Why Is Nobody Talking About This New Blender Engine

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  • Опубликовано: 6 фев 2025

Комментарии • 182

  • @InspirationTuts
    @InspirationTuts  Год назад +5

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  • @reaganmonkey8
    @reaganmonkey8 Год назад +257

    I have heard that the goal of Blender developers aren’t trying to compete with industry standard software, but to make it for the masses.

    • @nosirve9458
      @nosirve9458 Год назад +64

      Idk where you hear it. Blender mission is only one sentence “to get the world's best 3D CG technology in the hands of artists as free/open source software”. So hell yeah they are trying to compete with the “industry standard”

    • @cyberbronzil
      @cyberbronzil Год назад +21

      ​@@nosirve9458 It is the "industry" that maintains the blender. So no, the blender's objective is not to compete but to innovate the industry as a whole.

    • @nosirve9458
      @nosirve9458 Год назад +1

      @@cyberbronzil Could you explain a little bit more?

    • @RyoMassaki
      @RyoMassaki Год назад +5

      @@cyberbronzil How can it innovate the industry if it lags behind the industry by several years?
      Also the Blender Foundation has said that they will support import and export of USD files, but not the authoring and manipulation of USD.
      Simply put, the BF does not even plan to fully support USD, while the competition already is supporting it.

    • @nosirve9458
      @nosirve9458 Год назад +8

      @@RyoMassaki I thought the same. I think implementing USD, light linking, snap tool, better cycles engine, are HUGE steps in the right direction. We already know that blender is in good hands. Now the only thing they actually need is money to hire more people!

  • @Dilligff
    @Dilligff Год назад +95

    So essentially Hydra in an 'in-between' checkpoint renderer. If the scene works in Hydra it will port to other softwares and can be refined from there. It isn't intended for final output, it is a tool for porting to other engines. At least that is the general idea I'm getting from it.

    • @MetalGearMk3
      @MetalGearMk3 Год назад +6

      You can hook up production renderer through Hydra too, so it can be used for final output. Storm is just a preview renderer afaik.

    • @Snowfly1
      @Snowfly1 Год назад +7

      Hydra isnt actually a renderer, Hydra by itself doesn't do anything. Its an architecture for delivering scene data between your DCC and chosen renderer.
      So for example your renderer (ie. Storm, Moonray or VRay) will have a Render Delegate (the bridge). Your DCC (ie. Blender, Maya, Houdini) will have a scene and send that scene data to your renderer using the delegate and your renderer will send the appropriate image data back to Hydra which will display it inside your Hydra Viewport. This is called interactive rendering you see your scene being rendered as you interact with it in the viewport.
      Final output or Batch Rendering is a different system which doesn't interact with Hydra.
      *Edit
      Looked into it a bit and Hydra is capable of dispatching final image renders. HdStorm does not though.

    • @_timestamp
      @_timestamp Год назад

      It is basically byte-code in Java/python/.. in the programming world

  • @Virtualblueart
    @Virtualblueart Год назад +30

    I’ve only recently been seriously diving into blender and I’m very glad something this amazing isn’t just free but so well documented.

  • @totheknee
    @totheknee Год назад +18

    This really separates the Blender community into two clear cuts: those who understand how absolutely powerful Hydra + USD is, and how amazing it is to have this integration; and those who don't understand that. People outside the industry really don't seem to understand what USD is and why it is useful. I started working on getting USD converted to Python 3 over 5 years ago so it could work with Blender. Since then, Pixar added Python 3 support, and Blender Foundation started integrating USD into Blender, but not at all in a production capacity. USD needs to be integrated from the ground up, and this is a step towards that.
    tl;dr:
    Blender artists: "it needs must be pretty to be useful."
    Pixar/industry: "it needs must be useful to be useful."

