Again, huge thanks to Forest64 for the crazy discoveries and research, Weatherton for the TASes, discoveries, research and help with the script, and micro500 for all the amazing 3D visuals!
In Mario Kart 64 walls are merely a suggestion. Just like I suggest you subscribe to Bismuth right now because the work he puts into these videos is insane.
I just watched 12 minutes of this, have never been more confused in my life, but I appreciate the effort and expertise needed for all of this. Then, I read your comment, nodded in agreement and immediately subscribed.
@@suvannaberkahjaya5984 there is a speed cap in sm64; the issue is that it's a *positive* speed cap. BLJs actually subtract from your speed overall, which leads to a negative speed value. There's no cap - or, rather, floor - there. I imagine this same issue lies in mk64, just lacking a way to build up negative speed, or potentially no *quick* way to do so
......HMPH,BETTER ABOUT TO ASK WHY TOADS ARE GENDERLESS BUT DO HAVE AGE AND GENDER IN SUPER MARIO RPG AND MARIO&LUIGI SERIES.................WHICH IS ACTUALLY THE ANSWER WHY ALPHADREAM WAS GETTING BANKRUPTED .......AND WHY TO DOUBT ABOUT TOADS ARENT VERTEBRATES...
Mario kart 64 will be used in video game theory and analysis is it game that really makes you question what exactly is a wall, and just because they say it’s a wall, is it actually a wall?
"Allow me to introduce my friend, the third dimension" I love this 😂 And fantastic video! Super interesting to learn about how wall collisions work in this game
14:40 "on top of what was covered in this video, there is still more strange behavior that cannot be explained with out current understanding." Zooms in on Abney
I am pleased that both of my infamous MK64 fluke shortcuts from 1997 have finally been recreated recently (Kalimari Desert fence skip + Wario Stadium full lap skip), especially now that I’m no longer physically able to play competitively. Kudos to those continuing the legacy in making these findings into reality. The proverbial torch is passed on.
Is a game's true potential ever found? Just when we think we know everything, something insane is found that completely changes our perception of the game. It's incredible!
The 2:56 animation is as smooth as butter, as are the other fun track views in this video. Definitely love the charm in this video, thanks for you (and the team's) hard work!
that discord notif moment really got me. i went looking at my discord, went 'wait', then checked back at the video as you started talking again. well played.
Hurt you? HURT you?! I don't play MK64, but if I did I'd never play it without a 60fps hack again now that I know it exists. It's as indispensable as SkyUI for Skyrim.
@@Adamantium9001 let me go ahead and ruin your day some more. You can mod your 64 to output RGB and run it through an upscaler to get 720p. It's pretty slick compared to the original RF into a modern TV.
@@drewsmith3673 I'm currently replaying Pikmin 2 on emulator. On original hardware it was 4:3 480p 30fps; I'm experiencing it now in 16:9 1080p 60fps and it's ~beautiful.~
@@Adamantium9001 Nice! Would imagine the sound quality is better too? Also, you'd never have to worry about soundtracks dropping your fps lol Emulator is the much more sensible option now that I think about.
I’m getting pannenkoek flashbacks... in fact, it’s cool that the wall hitboxes are almost identical to those in mario 64, specifically movable boxes. Engine reuse!
dude this video was such a treat, these transitions between the 60fps game and the explainers were particularely impressive and then I learn that these sweet covers of the ost are from you. You and the team are fucking aces
0:43 Presented by: Bismuth, *Wheaterthon*, Forest64, micro500. Immediately me: Holy fuck Wheatherton, can't you stop breaking and tearing apart this game at least for a second?
