Special Thanks to Skywoods Tactical for Sponsoring This Video. Link to their Website: skywoodsled.com/ Credits to @DeuteriumtheSentientMattress for the narration (This video is a reupload due to RUclips demonetizing my video due to the photos of attachments and firearms on the second part of the video) Corrections: GS45 The front slide serrations are based on the MK23 Prototypes which was only in service in 1996 Jackal PDW The Muzzle Break was based on the OTs-12. Not the AK-74 XM4 The Short Barrel is seemingly inspired by the N23 from Recoil Magazine. A pseudo Retro AR Build. However if we were going by Weapons in service, the K23B would be the most suitable comparison.
Where's Jonathan Ferguson, the keeper of firearms and artillery at the Royal Armouries Museum in the UK, which houses a collection of thousands of iconic weapons from throughout history, when you need him?
Jonathan Ferguson, the keeper of firearms and artillery at the Royal Armouries Museum in the UK, which houses a collection of thousands of iconic weapons throughout history, is like the modern day Doug Dimmadome owner of the Dimmsdale Dimmadome.
@@toxinergy7298 Wait, THE Jonathan Ferguson, the keeper of firearms and artillery at the Royal Armouries Museum in the UK, which houses a collection of thousands of iconic weapons throughout history of the Royal Armouries Museum in the UK, which houses a collection of thousands of iconic weapons throughout history?
Games be like: Hey, let's set this in the past era, but let's have the bazillion attachments we have now that didn't exist back then because it looks cool
Or they will take the "these actually existed but was classified back then. The characters in game just got them very early because they are secret service members." route.
Unfortunately H&K likes to sue for “trade dress” and silhouette of the mp5, i used to work a company that got sued over a .22LR replica that looks damn close to an mp5sd they were importing into the US
@@cobmeister.1930 not only HK. But the German Federal Government too, since they are owners of the patents of every firearm produced by german companies in their territory
i thought this too but i think it is fully in the magwell, i just looks off because when the mag slides into your hands, you cant see the bottom of it, and it just looks like it was a milimeter in the gun
@@mjhill._ if you mean airsoft, air guns and BB guns with replicas, they dont. They simply gave Umarex their license and Umarex licenses those replicas made in countries like china or taiwan.
The fact that people can sue gun MANUFACTURERS when tragedies happen and ACTUALLY WIN is fucking ridiculous. That’s like suing Sharpie cause I saw somebody write a slur on a toilet stall door.
Another error that people overlook is the forward sling mounting point on the ak74 being too far back. Made all the more frustrating by the fact that the real mounting point is visible on the gas block in game
I’m glad you acknowledge that Acti and the devs didn’t really have a choice when it comes to using a weapon’s likeness due to the laws The guns make look like crazy GITS-type fuses of airsoft weapons, but given the roadblock they had to work around on, it could have been worse We all have seen how Bethesda makes their guns….
Meanwhile Ready Or Not, a SWAT style game has clearly marked realistic rifles and smg's in game, there's a Sig Sauer MCX rifle with the company logo on it, the game was released in 2023, and was developed in Ireland I think.
@@Spendingryan Keep in mind that they may also be licensing the companies to use said weapons, something that companies like Activision may not be willing to do.
Gotta love anachronisms and scuff in Black Ops. Honestly it wouldn't be a proper Black Ops without it. Here's hoping we'll see some weirder guns as the game comes out - stuff like the Calicos, ACR project rifles, AO-63 (maybe we'll get a proper AN-94), etc. Actually, come to think of it, Jank and the 80s/90s gun development go hand-in hand. (also sorry for the demonetization :C)
This is weird, because Ready Or Not which is a fairly new game has a clearly marked Sig Sauer MCX rifle with the company logo on it, and thats a SWAT style game which focuses on america's gun crime related situations.
personally if the attachments and stuff are within ~5 years of the game's setting or plausible enough to be made with that era's tech like the mp5 drum I'm fine with it, but stuff like the empty scope mount red dot or 2010s optics is ridiculous
The games setting (in multiplayer) ranges from 1992 to 1997 so multiplayer is fine. But black ops has had red dots since black ops 1 which took place in the late 50s early 60s.
2:26 A small correction, the muzzle brake is based on the OTs-12 muzzle brake, not the AK-74 muzzle brake. Otherwise, that is a pretty good deep dive of the many inconsistencies in Cod Black Ops 6. Can't wait for part 2!
For the Gepard drum: the original PM drum was a PPSh one welded to a PM mag. You can weld a PPSh magazine to ANY other mag 7.62x25, 9x19, 9x18, or any caliber close enough to fit with a spacer.
As usual, right on all accounts. I will say though i am happy to see developers add some lesser known items that actually make sense like the cramblit tube handguard albeit with some artistic redesign.
Started getting PTSD with the song there until I heard more of it and realized I wasn't reliving Spec ops: the line again. Happy to see you back though!
The premise that Activision *can’t* make their guns accurate because of our 50-something mass killings is wrong. They don’t want to spend money to license the guns. Tarkov, Squad, etc all do fine.
I love the part they talk about anachronisms saying the game takes place in 1991, they reference an anachronistic president (George H W Bush was president in 1991) and reference an anachronistic scandal (that began in 1995)
Not all of the inaccuracies are intentional. For example, a spokesperson from KRISS released a statement that they were never consulted over the Vector in the recent games and had no issue with officially licensing the Vector in game.