    • @gcharb2d
      @gcharb2d Год назад +1

      The BI started the integration of FBX in Blender over 13 years ago, and there are still over a hundred FBX functionalities missing in Blender as of today, so I would not hold my breath if I were you, a decent USD integration, let alone Hydra and MaterialX, will probably never happen!

  • @PingerSurprise
    @PingerSurprise Год назад +7

    Outside of the USD utility, Hydra is indeed not a "render" engine, but rather a "preview" engine. This is more of a compromise between Workbench and EEVEE, where you can view animations with textured models, but with the performance of Workbench. VERY useful to work faster while reducing the electricity bill.

    • @gcharb2d
      @gcharb2d Год назад +2

      Hydra is not a render engine at all, it is a protocol that allows Hydra capable render engines like Redshift, VRay, RMan etc, to render the same scene from inside a single setup, just look at Solaris in Houdini for an example.

  • @migovas1483
    @migovas1483 Год назад +12

    As you said, is a good tool to 'check' if your stuff is done properly in the HYDRA frame work USD, so if you are sending things to let's say karma in Houdini' you can check how things are coming. I don't know if USD will REALLY become the standard, everyone seems to love it, but still there is a lot of stuff in between to account for, is not like magic format that understands everything, but is pretty good.

    • @fulanxi6434
      @fulanxi6434 Год назад +1

      USD is the standart actually for mid and big studio. USd contains shaders, you can kick it from Maya or Houdini. Then Go to Katana to render your scene with an incredible speed. Big studio on LINUX only, then it means that you need TD's to kick USD from maya. Maya itself do not kick it properly, need script. That is all. If you can kick it from Maya correctly, it contains shad then everything is easy out of maya for rendering.

  • @geroutathat
    @geroutathat Год назад +1

    I think the industry wants it so they can outsource stuff to smaller groups who can work in blender for free, and you're basically just paying them for some time. You dont even expect them to render it at movie levels, being able to work on stuff like even a mid level laptop if needed. Graphics seem to be taking a step back in movies, and they need to get more people working on projects as cheaply as possible. I hope it pulls off, it could be a great side hustle for many 3d graphic artists. Popping home to work on a more exciting project in blender without all the licence headaches or needing a super computer to render.

    • @cr4723
      @cr4723 10 месяцев назад

      I don't want to do such boring delivery jobs.

  • @princeajaero7903
    @princeajaero7903 Год назад +7

    thanks for explaining this. I love blender and i have always used it for most of my works, so it is great to see it strive. I will even be having a blender tutorial in my college

    • @mipe7755
      @mipe7755 Год назад +2

      Ha, I remember having one lesson of rendering in Blender 2.6 or 2.7 in the beginning of my college (and that was architecture) but it was a disaster haha :P The professor was an old Blender nerd and no one understood sh*t from the class. Tho now it's a completely different story.

  • @Super-id7bq
    @Super-id7bq Год назад +4

    Hydra is more a viewport than a render engine. It's used in Katana which is great for industry compatibility.

  • @johnaquino7619
    @johnaquino7619 Год назад +1

    So, if I understand correctly,
    Hydra Storm is the new render engine added to Blender.
    This engine uses the USD file format,
    something which is getting use in the industry.
    Speculation allows for the possibility
    that this is an effort to standardize 3D within the industry,
    so that all compatible 3D programs (including Blender)
    are options within the production pipeline.
    Is that the idea?

    • @3dbob891
      @3dbob891 Год назад +3

      yes, but blender again doesn't follow the standard, it can only import and export USD but not manipulate a USD file which is the whole idea of using USD.

  • @twocatsyelling723
    @twocatsyelling723 5 месяцев назад

    Blender is already fully capable of being an "Industry Standard", on par with Max, Maya, etc. It already can produce results on par with anything from commercial software. It's even more extendable through scripting. What keeps it from being deemed as such is that people need to justify spending thousands of dollars per license on their software of choice. And developers of said software need to be able to justify charging those thousands of dollars.
    Just like everyone says "Adobe products are the industry standard", meanwhile there's options out there just as capable - and even moreso - at a fraction of the cost.

