Stop retargeting animations for Metahuman characters. it's not necessary.

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  • Опубликовано: 7 сен 2024
  • In this short video, I will show that animations created for the UE5 skeleton work perfectly with the Metahuman skeleton. This means that these animations can be applied smoothly without the need for a complicated retargeting process.

Комментарии • 62

  • @murray-xr7pl
    @murray-xr7pl 5 месяцев назад +8

    Not sure if the option was available at the time of publishing this video but you can also right click the Manny/Quinn animation sequence in the content browser, click 'Replace Skeleton' and choose the metahuman skeleton.

    • @TheInvestihater
      @TheInvestihater 4 месяца назад

      Thanks for commenting, I'm new to Unreal and this information from your comment really helped me!

  • @Sneaker-Bot
    @Sneaker-Bot 4 месяца назад +19

    Slim Shady looking clean asf

  • @Medwedius
    @Medwedius Год назад +7

    Yes, there are no problems with the animations of the UE5 mannequin. But there are much more animations for the UE4 mannequin. Retargeting will help fix fingers. So UE4 mannequin animations - retargeting, UE5 mannequin animations - import/export.

    • @Metarig
      @Metarig  Год назад +1

      right, that's the best approch

  • @BPGames
    @BPGames 2 месяца назад

    You can also enable skeleton compatibility and all animations will also be available. (But, for a more correct result, and for any changes in the pose for the entire set or a specific animation, I would recommend using retarget) otherwise you will then be tormented by correcting some unnatural bend of one finger.

  • @babaydragon
    @babaydragon 2 месяца назад

    Man you save my day... many Many thanks...🤗🤗🤗🤗

  • @alexpurkhalo711
    @alexpurkhalo711 Месяц назад

    thanks, it helped me, btw how did you remove the shoes from this metahuman?

  • @vectorcedeno
    @vectorcedeno Год назад +2

    Bro this is LEGIT, it even works with Terribilis Mixamo converter. After converting the animation just import it to UE5 with the MH skeleton and bam, that's its mayne. Its flawless!

    • @JackNack-pz5wr
      @JackNack-pz5wr 10 месяцев назад +2

      If you have the mixamo converted skeleton then why you need to follow this process? where you can just use the converted mannequin with MH skeleton? never mind I just want to know what are the extra benefits of following this tutorial with Terribilis Mixamo converter?

  • @orivxdevlabs
    @orivxdevlabs 8 месяцев назад +3

    So…why do you have a realistic metahuman Eminem?

    • @Metarig
      @Metarig  8 месяцев назад +2

      just for fun

  • @JosephTheRealOG
    @JosephTheRealOG 6 месяцев назад +2

    Do you have the Rights of Publicity of Eminem's likeness and using him for you gain of views?

    • @Metarig
      @Metarig  6 месяцев назад +8

      Nah, I'm just looking to stir things up with Eminem.

  • @artnaut
    @artnaut Год назад +9

    is that the real slim shady?

    • @Metarig
      @Metarig  Год назад +1

      tries to be ha ha

    • @DesignsbyElement
      @DesignsbyElement Год назад

      Will the real Slim Shady please stand up. How did you get such a good model? Did you have a 3d model of him and took it through metahuman creator?@@Metarig

    • @Metarig
      @Metarig  Год назад +1

      @@DesignsbyElement I didn't make it by Metahuman creator it's a manual rig compatible with the Metahuman control rig

    • @Robby0317
      @Robby0317 8 месяцев назад +4

      It’s the unreal slim shady.

    • @orivxdevlabs
      @orivxdevlabs 8 месяцев назад +1

      @@Robby0317LMAOOOO

  • @713games4
    @713games4 7 месяцев назад +1

    Thanks man, you saved my life❤

  • @robonekokun
    @robonekokun 4 месяца назад

    I have UE5.3
    Anything dealing with metahumans crashes the engine
    I've lower all my settings decreased the resolution to 25 percent my game looks like a pixelated potato topping
    I've set the LODs to 6 and below
    I've made grooms into hair cards.
    What else do I need to turn off?
    It's bad enough metahumans don't have clothing

  • @isaacwarn4257
    @isaacwarn4257 4 месяца назад

    It doesn't work, because where is no able to export bulk as one file.

  • @animatorslab
    @animatorslab 2 месяца назад

    that's very helpful

  • @AdamWoolnough1981
    @AdamWoolnough1981 6 месяцев назад +1

    don't go through the time consuming method of retargetting, use this time consuming method instead?

    • @Metarig
      @Metarig  6 месяцев назад +3

      It's not too time-consuming. You just need to export the animation and then import it again. That's all there is to it.

  • @elartistadelosfamosos
    @elartistadelosfamosos 7 месяцев назад

    Hey man, Cool workflow. I was wondering if it's possible to Live Link an Iclone character and then remap the movements that I'm doing to the specific parts of that character (like moving arms,legs etc) into an Unreal Skeleton or Rig?. Like the workflow used to animate metahumans inside Iclone but this time with custom Characters using the UE4 Or UE5 Mannequin Rigs.Thanks in advance. You rock

  • @GameDevUE
    @GameDevUE 5 месяцев назад

    How to make the metahuman one skeletal mesh?

