The Worst Dungeon Ever

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  • Опубликовано: 17 июн 2020
  • tomb of horrors? more like tomb of oof owie ouch my game design
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Комментарии • 8 тыс.

  • @XPtoLevel3
    @XPtoLevel3  4 года назад +1088

    Support the Sponsor and get yourself some DRAGONHIDE DICE: dragonhidediceco.com/discount/XPtoLevel3

    • @noodlesgamebox5903
      @noodlesgamebox5903 4 года назад +5

      They look cool. I'll see...

    • @elijahkeytickler
      @elijahkeytickler 4 года назад +4

      Jacob I hate your content. Unsubbed and disliked.

    • @Milkmaii
      @Milkmaii 4 года назад +4

      Elijah Espinosa say some right now

    • @jojoboi8854
      @jojoboi8854 4 года назад +3

      Hey I know this is off topic but I was wondering if a "How to play Barbarian (again) in the works

    • @lolface_9363
      @lolface_9363 4 года назад +5

      I’ll be honest runesmiths dungeon seems worse

  • @enzopalmer4745
    @enzopalmer4745 3 года назад +15659

    I used to laugh at our 45-year-old veteran player who whenever we were stuck, would go up to random walls and say I disbelieve the wall. I can now see why

    • @MrRyumaru
      @MrRyumaru 3 года назад +1969

      "twas an old hand as well that taught me all chairs should be inspected before use

    • @rustybrooks8916
      @rustybrooks8916 3 года назад +1466

      I remember those days, where the safest course of action was to simply disbelieve everything on principle. Assuming nothing was real was once the only way to get through many situations.

    • @ryanlaurie8733
      @ryanlaurie8733 3 года назад +986

      Sounds like the dude had Nam flashbacks but with Dnd

    • @lordfelidae4505
      @lordfelidae4505 3 года назад +550

      @@MrRyumaru I always randomly stab my furniture with pointy stuff.

    • @a1rh3add
      @a1rh3add 3 года назад +543

      @@lordfelidae4505 we found the guy who'd stab the door!

  • @theenduriangamer5509
    @theenduriangamer5509 3 года назад +2587

    "Who's gonna stab the door?"
    The barbarian who's pissed off that he's been stripped nude 3 times at this point.

    • @propyro85
      @propyro85 3 года назад +228

      And been forcibly gender swapped.

    • @squashyhex9818
      @squashyhex9818 3 года назад +159

      A real barbarian wouldn't be wearing clothes to begin with!

    • @LordSathar
      @LordSathar 3 года назад +45

      Who's gonna stab the door, he don't know my players.

    • @dmacpher
      @dmacpher 3 года назад +42

      Fight the gazebo

    • @Geerladenlad
      @Geerladenlad 3 года назад +20

      What if you hit the door with a large hammer or a mace does that count?

  • @Alabenson
    @Alabenson Год назад +3715

    Fun story about the crown that instantly kills you, one of the first groups to run the Tomb back in 1975 got to the end, slapped the crown on Acerak and used it to destroy him. Gary Gygax himself confirmed that it was a completely legitimate way to beat the dungeon.

    • @thorveim1174
      @thorveim1174 Год назад +398

      and then apparently made an errata that the crown couldn't be taken out of the room to prevent said use

    • @TheCrystonian
      @TheCrystonian Год назад

      that sounds like the biggest fuck you to the dungeon. Something you'd do after you were just done with the dungeon

    • @ivanivan744
      @ivanivan744 Год назад +385

      Party: "Congratulations, you're the king of the losers"
      Acererak: *sigh* "Well played"
      (acererak ragdolls to the floor, lifeless)

    • @thedungeondelver
      @thedungeondelver Год назад +89

      @@ivanivan744 Acererack was a demilich, just the skull. Putting the crown on him and touching it with the sceptre would disintegrate him.

    • @mahtimonni97
      @mahtimonni97 Год назад +97

      @@ivanivan744 *[source engine ragdoll sound]*

  • @uccidere1939
    @uccidere1939 Год назад +1293

    Note that anytime poison is involved at ANY TIME in this dungeon, remember that in the original Dungeons and Dragons, poison didn't do damage or reduce stats. It was an instant death effect, so everytime there was a poisonous trap in this dungeon, was another layer of death added onto it.

    • @travisstroman-spaniel6091
      @travisstroman-spaniel6091 10 месяцев назад +50

      Wtf

    • @paulll47
      @paulll47 10 месяцев назад +99

      @@travisstroman-spaniel6091 Oh yeah, OSE still has it as a game mechanic, save against poison is basically a second death save, the good thing is that it works both ways, if you manage to poison a barrel of mead, you can clear out an orc lair very easily, high risk high reward kind of thing.

    • @havable
      @havable 6 месяцев назад +24

      @@travisstroman-spaniel6091 Old school D&D was brutal.

    • @antediluvianatheist5262
      @antediluvianatheist5262 5 месяцев назад +54

      @@havable 'The green slime touches you. You feel a burning sensation. Make a save Vs poison.'
      'I fail'
      'You're dead and you dissolve into green slime. Roll up a new character.'

    • @NinjaNezumi
      @NinjaNezumi 3 месяца назад +8

      Incorrect. Only poison types D and E were all or nothing. ALTHOUGH it DOES say in the DMG that poisons from monsters (as in the MONSTER descriptions) should be treated as an all or nothing affair. I don't think that the original Tomb of Horrors actually specifies the poison types used so it's up to the DM.

