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im a tank main, but thats mostly faded into a doom main that can flex. The last time i had fun playing a more "main tank" type tank was rein meta, and ram meta before it. The thing ive picked up from this is that with current system, unless youre playing an overtuned tank, it just feels like you have to clean up everyone elses mistakes while also gaining space, getting picks and maintaining pressure, and it just doesnt feel fun to spend the game trying to everyones momma
Tank swapping is needed a lot in gold matches right now, and the other thing is that support is so strong, that support has to be taken out first because they can keep tanks alive indefinitely. You can have overwhelming damage out put and the supports can just heal through it. Burst damage is what the main dps role is now.
Said it before and ill say it again. The dev team is full of support one tricks and they are all bias. Support is gonna stay at this powerlevel for a long time. I hate it.
I feel the same way... I'm just not experiencing the fun of playing tank like I used to. Whenever I play flex, I secretly hope I don't get tank xD I mean, I like playing tank, but it's just not as fun anymore... GREAT VIDEO!!
The worst part about tanking right now is that it's basically become a scapegoat. Every mistake you make, even the tiniest ones, will end up being blown out of proportion. Now that there's only 1 tank, it's easier to blame the big guy who made a small mistake rather than blame the DPS who is always standing in the open for some odd reason. You could be hard carrying your team as tank and they'll still have the audacity to blame you because "you weren't creating space". I doubt those guys even know what "creating space" even means.
I got blamed for a tank round because I wasn’t “fast enough” I was playing sigma, wym??? I am going as fast as I can it ain’t my fault everyone is shoving their heads into the enemies ass except the Ashe who is as far away from the combat as possible just farming K/D and leaves the fight the moment something grazes her
It feels like the major issue now that there is one tank is that they can be countered too hard by tank, dps, or healer counterswaps. Tanks don’t need to be the strongest role in the game but they probably need to be to least counterable because it’s so annoying having to swap constantly to get any impact when their whole team counters you.
I've become so cynical about overwatch balance that at this point I'm just vibing or creating challenges for myself. I'm just waiting for season 8. I get a Roadhog rework and Mauga. I'm gonna be eating. I'm just hoping he's a brawl hero and Roadhog keeps his hook and shotgun. Literally all I care for with him.
I used to play tank a lot, now that there's only one spot, you don't have the liberty that tanks had before. The main problem is that usually you have to keep counterpicking the tank that couters your enemy tank, turning the whole experience (as some people say) into an infinite rock paper scissors game. The only solutions that I think might work are making 6v6 come back (which is very unlikely to happen, since the whole overwatch 2 "new features" are that and the pve) or making the tanks very simillar (in terms of damage and health) aiming to make the players able to pick whatever they want since the only "advantages" between tanks would be their abilities (that should be balanced a little bit too to "not counter at all" the other tanks). That way tank picking would be based more on how does the team plan to play (if they have to defend or attack) or to couter the enemy dps instead of the enemy tank. In conclusion, the tank experience should feel like playing dps, by enabling players to create their own playstyle and decide which tanks they want to main without the barriers of constant counterpicking (I mean, counterpicking is not bad, but doing it all the time/constantly is frustrating because sometimes you just want to play your favourite hero and suddenly you have to change because otherwise would end up throwing the game).
I think you summed up the point : tank role has way too much pressure. You have so much things to carry to just "play", where other roles are way more simple and fun. If you don't take space, you're useless. If you don't peel, you're selfish. If you don't do damage, well tank diff. If you die too much, you're feeding. Oh, you have to be the vocal lead also. The thing is you are not allowed any mistake because no one on the team is there to compensate. As a main tank myself I feel the teamates also became a lot more salty against tank role because they also didn't evolve their gameplay to only one tank. On the other hand I don't know how they can makes things better for the role, going back to 2-2-2 isn't the solution to me. Anyway, good video !
Worst part is when someone picks a character that counters you and you have to switch or your team gets mad because apparently the fact a reaper or a symmetra is allowed to waltz in front of my entire team and either charge up on my barrier or shoot me in the back is solely my fault like there isn’t 4 different people watching them do it I get it, sym counters sigma pretty damn hard but when it is a 4v5 because the enemy tank left I think you can spare some resources to also pitch in to dealing with the problem
As a doom main, I have been feeling the struggle between pushing and defending the team, and creating space and looking back. It’s pretty hard to be a decent tank when your team is sitting back not killing supports or getting the attention of their tank
Used to flex queue but stopped cuz tank has just gotten miserable to play. Constantly being countered combined with being reliant on your team to do their part has driven me from the role and I mostly just play support now.
I like playing Dva, Sigma, and Orisa, especially with how Reaper/Illari/Bastion heavy QP is. The absorbing mechanic is very satisfying to me(Oh your illari is ulting? too bad~). I think most of my personal frustrations come from Sombra and stacking dmg amp abilities. Luckily one of them is getting reworked soon. In what way, who knows lol
I've never and will never touch Ranked, but playing All Role made me believe that there's no fun to be had outside of Open Queue. I can just do whatever the fuck on there and make my own fun, even if I'm doing a walls-only pacifist Mei run.
I would dps because when you tell them to switch to a different character they just ignore you or talk crap in chat box and don’t switch when you lost the game, healers, they are also the one who blame for not protecting them while tank and dps is take the heavy load of damage from the enemy and they healer only one person but when ask for heals your already dead and ignore your death. This is my opinion, but don’t take it seriously, I been trying to play tank as veteran overwatch player and I know some dps and healer are not like this but they need to fix this issue because I feel the tank role is obsolete and need some changes and fixes.
Butchering an entire tank character (Roadhog) and having Ana and zen hijack the game rendering tanks useless is part of the reason. Also orisa meta makes playing every other tank into her unfun. Hanzo also is way to strong against the entire roster. He shreds tanks with storm arrow, has widow ult on cool down, and can pretty much escape whenever he wants.
Tank is easily my favorite role since OW2. I went from low diamond/high plat to masters 4 since the switch. I feel like having a tank go out of position is the reason for a lot of lost games when I'm on the other roles.
