I only wish I was half of who I've portrayed Humblewood Tales: www.kickstarter.com/projects/... Merch, Discord, the Quest-O-Nomicon, and everything else: linktr.ee/XPtoLevel3
@@CptCh4os Holy shit I never thought about that but you are right. Christians strive to be compassionate, gentle, helpfull, selfless, kind and strong. Just like Jesus. Just like Gigachad. The religion that teaches you to be the change you want to see in the world, just like Lauruva said. Trying to be as valuable to other as possible without giving yourself up. Based
@@hinamiravenroot7162 Yes! It's also the reason why when Moses asked the burning bush who it was, it answered "I am that I am." When he comes down from Mount Sinai years later, one of the Ten Commandments he brought with him was, "Do not take the Lord's name in vain." It doesn't mean "Don't use his name when you're cursing!" It's about being a good host and fatherly figure, letting divinity shine through without EVER trying to justify it with mere words attached to any deity or religion. Never overbearing, never expecting others to believe as you do.
3:12 the DM's face after Gigachad saved the name he had thought about for 4 hours and then was reduced to a boomerang joke is the biggest "my man" I've seen.
The fact is, berbalangs are an actual monster in D&D, the kind that, while having an interesting concept, don't really give you any reason to be used as a leading faction in place of classic mind flayers, aboleths, fiends, or some not-race-tied homebrew faction specifically made for the campaign. The fact that the DM managed to make them look important and cool is truly a great feat on his part... good things Bronte managed to bring things back on track. Also, I'm totally going to boast the fact that I recognized the monster before the DM said its name. : P
@@drakegrandx5914 Berbalangs are dope! Especially if you give it some of the abilities from older editions. The ability to project it's self as a spectral form is really cool in dungeons. Having speak with dead at will clues you in the the sorts of motivations is has, too. It combs graveyards and catacombs for secrets that further it's plans. It's reclusive and bit cowardly, preferring to project it's self rather than fight in it's physical form. It's a creature from Filipino mythology, so there's lots of old stories to use for inspiration.
@@bricknolty5478 I'll be honest, berbalangs have such a distinct original lore in D&D that I would have never guessed that they were from a real-world culture. Which makes them instantly better because I love when D&D adapts real-world creatures into its setting rather than just dropping them there like Pathfinder does.
Totally agree. Getting the whole party back into RP is something really, really admirable. Once a random player in a table I was DM'ing in a local pretty much sold how much the stuff happening in the background was, and everyone got their atention into it, and then my following up description. Bless that player, couldn't have done it better myself.
I find it pretty impressive that instead of just doing like 5 unrelated scenes separated with a title describing the problem, you just wrote a whole scene demonstrating each of your points organically. It's a little thing, but it really sets your channel apart from others. It's also really funny.
6:00 The Chad transformation is mesmerizing. You can tell someone's good at acting when they can sell a character's emotions with their expression alone.
Challenging the DM with "Did you not want this?" is a PUNCH IN THE GUT for any DM who presented an unwinnable situation for the narrative, hoping that their party would flee but instead stay and fight to the death.
Worst mistake as a DM is purposely making situations where the players HAVE to run or die, cause they never run. If they bumble their way to a situation like that on their own that's different.
@@noneya6880The only way you can inform your players reliably that a situation is unwinnable is to see someone or somerthing they fear/respect fail before they get to try. Otherwise they'll be the onea that fail in their stead.
@@spacehitler4537 I had a great DM do this for me once. We were all first timers relying on an NPC fighter to do the heavy lifting, then one dungeon we came across an iron golem and he CLEAVED OUR GUIDE IN TWO. We all shit ourselves running.
I don't get what people are going on about in the context of this video "did you not want this?" How is this a gut punch? BBEG or Boss character has a portal to leave, Chad dispells it. But Chad understood the risks and made sure to save the party member (probably becuase he was the one that got the party in the u winnable situation.) He literally says "if my choices led to this outcome than so be it" the DM didn't force the situation he presented it and the character(s) took action. If someone asked me "is that not what you wanted" as just a means to try and knock me down a peg I'd politely ask "is this not what YOU wanted by trapping him with you?"
This is how "It's what my character would have done" should be like. Not an excuse to do stupid nonsense, but a simple, factual description of reasonable actions that produced ... less desirable results.
If I had friends that were more interested in role play instead of murderhoboing and subverting any story hooks given to them for shits and giggles, I would be FAR more invested in DMing. I envy you sir.
@@MechAdv At least half the time, murder-hoboing is funny. It aint all bad. And thats coming from someone who got angry on more than one occasion from a fellow player sowing chaos at the table.
@@zarreffthe problem is that what's funny to a handful of players can sometimes be annoying or disrespectful to a DM who put a lot of time and effort into making a great campaign. Funny is good but when it overtakes the gameplay and story, it's necessary to check that the people at the table, DM included, actually want that.
Yeah to be fair critical role got it's wide audience cause it's players are mostly like this. 1 person can't carry a whole 8 person ensemble. Everyone's gotta do it.
I watched that shot from 4:35 onward like a dozen times now. It's so funny to see him go from confidence to surprise to sadness and then acceptance in the span of 3-4 seconds.
@@TheSadowdragonGroup dispell magic does not require any rol as long as the spell level is under or equall dispell magic level(wich can be any between 3-9 depending in the spell slot or the scroll used to cast it.
Repent to Garl Glittergold _““I have told you this joke, so that in me you may have a laugh. In this world you will have trouble. But take heart! I have overcome Kurtulmak.””_ Deities and Demigods Chapter 3 WOTC d&d
But the DM wasn't saying it as a "I don't allow this at my table" but instead "I'm pretty sure the rules work differently" and was able to quickly look up what the actual ruling is. That would be like saying a DM that was used to sneak attack in older editions being confused about sneak attack in 5e and rogue player being responsible is able to pull out the rules for it. Are you saying in that situation the rogue player should be forced to take a massive nerf just because the DM doesn't understand the rules and you don't want players being able to challenge that?
@@sam7559 I think what he's saying is that he respects the player for being okay with it. Nothing more, nothing less. You're just adding stuff he never said
Respectfully, if the dm is wrong about the rules there is nothing wrong with looking it up to get the correct ruling Unless the DM is ruling otherwise, like his houserules say no Im going to use the advantages i have
I think what needs to be noted here is that gigachad had already rolled initiative by this point. He didn't just say "alright, rules be damned, DM says it doesn't work". He knew the ruling didn't actually make a difference since he'd gotten a 17 on his first roll, so he was just trying to move the game along. Since everyone else was not ready to pick up pace, however, he was quite content to see them go out of their way to look up the rules. That said, he's the gigachad player, the best of the best, but that doesn't mean you must do everything exactly like him to be a GOOD player. I think the point here is moreso. if it doesn't actively take away from your current enjoyment of the game, you can let a ruling mistake slide. You can still bring it up and research it after the session, but there's no need to pursue it if all it will do in the moment is interrupt the flow of the game. However, if someone is bothered enough by the error to want to check on it, that is equally alright.
I love how Gigachad has come to represent humility, confidence, strength, self-sacrifice, kindness, generosity, and tranquility. Truly, the most masculine of men.
As a DM, I once had a player with a bout of bad luck, for a few sessions, he would roll terrible. It was right during a pivotal section of the campaign for his character too. I was tempted to fudge his rolls so he could have his moment, but he played it so gracefully I didnt need to. Later on, I prepared a special moment for him, with his earlier bad rolls as "being a test of resilience and perserverance" and how he rose above his hardships, it was an epic moment all around.
For me it’s not the goofy names that make me laugh. It’s the incredibly plain, real life ones. I forget the one I’m specifically thinking of but it was something like “Queen Hannah”
@@VidelxSpopovich a campaign that I played in had at least four random npcs named Gregory because people kept asking and the DM didn't have names prepared for the faceless grunts who were probably meant to die, lol
@@lonesurvivor8828 We Barbarians are simple, we swing warhammer, we miss, we face the wrath of the most powerful enemies at the table, we survive, then we swing warhammer and miss again
PAY ATTENTION CLASS! A true DnD gigachad: -accepts the results of dice rolls gracefully and doesn’t complain. -let’s other player roleplay stuff out, even if it makes him look weaker because he knows it will boost other players up. -can usually tell by tone when a DM is doing a character’s name or voice as a joke and when it’s serious and when it is serious, he doesn’t make jokes about it because he knows it might bother the DM. Instead he roleplays seriously. -can tell what kind of roleplaying tone the DM is going for and will try to match that tone with their own roleplaying, making scary moments more scary, tense moments feel more tense, and funny moments more fun. -follows a DMs ruling without complaint even if it puts the player at a slight disadvantage. They make the rules and arguing every rule breaks immersion. -face death bravely and view it as an opportunity to play as a cool new character. If you are playing with a particularly good DM, the DM may incorporate the story of the dead character into their game so you can get closure for that character, or let you bring them back from the dead or something later down the line.
