What SMOKE DOES! in Helldivers 2

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  • Опубликовано: 16 ноя 2024

Комментарии • 265

  • @EravinVT
    @EravinVT  7 месяцев назад +54

    As always my favorite Comment from this video will be featured at the End of the next! Thanks for watching everybody, cya next time.

    • @darthvaper4776
      @darthvaper4776 7 месяцев назад +1

      Dose the gas strike have the same effect as smoke and mushrooms

    • @EravinVT
      @EravinVT  7 месяцев назад +3

      It does not

    • @D13373DSTI
      @D13373DSTI 7 месяцев назад +2

      You'd see my comment but I deployed smoke first... :) hehehe

    • @EravinVT
      @EravinVT  7 месяцев назад +1

      Clever 😅

    • @darthvaper4776
      @darthvaper4776 7 месяцев назад +1

      Dang it

  • @wombatturd
    @wombatturd 7 месяцев назад +297

    Great info, didn't think cooking one off in my hand

    • @EravinVT
      @EravinVT  7 месяцев назад +69

      Honestly scared me internally the first time I thought to try it, But my hand was still there so it became a useful tip!

    • @TheDragonfriday
      @TheDragonfriday 7 месяцев назад +13

      It the most useful tool to play hide and seek

    • @Zerokun9000
      @Zerokun9000 7 месяцев назад +7

      Works well with the stun grenades too.

    • @ThePaulg123
      @ThePaulg123 7 месяцев назад

      Yes thanks to @Eravinttv for showing this 😊

  • @vineveer4358
    @vineveer4358 7 месяцев назад +114

    Smoke = Disengagement tools.
    Excellent for when enemies swarm a non-vital area and you just want to leave. The mission timer gets dicey sometimes so being able to smoke and run is basically the same effect as a 5-minute long firefight.

    • @EravinVT
      @EravinVT  7 месяцев назад +19

      It does what it does well

  • @jalontf2
    @jalontf2 7 месяцев назад +191

    Me smoking Marb reds watching this video
    "I'm a genius"

    • @EravinVT
      @EravinVT  7 месяцев назад +15

      You are some what of an expert

    • @bepinkfloyd814
      @bepinkfloyd814 2 месяца назад

      @@jalontf2 me smoking a joint "i'm jeff"

  • @IRMentat
    @IRMentat 7 месяцев назад +115

    That explains a few things, I have been using smoke way too close. The enemies are likely chasing me by sound/proximity.

    • @EravinVT
      @EravinVT  7 месяцев назад +27

      Yeah the more distance between you and the enemy when you use it, the more likely you are to break pursuit. Night Time, Weather and the Scout Armor make it even more consistent, But that's also because its effecting the baseline detection system

  • @TommyCurrell
    @TommyCurrell 7 месяцев назад +31

    The spear can smart aim through smoke :)

    • @EravinVT
      @EravinVT  7 месяцев назад +20

      The Spear and me have a barely functional work relationship that’s threatened each time it takes a few to many repositions to lock a fabricator

    • @TommyCurrell
      @TommyCurrell 7 месяцев назад +3

      @Eravinttv yeah it is too unreliable at the moment. It is still interesting that it can acquire targets through smoke.

  • @Vaprous
    @Vaprous 7 месяцев назад +153

    1:30 - You forgot the SEAF Smoke Shell.

    • @EravinVT
      @EravinVT  7 месяцев назад +61

      Damnit lol

    • @Vaprous
      @Vaprous 7 месяцев назад +47

      @@EravinVT Its okay, the odds anyone was ever going to use it was near zero. People barely use smoke as it is and no one is going to give up a slot in the SEAF willingly to a smoke shell.

    • @EravinVT
      @EravinVT  7 месяцев назад +31

      I KNEW I was forgetting something but just could not for the life of me think of the last source of smoke. The Amount of times i've fired a smoke shell from a SEAF with the intent to use it has to be 0 haha

    • @Vaprous
      @Vaprous 7 месяцев назад +24

      ​@@EravinVT AFAIK, it doesn't help the SEAF isn't even that great of a smoke strike. If it provided smoke out to the same radius as the mini-nuke, it be way better.
      AFAIK, it basically does the same as the Orbital Smoke Strike, or maybe a bit smaller. If it could smoke an entire enemy base in smoke, it easily be the best of the "filler" SEAF options.

    • @everfreesnarrations35
      @everfreesnarrations35 7 месяцев назад +1

      Great stuff!
      But why is it anytime? Smoke, bots and especially bugs, seem to just see right through it and hum me no matter how much smoke and distance I put between me and them?

  • @jesspeed
    @jesspeed 7 месяцев назад +11

    I use it mainly against the bots. They’re really good at breaking engagement and staying stealthy. Wanna go to a mission without being seen but there’s a few enemies next to you? Smoke.
    You’re waiting for extraction and enemies are coming for you? Smoke. If they’re in the smoke, they also can’t see you. Did that once against a Hulk and I was so close to it

    • @EravinVT
      @EravinVT  7 месяцев назад +3

      Definitely Shines brightest against Automatons, Just because the bugs are so simple to deal with in a direct fight while the Automatons bring in 7 drop ships full of more rocket launchers then enemy units

  • @PerfectDeath4
    @PerfectDeath4 7 месяцев назад +25

    Ah yes, the launch me back into orbit to evac mushroom spores.
    If you do want to set them off for smoke concealment while standing next to them, ensure you are angled correctly.

    • @EravinVT
      @EravinVT  7 месяцев назад +10

      Personal Shields also block the knockback, Walking on them pops the smoke without being thrown as well. They have to take damage to throw you.

    • @tehRedRunner
      @tehRedRunner 7 месяцев назад +1

      I walk through them all the time, especially when I first started and wasn't really aware of them. Didn't even know they could throw you

  • @darth_dan8886
    @darth_dan8886 7 месяцев назад +14

    A couple notes:
    - There is actually one more way to dispense smoke on the field, coming in quite a sizeable package - the SEAF Artillery smoke shell. You probably won't load it over the possibility of HE, Mini Nukes, Napalm and Stasis, but sometimes you have to.
    - I am unsure if that is specific to the spore clouds, or universal among all sources of smoke, but I've actually seen melee bugs keep attacking the spore cloud I ran through, even after I was well over 50m away. A surprising, but nevertheless very useful effect.

