Yeah and ironically some weapons like the PPSH-41 from Cold War would’ve made more sense being in this game over Cold War where the Pa Pa Sha had largely been phased out for the AKs by the 80s
@@Wolf-wc1js my favorite is how the EM-2 from Cold War would have been more period accurate in Black Ops while the XL64 (aka the Enfield) from Black Ops would have been more period accurate in Cold War.
It's funny how so many of these weapons would've fit Black Ops Cold War's 1980s theme perfectly as they were developed during those times, but they instead add weapons like the Bizon which weren't developed until the 90s along with outdated weapons like the EM2 which would've fit better in this original Black Ops. Either way, both games are fun despite being chronologically inaccurate.
Most cod games literally use the same guns I'm not sure why they didn't put this in cold war, it would have been the logical thing to do but what's logic in 2021.
@@supremeneon maybe we should singn a petition to add this weapons in cold war, or to add in cold war a complete reamstered version of old good black ops, however vanguard sucks soo for the entire next year Activision should do something to not loose their customers....
@@supremeneon Its has the Modern Warfare name slap on it, so even if its a campfest like 2019 was and weapons kill in a nanosecond, the thing will sell like crazy.
@@raulcorrea3866 That's actually true. I personally didn't like MW 19 it's personally the worst CoD game in history in my opinion but MW has alot of fans that are willing to buy it if it's good or bad. It's likely I won't like the new MW but who knows it might sell better than MW 19.
I think it might be the fact that the game wasn’t marketed with realism but with just block buster appeal or that we, the fans, didn’t really have a knowledge of guns from that era so we took anything. And we might haven’t complained because there wasn’t any butchering of classic weapons by attachments, that cod was a juggernaut and that videos back in 2010 were about cool clips and not pointing out the errors. Treyarch did a good game with weapons who can at least fit the bill for late 60s and prior weapons with the steel sheet metal and simplicity so I agree with you
@@catnipboi5155 "know your history". With a tagline like that the amount of inaccuracies is just inexcusable. They couldn't be arsed to add in some actual weapons from the 60s or 80s so they decided to make shit up. It's not hard to make era accurate weapons and attachments.
@@FilYRU999 yeah. Even with blockbuster appeal in mind they made a solid game with few liberties being taken in regards to accurate portrayals of weapons. Nowadays they just make shit games on purpose to sell some dumbass skins
In my defense, some of these guns, don't have as much detail, probably because it had engine limitations at the time, but it does not change the fact that they're wrong.
According to Treyarch, some of these weapons were actually the prototypes of weapons we would get in the future (which means some of the weapons like the MP5 and AUG in the game were the prototypes and were classified before the real deal or actual release/reveal). The Act Man also mentioned this in his BO1 video. As for the Makarov, bruh, that’s the one from MW lol
Correct me if I'm wrong, but I heard that some of these so called Prototypes like AUG and Famas weren't even design or made before 1970s. While for MP5 there was a thing called HK54 which is appropriated for 1968 missions but not Baikonur in 1963. However, it looks pretty much different from that MP5K lookalike in the game.
I'd like to throw out some input on the Commando, in the gun's defense. While that style wouldn't be officially tested until the 80s, MACVSOG guys would actually modify XM177E1s and E2s for use in the jungle. The sling can actually fit behind the bolt release and still allow you to use it (I've tested this on an AR15), and as for the flat top, the SOG guys would take the gun to a Gunsmith and the Smith would cut off the carry handle and replace it with a weaver rail (as seen in CoD). They would also mark their preferred length of pull with chalk on the buffer tube (because it was either full extend or compact on these guns), and the Smith would drill a divet where indicated so the stock could lock there too. Many soldiers also complained the XM177 handguard was too narrow too, which is why M4s have such chunky plastic ones. The changes the SOG guys made to the CAR15s they got would influence the modern M4.
@@venturatheace1 Some of this stuff can be seen in actual photographs. I know Larry Vickers has talked about how delta would do the same with their carbine stocks in the 80s and 90s.
The reason why lots of guns appear from ahead of the game’s setting is because Black Ops was originally meant to be set in the 80s, but they changed it to the 60s later on in development.
Some of the bonus lore in the terminal mentions stuff happening in the late 70s despite being "set in 1968" (i.e Hudson, Weaver and Mason being chased by the CIA in 78 iirc - the writing suggests it is in past tense) having a lot of 70s-early 80s guns further adds credence, but it's essentially a theory based on that information alone.
I guess the best way Treyarch could reason a lot of these later guns in the 60s-70s is to offer an "oooo these were produced later, yes. BUT they had super secret doods in the CIA field test prototypes because they're so super duper secret"
@@munanchoinc hijacking this comment to note that you forgot that the dragunov has its safety on, so it can't fire and the reload animation doesn't have the bolt travel all the way to pick up a round
Even as a kid playing this game I found it odd that an L96A1 was in a game set in the 1960s. Just seemed completely out of place in the setting. Now as an adult I realise that over half the guns would be more suited to Black Ops Cold War set in the 1980s rather than BO1. I'll let it slide though since Black Ops 1 was an absolute banger and Cold War is complete trash
He should of also added sins for the weapon attachments. Compact red dot sights like the ones in the game did not even exist until at least the 1990s. The only red dot sight from around that time period was the Singlepoint sight. It started being produced in 1970 and was quite large. Some were used by special forces very late in the vietnam war, most notably during the Son Tay raid of 1970.
I noticed how the ACOG attachment in this game wasn’t even an acog but a colt scope for carry handles. Also putting it on the M16 would chang it from a carry handle upper to a flat top upper despite it being a carry handle only scope
I remember an interview with treyarch where an employee said they were using guns that didnt exist yet because they were black ops, and the public wasnt aware of them yet.
Then why do we also see enemy and even friendly soldiers use them? They could just say they wanted a cool cold war game and didn't care about what perticular Era the guns came from
At the end i just gave up in cohesiveness in Origin names, i made some mistakes in the editing such as some names being repeated due to lack of sleep and the lack of "Weapons" in the intro.
