Kerbal Space Program | Beyond Horizons | Episode 22: "Rover Testing"
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- Опубликовано: 4 фев 2025
- The search for a suitable spot for a lunar launch pad continues! The Hypnos rover has been sent to do an on-the-ground survey for a nice, flat bit of land, as well as to test the rovers capabilities, to make sure it's ready for deployment on Eve.
The next module is affixed to the Hades, making it only a few more launches away from completion.
A few more tests are done on the Hyperion and Deepstar projects, which marks the completion of tests for all transport options for the Eve project.
Thanks for watching!!
the algorithm recommended me this. after that banger of an intro, i believe i may know what ksp series im binge-watching next.
If you haven't sent up the base yet, I have an idea for a small continuing challenge to hold you over till you do send a base: rover resupply: either using the ssto to launch small, non returning payloads, or develop a new, cheap launch vehicle (something akin to the ares-I) to precision land supplies ahead of the rovers path, proving that you could easily maintain a moon base with supplies during times between crew transfers, or for a bit of rp, incase of emergency
Ahh that would've been fun! Unfortunately I've already retrieved the crew, had some issues with the rover that cut the mission short. Should all be coming in an episode soon 😁
@moonfish1001 ah, could be tried again, unless the mission profile as a whole is flawed
that intro is very pretty
my suggested house rules:
No , ore containers, isru refiners, ore drills, or crew themselves (crew capsules empty are fine) can be launched from a non kerbin launchpad
To balance the production of rockets: require proving that crew can be rotated in and out reliably, say monthlong 3 crew stays at first to test it out, then as many crew as you want stays
find a ratio of ore that feels balanced to the weight and cost of the rockets when empty of fuel in the VAB, so it gives you reason to launch more ore mining pieces, then, only launch rockets from the mun empty on fuel, take a small simple rover with a grabber on it, have it grab the rocket (to simulate fuel hoses) and have it transfer fuel produced by isru in.
Gradually as time goes on, expand the base adding things like life support recyclers, a few greenhouses, make it more of a colony then a simple base, then as you get to really far in the series, use kerbal konstructs to just place buildings around it, make it seem like a small city, and you can stop caring about the rules, just launch most things from there as you feel fit within the story
only thing i could think to change would be the ISRU fuel requirements, maybe just require an amount of ISRU machines nearby, to have simulated making the fuel, but dont do the actual launching of the rocket empty, transferring with a fuel tank rover, if that gets too tedious
Having your girlfriend interrupt you during your KSP session is hilarious
Are there craft files? The Hyperion is absolutely BEAUTIFUL
I haven't got anywhere to download them as of yet, but that's certainly something I can look into if there's interest!
what mod do you have to make the stars on the day side on the moon not visible while the sun was out, like at 5:38 ?
@@Spacewalker1870 I believe that's the work of distant object enhancer
good lord... a working docking cam and a video a week old?
please for the love of all that's holy share your mod list? I stopped playing years ago cause I got so frustrated with it.
@TipsyRavenSailing I've got a full mod list on my community section, but the mod for the docking cam I believe is just called Docking Cam. Honestly, it's such a life saver, makes docking so much easier, it actually tells you the alignment of the target, don't think I could live without it now!