  • @orcunakman
    @orcunakman Год назад +1

    Hydra needs a great USD support and Blender simply isn't ready for USD pipelines. The render engine is just showing that there'll be improvements on USD platform. Also USD support alone isn't enough to put Blender into a greater pipelines. All other software kits are already in the front. Blender is a bit late.

  • @groupups11
    @groupups11 10 месяцев назад

    with blender, houdini and unreal you already have a package that can challenge the industry standard softwares. I think Unreal will be the go to spot for rendering in the future.

  • @xanzuls
    @xanzuls Год назад

    The industry is not just limited to games and vfx and vfx is not limited to just Hollywood, outside of both Blender has been adopted a lot. Look it up.

  • @unknownusrname
    @unknownusrname Год назад +1

    I had no idea that hydra was a thing untill this video

  • @othinielchigunwi
    @othinielchigunwi Год назад

    Bro where do you get you B-Roll for your videos?🔥😮

  • @EduardoRamirez-em5qw
    @EduardoRamirez-em5qw Год назад +4

    I think its more like an utility render for workflow ¿no? Instead of a final render thing.

  • @FATHERPROVIDENCE
    @FATHERPROVIDENCE Год назад +2

    If you can animate with it its industry standard as long it delivers....

  • @fruityloopsquan
    @fruityloopsquan 9 месяцев назад

    hey bro awesome video! always luv seeing such good content. So give me some perspective since im new to all this CGI stuff. I have experience with blender and unreal engine, but i keep hearing about other programs that are considered the very best like houdini and Maya. I understand there is quite the gap between blender/unreal and Houdini, so would i really be doing a disservice to myself if i choose blender/unreal over Houdini? Ive seen ur video comparing Blender and houdindi n whatever but im still not too clear on some things. Thanks

  • @alyon59
    @alyon59 Год назад

    What was the scene at 0:29 from?

  • @allanniklas5440
    @allanniklas5440 Год назад +1

    You should mention the name of the render engine in the video title.

  • @fidalium3d845
    @fidalium3d845 Год назад +8

    Let's gooo Blender ❤♥️💯💯
    Great explanation 💪

  • @art-creator
    @art-creator Год назад

    Better just add support of Hydra in genral - then it will get all hydra-compatible renderers online

  • @verse369
    @verse369 Год назад

    The future looks bright!

  • @unveil7762
    @unveil7762 Год назад

    usd pixar python implementation i think is why... usd offers a lot of way to procedurally create and modify geometry. imagine you could write your own nodes IN PYTHON. pritty cool 🙂

  • @Lap-Deer
    @Lap-Deer Год назад +1

    Well, it has really cool name

  • @Mentalbox52
    @Mentalbox52 Год назад

    I'm waiting for dreamworks' moonray to fully transfer to blender. That would be really exciting to see.

    • @matteoveglia
      @matteoveglia Год назад +2

      Moonray is already a Hydra render delegate so it shouldn’t be all that difficult to implement.
      Natively in Blender though? As in, without needing to use USD, I’m unsure. It’s not hugely popular at the moment and would be non-trivial to implement

  • @NicoleSummer8
    @NicoleSummer8 Год назад

    Awesome ❤👍💪👏😄

  •  Год назад

    I already use *.UDSC as cache format for Blender, faster than the alembic cache and faster using Hydra.

  • @Tallacus
    @Tallacus Год назад +1

    Yeah people.dont care because we moved on to use game engines like Unreal for rendering so we don't need a Renderman for Blender

  • @kenzorman
    @kenzorman Год назад

    Blender is already an industry standard ... but not for film

  • @Haroon3D
    @Haroon3D Год назад +1

    Import/Export Sucks in Blender, Working in Mobile Game industry its pain in the ass, while editing a pre-made animation in blender or Unity to blender workflow for animations is pain, while Maya handle it nicely

    • @322ss
      @322ss Год назад +2

      Yep. Interoperability and round trips. Seems like it is the beginners and the ones who have only used Blender who make the most noise and make requests for the next geometry node whatever and hype any new shiny feature as a "game changer", they don't seem to understand how important it would be to get the basics and fundamental stuff working properly before reaching for the stars.