  • @Drakhesh
    @Drakhesh 3 года назад +2654

    Tomb of Horrors actually makes a lot of sense - frightening lot of sense, when you just realize one simple thing.
    Acererak is not an NPC. He is a player character. He is a player character, who thinks like a player character and utilizes top/epic level tools the way a player character would. He uses reasoning in a way that makes sense only to him - and even that is optional. Because, let's be honest? Traps, doorways, and dungeons that make no logical sense and are designed so there's only one way forward, it's often counterintuitive and punishes you?
    This is *exactly* the way PCs would design a dungeon to prevent NPCs from getting inside.

    • @StaleReference
      @StaleReference 3 года назад +249

      That's an interesting interpretation.

    • @yungnamek8671
      @yungnamek8671 3 года назад +179

      I’m also imagining the dungeon conditioning adventurers (but in reality PLAYERS) to solve impossible puzzles makes the relatively easy puzzle of putting a key together ensures they’ll bring him back to life 😱😱

    • @thewhiteknight3945
      @thewhiteknight3945 3 года назад +132

      That's exactly what I was thinking except one obvious flaw... if he has the power to make door ways that take all your stuff and transport you, why not take the PCs stuff immediately upon entering the dungeon and teleport them into the middle of the lava pit. No one will survive to warn anyone else, and no one will have any idea that it's impossible to get through.

    • @yungnamek8671
      @yungnamek8671 3 года назад +85

      The White Knight bc it’s not about killing them ... it’s about having fun. An in game Dungeon Master 🤘🏾🤘🏾

    • @SuperCuriousFox
      @SuperCuriousFox 3 года назад +73

      Yung Namek Well that, plus the whole “powering their phylacteries with soul gems which need to devour souls” thing.

  • @handlebarfox2366
    @handlebarfox2366 3 года назад +1853

    "We ran the Tomb of Horrors with my friends" ....and they're still your friends? Now that's going above and beyond the call.

    • @jacobp.2024
      @jacobp.2024 3 года назад +85

      Those are the kinds of friends that'd vivisect themselves and remove their left kidney, liver, and right lung for you. Never let go of 'em.

    • @danielcunningham4339
      @danielcunningham4339 3 года назад +13

      Some people just wanna run this for the clout and there the only ones who are still friends with u after

    • @synthemagician4686
      @synthemagician4686 3 года назад +26

      I knew a DM who tried to run this dungeon with some friends, after first session they were done and hated it, and they had barely gotten anywhere. Well, I came in, already knowing the dungeon, and helping him with his hype puzzle thing for the dungeon. I came in as an immortal character who was just there to record the events of what transpired, but I didn't help the players unless the DM told me to give them a hint.
      Having that character who could add an RP element and work with the DM to help player engagement did help keep them in longer. Although they still said fuck this, and everyone gave up eventually anyways. This is a very niche dungeon for very specific players. Likely COC players will enjoy this more often than DnD players honestly.

    • @handlebarfox2366
      @handlebarfox2366 3 года назад +19

      @@synthemagician4686 In Call of Cthulu, my analysis of the overall game rules is that if you run your character long enough, they will either be insane or dead. If you're willing to play with that supposition, yes, good point!

    • @masonolivo5909
      @masonolivo5909 3 года назад +5

      He did it four times!

  • @MattIsBored322
    @MattIsBored322 9 месяцев назад +170

    my favorite tomb of horrors story was one my dad told me when he played it in college in the 80's, basically the party got to the entrance and asked the dm what the door looked like, the dm described ornatly rich doors made of admantium and mithril, endorned with gold lettering and gemstones, the party conversed for a moment, then went backl to town, hired workers with tales of riches inside the tomb, then promptly took the doors and sold them for tens of thousands of gp each

    • @XSniper74184
      @XSniper74184 Месяц назад +23

      That actually became a hilariously common ending to Tomb of Horrors. Why bother going through that hellhole when you can just steal the dude's door and be rich anyway?!

  • @ericm1839
    @ericm1839 Год назад +436

    I love how the poem is like "everything is fake, youre gonna die, dont mess up or youll die, find the secret door that is a trap but is also a door, try not to die, then go left"

    • @kaiseremotion854
      @kaiseremotion854 Год назад +8

      Yea, its basically "go away" in the nicest? possible way

    • @ericm1839
      @ericm1839 Год назад +16

      @@kaiseremotion854 "No Solicitors"

    • @DuskEalain
      @DuskEalain Год назад +16

      @@ericm1839 tbh that's kinda what I like about this dungeon as a whole, as worldbuilding nerd.
      Many dungeons in RPGs (both computer and tabletop) feel very _video game-y_ like they're just there for you to go in, fight some baddies, get the treasure, hooray, and rely on a lot of "man, the person who made this sure was dumb".
      Tomb of Horrors, whilst definitely having its issues, feels less like a video game "go here for le epic loot xD" and more "this is the tomb of a pissed off demilich that just wants to explore the astral plane, pretty much everything in here is designed to deter or kill you, in other words GO AWAY". I can't imagine say the dungeon in White Plume Mountain as a genuine place made to deter adventurers because everything is too "sterile". I could imagine a pissed off wizard in a fantasy setting making the Tomb of Horrors to keep people away.

    • @ericm1839
      @ericm1839 Год назад +7

      @@DuskEalain a dungeon someone should turn away from. I could see where that would work with the right group/campaign but it kinda feels like those purposefully troll Mario levels. Definitely niche

    • @DuskEalain
      @DuskEalain Год назад +5

      @@ericm1839 Oh yeah it's definitely not for everyone and unless your entire campaign is around dungeon crawling I'd recommend it far more to be treated as a rumor or folk legend the party hears in casual RP at a tavern or adventurer's guild, not something for them to actively seek out.