The Skorpion, the Kiparis and the AKs-74u all lacks their respective stocks by default ( and the 74u doesn't get it with the ''grip'' attachment either...). Also, the 74u uses a non-standard magazine (looks like something the Polish Tantal magazine...) All shotguns are cocked/pumped after every reload (but this is a common mistake in FPS games tho...). The ''Dragunov'', is actually an abomination composed by AK, SVD and RPK parts....Truly a Frankengun... On the L96, the firing pin doesn't move when firing. The RPK have yes the receiver of a Saiga, but with the reinforced RPK trunnion (not featured on 7.62x39 Saigas). Also have a non standard bakelite-like handguard, carry handle from a Valmet rifle and the barrel from a Zastava M72.
Okay for most games, I'm cool with taking away accuracy points for using guns from a future time period. My only exception is black ops though, because the whole point of the game is secret stuff that didn't necessarily happen on the books, but technically could've as part of their narrative. In that, I think the inclusion of these weapons that aren't from the correct time period are implying that maybe they did exist as experimental prototypes that these black operation agents were using and testing out in combat before information about them was properly released to the public. I could be completely wrong about this, but from a storyline standpoint it kinda makes the weapon selection make a bit more sense.
@@victorfawcett9776 because why would you give black operatives prototype/experimental weapons that haven't been tested yet and very well may be the reason the operation fails? Weaponry like that would be given to the common infantry man first then if results are adequate modified for special operation use.
This is the dumbest cope yet I stg. They could have chosen ACTUAL prototype weapons from the time, not guns that were a decade or two ahead of the game's time frame and then passed it off as prototypes. There are pinpoints on when these things were made and even designed and it's not just implausible that they could have been in some form of circulation during the mid 60's, its downright lazy. Stop making excuses for limpwristed large corporations
@@HelghastStalker I'd placate Modern Warfare 2 as being the start of this trend when Russian forces were equipped with NATO firearms in nearly every instance they were seen, not to mention an armful of other bizarre choices of depiction very much like this or Cold War having East German metro guards be equipped with anachronistic modern MP5 models and M1911s
2:37 I’m not someone who like to pokey pokey but it actually is “wasn’t put into service until 1979” AK-74,AKS-74 And AKS-74U are formally adopted in 1974,and put into service in 1979.Development of them have been started in late 60s and early 70s
Agree with this video by overall. Not to mention that some of these so called prototypes (by Treyarch) of the Western weapons were not even design or made before 1970s. And they are somehow inappropriately used by Soviets for some unorthodox reasons. If Treyarch did even care about researching, they will acknowledge that Soviets got some of the interesting toys like TKB-011 and TKB-022PM too. And both of them are appropriable for Spetsnaz in 1968 missions. But they should appear in a relatively few numbers, however.
Hey did you know that the Devs for call of duty work on a new game every year just to give us new things to do in our free time and they work with a minimal amount of days of the fact that you make a statement like you did shows that you know nothing that happens behind the scenes and for what treyarch said would of been a script written by Activision. And cod games aren't supposed to be accurate there games to play and have fun I love guns and I'm getting into guns more and more everyday but I wouldn't be if it wasn't for black ops 1 and other cods and that's how it is for many people these days
@@nicholasconnolly4234 Calm down. I know about that too and I feel bad for them. But the tremendous amount of mistakes in the game still something that seriously need to be talked about. As for me, the game is fun to play and I like its storyline, but a s*** load of mistakes is one of the reasons why make so many people look down on this franchise for years (also thanks to the mindset like "it's just a game" and "just for fun" that keep dragging things down). Plus, judge from a huge amount of the historical messes in every Treyarch games, even without a deadline problems, I still believe that most of the mistakes will surely appear in the game anyway. And to keep the ridiculous messes like this is making me wonder what's point in making a historical based game then? Well, I know it's impossible to make things perfect alright, but the quantity of the messes they made for this game is really unbearable. Also, I personally believe that many of those who talked about this kind of topics are the ones who really want to see the franchise improve in a better way and gain more respect from the fans than what it get right now. And I hope the rumor about Activision is planning to increase a deadline will be true. So the devs could finally get some more rest and we might be able to see a better thing coming for this franchise in the near future.
@@thanakritpenbumrungvong9597 all things that make it into the game is checked off by Activision and it's thier fault that things get released but your also saying that somehow the game is a mess when it isn't it's still a great game to this very day and it's a historically based game not historically accurate GTA V games like Ghost Of Tsushima are historically based but there not accurate to history If it was I don't think it would be as good as it is today plus cods issues aren't with the games inaccuracies its with warzones existence and I haven't seen much hate towards the franchise as your saying it's still selling more copies per game than any other franchise and people hate a game Thier not gonna buy it so by that fact cod isn't as hated as you thought and it's getting better and better each year cold war is top 3 cods that was last year. And don't talk about mentality it's an opinion not a mental state I love cod and I play the hell out of it probably more than you and the fact is that treyarch all ways works to the dead set last second and then start working on the next game if they want to get paid that's just how it is for all of these games to be as good as they are it would of taken a miracle and that's exactly what treyarch has given us a miracle. And tell me with how much stuff you have at your disposal to use and unlock by quality standards the new cods take the cake and yes cold war had 29 weapons at launch compared to black ops 1 having 41 but it now has 61and that's all with having less time to make it then they should have
@@nicholasconnolly4234 Once again, calm down, I did say that I feel bad for them and hope their situation will be improved in the future, didn't I? In addition, the existence of this video and some others say otherwise, and it will be increasing as long as this tradition keeps going on without any sign of improvement. Plus, although still not a majority, I see people start to realize about this issue after the Cold War was released within a couple of months and things get pretty much worse with Sledgehammer's Vanguard. (And I said this issue is just ONE of the reasons, not the main or the only reason) And another thing that I had already mentioned is I don't expect the game to be that accurate, I still like the games and I agree that gameplay and other entertaining elements are vital to them. But with better historical contents in the historical based game is something I believe it will make things even better for the franchise.
To be fair, the Mp5k in the game is the prototype which shares some similarities to the HK54. Treyarch did get the magazine correct, with curved magazines not being created until 1976
This was just a video listing weapon inaccuracies, not a critic review??? And these weapon inaccuracies are not inaccurate enough to make the game less fun. I'm not defending BO1 or hating on CW.
