From what I recall hearing of Duke Nukem Forever's development, George Broussard's obsession with wanting to make things perfect with his work made work on the game a literal hell for all involved.
Yeah, there was a big post mortem published in 2009 (iirc), which had a ton of unflattering stories about Broussard. One anecdote that stuck with me is that Broussard was obsessed with keeping up with ALL new technology. So, like, after playing The Thing game which had amazing snow physics for the time, he demanded a snow-based level that would beat it. (And, of course, the problem there is that The Thing's developers had been laser-focused on making a great snow sim, and put most of their time into it from the start. Broussard wanted to equal their effort, but on a whim.)
@@jasonblalock4429 One comment of his I read was; "we will make sure that Duke Nukem Forever is the best game on the market when it's released" (something along those lines anyways). Guess he truly wanted that reality... very unrealistic. Unsurprising that this didn't happen.
@@FrameRater I wish I would've had the foresight to save one developer's comment in a forum years ago, which further explained that Broussard's problem was not that he was a tyrant, but that he was a teddybear of a guy. Apparently he was very pleasant to be around and no one wanted to confront him about his bad decisions, either chosing to go along with them or leaving the project altogether. Something to consider, as there seems to be a lot of unwarranted vitriol for Broussard as a person.
@@ElOctopodo I wish someone could have sat him down and explained to him that the game doesn't NEED to be cutting edge to be impressive. If they just stuck to ONE engine, they probably could have pulled off stuff that would have been thought impossible on said engine. And then make the NEXT game in a new engine.
@@jasonblalock4429 That reminds me of what I just read from Sun Tzu's the art of war. Essentially that if you try to defend every position you will have no positions left defended. 3d realms lost in part because they refused to pick their battlefield.
They basically dumped enough development time and effort into DNF throughout the years to make like three whole games, yet they only managed to put out one because someone else finished it, and it killed the series. Talk about development hell.
Not sure how people still fart out that "gearbox killed the series" when the only Duke Nukem games they ever released was Forever. Which they finished at the direction of 2K because it was either Gearbox help polish what was made and release it OR 2K sue 3D Realms for wasting millions upon millions of their dollars and having nothing to show for it but multiple different incomplete, builds of games.... Gearbox who 3D Realms sold the IP to have made zero Duke Nukem games...Likely because Duke Nukem is kinda garbage, was never really amazing except for children who loved the dirty words and pixel strippers.....
@@lutherheggs451 honest question, at what point did I say or imply that "gearbox killed the series"? Cos if that's what you got from reading what I wrote then I did a pretty terrible job when writing that comment since that wasn't my intended message.
As someone who has been deeply fixated by DNF's development story for the past 15 years, this video hits every point I ever wish it hit. Fantastic work, I'm really looking forward to the next installment :)
3:58 I think the Quake engine is actually "id Tech 2" (which encompasses Quake 1 and 2), since id Tech 1 is for the DOOM engine games. My research on the matter brought a lot of inconsistent results, unfortunately, so I'm not really sure. 4:55 Maybe it's better to drop the "id Tech" term to avoid confusion. You can call Quake 1's engine the "Quake 1 engine", and Quake 2's engine the "Quake 2 engine". Would love to hear your thoughts on this, Framerater. Good video as always!
Saying "the Quake engine" felt wrong so I tried my best to avoid it... shouldn't have done that. I'm now reading something (Giant Bomb summary) that calls Quake's engine "id Tech 1.5". The old articles I sourced weren't very clear about engine names sadly. I'll find a way to address this in the second part.
@@MulekeTrairao Yeah, that one is weird. I believe id refers to the Quake engine as the start of its modern, true 3D rendering technology, hence id Tech 1. If we were to consider Doom as an earlier version of id Tech, then Wolfenstein 3D and Catacombs 3D have to be a completely different number.
They were given the name "id tech #" years later to make them fit the then new naming scheme, so it's really confusing and all the stuff written at the time they were being used refers to them as "quake # engine". It's a bit too messy to be honest.
Fun fact: Despite popular beliefs, DNF 2011 did NOT use the UE2.5 engine. The engine development history is Quake 1 engine -> Quake 2 engine -> Unreal Engine 1 -> Unreal Tournament 1 branch of UE1 -> UT1 613. So DNF 2011 is running on a heavily modified UE1 build 613 that this version of the leak also uses. They backported some stuff from UE2 into UE1, the only other dev I can think of that did this was Tripwire where they backported some UE4 features into UE3 for Killing Floor 2 iirc. Another fun fact: The latest build of DNF that we have is the October 2001 build, pretty near to the E3 showcase. However there is the fabled 80-90% completed version of DNF that is built on top of DNF 2001, the December 2002 build. This was before or a bit after George Brussel Sprouts creamed his pants when he saw Doom 3's lightning and shadows tech and wanted that in his game. The new render apparently, when implemented on top of DNF 2002, made the game too dark and the textures just black. So they had to restart development again, that's why the 2003 version of DNF shown looked VERY Doom 3 like. The Dec 2002 version apparently had over 10 hours of gameplay and it was going to be like a Deus Ex Duke. I would post links for the sources, but RUclips REALLY doesn't like links that aren't YT related.