  • @HenriqueLSilva
    @HenriqueLSilva 2 года назад +3696

    There are 2 praises I can give this dungeon:
    1- it's probably one of the best representations of how a dungeon should be if it was actually planned out and built by an asshole who 100% wants everyone who ever steps foot in it to get fucked in the worst ways possible and die a horrible death.
    1- it proves how absolutely easy it it's for a DM to kill a player. "the ground gives in and you all fall for what seems like an eternity, landing on spikes made of magic poisonous adamantine, you all die, but not before you get to see as Tiamat, vecna and Gygax manifest in front of you and give you the middle finger."

    • @Muck006
      @Muck006 2 года назад +98

      Why make it complicated? Just use *TUCKER'S KOBOLDS* (and the "module version" in the box set Dragon Mountain gives you an idea how it can work).

    • @ColArana
      @ColArana 2 года назад +118

      @@Muck006 In fairness, Tucker's Kobolds would probably get murked by a high level 5e party. All the Mundane preparation in the world can't protect you against appropriately cheesy applications of magic.

    • @theinfamousmrmeow
      @theinfamousmrmeow 2 года назад +158

      I feel like this is the take people miss on Tomb Of Horrors. Its self-consistent with the early rules and game-world because its not a game, its a real world. And in that world there are asshole wizards and you should not go into their personal shit.

    • @MikeAsbestos
      @MikeAsbestos 2 года назад +96

      See, I think Acererak would get bored just watching people go into the meat grinder. After a while of getting fucked over, realistically they would just leave. Yes he gets their treasure, but the true pleasure would come from giving them hope and then, when they are feeling clever for overcoming obstacles and making progress, to shut the way behind them and turn up the difficulty. But everything still has to make sense. They need to believe that there is a way out and even though it wears down their patience and sanity, that there is eventually going to be a reprieve.
      They will find none.
      They must continue moving forward, cursing their own hubris as they watch their allies fall to traps and monsters one by one. They must come to the realization that the treasure no longer matters, and that all they want is to escape with their lives. They must acknowledge that their lives are the most precious thing to them, and have the hope of survival dangled in front of them. They must be allowed to think that they have finally escaped, only to have that hope taken away. They must always believe that what they desire is just barely outside their grasp, and that if they just continue moving forward, eventually they will grasp it. But like Tantalus, this is but an illusion.
      This is the suffering Acererak craves.

    • @kingdonut8272
      @kingdonut8272 Год назад +3

      You said 1 twice

  • @theslimcreeper3779
    @theslimcreeper3779 3 года назад +5532

    OK... To be honest... At least this really seems like a dungeon a bad guy would design to really protect his stuff more or less😅

    • @webeewaboo
      @webeewaboo 3 года назад +263

      With the amount of instant death/character ruining traps for making a single mistake? Probably not, especially if you go through it often. The bad guy would probably die within days of using it.

    • @ctrain8900
      @ctrain8900 3 года назад +751

      @@webeewaboo It's a tomb, it's not something that is traveled through often, by *anyone.* And yes, if I were the bad guy I would very much like to have those instadeath traps.

    • @webeewaboo
      @webeewaboo 3 года назад +91

      @@ctrain8900 I was talking on the basis of the bad guy using it as a treasury, not as what is pretty much a shitty joke from both the DM and the bad guy that this dungeon is.

    • @CirJohn
      @CirJohn 3 года назад +342

      As an owner of both the original ADnD module and its sequel (Return to the Tomb of Horrors), I can tell you that you are half correct. SPOILER BEYOND THIS POINT ---------- The tomb was a means to guard the entrance to Acerak's stronghold while providing him with a steady supply of powerful souls (from dead high-level adventurers).

    • @acoen4411
      @acoen4411 3 года назад +16

      Sounds like a creation of the Mad Architect.

  • @SerohYoon
    @SerohYoon Год назад +2306

    I can see this dungeon being fun if everyone had randomly generated characters, and every time you died you instantly got another randomly generated character.

    • @chickenperson7568
      @chickenperson7568 Год назад +107

      That’s actually a good idea.

    • @Dragonette666
      @Dragonette666 Год назад +102

      I've always wanted to try to solo it with a nexromancer, maybe the necro class that was in White Dwarf, it's bigtime overpowered. I'd hang out in the graveyard for a few weeks before entering the dungeon and have a few 100 zombies with me, then try to brute force through it by sending zombies in.

    • @bluexephosfan970
      @bluexephosfan970 Год назад +214

      That's basically how DnD back in the day was played. Characters were seen as more like disposable tools for the players to use to try to "beat" the DM, and not like, actual characters. At the time Tomb of Horrors was originally written, any competent player would always know to bring a stack of pre filled out character sheets to any DnD game, and the idea of attaching complex personalities and motives to the PCs wouldn't have really crossed anyone's mind.

    • @magma9953
      @magma9953 Год назад +28

      So a Rouge like

    • @MudakTheMultiplier
      @MudakTheMultiplier Год назад

      Similarly as a stage event at a convention or something. Show up, get handed a level 20 character, play until you die.

  • @elmerthiendoesgames9061
    @elmerthiendoesgames9061 Год назад +638

    "Who's gonna stab the door?"
    Someone who can't contain their anger at this dungeon anymore.

    • @cowpercoles1194
      @cowpercoles1194 Год назад +16

      It was a common mechanic in old D&D to bash open locked dungeon doors. A theme in ToH is one of misdirection--that the obvious door is the wrong way to go, but the doors that get you deeper into the tomb complex are all hidden. The scenario is designed that way to teach this to players. There are a bunch of obvious false doors that are trapped to shoot an arrow at PCs who open the door. By the time they get to the super-special, epic, mithril, bleeding door, they should have learned not to mindless bash things.

