The New Ranger Is RIDICULOUSLY Broken // One D&D Class Breakdown

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  • Опубликовано: 3 окт 2022
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    Yeah, these Rangers are INSANE. I like the idea, but these guys are stupid strong.
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Комментарии • 1,3 тыс.

  • @DnDShorts
    @DnDShorts  Год назад +53

    Get *FREE* *DICE* and *FREE* *SHIPPING* on domestic orders ($50 or greater) of spectacular, beautiful wooden gaming accessories from Wyrmwood with code "dndshorts" wyrmwoodgaming.com/dndshorts

    • @lightningwingdragon973
      @lightningwingdragon973 Год назад +3

      I think you should put a 'spoken' disclaimer that these are all in play test, and are subject to change.
      Yea I know you want the clickbait, but come on, we all love DnD. Maybe a little respect is due.

    • @carminecefariello6176
      @carminecefariello6176 Год назад

      I hope the beast master subclass is revisited as well

    • @anthonyrowlodge5357
      @anthonyrowlodge5357 Год назад

      I wish they changed the beast master subclass to where as they level up, they gain more beasts or obtain a higher CR beast. To make it fair, the ranger can have 1 beast who's CR equals the ranger's level or multiple lower beasts who's CRs equal their level. And also for the non beast master subclasses to have 1 companion with the CR rating of 1/4. Yes I got this idea from watching multiple anime that have the MC Taming a bunch of low ranking creatures lol.

    • @lucack6348
      @lucack6348 Год назад

      Like you set op

    • @BuddhaJube
      @BuddhaJube Год назад

      @@lightningwingdragon973 There is a disclaimer in the video.

  • @apjtv2540
    @apjtv2540 Год назад +966

    I mean, given everything the Ranger has had to deal with, it's great to see Wizards trying to make them better.

    • @vampiregoat69
      @vampiregoat69 Год назад +5

      It's Hasbro now not WOTC

    • @apjtv2540
      @apjtv2540 Год назад +55

      @@vampiregoat69 i mean...kinda? Hasbro is the parent company of Wizards. WOTC is very much still around and still owns the D&D license. It's just someone else also owns WOTC.

    • @vampiregoat69
      @vampiregoat69 Год назад +5

      @@apjtv2540 Eitther way they have single handedly destroyed D&D and I refuse to support a company that has NO idea WTF D&D even is let alone ever played it. after 3.5 they destroyed it.

    • @apjtv2540
      @apjtv2540 Год назад +39

      @@vampiregoat69 again...okay? You're commenting on a channel about D&D. I get that you may not like the game anymore, and that's totally fine, but saying the people making it have no idea what it is...feels a bit extreme. Not like the Hasbro executives are the ones writing the PHB.

    • @chrisbennett9048
      @chrisbennett9048 Год назад +28

      @@vampiregoat69 then play something else and move on

  • @sleidman
    @sleidman Год назад +642

    Luckily, the Hunter's Mark/Hex combo only really works with one big enemy instead of with lots of minions since it requires a separate bonus action to transfer each spell to a different target.

    • @fatterperdurabo42069
      @fatterperdurabo42069 Год назад +27

      Lots of minions get Spike Growth or Entangle, nbd

    • @ShawnMihalek
      @ShawnMihalek Год назад +15

      BBES - Big Bad Evil Squad incoming

    • @ilovethelegend
      @ilovethelegend Год назад +9

      @@ShawnMihalek I believe they call that a quirky miniboss squad.

    • @andresalvarado2019
      @andresalvarado2019 Год назад +1

      Poor Dragons💔

    • @Makareno94
      @Makareno94 Год назад +7

      subsequent turns... so.. you can kill a guy.. then this turn you can use bonus action to cast hex on someone else, and then next turn bonus action to hunter mark the same target... rince and repeat

  • @EldurThePaladin
    @EldurThePaladin Год назад +393

    “Ranger-Barbarian multiclass is looking very real”
    Me: “REXXAR TIME!!!”

    • @haouevans
      @haouevans Год назад +8

      To my side!

    • @rhard8423
      @rhard8423 Год назад +11

      Loktar friend

    • @asicalseawolfie3940
      @asicalseawolfie3940 Год назад +3

      I thought rage prevents you from using spells though

    • @erikenn
      @erikenn Год назад +22

      @@asicalseawolfie3940 concentration free. Cast, first turn, rage next turn.

    • @manuelalmagro9837
      @manuelalmagro9837 Год назад +2

      oh yeah

  • @CBInteresting
    @CBInteresting Год назад +41

    Str: How far you can throw a tomato
    Dex: How accurate you can hit a target with a tomato
    Con: How many tomatoes you can eat before falling over
    Int: You know a tomato is a fruit
    Wis: you know that Tomatoes don't go in fruit salad
    Cha: The ability to sell a tomato fruit salad

    • @_AmelieC_
      @_AmelieC_ 3 месяца назад +3

      Wis: knowing you don't add tomato to a fruit salad
      Cha: the ability to sell fruit salad with tomato in it

    • @Kenneth2413
      @Kenneth2413 Месяц назад +1

      A tomato fruit salad is just a salsa. Just pair it with the proper fruits and it'll be outstanding! For example, mango pairs well with it! Strawberries pair really well with it too.

  • @Thisisreallystupid
    @Thisisreallystupid Год назад +265

    You can only move either Hex or Hunter’s Mark when you kill your foe, since moving each one requires your bonus action.

    • @omega311888
      @omega311888 Год назад +23

      glad someone else pointed that out.

    • @The_Crimson_Witch
      @The_Crimson_Witch Год назад +18

      You can move both, but you have to do it one at a time.

    • @LegendStormcrow
      @LegendStormcrow Год назад +2

      Can they use their action for the other?

    • @Reyn_Roadstorm
      @Reyn_Roadstorm Год назад +18

      @@LegendStormcrow Can't use a Bonus Action as an Action RAW.

    • @LegendStormcrow
      @LegendStormcrow Год назад +4

      @@Reyn_Roadstorm dang. Well, I'm the DM, but if they say no, I'm not experienced enough of a DM to play that loose with the rules.

  • @jasonandrews1770
    @jasonandrews1770 Год назад +189

    So the ranger now actually functions as a ranger. Good

  • @djbslectures
    @djbslectures Год назад +222

    Love the enthusiasm and glad to have someone talking about upsides instead of just complaining about One D&D

    • @KuLaydMahn
      @KuLaydMahn Год назад +5

      Forgive the old meme but I'm really not even sure what One D&D is and at this point I'm afraid to ask

    • @mendiv4741
      @mendiv4741 Год назад +4

      @@KuLaydMahn imagine One Dnd as a dnd 5.5e
      Or like dnd the sequel
      Its basically the same edition with new things cuz wotc is trying to improve a lot of stuff while keeping things the same

    • @IRDANIMAL
      @IRDANIMAL Год назад +8

      @@KuLaydMahn Overpowered everything and furries. That's about it.

    • @willieoelkers5568
      @willieoelkers5568 Год назад +2

      I'll stop complaining once they fix Arcane spell casting in general and Bards in particular.

    • @bradleyhurley6755
      @bradleyhurley6755 Год назад +1

      @@KuLaydMahn Its the next version of D&D that is in theory going to be backwards compatible...but we shall see.

  • @propiranna
    @propiranna Год назад +94

    i mean, the first level broken-ness just seems to be a specific power gamey interaction. ranger looks quite nice now.

    • @Smol_Eri
      @Smol_Eri 9 месяцев назад +3

      its beyond powergaming, it's cheating. RAW, you cannot use two hand crossbows since you can't negate the loading property, this will only work for the first round of combat before it becomes insanely janky. crossbow expert only allows you to ignore the loading property, whereas the ammunition property is where you get the "this requires one free hand to load" (which most power gamers overlook and pitch wrong to their dm).
      Now if your DM house rules it, it comes down to them being disrespectful as a player, the DM went out of their way to make the "dual wielding crossbow" a legtimate thing (weather through making auto-loading crossbows, or allowing 2 crossbows to benefit from a single infusion that allows that ammunition property to be negated from artificer) either way they went out of their way to make a cool thing happen, and their repayment is "k thx now ima break your game"
      Players don't do this, talk to your DM and say "hey, hex and Hunters mark is a combo that would allow me to do stupid and insane damage at level 1, I would like to take this combination because I enjoy the big damage numbers and heroic feeling I get. Is there any way we can make this work that it doesn't hinder my later level progression but comes online at a time where it's not over-shadowed by the magic items and bigger effects in the game" If one of my players did that, not only would I be willing to ensure they get their dual crossbows, with enough ammo to last a lifetime, and the ammunition property handled, but i'd also give them a magic item that lets them transfer hex and Hunters mark. Since that's the fantasy they want to achieve.
      It's cheating if you try to pull it over your DM's eyes, otherwise, it's just how you want to play, and the DM is aware, and working twoard balance. remember it's a co-operative game.

