BLENDER 2.8 was the SMARTEST MOVE made by the Blender Foundation. Before 2.8, I had little to no interest in using Blender... but they finally decided to LISTEN to the criticism and make the change. Well done indeed.
Me too! I saw Blender 2.79 and it seemed so ancient and unintuitive. It was so hard to navigate (Partly because I had little to no idea of what I was doing), but 2.8 was beyond incredible to use. It was the version I started with, and their UI overhaul and general improvements to their workflow is what gave me the reason to start in 3D. I love Blender and the community ❤
Before 2.8 it was a nightmare. Coming from Maya that specialized using smooth mesh preview aka subdiv, blender using ctrl+1 is very smart move though I don't remember how I do it in blender 2.6xx. One aother thing I wish the symmetry is enhanced to Maya level, using coordinate system world, object and point based - dunno if bender already has this if it's exist please lmk.
@@tapikoBlends Ooh I hadn't thought of that. It must've been completely disorienting if you already were very familiar with the old interface. Has it grown on you though, as time went by?
@@hound_of_justice I was making 3D animstion in 1989 and I even contributed to a few 3D animation sofware with my code and plugins, remind me what you were doing in 1989 again.
@@MarquisDeSangis it really killing it? I would say it’s hitting some nice blows to them but not really making it drop down to its knees just yet😅, I dunno, maybe I just don’t understand the gravity of it
I've been supporting Blender for over a decade like many others in the community. I think it's great to see these leading tech companies contributing towards the betterment of Blender, it's amazing to see the Blender community growing, I am excited for the future of Blender, the community and the creative pipelines.
After blender 2.9 I haven't touched an autodest product and i've been working as a game artist for over 15 years. There was a clueless viewer on the Zbrush stream saying Blender is for hobbyists. Most people are just to lazy to learn Blender and are missing out on one the best 3d packages that has ever been created. I'm using blender and unreal 5 every day now.
@@hound_of_justiceSoftware is just a tool. It does not make you an artist. The skills behind the artist(3D fundamentals etc), is what makes the artist. lol 🤣 All skills in one software are easily transferrable to another.
Well everyone loves to show some kinda of middle finger to anyone having some sort of monopoly in the industry, and it's something I'm always on board with💅🏾
In many of your videos on why the industry does not use blender, you say it because blender has no software support. Then today you say one of the main reasons these companies donate to blender is the transparent nature and better software support of open source. Do you personally think open sourse support is worse or better?
This guy just is talking out of his ass as usual. The thing is that support is usually done in house. These guys have their own engineers and developers and support staff. Always had. Watch some of the blender con presentations from actual industry people and you will see that support has never been their concern. The things they talk about are lack of certain features or lack of adherence to industry standards that blender has been actually moving towards fixing since they started getting industry funding and then off the record if you actually talk to these guys is legal. The GPL license while nice is not compatible with all other licenses causing them to have to do work arounds or make their own in house integrations. I was talking with some SideFX engineers at a meet and greet and they were like we would love to have a plugin for blender but the GPL license has created legal issues. And these guys use a lot of software. It's never just one.
@MaheerKibria This makes a lot more sense. I've heard quite a few of my veteran colleagues talk about features in max or maya saying that's been broken or works weird for years and they wrote autodesk and never heard back. Blender is far from perfect but I really wish I could hear genuine practical criticism about it, real comparisons. Most complaints I hear boil down to, "it's weird, I just don't like it and It's not industry standard.", which is fine but not that helpful.
@@MaheerKibriathat’s makes more sense, I’ve been learning blender and hundini, but I’m having second thoughts on blender. It’s hard to find actual constructive criticism on it, or a comparison, all I hear is “not industry standard” over and over again.
@@MaheerKibriaI don't see how the GPL license could create problems, since it does not disallow proprietary modifications built upon the software when using its API. It does only disallow proprietary modifications of the software itself. This shouldn't be a problem either since the license only requires the people using the software to get the source code, which in the industry would just mean that employees of the company would have (readonly) access to it.
@@0xfadead Blender's GPL license means add-ons need their license to be GPL compatible. This means Houdini, Substance, etc do not have add-ons because their licenses would conflict. This means that in a world where you use 10-20 different softwares blender cannot talk to all of them which means moving between softwares is inconvenient. So the question is do you hire more engineers to build and maintain integration or do you just pay for Maya. Most of the time Maya is cheaper.