Thanks so much! Definitely gonna look into this further, I have heard rumors related to this before. I want to be as accurate with these videos as I can. Would you like to read future DNF scripts before they go live? Always looking for more proofreaders since (at this point) I'm more familiar with the games than the history.
Yesterday tried giving links and even tried removing the . as (DOT) in url, but it still not working. I tried just giving the directions through goggle and still removes it, do idk. One of them is a w1k1 (replace the 1 for an i) link and the other a red d1t link. Even this post had issues. I post it, it's fine. Then I refresh the page and it's gone.
@@Web720 I've tested this myself ages ago when the game came out on PC. You can enable the UWindow console and use it (and re-enable some features from the 2001 build even). It's really fun to poke around once you enable the console.
The story about the 90% complete version is, judging by every account, a complete fallacy. Only Frederik Schreiber supports this narrative, and even though he had access to the betas, his track record as a developer who can discern when a game is fully finished or not is spotty at best. What developers have talked about before though is that the 2002 build had "way more cool stuff in it", but that doesn't necessarily means any of it was more polished than in 2001. Broussard's development roadmap essentially boiled down to coming up with "cool stuff" for the game, and seeing if it clicked when implemented (a strategy that worked great with Duke3D but was disastrous for Forever), he even got in a twitter argument over that same point a while back. Charlie Wiederhold, another developer present during this time, explained in the Duke4 forums years ago that, had they stopped adding stuff and had they focused in polishing what they had (which they did not), the game only would have been ready by late 2003/early 2004. My assumption is that the 2002 build will contain lots of left-field concepts that DNF developers have fond memories of (like a full working arsenal or the inclusion in the story of the NegaDuke character, an evil clone of Duke Nukem created by Doctor Proton), but in essence it will not be any more complete of a game than the 2001 version that leaked. My two cents.
My unfounded speculative opinion after seeing 2001 leak is that had that build been finalized and released in 2003. Franchise would still be around and kicking. 2004 and Release of Doom 3 and Half-Life 2 was the final nail in the coffin for DNF.
in hindsight 10 years was not that long to wait for DNF i really feel if they re-released this game in the OG build engine it would sell very well. especially if they release it on PC CD-Rom and in big box.
As my brother explained it to me, duke nukem 2011 build and the 2001 build use the same code base… its unreal 1 with some things migrated from unreal 2 like what they did with postal 2… incredible!
Even though I am forever (lol) grateful that we finally have the 2001 build of DNF and all of us can FINALLY enjoy it the 1998 build always looked really cool too. It definitely would be fun to mess around with it and not too long ago, someone did leak some assets from 1998. Even back then 3D Realms was able to pull off some incredible stuff even with the Quake 2 engine based on the leaked models from the 1998 build. The team was unbelievably talented and way ahead of their competitors when it came to innovative ideas and design elements. 1998 to me also has the BEST sounding Duke Nukem theme out of the entire series and is one of my most favorite musical themes of all time. Really hope one day we get our hands on that build as well!
DID YOU KNOW? Duke Nukem: ZERO HOUR for the Nintendo 64 uses a modified version of the BUILD Engine? There is even a cheat code to play the ENTIRE game in 1st person although Sadly, you will be unable to see your weapon during gameplay... bummer 😞 & yes Frame I sent you a Twitter DM saying this exact same thing.
What frustrated me back then and ever since was that I would have been more than fine with Forever not being cutting edge. I'd have honestly taken another Build engine game and been perfectly content. Small related thought: All the post-3D games focus on the humor and action, which... y'know... obviously, but some of my favorite moments in 3D were the quiet exploration parts with the creepy ambience echoing through the city levels. I feel like all of the later games forgot about that element.
Stories like this really demonstrate that while creative freedom and having as much time as you'd want to get your vision out there sounds all well and good in theory, none of that matters if it leads to it never releasing or it turning into a train-wreck.
Excellent series so far! I had never seen that Quake 1 engine Duke stuff before. I look forward to the second part. BTW, you should definitely get Gianni Matragrano to do a "Yeah FrameRater!" in his Duke voice for one of the next parts.
Been watching your videos for the past 4 years dude I've learnt a lot of new things about Serious Sam because of your videos etc, and they keep getting better and better keep up the good work I also subscribed the other day too.