    • @EravinVT
      @EravinVT  7 месяцев назад +7

      The SEAF Artillery was mentioned in one of the first comments, Slipped my mind due to how there has probably been a total of three deployed with the intent to be utilized since release xD

    • @kamikeserpentail3778
      @kamikeserpentail3778 7 месяцев назад +3

      @@EravinVT If it's going to come from an artillery, it should be way bigger or longer lasting than a regular stratagem call.
      I've used it once and I didn't take note if there was any difference.

    • @EravinVT
      @EravinVT  7 месяцев назад +1

      I couldn’t even tell you what a smoke artillery looks like comparatively to a stratagem call, I don’t think I’ve ever looked at one tbh despite using smoke grenades and orbital smoke quite a lot across my play time

  • @aaronmedberry4308
    @aaronmedberry4308 7 месяцев назад +45

    I still think the smoke needs a buff before I could adding into the arsenal.

    • @EravinVT
      @EravinVT  7 месяцев назад +27

      It doesn't need to be anything other then a niche take imo. It's good at what it does and that's good enough for me.

    • @leckallen2350
      @leckallen2350 7 месяцев назад +7

      How so? It does exactly what it's supposed to do and with light armour you're basically a ninja

    • @stoyantodorov2133
      @stoyantodorov2133 7 месяцев назад +12

      @@leckallen2350 I think it needs to cover a bigger area, especially the eagle and orbital variants.

    • @cgmaster2
      @cgmaster2 7 месяцев назад +2

      I could see maybe a white phosphorus version of smoke being added for an eagle strike in the future. Give a way to break contact and damage enemies who might try to pass through. But for now it's more of a tool to keep yourself alive.

    • @breakthecode4634
      @breakthecode4634 7 месяцев назад +3

      We just need bigger radius. The smoke areas are way too small

  • @nickjohnson9640
    @nickjohnson9640 7 месяцев назад +15

    Excellent info from R&D. Helping to hone the cutting edge of democracy. For Super Earth!

    • @EravinVT
      @EravinVT  7 месяцев назад +4

      For Super Earth!

  • @arforafro5523
    @arforafro5523 7 месяцев назад +5

    The Mushrooms also seem to alert nearby enemies, many times I've step on one while sneaking around an outpost and at the very least a couple of enemies will run towards the shrooms to investigate.
    This seems to be somewhat tied to "explosives" in general. When I notice a patrol far away from me coming my way I usually shoot my autocannon towards a rock or hill close to them and they'll stop in their tracks and run towards the explosion to investigate allowing a safe retreat before they reach your location. That or they see you immediately and call for reinforcements, it's a bit of a 50/50.

    • @EravinVT
      @EravinVT  7 месяцев назад +1

      The explosion isn't directly related to your character so they investigate but do not immediately become aggressive

  • @AverageMOEgym
    @AverageMOEgym 7 месяцев назад +11

    You can also cook the stun grenade in your hand and it will stun everything in the area and won’t harm you

    • @EravinVT
      @EravinVT  7 месяцев назад +1

      yep sure can

  • @youtubian0
    @youtubian0 7 месяцев назад +5

    Came for the smoke info,
    Commented to keep my C-01 permit.
    Now I know how to lose any pursuing women so I can save myself for Lady Liberty! Thanks Eravin!

    • @EravinVT
      @EravinVT  7 месяцев назад

      This one wins next comment spot two videos from now, this is fantastic lmao

    • @youtubian0
      @youtubian0 7 месяцев назад +1

      @@EravinVT 😂 thanks man keep up the great content!

    • @EravinVT
      @EravinVT  7 месяцев назад

      Ty for the laugh and for watching 😂👍

  • @Lord_Chibi
    @Lord_Chibi 7 месяцев назад +5

    Tbh I prefer ems strikes. They use a blue stratagem beacon, have a very short cooldown, and can be used both offensively (to open up enemies to attack) and defensively (when I need to run away from a bunch of enemies or a heavy).

    • @EravinVT
      @EravinVT  7 месяцев назад +5

      Depends on what the objective of the stratagem is, the use case isn't a flat overlap

  • @MrPibass
    @MrPibass 7 месяцев назад +1

    I like using smoke with the bots. Definitely learned some stuff I didn’t know yet. Thanks for the info!

    • @EravinVT
      @EravinVT  7 месяцев назад

      Happy to help thanks for watchin

  • @tunakann7629
    @tunakann7629 7 месяцев назад +2

    I've been loving smoke against automatons since day one, it feels like an enemy accuracy debuff on top of a disengagement tool. I get kicked every time I use it tho

    • @EravinVT
      @EravinVT  7 месяцев назад +2

      Toxic, try finding matches in my discord, Ghost Divers love smoke and stealth gameplay

  • @Northwind82
    @Northwind82 7 месяцев назад +7

    Also good for hellbomb arming

  • @Yogowafel
    @Yogowafel 7 месяцев назад +3

    I might give smoke a try, but I'm really enjoying stun grenades for stealth approach. It allows you to stun part of a group so you can easily take out small bots first to avoid bot drop and it also helps with setting up hulk for 2 quick shots with autocannon in a pinch.

    • @EravinVT
      @EravinVT  7 месяцев назад +1

      Smokes are pretty situational for me, I particularly enjoy what you get out of them on Geological Survey as they allow you to skip dealing with 3/5 of the bot drops you get from those just about everytime when used correctly. But I enjoy running them in general now on Automatons as it lets us have a safer extraction process often.