It comes from Gunsmith being one of the only widely liked things about mw2019 so they decided to put it as a feature in games even if it doesn't make sense for the era
There may be many parts picked and mixed with the "wrong guns" BUT I must say they realy did a good job digging out some of those Parts. Did not encounter those parts in any other Games so its very refreshing.
something ive noticed ever since the second half of the cold war weapons is extremely small smgs that have plagued vanguard, mw2+3, and now gulf war, and its really annoying, i get that theyre a different class of gun but MAN its annoying to get a new pocket sized lazer blazer that makes you run at equal speeds of a train, which by the way WAS the meta with that cold war gun years ago on wz1, and was really funny.
When I played black ops Cold War, I was astounded and impressed to see they'd bothered to model the Type 56-1 for the Vietnam flashback missions and hadn't just re-used the AKM model... So to go from that to this.. that MP5 though.
Gee, I cannot wait for the campaign to release and have a very down to earth realistic as well as accurate depiction of the the Gulf War with no US bias/propaganda whatsoever
No there will not be any bias or propaganda. Treyarch and sledgehammer campaigns are neutral depicting everyone as bad evil including east and west and middle and north and south and everything
@@TheLionBoss47 no they are, but i mean there's a secret organisation within the CIA that frames the main characters for something and now the whole us government is out for blood
4:30 Ive seen these handguards before but can't remember what they're called, however they are a newer style than the old ar10 and are made from aluminum instead of fiberglass.
Thing with a lot of the attachments that supposedly came out in a future year is that. That is the date they were made available to the public. They were likely developed a few years at a minimum before selling to the public making some of the attachments fit in line with the setting. In context to the game, SOCOM or in this game the CIA would have access to these prototypes as they would be the ones testing these attachments.
Haven't finished the video yet if it is addressed but if not, Why is Ubisoft's XDefiant, a 2024 game made by a studio located in San Francisco, allowed to use real names and (assuming) models but Cod can't?
i don't think we will ever get a true and real answer. I do not know if this is the case and I'm just going on a limb but I feel like the main publishers like Activision Publishing, Inc and Ubisoft Entertainment SA are subject to the laws where they reside in and the dev studios are not factors in this.
counterpoint: EA and Battlefield games, company is HQ'd in CA and has real guns. Famously using real likenesses and names and not paying licensing (colt 1911) as a PR stunt. Guess what, Colt didn't give a fuck. another counterpoint: Activision are dumbasses and only reason cod's so big is because it's like FIFA and there's a BIG chunk of yearly dudebros customers
The "MP5" rear sight is also cut mostly off, as the normal drum has a variety of peephole sights. Plus, the way that you hold it in game would actually cause you to be aiming way higher than you would actually intent to be shooting (even if the rear sight drum's top hadn't been removed, your front sight post would be well above the peephole AND the cover.
Another weapon sin, the USP45s trigger doesnt move when being decocked. Plus the magazine holds 10 rounds not 12 EDIT: For some reason the model for the magazine is double stacked
Another reason for the fake names could be the mashup of different IRL guns on the same platform in game. For example, putting the CETME furniture on the MP5, I think they assume either HK or CETME would pursue legal action for the depiction in that case, because it could be seen as false advertisement? Just throwing out my two cents here.
HK have argued in court recently that they own copyright of the "trade dress" of the MP5 with them specifying stuff like the shape of the handguard and receiver so I think that's why a lot of games recently have fictionalized their MP5s to make them not look 100% accurate to the real thing
I like the different creative paths they took for weapon modifications, there were and still are many prototypes that saw use during the Cold War which were never mass produced or unclassified.
Another more obscure inaccuracy. Certain attachments give the ak74 it's polmymer furniture in "plum" colouring with an ak74m stock. The ak74m stock was never manufactured in the plum colour, only black
Isn't that exact stock (the plum one) in tarkov? And every weapon and weapon attachment in tarkov are all scanned from real ones. Unless you're saying that exact stock wasn't around in the 90s.
I think we've made it a long way when the attachments are a little tweaked or released in a different year. This video is extremely well researched and I appreciate the developers for finding real life inspiration that **mostly** fit with each gun.
@fokzidman2250 the original version of the okp-7, needs an adapter to be mounted to picitiny. While I have no prof of when the adapter was produced, I doubt it was available in the 90's or even early 2000's
@@bartosz29(edit; I've realized how many images were removed) 3:17 on this part, there a picture of HK94A3 and CETME LC overlay 6:22 in this part, there's a SR-3 Veresk with it's foldable grip 6:30 an image of XM 148 6:34 an image of BS-1 suppress grenade 6:38 missing the image of that said sight 7:09 another missing image 7:45 it's just a grip, RUclips, you cannot kill jack with this 8:03 missing 8:10 missing too 8:15 again, just a grip
Some of these guns and attachments may be an anachronism, but remember that this is Black Ops' thing at this point. They did it with Black Ops 1, and again with Cold War.
In fact, many people forget that the Nyadar sights appeared in World at War and people didn't seem to care, yet in more modern WW2 games everyone starts to seethe when they see them!
