Thank you mate:) much appreciate the kind words. If your using unreal you can always use automatic LOD,s also the meshes are not as heavy as metahuman. But yes this is a really good point .
The hellz man. You keep showing these cool products and I have to buy them. Where the hellz are your sponsors for buying there products from you showcasing. Thanks again friend, they currently have a sale on the product and going to be purchasing. Take care
Ha Im sorry man. But yeah its a pretty cool piece of kit. The AI is not thee yet but will be released soon hopefully. But yeah enjoy it. Its definitely worth the price. I like things that are fair and fair they are:) Enjoy mate:)
I like the start of this studio. I would like to see more face and body customization control. I wish to import custom bodies, faces, clothes, hair, and accessories to create a library for export to UE5. How do they treat updates for paid customers? I missed the half-off sale, so now I'm hesitant to buy at full price if they are moving to a new version update. I would prefer this in my pipeline because it's straightforward and eliminates the tedious process of UV, Morphs, and texturing skin repeatedly. Thanks for the demo.
Hey mate. So if you buy this version the all updates for the version are free. I think you need to buy the next full version though but at a discount if you have it already. Why not wait a bit they always have this 50% sale on now and again. It definitely needs more customization as its lacking in these departments for sure. If your not sure then Id wait a while or for a sale at least. Hope this helps:)
@@imagineeverything Thanks again for the feedback. One thing that resonates with me is what you said in your video, and that's their desire to listen to their customers. After dealing with some products without this quality, that alone is worth the total price. I can customize it a external program for now, so I made the purchase!
@@man-date-ent Nice one. Well Enjoy mate:) Its a pretty solid purchase for sure the hair groom alone is worth its price. Anyway Yes Customer support is number one for me. If that is not good I don't use the product. Its always number one:) Enjoy and have a great Sunday
Do they have "canned" expressions and poses? What level of customization do they offer for full-body? What is their "sculpt" feature? _Aaaand,_ can you ask them nicely for HD Morphs? (Don't need no stinkin' DAZ or Character Creator!) ;)
Sup Kev my man:) No they don't. You need to drive those in another program but they are being built in and they do come with Ark kit and Metahuman blend shapes which will give you any expression in another program. The program is young still but I have faith in this one. Maybe hold off for a while until more features are built in. For now its mainly a tool to use in something like Unreal. The morphs they doing will all be in HD. They not a Daz yet mate:) haha. So if you do use blender or unreal then I can recommend it but if you looking for something all in this program right now. Then I would say wait a bit:)
You could take them over Im sure but not using the morphs in Daz or anything like that. UV and poly counts are different assets. But maybe to CC using the import character and morphing it to a cc...... maybe? and daz you could bring it in but need to set it up as a single character. I think it would be a nightmare:) Depends on how integrated you want it . Have a good weekend:)
I'm going to buy it looks good. is there a possibility to use DAZ clothes for these characters? And how should I tackle that. Reblium character to MD and then DAZ cloth to MD?
There is a demo you can try first before you buy it. Yes you can use daz clothes. You can. Use blender etc but the easiest way is using meta tailor. I have a tutorial on how to do that just look up meta tailor :) I hope this helps and have a good Sunday :)
@@imagineeverything I bought it (RB). I see that the BaseMesh.fbx are in a folder. If this were to be used by the program, it could be adjusted to make the character somewhat feminine.
oh also, the hairs alone and the option to simulate makes the product stand out alone. the price for buying this vs buying a daz hair and converting it over to unreal engine is worth the price.