I used to have a friend named Nathaniel that played a great Dragonborn Monk, that was alot like this. Homie rolled with the punches, added fantastic RP, supported the party, wasn't a murder hobo, WAS INTERESTED IN THE LORE. Fucking miss that guy. One of the best players ever. Even brought snacks and smokes
I would really love to see the Wizard being super cocky and domineering, but gigachad congratulates him on finding creative ways to break the game. It could knock the wind out of the wizard and make him flustered, leading to the rest of the party getting a chance to shine as the wizard is confused. Paralyzed. The first time someone approved of his prowess, it’s exactly what he wants to hear and yet now that he’s heard it, his facade of superiority crumbles. He removes his hat and resumes the role as the team’s Barbarian. Then the enemy teleports.
@@psychobear10 Gigachad complicats the wizard ingenius solutions while also discretely giving the DM ideas to counter them "Yea great plan wizard, but what if the baddie was immune to (insert)?" *winks at dm* DM: "Y-Yes! That's what was going to happen. Golly gee you predicted it!"
@@bearturtle6058 Wizard: *tries to run away at the beginning of fight, planning to come back and kill steal after half the party is dead.* Gigachad: “Excellent use of Ethereal Step! Not only will it get you a better vantage point for the ensuing fight, but since our our foes have ties to the ethereal plane, you’ve created an excellent diversion for the numerous minions while we focus on the main monster!” Wizard: “Uh, woah…wait, what?” DM: *comes up from behind the screen after hastily rewriting several statblocks* “Ah, Yes! Excellent observation, Gigachad! Wizard, I don’t know how you did it, but you have me figured out!”
@@elgatochurro The reason is because showing is often better than telling. You could say "have your character show some weaknesses" or you could show how much better the rp is when the Chad let himself be hit by the other character.
I want a full series that's just this guy playing D&D with himself, not even as a skit, just literally a game of D&D between four people, but they're all the same dude.
This was really well made. By the middle of the video I completely forgot I was watching a skit starring a single person and was just immersed in the story.
The irony of the player wearing the "Tomb of Horrors" shirt being outraged that the gigachad player would let his character die from Power Word: Kill is exquisite.
I imagine that if the unarmed strike bronte intentionally took were the thing to put him below the powerword kill threshold (as opposed to being too damaged to begin with), he'd still not hold a grudge about it in the slightest. what a man
I know this is a minor thing to praise... But I like that you didn't just remove Gigachad's emotions. He WAS invested in his character, he WAS invested in the story... and it felt terrible to die. He just rose above it.
GigaChad is the best charakter yet. This was the best skit yet. As a forever DM watching this felt almost cleansing. Thanks Jacob; you saved me therapy.
I have a player who does the "but could i just-" or the "but can i try-" every time something bad happens or doesn't go his way. It's annoying but manageable and seeing him just roll with the death felt so very nice, I just know if his character ever dies he'll all but take it personally and I'm not ready ;-;
Also forever DM. I feel the exact same way, and I wish one of the people I played with was a gigachad. Instead I’m stuck with a bunch of chaotic nutcases
Yet another forever DM. Just recently I played in a short campaign, and I tried my best to be like the gigachad. Now that I’m back to DM’ing, I’m working with a chaotic numbers/ability focused player, and a main character syndrome goofball. God have mercy on me and my campaign.
All jokes aside, to play into your character's death like this is so fun and impactful. Had a near-death experience in a recent session and was fully ready to sacrifice my character to save another party member.
@@hunterkarr depends on your perspective. The basic manners are impeccable, Gigachad's a wonderful dood to have at the table. But this is just a little too far out of character and meta for me personally. Gigachad is less being Bronte than he is playing him like a fairly immersive videogame character (not intended in a bad way. Just not my way.) While it is amazing, it does miss perfection for my taste.
@@priestesslucy3299 I am truly at a loss. How is this more of a video game character and not a table-top character? What are the distinctions between those? While the rest of your comment makes me think that you are saying the player is okay with his character death and the character wouldn't be (and maybe I think that because it is how I feel), the player is just accepting that there isn't anything he could do it about instead of throwing a fit. The character, in his epilogue, does not sound as if he's cool with being slain, just that he accepts this fate. If he could avoid it, he likely would.
@@FlatOnHisFace a video game character is played. You can get invested in them (as Gigachad is invested in Bronte. Again, he's a wonderful player) But he's playing from a top down view. It's a very 'play' rather than 'be' type of style he's using. He's detached is what I'm saying. Great player, but very much a player. _Personally_ (and I know I'm not a representative of the majority lol) I want resonance. To feel the world of the game from within the character's heart.
I have no doubt in my mind that the “That’s the Rick and Morty rules” “WHY DOES THIS COME UP FIRST!?” lines are based entirely on something that actually happened.
The players making fun of the monster's name... ooooof did I feel that. "As Commander Harkus levels his blade at you" "Haha Harkus that's a funny name" "As you enter the dark undergrowth of Dulik Forest" "Ha! That's like ______! From ______!"
You don't often find chads being depicted so well, but this video was different. Bronte's creator was both charismatic, cool, supportive and kind just as we all should aspire to be.
I don't know about the supportive part. It's not a bad approach to life, but personally I'd rather hang out with someone who has more to offer than compliments and encouragement whenever I show emotions. Instead of "You won't even need that oil with that strength," I'd be more interested in a short discussion about priorities, and actually address the issue, instead of distracting me from my annoyance - no matter how pointless it might be. Just encourages more self-reflection and growth. The way he engages with the story is still great, of course.
@@TheHadMatters It does depend on the characterization of characters. I had a character who was extremely snarky, sarcastic and all that jazz. Arrogance of a mage who thought she could accomplish just about everything all by herself. People still liked her. And likewise, I enjoyed it when her arrogance was eventually put to the test and she mellowed out as a result, eventually embracing a different, more accepting and helpful persona. It also helped her interactions with several NPCs who too noticed her change - both when her confidence was shattered and when she found it again.
@@TheHadMatters I get what you're saying, when it comes to serious party issues, but a minor inconsistency of an item used when that member wasn't there could just hold up the session, especially if you open a dialogue going into deep discussion about it. That feels like something for after the session, in order to keep it going I really feel that a strong player is a player who can turn the bad into the good, and this was a great example of that "You have a problem with x, this is why it's not a problem, and I'm going to turn it into a positive outcome instead of a negative one".
“Oh, everyone is free on Saturday but me? Sure, I think can move some stuff around to be accommodating if that’s the best day for everyone. No, no. It wouldn’t make sense for everyone else to change their plans for one person.” - Chad
@@CharlesBlazer I had one of those players. He scheduled a month in advance and even told his girlfriend that it was tabletop evening that day once. If only I wasn't a shit GM and could make him a game he deserved. :(
@@TheR00k You're a very good GM. If one of your players went to the lengths of planning a MONTH in advance to be available for a D&D session that you would run, they probably think very highly of you and your GMing skills, and more than likely, the rest of your party does too.
@@roodclover7109 It's a case of me being a forever gm because no one else can improv to save their life, so they had no choice unless they wanted to gm themselves.
gigachad managed to immerse me into this campaign... in a 6 min sketch... with a few random scenes who technically aren't even close to being an actual campaign. But I still want to hear more about the adventures of Bronte and his party. (in short: we all need to be a little more gigachad in our games)
I was somehow more immersed and engaged in this short sketch than in the last 3/4 campaigns I've played in or DMed. Truly shows how much of a difference the players make, even though most people erroneously put all the weight of the game on GMs. We should all strive to become GigaChad players from now on.
Partway through the campaign I was running my players started to actually act like this as we got to lore heavy portions and it was like a total shift at the table happened. Now everyone is having so much more fun. Being combative towards your DM sucks and the reverse is also true. It also happened that a player left and while he is an incredibly good friend he very much was trying to go on a different story than everybody else and when he left it made things much smoother as there was no longer a player ignoring plot hooks constantly.
I've seen that behavior. We're in a new port town, trying to blend in and suss out information at a tavern, buying drinks, throwing dice, and listening to gossip. That guy: "I'm bored. I take off all my clothes and start dancing." Me: Face-palm. Unfortunately, not everyone reacts this way. DM is excited to see someone do something bizarre, so he leans pretty heavily into it. Of course, any time you see a player start a fight in a tavern in a similar situation, just to do something, you've seen that guy, too. It not only eats up a bunch of table-time, but derails what the other players were trying to do, and permanently alters the tone.
I've been there myself. Please just remember no dnd is better than bad dnd. It depends on how toxic they are so your call, but don't make yourself miserable. Good Luck.
Take it from a fellow DM. Just leave the group or kick them out (depending on how many of them there are). I've dealt with a group like that before and it was NOT FUN. After I had enough, I left and found two new groups full of amazing gigachads that I've been gaming with for about a year and a half now. Remember. Finding a new group as a player is borderline impossible, but as a DM you get to cherry-pick the best players from the crowd. You can make your gaming experience a heck of a lot better, so for the sake of your fun and mental health, make use of it. This could also be a joke that I'm taking way too seriously, but hey ho. Might as well drop this here for the chance that anyone who's struggling with this sees it.
I recommend having a vetting process for new players that includes things like a character survey before even a session 0 if you want some good role play. I also find that structuring the adventures around character arcs for your players rather than traditional adventuring structures.
@@lordmars2387 I don't know if game mastering is different in the US, but I game master in Germany. Until you find a good player there, it's a long trial and error. One in a thousand, it seems. It's kind of funny when you think that Germany has always had a long roleplaying history. Good players are like looking for a needle in a haystack. "That Guys" and "main characters" are still harmless in Germany, in my opinion and feeling.
