This Stealth Nerf & Enemy Buff Has Changed Helldivers 2 Forever

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  • Опубликовано: 29 сен 2024
  • The Big Buff Patch has come at a price, one you might not even know you're paying yet before seeing this video on Helldivers 2. A massive Nerf that slid under the radar for most and undocumented buffs to our enemies have forever changed the meta and landscape of the game. One Shot, or Be One Shot.
    Thanks for Watching!
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    All Weapon Stats: helldivers.io/...
    All Enemy Stats: helldivers.io/...
    Current Damage Resistance Based on Armor
    Multiply by 0.8 to apply Vitality Booster
    Light 50 Armor: Head 150% Torso 133% Arms/Legs 113% Explosive 66% Fortified 33%
    Light 64 Armor: Head 150% Torso 124% Arms/Legs 105% Explosive 62% Fortified 31%
    Light 70 Armor: Head 150% Torso 120% Arms/Legs 102% Explosive 60% Fortified 30%
    Light 79 Armor: Head 150% Torso 114% Arms/Legs 97% Explosive 57% Fortified 28%
    Medium 100 Armor: Head 150% Torso 100% Arms/Legs 85% Explosive 50% Fortified 25%
    Heavy 129 Armor: Head 133% Torso 88% Arms/Legs 75% Explosive 44% Fortified 22%
    Heavy 150 Armor: Head 120% Torso 80% Arms/Legs 68% Explosive 40% Fortified 20%
    Heavy Padded 200 Armor: Head 100% Torso 67% Arms/Legs 57% Explosive 34% Fortified 17%
    PATCH 01.001.102

Комментарии • 978

  • @EravinVT
    @EravinVT  5 дней назад +281

    The Buff Divers Patch Despite us taking overall 30% on average more damage is still by far the healthiest most fun the game has ever been by far. But I wanted to share some information on why you feel so much squishier then ever before after the patch despite the notes barely mentioning these very important changes, as well as pose the question did we really need to get this much more squishy to preserve challenge? Or has this increase to received damage removed elements of counterplay and skill expression on our side turning many would be tense situations to ones of instant Death. EDIT Servo Assisted has never effected the damage you take, it reduces the damage your health and arms take for the purpose of determining injury, the damage you in reality receive is exactly the same. Spread the Word.

    • @unrelentingduress
      @unrelentingduress 5 дней назад +9

      I can deal with the increased damage. What I don't like is how hunters now triple hit you. Or sometimes enemies just stick to you at warp speed if they miss their initial attack.
      Fixing those two things would do a lot for whatever damage increase we have to go through.

    • @GameFuMaster
      @GameFuMaster 5 дней назад +5

      @@unrelentingduress hunters shouldn't track so well and attack you mid flight

    • @unrelentingduress
      @unrelentingduress 5 дней назад +1

      ​@@GameFuMasterthis is noticeable but I don't mind it because I like punching them when they jump at me. But that's my own little mini game I play. It's that one hit that turns into a triple hit from a random hunter that pops up blindsiding me

    • @bushuckwald6967
      @bushuckwald6967 5 дней назад +4

      I could live with it if the insta-kills were be toned down. The only sure way to avoid them is to be force sensitive and know the future. There's also no chance to fight back if you're dead before you can react which defeats the purpose of the buffs.

    • @RogerNbr
      @RogerNbr 5 дней назад +6

      this dmg increase is bs and basically forced me to wear heavy fortified armor in order to survive what I would before in medium regular armor
      the fact that this was supposed to make things less frustrating is just hilarious
      they could just fix the headshot dmg and leave it at that but nooooo AH just had to "compensate" for the bs they "fix"

  • @razzledazzle15
    @razzledazzle15 5 дней назад +472

    Lately it feels like those automaton smg troopers hit like heavy devastators, and heavy devastators hit like shredder tanks

    • @jeffpadilla9891
      @jeffpadilla9891 5 дней назад +44

      Way too accurate too from half way across the map.

    • @Drummerx04
      @Drummerx04 5 дней назад +52

      I got two tapped by a commissar trooper while reloading. Genuinely confused me since I don't think I've been killed by one in the 400+ hrs I've put in the game lol.

    • @thehollowlingwin
      @thehollowlingwin 5 дней назад +8

      ​@Drummerx04 I kinda like it for masochistic reasons, really forced me to use the dive mechanic a lot more to safely reload and fire back cause now I know even those fuckers are dangerous!!!

    • @Evil_Dr.SlapNuts
      @Evil_Dr.SlapNuts 5 дней назад

      1000%

    • @harmless9336
      @harmless9336 5 дней назад +3

      Try a ballistic shield build

  • @thoughtgaming492
    @thoughtgaming492 5 дней назад +136

    On boosters, they REALLY should just apply the core boosters permanently. Give us hellpod optimization, health boost, and stamina boost default. Leave boosters to things that dont feel mandatory. Maybe make it so these boosters can be set permanently with ship upgrades so that low - mid levels they are still used and then as you get to higher levels you can free those up to bring some of the other interesting boosters.

    • @Sorain1
      @Sorain1 5 дней назад +38

      Absolutely hellpod optimization needs to be a ship upgrade instead of a booster. Arguments can be made about the others, but there is no excuse for 'start with full stuff'.

    • @Lord_Chibi
      @Lord_Chibi 5 дней назад +4

      ​@@Sorain1 well the idea is you start with resupply so you do get full stuff but yeah it really sucks...

    • @FazeParticles
      @FazeParticles 5 дней назад +7

      Or just make them into ship modules. Boosters are a weird idea. Half of them are garbage. If the fire hellpod was buffed to 500 extra damage I might take it.

    • @harxist
      @harxist 5 дней назад +6

      or combine booster, like stamina and health boost. I like the option of being able to choose boosts, but when they are a must there isn’t much variety that you could choose from. Having them be the default would defeat the whole purpose of them being boosters

    • @thoughtgaming492
      @thoughtgaming492 5 дней назад +6

      @@harxist Exactly. I like boosters I just wish it was a real choice instead of a pseudo forced choice because some of them are mandatory. Id much rather the mandatory ones be moved to ship upgrades.

  • @blackreign673
    @blackreign673 5 дней назад +336

    everyone else just parrots reddit or discord notes as if their audience doesn't know how to read. Eravin is a true student of the game with actual information that will make you better.

    • @jackplisken4738
      @jackplisken4738 5 дней назад +10

      so thats why he uploaded the same video today as all the others
      🤡🤡

    • @blackreign673
      @blackreign673 5 дней назад +25

      @@jackplisken4738 yeah most of them are lacking critical thinking to go along with it. nice try though

    • @TheSouthern1cross
      @TheSouthern1cross 5 дней назад +19

      oath bro i started blocking most the other channels because it was just reddit post re'cap

    • @NoNo-xh7ru
      @NoNo-xh7ru 5 дней назад +5

      There was a sloptuber I made the mistake of watching who claimed that arrowhead had reduced explosion damage by 80% (they hadn’t, they reduced the size of the rocket hit box) he then “corrected” himself in another video by stating the explosion radius had been reduced by 80%

    • @ricksanchez538
      @ricksanchez538 5 дней назад

      Can't hack it at Call of Duty, probably can't read bro

  • @victornguyen1175
    @victornguyen1175 5 дней назад +99

    Vitality Booster is basically mandatory now, as if it wasn't already an auto-pick before. I thought this made it onto the patch notes, though.
    I think it's okay for the game as it is, but if they plan on making the game more difficult, this really needs to be reverted ASAP. We all know the game isn't just going to stay exactly the way it is, so it makes no sense for them to create this short-term balance fix that only creates long-term problems.