@@stepanokhrimenko9189 Because the inaccuracies are more common. You have 1 fake "reflex sight" in WaW but in Vanguard they went out of their way to make 20 of them
I think the most interesting thing about all of these is seeing what companies, both the game developers and the arms manufacturers, consider to be their trade dress, and what they consider to be different enough
Says "Takes place in 1991". Shows image of man who won't be president until 1993. Makes him say a quote that he didn't say until 1999. Video is about accuracy...
That’s what drove me absolutely up the wall for Cold War when the Russian guard pulls a pistol on you and it’s a 1911 and then in BO6 when you’re disguised as capitol police but have an AK variant like just hire one person who can tell you what fits the scene and what dosent
Here's an interesting tidbit/correction. The Gepard is actually still in use in some special detachments of Rosguarda. But only in 9x21 alongside the equally rare SR1MP. 9x30 Grom never caught on and it was considered unnecessary to issue any 9x18 or 9x19 kits since there are numerous designs in those calibers that do the lightweight PDW SMG thing a lot better.
wait wait what's this about Activision isn't allowed to make accurate depiction of guns? These lawsuits haven't stopped other recent games from having real names and representations of guns like the new Delta Force game, EFT, Squad, CS2, HLL, Insurgency, even BF2042 has real looking guns, albeit with fake naming. I think I'll keep calling the publisher and devs hypocritical liberals instead haha
I'm thinking it depends on which state or country the games developer or publisher is in, maybe game developers are outside and are okay, but the publisher is in a place where they can't publish the game without the changes? Because you are right there are games with real names, new ones too, like Ready or Not (SWAT Police style game) which has a Sig Sauer SMG with the logo on it if I remember correctly?
It's because ActiBlizz is incorporated in Santa Monica (California), whereas all the other games you mentioned bar BF2042 are developed in places with totally different rules relating to this kind of thing. In order: - Delta Force is published by TiMi group, which is based in Shenzhen, China - Tarkov is by Battlestate, based in St Petersburg, Russia - Squad is by Offworld, based in Vancouver, Canada - CS2 is by Valve, based in Washington DC - HLL is by Team17, based in Wakefield, UK, - Insurgency is by New World Interactive from Denver, CO, and Sandstorm is further published by Focus, based in Paris, France - As for BF2042, you said it yourself, that one also has fake naming, like CoD. There's also likely some slight differences there too, because they're also based in Cali.
@@Randomly_Browsing With what? I am not a fan of Cod but constant complaining about fictional guns that I don't get a choice in not seeing because of recommendations is lame.
Let us all pray for the gunsmiths shouting in anger in awe of this many (so far) accuracies. I'm just gonna hold on to my XM177 and pretend everything is alright
in my headcanon, the reason we see so much stuff appear earlier than it should, is that the world of CoD is in constant war, so the weapons tech development is much faster than in our world
With all the date inaccuracies, it IS possible this will be another multi-dated campaign like in BO2, one during the 90s with desert storm, and another during post 9/11 war on terror.
Forgot about the pump action shotgun. I forget what its called in game but its based off the mossberg 500 and the tang safety moves sideways instead of forward and back, it has both a shell lifter like you would see on a Remington 870 or most semi auto shotguns and an elevator like the actual mossberg has.
I think an interesting solution to having all these anachronistic attachments could be making them experimental and they have big drawbacks and for mags they higher the capacity they could just jam so you get rewarded with consistency for running a gun with no attachments therefore more historically accurate
One thing I did notice you got wrong, or were misinformed on, there are rail mounted comps for Keckler and Koch pistols made by HKParts. They even make one with an integral light. However, these are a product of the 2010's, much like a number of other things depicted here. S'pretty cool.
Jesus. Did they just look up random gun terminology and apply them liberally? CHF = Cold hammer forged. When referring to barrels, it's a method of manufacture that takes a tube of barrel steel and hammers it around a rifling mandrel. Considered relatively consistent across heat levels, and when done correctly, can prevent point of impact stringing due to uneven barrel heat expansion. Gain-twist = a type of rifling where the rifling starts as a slower rate of twist just after the chamber and ends at a faster rate of twist at the muzzle. An example can be found in the 8" Smith & Wesson X-Frame .460 S&W Magnum revolver, which has a gain twist that starts at 1 in 100" and gradually speeds up to a 1 in 20" twist. It's helpful in high-pressure magnum cartridges.
Basically any red dot attachment except for Aimpoint 2000/3000. The first weapon is shown with an Eotech. "Hardcore COD Gamers" can't shoot irons for s**t.
I really don’t get the guns in this game since it takes place in the early 90s. We had a lot of modern firearms by then… much newer than much of the weapons shown. Then, the attachments are all more modern than what we had. The research team for BO6 did a shit job.
Also frogot the XM4 (CAR-15) Carrying handle that is FIXED in the Upper Reciver just being CUT off when you put an optic instead of just puting the Picatiny Rail adapter on it, the Detachable Carrying Handle only comes in 1998 with M16A4, this game plays in 1990, 8 years earlier
I've got a friend serving in the Army that thinks war is just like CoD, and it should function just like the game where you've got loads of weapons and gear you build your own "character", selecting your "pRimArY aNd SEc0nDarY" and selecting a camo, helmet, vest ect of your choice. And also thinks that they should train stealth kills with throwing knives. I just don't know where even to begin to explain things to him
I love how I noticed half of these myself, but even as a certified gun need, if the game is fun, I don't mind it...unless you're Bethesda...Their weapon design team needs to be fired.