Had a player like this in my second campaign, only ever got super pissed/disappointed like twice in the campaign. Once when he couldn’t show up cuz he was sick, and again when his character’s best friend was impaled through the head by a god. Players like this are honestly pretty rare, but when you find one, it’s amazing.
A friend of mine was (trying) DMing an epic epoch with a serious tone, i wasn't in the campaign anymore but i managed to come watch it every now and again. The players ran into a town where the judge was illiterate (pretty much the norm in the setting) so his way of remembering the laws was to make songs about the events that led to the laws being made and he would start singing to himself whenever he had to remember some old event. But he made the "mistake" of making the judge black and somewhat fat, so immediately after he starts singing one of the players calls the NPC "Tim Maia" and everyone starts taking the piss out of the character and not acting serious even in-character. This guy is probably my favorite DM out of all the ones i ever had and ever since that campaign he never really put as much effort as he used to and in confidence i've heard more than once that this particular campaign took away a lot of the enjoyment he used to have with RPGs.
Yeah they'll laugh at a name like "Balfur" but then their character's name is "Gaggle McNutts" and it's too on the nose, making you NOT want to joke about it
I admit, I was expecting this skit to be funny and amusing like your others. But this one hits different. It was really inspiring and great; almost like a guide even. We don't need to look for Gigachads ... we can just be one if we wanted to. Great episode, my favorite thus far. I will be sharing this with my players at the table.
I also love that it's a Blood Hunter. I lowkey hate player archetypes ("Rogues and blood hunters are always edgy" type stuff) and I appreciate this little detail.
Bro I gotta thank you so much, you are the reason I am here playing D&D now, and you are my go-to to learn some random shit about the game. Keep up the good work, dude!
DM: "Your character will be dead soon. You get a half action and some last words." Bad Player: "Maaaaaaaaaaaaaan, this is bullshit! Sephishadow can't die from this!" _Derails game for an hour arguing._ Average Player: "I guess I make a last attack and say 'Suck it, dark lord!'" Good Player: *"Blade with whom I have lived, blade with whom I now die, serve right and justice one last time, seek one last heart of evil, still one last life of pain. Cut well, old friend, and then farewell."*
This is the best video you have ever done. Explaining how to be a good player is one thing. Showing how it is done at the table is something else entirely. I wish for you all to have a table of gigachads.
I once had a character that died to an intellect devourer. Most of the party etc. was like "don't you mind about losing your character", but I insisted death was death because if death wasn't, the game's risk of losing a character wasn't real.
I respect the choice but imo telling a good story & having fun with friends is the best part, and it can really bum people out when you die to some normal encounter thanks to a low roll, without it being dramatic or anything
I made a respawn mechanic to my games. There are consequences to death. I found it easier since most times it was better and faster to just have them put "Jr" after their character name. It doesn't take away from the seriousness of dying. Respawning only works for PCs In my mind making a new character would have to mean you start back at lvl 1. If a DM allows you to make a new character at the same lvl then they might as well just do what I do with "Jr" or add a way to respawn.
@@doms.6701 The thing about new characters on level with the party, they aren't being made. They're just being picked up for the roleplay experience at a higher level than the last one was. It's not like we roleplay these characters from birth, we always pick a spot in their lives to step into, these just happened to be more powerful when we join them.
This actually is uncannily close to how a friend of mine plays D&D. Just makes me appreciate him all the more, whilst I metagame, min-max, rules-lawyer and generally make an ass of myself rather than remembering that its really about having a laugh, not "winning".
I mean there is definitely some fun to have solving the shit out of a systems, meta gaming, and min-maxing, are not objectively wrong it depend from the table. For rule lawyering it is more complex and depend heavily from the type rule lawyering. Do what's fun without ruining the fun of other.
@@benjaminparent4115 A rules lawyer that knows a rule of the top of their head and the exact place to find it is one I can respect, the guy that searches for it for 4 mins in combat is the bad one
@@lukeeatschips6324 The reasons I say it is complicated, it is because people have different definition of rule lawyer, for you it is someone contesting a ruling based on rule as written, the good one not breakin the flow of the table the bad one breaking it, but for others, it might be someone contesting ruling only to their benefit., sometimes using rule as written soemtimes using logic to go against rule as written.
God, I am a forever DM I got to play as a player a little last year, I was a amazing douche (it was a chaotic evil campaign) everybody had fun, still miss it.
'I punch him on the shoulder' Blood Hunter: "Oh! Ah! I deserved that. You have one hell of an arm. That monster won't know what hit it." 1st grade teacher. Interesting background choice for a Blood Hunter.
When my character died recently, I tried so hard to convince the party that I was fine with it. Unfortunately (for me), the GM allowed the party to somehow commune with his spirit after the fight, I decided the character would have wanted to live, even though I would have been happy to let him stay dead, and they resurrected him. Such is devotion to the story.
I already told my DM not to worry about my character dying in the campaign. Whenever a party member goes down or is in trouble he puts himself between the enemy and the ally and uses his turn to support. He threw himself on the downed paladin after a healing word to ensure he didn't go right back down again. She thinks he's insane, but he just feels like he doesn't deserve life, so he uses it to shield others. Kudos on you for being ok with character death.
This is why I prefer the Pathfinder setting, even in 5e. Want your character's death to stay meaningful instead of being nullified by a sixth level spell? Just say that your character's already been judged by Pharasma and unless the GM overrules that particular statement, there is literally nothing else anyone (even the GM) can do about it. You're dead. There are even high tech means of bringing a character back from the dead, but if the souls already been judged then your clone is a soulless simulacrum. And nobody wants to play as a simulacrum.
I have a character that my friends went pretty far to ressurect, they went to litteral heaven to ask for his help (paladin, a real chad character), but since he was happy with how things turned out, he died somewhat in sacrifice for the greater good, he turned the party down and gave them (as the dm gave as an alternative reward), a few magical items to compensate their short quest to the after life. That was pretty cool. I have another character that im playing now, a cheery kobold bard who loves living, and it would destroy me if she died.
I’m my games I just threw away all resurrection spell only limiting it down to items or favors from higher beings. Some of players arnt to found of it but I feel like it gives a sense of urgency that you only have one life and you need to think carefully on how you handle it. Honestly if you want a tense, strategic, and fun campaign remove reviving spells.
Literally my first even game of dnd another player (With lots of dnd experience btw) MIND CONTROLLED ME to steal as a good paladin. I knew I got controlled but didn't know what they made me do so I wanted to jab them in the arm and tell them to never do that again. Hard enough to hurt but not be an outright attack against them, and he pulls the same thing with some ability that lets him burn anyone if they make contact with him. Out of character I'm just like, "Bro wtf that's gonna do like half my remaining health" (We never had a chance to long rest and I was out of lay on hands uses) all I could do was just say "Ok, I guess I won't do that, and my paladin is just upset with them instead"
Jacob needed that laugh at the end, otherwise the Gigachad energy he was channeling would have been too much for him to contain. Then again, he could always come back as a Reborn
Nah, Gigachad would simply say, "I cast fireball, but only if there's space to not hit my friends." instead of making roundabout questions to keep the dm guessing and dragging out the situation.
the other players watching the dm and gigachad roleplay in absolute awe is killing me. the adorable look he gives gigachad when he actually acknowledges the monster is exactly how i look at my players when they interact with elements of my story lmao
0:17 one way I get around the "character who really should know this rolls poorly" dilema is to describe it as "Other than [insert basic knowledge about thing] the details escape you at the moment" and I'll usually tell the player like 30 minutes later when its longer useful "BTW you remember now, it was [insert info I would've given them had they rolled better]". They usually end up rollplaying their character facepalming or disapointed that they forgot that like some sort of rookie.
@@kapitan19969838 you ever have a brain fart and just totally forget something mundane? Like forgetting a particular word, or to grab something before you leave a room, or any other number of seemingly simple memory recalls? Even the smartest folks can slip up on stuff they "should know" from time to time, and it totally makes sense that they could remember it suddenly later, whether it be the same session or several
@@firesire3971 That's alright, even for something that You usually are well knowledgeable about One time Two times But it cannot be the default explanation for that type of situation. We need something else
As a general good player guideline, I try to describe the actions of spells or actions - rather than actual speak out the (book terminologies). Ex. With a somatic flick of my wrists I manifest blue glinting missiles of force targetting the horrifying fiend! (Instead of: I cast magic missile on the Vrock). Or I tie an emotion, or motivation to my actions. Ex. Saddened by the senseless murder of the hostage I yell a battlecry and charge at the brigand. (Instead of; I'm a barbarian, so I rage and will charge-attack the obviously evil dude). When you practice at these two simple things... (describe a spell or action) and (emotion/motvation behind actions). Also small descriptions of a use of skills. Ex. Instead of I lockpick the door. (Taking out my thieves tools, I eye the lock and selecting the most appropriate pick I believe will do the job). It essentially TRANSFORMS your games. If everyone does it. It builds stronger imagery. And a good DM will play off of it as well.