    • @mawnkey
      @mawnkey 5 дней назад +12

      I'll bet the pick rate stats on boosters are hilariously skewed to Stamina, Vitality, Stims, and Full Supplies/Muscle Enhancement. I couldn't even tell you why any other booster exists at this point.

    • @Akrilloth
      @Akrilloth 5 дней назад +6

      They should make Vitality booster the new baseline, really.

    • @Soundwave1900
      @Soundwave1900 5 дней назад +4

      @@Akrilloth And full supply

    • @crackededge9351
      @crackededge9351 5 дней назад +4

      ⁠@@Soundwave1900Supply booster should reduce cooldown for resupply stratagem instead of what it does now

    • @BackwardsPancake
      @BackwardsPancake 5 дней назад +2

      @@mawnkey Yeah, the balance on these things is insanely out of wack. There are about 5 universally applicable strong boosters that make the gameplay better, and then absurd meme garbage like "0.1 seconds shorter duration for bug acid", "20 seconds shorter extract timer", and the absolutely magnificent crown jewel of: "all hellpods will now explode and teamkill people in an area".

  • @enjaded7222
    @enjaded7222 5 дней назад +16

    i DID NOTICE i felt like i was wearing 50 armor rating when i had 100. literally thought i had the wrong armor on

    • @rzu1474
      @rzu1474 5 дней назад +2

      Man I wore heavy and was like
      "Huh? Did they nerf armour?"

  • @emufarm29
    @emufarm29 5 дней назад +6

    Its so funny that the game released in a state beloved by millions of people and theyve spent most of the year tweaking things and going "how bout now?" Like dude, you nailed it the first time how many times do people need to tell you this?

    • @LaserTractor
      @LaserTractor 5 дней назад +1

      Apparently Arrowhead themselves hated it on release

    • @emufarm29
      @emufarm29 5 дней назад +2

      @@LaserTractor shows what they know

    • @stormjet814
      @stormjet814 5 дней назад +1

      Ig people somehow forgot about all the launch issues already beyond the server capacity thing

    • @emufarm29
      @emufarm29 5 дней назад +1

      @@stormjet814 bug fixes can be done without changing how damage works every couple months

  • @Flameshot_
    @Flameshot_ 5 дней назад +15

    Thank goodness people are finally talking about this, I did my own testing and heavy armor seemed to be taking 25% more damage, but of course my testing wasn't the most advanced

    • @emufarm29
      @emufarm29 5 дней назад +2

      I feel constantly gaslit by the playerbase, when peak physique came out I was like this is not doing anything, all these people were like no its actually really good, then a few days later they patched it saying it was doing nothing. I feel like some version of this happens with everything in the game.

    • @xlr8ed398
      @xlr8ed398 4 дня назад +1

      ​@@emufarm29brooo istg I have these exact feelings

  • @papoaceangel
    @papoaceangel 4 дня назад +5

    I'm calling it now, AH are going to mess up the next patch with nerfs

  • @Vikorlv
    @Vikorlv 4 дня назад +3

    I wish they just kept the old limb damage but straight up reduced the head damage. I am a heavy armor user and now I feel that heavy armor protects like medium armor should, and 200 AR protects like how a regular heavy armor should. But this is just my opinion.
    Edit: Oh you said the same conclusion at the end of the video hahaha, 100% agree

  • @onthespiral4054
    @onthespiral4054 5 дней назад +8

    Vitality enhancement is absolutely needed every fight.
    Also I find autocannon is all but goofed now. At least now I just take arc thrower for everything regardless of faction.

    • @sidpomy
      @sidpomy 5 дней назад +1

      Really? I've found arc thrower to be even worse this patch in terms of its misfiring issues. Strong when it works, but it's just too unreliable for me.

    • @onthespiral4054
      @onthespiral4054 5 дней назад +4

      @@sidpomy probably the planets on this major order. Bushes are your worst nightmare and have been everywhere on Clasa.

    • @vankraken5490
      @vankraken5490 5 дней назад +2

      All the AP4 weapons feel weak after the HP inflation of heavies. It's especially problematic vs turret towers which can turn their backsides away before the HMG can chew through its HP.

    • @onthespiral4054
      @onthespiral4054 5 дней назад

      @@vankraken5490 yep

  • @gabitazat
    @gabitazat 5 дней назад +4

    I personally got two issues with automatons at the moment: 1) laser turrets (especially those on command bunkers) are extremely deadly, even too much now. i used to die only from their headshots, but now I've noticed how they one-shot me in the chest with medium armour; 2) heavy devastators with machine guns are too accurate at long distances. I get it that they would evaporate you if you were too slow and let them shoot at you at close distances, but... they do shoot at you at long distances as well. Just try aggroing a patrol with HDs from like 100m. and they would still kill you with perfect accuracy. On the other hand killing factory striders has become trivial.

    • @broman191
      @broman191 5 дней назад +1

      Keep jump diving to the nearest somewhat safe looking tall enough cover if you bump into a heavy dev patrol accidentally. It can be ridiculously effective, worst case combined with a stim.

  • @MixedRealitySimRacing
    @MixedRealitySimRacing 4 дня назад +2

    Automaton Lasers were already too powerful before the patch, killing you almost instantly. I liked being ragdolled more by rockets than getting instantly killed by Lasers.

  • @MoustachioFurioso83
    @MoustachioFurioso83 5 дней назад +3

    The idea of making everything die easier is decent in theory, but the problem is we have guns, automatons have more guns, and terminids do not.
    This makes terminids a lot easier to deal with as they tend to die very quickly before they can reach you, with even Super Helldive being a cakewalk with a half-decent team, while automatons have become almost as (if not just as) oppressive as they were back when rockets were a one-shot-kill.
    The disparity in difficulty between the two factions is the largest it's ever been imo.

  • @purpleniumowlbear2952
    @purpleniumowlbear2952 5 дней назад +15

    I've been rocking heavy armor with extra super-crack stims, and I haven't found reduced survivability to be an issue.

    • @spookiboys
      @spookiboys 5 дней назад

      this is the way

    • @digitalcthulhu143
      @digitalcthulhu143 5 дней назад +2

      Heavy medic armor and crackhead stims ftw
      Especially with the stim pistol to distribute crack to fellow divers

  • @Shade______dumbnamerestriction
    @Shade______dumbnamerestriction 4 дня назад +1

    "mobility is king" meanwhile our character fall & ragdoll for 10 min when you dive & land on the smallest pebble imaginable (& trust me there is a L O T of those pebbles in this game)

  • @jalontf2
    @jalontf2 5 дней назад +1

    As a heavy armor enjoyer on both fronts, thank you. I think it is a reasonable tradeoff to be slow as molasses with the expectation that I'll be the "Hulk" on the battlefield the enemy struggles to bring down.
    And even though Bile counts as explosive damage, explosive resistance barely moves the needle. I'd wish that Heavy, Fortified armor would let you tank just a single Bile Spew from anything.

  • @SergeantSniper
    @SergeantSniper 5 дней назад +4

    City of Heroes had a "this is an obvious necessary pick for literally everyone" with one of its off-class abilities that they also just made it standard for everyone, so I see where you're coming from with making the current effects of Vitality Booster also standard and changing the booster to do something else.
    But yeah, I love my stay puft heavy armor, and knowing heavy armor already has a hard time and hearing it's just getting even harder doesn't feel great.

    • @Sorain1
      @Sorain1 5 дней назад +1

      Ah Fitness, the ultimate example of "Just bake it in, this isn't optional."

    • @SergeantSniper
      @SergeantSniper 5 дней назад

      @@Sorain1 You know what I'm talkin' about. 👍

    • @josephhein9497
      @josephhein9497 5 дней назад +2

      City of Heroes... Now that's a name I've not heard in a long time... a long time.

