Designing a double boss battle | Even Heroes Die Devlog #11

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  • Опубликовано: 3 янв 2025

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  • @MrDrBoi
    @MrDrBoi Год назад +28

    That's a really cool solution to the double boss battle losing its challenge after one of them has been defeated. Kind of reminds me of the Zasp/Mothiva fight from Bug Fables when Zasp goes down first.

    • @idkwhatislife7120
      @idkwhatislife7120 Год назад +2

      I was thinking of the lothric and his brother from dark souls 3

  • @PhantomThiefXI
    @PhantomThiefXI Год назад +20

    I think the idle moment is important to design too, as having a boss just stop to look takes the player out of the exp and shows the behind the scenes of "this is being tailored so its not too hard for you"
    in this case, I think the idle robots could be out of battery and need to recharge to do their next move, so instead of idling, theyre recharging for a sec while the other is attacking
    (programming hell, but for an even more intense fight, the battery system could not be figurative, and there are attacks they can use in sequence, and ones that they must use on a full battery and then recharge immediately [if the player can damage the plugs, THEN they cant recharge and are forced to stand still for longer, possibly while the plugs are being restored])

  • @pricefieldx
    @pricefieldx 4 месяца назад +1

    I love how you kept showing the Godskin Duo whenever you were talking about bad double bosses

  • @vexzyy569
    @vexzyy569 Год назад +2

    Dude I think it’s been so long I kinda forgot about this, glad RUclips recommended me this video though, I really enjoyed the past devlogs.

  • @Skeffles
    @Skeffles Год назад +4

    Sounds like an excellent boss fight. I really like how you handled killing the first boss. It adds a time element to killing the second one.

  • @envi1108
    @envi1108 Год назад +1

    Thank you, RUclips, for recommending this Channel.

  • @Cyber_element_lz
    @Cyber_element_lz 4 месяца назад +1

    That is actually amazing, i never played a double boss battle but now ut seems amazing to try

  • @Godot-Game-Dev
    @Godot-Game-Dev Год назад +2

    That was one of the best, most informative non tutorial videos I have ever watched! Great job and good luck on your game (:

  • @eboatwright_
    @eboatwright_ Год назад +6

    These look great! I love how smooth the game feels

  • @ribrob_
    @ribrob_ Год назад +2

    That's really cool man! I never thought about how you'd go about programming a double boss battle. Can't wait to see more.

  • @awakepolarbear8821
    @awakepolarbear8821 Год назад

    Lots of cool ideas here! I liked the double boss battle with the Ixillis on Corsus in Remnant. Very fun, challenging, and memorable.

  • @TheRotisserie_Mystery
    @TheRotisserie_Mystery Год назад

    Glad I found your channel super chill and enjoy the commentary!

  • @avacado4706
    @avacado4706 Год назад

    0:51
    haha yeah!! when I started working on bosses in my small games, it was honestly one of my favourite parts!! :D

  • @beefox__
    @beefox__ 9 месяцев назад

    something i think i'd like to see in a doubles boss battle is combo moves, if both bosses are idle they may choose to do a combined attack like one throwing the other at the player, with the former finishing their animation before the latter (so they aren't eternally in combo mode)

  • @Dommy610
    @Dommy610 Год назад +1

    Finally, he has returned.

  • @DiSyllar25
    @DiSyllar25 Год назад

    Hey! Just got this video recommended because I love to follow other indie devs' progress and yonk some ideas/techniques 🤫
    I really enjoy your game style, and I loved the way you researched and handled this boss fight implementation! I'll definitely watch your previous devlogs, keep up the good work!

  • @andy9122
    @andy9122 10 месяцев назад

    Beautiful video. Congrats on the progress!

  • @SombreroMan716
    @SombreroMan716 Год назад

    Adding more anticipation for when the thief is about to throw a knife would telegraph it better to the players

    • @KevynTheJar
      @KevynTheJar  Год назад

      True, most of these bosses will probably get a once-over to add polish and things like this

  • @hocineache7033
    @hocineache7033 Год назад +2

    damn you slapped that Yetti butt so hard at 1:04 i wish there was a pink cheeks showing on his face with the sound of Yamatee Kudasaaaai!, just kidding i loved where the game is heading and can't wait to play it you are an inspiration Thank you

  • @LighthoofDryden
    @LighthoofDryden Год назад +7

    “Every attack should be avoidable”
    [Malenia’s Waterfowl Dance has entered the chat]

    • @DylanDev14
      @DylanDev14 Год назад +2

      Lol, too true

    • @calcite_dragon
      @calcite_dragon Год назад

      Every attack should be avoidable within reasonable skill

  • @huseyinustem6667
    @huseyinustem6667 Год назад

    This could easily be a lesson about how to think like a game designer. Cheers mate!

  • @shinkouhai919
    @shinkouhai919 Год назад

    0:51 yeah I also think that making boss is just the best thing (at least before the bugs report came in) .

  • @astoldb
    @astoldb Год назад +1

    your game looks so cool

  • @CalvinArt
    @CalvinArt Год назад +1

    Really Cool! You should add the thief hidden in the background of the first level or something.

    • @KevynTheJar
      @KevynTheJar  Год назад +2

      Good idea! That'd make for some great worldbuilding

  • @I-OGameDev
    @I-OGameDev Год назад

    Fascinating, really really great explanation! Game looks sick

  • @FireFox-jc3oz
    @FireFox-jc3oz Год назад

    I have some ideas to that I think will be good addition to the game. Like have a bad ending if you don’t get rid of the disease or die too many times, An under ground area, and an abandon land.

