DAZ G9 to METAHUMAN UE 5.4.4 (Works with any human OBJ or FBX model) EASY

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  • Опубликовано: 30 дек 2024

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  • @jcultist4715
    @jcultist4715 3 месяца назад +1

    Thanks for going over this and refreshing those who forgot how to do it. Have a great weekend 🍻

    • @imagineeverything
      @imagineeverything  3 месяца назад

      Hope your well mate:) I hope you have a great weekend my friend:)

  • @airborne1361
    @airborne1361 3 месяца назад +1

    wow 🤩

  • @Bakahira
    @Bakahira 3 месяца назад +1

    I just hope, that mesh to metahuman are soon available on Mac OS or somebody find a work around. Anyway a great tutorial🤗 thanks

    • @imagineeverything
      @imagineeverything  3 месяца назад +1

      Whoa I didn’t know they were not ? That’s crazy. I was thinking of buying a Mac:) thanks for the heads up mate :)

    • @Bakahira
      @Bakahira 3 месяца назад +1

      @@imagineeverything no, they not yet. Still not after all this years metahuman are out. Its a little shame i think because they select so hard but with no reason in my eyes. iphone for facelink and no mac support for the plugin...Lol...

    • @imagineeverything
      @imagineeverything  3 месяца назад +1

      @@Bakahira Yeah I find this insane. I would have been dead in the water if I got the mac. I use these things on a daily basis:) Cheers for that man. You saved me:)

    • @Bakahira
      @Bakahira 3 месяца назад +1

      @@imagineeverything glad, that it is helpfull. Just hope they will change that soon... and if you find a solution to transfer the mesh without the plugin....let me know! Haha😅

    • @imagineeverything
      @imagineeverything  3 месяца назад +1

      Will do mate :)

  • @Nuverotic
    @Nuverotic Месяц назад +1

    When importing your final Metahuman Creation into Unreal from Quixel Bridge, do you select the SK_MHI_Character Skeleton or None?
    Well, I have just learned you cannot add none.

    • @imagineeverything
      @imagineeverything  Месяц назад

      Always choose your MH skeleton :) hope this helps mate :)

    • @Nuverotic
      @Nuverotic Месяц назад +1

      @@imagineeverything Yea, got it all working. thanks man finally a tutorial that actually worked.

    • @imagineeverything
      @imagineeverything  Месяц назад

      @@Nuverotic Thats awesome news mate:) Thanks for letting me know:) Have a great day

  • @auto_Silencer
    @auto_Silencer 3 месяца назад +1

    Do you know how to put high quality skin on any daz avatar and can be translated to unreal engine?

    • @imagineeverything
      @imagineeverything  3 месяца назад

      Metahuman or actual daz character imported into unreal?

  • @hurricanepirate
    @hurricanepirate 3 месяца назад +1

    Arri needs his Genesis 9 clothes.

    • @imagineeverything
      @imagineeverything  3 месяца назад

      Ai Arri needs to sit in the corner and think about what he has done. Actually I have a tutorial for that. How to bind MH with Daz clothing right here:)
      ruclips.net/video/rQMosCMpWmQ/видео.htmlsi=jvta_Wt-LSieCM1f
      Have a good day mate:)

  • @jagdishchauhan-tf2vz
    @jagdishchauhan-tf2vz 3 месяца назад +3

    I expected Daz Studio to improve like Character Creator, allowing one-click rigging and easy character import to Unreal Engine, similar to Meta. It's disappointing that it hasn't...Daz remains unchanged, with no improvements at all.

    • @imagineeverything
      @imagineeverything  3 месяца назад +1

      Couldn't agree with you more. Zbrush gets away with a bad UX because its a beast. Daz Still had one of the most horrible UX designs available. I wish they would redo it from the ground up. But this is just a dream, for now Im sure. One day mate hopefully. Thanks for the message:)

  • @starcityinc4388
    @starcityinc4388 3 месяца назад +1

    Thankyou for making this tutorial, it really helps, Can we transfer Daz G8 and G9 poses on Metahuman in Unreal Engine 5.4?

    • @imagineeverything
      @imagineeverything  3 месяца назад

      Your welcome mate:) glad it helped. Yes you can. You need to make the Daz character and pose it on the timeline, Export its animations then re-target in Unreal to the Metahuman.
      Here is how you do the Daz character (timestamped)
      ruclips.net/video/lpbUpkYdcO4/видео.htmlsi=IsHQMXXva2v0zcGY&t=1323
      and here is how you re-target animations.
      ruclips.net/video/asK0ix0LTlc/видео.htmlsi=nQMK42nAo0OAMZa0
      But in this case choose your metahuman skeleton.
      hope this helps:)

    • @PhotoSlash
      @PhotoSlash Месяц назад +1

      @@imagineeverything its not working, the gen9 skeleton is very different from MH skeleton and during the retarget nothing happens, just log errors explaining that the skeletons dont match

    • @imagineeverything
      @imagineeverything  Месяц назад +1

      You may need to set u a few joints in the hierarchy that’s all:)

  • @wayneroyrutherford
    @wayneroyrutherford 3 месяца назад +1

    Is there a way to take in different body types? Or even aliens or different meshes?

    • @imagineeverything
      @imagineeverything  3 месяца назад +1

      Not yet. Well not an easy way anyway. First option is choose a body MH proved there like 6 of them. Other way is to export your MH body out of unreal and sculpt it using blender or Zbrush the way you want and bring it back into unreal and add it to your MH using something like Mesh Morpher. But mesh morpher is expensive. hope this helps

  • @boostedtofu
    @boostedtofu 3 месяца назад +1

    Darn it Margaret

    • @imagineeverything
      @imagineeverything  3 месяца назад +1

      Iss aaa yooooo Margret:) Have a good weekend mate:)

    • @TheKevphil
      @TheKevphil 3 месяца назад +1

      You should have explained-- Margaret is your *_cat!_*

    • @imagineeverything
      @imagineeverything  3 месяца назад

      😁