@@mangopie7602 When I said 'criticise', I was just talking about the reload animations. I'm aware it isn't a full on review of the game. What I'm trying to say is that people have put these old games in such high pedestals, they geniuenly think they are perfect from start to end, which is obviously not true. And just like you said, the inaccuracies in an arcady first person shooter game don't decrease the level of fun in them, so why do people over react to inaccuracies in modern video games pretending like they completely ruin the game while in old titles they just look past them? For me, that just sounds very hypocritical.
@@hardcorepanda3576 I do agree with the fact that people LOVE old games to death because they're too blinded by nostalgia, just seeing past the mistakes and won't accept anything new to any long running series. Honestly I haven't seen much people complaining about weapon inaccuracies that much so I can't speak for that (unless it's cod vanguard). I hate the fact that people want new games to be literal reskins of the older games and won't accept change
@@hardcorepanda3576 The inaccuracies get worse, when they should be improving as time goes on. Having a bunch of Germans running around with red dot sights in WW2 is a lot more annoying and hard to justify, than having anachronistic weapons in Black ops. Black ops pretty much embraces an alternative history already, it isn’t trying to pretend to be a Vietnam game as much as it’s trying to be a Cold War action movie
To be fair to BO1 it was reusing MW2007 assets, can you blame them, twas a 1.5 year development phase Nevermind the text below, I didn't watch the video completely when I wrote this, the M60E3 would be perfectly fine except for the false flashback missions -But no, I doubt the M60E series would fit in BOCW, it was a 1990s version after all-
forgot to mention that when attaching a scope to the m16 and 'commando', the front sight is removed which removes the gas block with it, preventing the gun from firing full auto
Surprised how you didn't comment on how all the guns come with Troy Industries Iron Sights that weren't developed until like 2010s. Also while using the sights they mounted them backwards
I’ve heard that a lot of the weapons are anachronistic because Black Ops was originally going to be set across a broader time period during the cold war but was later narrowed down. It’s still a possibility that they just wanted to have more iconic weapons from the era, the same reason many forms of media have anachronisms.
Btw, the Hi-Standard HS10 requires holding down the bolt release to load the same way the SPAS-12 does. This was common on many semi-auto tube fed shotguns until about the mid to late 80’s.
For Stoner 63 - the barrel and gas tube are set for LMG configuration - Gas tube on the bottom and Barrel on top. In Assault rifle configuration, they should be switched - Barrel down and Gas tube up. The weapon wouldn't be able to feed from box magazines, inserted underneath the gun, in the configuration in which it is shown in the game.
I think they made the 'AK 47' by simply remodelling the AKS74u. Simply elongated the handguard, slapped on a 47 barrel and gas/sight block, same with the stock, and gave the grip a 'wood' texture
Some of these changes are understandable for balance. But I do think that treyarch wasn’t going for a specifically 60s game (to my knowledge), I hint they were going for a more all-around Cold War setting.
I think some of these issues are because you’re playing at a higher FOV in which the game was hoping to save on animations or gun parts as they wouldn’t be seen.
don’t forget how the M-14s bolt is only animated to move back and forth in a straight line, so it glitches through the heel of the receiver as well as phasing past the locking surfaces
I would love to see him react to H3VRs guns. Probably my favorite game of all time. There’s so many guns not including modded ones and they have high detail in design and depict good controls, operating mechanics, etc. Although you can still strip the G11 mag out without using the button release lol.
To be fair, the game is 11 years old now. That said, its still phenomenally accurate compared to a lot of games. Also the game is fantastic to this day. Goes to show how much a good game will make you care about the innacuracys.
Why are you defending it? This video isn't criticizing the game or the guns, the creator of the video knows well that guns are extremely hard to get accurate
@@HelghastStalker bo1 is where the series went wrong because of a couple inaccurate reload animations? Jeez, you're hard to please. If that really is the case then pretty much no game will please you because there are like 4 games that have 100% reload animations.
Great video, but you forgot how the Spectre M4’s model shows a 50 round mag even though it holds only 30 in-game and the Dragunov SVD’s bolt should lock back when empty. This should make the total sin count at least 69 instead
@@KingAB-rt2ir no he didn’t. That giant button thing on the top under the iron sights is the mag release. Yeah you can see why no one used the G11 after it was invented.
@@jblazerndrowzy Nope, offscreen and I didn’t see any split second thumb on the button from my attempt at frame by framing it. This is also Treyarch, the master of offscreen laziness I doubt they’d go that for details let alone knew a mag release.
@@joshwist556 I was pointing out the fact that the video creator brought up the lack of button pressing. That’s what the other guy was talking about. They said “he did tho” as in “he did mention it in the video”
If i remember correctly the multyplayer takes place in the early 70's. In one of the dlc maps there is a poster for the 1972 us election. Might explain some things
SUPER late to this video but have two corrections: Steyr Aug: the Aug A1 (Stg77) was not developed until 1977. The Aug A2 was developed in late 1997. Colt Commando: Prototypes were as early as 1959, but the Colt Commando (XM177) officially entered service in 1966. However, if the description was alluding to early sight rail designs then that would have been somewhere around the 80's-90's. Also the early Commandos had unique 25rd magazines before the 20 became standard.
2:29 again, more percisely classified as a PDW in sub-carbine subcategory. 7:57 the Stoner is basically a modular weapon system that its feeding system can be converted to either belt fed or mag fed. Mag fed ones were usually classified as "Automatic Rifles".
I was saying that to myself as I saw that. I would class the Stoner 63 in magazine configuration as a squad automatic weapon much like how the M249 can take STANAGs.
@@gamersunite7968 you do know, the M249 uses STANAG Mags only in emergercies, right? It's because it malfunctions most of the time when using it. For the Stoner, it's a no problem since you stick into one weapon configuration, but whenever you want to change feed systems, you have to reconfigure the whole receiver to make it accept belts.
Most of the weapons found in the WW2 flashback mission wouldve actually been perfectly accurate in the Vietnam missions. The Soviets donated a lot of old weapons to them during the war
I remember just coming to the assumption that because the game was "Black Ops", and had a bunch of conspiracy stuff in it, you were getting access to a bunch of secret weapons that "didn't" exist yet.
also, you didnt mention that BO1 SVD literally is assembled using some BO1 AK parts. most notably, receiver and I believe the front sight assembly as well
the MP5K shown in BO1 is a prototype. you can tell by the Grip and the Stakeout is a version of the iticha 37 shotgun. Main differences are a shorter barrel and a pistol grip with no stock
It's a modular weapon platform and the configuration seen in game is the one intended for use as an AR. It has other configs for the support role, a top-mounted magazine Squad Automatic Rifle config and a belt-fed LMG config. Also, no that HK21 isn't even an HK21. Taking G3 box mags makes it an HK11, which is a squad automatic rifle.