    • @pj5491
      @pj5491 7 месяцев назад +1

      How are you skipping the last few waves? I get that you smoke the objective, but don’t they still advance into the smoke? Also, if you don’t clear the waves quick enough, more drops occur. I want smoke to work, but I have a hard time visualizing want those 10 meters are. And I suspect smoke is better with bots as they hit you from range so you already have the distance baked in. Bugs are always up on you. @@EravinVT

    • @EravinVT
      @EravinVT  7 месяцев назад +2

      Used it all day throughout my last stream, You "skip" the bot drop because the first 2 objectives only cause 1 drop each. You can smoke them both finish it and run away. In the Final Stage you deal with the first two drops, but then the third you smoke it and run. Skipping 3/5 Bot Drops

  • @t900HAWK
    @t900HAWK 7 месяцев назад +2

    I knew the regular smoke worked to lose enemies I had a feeling the spores did to but wasn’t fully sure so when I’m running I run over as many I can. I’m glad to know it wasn’t all in vain

    • @EravinVT
      @EravinVT  7 месяцев назад

      Yep it all works the same

  • @GeoFry3
    @GeoFry3 7 месяцев назад +1

    The Eagle smoke strike can take out bot fabricators just the same as the regular Eagle strike with about the same amount of spread. (Just no explosion)
    It does it regularly enough that I don't bother using anything else.

    • @EravinVT
      @EravinVT  7 месяцев назад

      Mentioned that at some point pretty sure

  • @Blakobness
    @Blakobness 7 месяцев назад +46

    You don't want this smoke (you do)

    • @EravinVT
      @EravinVT  7 месяцев назад +6

      I sure do!

  • @Bishop1664
    @Bishop1664 7 месяцев назад +2

    I feel like the eagle / orbital smokes should come free whenever you choose an eagle or orbital stratagem.. They'd be cool to use but absolutely nobody is gonna take them over something that goes boom lol

    • @EravinVT
      @EravinVT  7 месяцев назад

      You would be surprised

    • @qwertzritter5197
      @qwertzritter5197 7 месяцев назад

      Nobody that is bad, true, if you are not tho you might very well consider it for all the good reasons mentioned ...

  • @Random_Banshee
    @Random_Banshee 7 месяцев назад +2

    Good info and perfectly presented, thanks! Been enjoying smoke, particularly eagle smoke for around a week now and it certainly makes the upper two difficulties much more comfortable when not playing into stealth per se. I‘ll have to keep the 10 meter rule in mind.

    • @EravinVT
      @EravinVT  7 месяцев назад

      Glad you found it useful and thank you for watching 🫡

  • @XDarkEcho
    @XDarkEcho 5 месяцев назад

    Okay, see that makes more sense. The way the game showed off how they used smoke was, placing it on top of the enemies; which really didn't explain anything on how it's really meant to be used. Disengaging is what's it's for, not for preemptive strikes, or sneak attacks; I've been utilizing it so wrong, appreciative of the info!

  • @Trepanation21
    @Trepanation21 7 месяцев назад +5

    Interestingly, "Smoke Cover" is a bad term, and specifically not used by the IRL military, because:
    *"Cover"* = Breaks visibility, AND stops bullets
    *"Concealment"* = Breaks visibility, does NOT stop bullets

    • @EravinVT
      @EravinVT  7 месяцев назад +1

      Third time on this subject, Concealment was too long for one and second it might not block bullets to us, cover is the term I used because the AI pathing treats it like a wall they cannot pass unless they currently have a target locked on the other side.

  • @YeetmanSkeetman
    @YeetmanSkeetman 7 месяцев назад +2

    Can you do a breakdown of defense evac missions? My friends and I were able to do level 9 terminid evacs pretty easily but even doing level 7 bot missions proves extremely difficult. We tried splitting 3-1 with me solo at the objective and it usually works pretty well until around half way through. Pretty consistently I’ll get 5, 6, 7 ships overhead when I hit the 21-30 mark on civilians evacuated. And then from there it’s a never ending stream. The best way to work around this that I’ve found is, when that starts happening, I head out of the rates, my squad mates rush back to town, pull aggro, and leave again but it’s not fool proof and if even a single bot sees me drops start spawning again (with no flare to show that they will be showing up) and the mission is busted from there on out. Level 6 bot (and terminid for that matter) missions are exponentially easier to the point that they are boring, which is why I’m interested in figuring out a way to progress through the level 7-9 difficulty bot missions.

    • @EravinVT
      @EravinVT  7 месяцев назад +1

      I’ll be doing 9 Evacs all day today now that there is a Bot invasion during my stream starting at 6pm EST. Then likely make a short video after

  • @FlyingEyes27
    @FlyingEyes27 7 месяцев назад +2

    I think, i am the "Try hard."
    Joying SOS lobbys, collect all samples, throw epic explosions, helping new players and giving Hugs.
    Sweet Demokratie ❤️‍🔥

    • @EravinVT
      @EravinVT  7 месяцев назад +1

      I respect your work

    • @FlyingEyes27
      @FlyingEyes27 7 месяцев назад +1

      ​@@EravinVT oh 😅😂 i do my comment on the wrong video 😂
      Watch youtube on TV and comment on the open video on my phone 😂

  • @lemonfox8052
    @lemonfox8052 7 месяцев назад +1

    oh this is interesting to know.
    on my last lvl 6 mission, i wasted like 10 minutes from the start of a mission and died like 3 times just to get rid of a ever growing horde that just kept going for me. Wish i had a Smoke Grenade or stratagem with me to just run away.
    very useful tips in how to use these. (not to mention all these "Tier lists" with smoke on "F for uselessness"

    • @EravinVT
      @EravinVT  7 месяцев назад

      Well that’s the fun thing about tier lists, they are made to get clicks not to spread useful information 😂 Very unfortunate state the Helldivers RUclips landscape is in, trying to do better than that here though.

  • @thoughtgaming492
    @thoughtgaming492 7 месяцев назад +28

    How do you get outside of the ship and jump off? That’s a true act of patriotism. Guessing it uses the hug emote to clip somehow.

