I love your videos. There are hundreds of eve content creators out there, past and present, and yet you are at the all time top for me. Your key strength is your articulation. You explain concepts from the ground up, always with a new player in mind, and you aren't trying to create unrealistic expectations or click bait. I discovered you during eve echoes and I recently moved over to eve online and I'm so happy that I have your guidance to support my journey in new eden! Thanks ❤
Super easy and early upgrade to this, imperial navy multifrequency S, either grab them from market or trade the normal multifreq S x10 and LP and some isk for 10 imp navies. Great video Benzie!
FYI: By default, double-clicking on a lootable item on your Overview will "Open Cargo" on the item, and double-clicking on a non-lootable target on the Overview will issue the "Approach" command on it. Might be a bit easier than opening the radial menu to issue those commands.
Haven't seen many non-empire ships but I run a lot of abyssal in a Phantasm. Personally up to T4, pretty sure it could do 5's and thought I'd give it a shout out mainly because it's not the Gila meta everyone is always using. Plus it's just a damn good ship. oh and it'll run C3's pretty easily also.
@@captainbenzie I use this which can be modified for sure more or less expensive. Should note I have perfect fitting skills and maxed out skills for anything related so don't know what it would fly like at lower skill levels. [Phantasm, Spikyboy] Heat Sink II Heat Sink II Damage Control II Heat Sink II Tracking Enhancer II Pithum C-Type Medium Shield Booster Thukker Large Cap Battery 10MN Afterburner II Dread Guristas Shield Boost Amplifier EM Shield Hardener II Multispectrum Shield Hardener II Heavy Pulse Laser II Heavy Pulse Laser II Heavy Pulse Laser II Sisters Core Probe Launcher Medium Capacitor Control Circuit II Medium Thermal Shield Reinforcer I Medium Capacitor Control Circuit II Republic Fleet Warrior x3 Sisters Core Scanner Probe x8 Scorch M x4 Conflagration M x3 Mobile Tractor Unit x1
You need to create a fleet with yourself to use frigates or Dessies (since Abyssals were designed for 1 Cruiser, or 2 Destroyers, or 3 Frigates). You can enter solo, but that's why a destroyer uses two filaments and doubles the loot.
I'm an alpha and using more greedy fit to blitz through T0 eles and fires, one run is around 3min and I'm pulling around 35mil/h doing so, which is better than doing T1's and requires absolutely 0 thinking. 1 reper 2 heat sinks in lows 5mn quad lif restrained MFD in place of AB Only Navy Multis as ammo. Rest is the same. I just turn mfd on, fly towards enemy in straight line and turn lasers on. Anything is dead in few seconds tops as I'm getting into multis range so fast and I don't take nearly as much damage even with bigger sig and don't have to play around with switching ammo type as I can keep up with fast boats.
Imperial Navy COERCER . The Tank is just superior to the T1 Ya cost you the Price of a Cheap Cruiser . Or If you Join FW you Pretty much can get it Free Because LP is super easy to get . And the Nexus Chips are about 700k each requires 2 for a Dessie + a T1 version . So it cost ya the same as a 2 T1s . The Fleet Thrasher is probably a better fit . Because of the Cap Issues or Catalyst Navy Issue 7.5% bonus to Armor Repairer amount 15% reduction in Armor Plate mass penalty Role Bonus: 50% bonus to Small Hybrid Turret optimal range and falloff it does have 3 Mids The new Navy Destroys Ships are Just worth it.
Oh absolutely. But not as a Starter. Which is what this video is about. You need higher skills to make them better than T1, and they cost a whack more. Better ships for sure, but not on Day One 😉
I fly a crusader in the tranquil sites. It's nice because they kill the npcs quite fast, but they are a little pricey. So price/reward ratio for a coercer in tranquil is practically better.
@@griffithdavey2 oh yes, absolutely, but you hope to just quickly warp there whilst you catch your breath then immediately warp to safe after. Of course, you can just warp to safe if you're quick enough!
i set up my coercer exactly as you have it here... i'm 40 dps lower. maybe tell us what your skills are at also. in addition, switching from stardard to multifrequency literally has no effect on tracking. i'm not sure where you're getting your numbers there. love your content, really helps out the new people, but again, where are you getting these numbers? more than happy to give you like on this video, if you answer this comment.
