kills render times. I think other people typically recommend some cloudy transparent texture planes to give a similar effect.
Hey there, thanks for the tutorial ! 1.50' i don't understand what i'm doing wrong ? i had 25 loopcuts on my bevel (CTRL+B) but when i'm playing with the curves, nothings happen, any idea why ?
dude awesome tutorial. just one thing, you can enable transparency in film to not get the hdri... is there a difference in doing that and doing what you did?
Enabling transparent will just remove the background entirely. You'd have to add the new background manually in compositing, so you can't view how it looks in the viewport.
@@DECODEDVFXnice. I'm in a middle of a project where I was making glass material using principle bsdf but in blender cycles I am getting a lot of noise do you have any solution for that.
DECODED: Create A Hobbit Hole In 15 Minutes Also DECODED: There is not faster way to do it, so just throw on some relaxing music and prepare to spend the next 15-20 minutes just filling in these areas. Great tutorial, I learned a LOT from it, but it kinda ruined my "a tutorial a day" challenge I gave myself, since this is day 3 and I am still working on this.
13:50 alternatively you could do this in compositing. might be less resource hungry. Does not matter for a still but for an animation it might be handy
Well, i've watched the hollywood sign video :D why are the N-gons on the door for e.g. no problem? The first tutorials i watched on 3d modelling always told that it is important to make everything in quads? And do you have a tip on when to decide to separate things on a model and not to make everything out of one object? Thx!
I'm a Mackem too (Seaburn). I'm thinking of learning Blender. Is it true that Mackems have a natural born Blender proficiency and render times are greatly accelerated? If so, I'm in.
If I want to make grass in other renders I surely don't have to make it over and over again. How and what; do I save the grass as so I can open it in other Blender projects?
You can just copy and paste it into your next scene. Or go file>append. Open the scene with the grass and you'll have the option to import any mesh from inside the file.
These days you don't need to use particle systems for non-particles (e.g. grass) anymore. Geometry nodes solve this problem a lot more elegantly. (Finally, after all these years, we don't have to abuse particles anymore!)
i really cant seem to figure out the texture painting thing, you skipped right over it. i assigned the vertex group but it says "Missing Materials, Textures, detected!" and i have no idea what to do
Hi, thanks for awesome video :) I m trying to follow the steps but I am having troubles with creating that nice HDR lighting in min 15:46. What node do you put in front of the HDR Image texture node?
You don't need any nodes before the HDR image. The add-on I use automatically adds a texture coordinate node and a mapping node, but they aren't necessary.
@@DECODEDVFX Very true for personal projects. I know I've been screamed at a few times by leads for including them in background objects though so any industry work, at least from my experience, will get you reamed out for them. Also the fact you reply to comments is
Got a video request? Let me know about it here.
are you interested in Nodevember at all? It would be interesting for you to do a tutorial on procedural design
A free way to do hard surface modeling, without Boxcutter or Hard Ops. Like an engine block or a machine gun, something with a lot of hard edges.
Sci-fi cityscape
How do i create a transparent drinking glass without the scene reflecting from it? the glass shader doesnt work
I also vote for sci-fi city
0:50 If knife project isn't working, there's a bug in 2.93 which means you have to do exactly this:
In Object Mode, select only the Plane
Go into Edit Mode and in the Outliner, hold Ctrl and select the Circle
Now go to Mesh>Knife Project
oh my god thank you!
@@brquackenbush4144 No problem! I knew other people must be having the same problem. I had to make a Reddit thread to get it solved. Great tutorial though
I've been trying to do 20 minutes thanks a lot for the relevant comment :)
Phew, thank you. This bug is still in 3.0 apparently. Cause that's the one I'm using.
You are the King, thanks a lot
My only nit about this: the sun looks to be at golden hour, but the sky is a very pale blue. Setting the sky to a bit of a Dawn color would help, or altering the sun position/color to match the sky’s time of day.