    • @EravinVT
      @EravinVT  7 месяцев назад +26

      Use the "Rock Paper Scissors Emote" With your soon to be away team standing next to any of the invisible walls in the ship, upon exiting the Rock Paper Scissors Animation, They will clip through the invisible wall. :D

  • @Ferrinflame
    @Ferrinflame 7 месяцев назад +1

    Didn't want my C-01 permit to be revoked so here is some assistance with the algorithm, Brother of Democracy!

    • @EravinVT
      @EravinVT  7 месяцев назад

      Your C-01 is safe for now, your assistance is of the highest value to our mission Brother. Your Planet thanks you for your patriotism.

  • @8-7-styx94
    @8-7-styx94 5 месяцев назад

    within 10m that explains why the bugs spawn so close in the current dark fluid mission. If they're within 10meters of the objective we can't spam smoke to make them lose sight of it.

  • @quadstackedscuba2655
    @quadstackedscuba2655 7 месяцев назад +2

    Smoke has helped me in many mission while spreading democracy

    • @EravinVT
      @EravinVT  7 месяцев назад +2

      Smoke Spreads just like Democracy

  • @chloekaftan
    @chloekaftan 7 месяцев назад

    Smoke can actually break the titans line of sight but you basically have to play chicken with it, the best way ive seen is to go to a location with lots of smoke mushrooms and run over each and every one of them while the titan is chasing you, since the mushrooms locations are spread out the titan will have a hard time reacquiring you by doing this, especially since a titan can only turn its body (and therefore its vision cone) so fast.

    • @EravinVT
      @EravinVT  7 месяцев назад +1

      That’s what I pretty heavily implied would be the case. “If it locks you for its next attack you can’t shake it” if it hadn’t done this, then yeah you can shake it like anything else

  • @wierdsnake
    @wierdsnake 7 месяцев назад +1

    Because its basically impossible to take B site on Inferno without smokes, I adopted Eagle Smokes as part of my bot build almost instantly.

  • @RiverWilliamson
    @RiverWilliamson 4 месяца назад +1

    I usually run with gun-bunnies, but my smoke carried us through a Geo mission

    • @EravinVT
      @EravinVT  4 месяца назад

      gun bunny is a very cool term I haven't heard since playing SR5e

  • @TheAmazingForklift
    @TheAmazingForklift 7 месяцев назад +1

    I did destroy a bot factory once with the eagle smoke stratagem.

    • @EravinVT
      @EravinVT  7 месяцев назад

      It does infact work “sometimes”

  • @theyoungmarshjones
    @theyoungmarshjones 2 месяца назад

    Love the Brasch General! 🎉❤

  • @Shadow6OO
    @Shadow6OO 7 месяцев назад +7

    4:36 Wait, what? How do you use the spear on bug holes? I thought it only locks onto big enemies?

    • @EravinVT
      @EravinVT  7 месяцев назад +8

      It doesn't lock on to bug holes, it does however kill fabricators. Mispoke a bit by talking about both at the same time.

  • @Kerrman1
    @Kerrman1 7 месяцев назад +1

    Good video. Had no idea how to make it work before.

    • @EravinVT
      @EravinVT  7 месяцев назад

      Glad I could help and thanks for watching!

  • @yottanuclei
    @yottanuclei 6 месяцев назад

    Thanks for the video. I mean I prefer wiki pages myself but good ones are hard to come by nowadays.

  • @zovcy
    @zovcy 7 месяцев назад +8

    man, that intro. what a wild ride of emotions that was.
    anyways!! ☁


    *Crawling through a bush and praying*

    • @EravinVT
      @EravinVT  7 месяцев назад +2

      I think i'm getting pretty creative with them lol

  • @puthenveetilnoel
    @puthenveetilnoel 7 месяцев назад +1

    Man if nades weren't so important for objectives, I would be making smokes. Need to practice with em some more.

    • @EravinVT
      @EravinVT  7 месяцев назад +2

      I'm excited for the grenade pistol for this reason, Will probably run smokes always with that.

    • @puthenveetilnoel
      @puthenveetilnoel 7 месяцев назад +1

      @@EravinVT 100%. The secondary slot fills a weird space for me of running out of ammo or getting by the chainsaw bots exclusively. But with something like the sickle having potentially limitless ammo, a stealth utility nade and the nade pistol? Sounds like a fully fledged load out.
      Have you tested the sickle for sound level? I'm curious how it stacks compared to the scorcher.

    • @EravinVT
      @EravinVT  7 месяцев назад +2

      I have very limited time on the Sickle as it's inability to deal with Devastators unless they are looking my direction puts me off using it over my Scorcher with it's insane variety of enemies it's effective against. I'm waiting to do more thorough sound testing when we get suppressed weaponry as i'll have a much more diverse array to talk about then. Once that happens though i'll be looking into each and every single gun in the game's exact noise levels. @puthenveetilnoel

    • @puthenveetilnoel
      @puthenveetilnoel 7 месяцев назад +1

      @@EravinVT I'll be looking out for the next sound test video then. Im looking forward to the suppressed auto. But the medium armor pen marksmen rifles are the real ones I wanna see. Not suppressed, but busting through hive guard and devastators sounds awesome.

    • @EravinVT
      @EravinVT  7 месяцев назад +2

      I'm excited to see how well the AR20L justice works when it returns, It was my favorite weapon in the original. But i'll definitely be testing what Helldivers 2 considers "Suppressed" When we get the Truth Whisperer.

  • @lordgrey5223
    @lordgrey5223 7 месяцев назад +5

    Good info thank you!

    • @EravinVT
      @EravinVT  7 месяцев назад +4

      glad you liked it and thanks for watching!

  • @baval5
    @baval5 7 месяцев назад +34

    This comment has been democratically chosen for you as your favorite comment. Failure to feature it is a betrayal of liberty and will be noted.