Bro this is so relatable, You cannot do you're job with incompetent teammates. Supports who can't heal but instead go on flanks and dps during every 5 seconds overextending. Honestly i rather wait for the mid season patch than play right now and being afraid that I'll get trash teammates.
The Tank role is perfectly fine as is, it's just a fundamental misunderstanding of HOW the Tank role is played that may be inferfering with people's enjoyment of the role, and hopefully I, a very long time Tank main, can help. The problem lies in the "protecting your team" aspect. You see, a truly GOOD Tank in Overwatch 2 does NOT play back and protect their supports directly. Instead, what they do is they play selfishly. This doesn't make sense at first, but just try it and you'll find you get good results. You can't take space without making selfish plays because you HAVE to be applying pressure to the objective. If your teammates can't hold their own while you do your job, that's not your goddamned problem. Another important thing is peel timing. Although I said you should play selfishly, there are times when peeling is needed. Mainly if someone walks into your backrow with an ult, but also if your supports/dps have a critical ult that could win the fight, then absolutely peel. I'm more than willing to answer any questions btw
The main problem i have with tank is theres heros that straight up counter the entite role or even simply just make the entire role dreadful, such as sombra, mei, sym, junkrat, bastion, torb, pharah and even a good echo can all make your time on tabk dreadful and thats almost half the dps roster, the flyers typically arent a prob unless theyre mercy pocketed but tank used to be really fun and then they slowly buffed sym, torb, bastion, mei and all these heros, now torb can nuke most tanks inna single use of his overload, mei can slow you, trap you and all sorts of things, sombra just hacks you non stop and while its not a massive hinder, its not fun because if you go after her you know you cant actually kill her and bastion is just straight up broken, sym literally doesnt die now to half the tanks and now they giga buffed orisa so anytime the enemy tank goes orisa you almost feel you gotta also swap orisa whicu is making it feel like you have 1 choice as tank, which would be fine if it wasnt the most boring tank, like rein is my fav and you cant even play em into orisa, you could have a team of golds into bronze and you being rein into orisa would shift this fight so drastically i think the bronze would beat the golds, thats how unbalanced that match up is so picking rein even as a gold tank is just not feasible.
Im enjoying Tank, mainly because I've really been vibing with Dva lately, who historically hasn't been a character I've had much success with. That said I don't particularly care for any other tank lately so your criticisms do resonate with me
I really like tank I think. It’s definitely the most stressful role. BUT. I rarely feel “picked on” the way I do when I play support and a good Genji or Reaper finds my weakness and punishes me throughout an entire game. That said. As a tank, sometime my own team then becomes my enemy and blames me if the game goes poorly.
Hey, Omnic Post. I've an idea below for how things could potentially make the game more fun to play if you're interested. As a general thing, I like playing all roles, but the current balance makes it a little difficult and frustrating at times. From my experience, it can be hard to enjoy playing Tank if I feel forced to switch to a different tank whenever I'm unable to fight against the enemy tank or if a certain Damage hero is too hard to catch. As an example, whenever I play Reinhardt, it can be difficult to fight against a Doomfist depending on the player's experience or a Symmetra (mostly because her current kit is not very fun to fight against and I'd still like her to be a Support instead). Another example, sometimes no matter what heroes my team and I can play, we're unable to get through to the point if the enemy's Damage heroes are doing double sniper with Widow and Hanzo/Ashe, or double "Controllers" as I call them, with Bastion and Mei. Personally, one of two things I would love see done is adjusting the Tanks so that all of them fit into the 5v5 format and instead of certain heroes being counters to others, you can just enjoy playing the Tank you want to play based on their abilities/movement, even if it ends up being a losing match. The other thing I would do is add something I call "styles" to the roles so that not only can heroes be more organized in the select screen but that there's not two of the same type of heroes being used and can (hopefully) encourage team creativity. In the Damage role for example, Widow, Hanzo and Ashe are all "Snipers" (you know why). Certain heroes like Bastion, Junkrat and Mei are "Controllers" (due to their CC/AOE abilities). Heroes like Sojourn and Solder are "Initiators" (for their main weapon damage potential), and Genji, Reaper, Sombra and Tracer are all "Infiltrators" (flankers). There's no guarantee that this would work, but I feel that this could potentially make the game more enjoyable. What are your thoughts on these ideas?
the tank meta is so awful right now. I'm usually pretty flexible with who i play on tank, my only real dark spots being ball, doom, and Zarya. there are so many times where i want to play an actually fun tank like junker queen or reinhardt but just can't because of how much the meta favors the characters that flat out counter those characters and even if i do get the chance to play them it's only a matter of time before the enemy tank swaps to a counter for me which in turn basically forces me to counter swap in order to actually win, and that's not even mentioning the teammates that just make stupid decisions just to flaunt their ego some more
I’m currently hardstuck tank in plat when I used to be Master in OW1, I feel like when I go in for picks in the backline my team end up dying and when I protect my team from getting picked off we end up getting overwhelmed from the rest of their team. In OW1 I could compensate for 1 player doing badly but now there’s only 5 it’s even harder to compensate.
I normally play any role in rank, but lately, I've been only queuing for sup and dps because because trying to tank by yourself is hard because u need to protect everyone and everyone is so spread out unless the devs create a goat type meta.
@Kyrious only 2 characters got cc back, and it wasn't even to its full extent as OW1. Dps has never required the most effort because you really only had to focus on doing 1 thing, whereas the other roles require doing their main role and still helping the dps with theirs.
as a tank main I standby my philosophy that you can't overthink it. Just have fun and the game will wrap around you. Do what you think is right but just remember that your team has to be responsible too.
I enjoy the tank role. I just don't enjoy all these scapegoat-needing, mindless bot-like randoms that I get matched with. Especially after the game shifted into free to play. Honestly it's not the game's fault. It's the community and the people that play it.