Showing all my skills as they are for the ship is both incredibly time consuming and boring, and unnecessary. You don't need to be reaching the same figures as I've got - this works at lower skills. You're also right about Standard/Multifrequency, it's about damage and cap. The downside to flying every ship in the game is that you're often ending up confused between minor stats and ammo!
@captainbenzie hey you say it's unnecessary but this this is a starter video and I'm new barely a week and I noticed that without the right skills. It can mean from using 3 turrets instead of 4 because of cpu limits or not being able to have same kind of parts as you have.
you should tell people who plan on being alpha for a bit to wait to use the referral code until they've hit the 5 mil alpha sp limit, essentially extending that limit to 6 mil
@@captainbenzie i completed soldier of fortune agent missions, update: i purchased all of the modules as in the video,but only 2 of the turrets also that way i always have some isk in stock, ill just upgrade the rest turrets to better ones later
I made mine prett fire for a starter ship it dose 60dps has armor at 1.7k and shields add another 1.7k i been in many battles and i can say its a damn tank if you got it fitted right
@captainbenzie made dps even better 76dps I got 4 plasma gattling lvl 1 and 4 150 rail guns medium shield upgrade 2 and power relay diagnostic 2 5mw thruster No rigs unfortunately due to the one I had I guess bugged out and disappeared when I fitted it
@captainbenzie ya pretty solid start I also made my own corp just can't find anyone exsplain anything about what corps should be doing etc best ways to get rich because everyone is saying oh we make billions I don't see how when I barely make a mill a day and I play all day
I dont think you should mention isk/h when you farm T0 or T1 i think . Its very long ago but i dont think anyone really did T0-T1 for isk because its so low . But maybe i am wrong , but abyssals was in low tier just for fun
You know I can see Netease having two kinds of Warmholes. One you find kinda like in EO, and the other you can only get through a lootbox.... or you spend $100 and get a personal Warmhole, then you need a special resource from the drone loots to upgrade it ,or have you spend a whales worth of money on it you can have lvl 10 sit you mine or fight. God, I hope that I'm wrong.
Punisher because it Can Fit Any Gun Type (since there is no Bonuses) and has a fair amount of Low slots. And Has superior Tank to the Tristen . The Trish is a Kite ship and speed . . The Punisher can be either Kite Nano or Brawler. And SHips that are Drone dependent require more skill.
Tristan is an excellent ship, and the first one I showcased, but it's right. Punisher wins. It can also do T1s - the only T1 frigate that can run Calms.
@@captainbenzie I accidentally flew this Coercer fit into a T1. It held up fine through the first 2 rooms but I got the Tyrannes ship at the end. Made it through but I had 19% structure left.
I love your videos. There are hundreds of eve content creators out there, past and present, and yet you are at the all time top for me. Your key strength is your articulation. You explain concepts from the ground up, always with a new player in mind, and you aren't trying to create unrealistic expectations or click bait. I discovered you during eve echoes and I recently moved over to eve online and I'm so happy that I have your guidance to support my journey in new eden! Thanks ❤
Wow, thank you! That really means a lot to me - and I'm glad that you're enjoying and that I've been able to help!
Super easy and early upgrade to this, imperial navy multifrequency S, either grab them from market or trade the normal multifreq S x10 and LP and some isk for 10 imp navies. Great video Benzie!
Thank you, great tip!
IFFA Damage Control gives slightly better resists as well.
LASERS! Great video. Keep em coming!
More to come!
You're not going to coerce me to fly an Amarr ship.
😎
You must love reloading
@@BanControlfor us amarr player:DAMN the lens burns out
Would you be pacified with a Concord explorer boat?
@@Camcolito no, I would thrash it in my minmatar destroyer
FYI: By default, double-clicking on a lootable item on your Overview will "Open Cargo" on the item, and double-clicking on a non-lootable target on the Overview will issue the "Approach" command on it.
Might be a bit easier than opening the radial menu to issue those commands.
Excellent tip! I like to use radials and things in videos to clearly show what I'm doing but that is a faster way!
I'll be trying this fit out in the morning.
Good luck!
Haven't seen many non-empire ships but I run a lot of abyssal in a Phantasm. Personally up to T4, pretty sure it could do 5's and thought I'd give it a shout out mainly because it's not the Gila meta everyone is always using. Plus it's just a damn good ship. oh and it'll run C3's pretty easily also.
Awesome! What fit are you using?