  • @B1aurgh
    @B1aurgh 7 месяцев назад +4

    Hey my dude! Started up a match to try this out, since it looked awesome that someone finally found a relevant use for smokes, especially with how crucial being able to disengage at higher difficulties is!
    However, I tried aggroing bots from from close, medium and far away, and I tried with smoke between us, them going through smoke, as well as me going through smoke, all of these several times whilst wearing Scout Armor.
    Not once did I manage to actually disengage, lose them or just in general break aggro, other than frankly just running out of range. I'm still trying this as I type out this comment, and maybe I'll figure it out, but as of now, it seems like the aggro break either doesn't actually work, or it simply comes down to a ton of luck. Any chance you could provide some footage of it? I'd love to actually bring Smoke to missions and not feel like I'm wasting a slot.
    Cheers!
    Skull Admiral B1 of SES Bringer of Family Values out!

    • @ckplays4953
      @ckplays4953 7 месяцев назад

      I recall in one of the dev & CEO interviews saying that it takes them 30-45 seconds to lose aggro.

    • @EravinVT
      @EravinVT  7 месяцев назад

      I stream 4 times a week showing smoke work as it does in the video on Helldive Difficulty, as well as in my previously made video "Advanced Tips for Stealth" So the evidence is readily provided it works the way it does.

    • @B1aurgh
      @B1aurgh 7 месяцев назад +3

      @@EravinVT Yeah I watched that one too to see if I simply missed something. It’s 2am here so I’ll try it more tomorrow, since I really want to make it work ^^

    • @EravinVT
      @EravinVT  7 месяцев назад +3

      If you're still having trouble getting them to work i'll be using them all stream tomorrow @ 6pm EST here on RUclips & Twitch

  • @HappiestSadGuy
    @HappiestSadGuy 7 месяцев назад +3

    I'm a more of an EMS enjoyer myself

    • @EravinVT
      @EravinVT  7 месяцев назад +2

      I use EMS and Stuns during Automaton Eradicates pretty frequently, Lots of fun niches for the lesser used options.

  • @Northwind82
    @Northwind82 7 месяцев назад +1

    Smoke concealment. Cover is behind a rock

    • @EravinVT
      @EravinVT  7 месяцев назад +2

      To long, it's also cover in the way that the enemy AI treats it like a solid impassible surface on contact if not actively pathing towards a player. In that way the word cover is appropriate.

  • @ewy4010
    @ewy4010 7 месяцев назад +1

    They really should make the number of any utility & non-damaging grenade by default of 6 and 3 per pickup.

    • @EravinVT
      @EravinVT  7 месяцев назад

      I don't mind how it is but I would take extras, I don't think we need more free stun grenades though. Those are in a great place when you can get away with not taking explosives.

    • @ewy4010
      @ewy4010 7 месяцев назад

      @@EravinVT my thinking was, if an explosive grenade can take out half a patrol or a base, a single smoke should be able to hide me from a full patrol but not be able to take out any bases. Because in my experience, I need multiple smoke just to disengage from a single fight.

    • @EravinVT
      @EravinVT  7 месяцев назад

      I feel like disengaging a single fight is worth more than a grenade in most cases, considering how much time that fight would otherwise waste. Way more so Bots then Bugs and more so at difficulty 9.

    • @ewy4010
      @ewy4010 7 месяцев назад

      @@EravinVT agree. That's why I wanted to make smoke work, but I always ended up wasting too much grenade for a single disengage, especially when playing with randoms when the bot drop count is often high and I need to disengage multiple times.

  • @swampcastle8142
    @swampcastle8142 7 месяцев назад

    Smoke is great when you play with guys that shoot at everything.

  • @zacharystephens174
    @zacharystephens174 7 месяцев назад +1

    Smoke and gas strikes have been in my loadouts for bots lately

    • @EravinVT
      @EravinVT  7 месяцев назад

      Smoke has some pretty cool use cases, It's not an always take for me but the Geological Survey Benefit to me feels worth it.

  • @philliphart6327
    @philliphart6327 7 месяцев назад +1

    So happy to see smoke info. Does smoke only break pursuit? Doesn’t it also make bot fire lose accuracy? Does throwing smoke on the giant turret or sauron eye do anything?

    • @EravinVT
      @EravinVT  7 месяцев назад +1

      It doesn’t affect their accuracy if they have you locked as their target.
      The Cannon Turret has vision like any other enemy, the reason they most often kill someone is because they have had the alerted status spread to them, or been previously engaged by a nearby stratagem or attack, making them sit in a soft alerted status in which they will swivel and blast anyone within their effective range, so yes to smoke blocking its vision “however” if it’s directly on the cannon it’s going to open fire due to that being considered a hostile action by the AI.
      Smoke @ The Eye has a similar problem, smoke on you near the Eye I’ve never tested if it can see through it.

    • @philliphart6327
      @philliphart6327 7 месяцев назад +1

      @@EravinVT thank you, helldiver. Very helpful and time-saving.

  • @Derpartment
    @Derpartment 7 месяцев назад +6

    Thanks for the video, can friendly turrets acquire targets through smoke?

    • @EravinVT
      @EravinVT  7 месяцев назад +5

      I believe so? Honestly didn't occur to me to check that with how little I use turrets. Completely slipped my mind.

    • @RoflcopterPunch
      @RoflcopterPunch 7 месяцев назад +2

      Worth testing in the future. Will relay if/when info becomes available.

    • @kenobaltic5786
      @kenobaltic5786 7 месяцев назад +4

      They do not work when blocked by smoke

    • @EravinVT
      @EravinVT  7 месяцев назад

      Neat cool to know

    • @dorkasaurus_rex
      @dorkasaurus_rex 7 месяцев назад +1

      @@EravinVT don't sleep on turrets, especially the Gatling and auto cannon

  • @deanofett
    @deanofett 7 месяцев назад +7

    I'm a bit confused by your description of enemies loosing you in the smoke, they stop knowing where you are when they touch the smoke or you do?
    Also, is it kust as useful or more useful than having a wall between you and them for loosing Agro?