Funny enough, most of these guns would have been period accurate if they were added to Black Ops Cold War, go figure
Agreed
Yeah and ironically some weapons like the PPSH-41 from Cold War would’ve made more sense being in this game over Cold War where the Pa Pa Sha had largely been phased out for the AKs by the 80s
@@Wolf-wc1js my favorite is how the EM-2 from Cold War would have been more period accurate in Black Ops while the XL64 (aka the Enfield) from Black Ops would have been more period accurate in Cold War.
Like 80% of the weapons returned in BOCW for nostalgia’s sake.
ik right
It's funny how so many of these weapons would've fit Black Ops Cold War's 1980s theme perfectly as they were developed during those times, but they instead add weapons like the Bizon which weren't developed until the 90s along with outdated weapons like the EM2 which would've fit better in this original Black Ops. Either way, both games are fun despite being chronologically inaccurate.
Most cod games literally use the same guns I'm not sure why they didn't put this in cold war, it would have been the logical thing to do but what's logic in 2021.
@@supremeneon maybe we should singn a petition to add this weapons in cold war, or to add in cold war a complete reamstered version of old good black ops, however vanguard sucks soo for the entire next year Activision should do something to not loose their customers....
@@berszanyuri1619 the damage is already done. The next MW game is make or break for activation
@@supremeneon Its has the Modern Warfare name slap on it, so even if its a campfest like 2019 was and weapons kill in a nanosecond, the thing will sell like crazy.
@@raulcorrea3866 That's actually true. I personally didn't like MW 19 it's personally the worst CoD game in history in my opinion but MW has alot of fans that are willing to buy it if it's good or bad. It's likely I won't like the new MW but who knows it might sell better than MW 19.
"Origin: Joshua Graham"
We can't expect god to do all the work
"Proceeds to shoot general Gobbledegook"
Imperial Spy what are you doing here?
@Sunny I don't know... I lost all my colonies is pretty high on my list...
@@montanapharmaceuticals7881 where did NK come from?
@@montanapharmaceuticals7881 you mentioned North Korea
Funny how your player base can ignore this many inaccuracies if you have a fun game.
I think it might be the fact that the game wasn’t marketed with realism but with just block buster appeal or that we, the fans, didn’t really have a knowledge of guns from that era so we took anything. And we might haven’t complained because there wasn’t any butchering of classic weapons by attachments, that cod was a juggernaut and that videos back in 2010 were about cool clips and not pointing out the errors.
Treyarch did a good game with weapons who can at least fit the bill for late 60s and prior weapons with the steel sheet metal and simplicity so I agree with you
and then we complain about cold war
@@catnipboi5155 "know your history". With a tagline like that the amount of inaccuracies is just inexcusable.
They couldn't be arsed to add in some actual weapons from the 60s or 80s so they decided to make shit up.
It's not hard to make era accurate weapons and attachments.
@@FilYRU999 yeah. Even with blockbuster appeal in mind they made a solid game with few liberties being taken in regards to accurate portrayals of weapons. Nowadays they just make shit games on purpose to sell some dumbass skins
call of duty was never about realism the only people that cared about realism are the mw 2019 noobies
Didn’t know the 1911 was made by Joshua Graham, truly an historical breakthrough.
*we can’t let god do all the work*
*The time for talk has passed. The Lord's work must be done.*
From fallout new Vegas?
@@NoCreativeName69 nah from fallout 76
@@gothshawty Second Nah, it's from Fallout Ohio.
In my defense, some of these guns, don't have as much detail, probably because it had engine limitations at the time, but it does not change the fact that they're wrong.
Engine limitations have nothing to do with these errors
@@hoppinggnomethe4154 Some of them do.
Since it's a game it's time line could if built these weapons different and built them earlier its just a video game and a damn good one at that
Guns look like dogshit and the animations are also dogshit and recycled.
@@IlNamelessKinglI Could you make any better animations?
Missed opportunity to have one of the listed inaccuracies for the M16 it “not jamming after every burst”
I keep reading that the M16 was a jam fest, was it really? If so what a shame cause it's such a cool gun.
@@Corrupted-Sun I believe it was originally labelled as self-cleaning, it was not. And so average soldiers weren't cleaning out barrels.
@@jackpossibly115 damnn I see, thanks for the info.
@@Corrupted-Sun Only the first production M16. The M16A1 later solved this issue.
@@xylven5918 Ah I see, time to continue doing research.
“Origin: my colonies are gone”
Fucking killed me
Not as funny as the constant mockery of ameriKKKa.
@@expendableround6186 police brutality
"Orange Man"
"Joshua Graham"
"Florida"
"Lost to Rice Farmers"
my favorite was "Discount German" for the AUG lmaoo
@@itsyoboiivan3255 because that shotgun was made for swat
According to Treyarch, some of these weapons were actually the prototypes of weapons we would get in the future (which means some of the weapons like the MP5 and AUG in the game were the prototypes and were classified before the real deal or actual release/reveal). The Act Man also mentioned this in his BO1 video. As for the Makarov, bruh, that’s the one from MW lol
fair enough. at least its plausable.
It isn't how it works tbh, but hell, at least they tried to explain those oddities. Unlike...
Correct me if I'm wrong, but I heard that some of these so called Prototypes like AUG and Famas weren't even design or made before 1970s. While for MP5 there was a thing called HK54 which is appropriated for 1968 missions but not Baikonur in 1963. However, it looks pretty much different from that MP5K lookalike in the game.
AWM history of creation is not a secret, just two guys working in a garage back in the 78-79s. Hell the whole company wasn't even created until 1978.
Prototype excuse is kinda just a cop out. Implies to me that the devs are too lazy to do research on weapons that actually existed at the time.