Im old. I remember when Duke Nukem 3D was the hot new thing and it made so many nerds very happy. I played the ever loving crap out of it to the detriment of my study time and home work. In the time since Duke Nukem 3D and Duke Nukem 4ever I have: Entered high school. Graduated high school. Joined the Navy. Left the Navy. Gained and lost two civilian jobs. Gone to college. Completed my Associates degree, and started my Bachelors degree.
Very interesting video. I look forward to seeing the next part. I was already not in a great mood after seeing the What Happened vid for Turok 2008. Disney cost us a better sequel and a neat looking Pirates of the Caribbean game. The gaming industry can truly suck at times. Too bad Greasy Randy Pitchford owns Duke Nukem. We could use a great FPS like that now.
Currently finished: 1999, 2000. 2001 is bigger, I've separated that into chunks. Part one is the trailer, two is campaign, three is the leaked build (which I'm working on right now) and four is about the arguments from developers over the years. Then I tackle 2002, there isn't much to talk about that year so it won't take long. After this I have to complete the overlay (TV screen, notes on the side) which shouldn't take longer than a day. Expect the video sometime late next week, that's my estimate.
Probably the best documentary about DNF. DNF is my youth and the hype will never end for me. It was a great time with all the rumors, speculations and what George Broussard and his Team are doing. It's so interesting. I wish the 1998 build would be release like the 2001-build.
Nicely and thoroughly explained, don't have much to say anything other than great video as always! Also, a question: Any Serious Sam videos coming up in the future? Just curious, thanks for the answer.
The only time I really started to like Duke Nukem was when playing World of Tanks (2014) I found a Duke's "voice pack" mod, damn, that was the mod that I needed! And since that day I liked the character, couldn't play WOT without that voice pack mod
Scrapping the id Tech work was really the stroke that put Forever on development life support. They could have made a good game on that engine. Would it have been the most "advanced Quake engine game"? No, not with games like Half Life and Halo around the corner. But it would have been a good game that people liked and it probably wouldn't have meant an end for the franchise.
How insane, not only was the 2001 build leaked, but the 1996 2D side scroller version of Duke Nukem 4-ever leaked as well. What a time to be a duke nukem fan.
That's a good question, which would probably require a deep psychological study. I will say though, whereas most RUclipsrs will talk about one thing regarding a game, I prefer doing what nobody else has. My journey on RUclips is a weird, not entirely successful one, but as long as it's fun I'm gonna stick around. 😃
I wonder what happened to their "prey technology", is it lost forever, because they switched to other engines and because of time? Will it be leaked sometime?
Frederik Schreiber has full access to 3D Realms' archives and Prey is in there since 3DR backed up nearly everything. He showed off some main menu footage a while back.
I thought that I read that the work on the quake 1 engine was only done for screenshot purposes, as the quake 2 source code was not available to 3D Realms at that time. But could be that this was only a rumor? 13:48 I never noticed the kiss there ^^ Nice seeing FrameRater covering the DNF topic. Since the leak of the 2001 build I also got into this interest about DNF again. :) Am I the only one, who also would like to see an leak of the 1998 build? Seeing the 1998 E3 trailer, at least something was there. I liked the content and feel in the mines. Had some classic and also interesting concept for me, with all the ducking in the minecart or escaping the giant rock like indiana jones. And yeah, I like in generel the feeling of late 90s games. So the graphics are also somehow cool to me.
Now that the 2001 build was leaked, I REALLY want to see the 1998 build. I doubt we will, or at least not for another 30-some years (hey, I hope I'm wrong!). The 2006-era also interests me, mostly because of how secretive it is. Supposedly Duke had a working jetpack around that time.
Not true what you say at 10:10 .. I worked a lot with Quake 2 back in the day. Converting stuff from Q1 to Q2 engine (models, textures, levels) was relatively easy. Coding had to be redone but i also did that successfully and i suck at coding.
@@FrameRater Oh, quick answer! Well, if he said so.. but it would have been really a waste to just throw everything away. When I work on games i always try to reuse stuff i already have, even if it's just as a placeholder. By the way, very interesting video i just watched the other parts! This all wakes a lot of memories. Duke3D was the first game I made maps for.. the build editor was fun and easy to use. Later i also started to make levels for Quake and Quake2 but didn't really like the editor at first.. later there were better ones available. I also started to make mods around '99 i think. One of my projects was a mod that ported contents from Quake 1 to Quake 2. Most of the stuff was actually working so thats how i know it's doable, even for someone with little experience back then. :)
I wonder why IDtech2 was used. There isn't a significant difference between Q1 and Q2 engine that couldn't be implemented by a single coder. 3D realms had a chance to create an icon that change everything (which was Half-Life, the game based on the same principles - interactivity and setpieces). But no, "we gotta be better than everyone!". EGO ruined Duke. Ironic.
it's kinda sad we never got to see the 96 DNF and 97/98 DNF builds. I think it's the first game that companies should read and learn before making decision that can potentially change the course of game development.