This Hobbiton set image was my main lighting reference and it has the same effect. Yellow light from a low(ish) sun with a fairly bright blue sky. I think it's caused by New Zealand being so far South geographically (plus a bit of excessive colour correcting to make the Shire look more lush and green). www.alamy.com/hobbiton-movie-set-of-shire-in-the-lord-of-the-rings-and-the-hobbit-trilogies-matamata-image188803430.html
@@DECODEDVFX Terrific content sir. I'm not sure if it's useful to you, (you're probably already aware) but you can go under render settings, film, and hit transparent to make the hdri not show up in the render. I'm assuming it would also cause the sky texture to not appear though. Take care!
Thats a super-technical observation! Well done my man!
@@Spencer635 transparent film excludes the sky from the render.
As a hobbit I appreciate you.
@@Blenderverse420 gif my ring back!
I'm 5ft 7 so, I too am a hobbit
😂
Wow, not only does it look great, but the sheer amount of tricks and tips in this video was mind blowing. Thank you for making and sharing this!
You are so welcome!
5:30 "But let's be honest, nobody watched that video" lmao
¯\_(ツ)_/¯
I did that as a school project.
@@DECODEDVFX idk why u said that? All my friends who know blender literally discovered that video individually
@@raghavgupta1118 Probably because his video prior to that got 104k views and his video after that got 47k views. While that video itself only got 15k views. It's definitely one of the more under performing videos on his channel. I found it useful personally but I guess the algorithm didn't like it.
@@raghavgupta1118 I'm glad you and your friends saw it. Nobody else did.
LOVE this one. Nice and concise, with a LOT of great tips!!! Thanks mate!
I'm a simple person, I see Blender and Hobbits, I subscribe. Thanks for making this, very nice
One of the best tutorials on RUclips! Thank you so much for taking the time to create this amazing tutorial and help us to learn a lot! From this tutorial I also learned many modelling techniques that saved me a lot of time in other modelling projects as well. Thank you again!
You're very welcome!
Every Blender user wishes: "I wish if Cycles was as faster as Eevee!"
just lovely. Looks comfy and green :3
Thank you!
Beautiful as always
Thank you! 😊
I wasnt looking for a Hobbit hole at all. But i don't know, i guessed i could find some new useful tips on Blender here.
I was not disapointed. Amazing work !
Glad you liked it.
Thank you a lot. Very cool tutorial. You show me some functions, that I don't know and understand before.
Superlike for this.. u explained every inch of model very very nicely
I ACTUALLY WACTHED THE FULL VIDEO
I have to admit at first I thought, what's so hard about making a Hobbit Hole? But I'm glad I watched. Some good tricks to augment a not so complicated model. Also, nice to see how far you've progressed. I think that's a nice way to inspire people to keep going, by showing the old attempt and then the new version.
Really nice. I think a bit of more roughness in the wall and a bit of bending to the wood especially to the bars would still help it to look a bit less artificial.
not buying the 15 min part! hehhe nice vid seeing how you handled all those problems. Like the lead design on the window. Man, I would not have though of just grabbing vertices then giving them thickness but I haven't used blender but a few weeks. Just binging on tutorials. One day I'll try some things. I need to figure out the plant scatter thing. Whether use some add on or make a geometry node setup from a tut.
This looks so clean brother :)
As a Blender I appreciate you!
Holy shit. Knife project is a game changer.
Its like a boolean for flat surfaces
@@icedriver2207 not just flat surfaces
You are the reason i started blender.
Awesome!
Same
Good tip with straightening the circular uv, I feel dumb for not thinking about that sooner.
And after watching this video, I realise that I know nothing in Blender !! 😅😅😅 Well done, DECODED, once again. Tks.
You're welcome 😊
Learning learning and learning and you will know a lot of blender! :)
This is my top priority now in blender, thank you so much
Enjoy!
Lots of great tips in this tutorial thanks. I've never used the knife project tool in my work so my eyebrow raised as I could see how useful that alone would be...... BTW I did actually watch that grass video lol.
when you have thin objects like a blade of grass or paper, you can use tranlucent instead of SSS. This will make your render faster.
A small tip, instead of using a subsurface (which will increase noise and rendertime) for the grass, you can use the transculsent BSDF mixed with the principaled bsdf for more realistic grass
I actually mixed a bit of translucency in on top of the SSS. That part must have got chopped during the editing because I definitely recorded it.