First video I watched of your channel, absolutely loved nerding out on the smallest of details. Great job! Have you done Vanguard by chance? You’ll have a field day with that one.
don't forget this studio brought CZ75, spas12 and G11 into 1960s. I can only imagine the whole black ops story is fake and only happened in someone's DNI simulation
One thing we all have to remember is, it’s just a video game. I see some of you getting real heated about things like a gun having a hole where it shouldn’t and one too many screws. It’s not that deep bro.
Special Thanks to Skywoods Tactical for Sponsoring This Video.
Link to their Website: skywoodsled.com/
Credits to @DeuteriumtheSentientMattress for the narration
(This video is a reupload due to RUclips demonetizing my video due to the photos of attachments and firearms on the second part of the video)
Corrections:
GS45
The front slide serrations are based on the MK23 Prototypes which was only in service in 1996
Jackal PDW
The Muzzle Break was based on the OTs-12. Not the AK-74
XM4
The Short Barrel is seemingly inspired by the N23 from Recoil Magazine. A pseudo Retro AR Build. However if we were going by Weapons in service, the K23B would be the most suitable comparison.
Young man dead jamming, yessir!!!
Outro music?
i dont see wate wrong wit bo6 ima still get it i really dont gaf
@@bigdraco151 triggered
they can make the guns accurate the cheap bastards just dont want to pay for licensing and copyright
Where's Jonathan Ferguson, the keeper of firearms and artillery at the Royal Armouries Museum in the UK, which houses a collection of thousands of iconic weapons from throughout history, when you need him?
😂😂😂
Jonathan Ferguson, the keeper of firearms and artillery at the Royal Armouries Museum in the UK, which houses a collection of thousands of iconic weapons throughout history, is like the modern day Doug Dimmadome owner of the Dimmsdale Dimmadome.
@@toxinergy7298 Wait, THE Jonathan Ferguson, the keeper of firearms and artillery at the Royal Armouries Museum in the UK, which houses a collection of thousands of iconic weapons throughout history of the Royal Armouries Museum in the UK, which houses a collection of thousands of iconic weapons throughout history?
That guy is a hack and self absorbed prick
all of these words gets old.
Important Note
"not all AKs are 47s"
The one in BO6 is called an AK-74
@@DeuteriumtheSentientMattress And yet, it has a slow fire rate and does more damage than the XM4. Hmmmmmmmmm...
@@thatguy1080 Indeed.
@@thatguy1080 just barely. if you look at the actual in-game stats the damage bar is hardly even a millimeter longer.
@@thatguy1080
5.45 does more ballistic damage :^)
It wouldn't be Black Ops without anachronisms and weapons functioning extremely wrong
No
Indeed.
@@Nooneishereonlyme Treyarch doesn't care about small details
@@LimeDrake-0 no they are
seriously is that always too much to ask for treyarch to do researches in order to put accurate weaponry instead of put just guns they found cool?
Games be like: Hey, let's set this in the past era, but let's have the bazillion attachments we have now that didn't exist back then because it looks cool
Or they will take the "these actually existed but was classified back then. The characters in game just got them very early because they are secret service members." route.
*to integrate with warzone
That unfortunate downside to adding a gunsmith in MW19
@@3Guys1Video i'd hardly call that a downside. Just an overlook
No
Goofing up an MP5 that badly should be considered as a cardinal sin
Just like with the an94 from MW3
Unfortunately H&K likes to sue for “trade dress” and silhouette of the mp5, i used to work a company that got sued over a .22LR replica that looks damn close to an mp5sd they were importing into the US
The fuck? Really?
@@ReprobiCrucesignati in fact the article was it was in the video lol,
@@cobmeister.1930 not only HK. But the German Federal Government too, since they are owners of the patents of every firearm produced by german companies in their territory
Something that nobody is pointing out is the magazine for the m4 doesnt go into the magwell all the way, meaning the gun shouldnt be chambering
Lol
i thought this too but i think it is fully in the magwell, i just looks off because when the mag slides into your hands, you cant see the bottom of it, and it just looks like it was a milimeter in the gun
Ah yes, Everything Wrong with Weapons returns
Demonetized for showing comparisons... Insane...
Gotta love HK and how strict they are, atleast weve got Kriss.
funny enough. HK makes replicas😭
@@mjhill._ if you mean airsoft, air guns and BB guns with replicas, they dont. They simply gave Umarex their license and Umarex licenses those replicas made in countries like china or taiwan.
@@XxXAirsoftboyXxXthat's not the type of replica he meant
The fact that people can sue gun MANUFACTURERS when tragedies happen and ACTUALLY WIN is fucking ridiculous. That’s like suing Sharpie cause I saw somebody write a slur on a toilet stall door.
True
What?
@@Nooneishereonlymeyou’re an npc
@@smoldoggy1005 no I'm not
Nah bluh if my son or daughter got lit up in school by some weirdo wit an ar-15 I'm suing same day bluh
Classic Yt demonetization bs, good video as always 👍.
