Making a Portal Chamber in 1 Hour Challenge

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  • Опубликовано: 17 ноя 2024

Комментарии • 21

  • @crimester
    @crimester 3 месяца назад +5

    portal 10 leaked dev footage

  • @scaryspook2
    @scaryspook2 3 месяца назад +4

    core hub map leak

  • @JJungleJapeson
    @JJungleJapeson 3 месяца назад

    I find it interesting that you bevel the corners. It's something I originally expected the official maps to do, only to find out they mostly just use rectangles.

    • @wolfcl0ck
      @wolfcl0ck  3 месяца назад

      Actually most of the official maps *do* bevel the corners for interior faces. It's a good way to neatly create thin walls without winding up with multiple brush faces for singular tiles, and it's where I picked up the habit.

    • @JJungleJapeson
      @JJungleJapeson 3 месяца назад

      @@wolfcl0ck I may be crazy

    • @wolfcl0ck
      @wolfcl0ck  3 месяца назад

      @@JJungleJapeson It's not used on external faces, so that may be what mixed you up.

    • @bshap495
      @bshap495 3 месяца назад

      I used to always do this, but it became annoying whenever I wanted to resize a brush, because I would need to use the vertex tool if I wanted to avoid messing up the bevel.

  • @fiftybytes
    @fiftybytes 3 месяца назад

    could of done with some more commentary imo but overall a good video. should of used hammer++’s light preview feature because the lighting is a bit awful
    also obligatory hammer crash at 8:55 as to be expected, so good ur using hammer++

  • @bshap495
    @bshap495 3 месяца назад

    What exactly is the purpose of placing a bullseye on the wall? Is it supposed to do something for portal placement?
    And the 'hard falloff' keyvalue for the light is meant to be a boolean (0 to 1), not a distance parameter. It only works if you have the 50%/0% falloff distance keyvalues set.

    • @wolfcl0ck
      @wolfcl0ck  3 месяца назад

      Looks like you're right, we had aught to update our modding base's fgd to fix that. The bullseyes are for portal aiming, yes, it was a feature broken in Portal 1 but was patched for portalcollab.

  • @UnrealEngineIV-y7g
    @UnrealEngineIV-y7g 3 месяца назад

    i cant belive valve couldve made portal in less than 24 hours why did they take 3 years

    • @wolfcl0ck
      @wolfcl0ck  3 месяца назад

      Actually it was only about 2 years and 3 months, and they had most of the chambers done within the first year, but semantics.

  • @ToastEr-f3b
    @ToastEr-f3b 3 месяца назад +2

    skibidi