  • @DaveCertifiedS
    @DaveCertifiedS Год назад +37

    Re: Crossbows, While I wouldn't argue that first turn, crossbows have to be reloaded, and unless they have extra hands, seems kind of tricky.

    • @arkhamcreed4326
      @arkhamcreed4326 Год назад

      Crossbow expert feat; lets you flat out ignore the loading property.

    • @DaveCertifiedS
      @DaveCertifiedS Год назад +9

      @@arkhamcreed4326 This allows for multi-attack. There is a post from Jeremy Crawford stating that it still requires a free hand to reload. Although visualizing this is kind of fun, reloading with your teeth, putting the crossbows under your arms, maybe some tacticool thing with one crossbow in the air.

    • @haroldhill3885
      @haroldhill3885 Год назад

      @@DaveCertifiedS Thanks to extensive practice with the crossbow, you gain the following benefits:
      You ignore the loading quality of crossbows with which you are proficient.
      Being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged attack rolls.
      When you use the Attack action and attack with a one handed weapon, you can use a bonus action to attack with a hand crossbow you are holding

    • @zeroken9743
      @zeroken9743 Год назад +11

      @@arkhamcreed4326 They still have the ammunition property, which says they need a free hand to reload.

    • @Zaccheus4
      @Zaccheus4 Год назад +3

      @@arkhamcreed4326 can’t take it at first level, 1 it’s a 4th level fear in dnd 1 and 2 you have to take magic initiate to get hex, so that’s the feat you have at level one. It doesn’t work with hand shows like he said, it’s ok at lvl one but it’s not broken

  • @svearaldblood-anvil8403
    @svearaldblood-anvil8403 Год назад +44

    As controversial as the features in OneDnD UA are, I absolutely love that WOTC is putting them out. Getting to influence (in a healthy way) the game is so great and I've only ever seen it happen with video games before so it's even more cool to see to happen with a TTRPG

    • @thanesgames9685
      @thanesgames9685 Год назад

      Have you seen them change a thing yet they've put out for One D&D (fucking marketing department came up with a corporate name) because of community backlash?

    • @svearaldblood-anvil8403
      @svearaldblood-anvil8403 Год назад +4

      @@thanesgames9685 They haven't because they closed the feedback forum very recently. That's the way they're going to conduct their surveys. And with 40,000 replies or so, they're gonna take a while to look for changes to make.
      But regardless of how long it'll take them to read the feedback surveys, they've already made changes to some of the rules from the last UA, crits for example and the heroic inspiration.
      They've stated that they're trying out several variations of certain rules to see what works. That mentality to me says they're really trying to make sure everyone is happy with what gets put out officially as One DnD

  • @chrisvossler8795
    @chrisvossler8795 Год назад +131

    I don't think the the concentration-free Hunter's Mark plus Hex combo is quite as broken as you suggest. For one thing, it requires a Bonus Action to move each of them (unless that's being changed). The change to two-weapon fighting is a definite upgrade to increase the power level of that combo, but I still think the better option would be to pair Hunter's Mark with a control-based concentration spell like Spike Growth.

    • @DnDShorts
      @DnDShorts  Год назад +45

      That's just one example to be fair! Spike Growth is generally a better spell than hex, but the hex combo is available at level 1, Spike Growth comes in at level 5! Hex+HM is very powerful for bursts of damage on a big creature in a prolonged fight (like a boss), your combo is fantastic for good damage and control on lots of smaller creatures!

    • @zer5034
      @zer5034 Год назад +12

      @@DnDShorts what about entangle, that's a level 1 spell which restrains targets, allowing you and your teammates to attack at advantage, while they either attack at disadvantage or waste their action trying to break themselves free.

    • @coldfusion230
      @coldfusion230 Год назад +25

      Yeah this is a massive noob trap just like the hexblade sorlock pumping hex + hexblade's curse on quickened eldritch blasts. By the time you've fully ramped up, you'd better be facing down Baphomet himself or whatever you're setting up on is gonna be long dead.

    • @trndrd
      @trndrd Год назад +11

      @@DnDShorts The removal of Power attack automatically makes Ranger fall off a cliff after T1 content. They get no damage scaling until level 18, unlike Paladins, Rogues and Fighters. The entire Gloom Stalker Archetype (the strongest Ranger build in 5e) is build around using Sharp Shooter with Stalker's Fury and Crossbow expert. Both feats are nerfed compared to 5e and the power attack is completely removed. The current One DnD Ranger is much weaker than 5e. People have crunched the numbers and the One DnD Ranger at level 11 is doing 10-17.5 on average DPR less than in 5e, depending on the monster's AC 15-19.

    • @jaysw9585
      @jaysw9585 Год назад +4

      Honestly, using a long sword with hex/mark + dueling will deal more damage than welding two small weapons.

  • @tristan297
    @tristan297 Год назад +36

    I don't think it'll be too bad if a ranger can potentially have hex and Hunter's mark active at the same time. It's two spells, it's two bonus actions, it's a whole turn of setup before you can pop off the next turn. It's great damage for a lot of setup. Like a ramping nova. It'll really only be a good combo for focusing down boss monsters, two bonus actions to move both marks slows it down a lot

    • @RansomMemoryAccess
      @RansomMemoryAccess Год назад +3

      Hex and Hunter's Mark are both iconic spells for their respective classes and important for their damage dealing viability - but at the cost of inflexibility. Seems to me Warlocks will get the same treatment as Rangers for their Hex rather than assuming nothing will change with regards to spells like that.

  • @alexchristian8294
    @alexchristian8294 Год назад +75

    Honestly, buffing Base mechanics like Prepared Casting and Dual Wielding is a very solid way of balancing the game. That in addition to tuning up the base class features makes for some very satisfying updates to these classes. Not to mention the feats. They reviewed so many feats, and they made basically each and every one worth taking. I’m very happy with the changes so far.

    • @willieoelkers5568
      @willieoelkers5568 Год назад +5

      Ugh, no to prepared casting. We do not need to make every caster into a preparation caster, especially on the Arcane side where the combination of the single homogenized spell list, castrated Bard, and fact that Wizard no longer has a distinct niche all gang up to shiv class identity in a dark alley.

    • @absolstoryoffiction6615
      @absolstoryoffiction6615 Год назад

      @@willieoelkers5568
      Eldritch Knight: "Finally!!! Screw my two specific Schools of Magic!!!"

    • @willieoelkers5568
      @willieoelkers5568 Год назад +2

      @@absolstoryoffiction6615 Oh, I'd be shocked if they don't stick with that.

    • @absolstoryoffiction6615
      @absolstoryoffiction6615 Год назад

      @@willieoelkers5568
      Do Magic Schools even exist in OneDnD yet??? Given the new spell system.

    • @matiskrawiec
      @matiskrawiec Год назад +4

      @@absolstoryoffiction6615 I mean, duh? Both the Ranger and the Bard specify which schools of magic you can pick from from their spell list when preparing spells. It even came up in this video.

  • @idoisaac6602
    @idoisaac6602 Год назад +17

    Most of these look like features from "Tashas Cauldren of Everything" just moved to the basic rulebook. Wev'e been using the Tashas rules in my current campaign for a while now and they are great, glad to see they are becoming the norm.

  • @Guy_With_A_Laser
    @Guy_With_A_Laser Год назад +42

    Unless they've been changed, hand crossbows can't be dual-wielded. They have the ammunition property and require two hands to operate, same as other crossbows. You may be able to do this if you have the crossbow mastery feat ([edit]No you can't, the feat only removes the loading property, not ammunition[/edit]). Same reason you can't use a hand crossbow (or a sling, for that matter) with a shield.

    • @Wlerin7
      @Wlerin7 Год назад +5

      Well the designers seem to think you can, since the Crossbow Expert feat specifically allows you to take the bonus Light weapon attack with a crossbow.

    • @absolstoryoffiction6615
      @absolstoryoffiction6615 Год назад +5

      In 5e... You can dual wield hand crossbows. You just need a free hand to reload it, regardless of Crossbow Expert Feat.

    • @Malkier84
      @Malkier84 Год назад +4

      @@absolstoryoffiction6615 No you can't, two weapon fighting only covers light melee weapons, you need the crossbow expert feat to use one in your off hand -
      Two-WeaponFighting
      When you take the Attack action and attack with a light melee weapon that you're holding in one hand, you can use a bonus action to attack with a different light melee weapon that you're holding in the other hand. You don't add your ability modifier to the damage of the bonus attack, unless that modifier is negative.
      If either weapon has the thrown property, you can throw the weapon, instead of making a melee attack with it.

