Create A Hobbit Hole In 15 Minutes (Blender Tutorial)

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  • Опубликовано: 4 дек 2024

Комментарии • 347

  • @DECODEDVFX
    @DECODEDVFX  4 года назад +59

    Got a video request? Let me know about it here.

    • @InterPixelYoutube
      @InterPixelYoutube 4 года назад +4

      are you interested in Nodevember at all? It would be interesting for you to do a tutorial on procedural design

    • @madst4059
      @madst4059 4 года назад +2

      A free way to do hard surface modeling, without Boxcutter or Hard Ops. Like an engine block or a machine gun, something with a lot of hard edges.

    • @StormyMainShorts
      @StormyMainShorts 4 года назад +2

      Sci-fi cityscape

    • @tahmid_inf
      @tahmid_inf 4 года назад

      How do i create a transparent drinking glass without the scene reflecting from it? the glass shader doesnt work

    • @jithinsankar
      @jithinsankar 4 года назад +3

      I also vote for sci-fi city

  • @CrowClouds
    @CrowClouds 3 года назад +63

    0:50 If knife project isn't working, there's a bug in 2.93 which means you have to do exactly this:
    In Object Mode, select only the Plane
    Go into Edit Mode and in the Outliner, hold Ctrl and select the Circle
    Now go to Mesh>Knife Project

    • @brquackenbush4144
      @brquackenbush4144 3 года назад +1

      oh my god thank you!

    • @CrowClouds
      @CrowClouds 3 года назад +1

      @@brquackenbush4144 No problem! I knew other people must be having the same problem. I had to make a Reddit thread to get it solved. Great tutorial though

    • @thiagosol6378
      @thiagosol6378 2 года назад +1

      I've been trying to do 20 minutes thanks a lot for the relevant comment :)

    • @thomandy
      @thomandy 2 года назад +2

      Phew, thank you. This bug is still in 3.0 apparently. Cause that's the one I'm using.

    • @Driemtax
      @Driemtax 2 года назад +1

      You are the King, thanks a lot

  • @PeterFaria
    @PeterFaria 4 года назад +117

    My only nit about this: the sun looks to be at golden hour, but the sky is a very pale blue. Setting the sky to a bit of a Dawn color would help, or altering the sun position/color to match the sky’s time of day.

    • @DECODEDVFX
      @DECODEDVFX  4 года назад +30

      This Hobbiton set image was my main lighting reference and it has the same effect. Yellow light from a low(ish) sun with a fairly bright blue sky. I think it's caused by New Zealand being so far South geographically (plus a bit of excessive colour correcting to make the Shire look more lush and green). www.alamy.com/hobbiton-movie-set-of-shire-in-the-lord-of-the-rings-and-the-hobbit-trilogies-matamata-image188803430.html

    • @Spencer635
      @Spencer635 4 года назад +2

      @@DECODEDVFX Terrific content sir. I'm not sure if it's useful to you, (you're probably already aware) but you can go under render settings, film, and hit transparent to make the hdri not show up in the render. I'm assuming it would also cause the sky texture to not appear though. Take care!

    • @bosanimation
      @bosanimation 4 года назад +2

      Thats a super-technical observation! Well done my man!

    • @DECODEDVFX
      @DECODEDVFX  4 года назад +7

      @@Spencer635 transparent film excludes the sky from the render.

  • @bassboosted9708
    @bassboosted9708 4 года назад +109

    As a hobbit I appreciate you.

  • @BrainSlugs83
    @BrainSlugs83 4 года назад +4

    Wow, not only does it look great, but the sheer amount of tricks and tips in this video was mind blowing. Thank you for making and sharing this!

  • @GreenMagic0
    @GreenMagic0 3 года назад +3

    Every Blender user wishes: "I wish if Cycles was as faster as Eevee!"