Autodesk can't buy blender, they would need permission from every person who has ever committed code. They are free to just take the code and incorporate into their software, but then they'd have to share those and make those parts available to download which they would never do.
It's becoz of python. Everybody can do it since it's not venomous like viper sidewinder or blackmumba. Kids these days already learn coding in kindergarten unlike me who just flipping girls skirt until high school.
Blender could become bigger than autodesk if we let it; I suggest a mass boycott of autodesk and investing in blender; with 4.0 it’s incredibly solid It’s better than Maya finally
maya has terrible crashing issues in the latest build it just sucks and is worse than blender in crashes too@@luluskuy Maya also costs insane amount of money, even though student is cheaper it is still terrible the only good things about maya are the plugins and the AI tool but in reality maya is far behind blender
blender just like other software's need money to grow and success they are a lot of cool features about this software but when it comes to exporting fbx/obj files it suck ladyboy booty hole , specially when exporting animation the bones don't export properly or they just don't at all I have tried different version of blender but it didn't work but what I have found was interesting there was a paid addon called better fbx import/export which even that doesn't fix the bones exporting issue
yes cycles has issues with renderingi.. always notice it produces blurry images and not sharp ones... i have blender octane aside, but its slow coz it uses one gpu only
@luciox2919 I use daz 3D studio software to render because it is a better render system software due it has iray Nvidia built-in to it. Most blenders users use daz render only because it's realistic render with iray and denoiser. They set up their scene in blender, then bridge it into daz and turn on iray Nvidia and render their scene. I wish Blender had iray Nvidia built in it with Denoiser. Honestly, I wish all these animation software had iray. The render would be looking like Krispy chicken. Metaphorically speaking. Smooth and crystal clear, no noise. Realistic looking animation. There's another software called onavore . It also has iray built-in it but I have never tried it yet.
I realize it's all a joke; everyone around me claims Blender is good, but they use different software. I suspect this is their conspiracy to make me draw poorly and find it harder to get a job.😂
Yeah, If you want to get a dream job at any AAA studio or Big film and animation studio you should learn industry standerd but if you want to grow learn everything try to find the fatest way to fix things and focus on art not the tools(like max ,maya or blender), If you want to start your won animation studio Blender is heaven. You but if are happy working for others than it best you go for industry standerd.
well, it not really a joke tbh. Many studios already have use blender in their project pipeline, especially indie studio. It's a powerfull software really.
@@luluskuy I have been working at Blender company for a while, and I've noticed that most Blender users have little knowledge about 3D. Tasks that I can complete in 5 minutes using 3ds Max and ZBrush, they ask me to do in Blender within a day. The director doesn't understand anything; he only uses Blender to attract investments. I see people using Blender for startups to attract investments, and I believe that with this kind of scamming bubble-making, sooner or later, Blender will pay the price with its reputation.
Blender is that cute kid in class that keeps shouting “Im gonna be an astronaut!” and every teacher just wants that kid to achieve they dreams ❤
no other software has such strong and supportive community as blender
BLENDER 2.8 was the SMARTEST MOVE made by the Blender Foundation.
Before 2.8, I had little to no interest in using Blender...
but they finally decided to LISTEN to the criticism and make the change.
Well done indeed.
Me too! I saw Blender 2.79 and it seemed so ancient and unintuitive. It was so hard to navigate (Partly because I had little to no idea of what I was doing), but 2.8 was beyond incredible to use. It was the version I started with, and their UI overhaul and general improvements to their workflow is what gave me the reason to start in 3D. I love Blender and the community ❤
Same, I remember being turned off by how horrible the UI looked. However after the update Blender was very intuitive and pleasant to work with.
Before 2.8 it was a nightmare. Coming from Maya that specialized using smooth mesh preview aka subdiv, blender using ctrl+1 is very smart move though I don't remember how I do it in blender 2.6xx. One aother thing I wish the symmetry is enhanced to Maya level, using coordinate system world, object and point based - dunno if bender already has this if it's exist please lmk.
I had reversed feelings. Started using it from v2.5 to 2.7
Then i threw blender and when i came back in 2022 it was nightmare.
@@tapikoBlends Ooh I hadn't thought of that. It must've been completely disorienting if you already were very familiar with the old interface. Has it grown on you though, as time went by?
It's also fair to note that among other benefits, donating to Blender foundation is probably tax deductible in most industry hotspots in the world
Then lets slap all da money kn them
Blender changed my life.
Blender is killing Maya, 3DS Max, Maxxon and even Houdini.