HK21E "Holds 30 rounds in a 20 round mag"
Me *laughing maniacally in 125 rounds in a 20 round mag*
Airhard(Airsoft) momento
iirc zombies hk21 holds 125rnds
@@i4lmpatience945upgraded one does, otherwise it's 100
Well no wonder why we lost the Vietnam war, we were using a bunch of guns that didn’t even exist yet
I'd like to throw out some input on the Commando, in the gun's defense. While that style wouldn't be officially tested until the 80s, MACVSOG guys would actually modify XM177E1s and E2s for use in the jungle. The sling can actually fit behind the bolt release and still allow you to use it (I've tested this on an AR15), and as for the flat top, the SOG guys would take the gun to a Gunsmith and the Smith would cut off the carry handle and replace it with a weaver rail (as seen in CoD). They would also mark their preferred length of pull with chalk on the buffer tube (because it was either full extend or compact on these guns), and the Smith would drill a divet where indicated so the stock could lock there too. Many soldiers also complained the XM177 handguard was too narrow too, which is why M4s have such chunky plastic ones.
The changes the SOG guys made to the CAR15s they got would influence the modern M4.
where's your source for all this?
@@venturatheace1 Some of this stuff can be seen in actual photographs. I know Larry Vickers has talked about how delta would do the same with their carbine stocks in the 80s and 90s.
The reason why lots of guns appear from ahead of the game’s setting is because Black Ops was originally meant to be set in the 80s, but they changed it to the 60s later on in development.
Huh, where can I read this?
Source: trust me bro. Show me the proof.
@@suzuzusu
You never did get proof :(
Some of the bonus lore in the terminal mentions stuff happening in the late 70s despite being "set in 1968" (i.e Hudson, Weaver and Mason being chased by the CIA in 78 iirc - the writing suggests it is in past tense) having a lot of 70s-early 80s guns further adds credence, but it's essentially a theory based on that information alone.
I do believe there are pre alpha pictures with soldiers having barretts and various other weapons that weren't around until the 80's
Even if it has flawed weapons, at least its fun (unlike a recently released World war 2 shooter)
Better than MW 2019
@@wiseguyeclipsa7591 false. But that's your opinion
@@crosbylkx6300 It is if it wasn't for the dumb fanboys
Fax
I actually had fun playing the free weekend of the recently released WW2 shooter
I guess the best way Treyarch could reason a lot of these later guns in the 60s-70s is to offer an "oooo these were produced later, yes. BUT they had super secret doods in the CIA field test prototypes because they're so super duper secret"
Guys in RND: "Yeah, lets field test these bad boys before we even know how effective they are"
@@munanchoinc hijacking this comment to note that you forgot that the dragunov has its safety on, so it can't fire and the reload animation doesn't have the bolt travel all the way to pick up a round
I find this game's version of the Colt Commando extremely disturbing, especially the iron sights.
Looks more like an m4 honestly
The "My colonies are gone" nickname hurts man.
I love how “flicking the cylinder could damage the crane ” has become a huge meme
@MyDude you gotta grease it tf up, it shouldn't be that difficult even with some slightly heavier loads.
Even as a kid playing this game I found it odd that an L96A1 was in a game set in the 1960s. Just seemed completely out of place in the setting. Now as an adult I realise that over half the guns would be more suited to Black Ops Cold War set in the 1980s rather than BO1.
I'll let it slide though since Black Ops 1 was an absolute banger and Cold War is complete trash
And then cold war has the qbz lol
Black Ops 1 was such a banger game tho.
Its called Monty pulling the strings
You have to admit, at least the campaingh of cold war was pretty good
He should of also added sins for the weapon attachments. Compact red dot sights like the ones in the game did not even exist until at least the 1990s. The only red dot sight from around that time period was the Singlepoint sight. It started being produced in 1970 and was quite large. Some were used by special forces very late in the vietnam war, most notably during the Son Tay raid of 1970.
I noticed how the ACOG attachment in this game wasn’t even an acog but a colt scope for carry handles. Also putting it on the M16 would chang it from a carry handle upper to a flat top upper despite it being a carry handle only scope
2:45 Also equipping an optic removes the carry handle on the M16, which isn't removable on this model.
I remember an interview with treyarch where an employee said they were using guns that didnt exist yet because they were black ops, and the public wasnt aware of them yet.
b r u h
The SPAS-12 was put into use almost twenty years after the game's events. B r u h indeed.
@@HelghastStalker indeed
The CIA really dumb enough to send black ops on important missions with barely tested prototypes that for all they know could fall apart instantly
Then why do we also see enemy and even friendly soldiers use them? They could just say they wanted a cool cold war game and didn't care about what perticular Era the guns came from
At the end i just gave up in cohesiveness in Origin names, i made some mistakes in the editing such as some names being repeated due to lack of sleep and the lack of "Weapons" in the intro.
The Skorpion, the Kiparis and the AKs-74u all lacks their respective stocks by default ( and the 74u doesn't get it with the ''grip'' attachment either...).
Also, the 74u uses a non-standard magazine (looks like something the Polish Tantal magazine...)
All shotguns are cocked/pumped after every reload (but this is a common mistake in FPS games tho...).
The ''Dragunov'', is actually an abomination composed by AK, SVD and RPK parts....Truly a Frankengun...
On the L96, the firing pin doesn't move when firing.
The RPK have yes the receiver of a Saiga, but with the reinforced RPK trunnion (not featured on 7.62x39 Saigas). Also have a non standard bakelite-like handguard, carry handle from a Valmet rifle and the barrel from a Zastava M72.
The SVD dragunov safety was on, making it impossible to actually chamber a bullet without switching it off
Kojima stole Call of Duty RPK design and called it SVG-76
@@Denchik671slaziet Yeah, they definitely look very similar...
Okay for most games, I'm cool with taking away accuracy points for using guns from a future time period. My only exception is black ops though, because the whole point of the game is secret stuff that didn't necessarily happen on the books, but technically could've as part of their narrative. In that, I think the inclusion of these weapons that aren't from the correct time period are implying that maybe they did exist as experimental prototypes that these black operation agents were using and testing out in combat before information about them was properly released to the public. I could be completely wrong about this, but from a storyline standpoint it kinda makes the weapon selection make a bit more sense.
Fr dude how do people not get that
@@victorfawcett9776 because why would you give black operatives prototype/experimental weapons that haven't been tested yet and very well may be the reason the operation fails? Weaponry like that would be given to the common infantry man first then if results are adequate modified for special operation use.