  • @LONELY-VISUAL
    @LONELY-VISUAL Год назад

    I recently approached Blender... I don't know, I'm undecided...

    • @amigarulez
      @amigarulez Год назад +1

      Not worth it. Look elsewhere.

  • @FATHERPROVIDENCE
    @FATHERPROVIDENCE Год назад

    People whom always say blender is not industry standard especially the industry thy hate some1 success or that some1 does it better than them and does it for free even if its not free cos doing wat you love pays...

    • @jensenraylight8011
      @jensenraylight8011 Год назад

      Nobody said that, you just create your own imaginary enemies.

    • @FATHERPROVIDENCE
      @FATHERPROVIDENCE Год назад

      @@jensenraylight8011 nope u misunderstood my words...i ddnt know thy will throw sarcasm my way

  • @Longplay_Games
    @Longplay_Games Год назад

    USD is still a tech I don't "get". I tried nvidia's USD, and I just never have been able to understand the hype. In my limited opinion, glTF 2 seems better than USD, but there's obviously something I don't understand.

  • @desa-in2052
    @desa-in2052 Год назад +1

    Unfortunately my old laptop cannot run 4.0 due to VGA driver issues. So stay in 3.6.1

    • @CGSTUDENT15
      @CGSTUDENT15 Год назад

      no worry i hope u get new pc or laptop soon
      Does ur laptop meet minimum requirement? mine is also old I have to upgrade it as soon as possible

  • @derptweaker945
    @derptweaker945 Год назад

    Maybe fix industry standard navigation!!1!

  • @smashedlegends
    @smashedlegends Год назад +12

    Industry don´t use generalists. Professionals on the movie industry use a pipeline and that pipeline is divided by the best program for each department. People on the industry don´t use a single program for multiple functions, and thats what Blender does. Blender its a good intro for 3d world and small companies. That´s it. In 10 years the discussion will be exatcly the same: Why blender 10 is not the industry standard... blender like someone says is build for masses. It´s like NASA. People that love space, has spacial apps in their homes. Then if they start working in NASA, they will have more professional and even inaccessible programs. 2 different markets: home market and pro market.

    • @insertanynameyouwant5311
      @insertanynameyouwant5311 Год назад +2

      I`ve seen in documentaries professionals use various software but they alter it (recode) to suit every new big project they`re working on. Is it true? If yes, why not Blender

    • @davidlloyd1526
      @davidlloyd1526 Год назад +7

      That's what they used to say about Linux. You know what happened to all the Windows "specialists" who refused to learn new skills? They became obsolete and got fired...

    • @cyberbronzil
      @cyberbronzil Год назад +1

      thats absolutely not the truth LOL

    • @ttmayor
      @ttmayor Год назад +9

      blender does multiple functions just as good as Maya (even much better in some things) which IS industry standard, so as far as im concerned, it should be used at least for just those things

    • @optimomaximo9875
      @optimomaximo9875 Год назад +1

      @@ttmayor Maya is way better than blunder. In EVERYTHING.

  • @JR-rp7vr
    @JR-rp7vr Год назад

    Wait, now I'm confused.
    I thought Blender was art creator but need Unreal Engine to bring it to the next level like open worlds?
    Can Blender do everything that Unreal can do?

    • @FluffyPuppyKasey
      @FluffyPuppyKasey Год назад

      Unreal Engine is a game engine. Blender is a 3D suite, including a renderer

  • @descendinguniverse
    @descendinguniverse Год назад

    discovered it accidentally in add-on menu and tried several days ago. Thought it was someone`s joke. Still do. Maybe it`s for preview, but so is Eevee....

