0:00 intro 0:36 Simulation zone and basics 1:35 Add points and shortcut to back to the first framec 2:04 Random position for particles/spread out 2:55 Add noise animation to Position/make trails/random it 7:03 Control points generation/make a tracer 8:30 Set particle age 10:27 Scale/rotate over time: Control with Map range/Float curve 14:02 Velocity 16:05 Friction/Air resistance 17:03 Gravity 18:22 plug in noise again 19:17 Orbiting forcce/kind of Attraction 21:45 Attraction force 22:36 Playing with the attraction 23:15 Add noise to the attraction (spread out over time) 24:25 Spin 27:58 Visualize Speed 30:22 Material and control it with the speed Best intro tutorial for Simulation nodes btw!
1:47 - i have to pause the video before it even really gets started to say DUDE! I LOVE YOU! 😂 I'm embarrassingly new to 4.x because I only a couple of months ago FINALLY got a computer that can run anything past 2.79 ... I've been trying to keep up though. And now that I'm getting serious again for REALS - even with all the new advancements I spent most of the past two days fighting with the SAME particle system limitations and drawbacks that were there as long ago as 2.35... 🤬 In just the first few seconds you already showed there's possibly a way to do what I want that I never could. (guided particle systems with fine path- and timing- control. I'm having more fun than ever! THANK YOU! 😻👍
The things you say and the way you express them are incredible. The most understandable and clear tutorial I have ever watched. You have prepared a very nice resource for beginners. Congratulations.
Great stuff! The explanation of every node/technique with context of how they can be used really helped in wrapping my head around Sim nodes. Do you know of any way to bake Geo nodes animations to keyframes? As in each instance becomes an object with keyframes on position, rotation, scale. Like the Cake Particles add-on for the old particle system, which I want to transition away from 😅
what if we wanted to make some points close enough to the start control point to a curve to be "sucked up", travel along the curve, and then "spat out" its end control point
So, if I wanted the points to be attracted to a complex mesh, how would I do that? It seems like the node set up is the points itself, whereas i'm trying to apply those points onto a mesh that moves. I'm a complete noob with geo nodes sorry
0:00 intro
0:36 Simulation zone and basics
1:35 Add points and shortcut to back to the first framec
2:04 Random position for particles/spread out
2:55 Add noise animation to Position/make trails/random it
7:03 Control points generation/make a tracer
8:30 Set particle age
10:27 Scale/rotate over time: Control with Map range/Float curve
14:02 Velocity
16:05 Friction/Air resistance
17:03 Gravity
18:22 plug in noise again
19:17 Orbiting forcce/kind of Attraction
21:45 Attraction force
22:36 Playing with the attraction
23:15 Add noise to the attraction (spread out over time)
24:25 Spin
27:58 Visualize Speed
30:22 Material and control it with the speed
Best intro tutorial for Simulation nodes btw!
how/where did u learn that?
I love these tutorials for intermediate users that assume basic working knowledge of the UI. Thanks
Idk why i plugged the position into the rotate node, it doesnt need to be there. I was just going fast and forgot about it.
1:47 - i have to pause the video before it even really gets started to say DUDE! I LOVE YOU! 😂
I'm embarrassingly new to 4.x because I only a couple of months ago FINALLY got a computer that can run anything past 2.79 ... I've been trying to keep up though. And now that I'm getting serious again for REALS - even with all the new advancements I spent most of the past two days fighting with the SAME particle system limitations and drawbacks that were there as long ago as 2.35... 🤬
In just the first few seconds you already showed there's possibly a way to do what I want that I never could. (guided particle systems with fine path- and timing- control.
I'm having more fun than ever! THANK YOU! 😻👍
1:15 - "Turns out you can kinda do a lot with that functionality."
LOL, understatement of the century! I love your style; no joke.
Great stuff! I've been putting geometry nodes on side, but watching videos like this give me the inspiration to dive right into it!
extremely useful tutorial, thank you so so much
The things you say and the way you express them are incredible. The most understandable and clear tutorial I have ever watched. You have prepared a very nice resource for beginners. Congratulations.
Thank you for this video, I'm getting plenty of inspiration to solve a few problemas I have with my particle simulation.
Thank you! So much golden info in one video. Love the long format
Please keep these coming! I love that you throw in some shading tips as well. Very cool stuff!
excellent
thank you joey, super helpful as always! how might i control the rate at which particles spawn? like if i only wanted 5 on screen at any given time
I've learn so mutch watching this video, thank you !
amazing!
Great stuff! The explanation of every node/technique with context of how they can be used really helped in wrapping my head around Sim nodes.
Do you know of any way to bake Geo nodes animations to keyframes? As in each instance becomes an object with keyframes on position, rotation, scale. Like the Cake Particles add-on for the old particle system, which I want to transition away from 😅
Thanks this helps alot
what if we wanted to make some points close enough to the start control point to a curve to be "sucked up", travel along the curve, and then "spat out" its end control point
very interesting. thank you!
thanks joey
Can you skip frames inside the Simulation Zone ?
For example I want to spawn the points once every 5 frames instead of every 1 frame
how/where did u learn that?
we can generate it with geometry nodes I think
19:11 - I think it's maybe a geometric progression?
i'm exactly the opposite, i put my end frame at 120 cause i hate pressing shift left click every damn node tree update i apply
Hm? I'm trying to make fire but the points doesn't want to move up the way you made them do like in 10:00 and 13:00. what can I do?
If you can show me a screenshot on discord, I might be able to figure out what is wrong
Yay
So, if I wanted the points to be attracted to a complex mesh, how would I do that? It seems like the node set up is the points itself, whereas i'm trying to apply those points onto a mesh that moves. I'm a complete noob with geo nodes sorry
I showed that at 22:10
why can't i find the simulation nodes?
Use version 4.0 at least
@@JoeyC-quel aw dang it! (several hours later because blender likes being difficult) ok, ready now. thanks for telling me!
Ever considered using Houdini given your skill?
Yeah, it seems great. It is just not a high priority compared to everything else I have going on right now.
how do you know so much?
I look things up and practice a lot