    • @edwardlane1255
      @edwardlane1255 Год назад +2

      take 3 lvl dip into artificer and infuse your hand crossbows with ammo

    • @absolstoryoffiction6615
      @absolstoryoffiction6615 Год назад

      @@Malkier84
      Dual Wielder Feat 5e begs to differ and the OneDnD version of the Dual Wielder Feat, too. Plus 5e Fighter's Extra Attack... So what do you mean?

  • @johnsullyiv5666
    @johnsullyiv5666 Год назад +77

    It’s awesome that they gave ranger a bunch of new abilities. Especially considering how much it was hated on before.

    • @PoorlyMadePurpleSocks
      @PoorlyMadePurpleSocks Год назад +2

      Now people have another reason to hate it! :D

    • @strawman3859
      @strawman3859 Год назад +3

      only the ranger with the pet was underpowered and it turned in to a meme almost all the other rangers hit like trucks

    • @trndrd
      @trndrd Год назад +2

      @@strawman3859 only Gloom Stalker is good, compared to other classes. Drake Warden can fly, but its DPR is really bad. Gloom Stalker is the only Ranger subclass that keeps up with Fighters, Rogues and Paladins.

    • @strawman3859
      @strawman3859 Год назад +2

      @@trndrd The hunter from the core book does what this video is claiming is super broken. Without the need for another spell
      Also DPR is not how the game is balanced if you want to measure a class that way go play a pc game

    • @trndrd
      @trndrd Год назад +1

      @@strawman3859 "the game isn't balanced around DPR" doesn't change the fact that Ranger's DPR is bad, compared to other martials, if you exclude Gloom Stalker. It's alo the reason why Monk is borderline unplayable.

  • @rinthemouse3813
    @rinthemouse3813 Год назад +17

    Reminds me of 3 and 3.5 where you could make a pretty good character taking just the 1st level in every class (they were quite front loaded). Still Im happy to see the Ranger getting some love and I hope they don't nerf them so bad they are forced to make rewrites and changes years after.

  • @henriquepadovese4335
    @henriquepadovese4335 Год назад +28

    Reading the words ranger and busted in the same sentence almost brings chills. What a time

    • @darkjackl999
      @darkjackl999 Год назад +1

      Welcome to 4th edition

    • @trealosgaming3345
      @trealosgaming3345 Год назад

      Busted Ranger, time to make people ban me from using it cause i made a a hunter ranger truly broken as my first character. When they are now possibly busted i can become EVIL!!!!

  • @gjsncr
    @gjsncr Год назад +18

    Hunters Mark + Hex isn't that bad. It takes 2 bonus actions to set up and 2 bonus actions to re-target them.

    • @RK9th
      @RK9th Год назад +2

      Against single target boss fights it can be problematic, but I don't see it being particularly broken due to the set up.

    • @DKzCoolD2
      @DKzCoolD2 Год назад +1

      Hm+hex is not the issue. The issue is every meelee or gish or ranged weapon user will mc into ranger for just 1 level making stuff like hm+shadow blade or hm+spirit shroud a thing. They can fix it by changing it to: you can ignore this spell's concentration when casting a different ranger(primal) spell that requires concentration."

    • @phage83
      @phage83 Год назад

      @@DKzCoolD2 I think that really helps with the wording that you have.

    • @brendanw1867
      @brendanw1867 11 месяцев назад

      Yeah, and don't forget that it takes 2 out of 2 spell slots to make it work, so it is once a day. Also, Two weapon fighting and hand crossbows don't work because the loading property. So despite what the video says this is a melee build and rangers don't Con save proficiency so you also have to keep concentration as a level one character. And you used a feat to make the combo work. Then the double bonus action problem. But it is also a level 1 character so, I guess broken. I think it drops off though once you get better spells to concentrate on, but I haven't done the math. No matter what though if you take two weapon fighting at 1st level you are gonna feel strong anyway so, yeah.

  • @DnDShorts
    @DnDShorts  Год назад +20

    On the matter of the Ranger, 6d6+3 from 30ft away is *ridiculous* (imagine this on a flying race), especially as the spells last an hour each, can be swapped onto other creatures AND you get a free casting of Hex with the feat so you still keep back a spell slot for later in the day. If this were published on reddit by a fan they'd get destroyed in the comments, however...
    I do kind of vibe with the idea they're going for, it's just that the execution is too exploitable! How would you fix this? My idea: make Hunter's Mark concentration, but say you can't lose concentration on it as a result of taking damage! (Like the Conjuration Wizard feature). What do you think? Remember to be respectful, the designers are trying new stuff here! We *want* them to take risks and improve the game, they're not going to do that by never taking chances!

    • @TreantmonksTemple
      @TreantmonksTemple Год назад +8

      Hex and Hunter's Mark don't play together well since each of them require a different bonus action to place and you'll also require 2 bonus actions every time you want to move them.

    • @DnDShorts
      @DnDShorts  Год назад +5

      @@TreantmonksTemple I see it as T1 Hunter's mark, attack for 17, T2 Hex, attack for 24! That's by the time you take the second attack action, so I feel it's *extremely* strong. Depends on the situation though, as always. If you're fighting a bunch of low hit point mooks, it's not gonna be as good, (and you can do something else!) but for chunky bois and bosses, this slaps beyond anything we've seen before at that level! A human ranger call also have Bless in addition to Hex so they have a choice, depending on the sitution, for one example!

    • @Alacruel
      @Alacruel Год назад +3

      I think a good midground is making it so you cannot concentrate on a non-primal spell while Hunter's mark is up.
      Edit: TY for the heart Mr.Shorts.

    • @GilbertSchober
      @GilbertSchober Год назад

      As I understand it, you don't get an additional attack with handcrossbows now

    • @shakeorefined2514
      @shakeorefined2514 Год назад +1

      Dip a level of Hexblade and add Curse on top of that combo. Then you're turning it into 6d6+7, and you're twice as likely to get a critical. Yeah, it's *another* bonus action used, but still...

  • @dndisinteresting6741
    @dndisinteresting6741 Год назад +19

    So good to have gamemakers who care about the communities oppinions.

  • @ryanstoyan8980
    @ryanstoyan8980 Год назад +15

    I feel like the "they buffed rangers" train is forgetting that roving, natures veil, and tireless are all tashas features, that are mostly now worse than in tashas, that all come online at later later levels now.
    Also yeah you CAN stack hunters mark and hex but they both take bonus actions to move so that's not exactly and easy combo to get going given how quickly enemies drop in this game.

    • @KevinVideo
      @KevinVideo Год назад +4

      Was just about to mention that as well. Too many people are focusing on how it's changed from the PHB version.

    • @ilovethelegend
      @ilovethelegend Год назад

      The thing is, some DMs might not let you use the Tasha's features. Having it all in the PHB is *very* important.
      Also, Canny isn't as good as Expertise. I'd rather have expertise in a skill than two extra languages any day of the week. Roving comes 1 level later than in Tashas and is a straight numerical buff; Yeah, you can't use it with heavy armor, but you're a ranger; you don't want to be using heavy armor anyway. Also, at level 6 you're getting a subclass feature. Granted, Hunter's Level 6 feature is kind of a ribbon, but Hunter isn't going to be the only subclass.
      Tireless also only comes 1 level later, and the temp HP comes up automatically after each short rest instead of having to burn an action on it. You're also not limited in how many times you can get this temporary HP, and it's also decoupled from your wisdom modifier, so chances are good the amount of HP is a buff by 11th level when you get it. Finally, once again, you're getting a subclass feature at level 10.
      The only one that's significantly pushed back is Nature's Veil, but that's received a massive buff in that it ends at the *end* of your next turn now instead of the start, meaning you can be invisible for two whole turns; the number of times you can use it when you get it has also been over doubled (Although granted, that is if you don't spend any of your spell slots on anything else; but I definitely wouldn't feel bad spending up to a 2nd level slot for that effect).

    • @ryanstoyan8980
      @ryanstoyan8980 Год назад +1

      @@ilovethelegend For sure some dms don't allow tashas so the optional features from there should all get rolled into the phb ranger.
      Expertise is a flat out buff for sure and I like that a lot.
      roving while a buff to default ranger, does heavily limit build options. Making a str based ranger is already hard, they don't need to turn off features as a punishment to players for doing it.
      Relentless only happening off rest is a huge nerf to it. How many short rest does the average party have in a day? 1-2 so this feature procs 1-3 times in a day as opposed to 4-6 at your leisure between combats and the fact of the mater is that a few temp hp per day is a horrible entrance ability to t3 play. This feature also conflicts with any other features that grants temp hp off of rest such as inspiring leader in this version of the game.
      Natures veil now has to compete with hunters mark for your 1st level spell slots or start eating into higher level slots for no benefit. the longer duration is nice but it doesn't change that it used to be added on top of your existing resources.
      This version of the ranger has to contend with hunters mark, natures veil, exploration spells (no more free casting from primal awareness), and your general lower level combat/healing spell casting compete for what realistically ends up being a pool of 7 spell slots because you REALLY don't want to burn a 3rd-5th level slot on any of those.
      That is an insane level of pressure put onto such a small pool of resources.
      This would be like if they decided to make divine sense, lay on hands, channel divinity, and cleansing touch fueled by spell slots on the paladin. This is the problem monks and sorcerers already have of everything fighting for their ki/sorcery points.