    • @sirnick12
      @sirnick12 8 месяцев назад +2

      Isn't that the typical way to get through the dungeon doors when something bad happens to your rogue? Just hack away at it until it breaks. Or stuff that can be even more fun,if the door is from a strong metal just grab a pickaxe and hack away at the stone that keeps the hinges/doorframe

    • @iambicpentakill
      @iambicpentakill 7 месяцев назад +3

      Also, there was that door before it that you had to stick three swords in to open

    • @Revolutionarythought
      @Revolutionarythought 2 месяца назад +1

      Or... anyone who has the bright idea to bypass figuring out which 'key' unlocks the door by hacking it down. The problem with asking "who's gonna stab the door" is, I think, a too close reading of the text. As a GM I would have interpreted that all day as someone trying to hack the door down with any edged weapon that would cause a 'cut' in the door.

  • @BigDickWizard6969
    @BigDickWizard6969 4 года назад +7984

    This dungeon is one of Acererak's funniest pranks.

    • @Ben-jl2rh
      @Ben-jl2rh 4 года назад +356

      Don't worry the only tool you will need to solve this dungeon is fireball!

    • @ethanlocke3604
      @ethanlocke3604 4 года назад +198

      It’s easily beaten with some fireball and dispel magic

    • @joshuaestrada6042
      @joshuaestrada6042 4 года назад +104

      Of course you say that considering you could fireball this entire dungeon

    • @joshuaestrada6042
      @joshuaestrada6042 4 года назад +78

      @@ethanlocke3604 dont forget timestop and magicmissile

    • @MySqueezingArm
      @MySqueezingArm 4 года назад +38

      It's just a prank bro.

  • @AvengerAtIlipa
    @AvengerAtIlipa 3 года назад +1003

    Of course the dungeon can kill "overpowered characters" if it has traps that instantly kill you with no save.

    • @Dragoonv
      @Dragoonv 3 года назад +29

      I tend to play characters that are immortal by 20, so really the only thing in this dungeon that would become a threat to me is the crown, and that's only because I'm dubious of the wording on "can't be brought back to life no matter what". Other than that tho ... /shrug. But, that's also specifically my thing. I don't powergame for like 1 and 2 shotting gods ... I'd rather just survive it all

    • @Shon31
      @Shon31 3 года назад +61

      Those were all too common in AD&D. But yeah, I truely believe ToH was designed by Gygax to force his long time group to roll up new characters because they were OP

    • @joshuahay2173
      @joshuahay2173 3 года назад +31

      Old school play was often about avoiding triggering the encounter (whether it was a trap or combat) entirely, or at least the "encounter" consisting of roleplaying clever enough searching, survival skills, negotiating, or whatever else that you don't end up having to roll dice for your damage or survival. Combat was unbalanced and varied in deadliness and traps could cause "save or die" because that incentivized trying your hardest to work around these problems.

    • @THEPELADOMASTER
      @THEPELADOMASTER 3 года назад +24

      @@joshuahay2173 but there are things that a player doesn't have access to, that instakill you with no save.
      Like the room where you spend 10 minutes and die. Like, there's nothing to indicate that anything will happen, you just die.

    • @mikhielbluemon4213
      @mikhielbluemon4213 3 года назад +4

      Yeah. A lot of it Shou be large amounts of damage but then if that happened, op characters could survive.

  • @lorisgianadda7824
    @lorisgianadda7824 10 месяцев назад +255

    Tomb of Horrors was designed as a Tournament scenario for Origins I (1975). Players were not expected to finish it at all: the idea was to go to the highest numbered room using a team of 12 provided pregens in n hours of playing (4? 6 ? I don't remember). At the end of the time or when the 12 pregens are dead, we look at the highest numberer room visited. Congratulations, that's your team's score. Highest score in the tournament won. Nothing more.

    • @looseseal2
      @looseseal2 5 месяцев назад +41

      This comment should be pinned. The video and most of the comments missed the entire point of the existence of the module.

    • @lastedain450
      @lastedain450 4 месяца назад

      Nah, they didn't miss it but refuse to see it. These cosplayers should just write out their little scripts and act them out rather than play a game with random results.@@looseseal2

    • @ManifestPanda
      @ManifestPanda 3 месяца назад +24

      @@looseseal2 I don't dislike this channel at all but I will say if you are going to attempt to "demystify" or have a hot take about this module or honestly a hot take on any game at all, saying "the original lauded version of this that everyone likes for historical context is in a system I never engaged with because I don't play first edition" is just not coming at this with good faith. Or hell, even if it was just supposed to be a brutal takedown of a 1E module with zero good faith, you aren't really going to roast the old school grognards by saying "old dnd too hard" or "I misunderstand how dungeons and dragons used to work in the 70s". I love a lot of things 5E does, but there's a reason there's a new golden age of indie ttrpgs and D&D is starting to take a massive hit for being a system that is finally outstaying its welcome after 10 years of setting the standard, while offering not a ton of its own identity. Good luck to anyone staking their rpg career on just dnd in the coming years.

    • @AmigosRetroGaming
      @AmigosRetroGaming 2 месяца назад +7

      I was hoping someone in the comments would bring this up. Exactly this. Tomb is a death-dealer, for sure...and I love it for that...but it's original intentions were as described.

  • @loganesterly9682
    @loganesterly9682 Год назад +685

    Elves had the innate power in 1e and 2e (and maybe others, idk) to detect secret and concealed doors. The door in the first hallway is that, a concealed door. A elf could notice it if they looked for it.

    • @TheHEAVYDAN
      @TheHEAVYDAN Год назад +18

      3.x they got an automatic roll to see if they noticed

    • @BattleSpew
      @BattleSpew Год назад +57

      Elves were also immune to sleep, so the sleep/steamroller trap was not a guaranteed TPK.