    • @Lyper15
      @Lyper15 Год назад +1

      Eevee is a joke if you can't use it properly.

    • @descendinguniverse
      @descendinguniverse Год назад

      @@Lyper15 I meant Eevee is good for both, and I use it almost exclusively

    • @Lyper15
      @Lyper15 Год назад +1

      @@descendinguniverse oh I guess I misinterpreted your comment. Have a good one!

    • @descendinguniverse
      @descendinguniverse Год назад

      @@Lyper15 thanks, same to you!

  • @curvedair3830
    @curvedair3830 Год назад +1

    Blender is NOT to become an USD-editor and will NOT use USD as native scene-graph-format.

  • @dantheplanner
    @dantheplanner Год назад +1

    There's a new engine? 😦😧😯😲

  • @ereceeme
    @ereceeme Год назад

    Resolve fusion is now using USD

  • @i.tee.original
    @i.tee.original Год назад

    I can’t install my add on in v3.6.5

  • @NupeWoop
    @NupeWoop Год назад

    Looook, gosh I sound like an old man in my head. Look, we are the new wheat of the generation, we will grow and grow if we continue down this path. I can’t wait for what it has to bring for us dedicated artists. Our parents thought the day would never come for them to grow up and they are now the old ones in the industry. Who knew media could be so political even on the creative side:|

  • @da5694
    @da5694 Год назад

    Its a tool set for an artist to use.

  • @Szabbyhun
    @Szabbyhun Год назад

    0:23 Now i need to make this in Blender sometime when im more experienced.

  • @reaganmonkey8
    @reaganmonkey8 Год назад +7

    I think what I have heard is that animation is the biggest hold up to make Blender industry standard. Maya is better at animation.

    • @jbdh6510
      @jbdh6510 Год назад

      Blender 5 is planned to be released in 2025. This will be a whole rework of its animation system.

    • @insertanynameyouwant5311
      @insertanynameyouwant5311 Год назад

      @@jbdh6510 I hope they`ll have Cascadeur analog built in Blender someday. Would be so cool and useful

    • @aunderiskerensky2304
      @aunderiskerensky2304 Год назад

      im going to attempt using blender mixed with cascadeur and see how that goes. im currently in school for game dev and learning from scratch, so i have no software bias yet.

    • @optimomaximo9875
      @optimomaximo9875 Год назад +4

      Maya is better in all aspects.

    • @xanzuls
      @xanzuls Год назад +1

      @@optimomaximo9875 that's what the autodesk marketing team tells everyone but people who've used both doesn't think the same.

  • @houou5948
    @houou5948 Год назад

    Eu que voltem a trabalhar na engine blander

  • @freddymuggs3902
    @freddymuggs3902 Год назад

    I miss yafaray.

  • @BoubekerYacine-g3f
    @BoubekerYacine-g3f Год назад +2

    can you tell us why 3ds max is not good when it comes to VFX

    • @migovas1483
      @migovas1483 Год назад

      Probably the way is structured, is very old, is relatively fast for modelling, or used to be.. but for complex VFX, Max is pain... worst than Maya.. for simple tasks is Ok, Max is a very good application when combined with CAD visualization too, at least until recent times is pretty solid and have lots of resources on the Architectural area, has a strong foot on that .

    • @hound_of_justice
      @hound_of_justice Год назад +1

      3ds Max is actually good for VFX tasks, as a matter of fact its actually used in movies VFX. Scanline VFX uses 3ds Max for example btw.

    • @alexas8787
      @alexas8787 Год назад +1

      Not updated at least 10 years. Software is full of bugs..

    • @hound_of_justice
      @hound_of_justice Год назад +1

      @@alexas8787 I guess you didnt even use the software but reply only what some cultists from the Blender community claim.