I just read what “Reborn race” mean. Bronte’s story would be even more amazing. Having distant memories of his training Bronte feels unnatural hatred towards Borbalang and his evil god
@@demoulius1529 if you give it a shot, then try to make NPC who love-hate this PC to say: “Damn, ev’n death couldn’t stand ur ugly face. Glad you’re back, bastard”)
I loved this video so much, I really liked how positive it was and how it set a standard about good etiquette with roleplaying and using your characters to help the group as a whole, and how accepting things that happen, even if they're bad, ESPECIALLY if they're bad, can improve the game as a whole.
He was so awesome about it too Sure he got one shot but it allowed for a legacy to be made AND played by the rules and explained things calmly while also uplifting the DM To the point the DM even felt apologetic only to see it as a positigve
My game has a house rule that natural 1's and 2's get rerolled. Not by choice, but because there's not a damn thing I can do to convince my players otherwise. Also one specific player can roll a d20 10 times and only roll above 10 once, so. 🤷♂️
bro the stereotypes are so on spot its actually scary. seriously, in your "gigachad dm" video your portrait of a good dm was so perfect it shows that you are actually a good dm. not only this, but all your videos show that you are a spectacular dm, i would easily dare to compare you to matthew mercer, i wonder why you dont get as much recognition (probably cuz he is rich and very very charming).
Everyone who thinks "Man, I want a Gigachad at my table!"
Just be the Gigachad at your table.
Be the change you want to see in the world!
Isn't this Christianity basically? :D
@@CptCh4os Holy shit I never thought about that but you are right. Christians strive to be compassionate, gentle, helpfull, selfless, kind and strong. Just like Jesus. Just like Gigachad.
The religion that teaches you to be the change you want to see in the world, just like Lauruva said. Trying to be as valuable to other as possible without giving yourself up. Based
@@hinamiravenroot7162 Yes! It's also the reason why when Moses asked the burning bush who it was, it answered "I am that I am."
When he comes down from Mount Sinai years later, one of the Ten Commandments he brought with him was, "Do not take the Lord's name in vain."
It doesn't mean "Don't use his name when you're cursing!"
It's about being a good host and fatherly figure, letting divinity shine through without EVER trying to justify it with mere words attached to any deity or religion. Never overbearing, never expecting others to believe as you do.
Wise words indeed...
Excellent player. Cooperative, serious when the DM wants it, true to the dice. Long Live GigaJacob.
Seems like no one has responded to this 43 minutes after is was posted
@@phantomd8789 Seems like no one has responded in 43 minutes since this was posted
To GigaJacob!!!!!
Here here!!!
@@mr.mensch1557 Responding to this within 43 minutes, just to have your back, buddy!
3:12 the DM's face after Gigachad saved the name he had thought about for 4 hours and then was reduced to a boomerang joke is the biggest "my man" I've seen.
The fact is, berbalangs are an actual monster in D&D, the kind that, while having an interesting concept, don't really give you any reason to be used as a leading faction in place of classic mind flayers, aboleths, fiends, or some not-race-tied homebrew faction specifically made for the campaign. The fact that the DM managed to make them look important and cool is truly a great feat on his part... good things Bronte managed to bring things back on track.
Also, I'm totally going to boast the fact that I recognized the monster before the DM said its name. : P
@@drakegrandx5914 Berbalangs are dope! Especially if you give it some of the abilities from older editions. The ability to project it's self as a spectral form is really cool in dungeons. Having speak with dead at will clues you in the the sorts of motivations is has, too. It combs graveyards and catacombs for secrets that further it's plans. It's reclusive and bit cowardly, preferring to project it's self rather than fight in it's physical form.
It's a creature from Filipino mythology, so there's lots of old stories to use for inspiration.
@@bricknolty5478 I'll be honest, berbalangs have such a distinct original lore in D&D that I would have never guessed that they were from a real-world culture. Which makes them instantly better because I love when D&D adapts real-world creatures into its setting rather than just dropping them there like Pathfinder does.
@@drakegrandx5914 0
dude this had me dying!!!
2:58 is the most chad moment, in my opinion as a DM. Snapping the party back into the RP moment and captivating everyone at the table in the process.
Totally agree. Getting the whole party back into RP is something really, really admirable. Once a random player in a table I was DM'ing in a local pretty much sold how much the stuff happening in the background was, and everyone got their atention into it, and then my following up description. Bless that player, couldn't have done it better myself.
A player willing to do this when your idea isn't the strongest is such a giga-chad. When everyone commits, even a weak campaign is amazing.
the true gigachads are the ones that do not have scheduling conflicts
Such beings are only seen in fiction.
What a wonderous fiction
Oh my GOD one single player in my game can’t make it for the rest of the summer it SUCKS
Fuck yeah, guess that my fibromyalgia super power! Lmao!
I've only missed one session since I started playing DND and that was yesterday, because I was so sick that it hurt to even be awake
Not what I was expecting from a ‘GigaChad’. But considering the context, makes total sense. I feel weird saying this, but… We need more D&D GigaChads
As a DM, I wish all my players were like this
We don't more GigiChad players. We need to become those players.
You may have heard them referred to as "this guy!" :D as opposed to "that guy..." :X
@@warforgedwarden8021 I aspire to be "this guy"
@@warforgedwarden8021 If only there was something to teach such good behavior at a game table... like a SET for STARTERS... neh, it'll never work.
I find it pretty impressive that instead of just doing like 5 unrelated scenes separated with a title describing the problem, you just wrote a whole scene demonstrating each of your points organically. It's a little thing, but it really sets your channel apart from others. It's also really funny.
It's my first time watching this type of video, do you have an example of this being done poorly?
@@tramarthomas6105 just the rest of the internet. think of something like 5 TYPES OF D&D PLAYER YOU DON'T WANT TO PARTY WITH or such...
@@CapCon85 there’s nothing wrong with separated points if done well, it’s just refreshing to see it done a different way
GigaChad script writing!
good storytelling
*"I am not eager to die, but neither am I afraid of it, all that matters is that I lived once".*
-by Bronte the best comrade in arms
I hope this gigachad becomes a regular at the table.
He and the wizard might explode if they physically touch.
@@poilboiler Do you want a TimeCop? Because this is how you get a TimeCop.
He won’t be giga chad if he didn’t
HAVE HIM FACE OFF AGAINST THE WIZARD
seconded
This is unironically one of the best 'how to be a good player' guides out there, well done
True.
This is a skit version of the Travis Willingham video on the channel, from the how to be a good player series.
Same thoughts exactly hehe I´m like "damn...i need to learn how to be as cool as Chad next time I fail my checks"
Exactly!! It only has good “life lessons” in there for d&d players haha
Thats what I thought too. 😄
6:00 The Chad transformation is mesmerizing. You can tell someone's good at acting when they can sell a character's emotions with their expression alone.
And the jacket.
Its a cool jacket.
Challenging the DM with "Did you not want this?" is a PUNCH IN THE GUT for any DM who presented an unwinnable situation for the narrative, hoping that their party would flee but instead stay and fight to the death.
well that's the dms fault if its unwinnable no player is gonna run until it's to late and death is assured
Worst mistake as a DM is purposely making situations where the players HAVE to run or die, cause they never run. If they bumble their way to a situation like that on their own that's different.
@@noneya6880The only way you can inform your players reliably that a situation is unwinnable is to see someone or somerthing they fear/respect fail before they get to try. Otherwise they'll be the onea that fail in their stead.
@@spacehitler4537 I had a great DM do this for me once. We were all first timers relying on an NPC fighter to do the heavy lifting, then one dungeon we came across an iron golem and he CLEAVED OUR GUIDE IN TWO. We all shit ourselves running.
I don't get what people are going on about in the context of this video "did you not want this?" How is this a gut punch? BBEG or Boss character has a portal to leave, Chad dispells it. But Chad understood the risks and made sure to save the party member (probably becuase he was the one that got the party in the u winnable situation.)
He literally says "if my choices led to this outcome than so be it" the DM didn't force the situation he presented it and the character(s) took action. If someone asked me "is that not what you wanted" as just a means to try and knock me down a peg I'd politely ask "is this not what YOU wanted by trapping him with you?"
5:35
"Did you not want this?"
"No, i...it's what the berbalang would have done"
"Then i am content"
That was powerful
This is how "It's what my character would have done" should be like. Not an excuse to do stupid nonsense, but a simple, factual description of reasonable actions that produced ... less desirable results.
Nothing like some sportsmanship. Take the L's with dignity and acknowledge your mistakes. Something every gamer should live by.
Gotta love that "You won't even need that oil with that strength". Why aren't more characters this supportive of their teammates?
Ppl being embarrassed of roleplay
I am playing a light cleric who is just support and tank, I get to sometimes say: "taste the sun motherfucker" when casting fireball
@@marcusherrin3233 truth
To be fair, a lot of real-life people aren't that supportive of their teammates.
@@marcusherrin3233 Then why play a roleplaying game? It's like the whole point of the game...
1:47 "I will cast Locate Object ..."
I was so sure he was going to search for another Oil of Sharpness 😆
Had a whole table of dudes like this once. Super chill and down for a good time. Greatest game of my life, and I'll never forget it.
I feel like a plaque or statue should be made to commemorate your holy grail of games. Probably one in a million.
If I had friends that were more interested in role play instead of murderhoboing and subverting any story hooks given to them for shits and giggles, I would be FAR more invested in DMing. I envy you sir.