@@Alexs23743 have you read Flatland: A Romance of Many Dimensions, written by Edwin Abbott (under the psuedonym 'A Square')? For whatever reason, your comment reminded me of it. It's a short novella (like 120 pages, I think?) about a square who lives in Flatland (a 2d universe). He meets a sphere and most of the rest of the book is them trying to understand each other's world, along with the inherent difficulty in doing so (much as you would struggle to understand a 4D beings reality). He also has a dream in which he meets an inhabitant of 1-dimensional space, and one from _zero-dimensional_ space, which is pretty brilliant. It's a truly fascinating book, and perhaps the most original story I've ever read in my entire [very book filled] life. Apparently it's supposed to be a satirical metaphor regarding the overly hierarchical society of the Victorians, but it's more interesting for it's examination on how dimension and form affect each other. If you find geometry/math/philosophy interesting in the slightest, you'll definitely enjoy it. Anyway, I figured you might enjoy it since your profile icon includes your last name and the word 'publications', leading me to believe that you MIGHT be a writer. And if you're a writer and as nerdy as I think you might be, you might enjoy reading! A stretch, I know! It's just that that book has brought me so much joy, and I enjoy bringing others joy, so this is that. There's _probably_ a clearer way to phrase that but I need sleep so I'm not gonna worry about it. Can you tell that I'm NOT a writer? ;) (no offense intended with the nerd remark, I promise! Hell, I read textbooks for fun, I don't think I'm allowed to use that word in a derogatory manner)
I love how the last trick was literally just slamming into the wall multiple times to beat a course in under 3 seconds! Seems to typify this series in general; when brains don't work, RAM IT BACK!
As someone who works with code, these kinds of bugs always pain mean slightly. So many of them are so trivial to fix (swapping the order of checks) yet no one considered these edge cases. Still really cool to see them being discovered!
This is great and leads me to beleive you should be able to clip through real world walls, it is just so precise that it is very unlikely but not zero probability.
Sometimes, driving through walls becomes obsolete. After Dossey's successful fence clip, no one else did it, because an easier but still hard Desertenko was discovered in KD. So well done that 3/3 is becoming reasonably common.
I really enjoy explorations of game physics like this. It makes me just amazed that things work as well as they do most of the time seeing how easy it can be to circumvent them.
I remember once that I clipped through an ice pillar in Sherbet Land, when I was a child. I don't think it'd help a speedrun, but I feel like something similar to the explained glitch was what happened.
big pannenkoek vibes from this video. i wish every game had a pannenkoek to explain literally every tiny detail about it and try to beat the game with no buttons
One fifteen minute video to remind me the hell of Geometry class. Thanks for that. In all honesty, great and informative video. Thanks for the great content as usual.
What if we try to apply understanding of SM64 collision detection to MK64? After all, some of the collision detection seems similar. Like how Mario Kart 64’s collision detection seems to first check for walls, then floors, but because there are no ceilings, it can’t check for those (in SM64, it checks for walls, floors, then ceilings). Also, the determining of whether a triangle is a floor or slope in MK64 seems kinda similar to how Mario 64 decides whether a triangle is a wall, floor, or ceiling.
Another well made, awesomely edited and very intresting video ! I'll be looking towards the following ones ! Thanks for letting us understand the magic behind these awesome TAS and Glitches !
I don't understand any of the math or technical jargon, but I'm still enjoying this video thanks to the nice music and the fact that this stuff is just cool.
New Bismuth video! Booommm!!! Bismuth, I just want to thank you for your hard work. I remember you saying it was hard for you to speak English sometimes and it requires multiple takes to get it right. Just wanted to let you know that you sound great! Your English is frame perfect!
Found your videos and I watched them all. Really appreciate all the work that’s put into them. Anyone who is even remotely interested in speedrunning needs to watch your videos
SUPER INTERESTING and incredibly well presented. I can’t imagine how long this took to put together. As a side note, I once fell through the floor of block fort when I was slammed into a wall by another player. I assume this used similar mechanic.
Again, huge thanks to Forest64 for the crazy discoveries and research, Weatherton for the TASes, discoveries, research and help with the script, and micro500 for all the amazing 3D visuals!
I'm proud to have been a part of this. This was a fun collaboration, thanks for including me!
gorg
Epic guys
I really enjoyed working on this with you guys. Let's do it again sometime ;)
Thanks for using the MK64HD track icons! It’s great to see them put to such a great use ☺️
insane visuals as always. Thanks for the LARGE amount of work and very informative content!
