Simulation geometry node tricks - Blender

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  • Опубликовано: 21 ноя 2024

Комментарии • 39

  • @JohnnyMograph
    @JohnnyMograph Год назад +8

    0:00 intro
    0:36 Simulation zone and basics
    1:35 Add points and shortcut to back to the first framec
    2:04 Random position for particles/spread out
    2:55 Add noise animation to Position/make trails/random it
    7:03 Control points generation/make a tracer
    8:30 Set particle age
    10:27 Scale/rotate over time: Control with Map range/Float curve
    14:02 Velocity
    16:05 Friction/Air resistance
    17:03 Gravity
    18:22 plug in noise again
    19:17 Orbiting forcce/kind of Attraction
    21:45 Attraction force
    22:36 Playing with the attraction
    23:15 Add noise to the attraction (spread out over time)
    24:25 Spin
    27:58 Visualize Speed
    30:22 Material and control it with the speed
    Best intro tutorial for Simulation nodes btw!

    • @bUildYT
      @bUildYT 10 месяцев назад +1

      how/where did u learn that?

  • @mattmoore4661
    @mattmoore4661 Год назад +19

    I love these tutorials for intermediate users that assume basic working knowledge of the UI. Thanks

  • @JoeyCarlino
    @JoeyCarlino Год назад +5

    Idk why i plugged the position into the rotate node, it doesnt need to be there. I was just going fast and forgot about it.

  • @DaellusKnights
    @DaellusKnights 10 месяцев назад

    1:47 - i have to pause the video before it even really gets started to say DUDE! I LOVE YOU! 😂
    I'm embarrassingly new to 4.x because I only a couple of months ago FINALLY got a computer that can run anything past 2.79 ... I've been trying to keep up though. And now that I'm getting serious again for REALS - even with all the new advancements I spent most of the past two days fighting with the SAME particle system limitations and drawbacks that were there as long ago as 2.35... 🤬
    In just the first few seconds you already showed there's possibly a way to do what I want that I never could. (guided particle systems with fine path- and timing- control.
    I'm having more fun than ever! THANK YOU! 😻👍

  • @totheknee
    @totheknee Год назад +1

    1:15 - "Turns out you can kinda do a lot with that functionality."
    LOL, understatement of the century! I love your style; no joke.

  • @EntrailSaunders
    @EntrailSaunders Год назад +3

    Great stuff! I've been putting geometry nodes on side, but watching videos like this give me the inspiration to dive right into it!

  • @faustoart
    @faustoart 3 месяца назад

    extremely useful tutorial, thank you so so much

  • @cankaytaz9611
    @cankaytaz9611 Год назад

    The things you say and the way you express them are incredible. The most understandable and clear tutorial I have ever watched. You have prepared a very nice resource for beginners. Congratulations.

  • @elunicocalvo
    @elunicocalvo Год назад

    Thank you for this video, I'm getting plenty of inspiration to solve a few problemas I have with my particle simulation.

  • @Jessebeauchamp
    @Jessebeauchamp Год назад

    Thank you! So much golden info in one video. Love the long format

  • @bentheremedia3011
    @bentheremedia3011 Год назад

    Please keep these coming! I love that you throw in some shading tips as well. Very cool stuff!

  • @ih4269
    @ih4269 Год назад

    excellent

  • @nyquilthegreat
    @nyquilthegreat 9 месяцев назад

    thank you joey, super helpful as always! how might i control the rate at which particles spawn? like if i only wanted 5 on screen at any given time

  • @rogerbruno6417
    @rogerbruno6417 Год назад

    I've learn so mutch watching this video, thank you !

  • @bUildYT
    @bUildYT 10 месяцев назад +1

    amazing!

  • @vasim495
    @vasim495 Год назад

    Great stuff! The explanation of every node/technique with context of how they can be used really helped in wrapping my head around Sim nodes.
    Do you know of any way to bake Geo nodes animations to keyframes? As in each instance becomes an object with keyframes on position, rotation, scale. Like the Cake Particles add-on for the old particle system, which I want to transition away from 😅

  • @7_cats_at_sea_studios
    @7_cats_at_sea_studios Год назад

    Thanks this helps alot

  • @InterruptingOctopus
    @InterruptingOctopus 6 месяцев назад

    what if we wanted to make some points close enough to the start control point to a curve to be "sucked up", travel along the curve, and then "spat out" its end control point

  • @schobdo8632
    @schobdo8632 Год назад

    very interesting. thank you!

  • @toastylux
    @toastylux Год назад

    thanks joey

  • @primesonic4459
    @primesonic4459 Год назад

    Can you skip frames inside the Simulation Zone ?
    For example I want to spawn the points once every 5 frames instead of every 1 frame

  • @bUildYT
    @bUildYT 10 месяцев назад +1

    how/where did u learn that?

  • @unknownusrname
    @unknownusrname Год назад +3

    • @Vospi
      @Vospi Год назад +2

      we can generate it with geometry nodes I think

  • @totheknee
    @totheknee Год назад

    19:11 - I think it's maybe a geometric progression?

  • @chicao.do.blender
    @chicao.do.blender Год назад

    i'm exactly the opposite, i put my end frame at 120 cause i hate pressing shift left click every damn node tree update i apply

  • @addepaddes
    @addepaddes Год назад

    Hm? I'm trying to make fire but the points doesn't want to move up the way you made them do like in 10:00 and 13:00. what can I do?

    • @JoeyC-quel
      @JoeyC-quel  Год назад +1

      If you can show me a screenshot on discord, I might be able to figure out what is wrong

  • @7_cats_at_sea_studios
    @7_cats_at_sea_studios Год назад

    Yay

  • @00_01
    @00_01 Год назад

    So, if I wanted the points to be attracted to a complex mesh, how would I do that? It seems like the node set up is the points itself, whereas i'm trying to apply those points onto a mesh that moves. I'm a complete noob with geo nodes sorry

  • @tjr1o5
    @tjr1o5 5 месяцев назад

    why can't i find the simulation nodes?

    • @JoeyC-quel
      @JoeyC-quel  5 месяцев назад

      Use version 4.0 at least

    • @tjr1o5
      @tjr1o5 5 месяцев назад +1

      @@JoeyC-quel aw dang it! (several hours later because blender likes being difficult) ok, ready now. thanks for telling me!

  • @cyraxvisuals6203
    @cyraxvisuals6203 Год назад

    Ever considered using Houdini given your skill?

    • @JoeyC-quel
      @JoeyC-quel  Год назад

      Yeah, it seems great. It is just not a high priority compared to everything else I have going on right now.

  •  Год назад

    how do you know so much?

    • @JoeyC-quel
      @JoeyC-quel  Год назад

      I look things up and practice a lot