    • @alksmdlaks
      @alksmdlaks Год назад +20

      @@TheHEAVYDAN this wasn't a 3e dungeon though. 3e/3.5 made all sorts of changes. When we ran this dungeon as 3.5 characters we had to make quite a few changes to it. I think someone eventually made an unofficial errata that became the popular version of it.

    • @demrandom
      @demrandom Год назад +16

      @@alksmdlaks 3.5 dwarves had stonecunning that would detect literally every hidden door here, though.

    • @mikesemus9773
      @mikesemus9773 Год назад +16

      Yup, and if i am not mistaken Dwarfs also had a similar chance to detect pits, deadfall traps etc as well as the ability to know their depth underground and the like. That 1st entrance most high level parties would simply walk in and automatically notice at least half the traps and likely the secret door. Also clerics and wizards have various divination spells that can be used to guide them around or past problematic traps/puzzles if correctly worded, there's also literally a Wish Spell at that high of a level. If a 20th level spell caster is dying they need to learn all their spells and use them much more effectively, even The Wizard knows Fireball isn't the ONLY spell of use 😉

  • @PhantomSavage
    @PhantomSavage 2 года назад +3504

    I don't know Gary personally, but I can almost 100% tell you how this dungeon was designed.
    Gary went "Okay, so my level 20 demi-god player characters just completely derailed this big, fun, giant campaign I had planned in a very not fun way... Let's see how cocky they are after I throw this at them."

    • @kingsadvisor18
      @kingsadvisor18 2 года назад +312

      Gary Gygax: Your level 20 PC might be a demi-god (takes a chug of 5.8% ale from a novelty tavern mug) but remember that the DM actually IS a god

    • @protonevoker891
      @protonevoker891 2 года назад +349

      The sad part is that's not all that far off. Gary Gygax, infuriated at people complaining that the prewritten adventures put out by TSR were "too easy" designed a dungeon specifically to subvert every major trope used by early dungeons with deadly consequences. The only way to beat the Tomb is to be extremely paranoid.
      Also, XP, I think you're missing the point. The Tomb isn't MEANT to be fun. It's a meat grinder meant to be overcome with multiple backup characters. Dying to the Tomb of Horrors is a baptism by fire for old school gamers.
      Edit: Best advice I ever heard for dealing with the tomb? The point man is the ten foot pole.

    • @genericpersonx333
      @genericpersonx333 2 года назад +128

      I see it more as that the Tomb of Horrors is a Roleplaying Dungeon, not a Roll-Playing Dungeon. You have to use your wits, not beat DCs, to figure it out. Most of the traps have no save because by the time a trap is triggered, you already were in too deep to have escaped. The tomb is trying to kill people, and Gygax didn't let you hide behind your statistics. No "I take 35 damage and brush it off, maybe guzzle a heal-potion." No "I have a bonus of 15 to my trap-disarming skill, so I fear nothing but a Nat1." It is not fair. It is realistic, and realism should be terrifying in a TTRPG.

    • @linksysroutenoh.3460
      @linksysroutenoh.3460 2 года назад +119

      1) I LOVE THE TOMB OF HORRORS.
      2) Fun fact. Low-level groups have beaten the tomb with few or *no* deaths. You be cautious, you be careful, you *don't* do stupid things, and you can make it through the tomb intact.

    • @Ike_of_pyke
      @Ike_of_pyke 2 года назад +32

      @@protonevoker891I'm sorry but it sounds fun to me, I'm just that fucked up, I'm someone who wants to see if it's possible for a player to get through with one character and no pre-known knowledge

  • @anthonyspruill6168
    @anthonyspruill6168 3 года назад +1818

    "Who's going to stab a door"?
    -My DND group: "allow us to introduce ourselves"

    • @rustybrooks8916
      @rustybrooks8916 3 года назад +63

      Oh yes. Most of my groups come prepared with tools for destroying walls so as to avoid having to deal with doors. I stopped trapping doors years ago but as of yet no one has figured that out.

    • @BlindRambler
      @BlindRambler 3 года назад +13

      I second that. Actually I started marking the wall of a house as we headed downstairs of a spiral stairwell. Next thing we know, we effectively had a bloody slip and slide that nearly killed a ranger and myself. We actually nearly drowned on the way down. We hit the dry(soon to be bloody wet floor) with 5 and 4 hp respectively.... I would stab the door.

    • @heifs
      @heifs 3 года назад +22

      My DM once trapped us on a small prison inside a ship, it had magic runes all over the place and a complicated puzzle with lights.
      My Dwarf paladin dropped his beer into the ground and found there were no runes there, we found a magic staff that was part of the puzzle... So I randomly stabbed the floor with it and mashed it with my hammer, making an opening and flooding the ship.
      We escaped trough the hole swimming, the magic thing did a short circuit and the ship exploded after we left... many innocent people died in the process... fun times

    • @bakariwolf3835
      @bakariwolf3835 3 года назад +18

      "Who's going to stab the door?"
      Once had a D&D group find a magic crystal. All it did was glow different colors when you touched it. A giant mood ring without the ring.
      I think they stayed there for 2 real world hours messing with it in different ways, including but not limited to, stroking it, talking to it, whispering to it, kissing it, licking it, and rubbing anything they could find against it.

    • @Schadrach42
      @Schadrach42 3 года назад +8

      @@bakariwolf3835 ...and that is how the whole group caught syphilis, gonorrhea, and a few new diseases that will be named after them.
      As for who would stab a door, the answer is the fighter who's tired of this shit and decides to just hack the thing down with his axe. It's noteworthy that this is generally effective for most doors in most places, albeit not the most stealthy option.