    • @DKzCoolD2
      @DKzCoolD2 Год назад +1

      It's funny how people are stuck on hm+hex. What about hm+shadow blade? Or hm+spirit shroud? Everyone can take a 1 level dip into ranger. The stipulation on the concentration should be: "you can ignore this spell's concentration while casting a different ranger(primal) spell that requires concentration."

    • @ryanstoyan8980
      @ryanstoyan8980 Год назад

      @@DKzCoolD2 in those cases I'm not concerned about the additional 1 round setup, being behind on spell progression, and in the case of eldritch knight (who benefits the most from those spells) missing out on their last extra attack as a trade off for 3.5 more damage per hit (which has a lower expected value of like around 2 more damage per swing when you factor in accuracy).
      They totally could limit it to only comboing with other ranger spells but it's honestly not enough extra damage to worry about restricting build options over it.

  • @Jeagan2002
    @Jeagan2002 Год назад +2

    The ammunition property still requires you to have a free hand to reload a hand crossbow, even if you're ignoring the loading feature, so dual wielding them isn't something you can do, even in base 5e. No features or feats allow you to ignore the ammunition property.
    I guess you could technically do it for the very first round of combat, if your DM allows you to have pre-loaded weapons.

  • @Hakokoro
    @Hakokoro Год назад

    I honestly love the focus om mobility and targeting. It really.makes you feel like you have control of the battlefield

  • @Hurbieo
    @Hurbieo Год назад +48

    Ranger deserves to be the strongest for a while. 5e base ranger is basically unplayable without multi classing.

    • @trndrd
      @trndrd Год назад +2

      One DnD Ranger is weaker than 5e, because the loss of power attack. If you think 5e ranger has to multiclass and that's bad, One dnd Ranger can't even be saved by it.

    • @carsonrush3352
      @carsonrush3352 Год назад +7

      @@trndrd, are you referring to the "-5 attack & +10 damage" feature of the sharpshooter feat? They'll probably added it into another feat that's intended for higher levels.

    • @yuvalgabay1023
      @yuvalgabay1023 Год назад

      @@carsonrush3352 they should make it a feature.

    • @trndrd
      @trndrd Год назад

      @@carsonrush3352 Yes, that one as well from the Great Weapon Master. They are both gone. Power attacks will not be a thing in One DND.

    • @2MeterLP
      @2MeterLP Год назад

      @@trndrd Wait, people actually used power attack? The +10 damage are worthless if I dont hit because of the -5 to hit.

  • @joker2k203
    @joker2k203 Год назад +17

    Something no one but you seems to have realized is that Monk is sitting pretty. My main problem with Monk is that it takes a while to come online. Monk is an amazing battlefield controller mid to late game in 5e. Without even dropping Monk for play test the lvl 1 feat Tavern Brawler & the lvl 4 feat Grappler they will make the class a lot more fun/effective in the early stages.

    • @lostinparadice
      @lostinparadice Год назад +4

      Punch Grapple into Adv punches is great.

    • @joker2k203
      @joker2k203 Год назад +3

      @@lostinparadice Not to mention you're able to punch push enemies into spell effects like Arms of Hadar & Spike Growth.

    • @MikeReevesMcMillan
      @MikeReevesMcMillan Год назад +3

      Yes, exactly. Even if they don't do anything else to improve the monk (and they absolutely will), they have already done three big things to improve the monk: making grappling and shoving unarmed strikes, removing the requirement to use your bonus action for fighting with two light weapons, and giving members of the Warrior class group - including the monk - access to the Two-Weapon Fighting style as a first-level feat (even if the monk doesn't get a fighting style, and they probably will).
      The first makes them more like a martial artist than ever; the second and third mean that, armed with two shortswords and spending 1 ki point for Flurry of Blows, you can make four attacks per round and do 2d6 + 2d4 + (4 x DEX bonus) even before you get your extra attack. (Because you can only use the offhand weapon once per round, you only add another 1d6 + DEX when you get Extra Attack, but even so, that's still good.)

    • @Wlerin7
      @Wlerin7 Год назад

      @@MikeReevesMcMillan I don't see that the Grapple and Shove change will have much positive effect, if anything it may be a nerf. If you're going to Shove them prone or Grapple them to benefit from advantage, you want to do it at the start of your turn not with your martial arts or Flurry of Blows (though those will be an option now, if they weren't before via DM fiat).
      You also can't get apply expertise to those attacks now, and you have to beat the opponent's AC not just their Athletics/Acrobatics.

    • @myself387
      @myself387 Год назад +3

      @@Wlerin7 he's saying it's a buff because, in the previous rules, you had to use athletics for grappling, and monks didn't typically have high strength. The new rules allow for a dex-based monk to be able to grapple effectively

  • @kurtoogle4576
    @kurtoogle4576 Год назад

    Great insights!! I like that favored terrain abilities were removed, as it stops the glossing over of survival/exploration situations.

  • @SpiderWaffle
    @SpiderWaffle Год назад

    2:14 A bonus action each, and also for the initial casting of both, so two turns and two bonus actions to setup onto one creature, which normally would die before the 2nd turn.

  • @emerynoel567
    @emerynoel567 Год назад +4

    I like how the ranger is based on the one from Tasha's. You get the "deft explorer" and "vanish" abilities, plus a weird amalgamation of "favored foe" and the revised ranger. TCE ranger was _so much_ better than PHB.

  • @FarothFuin
    @FarothFuin Год назад +4

    It still need to have their "natural explorer" feature for any terrain. They can make it to 'attune with the land' to make it their favorite terrain and can do so once per long rest (or more), granting the advantages of nature explorer and it wouldnt be broken and it would be flavourish

    • @stephenlucas8836
      @stephenlucas8836 Год назад +1

      Given how long it usually take to travel between bieoms unless your teleporting or spelljamming, you could change it to always being active or costing a spell slot to change. (Or at by high tiers).

    • @rjframe4410
      @rjframe4410 Год назад

      I think theres a spell for that

    • @FarothFuin
      @FarothFuin Год назад

      @@rjframe4410 to grant the unique feature "natural explorer" from the phb that no other class have that grant flavor roleplay but the weak point is that is attached to an specific environment?

  • @B0bbieshaky
    @B0bbieshaky Год назад

    Great video. Even the ad had me laughing into my tea XD

  • @marcosrauth2234
    @marcosrauth2234 Год назад +1

    Clubs are light weapons, so you can shillelagh as a bonus action and use it as part of dual wielding.
    Lv5 ranger: turn2: 4d6+2d8+13=36damage.

  • @DetectiveMekova
    @DetectiveMekova Год назад +32

    It is almost too good. Ranger has basically become another spellcaster class. I was hoping for martial abilities since rangers are basically meant to be hunters and hermits. Now they're even more like a martial druid subclass unless you specifically go the hunter route but even then it's pretty weird

    • @DnDShorts
      @DnDShorts  Год назад +10

      They feel much more Druid than Fighter now I agree!

    • @SeanBoyce-gp
      @SeanBoyce-gp Год назад +7

      The thing is, the Ranger isn't one thing to anyone - for a lot of folks, the Ranger *is* just the pet class. For some folks, they *are* inherently magical. For some of us, they're inherently *martial,* and their magic is *incidental.*
      The more time I spend trying to figure this out, the more I realize that the D&D internet is in a definitive minority on this. When I go to game stores or talk to people who like D&D but aren't Extremely Online as a way of life, every one of them either thinks of the Ranger as "the pet class" or like something I would describe as a "nature Paladin."
      I *always* think of the Ranger as a warrior first, but in the way they're designing this, I actually really like the direction they're headed.
      That said, the Hexploit is definitely not going to survive. If it were up to me, the only thing you'd have to change is make "Hex" work either mainly or exclusively on spells, probably via affecting saves. I use a homebrew version of this now, and it's just so much more fun for Warlocks who don't want to just Eldritch Blast all the time. (kinda lifted it from some 4e features).

    • @theresemalachowski1923
      @theresemalachowski1923 Год назад +4

      A martial druid is exactly what I think a Ranger should be.

    • @alexmiller1800
      @alexmiller1800 Год назад +1

      Personally, I always viewed Rangers as a class that **augmented** their martial capabilities with Spellcasting. And they have a lot of cool, flavorful spells to do it. Hail of Thorns, Hunter’s Mark, Ensnaring Strike, Zephyr Strike, Conjure Barrage, Lightning Arrow. All of them being cool Bonus Action Spells meant to allow the Ranger to augment normal attacks with magic, as opposed to just fighting with magic or fighting with weapons. That’s why Rangers don’t get Evocation Spells in One DnD, Evocation Spells are the straight damage dealing spells and Rangers aren’t meant to use them like Druids or Wizards. I undrstand seeing then as a more martial class (especially Hunter Rangers) but, that isn’t how I view them and I don’t think that’s how WotC sees them either. The Spell restrictions really limited them but now it feels kinda like how I always envisioned Rangers.