Another error that people overlook is the forward sling mounting point on the ak74 being too far back. Made all the more frustrating by the fact that the real mounting point is visible on the gas block in game
I’m glad you acknowledge that Acti and the devs didn’t really have a choice when it comes to using a weapon’s likeness due to the laws
The guns make look like crazy GITS-type fuses of airsoft weapons, but given the roadblock they had to work around on, it could have been worse
We all have seen how Bethesda makes their guns….
He actually saying this awhile now people just being lazy to know it
What?
@@depressedhans5142 what?
Meanwhile Ready Or Not, a SWAT style game has clearly marked realistic rifles and smg's in game, there's a Sig Sauer MCX rifle with the company logo on it, the game was released in 2023, and was developed in Ireland I think.
@@Spendingryan Keep in mind that they may also be licensing the companies to use said weapons, something that companies like Activision may not be willing to do.
Gotta love anachronisms and scuff in Black Ops. Honestly it wouldn't be a proper Black Ops without it. Here's hoping we'll see some weirder guns as the game comes out - stuff like the Calicos, ACR project rifles, AO-63 (maybe we'll get a proper AN-94), etc. Actually, come to think of it, Jank and the 80s/90s gun development go hand-in hand.
(also sorry for the demonetization :C)
Hell yeah, nothing screams black ops more than weapons several years out of time, famas anyone?
Treyarch still owe us a stoner63, in all its variations through gunsmith
@@Headlessperp no
@@неодољивмржња101 what?
@@Nooneishereonlyme No as in black ops has accurate weaponry, or no as in the famas isn’t anachronistic?
This is weird, because Ready Or Not which is a fairly new game has a clearly marked Sig Sauer MCX rifle with the company logo on it, and thats a SWAT style game which focuses on america's gun crime related situations.
Is the developers of Ready or Not based in California?
If you’re based in California, like cod it’s different.
void interactive (developer and publisher of ready or not) is based on Ireland
personally if the attachments and stuff are within ~5 years of the game's setting or plausible enough to be made with that era's tech like the mp5 drum I'm fine with it, but stuff like the empty scope mount red dot or 2010s optics is ridiculous
The games setting (in multiplayer) ranges from 1992 to 1997 so multiplayer is fine. But black ops has had red dots since black ops 1 which took place in the late 50s early 60s.
2:26 A small correction, the muzzle brake is based on the OTs-12 muzzle brake, not the AK-74 muzzle brake.
Otherwise, that is a pretty good deep dive of the many inconsistencies in Cod Black Ops 6. Can't wait for part 2!
Nah
I feel like I seen this one before
@@boosh_uoosh6524 yes
x2
Same here.
@@boosh_uoosh6524 yes
Yes
For the Gepard drum: the original PM drum was a PPSh one welded to a PM mag. You can weld a PPSh magazine to ANY other mag 7.62x25, 9x19, 9x18, or any caliber close enough to fit with a spacer.
Finally, a RUclipsr that recognises that H&K don’t let CoD use their guns, to the point of literally refusing Activision’s money.
6:53 Small correction: The 1P87 is not a holographic sight. It is a collimator/red dot, (suspiciously) close in design to the Israeli Mepro red dots.
As usual, right on all accounts. I will say though i am happy to see developers add some lesser known items that actually make sense like the cramblit tube handguard albeit with some artistic redesign.
Started getting PTSD with the song there until I heard more of it and realized I wasn't reliving Spec ops: the line again. Happy to see you back though!
The premise that Activision *can’t* make their guns accurate because of our 50-something mass killings is wrong.
They don’t want to spend money to license the guns. Tarkov, Squad, etc all do fine.
Theyre not based in America tho..
Or California in particular@@Le_pakg4468
@@Le_pakg4468 Well to my knowledge trademarks are not only in america
Subscribing to your channel is the greatest choice of my life, Loved your information and firearms corrections!
At this point I’m convinced the devs are putting in guns and attachments that don’t appear for 10 years on purpose
3:58 The ring sights on HKs are copyrighted.
I love the part they talk about anachronisms saying the game takes place in 1991, they reference an anachronistic president (George H W Bush was president in 1991) and reference an anachronistic scandal (that began in 1995)
Not all of the inaccuracies are intentional. For example, a spokesperson from KRISS released a statement that they were never consulted over the Vector in the recent games and had no issue with officially licensing the Vector in game.
4:31 that tube handguard is actually closer to a DPMS design, you can see the knurling patch matches up almost perfectly
Not sure why game devs are too obsessed with putting as much weapon mods as possible. It's way more cancerous when they did it with Vanguard.
Quantity over quality.
It comes from Gunsmith being one of the only widely liked things about mw2019 so they decided to put it as a feature in games even if it doesn't make sense for the era
No
@@stardust_2339 no
@@mrnewvegas3999 no
There may be many parts picked and mixed with the "wrong guns" BUT I must say they realy did a good job digging out some of those Parts. Did not encounter those parts in any other Games so its very refreshing.
Black Ops tradition, the first ones had a Famas variant that only being issued to soldiers 2010s onward in… the 1970s.
What?
@@Nooneishereonlyme yup, the famas in bo1 (set in like 1968) was the valorise variant.
something ive noticed ever since the second half of the cold war weapons is extremely small smgs that have plagued vanguard, mw2+3, and now gulf war, and its really annoying, i get that theyre a different class of gun but MAN its annoying to get a new pocket sized lazer blazer that makes you run at equal speeds of a train, which by the way WAS the meta with that cold war gun years ago on wz1, and was really funny.