  • @eruk4678
    @eruk4678 Год назад +737

    Character idea: a survivor who lost everything including their own identity but actually had their alignment turned good in the tomb of horrors and has permanent ptsd but still does the right thing and helps their party as a trap expert

    • @ginzoox
      @ginzoox Год назад +44

      respectfully, i’m stealing this idea

    • @Sorain1
      @Sorain1 Год назад +40

      One of my favorite concepts for a character with 'evil powers' is that they ran into an alignment reversal effect. (or a mirror of opposition and the duplicate won.) So now they're both hated/hunted for their old deeds and deeply scared of such effects.

    • @nintendoboy3605
      @nintendoboy3605 Год назад +11

      Ironically probably the only good thing to come out of this mess of a dungeon.

    • @jaredkelly4866
      @jaredkelly4866 10 месяцев назад +5

      So, Actually an NPC present in Return to the Tomb of Horrors

    • @GraHaz
      @GraHaz 9 месяцев назад +3

      soooo Revan from KotOR, right?

  • @georgeorwell6899
    @georgeorwell6899 Год назад +1408

    Okay but you have to admit, the fake ending that tells the DM to close the book and ask “Was the dungeon hard?” is funny.

    • @dubuyajay9964
      @dubuyajay9964 Год назад +105

      "Yes it was. Fuck this sh_t I'm out.". *Middle finger and walks away.*

    • @pce0
      @pce0 Год назад +84

      It is fantastic. My players immediately asked to go back and mine the entire fucking dungeon because they knew something was wrong.

    • @CFSworks
      @CFSworks 8 месяцев назад +9

      Did they do that at the Origins tournament too? Was the first party to find the fake ending announced as the winner of the tournament??

    • @Yinlock470
      @Yinlock470 7 месяцев назад +26

      it kinda reads as petulant more than comedic, like gygax was so salty about being outsmarted once in a previous session that he had to make this nightmare zone

    • @avis199
      @avis199 3 месяца назад +5

      No, honestly I have to disagree. It's just cruel to your players. I don't think any of my friends would personally enjoy this if I did it to them, and I wouldn't either.

  • @mikec1222
    @mikec1222 4 года назад +340

    Watching this, I realized: this dungeon is exactly what a sinister super intelligent undead wizard would make to keep everyone away, but that doesn't mean it'd be any good to play.

    • @feritperliare2890
      @feritperliare2890 3 года назад +25

      Let's face it the way a wizard would actually do is is put a clone body there and go be a dick in another plane

    • @justas423
      @justas423 3 года назад +32

      Not enough teleporting naked portals. Every tile should have one. If each of them require a Wish, fuck it, just sleep and Wish and sleep and Wish.

    • @murkyhydra6351
      @murkyhydra6351 3 года назад +10

      @@feritperliare2890 uh I have some bad news to tell you....

    • @MrGreensweightHist
      @MrGreensweightHist 3 года назад +16

      It is great to play, if one understands the conditions under which it was designed.
      ToH was for play at conventions in competitions. There was a time limit, and the goal was to see which group's table could get the furthest within that time limit.
      The goal was never to "beat" it.
      It was merely to get deeper into ti than the other tables before you failed.

  • @Archangel486
    @Archangel486 4 года назад +364

    So hey, Theater Kid note here about the poem:
    When it says go back through the "Tormentor", the word Tormentor is a very specific word choice. In theatre terms, the Tormentor is what you call the curtains that frame the sides of the stage. (The curtain at the top is called the "teaser"). So in calling it the Tormentor, he actually did tell you exactly what to do when he implied you needed to go through the painted frescoes.
    Do I think the average person would know this? Hell no.
    Is it still *technically* correct?
    Yes
    Do I still think it's nothing more than stupid wordplay?
    Absolutely.

    • @worldatwar956
      @worldatwar956 4 года назад +44

      To be honest I think this emphasizes the point of the Tomb of Horrors being hard and complicated for the sake of being hard and complicated

    • @Archangel486
      @Archangel486 4 года назад +34

      @@worldatwar956 oh completely. It's not a clever logic puzzle, it's random ass trivia

    • @cowpercoles1194
      @cowpercoles1194 4 года назад +48

      Spoiler: If you DM this right, it's not so random. It's a clue, like the kind you find in adventure games like "Zork" or "Myst". It's designed to be a challenge for experienced players, who didn't play with quest beacons or hand-holding, as is common is modern games. Modern computer game designers spend long hours making content, and players spend $40-$60 to experience it, so a lot of modern games try to point the players down a specific path so as not to miss the premium content. No so with the TOH..
      The fresco where the secret door is, is a picture of a door with a set of painted iron bars, where a demon is being tortured. So the picture on the wall is also of a tormentor. It stands out from all the other frescoes on the walls. Plus, observant players are told that there are parts of the frescoes that are chipped off, revealing walls beneath. When I first played this, our party knew it was a puzzle dungeon, and liked the challenge. One of the players saw the chipped off frescos, and decided "what the heck". He pulled his hammer and iron spikes from his pack and chiseled off the fresco to reveal...a concealed door! It was a tricky puzzle, but the emotional reward for beating it was totally worth it. There were high-fives all around. Plus, hiding the real door behind a fake door is intentional -- this happens later on in the dungeon multiple times, so we were now on the lookout for more of them. And it alerted us not to underestimate the dungeon. Not random -- but sneaky and subtle.

    • @maxxor-overworldhero6730
      @maxxor-overworldhero6730 3 года назад +1

      I love it.

    • @Bluecho4
      @Bluecho4 3 года назад +16

      Gygax doesn't help his case by being, at all times, needlessly obtuse with his vocabulary. Yes, Gary, I'm also a pedantic nerd who loves obscure language. But it's difficult to convey information when some readers (or the poor players this stuff gets narrated to) can't understand what some of the more arcane, esoteric, or outmoded words mean.