    • @ilovethelegend
      @ilovethelegend Год назад

      @@SeanBoyce-gp Ooh, I like that idea. Making it so Hunters Mark and Hex don't synergize because they affect different kinds of attacks is brilliant, and also matches with what they were doing with Spell Sniper and Sharpshooter. Very clean.

  • @PiiskaJesusFreak
    @PiiskaJesusFreak Год назад +6

    The problem with the conjure barrage: that spells does pitiful damage for its level, and downcasting doesn't really help that. I think it's cool if they buff the damage by at least 2 dice.

    • @KevinVideo
      @KevinVideo Год назад +1

      I agree, but it won't happen. While the damage if pitiful compared to fireball, it's a 60-foot cone, and that's what WotC designers will look at in comparison to the 20-foot radius of fireball. The "potential" is greater. Call lightning isn't much different with it only being 3d10, but a lot of creatures are immune or resistant to it. It's weird.

    • @mj101inf9
      @mj101inf9 Год назад +1

      Depends on what you use as ammo for the barrage. My group’s last session of COS we were down in the Ravenloft crypts fighting a shitload of skeletons. My dwarf Ranger Gloom Stalker used Conjure Barrage with Dwarven penetrators (battering rams) and instantly killed every skeleton. Until the next batch spawned.

    • @seacliff217
      @seacliff217 Год назад +2

      Spirit Guardians does the same damage as Conjure Barrage... but every turn.

  • @evilomega13
    @evilomega13 10 месяцев назад

    RE: Hunter's Prey at 7:20 - it's actually pretty similar to what Hunter's Quarry was in 4th Edition (Designate with a minor action on the nearest enemy, +1d6 damage to them 1/round), just one die bigger and with the requirement they're already reduced in HP. 4th Edition also went hard on multi-attacking being the Ranger's thing, and given how that's been the only edition so far that they've really shined, I can imagine there was some influence there.

  • @soldier660
    @soldier660 Год назад +2

    You forgot to mention, you need to use two bonus actions to move both spells. so you need 2 turns just to put both on a target, its possible, its just too unrealiable.
    My fix for this is, Just get Divine Favor instead, make all you deals 1d4 Radiant Damage, wich is better.

  • @Lavenderlore1043
    @Lavenderlore1043 Год назад +3

    Finally, the Ranger is realizing it's potential!! So many hardships for Ranger classes in the past. It's foundational idea was also unorganized, so it's nice to see it's been reworked into a more effective form.

  • @shirkingviolet6018
    @shirkingviolet6018 Год назад +5

    10:09 Thank you for voicing my main issue with how they've handled Ranger in this UA. It feels closers to an action hero with druid spells than the survivalist the class is supposed to encompas

    • @stephenlucas8836
      @stephenlucas8836 Год назад

      But that is what a ranger has been since 3e. It’s alway been a Fightingman with rogue like agility and cribbing the spells and animal companion feature from the Druid. I find that people are too enamored with the concept of favorite terrain and Enemy dispite them always being fundamentally selfish abilities that only pays off in a focused campaign.
      What made rangers felt like it was master of the wild was that it got Seattled with the tracking feat for free. Other classes could be just as specialized but that took away from feats progression. The all the all old features are replicateable with primal spells and having expertises in survival cover everything that use to be the dominan of a bloated number of skills and situational feats. In 5e and 3e a rogue could fill the outdoorsmen just as well as a ranger.
      What made a ranger different from a fighter, rogue, Druid multiclass, some good with nature and had supernatural fighting abilities was it require less investment.

    • @ilovethelegend
      @ilovethelegend Год назад

      Well, the thing was, 5e Ranger's survivalist features were all finicky to the point of uselessness. Expertise in survival should be plenty to get that survival expert feeling.

    • @stephenlucas8836
      @stephenlucas8836 Год назад

      All that's left is making compelling travel rules that people bother to read. (often the problem is not staying alive while traveling from dungeon A to B, it was going off the better path to finding interesting places).
      survival is good at foraging and tracking, but I think that other people think that having a ranger somehow creates a new expropriation mechanic exclusive to them, not knowing it's more of a lost DM art of map making rather than a class feature problem.

  • @mingbritson
    @mingbritson Год назад

    Awesome, just awesome. Thank you!

  • @jacksonhorrocks4281
    @jacksonhorrocks4281 Год назад +2

    I'd say this is more like a combo of catching the Ranger class up to where everybody else is/will be, and also showing us that One D&D characters are being designed to have a higher power level in general.

  • @The-EJ-Factor
    @The-EJ-Factor Год назад +4

    I think that the ranger should keep a book with him where he marks terrain. If he takes a long rest in a biome he should gain + 1d4 on any observation check or something like that.

    • @davidstratton696
      @davidstratton696 Год назад +1

      Yea I’m not a fan of taking out things that make them feel like rangers (like nature/survival abilities). They need an ability that involves tracking otherwise it doesn’t feel right.

  • @tobyscott9756
    @tobyscott9756 Год назад +6

    Can you do rogue next? It’s my favourite class, but I can’t really tell how good the One D&D version is. Love your videos. Keep doing what you do ! ❤

    • @KingSparda
      @KingSparda Год назад +1

      Spoiler alert: They murdered the Rogue.
      Sneak attack only triggers when the Ranger uses the Attack Action on their turn and they damage can't crit according to the new rules for crits. So they cant do sneak attack via an opportunity of attack anymore or if they are granted an attack like from the battlemaster fighters maneuver that lets them do that. They also moved evasion to level 9 instead of 7.
      It's rough to be a rogue now. Less DPR and less safety options earlier on. They also nerfed crossbow expert so that you need to have both your hands full in order to fire twice, and remember, you cant load a crossbow without a free hand, even if you ignore the loading property from crossbow expert. They also nerfed sharpshooter so that there is no -5 to hit/+10 damage anymore.
      Soooooo to summarize, they made the rogue a skill monkey focus by nerfing their already low damage output potential four times over by taking away the following: Sneak attack crits, Multiple sneak attacks per round, crossbow expert firing twice mechanic, and sharpshooters potential damage boost.
      Fill out the survey if you disagree with these changes.

    • @xalxika
      @xalxika Год назад

      @@KingSparda I thought rogues could only sneak attack once in 5e as they sit already. Did I miss something there?

    • @KingSparda
      @KingSparda Год назад

      @@xalxika you did. Currently, You can do sneak attack when you make a "weapon attack" on "a" turn.
      With this, it's when you take the attack action on your turn. So you can't even ready it.

    • @petenell5807
      @petenell5807 Год назад +1

      the rogue has been utterly nerfed and should never be played. they can't do anything at all that a ranger can't do or a Bard can't do. and their damage is vastly inferior, at most you would multi-class two levels to get cunning action

    • @nevisysbryd7450
      @nevisysbryd7450 Год назад

      ​@@KingSparda While all of that is true,
      a) it takes specific builds or setups to pull of AoO SA, and most people did not realize that you even _could_ and
      b) _if_ you go dual-wielding, they got a buff. Rogues can now move in from out of reach, double-attack (now with two chances for a SA), and Cunning Action Disengage out of attack reach. For non-optimized players, this will likely result in a net _increase_ in DPR.
      That latter point is irrelevant to any other build, though, and will not work with Booming Blade anymore short of additional changes. Moving back Evasion was _horrible._

  • @djtigon
    @djtigon Год назад

    That background tune behind the wyrmwood ad tho.

  • @TytoT-pj9lz
    @TytoT-pj9lz Год назад +2

    This is literally everything I've always wanted the Ranger to be! I desperately hope this (or a variation of it) is what WotC goes with in the end! I also hope that it will be compatible with Tasha's optional rules (such as bonus spells).

  • @nardic15
    @nardic15 Год назад +5

    I think a good balancer to the issue of stacking things like Hunters mark and Hex is to classify the spells (say like just give it the Mark classification.) then put a limiter on them that each creature can only have one instance of a Mark type spell on that at any given time concentration or not.

    • @KnuttyEntertainment
      @KnuttyEntertainment Год назад +3

      It’s already balanced because you have to spend two turns and two spell slots setting it up. You’ll have defeated the enemy by the time you are able to cast hex, and then you’ll have to use your bonus action on your next two turns to mark another enemy. You’re also going to be casting invisibility with your bonus action every other turn at higher levels, meaning there will never be a time to use your bonus action to fire off an extra attack and actually make good use of these buffs. If you’re 1v1 against a boss, then sure, it works, but fighting a lot of minions? Better off not using it at all.