  • @sabinepiter5470
    @sabinepiter5470 4 года назад +5

    I'm a simple person, I see Blender and Hobbits, I subscribe. Thanks for making this, very nice

  • @epaminontasnontas2229
    @epaminontasnontas2229 4 года назад +3

    One of the best tutorials on RUclips! Thank you so much for taking the time to create this amazing tutorial and help us to learn a lot! From this tutorial I also learned many modelling techniques that saved me a lot of time in other modelling projects as well. Thank you again!

  • @richerworldproductions
    @richerworldproductions 3 года назад +3

    LOVE this one. Nice and concise, with a LOT of great tips!!! Thanks mate!

  • @Alex-by4zv
    @Alex-by4zv 4 года назад +7

    just lovely. Looks comfy and green :3

  • @johnfrenel9376
    @johnfrenel9376 3 года назад +1

    Thank you a lot. Very cool tutorial. You show me some functions, that I don't know and understand before.

  • @WaterShowsProd
    @WaterShowsProd 4 года назад +2

    I have to admit at first I thought, what's so hard about making a Hobbit Hole? But I'm glad I watched. Some good tricks to augment a not so complicated model. Also, nice to see how far you've progressed. I think that's a nice way to inspire people to keep going, by showing the old attempt and then the new version.

  • @infokubarcade
    @infokubarcade 4 года назад +1

    I wasnt looking for a Hobbit hole at all. But i don't know, i guessed i could find some new useful tips on Blender here.
    I was not disapointed. Amazing work !

  • @sohaibahmad2816
    @sohaibahmad2816 2 года назад +1

    This looks so clean brother :)

  • @bokafor7464
    @bokafor7464 4 года назад +3

    I ACTUALLY WACTHED THE FULL VIDEO

  • @nxdhin
    @nxdhin 4 года назад +2

    Beautiful as always

  • @StormyMainShorts
    @StormyMainShorts 4 года назад +2

    You are the reason i started blender.

  • @Hud_Adnan
    @Hud_Adnan 4 года назад +1

    This is my top priority now in blender, thank you so much

  • @OmeedNOuhadi
    @OmeedNOuhadi 4 года назад +2

    As a Blender I appreciate you!

  • @Sbotkin
    @Sbotkin 4 года назад +62

    5:30 "But let's be honest, nobody watched that video" lmao

    • @DECODEDVFX
      @DECODEDVFX  4 года назад +10

      ¯\_(ツ)_/¯

    • @StormyMainShorts
      @StormyMainShorts 4 года назад +3

      I did that as a school project.

    • @raghavgupta1118
      @raghavgupta1118 4 года назад +3

      @@DECODEDVFX idk why u said that? All my friends who know blender literally discovered that video individually

    • @Jaakeup
      @Jaakeup 4 года назад +3

      @@raghavgupta1118 Probably because his video prior to that got 104k views and his video after that got 47k views. While that video itself only got 15k views. It's definitely one of the more under performing videos on his channel. I found it useful personally but I guess the algorithm didn't like it.

    • @DECODEDVFX
      @DECODEDVFX  4 года назад +4

      @@raghavgupta1118 I'm glad you and your friends saw it. Nobody else did.

  • @iPranav007
    @iPranav007 4 года назад +3

    Superlike for this.. u explained every inch of model very very nicely

  • @lal12
    @lal12 4 года назад +3

    Really nice. I think a bit of more roughness in the wall and a bit of bending to the wood especially to the bars would still help it to look a bit less artificial.

  • @СергейЛебедев-д4к3л
    @СергейЛебедев-д4к3л 4 года назад +4

    when you have thin objects like a blade of grass or paper, you can use tranlucent instead of SSS. This will make your render faster.

  • @PhilipPetrunak
    @PhilipPetrunak 4 года назад +2

    Holy shit. Knife project is a game changer.

  • @usrnotfound1859
    @usrnotfound1859 4 года назад +2

    Good tip with straightening the circular uv, I feel dumb for not thinking about that sooner.