  • @chrysippus4321
    @chrysippus4321 Год назад +196

    My group loved this module (played in 1985). Our DM warned us to be careful and thorough. It took us seven weeks to play through. We spent hours on a single room tapping every square foot of the floor/walls/ and ceiling with a 10' pole, writing down every possible action in the room and debating what might work. in the end 7 of 9 characters were dead, 19 henchman dead (from a mutiny).

    • @davidpa9266
      @davidpa9266 6 месяцев назад

      No offense, you do you, but that sounds freaking awful.

    • @mikehenthorn1778
      @mikehenthorn1778 3 месяца назад +6

      We used an 11' pole for things you didn't want to touch with a ten foot one. Lol
      Good times

  • @jean-marcrocher1463
    @jean-marcrocher1463 Год назад +765

    He didn't say it in the rulebooks, but in interviews Gygax said he viewed D&D as "players vs DM", and TPKs were wins for the DM.

    • @mattpace1026
      @mattpace1026 Год назад +259

      He did say it in the original DM's guide though. He also said DMs should never trust their players. Dude had some issues.

    • @lobsterwithhisshouldersbac8368
      @lobsterwithhisshouldersbac8368 Год назад +27

      @@mattpace1026it might have been a product of their time.

    • @mattpace1026
      @mattpace1026 Год назад +5

      @@lobsterwithhisshouldersbac8368 How so?

    • @frostmagemarii
      @frostmagemarii Год назад +197

      It was a different kind of game. It wasn't a vehicle to tell a story, it was a game. Just a game. You had players who were on a team, and you had the DM who was the adversary to the players.
      There was no narrative beyond "you adventurers, you want treasure and this place has some".

    • @mattpace1026
      @mattpace1026 Год назад +9

      @@frostmagemarii Oh, I know that, but you didn't really explain what the time period had to do with any of it.

  • @buriedalive3192
    @buriedalive3192 4 года назад +794

    It's important to note, that (unlike the misinformation that some people in the comments are spreading), this dungeon was a tournament dungeon at first. The whole reason was to give points to players according to how far they got in a competition.
    This is also the age of D&D, when having a 3 meter long pole with your character and prodding the floor, walls, and ceiling at every step was the norm. No seeing all traps with one perception check back then, and if your character died to a bullshit trap, well tough luck, roll up a new one. The game's wargaming heritage was much more prevalent than roleplaying, so that's what the dungeon focused on.

    • @GuardianCitadel
      @GuardianCitadel 3 года назад +39

      This can revive some good aspects of roleplaying a challenging dungeon crawl, where traps and secrets can't simply be roll-checked at a distance. Revival of traps and secrets that need to be found by tactile means is a good starting point. You can't ace-20 Arcana to identify a magical trap, you need Identify. You can't 'see' a camouflaged pit trap, you have to poke it. you don't magically sense a secret door behind a statue with a single Investigation check, you have to do something strange like move a statue out of the way.
      This is a lot of work for a DM though, who went through a lot of effort to create something that may never be noticed or seen, but I feel that's an aspect of the DM's ego that needs to be checked. Sometimes the cost of being a good DM is being the only one who knows how much extra work you put in that was never found. Tomb of Horrors, done once and properly, is a prime example of work that will never be seen.

    • @bobxbaker
      @bobxbaker 3 года назад +38

      yeah i've looked up older versions of D&D and how they were ran.
      essentially "don't die" and "get the gold" is the main point of playing as in don't need to kill anything if you can get the gold without killing.
      and i think dungeons tended to be larger than this too, like the entire adventure was in a single expansive dungeon.
      but yeah lots of meta things that used to be a big portion of the game back then don't really exist now.
      but i think there's some positives that exists in the older version that would be nice to bring back.
      for example that you don't exactly need to kill everything "evil", just swipe their treasure in any way you see fit.
      also non roll checks, like there's no constitution check against a poison sometimes etc, just to make the characters feel a bit more mortally challenged and might make them intensely more cautious.

    • @VitorRedes
      @VitorRedes 3 года назад +23

      I don't understand why people overreact to Tomb of Horrors, as you said, the history of the adventure says it all.

    • @AdamaGeist
      @AdamaGeist 3 года назад +46

      I think a lot of people don't understand how Old School games were. You weren't epic or traveling heroes, you were a bunch of mercenaries who explored lost ruins and ancient tombs. Magical items were often relics of a lost age, and if you came upon a castle lost to time and plants, exploring it to find out what you could loot was the actual focus. That you could free not-Sleeping Beauty from it was just a bonus.
      Because it was about exploring newly found cave systems, old castles and mysterious towers.
      And if you had been getting too cocky, feeling like you could beat anything, your GM might trick you into stumbling into a death trap, reminding you that no matter how strong you were, there was always a reason to be careful.
      I mean, hell. There was quite a few monsters that existed simply to ambush your party, and mimics were just the ones that remained.

    • @BoogyMushrooms
      @BoogyMushrooms 3 года назад +25

      So, what you're saying is that it is in fact still the worst dungeon ever. Just intentionally so.

  • @ThePortella0
    @ThePortella0 4 года назад +1415

    How to beat tomb of horrors:
    Step 1: pick warlock pact of the chain
    Step 2: pick Voice of the Chain Master invocation
    Step 3: use your familiar as a test dummy and test on everything in that god forsaken place

    • @loosegasket
      @loosegasket 3 года назад +318

      Actually, you can STILL beat the whole thing by hiring a team of dwarven miners and masons to dig through the entire thing and then split the loot, much like the original.

    • @johnalbert2102
      @johnalbert2102 3 года назад +66

      Step zero: bring rope, pitons, a 10' pole, a crossbow and several spare quivers of bolts.