George Broussard was an imbec_le when he decided to drop their own in house tech in favor of id tech and later unreal. Guy couldn't get over the greener grass of the neighbor. Should have invested in their own tech, their programmers were phenomenal at that time.
The best for 3D Realm is to make Duke Nukem 4D (1999) - (2000) using Quake 2 Engine ID Tech 2 and create Duke Nukem Forever in (2003) one from trailers where we seen riot shield yes this game.
I'm kinda curious how franchise would have beared had they just stuck with the original engine and cranked out some good to decent games. Updating things as necessary.Instead of aiming for this magnum opus.
Geroge Broussard seems like the kind of guy that just needs to let things go and let the game come out. I mean a game might not be good but it's better to get the development hindsight and possibly make another game than have one game take such a long time to come out.
duke 3d was my life, the game i spent so much hours on that no other game will ever do, knowing about the shit they made in 2011 really left me sad...and even sadder after the leak, because that would have been a much better game than the shit we got
From what I recall hearing of Duke Nukem Forever's development, George Broussard's obsession with wanting to make things perfect with his work made work on the game a literal hell for all involved.
Yeah, there was a big post mortem published in 2009 (iirc), which had a ton of unflattering stories about Broussard. One anecdote that stuck with me is that Broussard was obsessed with keeping up with ALL new technology. So, like, after playing The Thing game which had amazing snow physics for the time, he demanded a snow-based level that would beat it.
(And, of course, the problem there is that The Thing's developers had been laser-focused on making a great snow sim, and put most of their time into it from the start. Broussard wanted to equal their effort, but on a whim.)
@@jasonblalock4429 One comment of his I read was; "we will make sure that Duke Nukem Forever is the best game on the market when it's released" (something along those lines anyways). Guess he truly wanted that reality... very unrealistic. Unsurprising that this didn't happen.
@@FrameRater I wish I would've had the foresight to save one developer's comment in a forum years ago, which further explained that Broussard's problem was not that he was a tyrant, but that he was a teddybear of a guy. Apparently he was very pleasant to be around and no one wanted to confront him about his bad decisions, either chosing to go along with them or leaving the project altogether.
Something to consider, as there seems to be a lot of unwarranted vitriol for Broussard as a person.
@@ElOctopodo I wish someone could have sat him down and explained to him that the game doesn't NEED to be cutting edge to be impressive. If they just stuck to ONE engine, they probably could have pulled off stuff that would have been thought impossible on said engine. And then make the NEXT game in a new engine.
@@jasonblalock4429 That reminds me of what I just read from Sun Tzu's the art of war. Essentially that if you try to defend every position you will have no positions left defended. 3d realms lost in part because they refused to pick their battlefield.
Very excited to see the depths of pure Broussard we will find in this series.
Oh, boy, we will be in for a ride.
They basically dumped enough development time and effort into DNF throughout the years to make like three whole games, yet they only managed to put out one because someone else finished it, and it killed the series. Talk about development hell.
You look at modern games today that have 8 years dev cycles and its literally unheard of... then you look at DNF's crazy history
Not sure how people still fart out that "gearbox killed the series" when the only Duke Nukem games they ever released was Forever. Which they finished at the direction of 2K because it was either Gearbox help polish what was made and release it OR 2K sue 3D Realms for wasting millions upon millions of their dollars and having nothing to show for it but multiple different incomplete, builds of games....
Gearbox who 3D Realms sold the IP to have made zero Duke Nukem games...Likely because Duke Nukem is kinda garbage, was never really amazing except for children who loved the dirty words and pixel strippers.....
@@lutherheggs451 honest question, at what point did I say or imply that "gearbox killed the series"?
Cos if that's what you got from reading what I wrote then I did a pretty terrible job when writing that comment since that wasn't my intended message.
Jesus loves you and died and rose again for your sins
Duke might be in a very different place today if they actually committed to releasing one of those games
imagine if the 2d version of forever came out and was just remembered as an ordinary side scroller starring a beloved character
It would probably have a cult following, including myself.
Well, the build of the 2d version is out and around now.
As someone who has been deeply fixated by DNF's development story for the past 15 years, this video hits every point I ever wish it hit. Fantastic work, I'm really looking forward to the next installment :)
3:58
I think the Quake engine is actually "id Tech 2" (which encompasses Quake 1 and 2), since id Tech 1 is for the DOOM engine games. My research on the matter brought a lot of inconsistent results, unfortunately, so I'm not really sure.
4:55
Maybe it's better to drop the "id Tech" term to avoid confusion. You can call Quake 1's engine the "Quake 1 engine", and Quake 2's engine the "Quake 2 engine".