  • @nikitab.6600
    @nikitab.6600 4 дня назад

    The issue is that, the interaction of enemy attacks and our armor is just % damage mitigation.
    Our weapons and enemy armor interaction is; it can prevent damage altogether on top of mitigation due to the durability mechanic.

  • @thebird1334
    @thebird1334 5 дней назад +2

    They should really just make all the elemental armors 100% resistance maybe not fire but it should still be if you’re wearing heavy armor it’s 100%

    • @BackwardsPancake
      @BackwardsPancake День назад

      The logical thing to do with fire would be that you can still be hurt by the direct damage effects of weapons/fire tornados/etc., but can't _catch_ fire and be afflicted by the fire damage-over-time effect.

  • @LilLadJim
    @LilLadJim 5 дней назад

    Heavy dev: *tanks several AT rockets/missiles.* A literal tank: *dies with 1 or 2 AT rockets/missiles*

  • @SangTheCryptek
    @SangTheCryptek 4 дня назад +1

    I actually saw someone running the deployable shield gen for the first time ever. That kinda says it all tbh

  • @RadMasterThad
    @RadMasterThad 5 дней назад +28

    Taking cover got buffed

    • @thelegendaryklobb2879
      @thelegendaryklobb2879 5 дней назад +13

      Not until they fix the bots shooting through walls

    • @mawnkey
      @mawnkey 5 дней назад +5

      @@thelegendaryklobb2879 This. I've had a tank cannon shoot straight through a wall and one shot me at least a few times lately. Absolute horseshit that's impossible to see coming since it's behind a wall.

    • @jeffpadilla9891
      @jeffpadilla9891 5 дней назад +9

      Worse, Bots stuck inside terrain still shooting and landing hits.

    • @frankdrawsnear9995
      @frankdrawsnear9995 5 дней назад

      Huh, thats odd, i tried as hard as i could to force devastators to shoot through terrain this patch and no shot went through
      ​@@mawnkey

    • @FazeParticles
      @FazeParticles 5 дней назад

      @@frankdrawsnear9995canon turrets are bugged.

  • @Whocares1068
    @Whocares1068 4 дня назад +2

    One thing I dislike very much along with all of your comments is 2 things. First their aim is impeccable it’s ridiculous. Second when I’m behind a wall or boulder the damn bots know most of the time which way direction I’m going without even seeing me. Wtf?!……….
    😡☠️👀⬅️🔫

    • @EravinVT
      @EravinVT  4 дня назад

      Lack of counterplay, one shot or be one shot, diluted mechanics

  • @Boamere
    @Boamere 5 дней назад +2

    Agreed, hope the devs see this…

  • @victorwaterfall1457
    @victorwaterfall1457 4 дня назад +1

    I always liked bots more, requires more thinking from a player's side and you can't YOLO into their lines easily
    The only thing i don't like though is bots aim cheat. I noticed numerous times, that when you're knoked down, you ALWAYS fly into disadvantageous direction. I get that rockets supposed to knock you down, but when you're knocked out of your cover exactly under fact strider gatlings, it feels cheap.
    Also, there are far more situations when you're being hit by every projectile while set flying than statistically possible. Sometimes feels like you're a soccer ball bounced by Ronaldo.

  • @Herminus_II
    @Herminus_II 5 дней назад

    Interesting video. Answered a lot of the questions I had to problems I noticed during gameplay. Thank you.
    Couple things I would also like to add to the Stealth nerf category that I don’t see being talked about all that much:
    - When Heavy Devastators have their gun arm shot off/ removed and they tilt their shield off to the side, the hit box or collision of the shield doesn’t seem to match the visuals on screen. When attempting to shoot at them past their shield the bullets seemingly ricochet off of thin air as if an invisible barrier (or shield) is protecting them.
    - Also the recent buff to the MG-43 Machine Gun increasing its stagger force from 15-20 is actually a nerf on the Bot front.
    This change results in Heavy Devistators being essentially invulnerable from the front when shot as the increased stagger force causes their shield to recoil up in front of their face blocking all incoming fire. This makes them unreasonably difficult to kill and drastically increases TTK. Not to mention they can still return deadly accurate fire with seemingly complete disregard for stagger.
    This essentially means the MG-43 will struggle in instances when there is a Heavy Devastator to deal with multiple enemies at once, an area it should be expected to preform well in.

  • @Dawkinsdude20
    @Dawkinsdude20 5 дней назад +2

    Hearing "objectively more fun" followed by "in my opinion" made me chuckle

  • @projected5videos
    @projected5videos 5 дней назад

    8:50 That Hulk just straight up killed a scout strider for no reason lol

  • @sidpomy
    @sidpomy 5 дней назад +4

    I'm honestly fine with light armor being weak. It's light armor. But medium and especially 150 armor NEED to have more damage reduction to justify the stamina hit. If I can't run away from things, I damn sure need to be much better at tanking them.

  • @alexandergu7797
    @alexandergu7797 5 дней назад +5

    To me, it seems fine if the divers are fragile when wearing light armor. What would be cool is if they differentiated the armor types more, like if they further buffed the walk/run speed or increased throwing speed for light armor users, and made the medium and heavy armor options more tanky with their own unique side perks (of course, these perks would be told upfront to divers instead of being left as hidden mechanics). This trade-off dynamic would make choosing between armor options more interesting.

  • @C4MG1RL
    @C4MG1RL 5 дней назад

    I seriously think that boosters that are basically "must picks" and always chosen... might as well just be made the default. Like the ammo booster, the only time it isn't taken is when people forget or want something like vitality (usually when running lasers tbh)

  • @notnamingmychannel9731
    @notnamingmychannel9731 5 дней назад

    For Dumbdivers like me: Eravin means that Arrowhead "Stealth" nerfed general gameplay stuff, not Stealth-related mechanics.

  • @gracecalis5421
    @gracecalis5421 5 дней назад

    I'm more than happy of being one shot if it means I get to one shot. The thing is, the damage is a lot more consistent than it was before, which means I can adjust to it. As opposed to headshots randomly making me explode.

  • @ZuilzonDTD
    @ZuilzonDTD 5 дней назад

    I don't mind the damage distribution but I would prefer actually more arm damage, less chest damage as that just makes more sense. The chest is going to be the most heavily armored piece bar none. Bugs did need a damage increase as it did feel trivial at times as barring getting jumped by 5 hunters at once, 150 AR gave you more than enough durability to basically always get a stim off no matter what. Being a randomdiver who just goes wherever the quick play button takes me, bugs feel fine now where they were exceptionally swingy before (insanely easy if mass chargers didn't spawn, insanely annoying if they did). Bots on the other hand need a more serious rebalance.
    Personally it was always the fact bots can stack on each other with no syncing that made them annoying. It wasn't the one rocket devastator that was a problem, it was the duo where one shot forcing a dodge, then the other prepped and tracked you through that dodge. I've been saying the new enemies really weren't it though with the new patch, heavy scout striders are especially a good example of it. They're just the same enemy but more frustrating, not more interesting. A big issue with bots is they're coming at you from all angles and with so many explosives, cover doesn't even work, and partly due to them shooting directly at then destroying said cover. I still advocate that rocket devs should be redesigned to having grenade launchers on their backs.
    Grenades are slower, more obvious, and less destructive to cover but still force you to move from your current position. More over if they're timed grenades there is the throw back mechanic that's completely under-utilized that can be then you know, be utilized. They would get substantially stronger in numbers, as all bots do, but not to the point of endless stream of rockets strong. The armored striders should've gone in a more weapon team kind of role bringing just one heavy weapon on a slower (in both speed and turn rate) platform that mitigates it's slowness with being fully armored. The laser canon is pretty strong, they could've had missile launcher pods as a swap out but not both. I even think a gatling strider could've worked but again, a single heavy weapon.
    Similarly I feel heavy devastators should either have lower damage per bullet considering their constant stream of fire, which would have the knock on effect of feeling more uniform in damage taken between armors with how percentages work and the odds of getting hit, or just slow down the rate of fire. It's like the HMG on it's first launch. A very powerful, limited ammo machine gun is cool and can be effective, but the insane RPM was a bit disorienting. Granted I personally think 1100rpm is both funny and would've been a actual reason to switch between fire modes as you stay on lower settings until you dive under a Bile Titan to rip through it's innards, but I digress.
    I do feel like stock troopers are just under represented to. It's kinda sad that higher levels are just a devastator/heavy strider hell hole and not squads of 20 troopers supported by fistfuls of devastators/striders as their heavy weapon platforms. Part of this patch is definitely ironing out how many enemies spawn in what kinds of groups and it makes sense Bugs feel like they're in a good spot. Bots have always felt like they just spam the wrong kind of unit and it really feels like it's because troops mostly dissipate outside of standing around bases in their pillboxes. I would like to see more troop variants, including troop shield/pistol, grenade launcher, and their own scythe/sniper variants.

