I want more Steve content. I picked up a while ago and got him up too genbu. You're videos are some of the cleanest informative Tekken content too date
Such a different character, it was really fun when I played with him! If you have the back agaist the wall even off-axis backsway throw will Switch position and be +13 (if opponent hits the wall) so b1,2 wallsplat is guaranteed, btw easy wallsplat combo is f2,1b FLK2 or f2,1, b3, SWY 1. After b2 to get a normal combo you can do a flicker stance cancel, this won't work if you sidestepped left before b2: B2, b3+4, FLK 1,d1 S! df1,2~1b, FLK 1, hold b3+4, ALB 2 or after S! do f2,1f PKB f2,1 (is harded to get a wall combo here) With rage you can do a easy but less combo dmg: B2 rage drive DCK f2 S! EXT DCK 1 df1+2
Thank you for making this video, I'm relatively new to T7 and I've barely played for a year and only been maining Steve for about 6-7 months, so my knowledge in a lot of areas is really lacking. This video is great as my pressure and offense off of a punish is going to improve SO MUCH from watching this.
Duck f2 at the wall gives are guaranteed ws11 df1+2. After b1,2 on hit lab d1 and d2 cant be parried. 2,1 pab uf2 in the back is a better option than 2,1 pab df2
Himself please make more Steve guides, this is really helpful to me as a Steve main. I've been playing him since I brought Tekken 7 but no one ever told me to duck after 1,1,2 or to FLK cancel after 2,1
while rising 1,2 then instant switch to flicker stance steve will step back and enemy thinks he can punish it then back 2 powercrush. If counter hit ff2 is guarantee hit. I always do that kind of set up
Steve's main weakness isn't his punishment imo. Its all about his launchers His punishment is pretty alright as well until you reach launch punishable moves. Its basically a side effect.
I disagree. There's certain match-ups where his WS punishment lets him down. Take for instance Marduk. His D+4 is high crushing and -16, but Steve cant launch it and since its a knee, he cant parry it either.
@@ThoughtsOfHimself That's correct. I am trying to say his punishment is solid until you reach the 15 frames mark when you want to launch punish the opponent. After which it all pretty much falls apart. I still think saying his punishment is bad is misleading because b1,2, sonic fang, 1 1 2, and ws 1 2 are actually really good 12, 14, 10 and ws 11 punishers respectively.
Most of your vid is good, however the backturn combo/string is weak. You always want to do 21f pkbuf2 for guarenteed launch in the open, if you can walk around your opponent and get them to face the wall then 21f pkb 121, pkb cmd grab is the best thing to do, does about 100dmg iirc
I want more Steve content. I picked up a while ago and got him up too genbu. You're videos are some of the cleanest informative Tekken content too date
Thanks!
Thanks for explaining your own moves, Steve.
😂
Such a different character, it was really fun when I played with him!
If you have the back agaist the wall even off-axis backsway throw will Switch position and be +13 (if opponent hits the wall) so b1,2 wallsplat is guaranteed, btw easy wallsplat combo is f2,1b FLK2 or f2,1, b3, SWY 1.
After b2 to get a normal combo you can do a flicker stance cancel, this won't work if you sidestepped left before b2:
B2, b3+4, FLK 1,d1 S! df1,2~1b, FLK 1, hold b3+4, ALB 2 or after S! do f2,1f PKB f2,1 (is harded to get a wall combo here)
With rage you can do a easy but less combo dmg: B2 rage drive DCK f2 S! EXT DCK 1 df1+2
Thank you for making this video, I'm relatively new to T7 and I've barely played for a year and only been maining Steve for about 6-7 months, so my knowledge in a lot of areas is really lacking. This video is great as my pressure and offense off of a punish is going to improve SO MUCH from watching this.
Nice! Steve is a difficult character to use
Duck f2 at the wall gives are guaranteed ws11 df1+2.
After b1,2 on hit lab d1 and d2 cant be parried.
2,1 pab uf2 in the back is a better option than 2,1 pab df2
2,1 pab df2 is specially awesome when you get a sidewalk read against kaz. Does tons of damage.
I think the best option for me, backturned, is 2,1 pab, 1,2,1, 1+2 (the command throw) or pab u/f 2
Thanks for the video I didn't knew any of the oki.