This is the dumbest cope yet I stg. They could have chosen ACTUAL prototype weapons from the time, not guns that were a decade or two ahead of the game's time frame and then passed it off as prototypes. There are pinpoints on when these things were made and even designed and it's not just implausible that they could have been in some form of circulation during the mid 60's, its downright lazy. Stop making excuses for limpwristed large corporations
@@HelghastStalker I'd placate Modern Warfare 2 as being the start of this trend when Russian forces were equipped with NATO firearms in nearly every instance they were seen, not to mention an armful of other bizarre choices of depiction very much like this or Cold War having East German metro guards be equipped with anachronistic modern MP5 models and M1911s
@@PaulStore800 Not a cope when that is the developer’s vision of the game
We cannot forget the fact that Cubans were using FAL’s in the campaign. The NVA was also using SPAS’s for some reason.
Cubans actually did use Belgian FALs during the Bay of Pigs, they were bought by Batista's regime.
@@abohachuk4765 Yeah, but it’s still kind of weird that almost no AKs are found in the mission. Besides a couple RPKs of course.
@@JohnZiTAB To be honest they tried to diversify arms. I dont think, that it would be very cool to see one AK during the all campaign
@@Denchik671slaziet Fair point.
I swear the Python reload did include each individual round entering the cylinder, as well as the cylinder rotating after each round was loaded
2:37 I’m not someone who like to pokey pokey but it actually is “wasn’t put into service until 1979”
AK-74,AKS-74 And AKS-74U are formally adopted in 1974,and put into service in 1979.Development of them have been started in late 60s and early 70s
Another thing about the 74U. It uses steel 7.62x39 mags instead of bakelite 5.45 mags
Agree with this video by overall. Not to mention that some of these so called prototypes (by Treyarch) of the Western weapons were not even design or made before 1970s. And they are somehow inappropriately used by Soviets for some unorthodox reasons.
If Treyarch did even care about researching, they will acknowledge that Soviets got some of the interesting toys like TKB-011 and TKB-022PM too. And both of them are appropriable for Spetsnaz in 1968 missions. But they should appear in a relatively few numbers, however.
Appropriate is a wrong word for it
Hey did you know that the Devs for call of duty work on a new game every year just to give us new things to do in our free time and they work with a minimal amount of days of the fact that you make a statement like you did shows that you know nothing that happens behind the scenes and for what treyarch said would of been a script written by Activision. And cod games aren't supposed to be accurate there games to play and have fun I love guns and I'm getting into guns more and more everyday but I wouldn't be if it wasn't for black ops 1 and other cods and that's how it is for many people these days
@@nicholasconnolly4234 Calm down. I know about that too and I feel bad for them. But the tremendous amount of mistakes in the game still something that seriously need to be talked about.
As for me, the game is fun to play and I like its storyline, but a s*** load of mistakes is one of the reasons why make so many people look down on this franchise for years (also thanks to the mindset like "it's just a game" and "just for fun" that keep dragging things down). Plus, judge from a huge amount of the historical messes in every Treyarch games, even without a deadline problems, I still believe that most of the mistakes will surely appear in the game anyway. And to keep the ridiculous messes like this is making me wonder what's point in making a historical based game then? Well, I know it's impossible to make things perfect alright, but the quantity of the messes they made for this game is really unbearable.
Also, I personally believe that many of those who talked about this kind of topics are the ones who really want to see the franchise improve in a better way and gain more respect from the fans than what it get right now. And I hope the rumor about Activision is planning to increase a deadline will be true. So the devs could finally get some more rest and we might be able to see a better thing coming for this franchise in the near future.
@@thanakritpenbumrungvong9597 all things that make it into the game is checked off by Activision and it's thier fault that things get released but your also saying that somehow the game is a mess when it isn't it's still a great game to this very day and it's a historically based game not historically accurate GTA V games like Ghost Of Tsushima are historically based but there not accurate to history If it was I don't think it would be as good as it is today plus cods issues aren't with the games inaccuracies its with warzones existence and I haven't seen much hate towards the franchise as your saying it's still selling more copies per game than any other franchise and people hate a game Thier not gonna buy it so by that fact cod isn't as hated as you thought and it's getting better and better each year cold war is top 3 cods that was last year. And don't talk about mentality it's an opinion not a mental state I love cod and I play the hell out of it probably more than you and the fact is that treyarch all ways works to the dead set last second and then start working on the next game if they want to get paid that's just how it is for all of these games to be as good as they are it would of taken a miracle and that's exactly what treyarch has given us a miracle. And tell me with how much stuff you have at your disposal to use and unlock by quality standards the new cods take the cake and yes cold war had 29 weapons at launch compared to black ops 1 having 41 but it now has 61and that's all with having less time to make it then they should have
@@nicholasconnolly4234 Once again, calm down, I did say that I feel bad for them and hope their situation will be improved in the future, didn't I? In addition, the existence of this video and some others say otherwise, and it will be increasing as long as this tradition keeps going on without any sign of improvement. Plus, although still not a majority, I see people start to realize about this issue after the Cold War was released within a couple of months and things get pretty much worse with Sledgehammer's Vanguard. (And I said this issue is just ONE of the reasons, not the main or the only reason)
And another thing that I had already mentioned is I don't expect the game to be that accurate, I still like the games and I agree that gameplay and other entertaining elements are vital to them. But with better historical contents in the historical based game is something I believe it will make things even better for the franchise.
The stoner 63 was designed to be both an lmg and an assault rifle. That’s definitely the assault rifle configuration.
I love the origin names, makes the video 100x funnier
Especially the constant mockery of ameriKKKa.
@@expendableround6186 that name is a compliment to me
Treyarch in 2010 really had a heart on for troy battle rear sights
5:05 Fun fact:
Nikolai uses one in the origins map intro, wich takes place in 1918
To be fair, the Mp5k in the game is the prototype which shares some similarities to the HK54. Treyarch did get the magazine correct, with curved magazines not being created until 1976
@@montanapharmaceuticals7881 it is from HK54
Ahhh, typing out SUS with the Vulcan, what a piece of art
Patrolling the Mojave almost makes you wish for a everything wrong with Fallout New Vegas weapons
Finally someone criticises the old CoD's. It's almost as if people only want to defend the old titles because of their nostalgia. Great vid, man.