Duuude, I swear, last week I had a girl requesting a 3d hobbit hole from me. Thank you soo much
Realy excellent tutorial. You layout the techniques very clearly, the video was a pleasure to watch. One point, I thought the house could do with a grunge layer. However, the overall result is excellent!
really awesome and plenty of useful info :)
Great tut I've been waiting all week for this!
I just started with the Donut Tutorial and 'm about to finish the whole thing. I stumbled upon this vid and I just want to say "WOAH!" seems like I already find my next lesson. KUDOS!
Cool. You might want to try one or two more tutorials before you tackle this one though. It's not really advanced but it might be a bit tough for a beginner.
@@DECODEDVFX yeah men. After I watched the whole thing I can't really make sense for some of it. But yeah it's really cool men. I'll come back to this. Really good stuff, cheers!
Now that's a clean and neat tutorial.... Subscribed
Little denoising hack: you can put normal pass into denoiser node normal socket, with you will have good details with fast render time, but be careful with it when you have volumes in scene
As a hole I appreciate you.
As a kiwi I appreciate you.
Oh damm u should live in that house
@@harshitrao8729 I do, looks exactly like our local housing.
@@supremebeme hmmmm
As an Australian we use kangaroo holes. Do kiwis actually have doors?
#jealous
Wow, a typing fruit, crazy
So amazing.
Thank you!
Iv learned so much in this video thank you!
Glad it was helpful!
This is beautiful. Congratulations for this amazing video.
I found this very helpful, thank you
Glad it was helpful!
Awesome! I love Hobbit holes! I made one myself a while back, as you may have seen on my Channel. Awesome video! 9:44 I should really try out that addon.
No, I didn't see it. I'm not surprised you made one though, because I've seen you upload quite a few Toilkien-based videos before. I just checked it out, it's a cool video.
@@DECODEDVFX Cool Thanks! Yeah I'm a big Lord Of The Rings Fan!
Me too!
Just awesome
Thanks for the timestamp or whatever it is in the video!
Looks great. Good job.
DECODED : Create A Hobbit Hole In 15 Minutes
ME : Create A Hobbit Hole In 15 Years
Nice job :)
would be very useful if you show what keys you use when you do something since it was pretty hard to understand what everything was
"Weird shading problems" = "z fighting"
If you're interested in the terminology.
Awesome. Subscribed.
well done!
its so good
Thanks!
Guau. Excelente. muy creativo.
That was cool. Thanks
Great tutorial! Thanks for sharing.
Thank you Christina!
Amazing)
That was the CGMatter Grass lol. Almost word for word. No hate, it is a great tutorial.
Probably the same method. There's only a few ways to create grass in Blender.
@@DECODEDVFX for sure.
I don't use blender but I really like this tutorial. Can be applied to other 3D softwares. I subscribed btw. Keep up the good work and make more cool tutorials :)
Thanks!
had to slow down the video at some part but ended up lmao at the audio
I really enjoyed this. I wish I had more time to learn blender properly
Wow, great job!
Thanks Mark!
Love these videos
Thank you, this is awesome!
9:43 Is where the confused screaming starts
You are Amazing ❤
Use particle system (hair) for grass.
How much faster are your render times without that volumetric prism in the background? I've never used it because I've heard it just kills render times. I think other people typically recommend some cloudy transparent texture planes to give a similar effect.
Hey there, thanks for the tutorial !
1.50' i don't understand what i'm doing wrong ? i had 25 loopcuts on my bevel (CTRL+B) but when i'm playing with the curves, nothings happen, any idea why ?
Very cool!
Yooo thank u so much you deserve a sub king🔥👑
oh nice, you guys are going to see LOTR 4 quite soon XDD Great tutorial, thanks !
dude awesome tutorial. just one thing, you can enable transparency in film to not get the hdri... is there a difference in doing that and doing what you did?
Enabling transparent will just remove the background entirely. You'd have to add the new background manually in compositing, so you can't view how it looks in the viewport.
@@DECODEDVFX but didn’t you fully remove the background and only keep the lighting from the hdri?
Cool work amazing. Wt is your pc hardware and how much it took for final render.
I have a ryzen 5950x and two RTX 3090s. When I made this tutorial I had a ryzen 2700x. Rendering probably took a minute or two.