@@MechAdv At least half the time, murder-hoboing is funny. It aint all bad. And thats coming from someone who got angry on more than one occasion from a fellow player sowing chaos at the table.
@@zarreffthe problem is that what's funny to a handful of players can sometimes be annoying or disrespectful to a DM who put a lot of time and effort into making a great campaign. Funny is good but when it overtakes the gameplay and story, it's necessary to check that the people at the table, DM included, actually want that.
My current game has been going for 2 years and everyone just rolls with it! We live we die we live again
It’s pretty cool that the DM and his players all have the same hand tattoo. That’s real dedication to friendship. You love to see it.
Heart of the dice
@aswer huio Just do it.
@aswer huio you don't just become a gigachad you're either a gigachad or you aren't :p
Must be members of VLDL
@@ChosenTripster01 beta mentality
I don’t want the “Matt Mercer experience” I just want a group of these giga-chads sitting at my table.
Oh hell ya. Sign me up
Hot take: That is the Matt Mercer experience.
THIS, critical role didn't just take off because of Matt, it took off as much if not more so because literally everyone at the table is like this.
Yeah to be fair critical role got it's wide audience cause it's players are mostly like this.
1 person can't carry a whole 8 person ensemble. Everyone's gotta do it.
Yeah no this is a regular episode of critical role. The players are all chaotic AF.
"You can always come back as a reborn"
The look he shoots after got me dying
I watched that shot from 4:35 onward like a dozen times now. It's so funny to see him go from confidence to surprise to sadness and then acceptance in the span of 3-4 seconds.
Bro just blew through the 5 stages of grief in 3 seconds. What a Chadass. 😎
ur cute homi
@@ihaveproblems9779 wassup G?
gigachad is an absolute legend. easing party tensions, maintaining immersion and making sure everyone is having fun.
Also dispelling an Eldritch portal that knows not the boundaries of mortal arcana without a roll is very chadly.
@@TheSadowdragonGroup shhhhh,its all DM's plan from very beginning anyway
@@skell6134 🤡
@@Ahrone1586 . -.
@@TheSadowdragonGroup dispell magic does not require any rol as long as the spell level is under or equall dispell magic level(wich can be any between 3-9 depending in the spell slot or the scroll used to cast it.
Gigachad ensures immersion and fun times for all above meta game decisions.
Basically a second DM here, and I mean a proper DM that wants to make a fun game for everybody.
@@cjnf11 when the party’s having fun, I’m having fun
Repent to Garl Glittergold _““I have told you this joke, so that in me you may have a laugh. In this world you will have trouble. But take heart! I have overcome Kurtulmak.””_
Deities and Demigods Chapter 3 WOTC
d&d
If being immersed in my character and putting the fun & theatre of the mind first for the enjoyment of all makes me a Chad then…I am that Chad.
@@ninjasquirrels Then Chad on, my friend
3:58 This right here is my fav moment
He knows the correct Rule but still respects the DM Judgement
Exactly 💯🤣
But the DM wasn't saying it as a "I don't allow this at my table" but instead "I'm pretty sure the rules work differently" and was able to quickly look up what the actual ruling is. That would be like saying a DM that was used to sneak attack in older editions being confused about sneak attack in 5e and rogue player being responsible is able to pull out the rules for it. Are you saying in that situation the rogue player should be forced to take a massive nerf just because the DM doesn't understand the rules and you don't want players being able to challenge that?
@@sam7559 I think what he's saying is that he respects the player for being okay with it. Nothing more, nothing less. You're just adding stuff he never said
Respectfully, if the dm is wrong about the rules there is nothing wrong with looking it up to get the correct ruling
Unless the DM is ruling otherwise, like his houserules say no
Im going to use the advantages i have
I think what needs to be noted here is that gigachad had already rolled initiative by this point. He didn't just say "alright, rules be damned, DM says it doesn't work". He knew the ruling didn't actually make a difference since he'd gotten a 17 on his first roll, so he was just trying to move the game along.
Since everyone else was not ready to pick up pace, however, he was quite content to see them go out of their way to look up the rules.
That said, he's the gigachad player, the best of the best, but that doesn't mean you must do everything exactly like him to be a GOOD player.
I think the point here is moreso. if it doesn't actively take away from your current enjoyment of the game, you can let a ruling mistake slide. You can still bring it up and research it after the session, but there's no need to pursue it if all it will do in the moment is interrupt the flow of the game. However, if someone is bothered enough by the error to want to check on it, that is equally alright.
Ain't nobody gonna comment on how the GIGA Chad is actually the hair and clothing style that Jacob should go for in everyday life?
true
I love how Gigachad has come to represent humility, confidence, strength, self-sacrifice, kindness, generosity, and tranquility.
Truly, the most masculine of men.
ya its interesting that years ago 'chad' wasn't a good thing, but it's really come full circle. Now I want to be a Gigachad too...
@@doesntlikeu Chad was always a good thing, it's just that now it's a good thing to everyone instead of just women.
@@DolFan316 How old are you? For years "Chad" was used as a strictly negative thing.
@@SoyDrinker Tbf, it was only a bad thing because it was mainly used by the Incel or Dudebros who thought they were god amongst men.
@@SoyDrinker
I've thought it a continuation of the 'manly man' archetype.
This better be a reoccurring character. As a forever DM, imagining a player like this made me shed a single tear.
Me too buddy
For realz
I hope so!
I have a player who is like this. I recognized every behavior. Sent him a thank you note after watching the video.
dont cry we will find our brante some day, some day.....;-;
As a DM, I once had a player with a bout of bad luck, for a few sessions, he would roll terrible. It was right during a pivotal section of the campaign for his character too. I was tempted to fudge his rolls so he could have his moment, but he played it so gracefully I didnt need to. Later on, I prepared a special moment for him, with his earlier bad rolls as "being a test of resilience and perserverance" and how he rose above his hardships, it was an epic moment all around.
That is so cool, nice group you guys have
Great attitude from both of you, well done!
Not laughing at goofy ‘on the spot’ weird names is one of the hardest skills to learn as a player.
For me it’s not the goofy names that make me laugh. It’s the incredibly plain, real life ones. I forget the one I’m specifically thinking of but it was something like “Queen Hannah”
"Oh yeah that orcs name?uh steven "
nigga thats the name of the real creature
It’s always something like Jonathan or Dan that gets me
@@VidelxSpopovich a campaign that I played in had at least four random npcs named Gregory because people kept asking and the DM didn't have names prepared for the faceless grunts who were probably meant to die, lol
Everyone immediately knowing what to do on their turn is the most unrealistic thing about this video
As someone who thinks 5 turns ahead in a group of people who think -3 turns I understand this feeling
@@Vashy434 It can feel like Chinese water torture at times. Good luck to you.
I too think 5 turns ahead.
"I swing my axe at the goblin."
*Rolls 2
"You miss"
Rinse and repeat.
@@lonesurvivor8828 We Barbarians are simple, we swing warhammer, we miss, we face the wrath of the most powerful enemies at the table, we survive, then we swing warhammer and miss again
@@lonesurvivor8828 Aaaah good times. Since I'm a barbarian I always know what to do. Hit them hard. And get in range to hit them hard
PAY ATTENTION CLASS!
A true DnD gigachad:
-accepts the results of dice rolls gracefully and doesn’t complain.
-let’s other player roleplay stuff out, even if it makes him look weaker because he knows it will boost other players up.
-can usually tell by tone when a DM is doing a character’s name or voice as a joke and when it’s serious and when it is serious, he doesn’t make jokes about it because he knows it might bother the DM. Instead he roleplays seriously.
-can tell what kind of roleplaying tone the DM is going for and will try to match that tone with their own roleplaying, making scary moments more scary, tense moments feel more tense, and funny moments more fun.
-follows a DMs ruling without complaint even if it puts the player at a slight disadvantage. They make the rules and arguing every rule breaks immersion.
-face death bravely and view it as an opportunity to play as a cool new character. If you are playing with a particularly good DM, the DM may incorporate the story of the dead character into their game so you can get closure for that character, or let you bring them back from the dead or something later down the line.
There's literally nothing wrong with reminding the DM about a rule they got wrong
@@tieflinglesbian There isn't, but if the DM insists on their ruling anyway, just accept it as their ruling and discuss it post-session if needed
@@guilhermeferrao5968 Except literally in the video the DM accepts that they got it wrong after being corrected
So we see you aren’t a gigachad player
A good chunk of that requires experience playing ttrpgs and knowing your dm well. Not everyone is this intuitive.
I used to have a friend named Nathaniel that played a great Dragonborn Monk, that was alot like this. Homie rolled with the punches, added fantastic RP, supported the party, wasn't a murder hobo, WAS INTERESTED IN THE LORE. Fucking miss that guy. One of the best players ever. Even brought snacks and smokes
what he die nigga also smoking is a bad habit
"don't be sad that it's over-- be glad that it happened" moment 😂😭🕯
I would really love to see the Wizard being super cocky and domineering, but gigachad congratulates him on finding creative ways to break the game. It could knock the wind out of the wizard and make him flustered, leading to the rest of the party getting a chance to shine as the wizard is confused. Paralyzed. The first time someone approved of his prowess, it’s exactly what he wants to hear and yet now that he’s heard it, his facade of superiority crumbles.