This was just a video listing weapon inaccuracies, not a critic review??? And these weapon inaccuracies are not inaccurate enough to make the game less fun. I'm not defending BO1 or hating on CW.
@@mangopie7602 When I said 'criticise', I was just talking about the reload animations. I'm aware it isn't a full on review of the game. What I'm trying to say is that people have put these old games in such high pedestals, they geniuenly think they are perfect from start to end, which is obviously not true. And just like you said, the inaccuracies in an arcady first person shooter game don't decrease the level of fun in them, so why do people over react to inaccuracies in modern video games pretending like they completely ruin the game while in old titles they just look past them? For me, that just sounds very hypocritical.
@@hardcorepanda3576 I do agree with the fact that people LOVE old games to death because they're too blinded by nostalgia, just seeing past the mistakes and won't accept anything new to any long running series. Honestly I haven't seen much people complaining about weapon inaccuracies that much so I can't speak for that (unless it's cod vanguard). I hate the fact that people want new games to be literal reskins of the older games and won't accept change
Bruh it's a old game limitations is limitations bruh
@@hardcorepanda3576 The inaccuracies get worse, when they should be improving as time goes on. Having a bunch of Germans running around with red dot sights in WW2 is a lot more annoying and hard to justify, than having anachronistic weapons in Black ops. Black ops pretty much embraces an alternative history already, it isn’t trying to pretend to be a Vietnam game as much as it’s trying to be a Cold War action movie
It’s funny how the BO1 M60 would be more fitting for BOCWs setting and the BOCW M60 would be more fitting for BO1s setting
I was thinking the sane thing
To be fair to BO1 it was reusing MW2007 assets, can you blame them, twas a 1.5 year development phase
Nevermind the text below, I didn't watch the video completely when I wrote this, the M60E3 would be perfectly fine except for the false flashback missions
-But no, I doubt the M60E series would fit in BOCW, it was a 1990s version after all-
Was it so difficult for treyarch to just come up with weapons that actually existed during the time line of the game?
forgot to mention that when attaching a scope to the m16 and 'commando', the front sight is removed which removes the gas block with it, preventing the gun from firing full auto
0:28 Joshua Graham: *"We cant let God do all the work"*
Casings ejecting from the AK74U are incorrectly modeled as pistol casings when they should be rifle ones.
Surprised how you didn't comment on how all the guns come with Troy Industries Iron Sights that weren't developed until like 2010s. Also while using the sights they mounted them backwards
Nevermind just realized I missed them when you were talking about the M60. My bad dude, good catch.
I didn't mention them much because it would literally add 8 more minutes in my video to explain it. I didn't want to extend the video.
2010s? But MW2 had them on the Famas and that was 09
Missed the opportunity to have the mini gun origin as “washing machine company”
the weapon origins are genuinely hilarious please keep doing these
I’ve heard that a lot of the weapons are anachronistic because Black Ops was originally going to be set across a broader time period during the cold war but was later narrowed down. It’s still a possibility that they just wanted to have more iconic weapons from the era, the same reason many forms of media have anachronisms.
I Still don't know why they didn't just recycle most of these weapons into cold war, instead they make up some guns and add anachronistic ones
Some of these guns would really fit with Cold War, especially the MPL in the East/West Berlin segment in the Campaign.
6:33 you miss that SVD safety is on.
Also the bolt doesn't lock open like it should. I wonder if they even cared 😂
The 1911 sounds so crisp
Love the Jonathan Ferguson head in the thumbnail
0:40 "Was not produced until the 1975"
I love the pictures of Johnathan in the thumbnail it's such a funny detail
Btw, the Hi-Standard HS10 requires holding down the bolt release to load the same way the SPAS-12 does.
This was common on many semi-auto tube fed shotguns until about the mid to late 80’s.
For Stoner 63 - the barrel and gas tube are set for LMG configuration - Gas tube on the bottom and Barrel on top. In Assault rifle configuration, they should be switched - Barrel down and Gas tube up. The weapon wouldn't be able to feed from box magazines, inserted underneath the gun, in the configuration in which it is shown in the game.
2:08 Was expecting a 'Kurwa' in origin tab but that one works too.
The 20 round mag holding thirty rounds always drove me a bit nuts.
This game was still kickass despite the gun facts being wrong
Especially the g11
yeah i thinks it the best cod they can cry about it it was 10 years ago
The AKS-74U by Soviet definition was a sub machine gun but it’s firing rifle rounds so by western definition it is an assault rifle
The fact that I saw Jonathan Ferguson with red eyes in the thumbnail just made me say "there's no way you can't tell me to not click that"
I think they made the 'AK 47' by simply remodelling the AKS74u.
Simply elongated the handguard, slapped on a 47 barrel and gas/sight block, same with the stock, and gave the grip a 'wood' texture
The origin countries' names are the best part of this video. Also "The 1975" was a great little touch
Also the aug being depicted as having a fire selector and the ability to have burst instead of the dual stage trigger it actually has
Got some spicy memes in those origins.
gun nuts when they realise the concept of game engine limitations
Heres something else, the dual-wield revolvers have faster reload animation then the single revolver
"M72 LAW Origin: Mass Shootings"
I lol'd so hard I cried.
It’s weird we haven’t seen “everything wrong with mw2019’s weapons”
Yes.
Omicron Weaponry has a video on everything wrong with MW2019 guns.
@@user-mi1nw5wi1z Need more than part 1
@@user-mi1nw5wi1z would love to see MW2019 from different perspective, Omnicron May Left some stuff so maybe another adds those mistakes?
the commando is the XM177 model with an anachronistic rail
Some of these changes are understandable for balance. But I do think that treyarch wasn’t going for a specifically 60s game (to my knowledge), I hint they were going for a more all-around Cold War setting.
I always had a feeling growing up that a handful of the guns in this game weren’t periodically accurate
I think some of these issues are because you’re playing at a higher FOV in which the game was hoping to save on animations or gun parts as they wouldn’t be seen.
don’t forget how the M-14s bolt is only animated to move back and forth in a straight line, so it glitches through the heel of the receiver as well as phasing past the locking surfaces
I would love to see him react to H3VRs guns. Probably my favorite game of all time. There’s so many guns not including modded ones and they have high detail in design and depict good controls, operating mechanics, etc. Although you can still strip the G11 mag out without using the button release lol.
with the Python, that is a glitch with the PC version, they do put the rounds in on console if I remember correctly.
