If you pulled this up just as I posted it you may have a low video quality. RUclips is taking forever to process the HD quality. If you wait a few minutes the 1080p version should be available
This is more than just a great game, it's an education on the war on the Eastern Front during WWII. Thank you for the great tutorials, they are helping me out a lot.
I know Im randomly asking but does anybody know of a way to log back into an instagram account? I was dumb lost the password. I would love any assistance you can offer me
@Kellan Anakin i really appreciate your reply. I found the site on google and im in the hacking process now. Takes quite some time so I will reply here later with my results.
I have really enjoyed your tutorial for this game and The War in the Pacific.. The Pacific tutorial was and still is very helpful for me. You have been beyond helpful and detailed on both Campaigns and please continue with your excellent work...and I Thank You Sir...!!!
Hi Dojo, having "indicate Axis/Soviet control" on the map, which of course also occurs when you have a unit selected, makes it harder to see details such as rails and roads etc due to the red filter applied to all of it unless of course you're looking on your side of the map. If I may make a suggestion it would be NOT to have that on UNLESS it's relevant to what you want to show, and even then you can achieve it simply by selecting one of your own units. Just a thought. Thanks for doing another tutorial set. I shared your WitE 1 series with a bunch of my friends and they loved it. I won't be paying top $$ for this release as I think it's too much for what is a reiteration of a game I already substantially have. Sure, there are significant changes and I think they're interesting and likely an improvement in many respects, but even so I think the asking price is excessive. That and the fact they seem NOT to have learned anything about how to write a decent manual, and still haven't addressed certain quality of life things that would have come out had they reoriented themselves in their information presentation philosophy. A good example is the fact that you STILL can't get the EFFECTIVE entrenchment level of a force you're about to attack shown on the map. Yes, you can call up "manual" fortification, butt that DOESN'T include intrinsic terrain based effective fortification levels. How easy would it have been to make that "entrenchment" thing show what it does now, but ALSO have the option of showing that PLUS the effective total number including terrain bonuses? I'd suggest it would be ridiculously easy. Yet apparently not one person thought to suggest it, sticking with the "of course everyone memorises every possible terrain type and their effects on combat just like we who've spent several YEARS working on this project have". Another is the fact that if you choose to use the "relocation" move option on an HQ, which has the same effect as though an enemy combat unit moves up to an HQ and forces it to displace, NOWHERE in the description of that does it include the fact that it AUTOMATICALLY gives a significant chance of killing the general in command of that HQ. For THAT you have to read "Leaders: Death of a Leader" in an entirely different chapter. How daft is that? "If you select this, the following will happen, including.......". Click the button. "Gen Soandso has been killed". "WTF??". "We didn't bother to tell you about THAT; you're expected to remember it from a chapter that appears later in the manual, that you won't have read when you read this section, and is not referred to anywhere in the explanation of this movement option (although it DOES point to the automatic displacement later in the manual)." That's some brilliant, player-centred design right there, LOL. Hope they never design bomb disposal processes and training materials else I'd expect something like that funny scene in M*A*S*H. They needed someone there saying "PUT THE AVERAGE PLAYER'S NEEDS FIRST AND FOREMOST in your design philosophy such that it influences EVERYTHING you do, from the UI to the manual and the options. EVERYTHING." Would not have been difficult yet could have made the game MUCH more accessible and thus less intimidating. Yet they didn't. That's a shame. Cheers
Wrong. The western Europe track gauge was 4 ft 8.5 in. The Russian track gauge was 5 ft. (a little necro on the reply but I couldn't leave this unanswered)
Great tutorial though your pronunciation of German and Russian names is schrecklich, like Stettin and Pskov. Also weather in Europe generally moves east to west, so that low front you highlighted located over Norway is unlikely to affect operations in Russia, as it moves west into the North Sea.
Just picked the game up on sale for 40 bucks. Thank you for these. Making for a happy Sunday morning;]
If you pulled this up just as I posted it you may have a low video quality. RUclips is taking forever to process the HD quality. If you wait a few minutes the 1080p version should be available
Thanks for taking the time to put these videos together. They are an invaluable resource.
This is more than just a great game, it's an education on the war on the Eastern Front during WWII. Thank you for the great tutorials, they are helping me out a lot.
I know Im randomly asking but does anybody know of a way to log back into an instagram account?
I was dumb lost the password. I would love any assistance you can offer me
@Cody Kyler instablaster ;)
@Kellan Anakin i really appreciate your reply. I found the site on google and im in the hacking process now.
Takes quite some time so I will reply here later with my results.