Add to all that the insane amounts of damage that all heroes do now and, as the single tank, you can't really do everything you are supposed to, as a single mistake means that you are dead
I feel like playing tank is just so stressful because you always have to adjust your playstyle and think more than your entire team combined. One mistake and you get blown up, especially if they pick orisa or bastion, always thinking about LOS of supports and praying that they don't try some weird angle or rotation while your getting blasted. Plus the countering is so bad, even if you get value from the enemy dps shooting you instead of your dps, it just feels unfun. Tldr: Maximum value may still be minimum dopamine
I used to love playing tank on OW1, but the balance feels off now that it’s 5v5. 6v6 was just so great with the extra off tank and felt like a “non modern fps” player like myself could actually survive for more than 2 seconds.
It’s really sad that as a tank main myself (with a lot of hours in the other roles as well), I’ve just been wanting to play the other roles way more. I feel like I’m so stuck between getting counter swapped by their tank, possibly by the DPS, and not being able to do two jobs at once. A lot of losses I’ve noticed that it’s either I confront the enemy tank and if my team doesn’t kill or target supports, they live forever. But if I try to deal with the supports or dps myself, I leave the enemy tank to do whatever he wants as well and when my team can’t take care of him and I’m getting bullied, it’s just a helpless GG.
i am enjoying the tank role, its just when there is a orisa in the enemy i have to mirror them or go for a risky pick like jq and farm ult to cut through her. orisa is very good at stealing space and holding it as long as she can, which results in her team getting better angles and more cover to play around and get kills with.
and like the gold - plat matches the tanks who start a match with orisa, they are in that rank just because of how long she can live, does not actually know the concepts of what taking space does for a team and for the enemy. and so when i take orisa to mirror them after 2 fights they get tilted, start typing stuff to their team and like you can see they get annoyed because i am now playing orisa, and its hard for them to press w for free. thats how all my matches goes now. if there is a orisa i just mirror them instantly, and then if i see my team using some highground and side angles in switch to jq, and win the game.
I don't really see much of the points. I'd say hog is the only tank that isn't fit for 5v5 with his current kit. Other tanks can be (and have been) either all-round good tanks or especially strong in their niche without feeling super oppressive. Also the complaints about dps hero picks are just a little silly to me. You could just spin it around and say it's annoying to play with tanks who always pick rein. If you aren't willing to swap to swap for the team, you can't expect them to do it for you. Then your complaints about supports seem to be rooted in the misunderstanding of the role that stems from OW1. Supports need to do damage in OW2. With heroes like baptiste and illari doing very high damage, it's like playing a man down if they aren't doing damage. Especially in the current meta, supports are usually supposed to be taking off-angles.
Tanking is okay except when the other team has an Orisa. She makes tanking feel awful. All she needs to do is use all her cool downs on the tank and bully them until it's too much to handle. Other tanks need to focus down the supports usually, but Orisa can just tunnel vision the tank.
Tanking is definitely less fun than it used to be now. You dont get those tank synergies and tanking is just counter swapping the other tank Ive heard the main reason it went to 5v5 was double shield meta, but reducing the shields health like the did for this game wouldve been enough.
i really enjoy tank, atleast in the earlier seasons you could just flex your mechanics and game sense because you knew what to do. from my experience the game always feel like this when power is shifted away from the tank role and given to the support and dmg role. its times like this where you kinda want another tank to take some of the punishment like in 6v6. you juggle so many different tasks and jobs on tank and it feels like you cant do what needs to be done when youre weaker and getting bullied by everyone else.
after months of playing. Tank is less fun than it was on OW1. Like even on QP tank is just not a fun role to play at all. Is it too late to bring back 6v6?
Tank does feel rough cause I just wanna play Sigma or Ram but know I need to play others and I do miss having my fiancé on Dva to help peel while I defend
There’s massive damage and support power creep. Not fun to play tank when you blow up. 5v5 fixed one issue and crated a plethora of issues all across the game.
I have always been a "Flex" main. Even before role q I used to wait until everyone had chosen and I would pick what we were lacking. That way I ended up playing a ton of supports but now it's the opposite. I get tank or DPS and occasionally support. Also as a Tank you are the easiest to blame. Even when it's not tour fault you get blamed a lot
It’s just mobility Creep every new hero has a movement ability and now there is 3 immortality abilities on support so if you play correctly as tank you can’t do anything when they are life gripped of suzu then those two supports can just run away like nothing happened while you can’t secure a kill they are limiting the complexity of the game by dumbing it down with invincibility why risking a resurrect with mercy when Kirko can just go in and prevent the misplay anyway. Only reason in my opinion they went to 5V5 is because they couldn’t control the DPS queue times in overwatch 1 in good and play they were 15 minutes plus easily which got me to play tank but now I can’t play overwatch I am playing rock paper scissors with the other tank and hoping i pick correctly for the first ultimate but it doesn’t matter because you get rewarded for changing with the keeping of ult charge. So backwards what they are doing with balance and the ranked system as a whole is unrewarding so why would I play 4 more games to win if I have already lost 7/8 and know I’m not going up . Sorry for the little rant love the game but it’s just a love hate relationship.
I think its all heal creep, if the enemy supports are better than yours there is nothing you can do as tank to ever kill anyone. theyre either too fast or they just get sustain from supports. I understand you should be able to save your teammates as support but just putting in the bare minimum and being able to counter entire ultimates with a cooldown is too much.
Playing with trash supports is the reason I stopped playing tank. But as a support main the same goes for when you have an incompetent tank. You’ll lose in both scenarios but you can at least have fun as support and get a few kills while staying alive with their sustain but as a tank you will not have fun if your supports suck. But the heal creep is nonexistent, coming from a support main. It doesn’t matter how much your supports heal if they can’t stay alive/contribute to the fight in utility, damage, or forcing enemies off of positions. My team one a match against the enemy team who had over 40k healing as Lifeweaver/Mercy, compared to our 15k healing as Moira/Lucio. Difference is we both died around 4-5 times the whole match while the mercy and Lifeweaver both died over 14 times so we were able to contribute more to team fights as we were alive longer. It’s not about healing numbers as much as it’s about healing at the right time to save a teammate from dying.