Would love to hear your thoughts on this, Framerater. Good video as always!
Saying "the Quake engine" felt wrong so I tried my best to avoid it... shouldn't have done that. I'm now reading something (Giant Bomb summary) that calls Quake's engine "id Tech 1.5". The old articles I sourced weren't very clear about engine names sadly. I'll find a way to address this in the second part.
@@FrameRater I see, perfectly understandable, man. Thanks for taking the time to reply!
@@MulekeTrairao Yeah, that one is weird. I believe id refers to the Quake engine as the start of its modern, true 3D rendering technology, hence id Tech 1. If we were to consider Doom as an earlier version of id Tech, then Wolfenstein 3D and Catacombs 3D have to be a completely different number.
@@KingSigy Yeah, there's that too. Good point.
They were given the name "id tech #" years later to make them fit the then new naming scheme, so it's really confusing and all the stuff written at the time they were being used refers to them as "quake # engine". It's a bit too messy to be honest.
Fun fact:
Despite popular beliefs, DNF 2011 did NOT use the UE2.5 engine. The engine development history is Quake 1 engine -> Quake 2 engine -> Unreal Engine 1 -> Unreal Tournament 1 branch of UE1 -> UT1 613. So DNF 2011 is running on a heavily modified UE1 build 613 that this version of the leak also uses. They backported some stuff from UE2 into UE1, the only other dev I can think of that did this was Tripwire where they backported some UE4 features into UE3 for Killing Floor 2 iirc.
Another fun fact:
The latest build of DNF that we have is the October 2001 build, pretty near to the E3 showcase. However there is the fabled 80-90% completed version of DNF that is built on top of DNF 2001, the December 2002 build. This was before or a bit after George Brussel Sprouts creamed his pants when he saw Doom 3's lightning and shadows tech and wanted that in his game. The new render apparently, when implemented on top of DNF 2002, made the game too dark and the textures just black. So they had to restart development again, that's why the 2003 version of DNF shown looked VERY Doom 3 like. The Dec 2002 version apparently had over 10 hours of gameplay and it was going to be like a Deus Ex Duke.
I would post links for the sources, but RUclips REALLY doesn't like links that aren't YT related.
Thanks so much! Definitely gonna look into this further, I have heard rumors related to this before. I want to be as accurate with these videos as I can. Would you like to read future DNF scripts before they go live? Always looking for more proofreaders since (at this point) I'm more familiar with the games than the history.
Yesterday tried giving links and even tried removing the . as (DOT) in url, but it still not working. I tried just giving the directions through goggle and still removes it, do idk.
One of them is a w1k1 (replace the 1 for an i) link and the other a red d1t link.
Even this post had issues. I post it, it's fine. Then I refresh the page and it's gone.
@@Web720 I've tested this myself ages ago when the game came out on PC. You can enable the UWindow console and use it (and re-enable some features from the 2001 build even).
It's really fun to poke around once you enable the console.
The story about the 90% complete version is, judging by every account, a complete fallacy. Only Frederik Schreiber supports this narrative, and even though he had access to the betas, his track record as a developer who can discern when a game is fully finished or not is spotty at best. What developers have talked about before though is that the 2002 build had "way more cool stuff in it", but that doesn't necessarily means any of it was more polished than in 2001. Broussard's development roadmap essentially boiled down to coming up with "cool stuff" for the game, and seeing if it clicked when implemented (a strategy that worked great with Duke3D but was disastrous for Forever), he even got in a twitter argument over that same point a while back. Charlie Wiederhold, another developer present during this time, explained in the Duke4 forums years ago that, had they stopped adding stuff and had they focused in polishing what they had (which they did not), the game only would have been ready by late 2003/early 2004. My assumption is that the 2002 build will contain lots of left-field concepts that DNF developers have fond memories of (like a full working arsenal or the inclusion in the story of the NegaDuke character, an evil clone of Duke Nukem created by Doctor Proton), but in essence it will not be any more complete of a game than the 2001 version that leaked. My two cents.
I'm frothing at the mouth at the idea of Deus Ex Duke...
My unfounded speculative opinion after seeing 2001 leak is that had that build been finalized and released in 2003. Franchise would still be around and kicking.
2004 and Release of Doom 3 and Half-Life 2 was the final nail in the coffin for DNF.
in hindsight 10 years was not that long to wait for DNF i really feel if they re-released this game in the OG build engine it would sell very well. especially if they release it on PC CD-Rom and in big box.
Duke&Nukem could've been the name if it had started development after Batman and Robin rather that Batman Forever
You posted this video while I was playing the finale of DNF for the first time. The credits are rolling as I'm typing this. lol
If you're interested, some playable Duke Forever '96 sidescroller builds have been leaked. The jetski seen a 5:56 is drivable, as is a motorcycle.