    • @antonvoloshin9833
      @antonvoloshin9833 Год назад

      Well... you can do VFX with it but why put yourself to this torture? Max is a very very old piece of code in its core, which they try to teach a new tricks without rewriting the whole software, as a result we have some really ugly and strange construction which barely holds together. Working with it after you've tried some decent modern software is a real pain, I'm saying it as 20+ years Max user.

  • @skeleton_craftGaming
    @skeleton_craftGaming Год назад +2

    Can the format that is made by Disney, the largest company in the industry, catch on in the industry? Only time will tell... Are you crazy? Of course it will... Also this industry is changing, nobody in my generation of producers really cares about what Disney and universal are using. As things like blender become more and more Future Rich, there's going to be more and more people who are shoes to spend $99 a month for Maya and 3DS... Especially as Nvidia keeps pushing their open USD format

  • @RykerFreegeld
    @RykerFreegeld Год назад +4

    As a 10-year Blender user, I feel that Blender has become a bloated bunch of “must-have plug-ins” with an increasing number of OS dependencies. If they could have put even 10% of their now very ample resources into fixing the BGE, they would already be the industry standard for everything, and also be the go-to engine of choice for game devs and physics demos. Also, AI is rapidly making years of hard-begotten Blender skills completely obsolete now. If you wanna make Pixar movies using paid AI plug-ins, great. But if you just want have fun and make games (most people that actually download Blender), and actually feel like you CREATED something, it's just no fun anymore in my opinion.

  • @Andergran
    @Andergran Год назад

    Everyone is talking about it

  • @pxrposewithnopurpose5801
    @pxrposewithnopurpose5801 Год назад +1

    Blender is W
    My Skill is Not

  • @ratlinuxgamer2855
    @ratlinuxgamer2855 Год назад +2

    Somebody cares, since they are doing ddos attacks.

  • @TuffleG
    @TuffleG 2 месяца назад

    Becuase it only works on linux

  • @reatilemotjolela914
    @reatilemotjolela914 Год назад +4

    I still dont get it

    • @victortoba-ogunleye4056
      @victortoba-ogunleye4056 Год назад +1

      Honestly

    • @SkintSNIPER262
      @SkintSNIPER262 Год назад +2

      Hydra is the gateway to bring the USD format to blender

    • @jpnn3390
      @jpnn3390 Год назад +2

      It's a clickbait video.

    • @reatilemotjolela914
      @reatilemotjolela914 Год назад

      For me who exclusively uses an open source pipeline it really doesn't matter for me

    • @kherve4255
      @kherve4255 11 месяцев назад +2

      He just rambles on and on, it's a click bait

  • @rebajaditasHipHop
    @rebajaditasHipHop Год назад

    you can share addons for stop motion? thank you

  • @opensourceradionics
    @opensourceradionics Год назад +1

    dont do that, use misleading titles

  • @Starius2
    @Starius2 Год назад +1

    Pixar is boring. That's probably why

  • @citizenz580
    @citizenz580 Год назад

    This is cause apple 🍎 will use USD for the reality projects

  • @stormk-1130
    @stormk-1130 Год назад

    I honestly dont care, i dont have a job as 3d so meh xD..

  • @shaunchapman
    @shaunchapman Год назад

    Oh no, not you too... vocal frying is like a spreading virus! Great videos on your channel but...

  • @ajtatosmano2
    @ajtatosmano2 Год назад

    TL;DR: Hydra is lower quality than Eevee

    • @w1-w2-w3
      @w1-w2-w3 Год назад +2

      Looks like you don't understand what he explain. You are wasting your time.

    • @ajtatosmano2
      @ajtatosmano2 Год назад

      @@w1-w2-w3 I just answered the question in the title. People don't speak about it, because it's not a shiny new renderer.

    • @322ss
      @322ss Год назад

      @@ajtatosmano2Well, you don't use hammer when you need a drill. And why should any average Blender user be excited, as they don't even need this new thing for anything.