100% the amount of grooms you get really do make it a really good price and not including the outfits n other stuff. Like I said I like fair. They have done a good job and continue to bring out more and more updates. Lets see where it goes. Have a great day mate:)
What are these assets like in Unreal? Epic skeleton? Bend morphs for joints? Soft tissue (jiggle) physics? My daz pipeline is pretty good, but even with the new retargeter it's a little off. Does this have all that, or would it be easier just to get off my ass and fix my daz rig? lol
Haha unfortunately nothing ever works easy. Daz just needs a few adjustments or they need to update their rig for 5.4 . Reblium comes in with one click which is nice . Check out my other reblium vids. You can also export morphs or ARKit to use with metahuman animator or live face. It all works but you would still need to add your physics and a good few other things. Rebliums bridge though I find better. It imports it like a metahuman bp . Also it has groom hair which I like. All depends on what you like using but both will still need a certain amount of tinkering:)
You can do the AI renders with better and more realistic tools. The only interesting thing would be if you can prompt to mesh, otherwise they’re late in the game…..very late….
Hey:) Sure there better programs but its nice to be able to tweak the 3D model on the fly and then tweak the AI as you go. Still a long way to go for sure but things have to start somewhere. Lets see where it goes:) I like your idea to prompt to mesh. there is a prompt to mesh in the program , I have not spent alot of time in there but there is an AI character generator in there. Ill take a closer look on what it can do:)
AI is definitely gimmicky unless it does something more like modify textures or geometry. Hopefully they don't spend lots of time on it and work on more parameters for the body, clothing support, skin shaders is probably the biggest one.
Sure its a gimmick but what a sweet gimmick. Also it does open a nice audience for the non artist, things like RUclips, ticktock etc. Its definitely a nice to have and a ton of fun to experiment with... I guess lets see where it all goes:) Thanks for the message. Its good to get people opinions on things:) have a good weekend mate:)
@@button9 That doesn't sound right at all. It should work with no issues. Id contact support. They are fast and great. They should be able to help you run it. Lucky you tried the demo first:)
Putting together a control rig in UE5 is really quick for these. Other software could be more challenging though. But slowly they are adding in these things. Blender already is a one click solution and animating with Mocap is a breeze. But yes it needs more time for alot of features. Let me know the features you would like the most:)
Love the videos and I would say game ready would be great but I doubt it, because of the polycount.
Thank you mate:) much appreciate the kind words. If your using unreal you can always use automatic LOD,s also the meshes are not as heavy as metahuman. But yes this is a really good point .
The hellz man. You keep showing these cool products and I have to buy them. Where the hellz are your sponsors for buying there products from you showcasing. Thanks again friend, they currently have a sale on the product and going to be purchasing. Take care
Ha Im sorry man. But yeah its a pretty cool piece of kit. The AI is not thee yet but will be released soon hopefully. But yeah enjoy it. Its definitely worth the price. I like things that are fair and fair they are:) Enjoy mate:)
I like the start of this studio. I would like to see more face and body customization control. I wish to import custom bodies, faces, clothes, hair, and accessories to create a library for export to UE5. How do they treat updates for paid customers? I missed the half-off sale, so now I'm hesitant to buy at full price if they are moving to a new version update. I would prefer this in my pipeline because it's straightforward and eliminates the tedious process of UV, Morphs, and texturing skin repeatedly. Thanks for the demo.
Hey mate. So if you buy this version the all updates for the version are free. I think you need to buy the next full version though but at a discount if you have it already. Why not wait a bit they always have this 50% sale on now and again. It definitely needs more customization as its lacking in these departments for sure. If your not sure then Id wait a while or for a sale at least. Hope this helps:)
@@imagineeverything Thanks again for the feedback. One thing that resonates with me is what you said in your video, and that's their desire to listen to their customers. After dealing with some products without this quality, that alone is worth the total price. I can customize it a external program for now, so I made the purchase!
@@man-date-ent Nice one. Well Enjoy mate:) Its a pretty solid purchase for sure the hair groom alone is worth its price. Anyway Yes Customer support is number one for me. If that is not good I don't use the product. Its always number one:) Enjoy and have a great Sunday
Do they have "canned" expressions and poses? What level of customization do they offer for full-body? What is their "sculpt" feature? _Aaaand,_ can you ask them nicely for HD Morphs? (Don't need no stinkin' DAZ or Character Creator!) ;)
Sup Kev my man:) No they don't. You need to drive those in another program but they are being built in and they do come with Ark kit and Metahuman blend shapes which will give you any expression in another program. The program is young still but I have faith in this one. Maybe hold off for a while until more features are built in. For now its mainly a tool to use in something like Unreal. The morphs they doing will all be in HD. They not a Daz yet mate:) haha. So if you do use blender or unreal then I can recommend it but if you looking for something all in this program right now. Then I would say wait a bit:)
I wonder how hard it is to pipeline one of these to iClone or Daz...