Mine too !
@@MarquisDeSangnice joke amateur!
@@hound_of_justice I was making 3D animstion in 1989 and I even contributed to a few 3D animation sofware with my code and plugins, remind me what you were doing in 1989 again.
@@MarquisDeSangis it really killing it? I would say it’s hitting some nice blows to them but not really making it drop down to its knees just yet😅, I dunno, maybe I just don’t understand the gravity of it
I've been supporting Blender for over a decade like many others in the community. I think it's great to see these leading tech companies contributing towards the betterment of Blender, it's amazing to see the Blender community growing, I am excited for the future of Blender, the community and the creative pipelines.
The Blender community is insane!!!
After blender 2.9 I haven't touched an autodest product and i've been working as a game artist for over 15 years. There was a clueless viewer on the Zbrush stream saying Blender is for hobbyists. Most people are just to lazy to learn Blender and are missing out on one the best 3d packages that has ever been created. I'm using blender and unreal 5 every day now.
It’s free and it makes images without killing your wallet. Maya is great but I’m broke so Blender.
True. Except maya sucks.
Even as a pirate i choose blender
@@squirming_squirrels because you are too poor or unskilled to get used to the industry leading software?
@@hound_of_justiceSoftware is just a tool. It does not make you an artist.
The skills behind the artist(3D fundamentals etc), is what makes the artist. lol 🤣
All skills in one software are easily transferrable to another.
@@hound_of_justice Are you implying that skill is not needed to use Blender?
Blender needs a muscle tissue softbody simulation addon. A free or cheaper alternative to Ziva would be great.
Exactly.
There is a paid addon for that if im not mistaken
@@Oldman_F Not like Ziva. X Muscle System is very far from being a good choice.
its time to bring the graphics up to the standard of ue5
Well everyone loves to show some kinda of middle finger to anyone having some sort of monopoly in the industry, and it's something I'm always on board with💅🏾
if only Epic could give Blender their render engine, including Lumen and Nanite, to replace the Eevee
why? thats because Blender is Honorable, helped the startup, beginners with free software compare to the greedy others.
In many of your videos on why the industry does not use blender, you say it because blender has no software support.
Then today you say one of the main reasons these companies donate to blender is the transparent nature and better software support of open source.
Do you personally think open sourse support is worse or better?
This guy just is talking out of his ass as usual. The thing is that support is usually done in house. These guys have their own engineers and developers and support staff. Always had. Watch some of the blender con presentations from actual industry people and you will see that support has never been their concern. The things they talk about are lack of certain features or lack of adherence to industry standards that blender has been actually moving towards fixing since they started getting industry funding and then off the record if you actually talk to these guys is legal. The GPL license while nice is not compatible with all other licenses causing them to have to do work arounds or make their own in house integrations. I was talking with some SideFX engineers at a meet and greet and they were like we would love to have a plugin for blender but the GPL license has created legal issues. And these guys use a lot of software. It's never just one.
@MaheerKibria This makes a lot more sense. I've heard quite a few of my veteran colleagues talk about features in max or maya saying that's been broken or works weird for years and they wrote autodesk and never heard back.
Blender is far from perfect but I really wish I could hear genuine practical criticism about it, real comparisons.
Most complaints I hear boil down to, "it's weird, I just don't like it and It's not industry standard.", which is fine but not that helpful.
@@MaheerKibriathat’s makes more sense, I’ve been learning blender and hundini, but I’m having second thoughts on blender. It’s hard to find actual constructive criticism on it, or a comparison, all I hear is “not industry standard” over and over again.
@@MaheerKibriaI don't see how the GPL license could create problems, since it does not disallow proprietary modifications built upon the software when using its API.
It does only disallow proprietary modifications of the software itself.
This shouldn't be a problem either since the license only requires the people using the software to get the source code, which in the industry would just mean that employees of the company would have (readonly) access to it.
@@0xfadead Blender's GPL license means add-ons need their license to be GPL compatible. This means Houdini, Substance, etc do not have add-ons because their licenses would conflict. This means that in a world where you use 10-20 different softwares blender cannot talk to all of them which means moving between softwares is inconvenient. So the question is do you hire more engineers to build and maintain integration or do you just pay for Maya. Most of the time Maya is cheaper.
Got a autodesk ad on this video
They are calling you to the dark side
@@daddy_chill1530 May the Xforce be with you.
One day, this too will bear the mark of Autodesk.
That will be something tto behold.......