He removes his hat and resumes the role as the team’s Barbarian.
Then the enemy teleports.
Lol
The giga chad vs The wizard .... would be one hell of a battle
@@psychobear10 Gigachad complicats the wizard ingenius solutions while also discretely giving the DM ideas to counter them
"Yea great plan wizard, but what if the baddie was immune to (insert)?"
*winks at dm*
DM: "Y-Yes! That's what was going to happen. Golly gee you predicted it!"
@@bearturtle6058
Wizard: *tries to run away at the beginning of fight, planning to come back and kill steal after half the party is dead.*
Gigachad: “Excellent use of Ethereal Step! Not only will it get you a better vantage point for the ensuing fight, but since our our foes have ties to the ethereal plane, you’ve created an excellent diversion for the numerous minions while we focus on the main monster!”
Wizard: “Uh, woah…wait, what?”
DM: *comes up from behind the screen after hastily rewriting several statblocks* “Ah, Yes! Excellent observation, Gigachad! Wizard, I don’t know how you did it, but you have me figured out!”
50k enemies to lovers
I love how his "chad player" persona is just "What if Getalt of Riviera wasn't antisocial?"
i love this
looool
Didn't notice until I saw your comment, you're damn right XD
"Getalt"
"Riviera"
😂
@@NoriMori1992 Geralt of the French Riviera
This is better than 90% of the “good player” guides out there. The end had me dying of laughter.
Are you sure? I've seen way better videos on how to behave and work with people as a player than this. Mostly cause the information is clear
@@elgatochurro 😐
@@haydenhartmann2034 can you explain yourself?
@@elgatochurro ඞ
@@elgatochurro The reason is because showing is often better than telling. You could say "have your character show some weaknesses" or you could show how much better the rp is when the Chad let himself be hit by the other character.
I like that they portray brante as someone whos just a great addition to the table without necessarily needing to be great at roleplaying or anything
5:09 missed opportunity to say "Brante must die"
I had no idea how much i wanted to see Jacob with the gigachad edit and now i feel much joy
It fits too well.
Yes... His face at the end was just amazing. 😆
I feel horror
none of us wanted it, we all needed it
I wish he had applied it throughout the video
The smolder, the drip, the etiquette. Truly someone every player should try to emulate
This video was inspirational
I want a full series that's just this guy playing D&D with himself, not even as a skit, just literally a game of D&D between four people, but they're all the same dude.
That's just having schizophrenia my dude
A skiz, one could say
F in the chat for our boy Bronte. The bard is pouring out a bottle of mead over his grave even now...
F
if you drink the mead you get a tsar stone instead
This was really well made. By the middle of the video I completely forgot I was watching a skit starring a single person and was just immersed in the story.
me too)) I was so invested. I need this as a Netflix series O_O
That's the true power of a gigachad player. Even through a meta-based medium, his bro-style is undeniable.
Agreed
That's how you know the story is well written.
Me too
The irony of the player wearing the "Tomb of Horrors" shirt being outraged that the gigachad player would let his character die from Power Word: Kill is exquisite.
he probably only DMs the ToH, never plays it.
As a game writer, this guy is legitimately one of the most inspiring character and player archetypes, for sure.
I imagine that if the unarmed strike bronte intentionally took were the thing to put him below the powerword kill threshold (as opposed to being too damaged to begin with), he'd still not hold a grudge about it in the slightest. what a man
I know this is a minor thing to praise... But I like that you didn't just remove Gigachad's emotions. He WAS invested in his character, he WAS invested in the story... and it felt terrible to die. He just rose above it.
1000%. Yes.
GigaChad is the best charakter yet. This was the best skit yet.
As a forever DM watching this felt almost cleansing. Thanks Jacob; you saved me therapy.
I have a player who does the "but could i just-" or the "but can i try-" every time something bad happens or doesn't go his way. It's annoying but manageable and seeing him just roll with the death felt so very nice, I just know if his character ever dies he'll all but take it personally and I'm not ready ;-;
Second forever GM checking in. Every table needs a Gigachad. Just engage in the story and have a good time my dudes.
Also forever DM. I feel the exact same way, and I wish one of the people I played with was a gigachad. Instead I’m stuck with a bunch of chaotic nutcases
as a DM, this felt like a therapeutic drag from a cigarette. just one long release of this tension I didn't know I had.
Yet another forever DM. Just recently I played in a short campaign, and I tried my best to be like the gigachad. Now that I’m back to DM’ing, I’m working with a chaotic numbers/ability focused player, and a main character syndrome goofball. God have mercy on me and my campaign.
All jokes aside, to play into your character's death like this is so fun and impactful. Had a near-death experience in a recent session and was fully ready to sacrifice my character to save another party member.
"Oh, no worries." Goodness so many toxic tables could become so healthy if they only said these three words.
i wont
@@noneya6880 It is a choice at the end of the day.
So, unironically this is probably the most concise guide I could have ever asked for to direct people on how to D&D.
I know right? Perfection
@@hunterkarr depends on your perspective.
The basic manners are impeccable, Gigachad's a wonderful dood to have at the table.
But this is just a little too far out of character and meta for me personally. Gigachad is less being Bronte than he is playing him like a fairly immersive videogame character (not intended in a bad way. Just not my way.)
While it is amazing, it does miss perfection for my taste.
@@priestesslucy3299 I am truly at a loss. How is this more of a video game character and not a table-top character? What are the distinctions between those?
While the rest of your comment makes me think that you are saying the player is okay with his character death and the character wouldn't be (and maybe I think that because it is how I feel), the player is just accepting that there isn't anything he could do it about instead of throwing a fit. The character, in his epilogue, does not sound as if he's cool with being slain, just that he accepts this fate. If he could avoid it, he likely would.
@@FlatOnHisFace a video game character is played. You can get invested in them (as Gigachad is invested in Bronte. Again, he's a wonderful player)
But he's playing from a top down view. It's a very 'play' rather than 'be' type of style he's using.
He's detached is what I'm saying. Great player, but very much a player.
_Personally_ (and I know I'm not a representative of the majority lol) I want resonance. To feel the world of the game from within the character's heart.
@@priestesslucy3299 It’s actually more common to play 3rd person, or split between 3rd and 1st.
I have no doubt in my mind that the “That’s the Rick and Morty rules” “WHY DOES THIS COME UP FIRST!?” lines are based entirely on something that actually happened.
I've seen this somewhere before but god damn I can't remember where...
This happens on D&D Beyond all the #@!$ time.
A nice little rant snugged up pretty subtly
The players making fun of the monster's name... ooooof did I feel that.
"As Commander Harkus levels his blade at you" "Haha Harkus that's a funny name"
"As you enter the dark undergrowth of Dulik Forest" "Ha! That's like ______! From ______!"
It took me way too long to realize that, "You remembered!" was a call back to the opening of the video.
You don't often find chads being depicted so well, but this video was different. Bronte's creator was both charismatic, cool, supportive and kind just as we all should aspire to be.
I don't know about the supportive part. It's not a bad approach to life, but personally I'd rather hang out with someone who has more to offer than compliments and encouragement whenever I show emotions. Instead of "You won't even need that oil with that strength," I'd be more interested in a short discussion about priorities, and actually address the issue, instead of distracting me from my annoyance - no matter how pointless it might be. Just encourages more self-reflection and growth.
The way he engages with the story is still great, of course.
@@TheHadMatters It does depend on the characterization of characters.
I had a character who was extremely snarky, sarcastic and all that jazz. Arrogance of a mage who thought she could accomplish just about everything all by herself.
People still liked her. And likewise, I enjoyed it when her arrogance was eventually put to the test and she mellowed out as a result, eventually embracing a different, more accepting and helpful persona. It also helped her interactions with several NPCs who too noticed her change - both when her confidence was shattered and when she found it again.
@@TheHadMatters I get what you're saying, when it comes to serious party issues, but a minor inconsistency of an item used when that member wasn't there could just hold up the session, especially if you open a dialogue going into deep discussion about it. That feels like something for after the session, in order to keep it going I really feel that a strong player is a player who can turn the bad into the good, and this was a great example of that "You have a problem with x, this is why it's not a problem, and I'm going to turn it into a positive outcome instead of a negative one".
Does anyone know the song that played at 1:53 ?
@@G1Arcee I don't know, sounds like an ambient music you would found on RUclips
“Oh, everyone is free on Saturday but me? Sure, I think can move some stuff around to be accommodating if that’s the best day for everyone. No, no. It wouldn’t make sense for everyone else to change their plans for one person.”
- Chad
What a gem of a being.
"Sorry everyone. I have travel reservations that conflict with the time for our weekly game session... three weeks from now."
-Chad
@@CharlesBlazer I had one of those players. He scheduled a month in advance and even told his girlfriend that it was tabletop evening that day once.
If only I wasn't a shit GM and could make him a game he deserved. :(
@@TheR00k You're a very good GM. If one of your players went to the lengths of planning a MONTH in advance to be available for a D&D session that you would run, they probably think very highly of you and your GMing skills, and more than likely, the rest of your party does too.
@@roodclover7109 It's a case of me being a forever gm because no one else can improv to save their life, so they had no choice unless they wanted to gm themselves.