@@captainbenzie I use this which can be modified for sure more or less expensive. Should note I have perfect fitting skills and maxed out skills for anything related so don't know what it would fly like at lower skill levels.
[Phantasm, Spikyboy]
Heat Sink II
Heat Sink II
Damage Control II
Heat Sink II
Tracking Enhancer II
Pithum C-Type Medium Shield Booster
Thukker Large Cap Battery
10MN Afterburner II
Dread Guristas Shield Boost Amplifier
EM Shield Hardener II
Multispectrum Shield Hardener II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Sisters Core Probe Launcher
Medium Capacitor Control Circuit II
Medium Thermal Shield Reinforcer I
Medium Capacitor Control Circuit II
Republic Fleet Warrior x3
Sisters Core Scanner Probe x8
Scorch M x4
Conflagration M x3
Mobile Tractor Unit x1
@@Vaarel Hey i love the Phantasm and did Missions with hear back then, awesome fit! Which Abyssal´s do you fly Firestorms?
My Coercer is my main ship to run Abyssals. Lost a couple Mallers due to my folly, but my Coercer goes strong.
Great ship!!
Somehow i cannot use the coercer it tells me to use tech 1 or 2 cruisers and i cannot open the filament /:
You need to create a fleet with yourself to use frigates or Dessies (since Abyssals were designed for 1 Cruiser, or 2 Destroyers, or 3 Frigates). You can enter solo, but that's why a destroyer uses two filaments and doubles the loot.
Gamma is a good compromise between multy and standarts
Yup
I'm an alpha and using more greedy fit to blitz through T0 eles and fires, one run is around 3min and I'm pulling around 35mil/h doing so, which is better than doing T1's and requires absolutely 0 thinking.
1 reper 2 heat sinks in lows
5mn quad lif restrained MFD in place of AB
Only Navy Multis as ammo.
Rest is the same.
I just turn mfd on, fly towards enemy in straight line and turn lasers on. Anything is dead in few seconds tops as I'm getting into multis range so fast and I don't take nearly as much damage even with bigger sig and don't have to play around with switching ammo type as I can keep up with fast boats.
That's awesome to hear!!
Imperial Navy COERCER . The Tank is just superior to the T1 Ya cost you the Price of a Cheap Cruiser . Or If you Join FW you Pretty much can get it Free Because LP is super easy to get . And the Nexus Chips are about 700k each requires 2 for a Dessie + a T1 version . So it cost ya the same as a 2 T1s . The Fleet Thrasher is probably a better fit . Because of the Cap Issues
or
Catalyst Navy Issue
7.5% bonus to Armor Repairer amount
15% reduction in Armor Plate mass penalty
Role Bonus:
50% bonus to Small Hybrid Turret optimal range and falloff
it does have 3 Mids
The new Navy Destroys Ships are Just worth it.
Oh absolutely. But not as a Starter. Which is what this video is about.
You need higher skills to make them better than T1, and they cost a whack more. Better ships for sure, but not on Day One 😉
I fly a crusader in the tranquil sites. It's nice because they kill the npcs quite fast, but they are a little pricey. So price/reward ratio for a coercer in tranquil is practically better.
A video on running t2 would be nice i have a worm that im doing t1 in but ill soon have a hawk that can do t2 but the rooms seem so much more harder
Often it can be more lucrative to run more T1s in the time it would take to run a T2.
how does warping to the sun help at all?
It's something to warp away too quickly
ah, I was just thinking it was something they had access to as well
@@griffithdavey2 oh yes, absolutely, but you hope to just quickly warp there whilst you catch your breath then immediately warp to safe after. Of course, you can just warp to safe if you're quick enough!
i set up my coercer exactly as you have it here... i'm 40 dps lower. maybe tell us what your skills are at also. in addition, switching from stardard to multifrequency literally has no effect on tracking. i'm not sure where you're getting your numbers there. love your content, really helps out the new people, but again, where are you getting these numbers? more than happy to give you like on this video, if you answer this comment.
Showing all my skills as they are for the ship is both incredibly time consuming and boring, and unnecessary. You don't need to be reaching the same figures as I've got - this works at lower skills.
You're also right about Standard/Multifrequency, it's about damage and cap. The downside to flying every ship in the game is that you're often ending up confused between minor stats and ammo!