Kosmic!
Awesome
KOSMIC!
thank you for being you kosmic :)
Great to see a legend commenting on a legend! Keep up the great work guys!
In Mario Kart 64 walls are merely a suggestion. Just like I suggest you subscribe to Bismuth right now because the work he puts into these videos is insane.
All one has to do, is simply pull a Wirtual and call it a day.
Instructions unclear drove over phone.
Instructions unclear, drove over Bismuth.
I like how the speedrunning community is respecting each others work!
I just watched 12 minutes of this, have never been more confused in my life, but I appreciate the effort and expertise needed for all of this. Then, I read your comment, nodded in agreement and immediately subscribed.
"Or you can pause, hit retry, and spend the rest of your life wondering what could have been."
The Choke Heard Round The World.
The Atlanta Falcons of speedrunning.
Damn muscle memory...
This is why I don't speedrun games
Clint Stevens would like to know your location.
@@CharlesUrban
Oh cool, I actually get the reference this time around.
"It's amazing that driving through walls isn't more useful"
Ah, Donkey Kong 64 syndrome
HMMMRFH
Love seeing a flying gorilla
Amazing that these are your piano arrangements. They sound great
I wouldn't say these are compositions, honestly
@@Bismuth9 Why is that? I think they sound great!
i think the more correct term would be arrangements
Piano means Level in italian. Like with Video game Levels. So the Level Boss in italian would be the Piano Chef.
Every time I want to go and listen to them outside the video but can never find them. So calming, relaxing and gentle. I love them. ^^
"Allow me to introduce my friend, the third dimension" has the same energy as "But first, we need to talk about paralell universes"
Walls have a zone that push you back if you get into it
Ah shit, here we go again...
atleast this definition of a wall and a floor is much more reasonable than SM64...
@@kerbonaut2059 at least there is a cap of speed lol instead of spamming blj tk get like 500 thousand speed
TJ “Henry” Yoshi
@@suvannaberkahjaya5984 there is a speed cap in sm64; the issue is that it's a *positive* speed cap. BLJs actually subtract from your speed overall, which leads to a negative speed value. There's no cap - or, rather, floor - there. I imagine this same issue lies in mk64, just lacking a way to build up negative speed, or potentially no *quick* way to do so
_Queue Main Menu Music_
Toad saying "I'm the best" not knowing that he literally is the best
The audacity to assume he doesn't know that
Oh, he knows
AHHHHHHH
He definitely knows
are you the real clothing hanger
15:11 Taskbar Chrome: “is Toad a vertebrate?”
*I don't need sleep, I need answers*
Good eye
......HMPH,BETTER ABOUT TO ASK WHY TOADS ARE GENDERLESS BUT DO HAVE AGE AND GENDER IN SUPER MARIO RPG AND MARIO&LUIGI SERIES.................WHICH IS ACTUALLY THE ANSWER WHY ALPHADREAM WAS GETTING BANKRUPTED
.......AND WHY TO DOUBT ABOUT TOADS ARENT VERTEBRATES...
@@robotnikkkk001 Why are you shouting?
Reasonable to assume so. They're bipedal and basically human shaped
Ah yes, Mario Kart 64 decided to take a page from DK64 and decide walls aren't real.
Mario kart 64 will be used in video game theory and analysis is it game that really makes you question what exactly is a wall, and just because they say it’s a wall, is it actually a wall?
@@blakem2902 At least no horizontal walls this time. It's too meta for me trying to question what exactly should be the ground or no.
I mean DK's there in the roster. Presumably every game with the great ape in it has walls just phone it in.