  • @MildTomfoolery123
    @MildTomfoolery123 5 дней назад +23

    Glassdivers is what I signed up for, I see no issue with this.
    I’m not playing as some superhero space marine, I get a rocket to the face I die. Helldivers are just regular guys with really powerful weapons.
    The problem with the other nerfs is that they impede that fantasy, this strengthens it.
    Non issue

    • @heek8964
      @heek8964 5 дней назад +9

      This. I'm so tired of people saying this game is supposed to be some sort of power fantasy like space marine 2. The fantasy is that you're a squishy normal guy being thrown into a meat grinder with no training. You will die and the guy behind you will have to pick up your gun. It's like these people are buying the in-game propaganda of the helldivers being an "elite fighting force" and thinking the dissonance between that and gameplay isn't intentional.

    • @defamed8768
      @defamed8768 5 дней назад +7

      Based take. Keep on keeping on, Helldiver.

    • @MeatPeddlar
      @MeatPeddlar 5 дней назад +5

      Yes this. People keep saying now “We got the power fantasy we were promised” but miss the obvious satirical messages in the war propaganda-style openings that were there from the beginning.

    • @philippluft7632
      @philippluft7632 5 дней назад +3

      This. The game is called Helldivers and not Edendivers for a reason.

    • @kuenheichang3233
      @kuenheichang3233 5 дней назад +2

      u really don't care who wants to use heavy armor and don't want to feel sad to use it.
      also whoever thinks helldivers r just 15min training and just throw and left to die waste, really hasn't been seen an actual battlefield.
      calling arty and air on anywhere u want(in minutes of cd btw) , able to use any weapons, vehicles is ya 100% cannon folders for sure. oh and they can get resupply by dropping from orbit.

  • @Danthepanman1
    @Danthepanman1 5 дней назад +1

    Crazy how they buff something that has almost 0 counterplay while nerfing something that is incredibly easy to dodge

  • @Da_Brickman85
    @Da_Brickman85 5 дней назад +1

    This explains why my limbs are constantly crippled.

  • @Soos_dude1
    @Soos_dude1 5 дней назад +6

    So that's why heavy devs feel even more annoying now

    • @974cerebrate
      @974cerebrate 5 дней назад

      And that's why the bugs have been a bit more challenging (to me at least especially those horrible orange and green ticks)

  • @BlargFlargRlarg23
    @BlargFlargRlarg23 5 дней назад

    Glad to hear it's not just my imagination. Felt like I was dying more often against bots and in ways that felt more unexpected. I'm a bot diver through and through, so I had gotten used to how to fight the rocket devastators and the gunships. Now, they have laughably less rockets (it's way, way too few. They should have just given more time between volleys or such), but it feels like random other things get me insta-killed. The rocket striders and the rocket tanks are the worst offenders.

  • @hrntt2184
    @hrntt2184 5 дней назад +12

    I was laying prone in heavy armour taking shots at a hulk when its new laser completely one shot me dead from full health.. heavy armour feels like such a waste now since you can still be insta killed, you're just extremely slow and have limited stamina

    • @Rick.is.Young.
      @Rick.is.Young. 5 дней назад +5

      If laying prone, you most likely got headshot

    • @hrntt2184
      @hrntt2184 5 дней назад

      @@Rick.is.Young. Yeah, I know. But diving & going prone is generally a great way to dodge fire & become a much smaller target, they’re just so precise!

    • @Inkinred
      @Inkinred 5 дней назад

      Yeah I ran heavy armor on a defend mission amd still felt pretty squishy. Its was fun tho, racked up the most kills for the map with hmg, laser, ac sentry hmg emplacement

  • @Sorain1
    @Sorain1 5 дней назад

    I basically don't bother with heavy armor, even on exterminate, specifically because of how badly it works out in practice as a trade off. Then again, I'm used to light armor, and I still have to admit I feel more squishy now than back in the days before armor value did anything. Still, nice to know taking vitality booster was the right call. Also, this situation screams 'The 50/50 Democracy Protects armor is the only defensive armor' to me, again.

  • @jgn
    @jgn 4 дня назад +1

    they made the game harder WE ARE SO BACK

  • @HiroTeaShi
    @HiroTeaShi 5 дней назад

    as a diff 7 bot preferring light armour diver, I have noticed the added squishiness. At this level of difficulty, don't feel particularly punished by it though.
    But though it doesn't really affect where I play at, I can definitely see it being a big issue on anything higher as there's going to be too much to kill in time even with new vastly buffed time to kill.

  • @MarvelousJoker.
    @MarvelousJoker. 5 дней назад

    I am really enjoying the patch, but yeah felt a lot squishier lately and dying so fast that I literally had no idea what happened.

  • @muchhorrorsuchwow
    @muchhorrorsuchwow 5 дней назад

    I've been running the default armor for the extra padding in tandem with the vitality booster. It's a nice bandaid to the resistance changes. Athough, I feel pigeonholed into an armor choice, but I'll gladly take that if it means my weapons feel good.

  • @adenansu
    @adenansu 5 дней назад +2

    I just *love* getting ragdolled at random by those rockets...

  • @Simvanlee
    @Simvanlee 4 дня назад +1

    I always enjoyed both fronts since launch until now....fighting bots forces me to use a shield and I can not take a RR or AC and that sux. Rally sad now

  • @Chiefnugnam
    @Chiefnugnam 5 дней назад +8

    It's so frustrating that this game could be so good but the devs just really don't want it to be

  • @neilo6032
    @neilo6032 5 дней назад +4

    So the buff was all smoke and mirrors and these devs will never change. Good to know i can stop waiting around for this game to become just fun again.

  • @nukinonmalawn1
    @nukinonmalawn1 5 дней назад

    What I don't get is why do both? Both a enemy damage increase and durability decrease seems really unnecessary if the goal is to make enemies more deadly. Surely either one of those things is works as a start and then you add more if the game is too easy.
    Seems like arrowhead are immune to making gradual changes as a test to see what works and what doesn't.

  • @Lilyth_Helyste
    @Lilyth_Helyste 5 дней назад

    I dont go anywhere without a Shield Generator Back Pack anymore, which means no more Supply Pack to deal with the garbage ammo economy of 97% of the games weapons. Thus I only use Las Weapons now, thankfully the Las weapons are pretty good now. Also, heavy armor is worthless now and I say this as a former heavy armor main. I got two shot by a freaking bot grunt while in the FS-55 Devastator armor, and no it was not head shots. Only armors I wear now is the Padded mediums or Democracy protects armors.