  • @matthewgahan2665
    @matthewgahan2665 4 года назад

    Realy excellent tutorial. You layout the techniques very clearly, the video was a pleasure to watch. One point, I thought the house could do with a grunge layer. However, the overall result is excellent!

  • @Sam-oh6mt
    @Sam-oh6mt 4 года назад +2

    Great tut I've been waiting all week for this!

  • @brunocastro4558
    @brunocastro4558 4 года назад +8

    And after watching this video, I realise that I know nothing in Blender !! 😅😅😅 Well done, DECODED, once again. Tks.

    • @DECODEDVFX
      @DECODEDVFX  4 года назад

      You're welcome 😊

    • @pascalnijhuis9769
      @pascalnijhuis9769 4 года назад

      Learning learning and learning and you will know a lot of blender! :)

  • @kennjohn07
    @kennjohn07 4 года назад +1

    I just started with the Donut Tutorial and 'm about to finish the whole thing. I stumbled upon this vid and I just want to say "WOAH!" seems like I already find my next lesson. KUDOS!

    • @DECODEDVFX
      @DECODEDVFX  4 года назад +1

      Cool. You might want to try one or two more tutorials before you tackle this one though. It's not really advanced but it might be a bit tough for a beginner.

    • @kennjohn07
      @kennjohn07 4 года назад

      @@DECODEDVFX yeah men. After I watched the whole thing I can't really make sense for some of it. But yeah it's really cool men. I'll come back to this. Really good stuff, cheers!

  • @OBryanAguiar
    @OBryanAguiar 4 года назад +11

    Duuude, I swear, last week I had a girl requesting a 3d hobbit hole from me. Thank you soo much

  • @JohnSatan
    @JohnSatan 3 года назад

    Little denoising hack: you can put normal pass into denoiser node normal socket, with you will have good details with fast render time, but be careful with it when you have volumes in scene

  • @yezzzsir
    @yezzzsir 3 года назад +1

    Lots of great tips in this tutorial thanks. I've never used the knife project tool in my work so my eyebrow raised as I could see how useful that alone would be...... BTW I did actually watch that grass video lol.

  • @dhayamurugesh3543
    @dhayamurugesh3543 4 года назад

    Now that's a clean and neat tutorial.... Subscribed

  • @Chilledoutredhead
    @Chilledoutredhead 3 года назад +1

    really awesome and plenty of useful info :)

  • @unicornhuntercg
    @unicornhuntercg 4 года назад

    A small tip, instead of using a subsurface (which will increase noise and rendertime) for the grass, you can use the transculsent BSDF mixed with the principaled bsdf for more realistic grass

    • @DECODEDVFX
      @DECODEDVFX  4 года назад

      I actually mixed a bit of translucency in on top of the SSS. That part must have got chopped during the editing because I definitely recorded it.

  • @BlindedByAnotherCat
    @BlindedByAnotherCat 4 года назад

    Thanks for the timestamp or whatever it is in the video!

  • @robestey5628
    @robestey5628 4 года назад

    Looks great. Good job.

  • @sinsinAMV
    @sinsinAMV 4 года назад +2

    As a hole I appreciate you.

  • @TheBlackReason
    @TheBlackReason 4 года назад

    This is beautiful. Congratulations for this amazing video.

  • @joshbutler6651
    @joshbutler6651 4 года назад +1

    Iv learned so much in this video thank you!

  • @phallavisal7111
    @phallavisal7111 4 года назад +1

    So amazing.

  • @supremebeme
    @supremebeme 4 года назад +32

    As a kiwi I appreciate you.

    • @harshitrao8729
      @harshitrao8729 4 года назад

      Oh damm u should live in that house

    • @supremebeme
      @supremebeme 4 года назад

      @@harshitrao8729 I do, looks exactly like our local housing.