You could take them over Im sure but not using the morphs in Daz or anything like that. UV and poly counts are different assets. But maybe to CC using the import character and morphing it to a cc...... maybe? and daz you could bring it in but need to set it up as a single character. I think it would be a nightmare:) Depends on how integrated you want it . Have a good weekend:)
I'm going to buy it looks good. is there a possibility to use DAZ clothes for these characters? And how should I tackle that. Reblium character to MD and then DAZ cloth to MD?
There is a demo you can try first before you buy it. Yes you can use daz clothes. You can. Use blender etc but the easiest way is using meta tailor. I have a tutorial on how to do that just look up meta tailor :) I hope this helps and have a good Sunday :)
@@imagineeverything I bought it (RB). I see that the BaseMesh.fbx are in a folder. If this were to be used by the program, it could be adjusted to make the character somewhat feminine.
Yes you can use it and create all genders :)
oh also, the hairs alone and the option to simulate makes the product stand out alone. the price for buying this vs buying a daz hair and converting it over to unreal engine is worth the price.
100% the amount of grooms you get really do make it a really good price and not including the outfits n other stuff. Like I said I like fair. They have done a good job and continue to bring out more and more updates. Lets see where it goes. Have a great day mate:)
What are these assets like in Unreal? Epic skeleton? Bend morphs for joints? Soft tissue (jiggle) physics? My daz pipeline is pretty good, but even with the new retargeter it's a little off. Does this have all that, or would it be easier just to get off my ass and fix my daz rig? lol
Haha unfortunately nothing ever works easy. Daz just needs a few adjustments or they need to update their rig for 5.4 . Reblium comes in with one click which is nice . Check out my other reblium vids. You can also export morphs or ARKit to use with metahuman animator or live face. It all works but you would still need to add your physics and a good few other things. Rebliums bridge though I find better. It imports it like a metahuman bp . Also it has groom hair which I like. All depends on what you like using but both will still need a certain amount of tinkering:)
You can do the AI renders with better and more realistic tools. The only interesting thing would be if you can prompt to mesh, otherwise they’re late in the game…..very late….
Hey:) Sure there better programs but its nice to be able to tweak the 3D model on the fly and then tweak the AI as you go. Still a long way to go for sure but things have to start somewhere. Lets see where it goes:) I like your idea to prompt to mesh. there is a prompt to mesh in the program , I have not spent alot of time in there but there is an AI character generator in there. Ill take a closer look on what it can do:)
AI is definitely gimmicky unless it does something more like modify textures or geometry. Hopefully they don't spend lots of time on it and work on more parameters for the body, clothing support, skin shaders is probably the biggest one.
Sure its a gimmick but what a sweet gimmick. Also it does open a nice audience for the non artist, things like RUclips, ticktock etc. Its definitely a nice to have and a ton of fun to experiment with... I guess lets see where it all goes:) Thanks for the message. Its good to get people opinions on things:) have a good weekend mate:)
@@imagineeverything oof, tried to run the demo and it says I'm out of video memory on a 3060 with 12GB. can't run it to try it.
@@button9 That doesn't sound right at all. It should work with no issues. Id contact support. They are fast and great. They should be able to help you run it. Lucky you tried the demo first:)
Creating character is great but animating in other software is hard ..but rebelium lacking in many way also need a place in pipeline of work
Putting together a control rig in UE5 is really quick for these. Other software could be more challenging though. But slowly they are adding in these things. Blender already is a one click solution and animating with Mocap is a breeze. But yes it needs more time for alot of features. Let me know the features you would like the most:)