😂 🚗💩🤣
Autodesk can't buy blender, they would need permission from every person who has ever committed code.
They are free to just take the code and incorporate into their software, but then they'd have to share those and make those parts available to download which they would never do.
That’s not possible…. It is always going to be free….
King is One ! Blender :) rulez :)
coz its the road to have a cheaper in workforce and software availability that are free for legalities and lawsuits
Nice video!
Amaizing !
Nice thumbnail
Blender + AI stable diffusion = Clap cheeks.
Blending
It's becoz of python. Everybody can do it since it's not venomous like viper sidewinder or blackmumba. Kids these days already learn coding in kindergarten unlike me who just flipping girls skirt until high school.
Blender could become bigger than autodesk if we let it; I suggest a mass boycott of autodesk and investing in blender; with 4.0 it’s incredibly solid
It’s better than Maya finally
why it's better than Maya? can u elaborate to me plz? im a beginner
maya has terrible crashing issues in the latest build it just sucks and is worse than blender in crashes too@@luluskuy
Maya also costs insane amount of money, even though student is cheaper it is still terrible
the only good things about maya are the plugins and the AI tool
but in reality maya is far behind blender
@@luluskuy Its not atm. But I hope it will.
all im hoping that blender dont fall into the rabbit hole and become gatekept by big studios
who wouldve thought people likes to support public services than private ones.
TBH, I'm worried that those huge corps are helping Blender. For those companies, nothing I free and things can change at any second.
blender just like other software's need money to grow and success they are a lot of cool features about this software but when it comes to exporting fbx/obj files it suck ladyboy booty hole , specially when exporting animation the bones don't export properly or they just don't at all I have tried different version of blender but it didn't work but what I have found was interesting there was a paid addon called better fbx import/export which even that doesn't fix the bones exporting issue
I would use everything else in Blender besides rendering with it.
yes cycles has issues with renderingi.. always notice it produces blurry images and not sharp ones... i have blender octane aside, but its slow coz it uses one gpu only
@luciox2919 I use daz 3D studio software to render because it is a better render system software due it has iray Nvidia built-in to it. Most blenders users use daz render only because it's realistic render with iray and denoiser.
They set up their scene in blender, then bridge it into daz and turn on iray Nvidia and render their scene.
I wish Blender had iray Nvidia built in it with Denoiser. Honestly, I wish all these animation software had iray. The render would be looking like Krispy chicken. Metaphorically speaking. Smooth and crystal clear, no noise. Realistic looking animation.
There's another software called onavore . It also has iray built-in it but I have never tried it yet.
@@Finesse0916 thanks for the information. I appreciate it. Happy blending :)
I suspect that half the reason blender is getting so much love now is because Autodesk customer service is abusive as fuck.
I realize it's all a joke; everyone around me claims Blender is good, but they use different software. I suspect this is their conspiracy to make me draw poorly and find it harder to get a job.😂
Yeah, If you want to get a dream job at any AAA studio or Big film and animation studio you should learn industry standerd but if you want to grow learn everything try to find the fatest way to fix things and focus on art not the tools(like max ,maya or blender), If you want to start your won animation studio Blender is heaven. You but if are happy working for others than it best you go for industry standerd.
well, it not really a joke tbh. Many studios already have use blender in their project pipeline, especially indie studio. It's a powerfull software really.
@@luluskuy I have been working at Blender company for a while, and I've noticed that most Blender users have little knowledge about 3D. Tasks that I can complete in 5 minutes using 3ds Max and ZBrush, they ask me to do in Blender within a day. The director doesn't understand anything; he only uses Blender to attract investments. I see people using Blender for startups to attract investments, and I believe that with this kind of scamming bubble-making, sooner or later, Blender will pay the price with its reputation.
IT'S FREE. NO OTHER EXPLANATION.
This was like stating the obvious!
Because everyone hates the dictator Autodesk
The industry = the sheepfold
Epic didn't 'give' Blender anything. Ton applied for a grant.
Epic already gave Blender 1.2 millions in the last Megagrant.... but I guess this is for a new one.
@@Tertion There isn't a new one. There's only the 1.2 Million dollar megagrant which Ton applied for in 2019.
Just watch BOCON'23 ton's keynote for Balancesheet of Blender Foundation
♥First to arrive
because the world is made up of top 1% and the rest
FIrst
Do people earn money for being the first to comment by stating it? 😂
@@tatatom he did gave me 10 bucks tho for commenting :)
@@harshadadagale4253cap