Ranger Fighter Multi-Class Build Ideas | D&D 5E | The Dungeon
HTML-код
- Опубликовано: 3 июл 2024
- Today we look at some build ideas for Ranger/Fighters using ranged weapons (especially hand crossbow) and make a rapid fire, high damage core to build around.
Игры
Hi!! Thanks for sharing your knowledge. I was looking for a good archer build and your videos especially this one helped me a lot, seriously! I think I'm going to give a Gloom Stalker/Battle Master Shadar-Kai a try :)
Glad I could help.
Late to the party... Great concepts that you are throwing around! I am about to jump into a game starting at lvl 3 (with free feat at start).
Thri-Kreen battle master with two-weapon fighting, crossbow expert, and using two hand crossbows and a shield. Four arms leaves a free hand to reload!
After lvl 4, going Gloomstalker!
That is awesome. I wish I'd thought of that, haha. Great idea.
Interesting build.
Ah the popular, undisputed best martial nova build online: fighter, gloomstalker, assassin. Good call here. I played a similar build in the past as well. I'll share another version of the popular build in a separate comment.
only thing i'd do differently is skip crossbow expert. 1 sharpshooter bonus action attack adds 1d6 + dex + 10. if you use hunter's mark with a longbow/musket you add 6d6 which is definitely more than 1d6 + 15 (21 vs. 18.5). the advantage is more pronounced if you get surprise (42 vs. 18.5). and since you're going with more ranger levels, eventually at ranger level 9 you get lightning arrow (4d8 + 2d8 to 10 ft radius with half dmg on a miss). you can scale this up to 5d8 + 3d8 once you get 4th level spells too. upgrading from the d6 of your hand crossbow to a d8/d12 of a longbow/musket widens the gap further. I'd also definitely go superior technique for another superiority die for the 2nd fighting style.
agreed with all of your feat choices. one i'd add to the list that's great on all ranged attackers is eldritch adept: misty visions. it's a more consistent way to give yourself advantage on all attacks every turn without consuming your action economy as long as you don't move from where you started combat. 2 more that can be considered at latter levels are lucky and martial adept.
Oh, misty visions. Good addition. I should have thought of that.
Another great video!
Would you consider doing a Samurai video at some point, either as a straight build or multi-class? I've played one in a few one shots and found it to be an excellent striker, but rarely see it get any love. Would be curious to get your opinion on the class. Thanks, as always, for considering!
it is good as a burst striker but i think it doesnt get as much love due to:
1. some tables exclude this subclass as it doesn't fit their lore to have an asian martial in there.
2. they're good as a dip then is mediocre until 15 then its good again. and the whole point of dipping samurai was to gain easy advantage so most melee would go the easier route of dipping barb so it's usually ranged that considers samurai but samurai don't necessarily evoke the image of a ranged fighter so most go battlemaster instead.
if you want i can theorycraft something for you. what level limits does your table usually have?
If you are in the dark and are invisible to any creature that relies on dark vision you already have advantage so Arcane Archer is looking way better.
as an addition to this, the devs have clarified that dark shadow counts as darkness for the purposes of umbral sight (an example given was that a gloomstalker hiding under a bed in a well lit room is invisible).
I've played gloomstalkers 4 times. I'll share a melee version here as someone may find it interesting. it's a skirmisher style of play in combat and a scout outside of combat. level 10 theorycraft as always:
"Corvus Glaive"
barb 2, gloomstalker 5, battlemaster 3
bugbear
fighting style: superior technique (ambush), druidic warrior (guidance, mold earth)
maneuvers: precision attack, menacing attack, brace
key spells: guidance, zephyr strike, aid, goodberry
asi: crusher (str-maul)
pre-combat:
use any unused spell slots on goodberry. take a long rest. cast aid on the party. spam guidance for initiative. use ambush as needed.
1st turn:
bonus action: if enemy is far away, use zephyr strike to close in and add dmg. if enemy is close enough, rage
move towards enemy stopping at 10 ft away
action: attack 3x with reckless attack. use precision attack as needed.
action surge: attack 3x with reckless attack. on the last attack crusher the enemy to within 5 ft of you which will trigger brace
reaction: brace
move away if using zephyr strike or in darkness
it's a pretty straightforward build that functions as a great striker.
Corvus Glaive :) As an aside, I loved Hickman's Avengers/New Avengers run. It was probably the last truly great and epic story Marvel comics has given us. Not saying there's been nothing else good since, but man... that was on another level.