  • @IamSH1VA
    @IamSH1VA Год назад +1

    So, time to kick out FBX then?
    Hopefully this wretched FBX format disappears from our reality soon 🤞

  • @gcharb2d
    @gcharb2d Год назад

    Blender is a very cool community project aimed at a community of hobbyists, to pretend otherwise is just plain dishonest, Blender will never replace the likes of Houdini or Maya, or become industry standard, this video is clickbait, nothing more!

  • @billbob7695
    @billbob7695 Год назад

    Blender users trying to cope nobody takes them serious becoming Apple of 3D software. 😂

    • @humansrants1694
      @humansrants1694 Год назад +1

      You mean put every blender tool in a DLC store? and only £1000 blender mouse can make it work.

  • @chrismiless8300
    @chrismiless8300 Год назад

    inspiration tuts using Ai for his voice lmaoo

  • @mikemabika6492
    @mikemabika6492 Год назад +1

    You guys really think that all other softwares will disappear and we all going to convert into blender user!! 😅😅😅 please... I would like to see a blender release that doesn't come with comparisons to other software's. Please blender, surprise us. All you do is reproducing the work of others and make the lousiest noise about being better than everyone. I would really appreciate that blender fans stop misleading people, fooling new artist about blender being the best software ever. We have had decades of competition among various software's and each one brought something innovative. Blender keeps picking a piece of every great software and Blends everything 😂😂😂😂😂. Blenderrrrr😂😂😂😂 blends... 😂

    • @gillespedrozaleite5098
      @gillespedrozaleite5098 Год назад +1

      I agree in parts to that, blender brought inovation that was copyed by the others, but to my students i never say blender is the best, no way, i love blender because all pipeline for learning can be made with it, but these discussions are always one sided, blender is a do it all software, it cant compete with a software that specializes in something. They all are tools, just that.

    • @322ss
      @322ss Год назад +1

      @@gillespedrozaleite5098"blender brought inovation that was copyed by the others" - like Blender sculpt mode stuff ain't 1:1 copying things from ZBrush and MudBox, like Blender came up with most of the stuff that has been in other 3D and DCC software for decades, like light linking etc. Blender is playing catch up, if one can't see that then better use other software for a while.

    • @gillespedrozaleite5098
      @gillespedrozaleite5098 Год назад

      @@322ss no, blender is not playing catching up, blender focus on being a all around software, if it ever catch up to any software there is no need for the other software anymore

    • @322ss
      @322ss Год назад +1

      @@gillespedrozaleite5098Your opinion - but based on what you said, Blender is just like most of the other major DCC 3D sofwares - yet is missing many common features available in others. Don't take my "catchup" so literally - no 3D software is ever in static state unless it is no longer developed and no software is 1:1 the same as the other.

  • @art.generalist
    @art.generalist Год назад

    This super duper software still havent object visibility parameter like in 3ds max or c4d, and still not user friendly ui.

  • @ali-ermancoktas8718
    @ali-ermancoktas8718 Год назад +1

    In future there will only be Unreal Engine 💪🏼 other engines can't compare

    • @rd-cv4vm
      @rd-cv4vm Год назад +1

      🤣🤣😂😂🤣🤣😂😂

    • @alexas8787
      @alexas8787 Год назад +4

      Unreal Engine is not a 3D software and can't work without it. So you can't compare it with 3D software.

  • @bilosofie
    @bilosofie Год назад

    man u sound different , i hope ur alrigt...or maybe its just me.

  • @davidlloyd1526
    @davidlloyd1526 Год назад

    Is Blender Industry Standard? Well... if it isn't then nothing is...

  • @Maxdesign3d
    @Maxdesign3d Год назад

    Nobody Talking About Blender. Cause sucks?

    • @humansrants1694
      @humansrants1694 Год назад +1

      I went from Cinema 4D to Blender.

    • @Maxdesign3d
      @Maxdesign3d Год назад +1

      @@humansrants1694 yes but cinema sucks a lot more.