    • @fatterperdurabo42069
      @fatterperdurabo42069 Год назад +1

      No reason to make a whole special rule for one instance of a guy doing an extra 1d6 damage per attack in specific circumstances

  • @LeMayJoseph
    @LeMayJoseph Год назад +4

    I am in LOVE with the new Ranger! My favorite ability is Hunter’s Lore. It’s so thematic for a Hunter!

  • @jonathanstern5537
    @jonathanstern5537 Год назад

    Here's a fix. Hunter's Mark still requires concentration, but you can do it PB times without expending a spell slot. I also have an idea for the Beastmaster Subclass.
    Level 3: Natural Aptitude: You gain proficiency with the skills Animal Handling and Nature. If you are proficient with them already, you gain expertise.
    Level 3: Animal Companion: You gain a companion in the appearance of a beast of your choosing. The companion has the Ability scores of the animal you choose, plus any non-combat features including flight speed and swim speed. Its proficiencies and combat abilities are that of a Warrior Sidekick (see TCoE). They start out as level one, and maintain their level as two below you. As a bonus action, you can order them to do any action. If you do not use your bonus action for your animal companion, they will move at their speed toward the nearest enemy and take the Dodge action.
    Level 6: Pack Tactics: Whenever you and your animal companion are engaged with the same target, you both gain advantage on all your attacks against that target.
    Level 6: Beast Speech: You can cast speak with animals up to PB per day without expending a spell slot.
    Level 10: Empathic Bond: Whenever you or your animal companion take damage, you can choose to share in that damage each taking half damage. Also, any healing done to you or your animal companion heals both of you for the full amount.
    Level 14: Animal storage: You can teleport your animal companion into a pocket dimension. While they are there they gain fast healing of your pb per round, and you gain one of the following advantages.
    Bear's Toughness: Gain your animal companion's level of temporary hit points that replenish every round, and +2 to AC
    Cat's Speed: You gain +15 feet of movement and an extra attack.
    Chameleon's Sneakiness: You gain +10 to stealth checks, and can hide as a bonus action.
    Eagle's Wings: You grow wings and gain a fly speed equal to your movement speed.
    Elephant's Power: All melee attacks now have 10 feet or reach and you gain proficiency with strength and constitution saving throws.
    Fox's Craftiness: You gain proficiency with Charisma and Intelligence Saving Throws, and you have advantage on investigation, perception, and survival.
    This lasts up to one hour and can be done once per long rest.

  • @PSroka
    @PSroka Год назад

    Thank you for using lots of imagery from league and magic, makes me feel at home as a nerd and a gamer :D

  • @killianasheart5175
    @killianasheart5175 Год назад +4

    See, ranger had always been a balance between survival/roleplay and combat. Now I think 5e had originally dipped more into the survival/roleplay aspect with the original version of ranger, and made it a lot more combat focused with the rangers optional abilities. Here it seems they made it more combat focused again. It would be nice to seem them find that right balance of the two ideas like back in 3.5 and pathfinder.

    • @Rubycule
      @Rubycule Год назад +1

      But remember you get to prepare your spells. Your no longer locked into the same 5 spells that make the ranger good at combat. If you know you will have a session full of roleplay, you absolutely can switch those out for a range of highly flavorful options from the primal spell list.

    • @yuvalgabay1023
      @yuvalgabay1023 Год назад

      Tbh. Survival in 5e is a non problem very early on. Its berly developed and most group ignore it. Tbh most ttrpgs ignore it. I never seen a ttrpg where exploration and survival is the mine focus

  • @lostinparadice
    @lostinparadice Год назад +5

    I think they should have a category of Mark spells. Limit to one active Mark per player on a foe. Hex and Hunter's Mark, and anything they add in the future for similar effects.

    • @absolstoryoffiction6615
      @absolstoryoffiction6615 Год назад

      No... That wouldn't be a good idea unless DnD has a fixed set of players.
      That rule will only lock out synergies and options for players.

  • @quietwulf
    @quietwulf Год назад

    Love your work man. Thanks for another great video. Yeah, these changes surely aren’t going to make it to launch. Wild stuff though 😂

  • @bobdagno4036
    @bobdagno4036 Год назад

    Love the Aragorn clips throughout. The correct ideal Ranger.

  • @jackjazzhands2357
    @jackjazzhands2357 Год назад +3

    Ou what a nice change, a Ranger that prepares for a hunt/advanture/journey can prepare his Spell list for that. BIG Flavour Change I really like!
    Now I want to see Monk so badly :D

    • @CrownofMischief
      @CrownofMischief Год назад +1

      Right? I made a ranger for a campaign I'm in, and I talked with my DM to let me prepare spells(she let each player have 1 special homebrewed item and mine was a survival guide that let me prepare spells and identify certain creatures). It's been really nice, even with the limited spell list

    • @jackjazzhands2357
      @jackjazzhands2357 Год назад +1

      @@CrownofMischief Creative, I like that :D

  • @robertsteele6415
    @robertsteele6415 Год назад +3

    I'm not sure this Hex/HM combo is as strong as you think.
    It would be a big investment to spend a feat just to get Hex so you can spend two turns per enemy marking and hexing them. The damage spike is big once you can spend two turns hexing and marking but by then most enemies will have died and you will have to move on to your next target. Plus you've used up both your spell slots and if you get hit and lose concentration your hex is still gone.
    If you're going to be taking full advantage of the bonus damage you'll need to be two weapon fighting in melee or potentially using throwing weapons. Two weapon fighting crossbows only works for one turn and then you have to drop one to reload.
    On a side note the Barbarian multiclass is potentially even more powerful than you mentioned since hunters mark can be used while raging if pre-cast.
    Edit 1: I didn't realize the new Magic Initiate feat lets you cast the first level spell once for free. That's much more powerful than I initially thought since you won't be using all your spell slots in the first combat.

    • @nevisysbryd7450
      @nevisysbryd7450 Год назад

      The damage also does not scale outside of Extra Attack.

  • @DKzCoolD2
    @DKzCoolD2 Год назад +1

    The biggest issue here is the almost mandatory one level dip into ranger many optimizers would take. My suggested fix here is to make a stipulation on the concentration part that states something like: "You can ignore this spell's concentration while casting a different ranger(primal) spell that requires concentration." That way we don't get hex+hunter's mark or hunter's mark+spirit shroud. But we do get hunter's mark+conjure animals, which is a great bump to a late game ranger's damage.

  • @yamato9753
    @yamato9753 Год назад +2

    Imagine his the dual-wield + 'hunters hex' build with the gloomstalker.
    Total Overkill, but i love it!

    • @absolstoryoffiction6615
      @absolstoryoffiction6615 Год назад +1

      Eldritch Knight: "I will attack 5 times with Dual Wielder Feat and then Action Surge Banish the Goblin from the face of this Earth. Oh, and the Goblin has dis advantage against my Banish Spell Save DC from Eldritch Strike. Then I will Arcane Surge (free 30ft teleport) and Bonus Action Misty Step to my Tea Party."

  • @TheDarkArch0n
    @TheDarkArch0n Год назад +3

    The only problem with your dual hand crossbows is the loading property. How are you getting around that?

  • @sambirch5153
    @sambirch5153 Год назад +6

    You know man, I love the fact that you have great respect for the folks at WoTC who are putting this playtest out there. Having come to DnD recently from a background in 40K, it's really wholesome to see folks making content who don't just automatically sh*t on new stuff and hate the game designers.

    • @petenell5807
      @petenell5807 Год назад

      except they clearly hate the rogue, which is now useless and should never be played in place of a Bard or Ranger

    • @sambirch5153
      @sambirch5153 Год назад +1

      @@petenell5807 it's a playtest, not a final release

  • @DarksideMercs
    @DarksideMercs Год назад

    even needing the bonus action you can only move hex/hunters mark once or one drops but if you hex on enemy and hunters mark another you could face larger groups of enemys doing consistent damage

  • @SPC49
    @SPC49 Год назад

    I like to see this kind of change! Having characters have even more flavour with exclusive spells like hunters mark and barkskin as features in the class and it looks like warlock is going the same way since the eldritch blast cantrip isn't on the spell list on one dnd.
    I feel like having the hunter's mark is great as it is but this new change I feel could be nerfed. Having it not take up concentration is a great change, but maybe putting it as a spell is better for that or changing the d6 to d4 or allowing to use the feature either equal to your wisdom modifier or proficiency bonus.