  • @mark-stevens-music
    @mark-stevens-music 7 месяцев назад +1

    OMG! That was soooo simple. 5 stars *****

  • @EthanCasner
    @EthanCasner 5 месяцев назад

    So realistic i thought at any moment he was going to stand up! Let that sink in a moment.. If you got it, you're smarter than most people.

  • @GabeGettinRich
    @GabeGettinRich 8 месяцев назад +1

    Tbh retargeting being made more difficult in the past few updates is bullshit.
    I’d rather rewrite the fucking blueprint in that time as opposed to spending an extra hour now retargeting.

  • @str0nger167
    @str0nger167 7 месяцев назад

    Thank you its very easy and worked well

  • @snap-n-shoot
    @snap-n-shoot 2 месяца назад

    So still not really straight forward.

  • @Eclectic_Chicken
    @Eclectic_Chicken 9 месяцев назад +1

    Hi, I have my MH head glitching when applying animation, juste like the body moves too fast and the head cannot follow. Any idea why ?

    • @Metarig
      @Metarig  8 месяцев назад +1

      sorry I have no idea why

    • @Eclectic_Chicken
      @Eclectic_Chicken 6 месяцев назад +1

      @@Metarig LOD was the culprit.

  • @AcesWorld
    @AcesWorld 9 месяцев назад

    My Metahuman imports into the sequencer with 3 lanes ... Body, CharacterMesh0 & Face.. never seen this in any tutorial

  • @jongofett2343
    @jongofett2343 8 месяцев назад +2

    how did you make eminem????

    • @GeometricPidgeon
      @GeometricPidgeon 7 месяцев назад +2

      Probably bought an asset and used mesh to metahuman.

  • @charliemakescartoons
    @charliemakescartoons 10 месяцев назад

    Does this work for custom FBX mocap or just the native Mannequin animations? Looks like I'd need to retarget anyway.

    • @Metarig
      @Metarig  8 месяцев назад

      for the native mannequin

  • @amateurdraw9524
    @amateurdraw9524 6 месяцев назад

    do we save on performance by doing it this way?

    • @Metarig
      @Metarig  6 месяцев назад +1

      no it's just for saving time

  • @GameDevAraz
    @GameDevAraz 9 месяцев назад

    Thanks very useful 😅

  • @lxg6pjl
    @lxg6pjl 8 месяцев назад +1

    i love you BRO I L O V E Y O U

  • @user-gn8gr2qm4o
    @user-gn8gr2qm4o 4 месяца назад

    Doesn't work.

  • @AMINEMAHJOUBI01
    @AMINEMAHJOUBI01 Год назад +3

    i need that eminem model for my GTA mods

    • @M4rt1nX
      @M4rt1nX Год назад +1

      I came here looking for this comment. 🤣😂🤣

  • @AcesWorld
    @AcesWorld 9 месяцев назад

    I can't get this to work :( my metahuman won't change it's pose for some reason

  • @Zblackgoku
    @Zblackgoku 7 месяцев назад

    amazing

  • @momojawwad5660
    @momojawwad5660 Год назад

    Where did you get the T-Pose anim?

  • @wikingodelaruta2083
    @wikingodelaruta2083 7 месяцев назад

    ECELENTE!!!

  • @Impaczus43
    @Impaczus43 Год назад +1

    That's an awfully hot coffee pot

  • @CLAUDIU88888888
    @CLAUDIU88888888 6 месяцев назад +2

    "Short video" haha.. c'mon, edit your video a little. Make an effort. Talk a bit more concice. This should be a 2-3 min video

    • @Metarig
      @Metarig  6 месяцев назад +1

      I'm really sorry if the video wasn't up to par. There are a few things to keep in mind: first, English isn't my first language, so I sometimes struggle with finding the right words. Also, making these tutorial videos doesn't earn me any money; I do it just to help others. If you've ever tried making a tutorial, you know it's hard to get it perfect on the first try. It usually takes several recordings and a lot of editing, which is very time-consuming. I don't do any of that; I just record the video and upload it as is. I won't redo or edit it.

  • @TimonToons
    @TimonToons 7 месяцев назад

    IS MUCH EASIER AND FASTER TO RETARGET

  • @dadodado3793
    @dadodado3793 5 месяцев назад

    THE PROBLEM IS YOUR DAMN HORRIBLE FAST AND INCOMPLETE STEP BY STEP EXPLANATION, AS MUST BE = U ARE JUST EXPLAINING FOR YOURSELF - NOT STEP BY STEP THE DETAILED WAY = WORTHLESS.

    • @Metarig
      @Metarig  5 месяцев назад +1

      Hey, even without any sound, the video alone should've been enough to catch the drift.

  • @swrcPATCH
    @swrcPATCH Год назад

    bro fix your audio...