How to Shade and Render VDB files in Blender - FREE Pyro Shader Included
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- Опубликовано: 18 окт 2024
- In this video, learn how to shade and render VDB assets in Blender such as Explosions, Meteors, and Smoke Plumes. To follow along download the FREE Blender project and sample VDBs from ActionVFX.com.
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Special thanks to Resilient Picture Company for working with us to provide this awesome Blender Pyro Shader for FREE!
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Thank you! Just what I needed for my newly purchased Aerial Explosion VDBs.
Awesome! We'd love to see what you make with them!
I really hope you make more .vdb files soon! Especially some dust explosions and muzzle flashes.
Nice one. Thanks for the shoutout and mention. Much appreciated. :)
I knew I had seen that Blender shading approach before 😬
Very good introduction
That is pretty! Thanks
the sample vdbs dont show in my scene on 4.2
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i cant order free. It was not appeared on my download page after confirm from my email.
Hey! If you still aren't seeing it, please reach out to support@actionvfx.com. We'll get you taken care of there!
The colors look wrong when using AgX in Blender 4.0. It looks like the shift toward the magenta. Do you know of any way to correct this?
I'd suggest adjusting the colors in the color ramp that is driving the fire colors. AgX will handle colors in a different way but you should be able to dial in a look but adding more green to the colors in the ramp.
What is the Scatter grid? I cant find it anywhere on other VDBs
The Scatter grid is something used to help enhance explosion and pyro rendering. Not all VDBs have this and if yours doesn't then you can disconnect the portions using the Scatter grid or replace Scatter with something like Temperature or Heat.
I assume you can animate these?
can't be used with my own simulation :(
I cant see anything😥
Please contact our support team with detail of the problem, and screenshots if necessary, through the following email:
support@actionvfx.com
i can see nothing
I guess you worked it out, but it was most likely because the VDBs were still zipped, so Blender couldn't access them. Just extract the whole project folder and it should link normally.