  • @CJF1168
    @CJF1168 Год назад +14

    No it isn't. The Ranger is now FIXED. Finally. At last. I have a really soft spot for rangers & have spent since 2014 being frustrated by them, basically you HAVE to min-max to even stand a chance of keeping up. Tasha's optional rules helped. Quite a bit. But broken? Nah, this is the Ranger we've been wanting & needing for way too long (although stacking Hex hadn't occurred to me, if WotC do pick up on that, I'd rather they found a way to just not let Rangers get access to it, maybe make it a class spell purely for warlocks like we're anticipating with Eldritch Blast). I'd actually go further with Hunters Mark - I'd scale it so that around about level 10 to 1d8 & leave the 1d10 at level 18. Don't forget, as currently written, Hunter's Mark will still stack with things like the Horizon Walker's Planar Warrior too... As for two weapon fighting/dual wielding, this was always broken (in a bad way) for all classes it was available to, it's just it's the iconic melee style you'd expect for rangers so impacted them more. What if Melee Rangers got access to booming blade or green flame blade? Similar problem... This is just fixing what wasn't working anyway, & tbh, what they've done with the off-hand attack isn't far off what they did with Beast Barbarians off hand attack anyway, so there is a precedent for this, but no-one complains about that, maybe because everyone too busy being a Totem Barbarian to notice... The thing they've not really addressed is that currently if you go Archery & stick with long bow (you're a Ranger you want to be Legolas or Hawkeye afterall), then a lot of Ranger subclasses (not all - Fey Wanderer for example) need something meaningful to do with their Bonus Action, maybe access to a wider range of spells will help, or allowing some specific spells to be bonus actions rather than actions might be good.

    • @DnDShorts
      @DnDShorts  Год назад +3

      I like most of it, but I think the Favored Enemy is too strong! I appreciate there is some catharsis in seeing a once weaker class get a big buff, but is 6d6+3 damage output by turn 2 really the answer? There's definitely a middle ground here

    • @fine1764
      @fine1764 Год назад +3

      @@DnDShorts It may be at Level 1 but later on other casters blow it out of the water by a mile still lol

    • @DnDShorts
      @DnDShorts  Год назад +3

      @@fine1764 Yeah I talk about that near the end!

    • @fine1764
      @fine1764 Год назад

      @@DnDShorts Ah sorry

    • @PiiskaJesusFreak
      @PiiskaJesusFreak Год назад +2

      ​@@DnDShorts I think concentration free hunters mark is fine, they just need to add a level requirement for the concentration free part. Maybe level 5 or 6? Being able to cast entangle or other concentration spell without sacrificing too much damage is nice.

  • @thomad4
    @thomad4 Год назад

    8:53 lol, love the Mario Kart background music...an odd thing to pick up on, I agree

  • @SuperEagle112
    @SuperEagle112 Год назад

    My very first character ever was a Leonin Swarmkeeper Ranger. I’m really excited to play test these new rules and help polish the start of the next era.

  • @Kingpsycho02
    @Kingpsycho02 Год назад +3

    Hope two weapon fighting is finally useful.

    • @absolstoryoffiction6615
      @absolstoryoffiction6615 Год назад

      Since Dual Wielder in OneDnD was nerfed by "at least one of your weapons must be Light" then RIP your DPR compared to 5e.
      RIP it even more when a base 2d6 greatsword deals more damage than two 5e 1d6 Long Swords.
      I did the math and once things like Resistances and Spell Weapon Buffs etc. come into play. The 2d6 Greatsword outclasses two 1d6 long swords by the time the 5e Fighter gets their first Extra Attack.
      It will be even worst off since in OneDnD. You can only dual wield, when using the Dual Wielder Feat, a Long Sword and a Light Short Sword.

    • @Kingpsycho02
      @Kingpsycho02 Год назад +1

      @@absolstoryoffiction6615 Oh dang, i didn't notice that. But hasn't it always been in dnd 5e that greatswords are better than dual wielding? I mean to even compete Dual wielders have to get both a fighting style, then a feat.

    • @absolstoryoffiction6615
      @absolstoryoffiction6615 Год назад

      @@Kingpsycho02
      That too...
      5e: One Fighting Style + One Feat Vs One Greatsword
      OneDnD: Two Feats Vs One Greatsword (since Fighting Styles are now Feats and Martials get a Fighting Style for free.)

    • @rookie2128
      @rookie2128 Год назад +1

      @@absolstoryoffiction6615
      Longswords are d8
      Shortswords are d6

    • @absolstoryoffiction6615
      @absolstoryoffiction6615 Год назад

      @@rookie2128
      I see...

  • @zombieminecraft4213
    @zombieminecraft4213 Год назад +5

    I kinda doubt you aren't joking is it april fools? Remmeber the updated sub class I thought of a fun idea with knowing the weaknesses of your enemy that is affected by hunters mark. You could roleplay it so that you wont stop that mark until you kill your target now. Apply this to a legendary creature or the bbeg and it makes the game a lot more interesting roleplay can be used for interesting purposes.

  • @DarkeAOU
    @DarkeAOU Год назад

    So Ranger has been my favorite class since I started playing D&D early this year. (My Horizon Walker was amazing, and I wish I got to play my Fey Wanderer more before the campaign ended.)
    This Ranger upgrade makes me even more excited to play this class in the future.

  • @richardmiller9883
    @richardmiller9883 Год назад

    Shillelagh is a non-concentration bonus action spell and club is a light weapon, you can't get two, but that changes one d6 to a d8. With two-weapon style and hunter's prey 3rd and dual-wielder at 4th, :P

  • @GentleBreeze-72
    @GentleBreeze-72 Год назад +3

    So they fixed dual weilding?

    • @KevinVideo
      @KevinVideo Год назад +1

      For now. People on Twitter are already complaining that it's too powerful, even though it's limited to light weapons. The mechanics are similar to what Treantmonk suggested in his video.

    • @GentleBreeze-72
      @GentleBreeze-72 Год назад

      @@KevinVideo treantmonk's change i dont think was too broken.
      I think the hb change made by dugeondudes is instead more powerful than treantmonk's change. But let's see how it comes up.
      I honestly think a buff is needed.

  • @sillvvasensei
    @sillvvasensei Год назад +3

    I think you're forgetting that both Hex and Hunter's Mark require a bonus action to cast and a bonus action to change targets. You only get one bonus action per turn, so this isn't really as broken as you think it is.

  • @stumpywest1652
    @stumpywest1652 Год назад

    Great content, and a very important comment about play test, design and development. We want them to explore the limits, the listen to the feedback

  • @methuselahgamer1435
    @methuselahgamer1435 Год назад

    Trying all three of these classes this Sunday as I have currently three players playing those classes and they switched over to the One D&D version in hopes to see how well they fair. all three are at level 6 so it should prove interesting to say the least

  • @ikeillue8385
    @ikeillue8385 Год назад +3

    Hunter's defense is the ultimate troll ability. *Gets hit by something big, while Ranger is standing next to the barbarian.* "well, its what you are here for right?"

  • @fortunatus1
    @fortunatus1 Год назад +3

    You're right. The UA Ranger is too strong in all of tier 1 and becomes a new level 1 dip for op builds. Wotc will have to put concentration back into Hunter's Mark. They could, however, remove the concentration on Hunter's Mark at a higher level. Like say level 7 or level 11 since all you're getting at that level is the small defensive feature, Tireless.

    • @markloeffler85
      @markloeffler85 Год назад

      Or they could just make hex only work with spells. Hunter mark is on the primal spell list. So, you can also pick it up from magic initiate now. The reason fighters and the like always chose hex before was because it was the only option. But now you can take either. So changing hex to only work on spells really doesn't hurt anything and let's the ranger still do a cool thing at level one. Because let's be real. No one was taking these spells for their other features. It was mostly just for the 1d6 to attacks.

    • @fortunatus1
      @fortunatus1 Год назад

      @@markloeffler85 The only problem with this suggestion is that Hex Blade would then not benefit from Hex. Which I suppose they could do but it would not go over well with Hex Blade fanboys. I once made the suggestion that the part of Hex Warrior that provides Cha to melee attacks should be removed from Hex Blade and placed into Pact of the Blade so that all Warlock subclasses would be able to use Pact of the Blade. A few people lost their Sh*t over it because they couldn't bear the fact that they'd have to increase their Dex to 16 to make up for the loss of +1 to hit and damage for levels 1 and 2. (It's not like the Blade Singer doesn't already have to do that).

    • @markloeffler85
      @markloeffler85 Год назад

      @@fortunatus1 Well Hex Blades needed a slight nerf anyway and Hex Blade fanboys are delusional if they think otherwise. That said, If they make Hex part of the base warlock class they could just have Hex affecting melee weapons as a subclass feature. Similar to how ranger subclasses are going to have features referencing Hunters' Mark. And I'll be honest. If they don't have the charisma for melee attacks as a bass part of the Pact of the Blade for the Warlock UA, I'll be both surprised and more than a little disappointed in their design teams.