    • @harshitrao8729
      @harshitrao8729 4 года назад

      @@supremebeme hmmmm

    • @coolyellowskeleton
      @coolyellowskeleton 4 года назад

      As an Australian we use kangaroo holes. Do kiwis actually have doors?
      #jealous

    • @therealmarcher
      @therealmarcher 4 года назад +1

      Wow, a typing fruit, crazy

  • @BenOlding
    @BenOlding 4 года назад +1

    I found this very helpful, thank you

  • @rezo856
    @rezo856 4 года назад

    I don't use blender but I really like this tutorial. Can be applied to other 3D softwares. I subscribed btw. Keep up the good work and make more cool tutorials :)

  • @markwtal9453
    @markwtal9453 4 года назад +1

    That was cool. Thanks

  • @alirezafarzaneh2539
    @alirezafarzaneh2539 4 года назад +1

    well done!

  • @velstorios9473
    @velstorios9473 4 года назад +1

    9:43 Is where the confused screaming starts

  • @ChrisSeilerLFD
    @ChrisSeilerLFD 4 года назад +1

    Just awesome

  • @thefriendlyaspie7984
    @thefriendlyaspie7984 4 года назад

    3:03, you could instead fill the circle extrude it on the X axis create a boolean on the plane and apply it to the circle to create a cut.

    • @DECODEDVFX
      @DECODEDVFX  4 года назад

      Yeah, you could do that too.

  • @ninjatribble7961
    @ninjatribble7961 4 года назад +1

    Awesome. Subscribed.

  • @gnamp
    @gnamp 4 года назад +1

    Use particle system (hair) for grass.

  • @UncleFrogface
    @UncleFrogface 4 года назад

    I really enjoyed this. I wish I had more time to learn blender properly

  • @mrflyman123456789
    @mrflyman123456789 4 года назад +1

    its so good

  • @TruthSurge
    @TruthSurge Год назад

    not buying the 15 min part! hehhe nice vid seeing how you handled all those problems. Like the lead design on the window. Man, I would not have though of just grabbing vertices then giving them thickness but I haven't used blender but a few weeks. Just binging on tutorials. One day I'll try some things. I need to figure out the plant scatter thing. Whether use some add on or make a geometry node setup from a tut.

  • @iam.2022
    @iam.2022 4 года назад

    Thank you, this is awesome!

  • @andrejkosa2671
    @andrejkosa2671 4 года назад +4

    DECODED : Create A Hobbit Hole In 15 Minutes
    ME : Create A Hobbit Hole In 15 Years
    Nice job :)

  • @RyanKingArt
    @RyanKingArt 4 года назад +2

    Awesome! I love Hobbit holes! I made one myself a while back, as you may have seen on my Channel. Awesome video! 9:44 I should really try out that addon.

    • @DECODEDVFX
      @DECODEDVFX  4 года назад +1

      No, I didn't see it. I'm not surprised you made one though, because I've seen you upload quite a few Toilkien-based videos before. I just checked it out, it's a cool video.

    • @RyanKingArt
      @RyanKingArt 4 года назад +1

      @@DECODEDVFX Cool Thanks! Yeah I'm a big Lord Of The Rings Fan!

    • @DECODEDVFX
      @DECODEDVFX  4 года назад +1

      Me too!

  • @Numinorik.
    @Numinorik. 4 года назад +1

    Amazing)

  • @KnightMirkoYo
    @KnightMirkoYo 4 года назад

    Wow, great job!

  • @yanmarlondo
    @yanmarlondo 4 года назад +1

    Guau. Excelente. muy creativo.

  • @RubikReef
    @RubikReef 4 года назад

    Love these videos

  • @fecu2394
    @fecu2394 4 года назад +24

    "Weird shading problems" = "z fighting"
    If you're interested in the terminology.