Ayyy this was a cool topic to do a video on! Looking forward to the next parts.
As my brother explained it to me, duke nukem 2011 build and the 2001 build use the same code base… its unreal 1 with some things migrated from unreal 2 like what they did with postal 2… incredible!
Even though I am forever (lol) grateful that we finally have the 2001 build of DNF and all of us can FINALLY enjoy it the 1998 build always looked really cool too. It definitely would be fun to mess around with it and not too long ago, someone did leak some assets from 1998. Even back then 3D Realms was able to pull off some incredible stuff even with the Quake 2 engine based on the leaked models from the 1998 build. The team was unbelievably talented and way ahead of their competitors when it came to innovative ideas and design elements. 1998 to me also has the BEST sounding Duke Nukem theme out of the entire series and is one of my most favorite musical themes of all time. Really hope one day we get our hands on that build as well!
DID YOU KNOW? Duke Nukem: ZERO HOUR for the Nintendo 64 uses a modified version of the BUILD Engine? There is even a cheat code to play the ENTIRE game in 1st person although Sadly, you will be unable to see your weapon during gameplay... bummer 😞 & yes Frame I sent you a Twitter DM saying this exact same thing.
What frustrated me back then and ever since was that I would have been more than fine with Forever not being cutting edge. I'd have honestly taken another Build engine game and been perfectly content.
Small related thought: All the post-3D games focus on the humor and action, which... y'know... obviously, but some of my favorite moments in 3D were the quiet exploration parts with the creepy ambience echoing through the city levels. I feel like all of the later games forgot about that element.
From what we can see of the 2001 build, it definitely had that! Such a shame.
If the DNF 2001 restoration project goes good then all Duke fans will have a good cheer of rejoice.
Well, Duke 3D also "forgot" the tone of the 2D games
@roadkill_52 Right, which is why I said "post-3D".
Stories like this really demonstrate that while creative freedom and having as much time as you'd want to get your vision out there sounds all well and good in theory, none of that matters if it leads to it never releasing or it turning into a train-wreck.
YEAH FRAME RATER
Excellent series so far! I had never seen that Quake 1 engine Duke stuff before. I look forward to the second part.
BTW, you should definitely get Gianni Matragrano to do a "Yeah FrameRater!" in his Duke voice for one of the next parts.
You always create brilliant, comprehensive work FrameRater. Congratulations on the 100K milestone.
Excited for more.
Your channel is so underrated
Keep up the good work.
Been watching your videos for the past 4 years dude I've learnt a lot of new things about Serious Sam because of your videos etc, and they keep getting better and better keep up the good work I also subscribed the other day too.
Im old. I remember when Duke Nukem 3D was the hot new thing and it made so many nerds very happy. I played the ever loving crap out of it to the detriment of my study time and home work. In the time since Duke Nukem 3D and Duke Nukem 4ever I have: Entered high school. Graduated high school. Joined the Navy. Left the Navy. Gained and lost two civilian jobs. Gone to college. Completed my Associates degree, and started my Bachelors degree.
Very interesting video. I look forward to seeing the next part.
I was already not in a great mood after seeing the What Happened vid for Turok 2008. Disney cost us a better sequel and a neat looking Pirates of the Caribbean game. The gaming industry can truly suck at times.
Too bad Greasy Randy Pitchford owns Duke Nukem. We could use a great FPS like that now.
the problem is Rancid Pitchfit, not Gearbox Software or publishing.
@@drivanradosivic1357 True
Nice to see the history in one video. Well put together.
9:14
"Randy Pitchford, A mapper"
Heh, I see what you did there, quite the "magic trick" you could say XD
Hey, great video! Really good info presentation.
can't wait for part 2
Omg that ONE SCREENSHOT that came out! My friends and we’re so excited! 😂
0:52
Ah I love the little ega Prey and Flarb!
Credit to KillThad for them! Super cool dude.
I think I saw it on the discord, but I'm glad you included it.
I suspect that the "partially cloaked" and chrome variants of the Army Ants were just the same enemy with incomplete textures.
i'm on the edge of my seat waiting for part 2 of the duke nukem series
Currently finished: 1999, 2000.
2001 is bigger, I've separated that into chunks. Part one is the trailer, two is campaign, three is the leaked build (which I'm working on right now) and four is about the arguments from developers over the years. Then I tackle 2002, there isn't much to talk about that year so it won't take long. After this I have to complete the overlay (TV screen, notes on the side) which shouldn't take longer than a day. Expect the video sometime late next week, that's my estimate.