@@ValidEarYT first off I do think heal creep is real because healing was mostly unchanged in the move from 6v6 to 5v5, as well as there being characters like lifeweaver whose healing numbers have been pumped super high, and brig who can stop an OWL dive from killing your ana. But the other point is that it just isnt fun to see a perfectly tracked tracer clip or a perfectly executed juggle be completely negated by one character holding down one button. While yes better target priority and resource management will still allow you to win fights even against a rly strong backline with a ton of healing output, its just not as fun as feeling your mechanics matter. Like you said, tank isnt fun right now even if you could argue its about as impactful as support, I think this is the reason
If only there was another player to take up the Tank role with the other tank in the match, I'm sure 6v6 could work and seems to solve problems people have with tank atm! Oh... wait...
It would solve all the problems except queue times, which it would make *way worse*. The game already struggles to find ONE tank to play with, let alone two. The fact that 6v6 overwatch is built on a 30/30/30 split of players when we all know 80% of players want to play DPS because they're afraid of being responsible for anyone but themselves is just unwise... and hell, the queue times are pretty atrocious in 5v5, too.
Feel like there are some abilities *cough* discord orb *cough* that simply say no to the fun tank heroes. Enemy Team pick Zenyatta and a bunch of Heroes become not viable. Especiall Junkerqueen, and Reinhardt, who are both very fun to play otherwise.
I’m not a tank main , A dps , tank mains got it easy right because the buffs , for example doom for him being Superman, orisa, sigma, junker queen, etc can take more damage and do more damage output 😊
ive have already ranted about the new 5v5 model of ow2 but i would like to say that there are solutions if they are willing to listen they could implement a off tank that helps a support player instead of going on crazy flank that would be his job as a role aka off tank and supports basically have everything to survive best role passive and best survivablity we dont need two healers per team just a observation.
I don't think that's the right decision, really. Most of the supports just aren't built to solo heal. Mercy, Lucio, Zen and Brig don't have the healing output necessary to manage a whole team, Zen (Again), Ana and Baptiste are too immobile to keep up with a divided team, and Moira's range is prohibitive when it comes down to managing split off teammates. (You try healing a Widowmaker without spending a cooldown or leaving your team as Moira)... and the same reason the tanks need an offtank exists for supports: without a second support to share the burden with, your support would have to remain essentially glued to the tank so that the tank can do their job. Ultimately the problem with Overwatch right now is that they've built themselves into a corner. The vast majority of players want to play DPS because they're afraid of being responsible for anyone but themselves, and yet the game demands a 20%/40%/40% split of players, which just isn't realistic. Queue times were the entire reason we lost one tank in the transition, and we're getting back into that neighborhood again.
@@thisaintbrandon If you're OK with doubling the queue times, that's probably a good idea. As the video said, Tank is the current queue bottleneck in Overwatch. Most games are being held up by needing *one* tank, much less having to wait for a second one of the appropriate MMR.
Mind you this is a side effect of removing 1 tank imo they need to add the second tank back the game will never be balanced on any role because the game is designed for 6v6 not 5v5 as we can see there have been a lot of balance issues because of the 1 less tank
I don't think the Solution is bringing back 6v6. 5v5 is a much better format imo. I will say that just buffing tanks won't solve the issue either, more hp, more armor, while it could help in the short term the long term is a much bigger issue. Numbers could be lowered on DPS and support, but that is also a slippery slope. It's a tough decision for the dev team, but people smarter and better versed in balance can figure that out.
I always believed tanks should have a lot more CC to increase the threat they present, but reduce their damage. Tank can protect and enable their team, but if they deal more dps than most damage heroes, a lot of them will just charge the enemy team and die
Thank you for watching! Make sure to subscribe and check out the Omnic Post on Instagram (instagram.com/omnicpost ), Twitter (twitter.com/omnicpost ) and Tiktok (tiktok.com/@theomnicpost ) for daily updates. And maybe check out my other channels youtube.com/@scopicgames and youtube.com/@deemziesTV
Sorry to disagree with your opinion but I actually like tanking.
😮😮😮
Try not to get tank role when queueing for flex challenge : impossible
As for me (tank player) i constantly get my worst role - dps - when q'ed for qp
@@Rezlusiowa that's because you dps elo is low then
You really need to complete those challenges huh😂
True
im a tank main, but thats mostly faded into a doom main that can flex. The last time i had fun playing a more "main tank" type tank was rein meta, and ram meta before it. The thing ive picked up from this is that with current system, unless youre playing an overtuned tank, it just feels like you have to clean up everyone elses mistakes while also gaining space, getting picks and maintaining pressure, and it just doesnt feel fun to spend the game trying to everyones momma
Tank swapping is needed a lot in gold matches right now, and the other thing is that support is so strong, that support has to be taken out first because they can keep tanks alive indefinitely. You can have overwhelming damage out put and the supports can just heal through it. Burst damage is what the main dps role is now.
Said it before and ill say it again. The dev team is full of support one tricks and they are all bias. Support is gonna stay at this powerlevel for a long time. I hate it.
I feel the same way... I'm just not experiencing the fun of playing tank like I used to. Whenever I play flex, I secretly hope I don't get tank xD I mean, I like playing tank, but it's just not as fun anymore... GREAT VIDEO!!
The worst part about tanking right now is that it's basically become a scapegoat. Every mistake you make, even the tiniest ones, will end up being blown out of proportion. Now that there's only 1 tank, it's easier to blame the big guy who made a small mistake rather than blame the DPS who is always standing in the open for some odd reason. You could be hard carrying your team as tank and they'll still have the audacity to blame you because "you weren't creating space".
I doubt those guys even know what "creating space" even means.
I got blamed for a tank round because I wasn’t “fast enough”
I was playing sigma, wym??? I am going as fast as I can it ain’t my fault everyone is shoving their heads into the enemies ass except the Ashe who is as far away from the combat as possible just farming K/D and leaves the fight the moment something grazes her
Now that I think about it, you yelling ‘THANK YOU MY FRIEND’ would be identical to rein yelling it 😂
It feels like the major issue now that there is one tank is that they can be countered too hard by tank, dps, or healer counterswaps. Tanks don’t need to be the strongest role in the game but they probably need to be to least counterable because it’s so annoying having to swap constantly to get any impact when their whole team counters you.