  • @netnobody6907
    @netnobody6907 4 года назад +1

    you're a god

  • @JJ1000
    @JJ1000 Год назад

    would be very useful if you show what keys you use when you do something since it was pretty hard to understand what everything was

  • @3dguyfrompk
    @3dguyfrompk 4 года назад +1

    You are Amazing ❤

  • @markusseitle3740
    @markusseitle3740 4 года назад

    13:50 alternatively you could do this in compositing. might be less resource hungry. Does not matter for a still but for an animation it might be handy

    • @DECODEDVFX
      @DECODEDVFX  4 года назад

      If it was an animation I'd probably just use a mist pass and composite it in after rendering.

  • @sobreaver
    @sobreaver 4 года назад

    oh nice, you guys are going to see LOTR 4 quite soon XDD Great tutorial, thanks !

  • @ChristinaMcKay
    @ChristinaMcKay 4 года назад

    Great tutorial! Thanks for sharing.

  • @finnstewart6173
    @finnstewart6173 4 года назад

    Very cool!

  • @Rinkyu
    @Rinkyu 2 года назад +1

    TYSM

  • @КимМурзин
    @КимМурзин 4 года назад

    Amazing!

  • @axelsmaxel
    @axelsmaxel 4 года назад

    Yooo thank u so much you deserve a sub king🔥👑

  • @AtrusDesign
    @AtrusDesign 4 года назад

    Final result is meh... but I learned a lot about techniques you used. Thank you!!!

  • @GunBuadam
    @GunBuadam 4 года назад +1

    had to slow down the video at some part but ended up lmao at the audio

  • @RenderRides
    @RenderRides 4 года назад

    Amazing video man!

  • @StormyMainShorts
    @StormyMainShorts 4 года назад +5

    That was the CGMatter Grass lol. Almost word for word. No hate, it is a great tutorial.

    • @DECODEDVFX
      @DECODEDVFX  4 года назад +3

      Probably the same method. There's only a few ways to create grass in Blender.

    • @StormyMainShorts
      @StormyMainShorts 4 года назад +1

      @@DECODEDVFX for sure.

  • @velstorios9473
    @velstorios9473 4 года назад

    15 minutes...........more like 15 days......
    Still really appreciate this

  • @yes.0
    @yes.0 4 года назад +1

    *Grian has joined the chat*

  • @Richard-lt4od
    @Richard-lt4od 4 года назад +4

    I watched it bro

  • @peaches_for_free
    @peaches_for_free 3 года назад

    DECODED: Create A Hobbit Hole In 15 Minutes
    Also DECODED: There is not faster way to do it, so just throw on some relaxing music and prepare to spend the next 15-20 minutes just filling in these areas.
    Great tutorial, I learned a LOT from it, but it kinda ruined my "a tutorial a day" challenge I gave myself, since this is day 3 and I am still working on this.

  • @omarherrera2100
    @omarherrera2100 4 года назад

    Excelente! Y rapida Creacion del césped

  • @Lubawaandme
    @Lubawaandme 4 года назад

    hey! the hole i would live) thank You.

  • @trasda2475
    @trasda2475 3 года назад

    dude awesome tutorial. just one thing, you can enable transparency in film to not get the hdri... is there a difference in doing that and doing what you did?

    • @DECODEDVFX
      @DECODEDVFX  3 года назад

      Enabling transparent will just remove the background entirely. You'd have to add the new background manually in compositing, so you can't view how it looks in the viewport.

    • @trasda2475
      @trasda2475 3 года назад

      @@DECODEDVFX but didn’t you fully remove the background and only keep the lighting from the hdri?

  • @Jhon_SiL_ver
    @Jhon_SiL_ver 4 года назад

    Good!

  • @sriharivaila7276
    @sriharivaila7276 2 года назад

    Cool work amazing. Wt is your pc hardware and how much it took for final render.

    • @DECODEDVFX
      @DECODEDVFX  2 года назад +1

      I have a ryzen 5950x and two RTX 3090s. When I made this tutorial I had a ryzen 2700x. Rendering probably took a minute or two.

    • @sriharivaila7276
      @sriharivaila7276 2 года назад

      @@DECODEDVFXnice. I'm in a middle of a project where I was making glass material using principle bsdf but in blender cycles I am getting a lot of noise do you have any solution for that.