To be fair, the game is 11 years old now. That said, its still phenomenally accurate compared to a lot of games. Also the game is fantastic to this day. Goes to show how much a good game will make you care about the innacuracys.
@@HelghastStalker damn you must be the only person with such a dogshit take
Why are you defending it? This video isn't criticizing the game or the guns, the creator of the video knows well that guns are extremely hard to get accurate
@@HelghastStalker bo1 is where the series went wrong because of a couple inaccurate reload animations? Jeez, you're hard to please. If that really is the case then pretty much no game will please you because there are like 4 games that have 100% reload animations.
@@HelghastStalker what's wrong with it being a fantasy? It still uses real world elements to create an immersive enough experience
I adore the listed origins in this video
6:17 Weren't M14s so uncontrollable in full-auto that the US ended up welding the fire selectors into the semi-auto position?
The aliases of origin country and nuke launch code at the end of video
Instantly subbed LoL 😂
Great video, but you forgot how the Spectre M4’s model shows a 50 round mag even though it holds only 30 in-game and the Dragunov SVD’s bolt should lock back when empty. This should make the total sin count at least 69 instead
The Dragunov looks like an AK with a scope.
You forgot to mention that the G11 doesn’t use the magazine release, he just pulls the magazine out.
he did tho
@@KingAB-rt2ir no he didn’t. That giant button thing on the top under the iron sights is the mag release. Yeah you can see why no one used the G11 after it was invented.
@@joshwist556 4:25
@@jblazerndrowzy Nope, offscreen and I didn’t see any split second thumb on the button from my attempt at frame by framing it. This is also Treyarch, the master of offscreen laziness I doubt they’d go that for details let alone knew a mag release.
@@joshwist556 I was pointing out the fact that the video creator brought up the lack of button pressing. That’s what the other guy was talking about. They said “he did tho” as in “he did mention it in the video”
If i remember correctly the multyplayer takes place in the early 70's. In one of the dlc maps there is a poster for the 1972 us election. Might explain some things
1:05 God don't know shit about being cool.
SUPER late to this video but have two corrections:
Steyr Aug: the Aug A1 (Stg77) was not developed until 1977. The Aug A2 was developed in late 1997.
Colt Commando: Prototypes were as early as 1959, but the Colt Commando (XM177) officially entered service in 1966. However, if the description was alluding to early sight rail designs then that would have been somewhere around the 80's-90's. Also the early Commandos had unique 25rd magazines before the 20 became standard.
well said
2:29 again, more percisely classified as a PDW in sub-carbine subcategory.
7:57 the Stoner is basically a modular weapon system that its feeding system can be converted to either belt fed or mag fed. Mag fed ones were usually classified as "Automatic Rifles".
I was saying that to myself as I saw that. I would class the Stoner 63 in magazine configuration as a squad automatic weapon much like how the M249 can take STANAGs.
@@gamersunite7968 you do know, the M249 uses STANAG Mags only in emergercies, right? It's because it malfunctions most of the time when using it. For the Stoner, it's a no problem since you stick into one weapon configuration, but whenever you want to change feed systems, you have to reconfigure the whole receiver to make it accept belts.
@@v12ts.gaming Interesting. I knew that the 249 and STANAGs didn’t get along that great but I wasn’t aware as the to severity of it in actuality.
Most of the weapons found in the WW2 flashback mission wouldve actually been perfectly accurate in the Vietnam missions. The Soviets donated a lot of old weapons to them during the war
6:44 - Correction: I believe that it is a L96A1 sniper rifle, the predecessor to the Arctic Warfare rifles.
Nope, it's an actual Arctic Warfare ingame, the L96A1 was the Precision Marksman
@@YellowDogWithCone Have you watched Ahoy’s videos?
@@edwardvincentbriones5062 too bad, in IMFDB, it indeed is an AWM. Notice that it has a folding stock, whilst the PM/L96A1 are fixed ones.
@@edwardvincentbriones5062 hell yeah
I remember just coming to the assumption that because the game was "Black Ops", and had a bunch of conspiracy stuff in it, you were getting access to a bunch of secret weapons that "didn't" exist yet.
also, you didnt mention that BO1 SVD literally is assembled using some BO1 AK parts. most notably, receiver and I believe the front sight assembly as well
Even worse, it's based on the Romanian PSL
That's true. Even the ejection port is somewhat seemingly snaller than it should've been.
Love all the jokes and easter eggs on the weapon descriptions on the top right, keep it up bruu
There’s so many historically inaccurate things in BO1 BUT GAWD DAMN WAS IT SO FUCKING FUN… sucks I can’t say they same for Vanguard 🤦🏻♂️🤦🏻♂️🤦🏻♂️
i couldn't read anything because i was too busy laughing at the "origin"
The multiplayer version of this game takes place way after the Vietnam War, which ended in 1975, so, many of these weapons are period accurate
2:02
Fucking “Vibe Czech” 🤣
Oh baby, I love these videos
the MP5K shown in BO1 is a prototype. you can tell by the Grip and the Stakeout is a version of the iticha 37 shotgun. Main differences are a shorter barrel and a pistol grip with no stock
@@HelghastStalker bro search MP5K prototype
@@HelghastStalker sorry bro but search it up
@@HelghastStalker ah yes because they'd give some random jackass a prototype from the 60's in todays day and age
Joshua Graham is wild.
"The fire inside burned brighter than the fire around me. The flame burned on and on."
8:04 the stoner is an LMG, though this variant is a magazine variant like the HK21. You wouldn’t call a 21 with a mag an AR would you?
It's a modular weapon platform and the configuration seen in game is the one intended for use as an AR. It has other configs for the support role, a top-mounted magazine Squad Automatic Rifle config and a belt-fed LMG config.
Also, no that HK21 isn't even an HK21. Taking G3 box mags makes it an HK11, which is a squad automatic rifle.
@@beingsactual that’s pretty cool, I did not know about the HK11 or the BREN stoner
bro is nobody gonna talk about that ak74u with a 7.62 magazine, no stock, and a metal handguard?