This is why we need Mauga to make tanks great again.
baptiste window as diva matrix 15% more damage and 75% damage reduction
I've become so cynical about overwatch balance that at this point I'm just vibing or creating challenges for myself. I'm just waiting for season 8. I get a Roadhog rework and Mauga. I'm gonna be eating. I'm just hoping he's a brawl hero and Roadhog keeps his hook and shotgun. Literally all I care for with him.
I used to play tank a lot, now that there's only one spot, you don't have the liberty that tanks had before. The main problem is that usually you have to keep counterpicking the tank that couters your enemy tank, turning the whole experience (as some people say) into an infinite rock paper scissors game. The only solutions that I think might work are making 6v6 come back (which is very unlikely to happen, since the whole overwatch 2 "new features" are that and the pve) or making the tanks very simillar (in terms of damage and health) aiming to make the players able to pick whatever they want since the only "advantages" between tanks would be their abilities (that should be balanced a little bit too to "not counter at all" the other tanks). That way tank picking would be based more on how does the team plan to play (if they have to defend or attack) or to couter the enemy dps instead of the enemy tank.
In conclusion, the tank experience should feel like playing dps, by enabling players to create their own playstyle and decide which tanks they want to main without the barriers of constant counterpicking (I mean, counterpicking is not bad, but doing it all the time/constantly is frustrating because sometimes you just want to play your favourite hero and suddenly you have to change because otherwise would end up throwing the game).
I think you summed up the point : tank role has way too much pressure. You have so much things to carry to just "play", where other roles are way more simple and fun.
If you don't take space, you're useless. If you don't peel, you're selfish. If you don't do damage, well tank diff. If you die too much, you're feeding. Oh, you have to be the vocal lead also. The thing is you are not allowed any mistake because no one on the team is there to compensate.
As a main tank myself I feel the teamates also became a lot more salty against tank role because they also didn't evolve their gameplay to only one tank.
On the other hand I don't know how they can makes things better for the role, going back to 2-2-2 isn't the solution to me.
Anyway, good video !
Worst part is when someone picks a character that counters you and you have to switch or your team gets mad because apparently the fact a reaper or a symmetra is allowed to waltz in front of my entire team and either charge up on my barrier or shoot me in the back is solely my fault like there isn’t 4 different people watching them do it
I get it, sym counters sigma pretty damn hard but when it is a 4v5 because the enemy tank left I think you can spare some resources to also pitch in to dealing with the problem
As a doom main, I have been feeling the struggle between pushing and defending the team, and creating space and looking back.
It’s pretty hard to be a decent tank when your team is sitting back not killing supports or getting the attention of their tank
Used to flex queue but stopped cuz tank has just gotten miserable to play. Constantly being countered combined with being reliant on your team to do their part has driven me from the role and I mostly just play support now.
I like playing Dva, Sigma, and Orisa, especially with how Reaper/Illari/Bastion heavy QP is. The absorbing mechanic is very satisfying to me(Oh your illari is ulting? too bad~). I think most of my personal frustrations come from Sombra and stacking dmg amp abilities. Luckily one of them is getting reworked soon. In what way, who knows lol
I've never and will never touch Ranked, but playing All Role made me believe that there's no fun to be had outside of Open Queue. I can just do whatever the fuck on there and make my own fun, even if I'm doing a walls-only pacifist Mei run.
I would dps because when you tell them to switch to a different character they just ignore you or talk crap in chat box and don’t switch when you lost the game, healers, they are also the one who blame for not protecting them while tank and dps is take the heavy load of damage from the enemy and they healer only one person but when ask for heals your already dead and ignore your death.
This is my opinion, but don’t take it seriously, I been trying to play tank as veteran overwatch player and I know some dps and healer are not like this but they need to fix this issue because I feel the tank role is obsolete and need some changes and fixes.
Tank role is basically rock paper scissors right now. Its basically pick/counter pick/repeat
5v5 is going on. 6v6 needs to come back
Butchering an entire tank character (Roadhog) and having Ana and zen hijack the game rendering tanks useless is part of the reason. Also orisa meta makes playing every other tank into her unfun. Hanzo also is way to strong against the entire roster. He shreds tanks with storm arrow, has widow ult on cool down, and can pretty much escape whenever he wants.
Tank is easily my favorite role since OW2. I went from low diamond/high plat to masters 4 since the switch. I feel like having a tank go out of position is the reason for a lot of lost games when I'm on the other roles.
I sometimes play Tank just to complete the weekly challenges, but otherwise I avoid it like the plague. It's too much pressure, even in Quick Play.
Bro this is so relatable, You cannot do you're job with incompetent teammates. Supports who can't heal but instead go on flanks and dps during every 5 seconds overextending. Honestly i rather wait for the mid season patch than play right now and being afraid that I'll get trash teammates.
The Tank role is perfectly fine as is, it's just a fundamental misunderstanding of HOW the Tank role is played that may be inferfering with people's enjoyment of the role, and hopefully I, a very long time Tank main, can help. The problem lies in the "protecting your team" aspect.
You see, a truly GOOD Tank in Overwatch 2 does NOT play back and protect their supports directly. Instead, what they do is they play selfishly. This doesn't make sense at first, but just try it and you'll find you get good results. You can't take space without making selfish plays because you HAVE to be applying pressure to the objective. If your teammates can't hold their own while you do your job, that's not your goddamned problem.
Another important thing is peel timing. Although I said you should play selfishly, there are times when peeling is needed. Mainly if someone walks into your backrow with an ult, but also if your supports/dps have a critical ult that could win the fight, then absolutely peel.