0:14 Kendrick Lamar scream
When I played black ops Cold War, I was astounded and impressed to see they'd bothered to model the Type 56-1 for the Vietnam flashback missions and hadn't just re-used the AKM model...
So to go from that to this.. that MP5 though.
But in the same campaign they had red army soldiers using 1911s as a sidearm, so there is that.
Gee, I cannot wait for the campaign to release and have a very down to earth realistic as well as accurate depiction of the the Gulf War with no US bias/propaganda whatsoever
No there will not be any bias or propaganda. Treyarch and sledgehammer campaigns are neutral depicting everyone as bad evil including east and west and middle and north and south and everything
Ok?
Correct me if I'm wrong but aren't the antagonists of this game the CIA?
@@TheLionBoss47 no they are, but i mean there's a secret organisation within the CIA that frames the main characters for something and now the whole us government is out for blood
The antagonists appear to essentially be the "deep state'' but ok go off lol
4:30 Ive seen these handguards before but can't remember what they're called, however they are a newer style than the old ar10 and are made from aluminum instead of fiberglass.
The video was taken down while I was in the middle of watching it. First time
@@kitchen5203 wait really? It's still playing while I got the notification
Thing with a lot of the attachments that supposedly came out in a future year is that. That is the date they were made available to the public. They were likely developed a few years at a minimum before selling to the public making some of the attachments fit in line with the setting. In context to the game, SOCOM or in this game the CIA would have access to these prototypes as they would be the ones testing these attachments.
1:35 half life 2 9mm pistol
This is not actually a muzzle break, it is a FLASH hider.
“Pans to a bright white screen”: Now to our sponsor, Skywoods. They make FLASHlights
Haven't finished the video yet if it is addressed but if not,
Why is Ubisoft's XDefiant, a 2024 game made by a studio located in San Francisco, allowed to use real names and (assuming) models but Cod can't?
Ubisoft have multiple studios located in different areas like Montreal and Paris so they probably used those locations to get the licenses
@@anasqafisheh6144 doesn't Activision have other studios such as Sledgehammer Shanghai?
i don't think we will ever get a true and real answer. I do not know if this is the case and I'm just going on a limb but I feel like the main publishers like Activision Publishing, Inc and Ubisoft Entertainment SA are subject to the laws where they reside in and the dev studios are not factors in this.
counterpoint: EA and Battlefield games, company is HQ'd in CA and has real guns. Famously using real likenesses and names and not paying licensing (colt 1911) as a PR stunt. Guess what, Colt didn't give a fuck.
another counterpoint: Activision are dumbasses and only reason cod's so big is because it's like FIFA and there's a BIG chunk of yearly dudebros customers
@@MrRetrogoo no
The "MP5" rear sight is also cut mostly off, as the normal drum has a variety of peephole sights. Plus, the way that you hold it in game would actually cause you to be aiming way higher than you would actually intent to be shooting (even if the rear sight drum's top hadn't been removed, your front sight post would be well above the peephole AND the cover.
Another weapon sin, the USP45s trigger doesnt move when being decocked. Plus the magazine holds 10 rounds not 12
EDIT: For some reason the model for the magazine is double stacked
It could be that they used an HK45 for research? I don't know, I'm just trying to play devil's advocate here.
I love how as a GWOT Nerd I can build a early GWOT M4 in 1991
Another reason for the fake names could be the mashup of different IRL guns on the same platform in game.
For example, putting the CETME furniture on the MP5, I think they assume either HK or CETME would pursue legal action for the depiction in that case, because it could be seen as false advertisement? Just throwing out my two cents here.
HK have argued in court recently that they own copyright of the "trade dress" of the MP5 with them specifying stuff like the shape of the handguard and receiver so I think that's why a lot of games recently have fictionalized their MP5s to make them not look 100% accurate to the real thing
No
@@foxdancemediathat and HK would charge a lot of money so when it comes to those Gucci brands they are going to avoid the details
@@Nooneishereonlymebot
@@manender1020 no I'm not
I like the different creative paths they took for weapon modifications, there were and still are many prototypes that saw use during the Cold War which were never mass produced or unclassified.
Another more obscure inaccuracy. Certain attachments give the ak74 it's polmymer furniture in "plum" colouring with an ak74m stock. The ak74m stock was never manufactured in the plum colour, only black
Isn't that exact stock (the plum one) in tarkov? And every weapon and weapon attachment in tarkov are all scanned from real ones. Unless you're saying that exact stock wasn't around in the 90s.
The 6P20 Sb.7 comes in both black and plum
I think we've made it a long way when the attachments are a little tweaked or released in a different year. This video is extremely well researched and I appreciate the developers for finding real life inspiration that **mostly** fit with each gun.
I'm surprised you didn't touch on the fact that a lot of rusian sights can't directly mount to picatiny rails.
if u mean the okp-7 u can def mount it on picatinny rail but u need to get that exact version and not that for ak mount
@fokzidman2250 the original version of the okp-7, needs an adapter to be mounted to picitiny. While I have no prof of when the adapter was produced, I doubt it was available in the 90's or even early 2000's
I miss when game devs tried to make scopes zoom in without zooming in the entire screen.