@Kellan Anakin it did the trick and I finally got access to my account again. I'm so happy:D
Thanks so much, you saved my account !
@Cody Kyler Happy to help :)
Looking forward to the next Tutorial. I am having problems understanding the air war part so please cover that.
Excellent work, my man.
Thank you so much.
yours,
Rick Wittkop, Boulder, CO
I have really enjoyed your tutorial for this game and The War in the Pacific.. The Pacific tutorial was and still is very helpful for me. You have been beyond helpful and detailed on both Campaigns and please continue with your excellent work...and I Thank You Sir...!!!
Thank you for another great tutorial. I hope you don't forget to make the WiteW tutorial, or just a video on what is different in that game.
Thanks, again very very helpful video.
Best tutorial yet. Many thanks.
I never played a game like this...Good vids, very informative, clear, easy to follow, n detailed very helpful with all the bells n whistles...thx..
Bought the game a few days ago and trying to get started. This tutorial is a huge help. Thank you!
This is very helpful. Thanks for doing these videos.
This is actually entertaining
Thank you for your great tutorial video series. Nice work!
thx 4 keeping up with these.
Great stuff, thanks for the helpful tutorials
great vids :). gained a sub.
Great stuff!. Thank you for your time and effort
Great tutorial, thank you
Thanks.
berlin had tons of air bases as is clear on map within 10 or 20 mi.
Thanks
end quote
Hi Dojo, having "indicate Axis/Soviet control" on the map, which of course also occurs when you have a unit selected, makes it harder to see details such as rails and roads etc due to the red filter applied to all of it unless of course you're looking on your side of the map.
If I may make a suggestion it would be NOT to have that on UNLESS it's relevant to what you want to show, and even then you can achieve it simply by selecting one of your own units.
Just a thought.
Thanks for doing another tutorial set. I shared your WitE 1 series with a bunch of my friends and they loved it.
I won't be paying top $$ for this release as I think it's too much for what is a reiteration of a game I already substantially have. Sure, there are significant changes and I think they're interesting and likely an improvement in many respects, but even so I think the asking price is excessive. That and the fact they seem NOT to have learned anything about how to write a decent manual, and still haven't addressed certain quality of life things that would have come out had they reoriented themselves in their information presentation philosophy.
A good example is the fact that you STILL can't get the EFFECTIVE entrenchment level of a force you're about to attack shown on the map. Yes, you can call up "manual" fortification, butt that DOESN'T include intrinsic terrain based effective fortification levels.
How easy would it have been to make that "entrenchment" thing show what it does now, but ALSO have the option of showing that PLUS the effective total number including terrain bonuses? I'd suggest it would be ridiculously easy. Yet apparently not one person thought to suggest it, sticking with the "of course everyone memorises every possible terrain type and their effects on combat just like we who've spent several YEARS working on this project have".
Another is the fact that if you choose to use the "relocation" move option on an HQ, which has the same effect as though an enemy combat unit moves up to an HQ and forces it to displace, NOWHERE in the description of that does it include the fact that it AUTOMATICALLY gives a significant chance of killing the general in command of that HQ. For THAT you have to read "Leaders: Death of a Leader" in an entirely different chapter. How daft is that?
"If you select this, the following will happen, including.......".
Click the button.
"Gen Soandso has been killed".
"WTF??".
"We didn't bother to tell you about THAT; you're expected to remember it from a chapter that appears later in the manual, that you won't have read when you read this section, and is not referred to anywhere in the explanation of this movement option (although it DOES point to the automatic displacement later in the manual)."
That's some brilliant, player-centred design right there, LOL.
Hope they never design bomb disposal processes and training materials else I'd expect something like that funny scene in M*A*S*H.
They needed someone there saying "PUT THE AVERAGE PLAYER'S NEEDS FIRST AND FOREMOST in your design philosophy such that it influences EVERYTHING you do, from the UI to the manual and the options. EVERYTHING."
Would not have been difficult yet could have made the game MUCH more accessible and thus less intimidating. Yet they didn't. That's a shame.
Cheers
You have it the other way around. Soviet rail gauge was *narrower* than German/European rail gauge.
Wrong. The western Europe track gauge was 4 ft 8.5 in. The Russian track gauge was 5 ft. (a little necro on the reply but I couldn't leave this unanswered)
Great tutorial though your pronunciation of German and Russian names is schrecklich, like Stettin and Pskov. Also weather in Europe generally moves east to west, so that low front you highlighted located over Norway is unlikely to affect operations in Russia, as it moves west into the North Sea.