@@FrameRater Awesome keep up the great work and thanks for the update :)
don't feel rushed, as they put it about duke nukem forever, When it's done ;)
Even though this game made Blood 2 the chosen look like game of the year it would still be remembered FOREVER
Probably the best documentary about DNF. DNF is my youth and the hype will never end for me. It was a great time with all the rumors, speculations and what George Broussard and his Team are doing. It's so interesting. I wish the 1998 build would be release like the 2001-build.
Already loving this series, can't wait for part 2!
Thank you for processing this fascination of mine, in a very well-made video.
0:52 Hey, I recognize those sprites :)
Hell yeah FrameRater! I love seeing how things take their shape and develop. Great in-depth video!
this vid is awesome, always wonder about the id tech 2 98 build of DNF,
The HYPE for part 2 1999-2002 is getting VERY REAL
I could not have said any one thing better myself, I find myself repeating alot of these same things to people about DNF 98 hahaha, awesome video
Oh hey you're the level pack maker right? Cool stuff. 👍
Early crew checking in.
Holy shit! The 1996 side-scrolling DNF version just got leaked today.
And yesterday the 1996 Prey got leaked.
And soon, DNF '98 gets leaked!
(wishful thinking)
@@FrameRater Same, as well as the latest 2002 version and Prey 1998 😫
Suggestion: Make a video on the return of YFM
Thank you for these docu series! Looking forward to part 3.. definitely have a new sub!
Thank you for this awesome documentary! :)
I haven't been up to date with your videos in awhile, have to say though. Your manner of speaking is alot more natural now.
Awesome!
GB: Q1 engine can't render big areas (Q2 engine neither)
Half Life: Hold my crowbar
9:15 so that explains the PraxWars arcade machine in the Half-Life expansions
Back in 1998-2002 I waited and waited for this game to be released, I badly wanted to see and play it…. They released it only a decade later :))))
It would have been very interesting to see and play Duke Nukem Forever in 1998-2002 build with the Quake 1/2 or Unreal engine.
I love the 90’s builds so much…. I wanna play them
Creating Forever on Build using voxels sounds fascinating because that's basically Ion Fury
I love Duke Nukem. It's the one franchise that needs to stay shelved though... There's no way they wouldn't ruin it in this political climate.
hell look at the drama with the 2001 restoration project
@@dibberz-v1z There is a drama surrounding this project? I wasn't aware of it.
@@dibberz-v1z Nah, there's no room for drama in this series other than classic George Broussard remarks.
@@dibberz-v1z Wait what!? It's only been couple of months since the release and there's already drama!?
what happen when you have 10% actual developers and 90% idea guys + attention seekers in 1 discord? Another Zyborne Clock in the making
I love deep dives into minutia like this
Nicely and thoroughly explained, don't have much to say anything other than great video as always! Also, a question: Any Serious Sam videos coming up in the future? Just curious, thanks for the answer.
Serious Sam 1's Feature is, as of this video's publication, now in development!
Oooh, nice! Thanks for the answer! Will wait for it, let's see if this noob gets any tips, lol.
I still have that '97 PC Gamer issue.....ahhh nostalgia....
My Favorite Joke From 2007
"Duke Nukem Forever? More Like, Duke Nukem Fornever."
The only time I really started to like Duke Nukem was when playing World of Tanks (2014) I found a Duke's "voice pack" mod, damn, that was the mod that I needed! And since that day I liked the character, couldn't play WOT without that voice pack mod
Ah darn I watched this out of order, I saw the last part first. oh well.
Scrapping the id Tech work was really the stroke that put Forever on development life support. They could have made a good game on that engine. Would it have been the most "advanced Quake engine game"? No, not with games like Half Life and Halo around the corner. But it would have been a good game that people liked and it probably wouldn't have meant an end for the franchise.
How insane, not only was the 2001 build leaked, but the 1996 2D side scroller version of Duke Nukem 4-ever leaked as well. What a time to be a duke nukem fan.
I'm hoping for this Duke Nukem Forever build from 1998 to be leaked one of these days.
Loved it
So the next video will be PART 2 1999-2002
I hope you would look at the "Lame Duke" prototype build of Duke 3D just to compare how the game changed from early development.
Another thing I've wanted to do for years, hopefully I can get to it soon!
@@FrameRater Nice, I notice you do a lot of video game history and old game console reviews. What inspired this channel to do those types of videos?
That's a good question, which would probably require a deep psychological study. I will say though, whereas most RUclipsrs will talk about one thing regarding a game, I prefer doing what nobody else has. My journey on RUclips is a weird, not entirely successful one, but as long as it's fun I'm gonna stick around. 😃
I wonder what happened to their "prey technology", is it lost forever, because they switched to other engines and because of time? Will it be leaked sometime?
The story must be out there somewhere, maybe I'll talk about it another day. =O
Frederik Schreiber has full access to 3D Realms' archives and Prey is in there since 3DR backed up nearly everything. He showed off some main menu footage a while back.