Actually that's a setting you can now change in game.
Last CoD game and only CoD game that did that was Ghosts
Double upload for adding credit?
youtube, demonetized my video due to photos of attachments (yes, i know it's BS)
@@munanchoinc well that's sucks
@@munanchoincwhat's the different between original video?
Slightly altered clips@@bartosz29
@@bartosz29(edit; I've realized how many images were removed)
3:17 on this part, there a picture of HK94A3 and CETME LC overlay
6:22 in this part, there's a SR-3 Veresk with it's foldable grip
6:30 an image of XM 148
6:34 an image of BS-1 suppress grenade
6:38 missing the image of that said sight
7:09 another missing image
7:45 it's just a grip, RUclips, you cannot kill jack with this
8:03 missing
8:10 missing too
8:15 again, just a grip
Something I'm happy about with this game is that the AK isn't labeled an AK-47 anymore (additionally isn't even a 7.62x39 AK)
Yes
Im more happy with the fact that they stopped calling it a "kastov" gun.
Whatever that means.
@@ET.s4 YES
With bunch of 2000s attachments, this game is more like a Treyarch’s MW4 2024
No
exactly
wrong
Some of these guns and attachments may be an anachronism, but remember that this is Black Ops' thing at this point. They did it with Black Ops 1, and again with Cold War.
In fact, many people forget that the Nyadar sights appeared in World at War and people didn't seem to care, yet in more modern WW2 games everyone starts to seethe when they see them!
People keep forgetting that Black Ops was never about accuracy, it was about looking cool.
@@stepanokhrimenko9189 Because the inaccuracies are more common. You have 1 fake "reflex sight" in WaW but in Vanguard they went out of their way to make 20 of them
I think the most interesting thing about all of these is seeing what companies, both the game developers and the arms manufacturers, consider to be their trade dress, and what they consider to be different enough
the scope ring turned into a reflex sight is wild 💀💀💀
Still cool seeing your vids. You're actually the whole reason I listen to French Police. I got tickets to see them in October.
Says "Takes place in 1991".
Shows image of man who won't be president until 1993.
Makes him say a quote that he didn't say until 1999.
Video is about accuracy...
More like black ops 6 is covering the whole 90s era from 1990 to 1999 with rumors leaks starting that it will cove 2000s era and Early 2010s
I haven't heard those rumors but I guess we'll see.
Bill Clinton made an appearance in multiple trailers and an in-game appearance in the campaign gameplay reveal.
@@venommagnus Yes, he was campaigning for president in 1991.
That’s what drove me absolutely up the wall for Cold War when the Russian guard pulls a pistol on you and it’s a 1911 and then in BO6 when you’re disguised as capitol police but have an AK variant like just hire one person who can tell you what fits the scene and what dosent
Honestly, i dig the weird red dot sights they actually look kinda cool
Right? Above all things, Rule of Cool
@sayounsang true that, while i really like my accurate to real life red dots, i dont mind fictional ones as long as they look good
@@bobthelonghairedboi5425 Bonus if they're fictional, cool and still make sense
Here's an interesting tidbit/correction. The Gepard is actually still in use in some special detachments of Rosguarda. But only in 9x21 alongside the equally rare SR1MP. 9x30 Grom never caught on and it was considered unnecessary to issue any 9x18 or 9x19 kits since there are numerous designs in those calibers that do the lightweight PDW SMG thing a lot better.
wait wait what's this about Activision isn't allowed to make accurate depiction of guns? These lawsuits haven't stopped other recent games from having real names and representations of guns like the new Delta Force game, EFT, Squad, CS2, HLL, Insurgency, even BF2042 has real looking guns, albeit with fake naming.
I think I'll keep calling the publisher and devs hypocritical liberals instead haha
That's a contradictory
Bro what?
I'm thinking it depends on which state or country the games developer or publisher is in, maybe game developers are outside and are okay, but the publisher is in a place where they can't publish the game without the changes? Because you are right there are games with real names, new ones too, like Ready or Not (SWAT Police style game) which has a Sig Sauer SMG with the logo on it if I remember correctly?
It's because ActiBlizz is incorporated in Santa Monica (California), whereas all the other games you mentioned bar BF2042 are developed in places with totally different rules relating to this kind of thing. In order:
- Delta Force is published by TiMi group, which is based in Shenzhen, China
- Tarkov is by Battlestate, based in St Petersburg, Russia
- Squad is by Offworld, based in Vancouver, Canada
- CS2 is by Valve, based in Washington DC
- HLL is by Team17, based in Wakefield, UK,
- Insurgency is by New World Interactive from Denver, CO, and Sandstorm is further published by Focus, based in Paris, France
- As for BF2042, you said it yourself, that one also has fake naming, like CoD. There's also likely some slight differences there too, because they're also based in Cali.
@@DeuteriumtheSentientMattress exactly
3:01 that is so weird and i love it
A British person talking to me about guns feels like a alternate universe
More Complaining
Cope
@@Randomly_Browsing With what? I am not a fan of Cod but constant complaining about fictional guns that I don't get a choice in not seeing because of recommendations is lame.
@@warlockofbluecheesesmither2517 basically, just enjoy the video as it is, it's fun to know the representation of guns in games
@@Randomly_Browsing I already watched stuff like this before, so NO. Take your fun elsewhere freak.