“But while there are many ways to drive through walls, it’s impossible to go through the gro- what just happened here”
Great humour as always
The visual aids are so well done
LARGE skips indeed. Awesome video
LARGE
I love when you go "that's imposs- what just happened? " reminds me of the loz 1 video with "this is... that was gohma." Always makes me laugh
“removing walls doesn’t break it that much” really says a lot about this game lol
"Allow me to introduce my friend, the third dimension" I love this 😂 And fantastic video! Super interesting to learn about how wall collisions work in this game
“well it’s actually a bit more complicated” is the theme of this video.
* channel
14:40
"on top of what was covered in this video, there is still more strange behavior that cannot be explained with out current understanding."
Zooms in on Abney
I am pleased that both of my infamous MK64 fluke shortcuts from 1997 have finally been recreated recently (Kalimari Desert fence skip + Wario Stadium full lap skip), especially now that I’m no longer physically able to play competitively. Kudos to those continuing the legacy in making these findings into reality. The proverbial torch is passed on.
0:34 RIP Thowmp
F
F
Is a game's true potential ever found? Just when we think we know everything, something insane is found that completely changes our perception of the game. It's incredible!
We thought we knew dragster but the time can still go lower I swear.
i don't think anyone thought they knew everything about mario kart
Thanks for using my team’s track icons- happy to help out!
-Mario Kart 64 HD Team
The 2:56 animation is as smooth as butter, as are the other fun track views in this video. Definitely love the charm in this video, thanks for you (and the team's) hard work!
that discord notif moment really got me. i went looking at my discord, went 'wait', then checked back at the video as you started talking again. well played.
She:“He’s probably thinking about his ex ...“ He:“So, there is a weak side and a strong side in mario64...“
*Therapist:* MK64 at 60FPS isn't real, it can't hurt you.
*MK64 at 60FPS:* 7:50
XD
Hurt you? HURT you?! I don't play MK64, but if I did I'd never play it without a 60fps hack again now that I know it exists. It's as indispensable as SkyUI for Skyrim.
@@Adamantium9001 let me go ahead and ruin your day some more. You can mod your 64 to output RGB and run it through an upscaler to get 720p. It's pretty slick compared to the original RF into a modern TV.
@@drewsmith3673 I'm currently replaying Pikmin 2 on emulator. On original hardware it was 4:3 480p 30fps; I'm experiencing it now in 16:9 1080p 60fps and it's ~beautiful.~
@@Adamantium9001 Nice! Would imagine the sound quality is better too? Also, you'd never have to worry about soundtracks dropping your fps lol Emulator is the much more sensible option now that I think about.
I’m getting pannenkoek flashbacks... in fact, it’s cool that the wall hitboxes are almost identical to those in mario 64, specifically movable boxes. Engine reuse!
It's also how most game collision systems work.
Summoning's Arch Rival... He'll be waiting at the break of dawn for the duel make sure to bring a big iron.
"Allow me to introduce my friend, the 3rd dimension" has huge "but to answer that we need to talk about parallel universes" energy and I love it.
dude this video was such a treat, these transitions between the 60fps game and the explainers were particularely impressive and then I learn that these sweet covers of the ost are from you. You and the team are fucking aces
I almost expected him to say "But first we have to talk about Parallel Universes"
56 years and they're still finding secrets. I respect that grind!
I don't think Mario Kart 64 has been out for _quite_ that amount of time, my dude...
@@E-102_Gamma nah NASA has been playing this since the 60s
ok this was just a roller coaster. It was a series of plot twist after plot twist after plot twist, and I loved every minute of it!
0:43 Presented by: Bismuth, *Wheaterthon*, Forest64, micro500.
Immediately me: Holy fuck Wheatherton, can't you stop breaking and tearing apart this game at least for a second?
Micro500 is the person that made tasbot right?
@@prinzeszelda3650 Yes
13:50 That delivery was perfect. Thank you so much
The third dimension is a pathway to many abilities some consider to be unnatural.
Is it possible to learn this power?
@@Alexs23743 Yes, just take Physics II.