  • @danielobrien5216
    @danielobrien5216 Год назад

    Great to see your progress!

  • @atom104n
    @atom104n 3 месяца назад

    I love how the new bosses are looking! While watching, I thought of an idea u can implement to make the boss fight more dynamic, however idk if its with in scope.
    What if u implemented the dungeon elements into each room? Like conveyer belts and saws in the twins room, wind gusts in the jungle, and slippery floors on the ice or etc. Just a thought since it be nice to test and challenge the player using elements and pieces they have learned to get that far. Anyways, i hope things go well and happy coding!

  • @rainbowgaming4692
    @rainbowgaming4692 Год назад

    Skul has a great dual boss fight with the twins that are a good example

  • @Soumein
    @Soumein Год назад

    It'd be cool if the bosses got knocked back with some particle effects when you take one of them out, instead of just turning gray, as well as some indication the other boss is reviving their companion. Heck, you could even make them transfer power to the other so it does a super attack, to foreshadow their energy transfer ability.

    • @KevynTheJar
      @KevynTheJar  Год назад

      Neat ideas, those would look pretty cool

  • @codered_dev2
    @codered_dev2 Год назад

    After a hundred years

  • @Kasairoe
    @Kasairoe Год назад

    how tf did i not find this sooner

  • @andrewluhmann3841
    @andrewluhmann3841 Год назад

    Great video, the SpongeBob clip made me LOL.

  • @GameJam230
    @GameJam230 Год назад

    Why do I have a hunch I know what the identity of the thief who races ahead of you to beat bosses is in a game about a hero trapped in an endless time loop...

    • @KevynTheJar
      @KevynTheJar  Год назад

      Good idea but it's not what you think :)

  • @naramoro
    @naramoro Год назад

    Very cool video!

  • @amadojr3543
    @amadojr3543 Год назад +1

    can someone tell me the name of the game at 2:31?

  • @skelecats1701
    @skelecats1701 Год назад +2

    good video

  • @atalfed
    @atalfed Год назад

    This series has been great so far and I can't wait for the final game :) Just wondering, what is the game's resolution (before scaling)?

  • @peterburhans
    @peterburhans Год назад

    During a dual boss fight, Dark Souls cares not for waiting for one boss to attack at a time :). Nice vid though!

  • @MaxReallyDoesntCare
    @MaxReallyDoesntCare Год назад

    (Just sharing an idea)You could've also added together moves for them by that I mean they work together for one attack.

  • @makeitsogames
    @makeitsogames Год назад

    beautiful

  • @justbenagain2291
    @justbenagain2291 Год назад

    2:31 does anyone know what game this is?

  • @Ragz10
    @Ragz10 Год назад

    Amazing

  • @ZQ-HOL
    @ZQ-HOL Год назад

    Did you get inspiration from hornet for the thief bissfight?

    • @KevynTheJar
      @KevynTheJar  Год назад

      I think it was more inspired by MegaMan X bosses but I do love that fight! Has a similar vibe with Hornet constantly on the move

  • @autonumb25
    @autonumb25 5 месяцев назад

    Hey when is this game coming out? I’ve been wishlisting it for well over a year now

  • @ItsDavo08
    @ItsDavo08 Год назад

    4:58 What's that game? Looks cute and sick and metal.

    • @KevynTheJar
      @KevynTheJar  Год назад

      Haiku the robot! It's like a mini pixelated hollow knight :)

  • @impslayer3583
    @impslayer3583 Год назад

    I don't really like the idea of one boss reviving after time, as you can kill it 20 times but you don't have enough time to finish the other one.

  • @zekeholley3119
    @zekeholley3119 Год назад

    The demo is tough for an intro to the game. I recommend making it a bit easier otherwise possible players will be turned away.

    • @Liquid.Lucidity
      @Liquid.Lucidity Год назад +1

      I entirely disagree. For starters, this is a roguelike, you're supposed to die multiple times to get used to attack patterns of both enemies and bosses. The game doesn't have to be forgiving, in that aspect you can take the roguelike 'wizard of legend' as an example, it's not a forgiving roguelike in the slightest. There's a lot of inspiration from hollow knight in this game as well, which again, isn't a forgiving game. No one is getting turned away just because its harder than normal roguelikes. It forces you to learn, and it's the absolute best feeling whenever you beat them. It's not too difficult when you actually understand how to properly dodge each move. Plus, you get powerups throughout each different run, it's all procedurally generated aswell, so the RNG aspect is also quite nice. You'll get better the more you die, in roguelikes; more deaths = the more you learn, just like hollow knight, and every other roguelike that likes to kill you.
      TLDR; Die more to learn more, learn the mechanics, and how to dodge properly, no one will get turned away just because of a higher skill floor. 👍

  • @Domex122
    @Domex122 Год назад

    first time watching your Videos, maybe it would be cool if they was a real puppet master you can see in the background or over the boss arena that you can see controlling the bosses from a console or such and when you defeated the bosses the console could blow up to show the defeated puppet master

    • @KevynTheJar
      @KevynTheJar  Год назад

      That would be cool! Lol a literal puppet master

  • @Birtcrug
    @Birtcrug Год назад

    i think cuphead did the double boss fight good tbh

  • @ROYAL-ob6kf
    @ROYAL-ob6kf Год назад

    this game seems cool but the artstyle is def putting me off at the very least maybe change the color pallette