@@Randomly_Browsing I already watched stuff like this before, so NO. Take your fun elsewhere dwarven nose miner.
If I've learned anything in recent years, it's that Call Of Duty does not know how guns work.
Let us all pray for the gunsmiths shouting in anger in awe of this many (so far) accuracies. I'm just gonna hold on to my XM177 and pretend everything is alright
This game version is Colt 723
in my headcanon, the reason we see so much stuff appear earlier than it should, is that the world of CoD is in constant war, so the weapons tech development is much faster than in our world
With all the date inaccuracies, it IS possible this will be another multi-dated campaign like in BO2, one during the 90s with desert storm, and another during post 9/11 war on terror.
Forgot about the pump action shotgun. I forget what its called in game but its based off the mossberg 500 and the tang safety moves sideways instead of forward and back, it has both a shell lifter like you would see on a Remington 870 or most semi auto shotguns and an elevator like the actual mossberg has.
Brandon Herrera's head would implode if he saw that thumbnail.
You're really not going to mention that one of the SVU grips literally has a pistol magazine in it😂
7:48 god we can finally recreate the patriot from mgs3, took cod long enough
I think an interesting solution to having all these anachronistic attachments could be making them experimental and they have big drawbacks and for mags they higher the capacity they could just jam so you get rewarded with consistency for running a gun with no attachments therefore more historically accurate
So hyped when i saw this posted i started barking like a puppy
i dont even know that much about guns IRL, but i ghasped when i saw the duckbill for shotguns be called "reinforced choke"
One thing I did notice you got wrong, or were misinformed on, there are rail mounted comps for Keckler and Koch pistols made by HKParts. They even make one with an integral light. However, these are a product of the 2010's, much like a number of other things depicted here. S'pretty cool.
1:26 I hate to be the one to do this but, the serrations on the front of the USP (in game GS45) are from the MK23 Mod 0's Prototypes
as an AK guy I feel like you could make a 10 minute video on just the ak74 in game, it truly is so heinous
Jesus. Did they just look up random gun terminology and apply them liberally?
CHF = Cold hammer forged. When referring to barrels, it's a method of manufacture that takes a tube of barrel steel and hammers it around a rifling mandrel. Considered relatively consistent across heat levels, and when done correctly, can prevent point of impact stringing due to uneven barrel heat expansion.
Gain-twist = a type of rifling where the rifling starts as a slower rate of twist just after the chamber and ends at a faster rate of twist at the muzzle. An example can be found in the 8" Smith & Wesson X-Frame .460 S&W Magnum revolver, which has a gain twist that starts at 1 in 100" and gradually speeds up to a 1 in 20" twist. It's helpful in high-pressure magnum cartridges.
Basically any red dot attachment except for Aimpoint 2000/3000. The first weapon is shown with an Eotech.
"Hardcore COD Gamers" can't shoot irons for s**t.
I really don’t get the guns in this game since it takes place in the early 90s. We had a lot of modern firearms by then… much newer than much of the weapons shown. Then, the attachments are all more modern than what we had.
The research team for BO6 did a shit job.
Ngl, I think that it's kinda neat to see obscure weapons and prototypes get the spotlight
They're allowed to make the guns accurate, none of those lawsuits suggested otherwise
The front slide serrations on the GS45 were probably taken from the earlier trial MK23 slides.
The most egregious error is referring to what is OBVIOUSLY a flash hider as a muzzle brake
sign this guy up for the nitpicking olympics.
Also frogot the XM4 (CAR-15) Carrying handle that is FIXED in the Upper Reciver just being CUT off when you put an optic instead of just puting the Picatiny Rail adapter on it, the Detachable Carrying Handle only comes in 1998 with M16A4, this game plays in 1990, 8 years earlier
To be fair that was a thing that happened. People would cut off the majority of their Carey handle and then weld a weaver rail
Bruh I lost it at the scope ring they turned into a holo sight lmao
I've got a friend serving in the Army that thinks war is just like CoD, and it should function just like the game where you've got loads of weapons and gear you build your own "character", selecting your "pRimArY aNd SEc0nDarY" and selecting a camo, helmet, vest ect of your choice. And also thinks that they should train stealth kills with throwing knives. I just don't know where even to begin to explain things to him
I love how I noticed half of these myself, but even as a certified gun need, if the game is fun, I don't mind it...unless you're Bethesda...Their weapon design team needs to be fired.
First video I watched of your channel, absolutely loved nerding out on the smallest of details. Great job!
Have you done Vanguard by chance? You’ll have a field day with that one.
don't forget this studio brought CZ75, spas12 and G11 into 1960s. I can only imagine the whole black ops story is fake and only happened in someone's DNI simulation
Can't wait for the mid 2010's Cod game featuring a bunch of attachments and variants that only exist because of Cod from back then
I wish there was a bit more transition between each gun or chapters. It’s like you’re speeding running the video and it feels rushed
nothing screams COD like seeing tracer rounds for 3 miles with a makarov XD
One thing we all have to remember is, it’s just a video game.
I see some of you getting real heated about things like a gun having a hole where it shouldn’t and one too many screws.
It’s not that deep bro.
3:10 "80 round makarov drum" which is a converted ppsh 41 drum