    • @EravinVT
      @EravinVT  7 месяцев назад +9

      It's more useful then a wall as the enemy will continue to take the shortest path towards you when you deploy smoke (Even if this paths them into the smoke) Where they will stop moving.
      The enemy loses you somewhere between the moment you pass through the smoke, and the enemy reaches the smoke. It's hard for me to give the exact moment it occurs as it is dependent on a variety of factors how fast an enemy loses your trail. There is alot of overlap with Smoke mechanics and my previous "5 Useful Tips & Tricks For Stealth in Helldivers 2" Video. Detection Range definitely factors into making Smoke "more effective" So stacking modifiers like scout armor night time and weather will improve the results you get from deploying smoke. This probably should of had a section in the video somewhere, My bad!

  • @EthelChamomile
    @EthelChamomile 7 месяцев назад +1

    oh there's the 10 meter range!
    so that's why it never seem to work when i use it XD

    • @EravinVT
      @EravinVT  7 месяцев назад +2

      Yeah minimum distance to be effective at actually losing pursuit haha

  • @darthbiscuit
    @darthbiscuit 7 месяцев назад

    very info dense and all good stuff. thank you

    • @EravinVT
      @EravinVT  7 месяцев назад

      Glad it was helpful! thanks for watchin

  • @trundelingporpoise2404
    @trundelingporpoise2404 2 месяца назад

    A bit late to the party, but i could swear that smoke messes up hunter jump pathing. When im inside the cloud, it seems like they never jump at me

  • @ckplays4953
    @ckplays4953 7 месяцев назад

    Devastator and Hulks and rocket raiders: We don't do that here
    *proceeds to fire at my back automatonly*

    • @EravinVT
      @EravinVT  7 месяцев назад +1

      lol sometimes but such is life

  • @kaonthemov3631
    @kaonthemov3631 7 месяцев назад +1

    Great video! How do you show team-stratagems and cooldowns?

    • @EravinVT
      @EravinVT  7 месяцев назад

      They pop up anytime I pull up my map

    • @kaonthemov3631
      @kaonthemov3631 7 месяцев назад +1

      Wow, thanks@@EravinVT ! I never noticed it, whenever I pull up the map, i'm actually looking at the map HAHAHAHAH

    • @EravinVT
      @EravinVT  7 месяцев назад

      thats funny xD glad I could help and thanks for watching

  • @nickeIdime
    @nickeIdime Месяц назад +1

    very late comment but i've been wondering, do i need to go THROUGH the smoke in order to break line of sight with the anemy or can i throw the smoke BETWEEN me and the enemy to achieve the same result?

    • @EravinVT
      @EravinVT  Месяц назад +2

      It's more effective if you pass through it as the enemy lose their connection to you (no viable path to target)

    • @nickeIdime
      @nickeIdime Месяц назад +1

      @@EravinVT Wow, didn't expect you to reply to such a late comment, thanks for the info!!

  • @GreyEnneract
    @GreyEnneract 7 месяцев назад

    Should really buff this, especially the orbital
    And with the armor shred grenade coming the smoke nade is gonna be even less used damn

    • @EravinVT
      @EravinVT  7 месяцев назад +1

      Idk what they would buff about Smoke, it does what it does and it does it well

  • @spyofred1791
    @spyofred1791 7 месяцев назад +2

    Is it neccesery to move through a smoke for enemy to lose you or can I throw it in front of them?

    • @EravinVT
      @EravinVT  7 месяцев назад +1

      I’ve had success with both as long as the smoke isn’t directly in front of them and blocking their LoS to you

  • @SFSR6
    @SFSR6 7 месяцев назад +1

    Hello! Just some question:
    do you throw it on yourself after being seen? And, do you have to stay inside or run through it to make the enemies lose track of you? Like, if I put them in between me and the enemies will it also work?
    Can I keep entering the smoke, shot, enter the smoke, shot, to keep the enemi confused constantly and entering the alerted status?

    • @EravinVT
      @EravinVT  7 месяцев назад

      You throw it anywhere it blocks the enemy's line of sight to you, imagine you are throwing a wall in their way. Meaning it can used in anyway that blocks their direct line of sight to you.
      No you cannot keep reentering smoke to confuse the enemy

    • @SFSR6
      @SFSR6 7 месяцев назад

      ​@@EravinVT Thanks!!

  • @EfronPancakes
    @EfronPancakes 7 месяцев назад

    Thanks for the smoke!

    • @EravinVT
      @EravinVT  7 месяцев назад

      Yw, thanks for watchin!

  • @ashtonfox2264
    @ashtonfox2264 7 месяцев назад +2

    Remember to do your democratic duty and vote this election soldier. Democracy depends on you!

    • @EravinVT
      @EravinVT  7 месяцев назад

      Not only did I vote I SUPER voted!

  • @sharlesdaviskendy2391
    @sharlesdaviskendy2391 7 месяцев назад +1

    Any idea how they interact with Detector Towers or the flying ships?

    • @EravinVT
      @EravinVT  7 месяцев назад

      gunships ignore any and all detection mechanics, they are stalkers that fly and shoot rockets

  • @alexnewsome24
    @alexnewsome24 7 месяцев назад +1

    THANK YOU FOR THE 10m RULE! I couldnt figure oyt why they just didnt work for me!

    • @EravinVT
      @EravinVT  7 месяцев назад

      Glad I could help haha, nice to know the base line rules for your equipment.

  • @showercurtaintowel
    @showercurtaintowel 7 месяцев назад +1

    I dont need smoke. Just more bullets. Good info tho.

    • @EravinVT
      @EravinVT  7 месяцев назад

      I respect that

  • @EvanM-wo7wd
    @EvanM-wo7wd 7 месяцев назад +1

    Cool intro!

    • @EravinVT
      @EravinVT  7 месяцев назад

      Thanks! Been trying to get more creative with them lately and just learned about type ons lol

  • @t900HAWK
    @t900HAWK 7 месяцев назад

    Not sure if a bug but if my allies are in the middle of combat and I’m no where near them throwing smokes and calling in offensive stratagems doesn’t alert enemies. At least until said item actually takes affect.

    • @EravinVT
      @EravinVT  7 месяцев назад

      Not sure how to parse what you mean by this

  • @-The-Golden-God-
    @-The-Golden-God- 7 месяцев назад +2

    Does gas have the same shrouding mechanisms as smoke?