@@Alexs23743 have you read Flatland: A Romance of Many Dimensions, written by Edwin Abbott (under the psuedonym 'A Square')? For whatever reason, your comment reminded me of it. It's a short novella (like 120 pages, I think?) about a square who lives in Flatland (a 2d universe). He meets a sphere and most of the rest of the book is them trying to understand each other's world, along with the inherent difficulty in doing so (much as you would struggle to understand a 4D beings reality). He also has a dream in which he meets an inhabitant of 1-dimensional space, and one from _zero-dimensional_ space, which is pretty brilliant. It's a truly fascinating book, and perhaps the most original story I've ever read in my entire [very book filled] life. Apparently it's supposed to be a satirical metaphor regarding the overly hierarchical society of the Victorians, but it's more interesting for it's examination on how dimension and form affect each other. If you find geometry/math/philosophy interesting in the slightest, you'll definitely enjoy it.
Anyway, I figured you might enjoy it since your profile icon includes your last name and the word 'publications', leading me to believe that you MIGHT be a writer. And if you're a writer and as nerdy as I think you might be, you might enjoy reading! A stretch, I know! It's just that that book has brought me so much joy, and I enjoy bringing others joy, so this is that. There's _probably_ a clearer way to phrase that but I need sleep so I'm not gonna worry about it. Can you tell that I'm NOT a writer? ;)
(no offense intended with the nerd remark, I promise! Hell, I read textbooks for fun, I don't think I'm allowed to use that word in a derogatory manner)
The production is getting better and better every episode.
Amazing video, the way you present information is so clear I don't need to play a game to understand the tricks/glitches/concepts demonstrated.
Bismuth: "While there are many ways to drive through walls it's impossible to go through the gr-"
Bowser: "AU CONTRAIRE MON AMIE!"
I love how the last trick was literally just slamming into the wall multiple times to beat a course in under 3 seconds! Seems to typify this series in general; when brains don't work, RAM IT BACK!
As someone who works with code, these kinds of bugs always pain mean slightly. So many of them are so trivial to fix (swapping the order of checks) yet no one considered these edge cases.
Still really cool to see them being discovered!
You’re such an amazing technical writer. It is such a hard skill to master, yet you nail it flawlessly in every video.
15:26 audibly made me yell "WHAT?!?!?!"
Desertenko sent me here, it's really interesting to see such breakthroughs even after 25 years of the game's release
This may be the most instructional and intuitively made out video I've ever watched on RUclips. Thank you :)
I'm not one who follows speedruns religiously but I do love watching videos on them! This is great!
Man just seeing 60fps footage of Mario Kart 64 is such a beautiful thing
This is great and leads me to beleive you should be able to clip through real world walls, it is just so precise that it is very unlikely but not zero probability.
Sometimes, driving through walls becomes obsolete. After Dossey's successful fence clip, no one else did it, because an easier but still hard Desertenko was discovered in KD. So well done that 3/3 is becoming reasonably common.
Nobody:
Bismuth: CALLIE MARIE DESERT
I really enjoy explorations of game physics like this. It makes me just amazed that things work as well as they do most of the time seeing how easy it can be to circumvent them.
I remember once that I clipped through an ice pillar in Sherbet Land, when I was a child. I don't think it'd help a speedrun, but I feel like something similar to the explained glitch was what happened.
big pannenkoek vibes from this video.
i wish every game had a pannenkoek to explain literally every tiny detail about it and try to beat the game with no buttons
Those 3d visuals were absolutely beautiful!
Thanks!
I can’t wait for the Summoning Salt Video in the Importance of Kalimari Desert’s Speedrunning History.
10:15 The slip-through also works in Rayman 2 PSX version and can be used to get through walls. Just a fun fact.
One fifteen minute video to remind me the hell of Geometry class. Thanks for that.
In all honesty, great and informative video. Thanks for the great content as usual.
"Driving through walls is not a properly understood concept yet." - Bismuth, 2021
The most core thing in speedrunning, the wall clip, always ends up being the solution.