4:58 "do you want to die?" deadface chad "no" this got me
“No that’s unfair, it should be…” -small energy, weak
“Sometimes things don’t go to my plan, and that’s part of the fun” -big energy, strong
gigachad managed to immerse me into this campaign... in a 6 min sketch... with a few random scenes who technically aren't even close to being an actual campaign. But I still want to hear more about the adventures of Bronte and his party. (in short: we all need to be a little more gigachad in our games)
I was somehow more immersed and engaged in this short sketch than in the last 3/4 campaigns I've played in or DMed. Truly shows how much of a difference the players make, even though most people erroneously put all the weight of the game on GMs.
We should all strive to become GigaChad players from now on.
Partway through the campaign I was running my players started to actually act like this as we got to lore heavy portions and it was like a total shift at the table happened. Now everyone is having so much more fun. Being combative towards your DM sucks and the reverse is also true. It also happened that a player left and while he is an incredibly good friend he very much was trying to go on a different story than everybody else and when he left it made things much smoother as there was no longer a player ignoring plot hooks constantly.
very true i would watch a series of these!
@@mikecarroll9197 care to tell us the story of that player?
What was it their character wanted to do in contrast to the plot being provided?
I've seen that behavior. We're in a new port town, trying to blend in and suss out information at a tavern, buying drinks, throwing dice, and listening to gossip.
That guy: "I'm bored. I take off all my clothes and start dancing."
Me: Face-palm.
Unfortunately, not everyone reacts this way. DM is excited to see someone do something bizarre, so he leans pretty heavily into it.
Of course, any time you see a player start a fight in a tavern in a similar situation, just to do something, you've seen that guy, too. It not only eats up a bunch of table-time, but derails what the other players were trying to do, and permanently alters the tone.
As a game master, I would cry with happiness if I had such players. Having non-toxic players is really a privilege
I've been there myself. Please just remember no dnd is better than bad dnd. It depends on how toxic they are so your call, but don't make yourself miserable. Good Luck.
Take it from a fellow DM. Just leave the group or kick them out (depending on how many of them there are). I've dealt with a group like that before and it was NOT FUN. After I had enough, I left and found two new groups full of amazing gigachads that I've been gaming with for about a year and a half now.
Remember. Finding a new group as a player is borderline impossible, but as a DM you get to cherry-pick the best players from the crowd. You can make your gaming experience a heck of a lot better, so for the sake of your fun and mental health, make use of it.
This could also be a joke that I'm taking way too seriously, but hey ho. Might as well drop this here for the chance that anyone who's struggling with this sees it.
I recommend having a vetting process for new players that includes things like a character survey before even a session 0 if you want some good role play. I also find that structuring the adventures around character arcs for your players rather than traditional adventuring structures.
@@lordmars2387 I don't know if game mastering is different in the US, but I game master in Germany. Until you find a good player there, it's a long trial and error. One in a thousand, it seems. It's kind of funny when you think that Germany has always had a long roleplaying history. Good players are like looking for a needle in a haystack. "That Guys" and "main characters" are still harmless in Germany, in my opinion and feeling.
wow, over 300 likes. i have never written a comment that got so many likes.
This isn't a Gigachad player. This is just a Forever DM who finally got to be a PC.
Had a player like this in my second campaign, only ever got super pissed/disappointed like twice in the campaign.
Once when he couldn’t show up cuz he was sick, and again when his character’s best friend was impaled through the head by a god. Players like this are honestly pretty rare, but when you find one, it’s amazing.
The laughing at a name really hit me, because I know that it’s taken the wind out of my sails as a dm before.
Yeah, there's nothing quite like your players reacting to a NPC who is supposed to be poigant and worthy of respect by making fun of his name.
That's when you make them go harder as they've now been enraged by your players gull to make fun of them. If you don't fear them now. You will soon.
A friend of mine was (trying) DMing an epic epoch with a serious tone, i wasn't in the campaign anymore but i managed to come watch it every now and again.
The players ran into a town where the judge was illiterate (pretty much the norm in the setting) so his way of remembering the laws was to make songs about the events that led to the laws being made and he would start singing to himself whenever he had to remember some old event. But he made the "mistake" of making the judge black and somewhat fat, so immediately after he starts singing one of the players calls the NPC "Tim Maia" and everyone starts taking the piss out of the character and not acting serious even in-character.
This guy is probably my favorite DM out of all the ones i ever had and ever since that campaign he never really put as much effort as he used to and in confidence i've heard more than once that this particular campaign took away a lot of the enjoyment he used to have with RPGs.
Goonie Goo Goo the Analrapist casts... WISH!!!
Yeah they'll laugh at a name like "Balfur" but then their character's name is "Gaggle McNutts" and it's too on the nose, making you NOT want to joke about it
I admit, I was expecting this skit to be funny and amusing like your others. But this one hits different.
It was really inspiring and great; almost like a guide even. We don't need to look for Gigachads ... we can just be one if we wanted to.
Great episode, my favorite thus far. I will be sharing this with my players at the table.
I also love that it's a Blood Hunter. I lowkey hate player archetypes ("Rogues and blood hunters are always edgy" type stuff) and I appreciate this little detail.
As some wiseman once said "Gigachad himself may not be real but he is real, in each of us."
You can tell this guy isn't just a good d&d player but also a good friend. Someone who rolls with the punches and is easy to get along with.
Bro I gotta thank you so much, you are the reason I am here playing D&D now, and you are my go-to to learn some random shit about the game. Keep up the good work, dude!
"I don't think you can use that on initiative."
"Oh, no worries."
Based beyond measure.
Can you make more sketches with gigachad player? i wanna see more of him, if for no other reason than becoming a better roleplayer.
I wanna see him and the wizard in the same video.
Please more from gigachad! he is an absolute legend!
@@segevstormlord3713 yeeeeeeeessssssss
+1
Absolutely!!!
DM: "Your character will be dead soon. You get a half action and some last words."
Bad Player: "Maaaaaaaaaaaaaan, this is bullshit! Sephishadow can't die from this!" _Derails game for an hour arguing._
Average Player: "I guess I make a last attack and say 'Suck it, dark lord!'"
Good Player: *"Blade with whom I have lived, blade with whom I now die, serve right and justice one last time, seek one last heart of evil, still one last life of pain. Cut well, old friend, and then farewell."*
This is the best video you have ever done. Explaining how to be a good player is one thing. Showing how it is done at the table is something else entirely. I wish for you all to have a table of gigachads.
I once had a character that died to an intellect devourer. Most of the party etc. was like "don't you mind about losing your character", but I insisted death was death because if death wasn't, the game's risk of losing a character wasn't real.
Haha,
don't you "mind" about loosing your character...
...to an Intellect devourer.
Good one.
I respect the choice but imo telling a good story & having fun with friends is the best part, and it can really bum people out when you die to some normal encounter thanks to a low roll, without it being dramatic or anything
I made a respawn mechanic to my games. There are consequences to death. I found it easier since most times it was better and faster to just have them put "Jr" after their character name. It doesn't take away from the seriousness of dying. Respawning only works for PCs
In my mind making a new character would have to mean you start back at lvl 1. If a DM allows you to make a new character at the same lvl then they might as well just do what I do with "Jr" or add a way to respawn.
@@GwenActually to quote ice king from adventure time "no one gets to choose how they go out"
But I agree. Which is why I made a respawn mechanic 😆
@@doms.6701 The thing about new characters on level with the party, they aren't being made. They're just being picked up for the roleplay experience at a higher level than the last one was.
It's not like we roleplay these characters from birth, we always pick a spot in their lives to step into, these just happened to be more powerful when we join them.
Cut to Spencer fanning herself every time Jacob plays Bronte.
Definitely
How do you think he got her to begin with? 😎 But yeah, the next Gigachad video needs that fo sho.
The biggest Gigachad moment was actually using the help action. People remember my backstory more than the help action
This is our favorite DND video. My son told me he hopes to be a player like him one day, he’s 9. More Gigachad please!
This actually is uncannily close to how a friend of mine plays D&D. Just makes me appreciate him all the more, whilst I metagame, min-max, rules-lawyer and generally make an ass of myself rather than remembering that its really about having a laugh, not "winning".
Everyone has fun in different ways, if it isn't a bother to your table then you do you.
I mean there is definitely some fun to have solving the shit out of a systems, meta gaming, and min-maxing, are not objectively wrong it depend from the table. For rule lawyering it is more complex and depend heavily from the type rule lawyering. Do what's fun without ruining the fun of other.
There's a game with very accurate dnd combat called Solasta, although the story inflexibility is fitting of the bad reviews
@@benjaminparent4115 A rules lawyer that knows a rule of the top of their head and the exact place to find it is one I can respect,
the guy that searches for it for 4 mins in combat is the bad one
@@lukeeatschips6324 The reasons I say it is complicated, it is because people have different definition of rule lawyer, for you it is someone contesting a ruling based on rule as written, the good one not breakin the flow of the table the bad one breaking it, but for others, it might be someone contesting ruling only to their benefit., sometimes using rule as written soemtimes using logic to go against rule as written.
Your character work is so good. At the end when you laughed, I finally remembered you were sitting around a table talking to yourself.