  • @bulletkingaming2808
    @bulletkingaming2808 4 дня назад +1

    Why is the new factory striders have a 3 round burst cannon Turret?

  • @Justin_Leone
    @Justin_Leone 5 дней назад

    I'm fine overall with the changes to TTK for both bots/bugs and helldivers, and have been enjoying the new patch. But it's odd that this change came right as they introduced a healing gun, an item that would only be useful if helldivers were much more durable.

  • @alpha20639
    @alpha20639 4 дня назад

    I don't mind the health and damage changes. But I haven't played a level 9 or 10 since the patch. Level 8 was super hectic and a blast on the bot front yesterday.

  • @ghosthostx6033
    @ghosthostx6033 5 дней назад

    Gotta say I’ve definitely felt the increased damage when it hit me but couldn’t quite figure out why. It absolutely sucks, but I also find that with the heavy number of buffs we received, the enemies aren’t exactly getting the chance to get as close as they could to me and my fellow divers to dish out that damage. Feels like being caught up in this weird limbo of “impossible to stop us” and “wet noodle time”

  • @chronic6428
    @chronic6428 5 дней назад

    It was obious that the damage taken increase was superior what was announced, however, i'm perfectly fine with it, the game is still easier than before and it's more fun.

  • @digitalboi2786
    @digitalboi2786 5 дней назад

    While I do have to agree, his argument is %100 % valid, but I do like how you HAVE to pick your fights now. (Then again, I picked my fights regardless of new update.) Up against an overwhelmingly powerful enemy of 2 fronts (about to be 3), of course, we are squishy.

  • @wes10566
    @wes10566 5 дней назад

    I recommend running medium or heavy medic armor, with vit and stim booster. Then pre stiming anytime you think you’ll start getting hit

  • @miemsliva4464
    @miemsliva4464 5 дней назад

    I've been having a pretty hard time of it with this noticable in HP.
    With Light armor, Hunters/Scavengers could 2 tap me if i'm unlucky, 3 tap normally. Warriors and hive-guards commonly 2 hit. Heavier armors did better, medium padded armors of 150 typically let me survive about 3 hits. Brood commanders (normal, idk about Alphas) can hit me 3 times, and a 4th will certainly put me down, and thats with 150 armor AND vit booster, with the hits definitely not hitting my head seeing as I had gone prone to both go under him to my dropped gear and to avoid losing my head.
    This also couples with whatever issue is present with enemies carrying multiple instances of the same gun, as I have had Automaton Commisars run up on me and hit me with 3-4 pistol blasts, resulting in a rapid fire instant-kill with next to no time to even process what happened, faster than turning blind corners into MGRaiders/Heavy Devs.
    On the topic of Commisars I think they have some kind of charged shot mechanic? Some of their bullets seem to be larger than the others and normally overheat their gun instantly. But with this multi-weapon bug I have had them fire it in a burst alongside 2 or 3 other smaller lasers, leading to this instant death.

  • @besaidknight
    @besaidknight 5 дней назад +1

    "WHOOO~!!! We Are SOOO Back, Baby~!!!! 🎉🎉🎉"
    -One Hour Ago

  • @Xeonzs
    @Xeonzs 5 дней назад

    Yeap, the weapon buffs were nice, but the damage situation on the bot side really ruins a lot of the fun.
    I also didn't know that vitality booster did all those things, I thought it was just a smaller percentage to limb wounds, but since I usually ran supply pack and thus had enough stims, I didn't find this booster very useful (as I believed the description), but now...

  • @peterb9038
    @peterb9038 5 дней назад

    with light armor and the boosted stim i could outrun warriors, but not any more. HD2 use to be the best run away simulator out there, but even that is now in question.

  • @stephenpark8722
    @stephenpark8722 5 дней назад

    And here i am running servo assisted and vitality in ultra light

  • @kevinrasmussen1748
    @kevinrasmussen1748 5 дней назад

    I found 50% limb health more meaningful now.

  • @Corporal_Coyote
    @Corporal_Coyote 5 дней назад

    I still like it. I kill them faster, they kill me faster. Thats a fair exchange and i like it. The only thing i can say is they need to reduce hunter spawn.

  • @matiasgaming4971
    @matiasgaming4971 5 дней назад

    It is sad day to be heavydiver.
    Yeah this patch is very good, but me being marshmellow man for life (+ vitality on every mission) is definitely feeling the hits armor value has taken. I don't say it lightly when I say that I feel like I'm in medium armor at the moment.
    And yeah I'm mostly keeping myself to bugs right now. Bots are currently not fun with how many instakills there are and how little counterplay there is to heavy devs when the entire battlefield is filled with them. Don't get me started on the scout striders either. Getting instagibbed in Fortified Heavy Armor by one of those is not fun

  • @InsecureRoos178
    @InsecureRoos178 5 дней назад

    So what im hearing, honestly, is unfortunately no matter what they do, limb damage having extra or less damage is pointless. With stimming being so strong, anything to do with limb hp is useless, because either youll stim for your hp which will fix your limb, or youll die. Seemed like a cool game mechanic, but stims and hp regen need to get reworked entirely for it be actually engaging.

  • @mwd6478
    @mwd6478 5 дней назад

    Our breakpoints are pacing with the enemies 😂

  • @erelat
    @erelat 5 дней назад

    Instant death list from this week in 150 plus explosion resist armor AND vitality booster: Turret cannons, heavy dev, dad bot, walker, base machine gunner...and that hulk ragdoll laser.

  • @DanielSpungDesign
    @DanielSpungDesign 5 дней назад

    I desperately need you to show bots and bugs and freeze frame showing where the weak points are. Even fabricators seem off. The autocannon has to hit lower on the vents. Cannon towers take more shots. I need a guide from the master.

  • @jezusrodriguez6266
    @jezusrodriguez6266 5 дней назад

    Why does every body part not just take 100% damage so that they can tweak enemy damage perfectly to hit breakpoints that feel fair? I'm genuinely asking, whats the reason?

  • @liampierce8607
    @liampierce8607 4 дня назад

    I feel squishier but I do feel like I’m getting one shot less. Even tho I’m dying more it actuallly feels more in my control

  • @ZoeBios121
    @ZoeBios121 4 дня назад

    12:51: I'd argue the same for Spacepod efficiency, Make it a sample upgrade

  • @chancecollins6784
    @chancecollins6784 5 дней назад

    Hey Eravin, been watching your videos for a while now and TBH your one of my favorite content creators for this game, and you've taught me alot about playing better and how to actually counterplay enemies. You wanna teach better strategies and improve player experience so this ive seen alot of CC just bashing Arrowhead and acting like they're incompetent man hildren with no eye for success, but you've never leanred hard on that mindset and its one of the reasons I enjoy you, its not a negative content farm "lul game bad" kinda thing, you care about it and it shows, and I'm glad you left a comment tell us how this patch has put us in one it the best spots and you are giving the credit to them and how they're giving a good shot at making the game where it should have been, they're been dealing with alot of negativity and i think its time we as a community actually help change that, show them that we appreciate theyre hard work, aswell as yours!
    Either way thank you for the amazing content, hope to see you on the battlefield, DIVER.
    Edit: I almost forgot there was 3 mins left on the video and I had to change my OG comment to better reflect what I was saying!

  • @Paleanos
    @Paleanos 5 дней назад +107

    now i understand why my limbs are always broken with almost every hit i take.

    • @FazeParticles
      @FazeParticles 5 дней назад +9

      When they break your legs it’s literally game over or an immediate stim.

