War in the East 2: Basic Tutorial - Part 3 | Hexes and Counters

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  • Опубликовано: 26 мар 2021
  • This is a basic tutorial for Gary Grigsby's War in the East 2 developed by 2X3 Games and published by Slitherine/Matrix. It is meant for the beginning player with useful hints and tips for the intermediate to advanced player
    #WarintheEast2 #WarintheEast2Gameplay #WarintheEast2Tutorial #HowtoPlayWarintheEast2
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Комментарии • 25

  • @tiagoferreira5368
    @tiagoferreira5368 3 года назад +16

    Good job Chris. If you keep pumping this episodes out at this rate i might not need to read the manual after all :D

  • @sbelcl
    @sbelcl 2 года назад +3

    JG-54, StG-1 and others names are "air-wings" kind of equivalent. For exapmple JG-54(Jagdgeschwader) is a fighter wing and KG-1(Kampfgeschwader) is a bomber wing. Fliegerkorps actually means aircorps and is attached to Luftlotte(air army).

  • @redkraken23
    @redkraken23 2 года назад +5

    This is really high quality as far as tutorials go. Awesome job on these!

  • @mikewatty6929
    @mikewatty6929 3 года назад +2

    Without this I would not be able to play this game, thank you!

  • @alvaro.martinez
    @alvaro.martinez 3 года назад +4

    This is perfectly entertaining, you make this game seem easy

  • @MrPhantom453
    @MrPhantom453 3 года назад +4

    Thanks for this. Great detail. One small point, you didn't mention/ show "mountains" when discussing terrain types. Also the advantages of entering/ exiting mountainous terrain along a railway (not sure if roads also count for this now or not?)

  • @Sheltemz
    @Sheltemz 2 года назад +1

    Awesome made my game much easier to understand 😀

  • @klo3496
    @klo3496 3 года назад +2

    Nice explanation on the air units...thanks.

  • @ruhfuhfuh3032
    @ruhfuhfuh3032 2 года назад

    Haha they should totally add orange lights at traffic intersections. Great tutorials thanks!

  • @yuanliangyu996
    @yuanliangyu996 3 года назад

    Thanks a lot for the tutorial. Very informative and easy to follow. Appreciate it!

  • @terencespencer573
    @terencespencer573 3 года назад +1

    Thx again. Well explained.

  • @rhlm95
    @rhlm95 3 года назад

    Nicely done, thanks for doing this

  • @PiloteSgac
    @PiloteSgac 2 года назад

    Great explanations, as usual ;-) Thank you !

  • @markmitchell6534
    @markmitchell6534 2 года назад

    Thanks for this. Excellent tutorial.

  • @clausbohm9807
    @clausbohm9807 3 года назад +3

    Great series, thanks for the effort!

    • @darrenclarke4671
      @darrenclarke4671 3 года назад +2

      Hahaha! See you again on here. I look forward to playing head to head with you!

    • @clausbohm9807
      @clausbohm9807 3 года назад +1

      @@darrenclarke4671 Gulp ....!!!!

  • @christophehenry2132
    @christophehenry2132 Год назад

    Very nice video

  • @Rosspal14
    @Rosspal14 Год назад

    thank you!!

  • @maxrocketansky8902
    @maxrocketansky8902 3 года назад +1

    thx 4 this

  • @ericlundquist3466
    @ericlundquist3466 Год назад

    Question on movement. What does it matter if the unit moved through swamp, hill, Mt everest or Fort? The game simulates the furthest a unit can go. Why do roads even matter? I would imagine where the counter ends or fights is the only major thing.

    • @gregorybentley5707
      @gregorybentley5707 6 месяцев назад

      You don't just teleport to where you need to go, if I gave you a backpack full of supplies and gave you two days to walk as far as you can you walk a lot farther if those two days were in Open Fields or along roads then you would if you spent those two days walking along mountains or swamp, you'd be able to go a lot less further and you'd use up all your energy and supplies way earlier then you would if it was open terrain.
      This was 5 months ago and you most likely didn't stick with it I assume? But I thought I'd answer anyway

    • @ericlundquist3466
      @ericlundquist3466 6 месяцев назад

      @gregorybentley5707 I get that, and thanks for the reply. This is with FOW off, so in a way, that's cheating, but I was treating this as if I'm playing tabletop. (Took a long break to go back to Europa IV). At least that was my justification, lol.
      So let's say it's my turn, and I have this Panzer unit that needs to go north towards Leningrad. I click it, and it highlights its total movement. There are all sorts of terrain to get there, but no matter what, the final highlight is the furthest I go, so I click.. poof I'm there. Would I use less supply if I single click each hex to follow a road north? Does the game automatically simulate the less supply, and if it doesn't simulate that , if I single click each movement hex on a road, can I go further than the initial grand movement highlight?

  • @nathanc5778
    @nathanc5778 2 года назад

    They made certain functions needlessly complex in my opinion.