@captainbenzie hey you say it's unnecessary but this this is a starter video and I'm new barely a week and I noticed that without the right skills. It can mean from using 3 turrets instead of 4 because of cpu limits or not being able to have same kind of parts as you have.
how does he have -43% cap recharge and i have -80%?
Probably skills, notably the Laser Turret skills
@@captainbenzie thank you sir!
you should tell people who plan on being alpha for a bit to wait to use the referral code until they've hit the 5 mil alpha sp limit, essentially extending that limit to 6 mil
(the limit for training I mean)
I've done this in other alpha specific videos, won't put it at the beginning of every video 😉 but it's a good tip
how did he load all weapons with white crystal, but when flying he has yellow?
Yup, swap ammo as needed
@@captainbenzie I did not know about that mechanic, I would load 4yellow and 4 white and click on 8 weapons in total every ship I engage.. thank you
How much ISK per hr does this make? Im curentlly using ur punisher setup, does this make more?
Depends on skills/speed. Punisher gets 3x Abyssal loot, Coercer only gets 2x so take that into account too
i do puni T0 in 6-7min average but it can be 10 min if i get unlucky spawns like skybreaker@@captainbenzie
@@smoltank2376 so at 6-10 mins, the Coercer would need to be able to do it in 4-6 mins to make the same ISK. Of course, fun matters too!
well the puni is annoying when it keeps missing at close range so i guess i'll try this out, thanks!@@captainbenzie
@@smoltank2376 that could be your ammo choices or how you're flying (don't always orbit, sometimes manually flying helps)
Not sure what is considered cheap in the game, but as a beginner this fit is really expensive especially the turrets (i have 2.6mil isk in my bank)
You should do the Career Agents and AIR Career Program. You'll get a tonne of ISK and modules to get started.
@@captainbenzie i completed soldier of fortune agent missions, update: i purchased all of the modules as in the video,but only 2 of the turrets also that way i always have some isk in stock, ill just upgrade the rest turrets to better ones later
What tier could a Coercer Navy Issue go up to?
T1 solo, maybe higher duo
I made mine prett fire for a starter ship it dose 60dps has armor at 1.7k and shields add another 1.7k i been in many battles and i can say its a damn tank if you got it fitted right
Nice!
@captainbenzie made dps even better 76dps I got 4 plasma gattling lvl 1 and 4 150 rail guns medium shield upgrade 2 and power relay diagnostic 2
5mw thruster
No rigs unfortunately due to the one I had I guess bugged out and disappeared when I fitted it
@@Jokerstandalone ouch, but seems a solid fit!!
@captainbenzie ya pretty solid start I also made my own corp just can't find anyone exsplain anything about what corps should be doing etc best ways to get rich because everyone is saying oh we make billions I don't see how when I barely make a mill a day and I play all day
Uff Definetly upgrade everything to T2 and have good skills for T1's ^^ , because you will get shreddert by some waves .
That's the plan!
Lost 2 more Coercers i definetly not recommend T1 with that fit even with T2 modules und pretty good skills . Definetly stick to T0 with that .
I dont think you should mention isk/h when you farm T0 or T1 i think . Its very long ago but i dont think anyone really did T0-T1 for isk because its so low . But maybe i am wrong , but abyssals was in low tier just for fun
They're great ISK for new players.
You know I can see Netease having two kinds of Warmholes. One you find kinda like in EO, and the other you can only get through a lootbox.... or you spend $100 and get a personal Warmhole, then you need a special resource from the drone loots to upgrade it ,or have you spend a whales worth of money on it you can have lvl 10 sit you mine or fight.
God, I hope that I'm wrong.
I doubt even NetEase would go that far.
EVEN WITH THE TECH 2 TURETTS I STILL GET LESS DPS HOWW??? 🙄
I'm fairly high skilled.
Tristan is the best starter frigate for T1s. Prove me wrong.
Punisher because it Can Fit Any Gun Type (since there is no Bonuses) and has a fair amount of Low slots. And Has superior Tank to the Tristen . The Trish is a Kite ship and speed . . The Punisher can be either Kite Nano or Brawler. And SHips that are Drone dependent require more skill.
Tristan is an excellent ship, and the first one I showcased, but it's right. Punisher wins. It can also do T1s - the only T1 frigate that can run Calms.
@@captainbenzie I accidentally flew this Coercer fit into a T1. It held up fine through the first 2 rooms but I got the Tyrannes ship at the end. Made it through but I had 19% structure left.