I'm more than willing to answer any questions btw
Man you sound just like Reinhardt, this is so epic
The main problem i have with tank is theres heros that straight up counter the entite role or even simply just make the entire role dreadful, such as sombra, mei, sym, junkrat, bastion, torb, pharah and even a good echo can all make your time on tabk dreadful and thats almost half the dps roster, the flyers typically arent a prob unless theyre mercy pocketed but tank used to be really fun and then they slowly buffed sym, torb, bastion, mei and all these heros, now torb can nuke most tanks inna single use of his overload, mei can slow you, trap you and all sorts of things, sombra just hacks you non stop and while its not a massive hinder, its not fun because if you go after her you know you cant actually kill her and bastion is just straight up broken, sym literally doesnt die now to half the tanks and now they giga buffed orisa so anytime the enemy tank goes orisa you almost feel you gotta also swap orisa whicu is making it feel like you have 1 choice as tank, which would be fine if it wasnt the most boring tank, like rein is my fav and you cant even play em into orisa, you could have a team of golds into bronze and you being rein into orisa would shift this fight so drastically i think the bronze would beat the golds, thats how unbalanced that match up is so picking rein even as a gold tank is just not feasible.
Im enjoying Tank, mainly because I've really been vibing with Dva lately, who historically hasn't been a character I've had much success with. That said I don't particularly care for any other tank lately so your criticisms do resonate with me
I really like tank I think. It’s definitely the most stressful role. BUT. I rarely feel “picked on” the way I do when I play support and a good Genji or Reaper finds my weakness and punishes me throughout an entire game.
That said. As a tank, sometime my own team then becomes my enemy and blames me if the game goes poorly.
*Spacing*
TANK STAY ON POINT
*Defending point*
TANK WHAT ARE YOU DOING BACK THERE
🤨
Hey, Omnic Post. I've an idea below for how things could potentially make the game more fun to play if you're interested.
As a general thing, I like playing all roles, but the current balance makes it a little difficult and frustrating at times. From my experience, it can be hard to enjoy playing Tank if I feel forced to switch to a different tank whenever I'm unable to fight against the enemy tank or if a certain Damage hero is too hard to catch. As an example, whenever I play Reinhardt, it can be difficult to fight against a Doomfist depending on the player's experience or a Symmetra (mostly because her current kit is not very fun to fight against and I'd still like her to be a Support instead). Another example, sometimes no matter what heroes my team and I can play, we're unable to get through to the point if the enemy's Damage heroes are doing double sniper with Widow and Hanzo/Ashe, or double "Controllers" as I call them, with Bastion and Mei.
Personally, one of two things I would love see done is adjusting the Tanks so that all of them fit into the 5v5 format and instead of certain heroes being counters to others, you can just enjoy playing the Tank you want to play based on their abilities/movement, even if it ends up being a losing match. The other thing I would do is add something I call "styles" to the roles so that not only can heroes be more organized in the select screen but that there's not two of the same type of heroes being used and can (hopefully) encourage team creativity. In the Damage role for example, Widow, Hanzo and Ashe are all "Snipers" (you know why). Certain heroes like Bastion, Junkrat and Mei are "Controllers" (due to their CC/AOE abilities). Heroes like Sojourn and Solder are "Initiators" (for their main weapon damage potential), and Genji, Reaper, Sombra and Tracer are all "Infiltrators" (flankers).
There's no guarantee that this would work, but I feel that this could potentially make the game more enjoyable. What are your thoughts on these ideas?
the tank meta is so awful right now. I'm usually pretty flexible with who i play on tank, my only real dark spots being ball, doom, and Zarya. there are so many times where i want to play an actually fun tank like junker queen or reinhardt but just can't because of how much the meta favors the characters that flat out counter those characters and even if i do get the chance to play them it's only a matter of time before the enemy tank swaps to a counter for me which in turn basically forces me to counter swap in order to actually win, and that's not even mentioning the teammates that just make stupid decisions just to flaunt their ego some more
I had a lot of fun tanking when ram first came out but after a good amount of hours on him, I’m back steady in support queue
Reason I hate playing tank right now.
Zarya mirrors.
Bastion everywhere.
Zen.
Edit: I don't think 5v5 is the problem. 5v5 is miles better than 6v6.
I exclusively played reinhardt. EXCLUSIVELY. My entire playstyle got shafted, lol. Idk how to play the game anymore.
I've completely abandoned the tank role. Find it incredibly unfun every game.
and the major reason for 5v5 was because no one was queuing for tank T.T
I’m currently hardstuck tank in plat when I used to be Master in OW1, I feel like when I go in for picks in the backline my team end up dying and when I protect my team from getting picked off we end up getting overwhelmed from the rest of their team. In OW1 I could compensate for 1 player doing badly but now there’s only 5 it’s even harder to compensate.
I normally play any role in rank, but lately, I've been only queuing for sup and dps because because trying to tank by yourself is hard because u need to protect everyone and everyone is so spread out unless the devs create a goat type meta.
If DPS never got CC back it probably would've have stayed the DPS requiring the most effort.
@Kyrious only 2 characters got cc back, and it wasn't even to its full extent as OW1. Dps has never required the most effort because you really only had to focus on doing 1 thing, whereas the other roles require doing their main role and still helping the dps with theirs.
Flex button is the second tank button now
as a tank main I standby my philosophy that you can't overthink it. Just have fun and the game will wrap around you. Do what you think is right but just remember that your team has to be responsible too.
I enjoy the tank role. I just don't enjoy all these scapegoat-needing, mindless bot-like randoms that I get matched with. Especially after the game shifted into free to play. Honestly it's not the game's fault. It's the community and the people that play it.
Add to all that the insane amounts of damage that all heroes do now and, as the single tank, you can't really do everything you are supposed to, as a single mistake means that you are dead
I feel like playing tank is just so stressful because you always have to adjust your playstyle and think more than your entire team combined. One mistake and you get blown up, especially if they pick orisa or bastion, always thinking about LOS of supports and praying that they don't try some weird angle or rotation while your getting blasted. Plus the countering is so bad, even if you get value from the enemy dps shooting you instead of your dps, it just feels unfun. Tldr: Maximum value may still be minimum dopamine
6v6 problem solved
I used to love playing tank on OW1, but the balance feels off now that it’s 5v5. 6v6 was just so great with the extra off tank and felt like a “non modern fps” player like myself could actually survive for more than 2 seconds.