@@thedungeon1578 facts. the build by the way was inspired by corvus glaive, my fave member of the black order. they should've given him more to do in the MCU movies.
@Rob Vera A decent simple synergy variant you can do for this if you don't mind dropping the Glaive theme is switch to a Pike, trade Slasher out for Piercer and take Champion over Battle Master. More crits and heavier hitting crits.
@@Finnssssss fair enough. i do like better accuracy via precision attack with GWM in the build though. if i didn't have GWM then piercer+pike+champion is a nice variant.
in that variant, i'd probably replace GWM with martial adept so i'd be able to add another 2d6 for spiking with a crit or picking up lucky for more chances to fish for a crit. i can also see giving up the feat altogether and picking half-orc as the race instead.
@@TheRobversion1 Yep, Half-Orc is probably the most cost effective bang for your buck of those options. Crits on 19-20 at 4d10+10+STR and get to convert your bonus action into another full attack with more frequency.
So, I went and tried to make the most Rangery character using battle master and archfey warlock.
It's been really fun so far. I also like the idea of Rangers having a warlock chassis of limited spell slots on a short rest and invocations. I'd like to see you try this concept and what you do differently
That sounds pretty fun. I might have gone for Hexblade's Curse, but Archfey fits the ranger-type theme a lot better imo. And you can still grab the Hex spell either way.
@@thedungeon1578 yes, faerie fire is the best choice early as well. Going with utility spells and focusing on booming blade until you get second attack to pile on those battle tactics.
I came up with the idea because WotC did the ranger so poorly. Even the Tasha's revise only served to be less "meh". The only reason to dip ranger remains Glomstalker, and Rangers get don't scale for combat after later mid levels when other classes get huge jumps in power.
@@erikenn i think you didn't read tasha's well enough or just read the ranger part instead of going through the whole book. rangers and druids (and by extension bards) got a big upgrade in tasha's because of new rules which interact with multi-summon spells like conjure animals (which rangers have access to). due to this big power spike, rangers are arguably the best non-full caster class now.
furthermore, rangers can scale well into higher levels but it's costly and requires you to be a ranged martial. they do have the best smite in the game in lightning arrow which has excellent scaling. and of course, if your DM lets you choose the animals then any ranger scales well as conjure animals is one of the best dmg dealing spells in the game (you can pre-combat cast this so it doesn't interfere with your attack action).
if i wanted an advantage generator, i'd skip faerie fire unless i'm a hexblade. the dc will be low if cha isn't your main stat. there are other options that don't have a save like misty visions, pyrotechnics/fog coud + blindsight and the popular but overrated darkness + devil sight.
i disagree as well as gloomstalker being the only reason to dip ranger. there's wis based cheese grater builds that dip swarmkeeper while hunter is a common dip for melee rogues to gain an off-turn sneak. outside of these 3 though then yeah ranger isn't a dip class as fey wanderer, beastmaster and drakewarden are best as the main class while horizon walker and monster slayer suck.
Agreed with Rob here. i would've gone hexblade. personally, i've made a battlemaster, hexblade, gloomstaker crit-fisher burst striker and it definitely works well. Hexblade is the main class and is a sniper from the shadows/illusions.
@@TheRobversion1 crit fisher ew.
Battle master works best with split ASI since the maneuvers have a DC. So, you need to have a high dex or str. And hexblade is only good for the charisma focus. Hex blades curse is ONE creature per rest.... That's really weak. The whole build is about utility, and being a team player. Also, doesn't fit the theme.
I'm building an owlin going fighter battle master 6 then ranger gloom stalker 3, lvl 4 and 6 I'm getting crossbow expert and sharpshooter. Gonna use a hand crossbow and shield.
Nice. I really like that idea a lot.
@@thedungeon1578 yeah I saw this video after deciding I was going to make a ranged flyer and it just cemented the idea.
Unless your DM house rules it, that wouldn't work because holding a shield negates your ability to shoot a hand crossbow any more than once per round.
"Ignore the load property" means that loading no longer keeps you from shooting your crossbow multiple times in one round, but you still have to load it. There still has to be a bolt in the crossbow in order to shoot it (ammunition property can not be ignored). Bolts don't magically appear in the crossbow with this feat, you're just able to load extremely fast.
Jeremy Crawford in Sage Advice, "a character needs to have a hand crossbow in one hand and nothing in their off hand in order to make additional attacks through the bonus action attack afforded by Crossbow Expert."still exist