    • @EravinVT
      @EravinVT  7 месяцев назад +4

      It does not

  • @evanharjanto2450
    @evanharjanto2450 7 месяцев назад +1

    what will happen if you decide to engage enemy from the smoke? like, do they wont shoot back in case of bot. or they wont move at all in case of bugs?

    • @EravinVT
      @EravinVT  7 месяцев назад

      Typically by the time the smoke has taken effect and dropped enemy pursuit the smoke doesn't have much time remaining, Firing on the enemy through the smoke will most often times just result in them resuming Alert and beginning pursuit again.

    • @evanharjanto2450
      @evanharjanto2450 7 месяцев назад +1

      @@EravinVT so the moment you decide to smoke. you better go all in on retreating? / continuing stealth in case enemy not in alert state

    • @EravinVT
      @EravinVT  7 месяцев назад

      Ideally yes, You might see a bit of disorientation on their end shooting through smoke but generally they re-engage in full if being fired on through it

    • @evanharjanto2450
      @evanharjanto2450 7 месяцев назад

      @@EravinVT im still in dilemma whether i should use auto cannon or spear for ez fabri

  • @Rayndoun
    @Rayndoun 7 месяцев назад +2

    Thanks for the great videos but I have a question. Does the backpack laser drone do anything to your stealth and will it attack if you haven't been seen yet? Love to have the little guy shoot while I run away from encounters but I worry it may be causing more encounters by engaging early.

    • @EravinVT
      @EravinVT  7 месяцев назад +1

      It ruins your approach and opens fire as it doesn’t understand what you’re trying to do. It will always open fire on enemies within range indiscriminately.

  • @nephalos666
    @nephalos666 7 месяцев назад +1

    I think Id rather just take stuff that can kill what is chasing me, rather than stacking up on stuff that doesnt deal any damage at all to amything.

    • @EravinVT
      @EravinVT  7 месяцев назад +1

      Whatever floats your boat, I just laid out what the items do. Leaving everyone to form their own opinion.

  • @Desiderium
    @Desiderium 6 месяцев назад

    Hey Eravin, do you know a reliable method to replicate the bug at the beginning of the video where you and your friends fall through the floor of the super destroyer? It looks like a whole ton of fun

  • @DoubleJJizzle
    @DoubleJJizzle 7 месяцев назад

    is it useful to use the smoke in an aggressive sense, such as smoking an area that leads towards an objective, so that enemies are less likely to see your approach, or at the least in the case of bots, not be able to target you and blast you in the face with a rocket.

    • @EravinVT
      @EravinVT  7 месяцев назад

      It doesn’t do much as far as preventing enemies entering an alert status comparatively to just going prone. Unless you are working an objective which forces you into a standing position.

    • @jeffs3119
      @jeffs3119 7 месяцев назад

      I’ve kinda use it like this for rushing those cannon towers to get close. Keep in mind a lot of times you would need to be out of alert before advancing. As well like he said you can use it to draw attention somewhere else to move in for a flank, same could be said with any grenade. Finally if a hulk hasn’t been alerted to you can smoke him and flank.

  • @Est_1.997
    @Est_1.997 7 месяцев назад

    Can you also use smoke to cover a sentry turret or mortar? Or will enemies still know because the sentry is firing?

    • @EravinVT
      @EravinVT  7 месяцев назад

      Apparently the sentry will not fire through the smoke according to an earlier comment but this is not based on my first hand account, Enemies when they are hit from within smoke can track and shoot where it came from.

  • @borisf711
    @borisf711 7 месяцев назад +1

    People shouldn't be scared to say meta. Most games have one or more top tier weapons that specialize in taking out a majority of enemies but would be dumb to use on others. The nerf of the railgun was bad. We all grinded to lvl20 only to get a gun that now is a fraction of what should've have been while enemies are appearing more numerous big or small, and more so useless for the terminid faction. Now we have the arc gun that's great for mobs but useless for bile titans, its now the brain dead loadout the devs feared and is the reason they nerfed the railgun. At least with the railgun you aim points charge shoot and if on unsafe don't blow yourself up. Arc thrower just charge and shoot at general direction of enemies. The devs coddled the arc thrower by trying to fix accuracy on the arc thrower and now made it a bug to randomly disconnect players out of the game.

    • @EravinVT
      @EravinVT  7 месяцев назад +1

      I think the railgun and arc thrower are both in decent spots currently for the exact reason they are on the top of the pile for their respective factions, but weak against the opposite. Railgun still performs almost exactly the same in automatons in the exact ways you wanted to use it before the nerf. It’s noticeably weaker in bugs. Arc Thrower melts through bugs but requires standing still to get its maximum DPS for an extended period, making it weak for automatons. As long as weapons are only “strong” against one function and not dominating across all content as the Railgun was, we are in a spot with variety.

    • @borisf711
      @borisf711 7 месяцев назад

      @@EravinVT I believe the nerf to overall penetration was a good choice in order for people to get them to use the unsafe mode but they should've kept the same DMG or a less significant reduction, as well as the max pen of the railgun. What it seem now if the armor scale is 1-10 and the difference between safe and unsafe was 4 and 5 that's would be fine but I believe the max pen was dropped from 10 to what it seems would be 8. Now the only reason I scaled it that way was bc a developer had mentioned it. If both weapon and enemies have the same armor value then said weapon only does partial DMG possibly 50%. For instance, prepatch an automaton tower turret could be penatrated from all sides including the front so long as the charge was on unsafe and exceeded 75%-80% charge and be destroyed in 4 shots. Although I was never absolutely sure if the penetration was full or partial. Postpatch no matter how high it is charged it can no longer pen the side or front of the turret. As for it's effectiveness against terminids, I was hoping to still have it be more useful as it is now on the lower end of ttk for support weapons for the larger enemies. I wouldn't mind shoot 4 maxed out shots on a titan but as of now a two maxed out shot with the PS host bug is happening as well as when the bug isn't happening it takes of 20 shots with maxed out shots. Thankfully do to the charger nerf the arc now has an odd effect where if lucky and accurate can kill a charger in 2 headshots. Although results may need more testing.