  • @sadhappy8860
    @sadhappy8860 4 года назад

    Looks really good! Why do I always forget about knife project?

  • @forresthopkinsa
    @forresthopkinsa 3 года назад

    These days you don't need to use particle systems for non-particles (e.g. grass) anymore. Geometry nodes solve this problem a lot more elegantly. (Finally, after all these years, we don't have to abuse particles anymore!)

  • @Web3DArtist
    @Web3DArtist 4 года назад

    Instead of always using-knife project for the windows and door., you can use booleans. These are non-destructive and can be edited anytime you want.

  • @amusing3632
    @amusing3632 3 года назад +1

    does anybody know any way to make the path without the knife tool ?

  • @anshulnayak-1643
    @anshulnayak-1643 4 года назад

    It's a dream to live there

  • @nikunjgajjar6905
    @nikunjgajjar6905 4 года назад +2

    The door and wall itself was a bit too clean if that's corrected this wud look completely real

  • @CrowClouds
    @CrowClouds 3 года назад +1

    ... .. wow

  • @Sebastian-Florin
    @Sebastian-Florin 2 года назад

    💪Thank ❤you☝️

  • @jjo1257
    @jjo1257 4 года назад +1

    My pc rendered frames for this video with sheep-it renderfarm client. Proud of it 😜

    • @DECODEDVFX
      @DECODEDVFX  4 года назад

      I didn't use sheepit to render any of this.

    • @jjo1257
      @jjo1257 4 года назад

      @@DECODEDVFX Someone with the name DECODED was rendering a project named hobbit hole but now that you said even I wonder 🤔

  • @ShiftyMcGoggles
    @ShiftyMcGoggles 4 года назад

    My only gripe is...Hobbits were meticulous gardeners. Needs a little fence and a gate, with the space inside the garden area a bit more organised.

    • @DECODEDVFX
      @DECODEDVFX  4 года назад

      Yeah, the original plan was to have a much more elaborate garden, with a vegetable patch, a chimney on the roof, etc. But the video was overdue, and the runtime was already looking very long.

  • @mennomjorna
    @mennomjorna 4 года назад

    Hi, thanks for awesome video :) I m trying to follow the steps but I am having troubles with creating that nice HDR lighting in min 15:46. What node do you put in front of the HDR Image texture node?

    • @DECODEDVFX
      @DECODEDVFX  4 года назад

      You don't need any nodes before the HDR image. The add-on I use automatically adds a texture coordinate node and a mapping node, but they aren't necessary.

    • @mennomjorna
      @mennomjorna 4 года назад

      @@DECODEDVFX Ok thanks, however I am now just using the HDR image texture node, do you recommend adding a mapping node?

    • @DECODEDVFX
      @DECODEDVFX  4 года назад

      @@mennomjorna mapping node is only needed if you want to rotate the HDR image.

  • @Dingle.Donger
    @Dingle.Donger 4 года назад

    How much faster are your render times without that volumetric prism in the background? I've never used it because I've heard it just kills render times. I think other people typically recommend some cloudy transparent texture planes to give a similar effect.

  • @aayushpaliwal8872
    @aayushpaliwal8872 4 года назад

    if you use optix in the render setting you will get faster render result in very low samples!!!!

  • @3dguyfrompk
    @3dguyfrompk 4 года назад

    Sir make a video on jungle environment 😊

  • @SGA_Speedy
    @SGA_Speedy 4 года назад

    Well, i've watched the hollywood sign video :D why are the N-gons on the door for e.g. no problem? The first tutorials i watched on 3d modelling always told that it is important to make everything in quads? And do you have a tip on when to decide to separate things on a model and not to make everything out of one object? Thx!

    • @DECODEDVFX
      @DECODEDVFX  4 года назад +1

      The ngons aren't a problem because it's a flat surface, so the geometry of the mesh doesn't affect the way it's shaded.