It’s really sad that as a tank main myself (with a lot of hours in the other roles as well), I’ve just been wanting to play the other roles way more.
I feel like I’m so stuck between getting counter swapped by their tank, possibly by the DPS, and not being able to do two jobs at once.
A lot of losses I’ve noticed that it’s either I confront the enemy tank and if my team doesn’t kill or target supports, they live forever. But if I try to deal with the supports or dps myself, I leave the enemy tank to do whatever he wants as well and when my team can’t take care of him and I’m getting bullied, it’s just a helpless GG.
Yeah, I don t play tank this season, it s boring and it make me angry, so I don t
i am enjoying the tank role, its just when there is a orisa in the enemy i have to mirror them or go for a risky pick like jq and farm ult to cut through her. orisa is very good at stealing space and holding it as long as she can, which results in her team getting better angles and more cover to play around and get kills with.
and like the gold - plat matches the tanks who start a match with orisa, they are in that rank just because of how long she can live, does not actually know the concepts of what taking space does for a team and for the enemy. and so when i take orisa to mirror them after 2 fights they get tilted, start typing stuff to their team and like you can see they get annoyed because i am now playing orisa, and its hard for them to press w for free. thats how all my matches goes now. if there is a orisa i just mirror them instantly, and then if i see my team using some highground and side angles in switch to jq, and win the game.
they cant stop buffing the fucking horse. 3 times now shes been meta in 6 seasons@@nobodys_fax1244
@@nobodys_fax1244 "gold-plat matches" yep opinion disregarded
@@solairedude7119 well, about 70% of the playerbase is gold-plat soooo...
@@nobodys_fax1244 And 70% of you all aren't playing the actual game, you're playing a pale shadow of actual competitive gameplay
i just started playing tank in ranked and im still climbing so i dont feel this yet i guess
When i play tank, i dont have fun, but I do well. The only way I have fun with the tank is hog illios well otherwise its just a challenge
I don't really see much of the points. I'd say hog is the only tank that isn't fit for 5v5 with his current kit. Other tanks can be (and have been) either all-round good tanks or especially strong in their niche without feeling super oppressive. Also the complaints about dps hero picks are just a little silly to me. You could just spin it around and say it's annoying to play with tanks who always pick rein. If you aren't willing to swap to swap for the team, you can't expect them to do it for you. Then your complaints about supports seem to be rooted in the misunderstanding of the role that stems from OW1. Supports need to do damage in OW2. With heroes like baptiste and illari doing very high damage, it's like playing a man down if they aren't doing damage. Especially in the current meta, supports are usually supposed to be taking off-angles.
I’m still having a blast on Doomfist.
Tanking is okay except when the other team has an Orisa. She makes tanking feel awful. All she needs to do is use all her cool downs on the tank and bully them until it's too much to handle. Other tanks need to focus down the supports usually, but Orisa can just tunnel vision the tank.
imagine having 2 tanks , these issues wouldnt exist
Tanking is definitely less fun than it used to be now. You dont get those tank synergies and tanking is just counter swapping the other tank
Ive heard the main reason it went to 5v5 was double shield meta, but reducing the shields health like the did for this game wouldve been enough.
I believe the next tank hero is an unnamed omnic, not Mauga
I’m a JQ main and I really enjoy playing her in solo role que
Need 6v6 back or rework all 10 tanks
i really enjoy tank, atleast in the earlier seasons you could just flex your mechanics and game sense because you knew what to do. from my experience the game always feel like this when power is shifted away from the tank role and given to the support and dmg role. its times like this where you kinda want another tank to take some of the punishment like in 6v6. you juggle so many different tasks and jobs on tank and it feels like you cant do what needs to be done when youre weaker and getting bullied by everyone else.
Tank and support main. I’m still waiting for mauga to come out
6v6 eas more fun as a tank now its just tge lonely blame game role
tank feels bad because they take TOO much dmg out of nowhere and it doesnt let you create the space your team needs
after months of playing. Tank is less fun than it was on OW1. Like even on QP tank is just not a fun role to play at all. Is it too late to bring back 6v6?
Tank does feel rough cause I just wanna play Sigma or Ram but know I need to play others and I do miss having my fiancé on Dva to help peel while I defend
I just Need Mauga and I’m good
There’s massive damage and support power creep. Not fun to play tank when you blow up. 5v5 fixed one issue and crated a plethora of issues all across the game.
As a doomfist main, felt.
Personally I'm bored of playing against that stupid transforming robot
I was top 82. In season 5 and I’m an og ow player since season 3 I only play tank in open q it’s so bad I only play dmg and support now
I have always been a "Flex" main. Even before role q I used to wait until everyone had chosen and I would pick what we were lacking. That way I ended up playing a ton of supports but now it's the opposite. I get tank or DPS and occasionally support.
Also as a Tank you are the easiest to blame. Even when it's not tour fault you get blamed a lot
bro sounds like reinheart
It should be 6v6 with 1 flexer
It’s just mobility Creep every new hero has a movement ability and now there is 3 immortality abilities on support so if you play correctly as tank you can’t do anything when they are life gripped of suzu then those two supports can just run away like nothing happened while you can’t secure a kill they are limiting the complexity of the game by dumbing it down with invincibility why risking a resurrect with mercy when Kirko can just go in and prevent the misplay anyway. Only reason in my opinion they went to 5V5 is because they couldn’t control the DPS queue times in overwatch 1 in good and play they were 15 minutes plus easily which got me to play tank but now I can’t play overwatch I am playing rock paper scissors with the other tank and hoping i pick correctly for the first ultimate but it doesn’t matter because you get rewarded for changing with the keeping of ult charge. So backwards what they are doing with balance and the ranked system as a whole is unrewarding so why would I play 4 more games to win if I have already lost 7/8 and know I’m not going up .
Sorry for the little rant love the game but it’s just a love hate relationship.
supports are making the game awful for tanks and non-S/A tier dps
Bring back 6v6
I think its all heal creep, if the enemy supports are better than yours there is nothing you can do as tank to ever kill anyone. theyre either too fast or they just get sustain from supports. I understand you should be able to save your teammates as support but just putting in the bare minimum and being able to counter entire ultimates with a cooldown is too much.