    • @zssdfounder4607
      @zssdfounder4607 5 дней назад

      @FazeParticles more often than not yes, though sometimes I manage to get by by diving a few times. Though not as often as I did pre patch.

    • @DaaHela
      @DaaHela 5 дней назад

      ​@@FazeParticlesevery enemy legs are game over, so im not surprised

  • @kotztotz3530
    @kotztotz3530 5 дней назад +222

    I used to be a bot diver, but with the new changes to the health, I am actually enjoying bugs more because I'm not getting two tapped by bots constantly.

    • @erelat
      @erelat 5 дней назад +33

      Same, I was 80% bots. Just today I had 3 patrols converge on me twice. Hulks tiptoeing up. Laser cannon somehow seems worse too.

    • @kotztotz3530
      @kotztotz3530 5 дней назад +11

      @@erelat I think we're the same person! Yes the laser cannon is worse because the tanks/turrets have more health...

    • @darksavior1187
      @darksavior1187 5 дней назад +8

      yep, bots sucked before because of rocket spam, now anything they do just instakills you.

    • @FazeParticles
      @FazeParticles 5 дней назад +5

      Bots stun lock you with suppressing fire and body shots.

    • @emufarm29
      @emufarm29 5 дней назад +10

      Same. I barely ever did bugs until lately. The turret guys at bot bases kill me now before I can even react. Even just regular chaff enemies have shot me to death in about 1 second.

  • @Duranous.
    @Duranous. 5 дней назад +67

    This change immediately stood out to me and was confused when people glossed over it.

    • @2MeterLP
      @2MeterLP 5 дней назад +1

      This video and comment section is the first I see anyone outside my friend group talk about this. I was SO confused why nobody was talking about something that made the game borderline unplayable for me and my friends.

    • @Duranous.
      @Duranous. 5 дней назад +1

      @@2MeterLP Idk how "we reduced head shot damage but increased if everywhere else, effectively making you take more damage" flew under the radar. I think the buffs are still better than before. The useless of some many tools against armor was baffling.

    • @normanrainbows2132
      @normanrainbows2132 4 дня назад +2

      I think it was glossed over because a lot of people play bugs. To put it simple bugs simply do not benefit from the changes much you always die when overrun anyways and now we have so many tools to cc or kill the hoard bugs even at 9-10 feel so much nicer to fight.
      Bots however after buffdivers patch feel only slightly better (sometimes even worse) due to how paper thin you feel.

    • @2MeterLP
      @2MeterLP 4 дня назад +1

      @@normanrainbows2132 I disagree. I now get one-two punched in under a second by a single warrior, while wearing medium armor with health booster. That didnt happen before. The changes hit a lot of very important breakpoints that make us die way too quick against bugs.

  • @bigbyrd7755
    @bigbyrd7755 5 дней назад +240

    My favorite part in all this is there being entire injury system in a game where the devs actively want 2 shot kills and hard stun locks.

    • @BackwardsPancake
      @BackwardsPancake 5 дней назад +81

      This, the whole mechanic just feels completely redundant. Either you stim them away instantly, or you're out of stims and as good as dead anyway, injuries or not.
      On a similar note, I have no idea why they put the stim pistol in the new warbond, when one game in a realistic setting is enough to demonstrate how pointless it is. Players in this game spend 99% of time either at full health or dead, and they quickly learn to stim on reaction if they're injured. You pretty much have to actively go out of your way to manufacture the situations where the stim pistol can be used.

    • @KT-pv3kl
      @KT-pv3kl 5 дней назад +36

      even better when the devs commented that we will see MORE injuries and make the system more relevant thanks to the changes. despite the good patch the devs still don't know what the hell they are doing ...

    • @LaserTractor
      @LaserTractor 5 дней назад +10

      Pilestedt can't possibly fathom a game where realism isn't the main cornerstone

    • @NivRel
      @NivRel 5 дней назад +14

      @@KT-pv3kl no man, the injury system greatly enhances the experience regardless, imagine just dying right away from a blast, now you got base damage, injury, death, feels far better, surviving with no stim, broken leg and arm, while on an improvised crater trench is far better than whatever you are describing

    • @NivRel
      @NivRel 5 дней назад +4

      nah, it enhances the game, removing it would damage the game

  • @GameFuMaster
    @GameFuMaster 5 дней назад +226

    no wonder I'm getting 2 shot from warriors in light armor

    • @Darkwater1886
      @Darkwater1886 5 дней назад +19

      Dude, I just made this comment right before I saw this. Crazy right? Get snuck up on and it's game ever, next diver plz.

    • @giannerino2350
      @giannerino2350 5 дней назад +6

      that's why i think medium medic armor is the way to go for bugs now.

    • @BackwardsPancake
      @BackwardsPancake 5 дней назад +18

      It would probably be fine if this was just the light armor, but it feels like this will happen no matter what armor you wear. Even if you take an extra hit, most bugs have combos (and bots fire in bursts), and they can still effectively one-shot you through stunlock.
      I get that they want players to be squishy, but the way it's done right now, that just means that the armor choice is kind of a dead gameplay mechanic. Sacrificing speed and stamina for "maybe taking one more hit to kill in extremely specific circumstances" is a bad trade.
      If they don't want to make players tanky, maybe they could at least redesign the armor system to offer some other interesting benefits instead. E.g., heavier armor could offer flinch and knockdown resistance, or maybe heavier armor sets could have more than one armor perk.

    • @ylyxa
      @ylyxa 5 дней назад +14

      @@giannerino2350 Not even medium armor will save you from getting 2-tapped by warriors, I think. My first death this patch was getting combo'd like this while wearing Light Padded (so same armor as medium, not counting the 5% bonus or w/e the number is).

    • @thelegendaryklobb2879
      @thelegendaryklobb2879 5 дней назад +3

      Can happen in medium armor too. Hunters are even worse as their second hit is harder to avoid if you get staggered

  • @giantslayer9335
    @giantslayer9335 5 дней назад +82

    Until this is rectified, I STRONGLY reccomend the ballistic shield. It’s straight up immune to non explosive fire from the front, and paired with the explosive crossbow you can easily survive heavy devastators, and theoretically survive a Factory Strider’s chin laser barrage long enough for you or a teammate to take out their guns.

    • @kaden-sd6vb
      @kaden-sd6vb 5 дней назад +8

      Can confirm, ballistic shield fully stops factory strider minigun fire.

    • @Shuraigekisen
      @Shuraigekisen 5 дней назад +13

      As a ballistic shield user I will warn everyone about it, do not ever get ragdolled with it, the impact damage you take with it is still bugged, I can vouch for it being the ultimate answer to all ballistic damage though it pretty much turns you into a heavy devastator but with essentially no weak points while crouched

    • @bigbaldbadass1259
      @bigbaldbadass1259 5 дней назад

      I just wish the ballistic shield was a supper weapon instead, jet pack captain america

    • @mangasaint
      @mangasaint 5 дней назад +7

      It’s all well and good until a Hulk wielding a laser cannon spawns behind you with the only audio queue you get is along the lines of “It’s nothing personal kid.”

    • @Deadsnake989
      @Deadsnake989 5 дней назад +3

      @@mangasaint That's a universal problem though, not unique to riot shield. Considering they volley fire 3-4 times, not even personal shield saves you if you're not 5ft from heavy cover.

  • @VadoF1
    @VadoF1 5 дней назад +296

    We back with the classic "everything oneshots everything" approach with hd1

    • @nathandesilva4781
      @nathandesilva4781 5 дней назад +54

      Honestly not a bad approach to balance.

    • @philippluft7632
      @philippluft7632 5 дней назад +18

      @@VadoF1 I really like it. Otherwise it wouldn’t be a challenge anymore.