  • @archernchet7777
    @archernchet7777 7 месяцев назад

    Smokes are very inconsistent and even when they do work they aren't worth taking up grenade slot or stratagem slot

    • @EravinVT
      @EravinVT  7 месяцев назад

      Well that is an opinion, and a fair one at that.

  • @Phoenix42.0
    @Phoenix42.0 6 месяцев назад

    For Super Earth!

  • @luangu
    @luangu 7 месяцев назад

    Does the orbital gas strike have the same effect as smoke?

    • @EravinVT
      @EravinVT  7 месяцев назад +2

      It does not

    • @luangu
      @luangu 7 месяцев назад

      @@EravinVT 😞

  • @Linusidk
    @Linusidk 7 месяцев назад

    Schould i take orbital or eagle smoke?

    • @EravinVT
      @EravinVT  7 месяцев назад

      orbital smoke is my preference if i'm running another eagle already, if I have no other eagles then eagle smoke

    • @Linusidk
      @Linusidk 7 месяцев назад

      Alr ty ill try that been going for total anihalation before w autocannon 500kg normal eagle and laser. Just wanna try sth new.

  • @adiabeticjedi3278
    @adiabeticjedi3278 7 месяцев назад +1

    For Democracy o7

    • @EravinVT
      @EravinVT  7 месяцев назад

      and Freedom!

  • @rileyhayes2497
    @rileyhayes2497 7 месяцев назад +1

    Nice

  • @SciFiDucky
    @SciFiDucky 7 месяцев назад +1

    Smoke provides "concealment" which is distinct from "cover", which provides a physical barrier

    • @EravinVT
      @EravinVT  7 месяцев назад +1

      You are number 4 to try to make this correction, this is now my 4th time saying "The enemy AI behaves as if it is Cover, a solid wall." and the word Concealment is to long. Don't know what the obsession is with this specific nitpick but, starting to be annoying.

    • @jeffs3119
      @jeffs3119 7 месяцев назад

      Reminds me of 40k rules

    • @SciFiDucky
      @SciFiDucky 7 месяцев назад

      @@EravinVT Did you post the video? You literally said they continue firing into the smoke and try to hit where you were, which definitely means it acts as concealment rather than cover.

    • @EravinVT
      @EravinVT  7 месяцев назад +1

      You are officially that guy, congrats. The one and only of those four to then double down on something that could not matter less

    • @SciFiDucky
      @SciFiDucky 7 месяцев назад

      @@EravinVT If it's so irrelevant why did you even engage with it? You clearly thought it was important enough to argue about.

  • @6Qubed
    @6Qubed 7 месяцев назад +2

    smonk

  • @arcturus64
    @arcturus64 7 месяцев назад

    Invisible, not invincible

    • @EravinVT
      @EravinVT  7 месяцев назад

      Meant what I said

  • @MrMrboy09
    @MrMrboy09 7 месяцев назад +1

    Like 👍

  • @ricksanchez538
    @ricksanchez538 7 месяцев назад +1

    I liked a comment and subscribed to your onlyfans

    • @EravinVT
      @EravinVT  7 месяцев назад

      Thanks lol

  • @Tetragramix
    @Tetragramix 7 месяцев назад +3

    First!

    • @Tetragramix
      @Tetragramix 7 месяцев назад +2

      Maybe I should subscribe...

    • @EravinVT
      @EravinVT  7 месяцев назад +2

      Can confirm, This is indeed the First! I am a witness.

  • @Psychoturtl3
    @Psychoturtl3 7 месяцев назад +1

    🫡

  • @BeaverZer0
    @BeaverZer0 7 месяцев назад

    My advice. Tighten the beginning of your videos up, I skipped to 1min to get into the vid.
    You should be taking about the thing on topic within about 20 seconds or your retention will suffer.
    Intros should be no more than a splash screen at most.
    Good luck.

    • @EravinVT
      @EravinVT  7 месяцев назад +1

      I will make the intros I want to make "Retention" doesn't suffer just because you make an entertaining intro. The majority of the top creators for this game cram 9:30 worth of blabbering in with 30 seconds of actual info at the end so I think i'm allowed to do a Bit.

  • @chybaignacy5368
    @chybaignacy5368 7 месяцев назад

    What it does is it wastes a grenade and/or stratagem slot. Cheers

    • @EravinVT
      @EravinVT  7 месяцев назад +3

      This Message Brought to you by the Eastern Front

  • @The80Kat
    @The80Kat 7 месяцев назад

    For sure not one person has used a smoke grenade.

    • @EravinVT
      @EravinVT  7 месяцев назад +2

      This Statement is not condoned by the Ministry of Truth

    • @kamikeserpentail3778
      @kamikeserpentail3778 7 месяцев назад +1

      I've used them.

  • @deandredunbar9618
    @deandredunbar9618 7 месяцев назад

    it blindw you and your fellow helldivers while being swarmed by bots or bugs. as far as im concerned thats all it does

    • @EravinVT
      @EravinVT  7 месяцев назад +4

      Well, that’s just wrong

  • @Odog78
    @Odog78 4 месяца назад +1

    Good video with a horrible intro. 100% of the viewers will see the first 5 seconds and you have selected the most mindless, useless, unrepresentative first FOURTY FIVE seconds.

  • @mooreorlessvideos
    @mooreorlessvideos 7 месяцев назад

    Smoke is for non skilled players

    • @EravinVT
      @EravinVT  7 месяцев назад +3

      That sure is a new take

  • @zerokool-2058
    @zerokool-2058 7 месяцев назад

    It doesn’t nothing!!!! LmaO 🤣

    • @siveonfarcloud4190
      @siveonfarcloud4190 7 месяцев назад +9

      You mean "it does nothing" or "doesn't do anything".
      Stay in school :)

  • @CJM738
    @CJM738 6 месяцев назад +1