Much like the barrier skip it all comes full circle
Shut up verlisify
People in these videos: *driving through every wall in sight*
Me who does the same exact thing: *crashes into wall unsuccessfully*
It’s simple, you just have to hit a 1/25000 chance and then restart the race
Amazing how quickly the meta changes on this game. Good video!
The Walls, Floors, & Ceilings MK64 Spinoff is looking fantastic. Maybe someday we'll get a Part 2 and 3~!
compliments to the chefs for the amazing editing
When I was a kid I used to clip through the walls with mushrooms in block fort it's a neat trick
Watching your videos on Mario 64, DK 64 and Mario Kart 64, I realized that if the game has “64” on it’s name, the walls can be ignored.
That end discovery broke my mind
Your voice is extremely calming. That no A button 5 hour epic is my counting sheep
Wow. Mario kart 64 running in 60fps would have been so amazing back when it came out! Looks so smooth!
Extremely well explained, and great pacing.
Man, this would be so useful if it wasn't limited to Mario Kart 64
u mean like irl?
@@obscurer yes and no
@@obscurer imagine slamming onto an buiding wall and getting trough it, and dying, that would be the true speedrun strat
My mind's eye can already see the new summoning salt video
What if we try to apply understanding of SM64 collision detection to MK64? After all, some of the collision detection seems similar. Like how Mario Kart 64’s collision detection seems to first check for walls, then floors, but because there are no ceilings, it can’t check for those (in SM64, it checks for walls, floors, then ceilings). Also, the determining of whether a triangle is a floor or slope in MK64 seems kinda similar to how Mario 64 decides whether a triangle is a wall, floor, or ceiling.
Here we have the first human in history to resist putting SM64 file select music over visualizations of wall hitboxes.
The true villain of speedrunning strikes once more in Mk64: Retry Muscle Memory.
I HATE IT
Love the background music!
Excellent video as always! That clip at the end blew me away
Another well made, awesomely edited and very intresting video ! I'll be looking towards the following ones ! Thanks for letting us understand the magic behind these awesome TAS and Glitches !
I don't understand any of the math or technical jargon, but I'm still enjoying this video thanks to the nice music and the fact that this stuff is just cool.
New Bismuth video! Booommm!!! Bismuth, I just want to thank you for your hard work. I remember you saying it was hard for you to speak English sometimes and it requires multiple takes to get it right. Just wanted to let you know that you sound great! Your English is frame perfect!
I thought you were going to say in the sloped convex open corners section, "Allow me to introduce my friend, parallel universes."
Found your videos and I watched them all. Really appreciate all the work that’s put into them. Anyone who is even remotely interested in speedrunning needs to watch your videos
This was on my recommended and I have no clue why. Now I feel like I own you money for an Mario Cart 64 glitch essay.
This deserves so much more views, it's amazing
when he explains this i really dont know what hes talking about but i just like it
SUPER INTERESTING and incredibly well presented. I can’t imagine how long this took to put together. As a side note, I once fell through the floor of block fort when I was slammed into a wall by another player. I assume this used similar mechanic.
This video just kept getting better and better
Luigi's raceway has the same solution as many D&D dungeons. Just hit the walls with enough convictions. Remember, walls are always just a suggestion.
@2:59 🤣🤣🤣 I laughed so hard when I guessed what was happening just before you say it.
You gotta hand it to him for those incredible animations/simulations
These triangle hitbox visuals are amazing but I need the File Select music to set the mood.
Can't wait to try these out irl! (specifically not in mario kart 64)
I'm glad Bismuth's channel is growing, he deserves it
60 FPS MK64 looks so good! Also, great video, really well explained.
Bismuth: “Allow me to introduce my friend, the 3rd dimension.”
Me: “Ohhh FUCK!”
"Clipping through 180° corners"
"Isn't that just a wall?"
"Yes but in programming no"
Summoning Salt pog
4:00 I went looking for that clip it was so unbelievable. Wow...
"all you need is to ram into (walls) with enough conviction"
Life lessons here.
Finally, a speedrun strat I'm capable of
Very well explained!