    • @t.o.g.thatoneguy5130
      @t.o.g.thatoneguy5130 5 дней назад +38

      I'm gunna have to do an erm here, because no HD1 was and is not like that, heavy armour actually did something in hd1 unlike 2, and not everything one shot only the heaviest enemies did, some took double digits to kill you like scavengers while others more medium enemies took 5 or so and heavy armour even ignored small caliber ammo taking no damage. The balance of these two games are completely different.

    • @koryliu
      @koryliu 5 дней назад +26

      @@nathandesilva4781 In HD1 sure, but that was a top-down game where enemies could realistically only hurt you when they were on the screen. HD2 however has the issue that the enemy can often times attack you when you have no idea that they are even there. This is incredibly frustrating. Getting one-popped by a rocket strider hidden by bushes and fog meanwhile you are warding off the dozens of other enemies coming at you from everywhere just feels horrible.

    • @Suomiwimbula
      @Suomiwimbula 5 дней назад +14

      @@koryliu Not to mention cannons, mortars, strider rockets and tank rockets having a huge AOE that ragdolls you through solid cover. If they just fix that I'm spending all my time on the bot front again like at launch.

  • @FlameStormer2000V2
    @FlameStormer2000V2 5 дней назад +36

    The Rocket Striders are honestly just less fun to play against compared their regular counterparts. The model looks like a goofy sheet metal box and not having a driver to snipe or
    to get an angle on is just 100% less interesting. All other bot enemies have some kind of weak spot you can exploit with good aim but Rocket Striders are just "does your gun enough AP."

    • @MrPointness
      @MrPointness 5 дней назад +1

      You can make the mounted rockets explode to instantly take them down without ap rounds, tho it can be a bit unreliable.

    • @Ren99510
      @Ren99510 5 дней назад +1

      You actually can take them down without AP. Weak points on both sides where the rockets are

    • @edgarustian3948
      @edgarustian3948 5 дней назад +6

      Usually trying to take those rockets down is very unreliable. Especially when you have many other bots trying to surround you

    • @zssdfounder4607
      @zssdfounder4607 5 дней назад +6

      Yea 7/8 tines that I destroy the side mounted rockets they just harmlessly poof out of existence.
      If the old scout striders still present in lower difficulties could be considered inspired by starwars AT-ST then the new rocket striders could be considered cheap lazy rip-offs of lucus' work

    • @lukemehalick370
      @lukemehalick370 5 дней назад

      Hip & knee joints?

  • @insomniac6136
    @insomniac6136 5 дней назад +54

    I have never hated going against bots more than this patch.
    I play highest difficulty exclusively and the amount of 1-shots has never been higher.
    We didn't need to take more damage, we went down fast enough before and now it's just worse.
    The "multiple instances of enemy weapons" bug doesn't help this but even once that bug is gone, we'll still get 1-shot just the same.
    Rocket striders need their rockets toned down and the Laser Hulk just needs to be removed from the game. The bunker turrets are a 120m, perfectly accurate 1-shot. Who in their right mind though it was ok to put that kind of power on a unit which can be everywhere on the map, in multiples, at any given moment?

    • @szfulop1816
      @szfulop1816 5 дней назад +5

      I really don't get why they felt the need to give the bruiser hulk the bunker laser for an arm. The rocket launcher was fine. There was counter play you could employ. Now it's just a no-warning, instant one shot machine.

    • @zssdfounder4607
      @zssdfounder4607 5 дней назад +7

      No f wonder, also I noticed that even if their bunker arm wiffs the impact on nearby terrain will make you do the flop and the fire rate is so high that 1 hulk can indef stun lock you till he actually lands a 1 tap on you.

    • @insomniac6136
      @insomniac6136 5 дней назад +4

      @@zssdfounder4607 oh yeah, I totally forgot that this Laser projectile, you know, pure concentrated light (which was essentially no mass) somehow has enough impact force to knock you on your ass if it misses you!
      I really hate how dumb the 1-shot is "but at least that needs to hit me directly" but then it had the old, pre nerf, rocket stagger if it whiffs so you die anyways.
      Lose / lose situation. Love it!

    • @qu1253
      @qu1253 4 дня назад +1

      @@szfulop1816 Because they hate their players. They hate the fact they're having to change their 'vision', whatever the hell that even is at this point, to satisfy players, so they sneak in changes like this. Their egos are so massively inflated they can't accept that maybe their original vision just wasn't all that fun. Either way, I'm out. At this point, it feels like an abusive relationship with these devs.

    • @MutedAndReported3032
      @MutedAndReported3032 4 дня назад

      Bunker turrets can only be on command bunkers or at the fortress (mega outpost), though.

  • @QC1cold1canadien1kid
    @QC1cold1canadien1kid 5 дней назад +25

    I can't imagine being new to the game and having to deal with bot front in its current state. Like imagine trying to learn counterplay only to realise you have to instakill everything before they instakill you but then they sneak up on you and instakill you anyways.

  • @Termite_tickler
    @Termite_tickler 5 дней назад +51

    Eravin certified Eravin post

    • @EravinVT
      @EravinVT  5 дней назад +17

      indeed

    • @BenLJudy
      @BenLJudy 5 дней назад +2

      Big boom boom big.

  • @thoughtgaming492
    @thoughtgaming492 5 дней назад +29

    Constant instant death is not something I find fun. Getting stuck in death loops is not a fun game loop to be a part of. I hope they fix this. Until then the shield generator pack is going to be a must bring for me. Say goodbye to build diversity for backpacks right when I got it for everything else. Id rather they revert the change on limbs and keep the head change, and then decrease the amount of reinforcements we get in a mission to cover for tankier hell divers.

    • @LaserTractor
      @LaserTractor 5 дней назад +4

      Waiting for some sweaty ahh dude to reply with "you don't understand!! You are meant to die! It's helldivers!! You are nothing"

    • @Malidictus
      @Malidictus 5 дней назад +5

      Instant death in general is not fun. I've had multiple instances of rounding a corner and dying to a Heavy Devastator opening fire before I even broke line of sight. I've had multiple instances of running across open ground and just being straight-up one-shot by a Hulk or a Cannon Tower. Or my favourite one - get knocked out of cover by a rocket, get gunned down before I get control of my character. Bugs can be cheap, but never to this extent.

  • @nomuom2086
    @nomuom2086 5 дней назад +11

    I much preferred the previous damage system, I would much rather randomly die because I did something stupid, than just die to 2 shots to the chest when I get hit by a rocket aoe and thrown on the ground. The enemy also feels SUPER accurate, which isn't helping when they TWO SHOT you.

  • @DrinkyBeery
    @DrinkyBeery 5 дней назад +17

    I miss rocket hulks for the same reason you illustrated with the rocket devastators vs heavy. These new silent instant delete laser hulks can fuck right off.

    • @frencerenniermendoza5047
      @frencerenniermendoza5047 4 дня назад

      It become who see first

    • @thedezzastator6997
      @thedezzastator6997 4 дня назад +2

      They literally had the rockets replaced with the same cannon that command bunkers have. If anything they ragdoll you more since there isn't the flight time of the rockets anymore

  • @flyinmehkite384
    @flyinmehkite384 5 дней назад +36

    They also need to reduce the ragdolling in Bots. The last 5 new things added to bots ALL ragdoll you. Limiting rockets on devs, gunships and armored striders doesn't fix the fact that you rarely run into things that don't fling you across half the map. I still spend ages being flung around, cancelled out of stims and splayed out in front of a patrol for easy pickings with 0 counter play to it. Being a skilled player can only do so much when you have to raise a flag and be attacked near non-stop from every angle, or try and take on a command bunker and have 3 patrols just converge on you.
    I've been busting out the marshmallow man outfit a lot this patch just to feel like I can contribute to some of these missions.
    Bugs on the other hand kinda feel like pushovers. If you have at least 1 other person who knows what they are doing, they are pretty easy. Though people really REALLY need to stop using the Orbital Napalm if they don't know how to use it around people properly. It seems to have already surpassed Cluster Bomb as the #1 team killing stratagem.

