Ed Boon’s a genius- that game was originally gonna start on the blandest arena in the game (wastelands) but then sometime during development he decided to go with the infinitely more memorable dead pool
There is something so subtly sinister about this theme that makes it so good. It gives off such a great feeling of suspense, like any wrong move will send you into the pool.
It's not the console's fault really, the spc700 audio chip had 64KILObytes of ram so the sound samples for the music not only had to be compressed but also cropped to fit into memory. Even this aside, for the early 90s Dan Forden's soundtrack for the game was pretty unusual for a video game especially if you compare it to Street Fighter 2 that is more in line with what video game music went for at that time. So knowing this, you have to forgive the snes port's composer for having some trouble translating those songs to the snes. Personally I really like the snes version's music because it gives the game an even more somber and foreboding atmosphere than the arcade version already has.
Try playing Street Fighter II on SNES after playing the SF Anniversary games. And I still say if Super Mario Allstar could get Steel drums in it's music why couldn't they use them here?
Ed Boon’s a genius- that game was originally gonna start on the blandest arena in the game (wastelands) but then sometime during development he decided to go with the infinitely more memorable dead pool
First battle with Baraka. ☠
There is something so subtly sinister about this theme that makes it so good. It gives off such a great feeling of suspense, like any wrong move will send you into the pool.
They know they could have added those steel drums. If Super Mario All star had it the Death Pool could have gotten them too
How dare anyone say Mega Drive sounds better
Rest😊
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Mil veces mejor que la de sega genesis
Y que la de arcade también.
@@lllfelipesaccolll deadpool: did someone say deadpool
This version of the Dead Pool stage music is awesome in that it makes it darker than the arcade and genesis versions IMHO.
Eu acho a versão da Sega melhor
@@jefersonMK95 You're perfectly entitled to your opinion and I respect that.
Swear it wasn’t this bad when I was younger, it sounds like the arcade after being in a cheese grater
sounds better on a crt tv lol
You have the right to be wrong.
@@Hadoken. yeah, I’m glad I’m not tho that would suck
It's not the console's fault really, the spc700 audio chip had 64KILObytes of ram so the sound samples for the music not only had to be compressed but also cropped to fit into memory.
Even this aside, for the early 90s Dan Forden's soundtrack for the game was pretty unusual for a video game especially if you compare it to Street Fighter 2 that is more in line with what video game music went for at that time. So knowing this, you have to forgive the snes port's composer for having some trouble translating those songs to the snes.
Personally I really like the snes version's music because it gives the game an even more somber and foreboding atmosphere than the arcade version already has.
Try playing Street Fighter II on SNES after playing the SF Anniversary games. And I still say if Super Mario Allstar could get Steel drums in it's music why couldn't they use them here?
Segure soco fraco e chute fraco e de um gancho 😂😂😂😂
Depois segure defesa
Tome aooooo 😂😂😂😂
neeee xD