@@DECODEDVFXnice. I'm in a middle of a project where I was making glass material using principle bsdf but in blender cycles I am getting a lot of noise do you have any solution for that.
DECODED: Create A Hobbit Hole In 15 Minutes
Also DECODED: There is not faster way to do it, so just throw on some relaxing music and prepare to spend the next 15-20 minutes just filling in these areas.
Great tutorial, I learned a LOT from it, but it kinda ruined my "a tutorial a day" challenge I gave myself, since this is day 3 and I am still working on this.
Excelente! Y rapida Creacion del césped
Amazing video man!
Appreciate it!
Amazing!
you're a god
does anybody know any way to make the path without the knife tool ?
Looks really good! Why do I always forget about knife project?
13:50 alternatively you could do this in compositing. might be less resource hungry. Does not matter for a still but for an animation it might be handy
If it was an animation I'd probably just use a mist pass and composite it in after rendering.
*Grian has joined the chat*
TYSM
3:03, you could instead fill the circle extrude it on the X axis create a boolean on the plane and apply it to the circle to create a cut.
Yeah, you could do that too.
15 minutes...........more like 15 days......
Still really appreciate this
Well, i've watched the hollywood sign video :D why are the N-gons on the door for e.g. no problem? The first tutorials i watched on 3d modelling always told that it is important to make everything in quads? And do you have a tip on when to decide to separate things on a model and not to make everything out of one object? Thx!
The ngons aren't a problem because it's a flat surface, so the geometry of the mesh doesn't affect the way it's shaded.
Final result is meh... but I learned a lot about techniques you used. Thank you!!!
I'm a Mackem too (Seaburn). I'm thinking of learning Blender. Is it true that Mackems have a natural born Blender proficiency and render times are greatly accelerated? If so, I'm in.
Yes they do.
@@DECODEDVFX Excellent. I knew the rumours were true! Look forward to learning the ropes with your vids. Thanks for all the effort you've put in.
If I want to make grass in other renders I surely don't have to make it over and over again. How and what; do I save the grass as so I can open it in other Blender projects?
You can just copy and paste it into your next scene. Or go file>append. Open the scene with the grass and you'll have the option to import any mesh from inside the file.
hey! the hole i would live) thank You.
Instead of always using-knife project for the windows and door., you can use booleans. These are non-destructive and can be edited anytime you want.
Good!
Превью выглядит, как буд - то это кадр из Робоцыпа))) возможно они тоже блэндером пользуются
I watched it bro
One Question?! Do you know if the knife project tool tends to create ngons?
Yes. Although it's usually used on flat surfaces where ngons make no difference.
@@DECODEDVFX Ok yea thanks :)
Hi there! Is there a way to email you? I was hoping to ask you a question. Thanks!
It's in the about section of my RUclips profile.
These days you don't need to use particle systems for non-particles (e.g. grass) anymore. Geometry nodes solve this problem a lot more elegantly. (Finally, after all these years, we don't have to abuse particles anymore!)
i really cant seem to figure out the texture painting thing, you skipped right over it. i assigned the vertex group but it says "Missing Materials, Textures, detected!" and i have no idea what to do
Make sure you're in weight paint mode, not texture paint.
@@DECODEDVFX oh I didn’t see that option, i thought texture paint was weight paint. My bad. I’ll have a look for it. Thanks very much :)
Hi, thanks for awesome video :) I m trying to follow the steps but I am having troubles with creating that nice HDR lighting in min 15:46. What node do you put in front of the HDR Image texture node?
You don't need any nodes before the HDR image. The add-on I use automatically adds a texture coordinate node and a mapping node, but they aren't necessary.
@@DECODEDVFX Ok thanks, however I am now just using the HDR image texture node, do you recommend adding a mapping node?
@@mennomjorna mapping node is only needed if you want to rotate the HDR image.
This looks phenomenal but I'm internally screaming at all the n-gons. 3 or 4 sides, you never want a face to have more than that
Ngons aren't a problem on flat, non-deformable surfaces.
@@DECODEDVFX Very true for personal projects. I know I've been screamed at a few times by leads for including them in background objects though so any industry work, at least from my experience, will get you reamed out for them. Also the fact you reply to comments is