    • @Alsborg
      @Alsborg 5 дней назад +5

      The problem is with White Rockets of Reinforced Scout

    • @flyinmehkite384
      @flyinmehkite384 5 дней назад +3

      @@Alsborg Been in groups where people were saying it one shot them through their shield generator backpack.

    • @wunschemax1
      @wunschemax1 5 дней назад +3

      ​​@@flyinmehkite384I was playing bots an hour ago and I got oneshotted by a rocket strider behind a rock with shield

    • @ViciousVitiate
      @ViciousVitiate 5 дней назад +2

      The orbital fire purifies the soul of my fellow helldivers and consecrates the vile filth of mg enemies. But in all seriousness that bad boy has a wide AOE so over throw your target and give a call out.

    • @thefakegarbageman
      @thefakegarbageman 4 дня назад

      The Napalm Orbital spammers were truly out of control until recently, specially against bugs.

  • @chadjohnson2035
    @chadjohnson2035 5 дней назад +74

    I’m just still confused on why helmets are purely cosmetic and don’t add anything like passives or just armor

    • @RoboVenturer
      @RoboVenturer 5 дней назад +21

      They didn’t have time to implement anything for the helmets so that they’re actually useful, at least, that’s what I heard

    • @matthewsteele99
      @matthewsteele99 5 дней назад +1

      ​@@RoboVenturer you're correct

    • @MisterCynic18
      @MisterCynic18 5 дней назад +26

      They wanted the helmets to have HUD features but ran out of time, so they left it in the "working on it" pile along with the weapon mods and illuminate faction.

    • @jackplisken4738
      @jackplisken4738 5 дней назад +5

      @@MisterCynic18 "pile"stedt

    • @skeletononyx7794
      @skeletononyx7794 5 дней назад +6

      So that I can look fly as hell

  • @Fightersword
    @Fightersword 5 дней назад +23

    You really feel this on the bot front in particular. In light armor striders that didn’t headshot you reliably 3 shot you. Now that’s largely (entirely?) down to 2, and it’s a lot more likely that striders that are able to take shots at you will land 2 of their volley than the 3.
    The changes to bulky automaton survivability is also very noticeable, especially on cannon turrets in particular, which absolutely does affect the way we approach fights around them especially solo, where dumping 6-8 auto cannon shells is a much larger ask than 3. I’ve also noticed tanks living OPSes that they probably shouldn’t, and that’s pretty obnoxious.

    • @mrchuckles9394
      @mrchuckles9394 5 дней назад +3

      Absolutely, idk why no one has discussed this. The vent thing is infuriating with the AC, as it requires 7 shots, which not only makes your window to kill it before it turns very small, but it also makes you run into the awkward position of ammo management. You will run into instances where u aren't empty on shots, don't have enough ammo in the chamber to kill it, and can't reload since u can only reload it in increments of 5. These ammo points are 1 and 6 left if u have perfect accuracy, 1-2 and 6-7 assuming you might miss a shot. That is 4 out of 10 ammo states where you cannot engage the turret/tank unless u fire off rounds to allow you to reload (which is dumb)
      If they want the investment from the AC to be higher to kill them, at least switch it to 5 so I don't have to worry about these stupid ammo points just to engage it.

    • @thedezzastator6997
      @thedezzastator6997 4 дня назад +2

      I've seen 500kg bombs land directly on the upper front plate of shredder tanks, explode and then a volley of fire from the tank that's somehow still alive

    • @Fightersword
      @Fightersword 4 дня назад

      @@thedezzastator6997 I mainly run OPS on my solo bot runs, but it’s the same thing. I’ve had them land directly on a tank and the tank survives.

  • @thelegendaryklobb2879
    @thelegendaryklobb2879 5 дней назад +14

    Hunters and Alpha Warriors have been a nightmare since the patch. One shot kills, quick two shot combo kills, injury after injury.
    The good thing is that it still feels fun now that the heavies are more easy to deal with on your own, but the chaff hordes are the real threat. Tried light armor once, never again!

    • @louiesatterwhite3885
      @louiesatterwhite3885 5 дней назад +1

      @@thelegendaryklobb2879 don't forget, the hunter still slow you, still stun you out of the stim animation, and now are practically guaranteed to break your legs preventing you from running away, or your arms making your aim go wild combined with the stagger. And they have omnimovement leaps that allow them to course-correct mid flight

    • @gershommaes902
      @gershommaes902 3 дня назад

      Melee attack negates these both. Not enough people use melee as a counter. The hitbox is relatively long-lasting; it's not mechanically difficult. Even works against alpha commanders!

  • @DDryTaste
    @DDryTaste 5 дней назад +8

    Their "we forgot to add it to the patch notes" is such bs, changed are tracked in their version control system.

  • @SnackZaddy
    @SnackZaddy 5 дней назад +91

    Arrowhead of you're watching this. We agree with Eravin.
    1. Revert damage modifiers back to their original percentages
    2. Except for head damage, leave that at 150
    Also what is even the point of having heavy armor of it only allows me to take 1 or 2 more hits when compared to something that gives you high mobility. Running speed is such a fundamentally important trade off that I think it's only fair that heavy armor actually feels tanky. If I can't face tank a couple good smack's then what was the point giving up mobility. Buff heavy and medium armor.

    • @teecee1827
      @teecee1827 5 дней назад +11

      Besides, heavy armor is prohibitively expensive for what is essentially a worse experience most of the time. They are all around 400 super credit/suit when light armor are around 200

    • @alphadeltaroflcopter
      @alphadeltaroflcopter 5 дней назад +5

      GIVE ARMOR POISE!!!

    • @LaserTractor
      @LaserTractor 5 дней назад +5

      I mean yeah. I heavy armor you are ALWAYS left behind by your team. Because they run like usual and you don't.
      Also almost no point in heavy armor if you die in 3 hits instead of 2.
      Make it 8 or 10 at least.

    • @crackededge9351
      @crackededge9351 5 дней назад +2

      @@LaserTractorHeavy armor was fine before last patch until they decided to buff enemy damage and call it a nerf. 200 armor rating Juggernaught armor was unstoppable on the Automaton front in my experience.

    • @LaserTractor
      @LaserTractor 5 дней назад +1

      @@crackededge9351 welp. Devs could not help themselves with their precious nerfs

  • @ericlorenzen4795
    @ericlorenzen4795 5 дней назад +9

    People said I was crazy on patch day about how squishy we were. I feel sane now

    • @emufarm29
      @emufarm29 5 дней назад

      The playerbase is mentally diseased and constantly gaslighting sane people

  • @berserkerpride
    @berserkerpride 5 дней назад +4

    They shouldn't have double-nerfed health. Either increasing limb damage alone or buffing enemy damage by 25% should have been done separately.

  • @mawnkey
    @mawnkey 5 дней назад +9

    I wouldn't mind the overall reduction in toughness if stagger and ragdoll weren't still _hilariously_ prevalent and glitchy.

  • @ghostburgers4284
    @ghostburgers4284 5 дней назад +3

    I had a bunch of idiot's on reddit tell me that I am just a noob for complaining about the armor. This shit is so validating I'm reposting it as a reply to these idiot's on reddit.

  • @smugtacular9759
    @smugtacular9759 5 дней назад +3

    While this patch has been great in many aspects, it really dies feel like AH just cannot help themselves with nerfs