    • @markloeffler85
      @markloeffler85 Год назад

      @@fortunatus1 Plus Hex was already competing for their first-level Hex Blades Curse feature for bonus actions. Also they can always pick up Hunters Mark as a first-level feat if they really want a bonus action d6. And given that the most it will ever do is 2d6 a turn for melee weapons, Hex Blades really need spells like Hex and Hunters Mark like they need a hole in the head. Casting almost any other spell is a better use of your Warlock spell slots.

  • @garytucker3563
    @garytucker3563 Год назад

    The Ranger was the first class I ever used and has been the one I used the most so AWESOME!

  • @KevhKhoo
    @KevhKhoo Год назад +1

    ...but you can't shoot 2 hand crossbows unless you have 3 arms. The Hand Crossbow has the Ammunition property which requires a free hand to fire if the weapon is 1 handed. That hand is used to draw and load the ammunition. If you are wielding 2 hand crossbows you have 2 improvised weapons to bonk people with because you can't shoot them since you don't have a free hand to draw and load the ammunition. The loading properly is separate from ammunition property of weapons.

  • @vampiregoat69
    @vampiregoat69 Год назад +3

    Hasbro FUCKED over rogues and I am NOT going to support One D&D

    • @probablythedm1669
      @probablythedm1669 Год назад +4

      That's how rogues stay fucked over. Give feedback on how they murdered the rogue or it'll stay murdered in the next edition for sure.

  • @punishedwhispers1218
    @punishedwhispers1218 Год назад +6

    Thank you for actually having a single braincell, unlike the 'dur hur they're fixed now' crowd.

    • @DnDShorts
      @DnDShorts  Год назад +10

      I don't think people are dumb for thinking it's a good change, they just didn't dig into the mechanic far enough to see it's overpowered! I like most of it, but it needs work! That's why it's important we share exploits we find!

  • @YourBoyNobody530
    @YourBoyNobody530 Год назад

    Dipping one level into ranger has become an astoundingly good option for any class with multiple attack actions. For example a 1 level ranger, 3 level hex blade pact of the blade warlock, and 16 level echo knight fighter who's duel wielding with hunters mark, hex, and hexblades curse active can deal 1d8+2d6+11 damage per attack with a total of 10 attack or 12 with a potion of speed. That means you can dish out a DPR of 16.93 per hit going up to 24.11 DPR with advantage, and 27.77 DPR with triple advantage. That is 203.15 DPR, 289.32 DPR, and 333.24 DPR respectively.

  • @alexpratt8533
    @alexpratt8533 Год назад

    Love the new changes to Rangers. Downcasting spells is a really cool feature, and one I hope we get to see in future subclasses (maybe including the Evocation Wizard for a downcasted fireball). That hunter’s mark thing is definitely going to have to be revisited though. That’s guiding bolt and a half on every single turn.

  • @redredleg4051
    @redredleg4051 Год назад

    I wasn't able to finish the video so you may have covered this, but I wonder if a ranger can splash rogue and add some sneak attack bonuses into their favored enemy/hex combo. I'm really liking the concept of ranger right now, I see it playing kind of as the 2 crossbow Assassin build from Diablo 3.

  • @ZeoffArcaneOfficial
    @ZeoffArcaneOfficial Год назад

    Wow, I remember suggesting a change like that to Two weapon fighting on someone else's video. Feels like I called it

  • @hooded_viper6580
    @hooded_viper6580 Год назад

    Aa a person who plays a lot of rogues...I've been waiting on your take on that class...but love your videos man

  • @chairthing
    @chairthing Год назад

    I rebuilt an old scout rogue / gloom stalker ranger using the new base classes from onednd. By adding a first level feat too, the character ended up feeling a lot more what I was going for, so maybe it depends on choices for the other classes too.
    Given he was in a party where without sneak attack he couldn't keep up with damage until he got a cool magic sword, I'm going to say the new build is maybe too powerful by a whisker (which is funny you see, because he's a ratfolk). I'd probably pull back on two weapon attacks as part of the one attack action and then he'd settle out about right.

  • @markgnepper5636
    @markgnepper5636 Год назад

    Great stuff friend 👏 👍

  • @fasterpet
    @fasterpet Год назад

    I like the power of hex + hunter's mark. I suspect that the magic initiate / fey touched feat will not be a level 1 feat at the end of the playtest, so you wont be able to do that level of damage regularly until the other classes are also at that point. looking at the other ranger options for your early game concentration (ensnaring strike, hail of thorns, searing smite, zephyr strike), these will pair well with the added damage of hunter's mark. Moving both hunters mark and hex takes two turns, and rarely do combats last more than 4 at my table. You can reliably do the hunters mark + hex + two weapon fighting on one or two rounds per combat (1/2 the time) assuming the enemies stay alive long enough for you to get both on the same target. Besides, there are always a lot of competing desires for your bonus action. (...unless you go thief rogue for most your life to get 2 bonus actions...)

  • @mattalford3862
    @mattalford3862 Год назад

    I'm very excited about the changes. I'm sure WotC will take feedback like this and repair some of the broken elements. I'm really curious to see how old 5e subclasses meld with the new class design.

  • @ShadowxxPanda
    @ShadowxxPanda Год назад

    Also more broken when you can use the charger feat to gain an extra d8 to each attack as it also works on range attacks. At level 5 it gets busted with extra attack.
    Also I still need to verify this about the light weapon property but it seems like it just grants you an extra attack with your off hand instead of replacing you bonus action off hand attack as part of your main action. It is possible that you still get your bonus action attack with your off hand with the light weapon property and a ranger could possibly be able to attack up to three times at level 1.

  • @Ryu_D
    @Ryu_D Год назад

    Thank you for the video.

  • @sambojinbojin-sam6550
    @sambojinbojin-sam6550 Год назад

    High Elf + Ranger looks really nice. An extra cantrip, the occasional (ritual?) Detect Magic, and a backup Misty Step at lvl5 (right when you're power spiking) seems really fun.
    I'm not sure if I'd bother with MI:Hex (even though it's busted at lvl1-10), when I could just ritual out Find Familiar instead for attack help advantage/ shenanigans. All casters get basic ritual casting now, and MI/ racial(?) spells count for that.
    Also, Primal is the only list with Enhance Ability on it now. Dex-skill + initiative advantage is *very good* as "pseudo-class-features" go, especially with the Alert feat in the party mix. You can also cast it on other people if you want, but you may as well grab it yourself. Lasts an hour, and is a really nice buff.
    Conjure Barrage seems more to get through to obscured enemies with attacks (where it isn't actual line-of-effect blocking, Sleet Storm/ Darkness, etc), than as an actually "really good attack". If you need a vs save attack, in a pretty big area, you've got one. It's not great, but it's very nice to always have, especially as full casting class's spells start getting bonkers and annoying for a melee/ ranged half-caster to deal with and still do their thing well.

  • @WhippinDiscs
    @WhippinDiscs Год назад

    Hunter's Prey is basically the same as the 5e version. It used to allow a choice of Colossus Slayer, Giant Killer, or Horde Breaker. Colossus Slayer is that extra d8 when the creature is below it's maximum hit points.

  • @MrMusic-ct4is
    @MrMusic-ct4is 8 месяцев назад

    “SHUT UP AND GIVE ME WOOD!”
    -DND Shorts

  • @Yuricthebold
    @Yuricthebold Год назад

    Shorts has made it! Wyrmwood sponsorship!! Congrats!

  • @joeledwards8189
    @joeledwards8189 Год назад

    Bets on them doing something with hand crossbows with One D&D. It has always felt like something they never intended on being used like it is used!

  • @jamison85
    @jamison85 Год назад

    Looks like they took some notes from the Monster Slayer subclass. I'm playing one right now, and a few changes seem veeeery familiar. The change to the spellcasting is probably the most welcome for me.

  • @notesmaker204
    @notesmaker204 Год назад +1

    I loved the horde breaker feature in the old one. It seemed badass but taking the d8 feature is always a reasonable choice. I want rangers as badass as possible.

  • @facundobastoni7580
    @facundobastoni7580 Год назад

    Love this channel

  • @hughK321
    @hughK321 Год назад

    Cool video. Thanks for sharing.
    I like the no-concentration hunters mark. Limited by spell slots so not too overwhelming.
    I've seen a few people refernce dual wielding hand crossbows now. Have the rules for ammunition requiring a free hand changed in one d&d? Or is it just dual wielding for the first round of combat..?

  • @PowerHouseProdigy
    @PowerHouseProdigy Год назад +2

    The bonus action economy of managing both hex and hunter’s mark on the same creature nerfs this strategy into the ground. Sure you’ll be able to deal an extra 2d6 per attack, but that damage output will take two turns to build up to, and will require *another* two turns to transfer to another creature once the first target dies. Don’t get me wrong there’s potential here, for great damage, but it’s *far* from broken.

  • @cheekysaver
    @cheekysaver Год назад

    This will be a fun surprise. I had no idea when I chose ranger this week. Character adjustments will be made in the morning.