Playing with trash supports is the reason I stopped playing tank. But as a support main the same goes for when you have an incompetent tank. You’ll lose in both scenarios but you can at least have fun as support and get a few kills while staying alive with their sustain but as a tank you will not have fun if your supports suck.
But the heal creep is nonexistent, coming from a support main. It doesn’t matter how much your supports heal if they can’t stay alive/contribute to the fight in utility, damage, or forcing enemies off of positions. My team one a match against the enemy team who had over 40k healing as Lifeweaver/Mercy, compared to our 15k healing as Moira/Lucio. Difference is we both died around 4-5 times the whole match while the mercy and Lifeweaver both died over 14 times so we were able to contribute more to team fights as we were alive longer. It’s not about healing numbers as much as it’s about healing at the right time to save a teammate from dying.
@@ValidEarYT first off I do think heal creep is real because healing was mostly unchanged in the move from 6v6 to 5v5, as well as there being characters like lifeweaver whose healing numbers have been pumped super high, and brig who can stop an OWL dive from killing your ana. But the other point is that it just isnt fun to see a perfectly tracked tracer clip or a perfectly executed juggle be completely negated by one character holding down one button. While yes better target priority and resource management will still allow you to win fights even against a rly strong backline with a ton of healing output, its just not as fun as feeling your mechanics matter. Like you said, tank isnt fun right now even if you could argue its about as impactful as support, I think this is the reason
yeah going against zen bastion is not fun for any tank even orisa
Tank my weakest role i only play rein or dva even remotely well but im crap overall i prefer support and dps.
Tank is still my favourite role, even now.
If only there was another player to take up the Tank role with the other tank in the match, I'm sure 6v6 could work and seems to solve problems people have with tank atm! Oh... wait...
It would solve all the problems except queue times, which it would make *way worse*. The game already struggles to find ONE tank to play with, let alone two. The fact that 6v6 overwatch is built on a 30/30/30 split of players when we all know 80% of players want to play DPS because they're afraid of being responsible for anyone but themselves is just unwise... and hell, the queue times are pretty atrocious in 5v5, too.
Have you ever considered the fact that 6v6 should come back?
Not enjoying tank and not having fun with the game in general. Thx to the QP MM and the comp is not great and arcade is bunch of deathmatch modes.
Its Just when ever u do great they Just counter pick, and now u have to play less agressive and thats boring
doomfist is so fun but not as a tank
Feel like there are some abilities *cough* discord orb *cough* that simply say no to the fun tank heroes. Enemy Team pick Zenyatta and a bunch of Heroes become not viable. Especiall Junkerqueen, and Reinhardt, who are both very fun to play otherwise.
I’m not a tank main , A dps , tank mains got it easy right because the buffs , for example doom for him being Superman, orisa, sigma, junker queen, etc can take more damage and do more damage output 😊
Tanking hasn't been fun since 5v5.
"Right now" lol it wasn't fun 5 years ago
ive have already ranted about the new 5v5 model of ow2 but i would like to say that there are solutions if they are willing to listen they could implement a off tank that helps a support player instead of going on crazy flank that would be his job as a role aka off tank and supports basically have everything to survive best role passive and best survivablity we dont need two healers per team just a observation.
I don't think that's the right decision, really. Most of the supports just aren't built to solo heal. Mercy, Lucio, Zen and Brig don't have the healing output necessary to manage a whole team, Zen (Again), Ana and Baptiste are too immobile to keep up with a divided team, and Moira's range is prohibitive when it comes down to managing split off teammates. (You try healing a Widowmaker without spending a cooldown or leaving your team as Moira)... and the same reason the tanks need an offtank exists for supports: without a second support to share the burden with, your support would have to remain essentially glued to the tank so that the tank can do their job.
Ultimately the problem with Overwatch right now is that they've built themselves into a corner. The vast majority of players want to play DPS because they're afraid of being responsible for anyone but themselves, and yet the game demands a 20%/40%/40% split of players, which just isn't realistic. Queue times were the entire reason we lost one tank in the transition, and we're getting back into that neighborhood again.
@@kevingriffith6011 ok then bring back 6v6
@@kevingriffith6011 also how would you fix this shit if you were a dev
@@thisaintbrandon If you're OK with doubling the queue times, that's probably a good idea. As the video said, Tank is the current queue bottleneck in Overwatch. Most games are being held up by needing *one* tank, much less having to wait for a second one of the appropriate MMR.
@@kevingriffith6011 so you support the 6v6 model of overwatch???
love the beard
Txs!
@@TheOmnicPost it reminds me of my grandpa he died yesterday
@@Yohomboi my condolences. If he had a beard like this he must have been awesome
@@TheOmnicPost he was awesome
oh tu es belge !!! tu parle francais ou flamand ???
Flamand, mais je parle aussi assez bien français. Si ma autocorrect le permet. 😂
Daily challenge? Why would you do that to yourself
Is a rammatra main and i disagree. Just hold W and left click
Mind you this is a side effect of removing 1 tank imo they need to add the second tank back the game will never be balanced on any role because the game is designed for 6v6 not 5v5 as we can see there have been a lot of balance issues because of the 1 less tank
I love the tank role recently, yes it's challenging but that makes it all the better for me.
you guys are having fun?
Half the tanks aren’t tanks, it’s horrible design. Every game masters / gm is nothing but doom 1 tricks
I don't think the Solution is bringing back 6v6. 5v5 is a much better format imo. I will say that just buffing tanks won't solve the issue either, more hp, more armor, while it could help in the short term the long term is a much bigger issue. Numbers could be lowered on DPS and support, but that is also a slippery slope. It's a tough decision for the dev team, but people smarter and better versed in balance can figure that out.
Except they aren't smarter and better versed in balance, how many good metas have we had compared to bad?
Let it die
I always believed tanks should have a lot more CC to increase the threat they present, but reduce their damage. Tank can protect and enable their team, but if they deal more dps than most damage heroes, a lot of them will just charge the enemy team and die
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