My man delivers, steve fox has been one of the most fun characters to learn
He also seems REALLY difficult to master
@@ThoughtsOfHimself yeah hes hard lol very rewarding
Himself please make more Steve guides, this is really helpful to me as a Steve main. I've been playing him since I brought Tekken 7 but no one ever told me to duck after 1,1,2 or to FLK cancel after 2,1
If Steve gets confirmed for T8...
@@ThoughtsOfHimself I need my man to drop a trailer ASAP.
@@ThoughtsOfHimselfit confirmed/?
Steve is finally confirmed ! Please make more Steve guides your content is amazing !
I'd be thrilled to see that in-depth video
keep it up!
dude, your videos are freaking amazing, thanks a lot for all of these!
Amazing work ! Thank you so much ! Give us more in depth Steve guides please !
I find Steve to be a very difficult character to use
EXCELLENT video, please do more!
Would defo like to see more Steve content. Nice vid
Too add to this: technically IPAB (instant peakaboo) f1+2 is a 13 frame punisher. Very hard to do. Same with peakaboo jabs
Been playing Steve since Tekken 4. Great job definitely leaving a like.
Like the content, Steve main here. Gonna keep some of this stuff in mind:)
Cool video, im kinda new to Steve and he has so many moves and possibilities, but this vid helps clear it up a lot.
I find him to be a VERY difficult character to use
Liked the video and I hope you do more on steve
Neeeed moreee steeeveee guidessss
Great explained
Could You do a tips video on how to land b1 into extended dck1 ?
I'm not really that good. There are better Steve players out there who can answer your question
Very Informative And Useful. Good Guide.
More please! Great vid!
Lets see if he makes it into Tekken 8 😏
Thanks for the videos 👍🏻 Steve is very unique and popular and hard character this one helps really well
Man I'd love a more in-depth guide on steve!
I hope he’s in 8! Awesome guide! Now ima hit the lab 🔥🤙🏾
He's gotta be in T8. There's no way they'd leave a character like Steve out
on backturn, you can do 21f, df1211 db2
Nice!
You forgot qcf1 at i16, insane range, wallsplat, knockdown and bufferable
True
while rising 1,2 then instant switch to flicker stance steve will step back and enemy thinks he can punish it then back 2 powercrush. If counter hit ff2 is guarantee hit. I always do that kind of set up
Moar pleez, I'm addicted
really helpful
Really useful!
Hardest character for me to play but the one I love the most
Steve is DEFINITELY a tough character to pick-up
now we need optimal combo guide for different situations
3:10 df2 not have tracking
It doesnt, but in that situation you have enough frames to hit anyone that sidesteps
@@ThoughtsOfHimself because of stun?
@@TekkenLetS Ye, because of the frame advanatge
deepr look into steve please
This video would be awesome but I cant unserstand this wird commands, like b+1 and others 🤷 any way for translate this to PlayStation language?
1 = square, 2 = triangle, 3 = X, 4 = circle
This might also help > tekken.fandom.com/wiki/Move_Terminology
More Steve videos
Maybe when T8 release ;)
Steve's main weakness isn't his punishment imo. Its all about his launchers
His punishment is pretty alright as well until you reach launch punishable moves. Its basically a side effect.
I disagree. There's certain match-ups where his WS punishment lets him down. Take for instance Marduk. His D+4 is high crushing and -16, but Steve cant launch it and since its a knee, he cant parry it either.
@@ThoughtsOfHimself That's correct.
I am trying to say his punishment is solid until you reach the 15 frames mark when you want to launch punish the opponent. After which it all pretty much falls apart. I still think saying his punishment is bad is misleading because b1,2, sonic fang, 1 1 2, and ws 1 2 are actually really good 12, 14, 10 and ws 11 punishers respectively.
Waiting for feng
There's already a Feng Punishers video > ruclips.net/video/qXc4FnFIAXM/видео.html
Most of your vid is good, however the backturn combo/string is weak.
You always want to do 21f pkbuf2 for guarenteed launch in the open, if you can walk around your opponent and get them to face the wall then 21f pkb 121, pkb cmd grab is the best thing to do, does about 100dmg iirc
Nice!
Holdup since when did he start talking about Steve!?
I dropped a like and subscribe) pls more,and shiro combo)
I find the shiro combo very hard to do
@@ThoughtsOfHimself i agree ,i just can't do timing in flicker cancel+1