@@KillThad To me, that says we'll see a lot more of this by the end of our lifetimes. Maybe more leaked builds, exciting!
I thought that I read that the work on the quake 1 engine was only done for screenshot purposes, as the quake 2 source code was not available to 3D Realms at that time.
But could be that this was only a rumor?
13:48 I never noticed the kiss there ^^
Nice seeing FrameRater covering the DNF topic. Since the leak of the 2001 build I also got into this interest about DNF again. :)
Am I the only one, who also would like to see an leak of the 1998 build? Seeing the 1998 E3 trailer, at least something was there. I liked the content and feel in the mines. Had some classic and also interesting concept for me, with all the ducking in the minecart or escaping the giant rock like indiana jones. And yeah, I like in generel the feeling of late 90s games. So the graphics are also somehow cool to me.
Now that the 2001 build was leaked, I REALLY want to see the 1998 build. I doubt we will, or at least not for another 30-some years (hey, I hope I'm wrong!). The 2006-era also interests me, mostly because of how secretive it is. Supposedly Duke had a working jetpack around that time.
A game could be made about this game's development story...
Duke's final villain wasn't Randy, it was Broussard.
After the leak of the 2001 build. I would like someone to recover also the 1998 build but as a Quake or Half-Life mod.
Not true what you say at 10:10 .. I worked a lot with Quake 2 back in the day. Converting stuff from Q1 to Q2 engine (models, textures, levels) was relatively easy. Coding had to be redone but i also did that successfully and i suck at coding.
I'd imagine there were more reasons than that, nonetheless those are Broussard's words not mine.
@@FrameRater Oh, quick answer! Well, if he said so.. but it would have been really a waste to just throw everything away. When I work on games i always try to reuse stuff i already have, even if it's just as a placeholder.
By the way, very interesting video i just watched the other parts! This all wakes a lot of memories. Duke3D was the first game I made maps for.. the build editor was fun and easy to use. Later i also started to make levels for Quake and Quake2 but didn't really like the editor at first.. later there were better ones available. I also started to make mods around '99 i think. One of my projects was a mod that ported contents from Quake 1 to Quake 2. Most of the stuff was actually working so thats how i know it's doable, even for someone with little experience back then. :)
I wonder why IDtech2 was used. There isn't a significant difference between Q1 and Q2 engine that couldn't be implemented by a single coder.
3D realms had a chance to create an icon that change everything (which was Half-Life, the game based on the same principles - interactivity and setpieces). But no, "we gotta be better than everyone!". EGO ruined Duke. Ironic.
Hmmm my hazy memories of Masters of Doom says that Quake 2 was different enough to cause serious developmental delays for Daikatana.
I really want to see the '98 build leak one day.
6:03 did duke sever his right arm and drape it on his bike?
it's kinda sad we never got to see the 96 DNF and 97/98 DNF builds. I think it's the first game that companies should read and learn before making decision that can potentially change the course of game development.
Aw part 2 isn't out yet
2 year was very long back then...
George Broussard was an imbec_le when he decided to drop their own in house tech in favor of id tech and later unreal. Guy couldn't get over the greener grass of the neighbor. Should have invested in their own tech, their programmers were phenomenal at that time.
The best for 3D Realm is to make Duke Nukem 4D (1999) - (2000) using Quake 2 Engine ID Tech 2 and create Duke Nukem Forever in (2003) one from trailers where we seen riot shield yes this game.
Kickass
are you serious?
a fan-map contributed to the shitshow known as DNF?
What a world
I want a voice one of your intros so bad! Is that like a Patreon reward or something?
There's a channel dedicated to it in my Discord. =)
I liked dnf for what it was
Cheesy one liners and toilet humour is great at times
For such a supposedly smart guy, George made some insane decisions
aw part 2 isn't out yet :(
I think Duke could still be saved, with the rights passed to id software, and George Brussard locked in a room until development is finished
I’d software would make it amazing
I'm kinda curious how franchise would have beared had they just stuck with the original engine and cranked out some good to decent games. Updating things as necessary.Instead of aiming for this magnum opus.
Geroge Broussard seems like the kind of guy that just needs to let things go and let the game come out. I mean a game might not be good but it's better to get the development hindsight and possibly make another game than have one game take such a long time to come out.
IDTech 1 is not the Quake engine that would be idtech 2
duke 3d was my life, the game i spent so much hours on that no other game will ever do, knowing about the shit they made in 2011 really left me sad...and even sadder after the leak, because that would have been a much better game than the shit we got
Wait, oh no, I just now noticed the acronym DNF is Did Not Finish..
For real guys?
We're almost at their Home world... Go wake up Duke
Broussard screwed up the project 3 times at least, possibly more
Duke Nukem takes Forever to get released...
well, the 1996 build has been leaked