Same! I was fully immersed in the characters. Fantastic acting
A man accepts his time with grace.
Looks like someone invited a space marine to the D&D session, that's awesome.
We should all aspire to be a gigachad player, truly inspiring
Please take Inspiration
My theory is that Gigachad is a Forever GM who finally found a group he can be a player in.
Source: this is exactly how I try to play D&D
Same. Or at least, it is why I aspire to be that player.
I was also thinking this is a forever DM that finally gets to play.
Sounds about right.
Suuuuuuuuuuuuure
God, I am a forever DM I got to play as a player a little last year, I was a amazing douche (it was a chaotic evil campaign) everybody had fun, still miss it.
'I punch him on the shoulder'
Blood Hunter:
"Oh! Ah! I deserved that. You have one hell of an arm. That monster won't know what hit it."
1st grade teacher. Interesting background choice for a Blood Hunter.
1:35 lmao love his reaction.
When my character died recently, I tried so hard to convince the party that I was fine with it. Unfortunately (for me), the GM allowed the party to somehow commune with his spirit after the fight, I decided the character would have wanted to live, even though I would have been happy to let him stay dead, and they resurrected him. Such is devotion to the story.
I already told my DM not to worry about my character dying in the campaign. Whenever a party member goes down or is in trouble he puts himself between the enemy and the ally and uses his turn to support. He threw himself on the downed paladin after a healing word to ensure he didn't go right back down again. She thinks he's insane, but he just feels like he doesn't deserve life, so he uses it to shield others. Kudos on you for being ok with character death.
This is why I prefer the Pathfinder setting, even in 5e. Want your character's death to stay meaningful instead of being nullified by a sixth level spell? Just say that your character's already been judged by Pharasma and unless the GM overrules that particular statement, there is literally nothing else anyone (even the GM) can do about it. You're dead. There are even high tech means of bringing a character back from the dead, but if the souls already been judged then your clone is a soulless simulacrum. And nobody wants to play as a simulacrum.
I have a character that my friends went pretty far to ressurect, they went to litteral heaven to ask for his help (paladin, a real chad character), but since he was happy with how things turned out, he died somewhat in sacrifice for the greater good, he turned the party down and gave them (as the dm gave as an alternative reward), a few magical items to compensate their short quest to the after life. That was pretty cool.
I have another character that im playing now, a cheery kobold bard who loves living, and it would destroy me if she died.
I’m my games I just threw away all resurrection spell only limiting it down to items or favors from higher beings. Some of players arnt to found of it but I feel like it gives a sense of urgency that you only have one life and you need to think carefully on how you handle it. Honestly if you want a tense, strategic, and fun campaign remove reviving spells.
We need more of GigaJacob, a whole arc, and the end of the arc should be a confrontation between GigaJacob and the Wizard :D
yes
Would pay to see this in theatres
GigaJacob > The Wizard every time
@@minecakechase20 Something tells me GigaJacob would hype up the wizard and then die
yeah gigajacob and the wizard are essentialy opposites
God i love it when people pull the "we all learn, they are merely learning now." Card, adds flavor and flaws, i eat it up!
Literally my first even game of dnd another player (With lots of dnd experience btw) MIND CONTROLLED ME to steal as a good paladin. I knew I got controlled but didn't know what they made me do so I wanted to jab them in the arm and tell them to never do that again. Hard enough to hurt but not be an outright attack against them, and he pulls the same thing with some ability that lets him burn anyone if they make contact with him. Out of character I'm just like, "Bro wtf that's gonna do like half my remaining health" (We never had a chance to long rest and I was out of lay on hands uses) all I could do was just say "Ok, I guess I won't do that, and my paladin is just upset with them instead"
Don't say "I want someone like that in my party"
Say "I want to be that someone in my party"
Stay supportive of your homies, kings
“Ask not what your table can do for you, ask what you can do for your table.” John F. Kennedy
Do not say just one, say both, as two giga chads at the dnd table is better than one
But... but I'm the forever DM lol
I'm the DM homie
and queens 😇
Jacob needed that laugh at the end, otherwise the Gigachad energy he was channeling would have been too much for him to contain. Then again, he could always come back as a Reborn
Especially since he had to say “Didilidos” against the thought stealer with a straight face
Divilodos
The real gigachad player has already made a new character before their current one dies.
Gotta have that backup ready.
when he said "did you not want this" it sounded straight out of Lord of the rings
Giga Chad just wants to play D&D without breaking immersion
Gigachad didn’t ask how big the room is, he says he casts fireball.
Nah, Gigachad would simply say, "I cast fireball, but only if there's space to not hit my friends." instead of making roundabout questions to keep the dm guessing and dragging out the situation.
@@Sivanot *bows to this*
Gigachad casts fireball but he is a evocation wizard
Gigachad DM wouldn't need you to specify that you aren't trying to catch your friends in it.
@@FlatOnHisFace Very true. A campaign with all gigachad players and a Gigachad DM would be incredible.
5:15 bro i am actually confused why the F did i start crying.
"That's the Rick and Morty Rules."
"WHY DOES THIS COME UP FIRST?!"
I have never ceased to wonder the very same thing. 😂
the other players watching the dm and gigachad roleplay in absolute awe is killing me. the adorable look he gives gigachad when he actually acknowledges the monster is exactly how i look at my players when they interact with elements of my story lmao
0:17 one way I get around the "character who really should know this rolls poorly" dilema is to describe it as "Other than [insert basic knowledge about thing] the details escape you at the moment" and I'll usually tell the player like 30 minutes later when its longer useful "BTW you remember now, it was [insert info I would've given them had they rolled better]". They usually end up rollplaying their character facepalming or disapointed that they forgot that like some sort of rookie.
@AeonReign And the next time the character rolls well on the same thing? Suddenly he's an expert?
@AeonReign I'm not talking about the same roll back to back, I'm talking about the same roll with 2 or 3 sessions in-between
@@kapitan19969838 you ever have a brain fart and just totally forget something mundane? Like forgetting a particular word, or to grab something before you leave a room, or any other number of seemingly simple memory recalls? Even the smartest folks can slip up on stuff they "should know" from time to time, and it totally makes sense that they could remember it suddenly later, whether it be the same session or several
@@firesire3971 That's alright, even for something that You usually are well knowledgeable about
One time
Two times
But it cannot be the default explanation for that type of situation. We need something else
thats actually so good
As a general good player guideline, I try to describe the actions of spells or actions - rather than actual speak out the (book terminologies).
Ex.
With a somatic flick of my wrists I manifest blue glinting missiles of force targetting the horrifying fiend! (Instead of: I cast magic missile on the Vrock).
Or I tie an emotion, or motivation to my actions.
Ex.
Saddened by the senseless murder of the hostage I yell a battlecry and charge at the brigand. (Instead of; I'm a barbarian, so I rage and will charge-attack the obviously evil dude).
When you practice at these two simple things... (describe a spell or action) and (emotion/motvation behind actions).
Also small descriptions of a use of skills. Ex. Instead of I lockpick the door. (Taking out my thieves tools, I eye the lock and selecting the most appropriate pick I believe will do the job).
It essentially TRANSFORMS your games. If everyone does it. It builds stronger imagery. And a good DM will play off of it as well.
"DO YOU WANT TO DIE?!"
He calmly turns to him.
"No."
I just read what “Reborn race” mean. Bronte’s story would be even more amazing.
Having distant memories of his training Bronte feels unnatural hatred towards Borbalang and his evil god
Just did the same as well. Dident know about this race. Im a forever DM so might use this if I accidentily kill one of my playrers :D
@@demoulius1529 if you give it a shot, then try to make NPC who love-hate this PC to say: “Damn, ev’n death couldn’t stand ur ugly face. Glad you’re back, bastard”)
@@demoulius1529 Oh. Did-ent. Like didn't. Got it...
I assume, mobile?)
@@farresalt4381 your not cool for calling out typos
@@breadtoast1036 sure. I was just interested, but if you want to continue this "calling out" chain, so be it.
But what's the point?
I loved this video so much, I really liked how positive it was and how it set a standard about good etiquette with roleplaying and using your characters to help the group as a whole, and how accepting things that happen, even if they're bad, ESPECIALLY if they're bad, can improve the game as a whole.
It was a story of how the players chuckled at the name of the monster, so the DM killed one of their characters in a single shot and was like "Oops"
@@Nesseight yeah you definitely didn't gloss over the otherwise positive meanings in the video
He was so awesome about it too
Sure he got one shot but it allowed for a legacy to be made
AND played by the rules and explained things calmly while also uplifting the DM
To the point the DM even felt apologetic only to see it as a positigve
My game has a house rule that natural 1's and 2's get rerolled. Not by choice, but because there's not a damn thing I can do to convince my players otherwise.
Also one specific player can roll a d20 10 times and only roll above 10 once, so. 🤷♂️
bro the stereotypes are so on spot its actually scary. seriously, in your "gigachad dm" video your portrait of a good dm was so perfect it shows that you are actually a good dm. not only this, but all your videos show that you are a spectacular dm, i would easily dare to compare you to matthew mercer, i wonder why you dont get as much recognition (probably cuz he is rich and very very charming).
I fully understand DM wanting Bronte to stay. Curse you Burbolang for your malevolence!