    • @johnalbert2102
      @johnalbert2102 3 года назад +193

      @@loosegasket One of Gary Gygax's players successfully defeated the Tomb by using an army of mind-controlled Orc hirelings to run through, tripping off the traps.

    • @cloverhoofs7249
      @cloverhoofs7249 3 года назад +62

      Or Be a Barbarian and a leader to a Tribe of Kobolds with a population of 5000+ those little guys can dig and find all the loot and goblins work to

    • @Exisist5151
      @Exisist5151 3 года назад +10

      Ghostly sight actually would be far more useful.

  • @frostmagemarii
    @frostmagemarii Год назад +147

    The big thing with these old dungeons, as i remember them, is that you didn't have a ground-level character. Your character was simply an avatar to play through these dungeons; it was playing the game, not a character. So if your character died, you rerolled something else with all the knowledge you had going into it to try again.

  • @CthulhuianBunny
    @CthulhuianBunny Год назад +108

    With how much instant death and teleporting back to the start there is in this dungeon, it feels more like a Fighting Fantasy book than something meant for D&D.

    • @blazaybla22
      @blazaybla22 3 месяца назад

      I was gonna say a Fromsoft game but that works too

  • @smimsmom7087
    @smimsmom7087 4 года назад +2102

    Gary Gigax was just really angry at someone in his party so he made something that would deliberately mess with them... and then released it to the public.

    • @MasticinaAkicta
      @MasticinaAkicta 4 года назад +84

      he has made more modules that are really there just to F with the players.

    • @ChibiKami
      @ChibiKami 4 года назад +93

      the story goes that he made it when his players complained that meatwalls weren't challenging them. However, it first saw the light of day as a tournament module, and was built from the submitted notes of one Alan Lucien, whose original plans were for the Tomb of Ra-Hotep (Acererak's Tomb does have quite a bit in the way of Egyptian visuals). In these plans lie the origin of the Sphere of Annihilation, and Ra-Hotep could control it with his jackal-headed staff

    • @ChibiKami
      @ChibiKami 4 года назад +7

      @@MasticinaAkicta
      Isle of the Ape comes to mind

    • @JacksonOwex
      @JacksonOwex 4 года назад +4

      Gygax*

    • @caiusdrakegaming8087
      @caiusdrakegaming8087 4 года назад +63

      @@MasticinaAkicta Yeah, I'm surprised people forget Gygax just made bullshit modules that most players and DMs just don't bring up that much BECAUSE they were so bullshit hard and meat grindy. Seriously, that's the whole reason these kinds of modules are called Meat Grinders. They just chew through characters. They're not fun to anyone besides ironically the murderhobos and power gamers that Gygax made these modules to punish. Lots of murderhobos don't actually care about their characters and don't get attached, so meat grinder games are what they flock to unsurprisingly. Power gamers like making the most broken builds possible, so a meat grinder meant to make you go through at least a dozen characters is their biggest challenge to get through with just one. It's also why I personally call those games, and any game with next to no RP potential, junk food campaigns. They're just action for the sake of action, and it cuts out like 90% of the roleplaying in a roleplaying game. You don't get any benefit to roleplaying in one of these campaigns, and you can really only roleplay with the other PCs for the most part. They're cheap and easy to run games, where even the DM doesn't really need to do much prep work to get rolling. The book's all a DM really need, since I don't think there's any important NPCs in that game.

  • @GreytheIronHammer21
    @GreytheIronHammer21 2 года назад +2041

    Interestingly from a lore perspective, this is kinda the perfect dungeon. It's designed to just kill anyone dumb enough to walk in. Their soul likely ends up feeding Acererak's unlife, and their stuff goes into his treasure hoard. So while being terrible from a game play stand point, the dungeon is still very much doing what it should do.

    • @Shaderox
      @Shaderox 2 года назад +89

      But he leaves vague instuctions at the entrance, want people to investigate hes tomb, but punish anyone that investigates hes tomb (there's some mixed messages here).
      and it doesn't kill anyone that walks in as such as it takes their stuff and leaves them at the door....
      And the gassy-room siren....
      Acererak doesn't seem evil, just a lonely but powerful guy with questionable hobbies.

    • @MagickJam
      @MagickJam 2 года назад +194

      @@Shaderox well exactly - Acererak was clearly super powerful and so supremely over confident (perhaps rightly so!), and so he assumes nobody will ever get past all of his traps etc. So with that assumption, he’s fine “baiting” them into his tomb with some cheeky clues before yeeting away their stuff and possibly their souls too. Free magic items and life force for Acererak, zero effort. It’s like an automated mob farm in Minecraft, except the players are the mobs. Not that he can actually use the magic items, or even really needs them. I guess it’s like dragon treasure hordes - it’s just a collection.

    • @ahabthedragon2164
      @ahabthedragon2164 2 года назад +24

      Still a bad dungeon. Lore is fun when it doesn’t screw your party.

    • @TheL0rd0fSpace
      @TheL0rd0fSpace 2 года назад +64

      @@Shaderox of course he leaves instruction and clues, because he wants to bait adventurers into coming in.
      He needs the promise of reward to seem greater than the risk to kill would be adventurers.

    • @NoriMori1992
      @NoriMori1992 2 года назад +24

      @@ahabthedragon2164 That's literally what OP already said. You're preaching to the choir.

  • @KrackosStorm
    @KrackosStorm 5 месяцев назад +17

    I thought of a good context idea for the tomb of horrors that would make it more interesting. Have your players in a sort of Groundhog Day scenario, where every time they die, they wake up at the entrance the same morning they went in. If they find the false boss, let them go free and do whatever, but when they fall asleep that night, they wake up in front of the tomb of horrors again. This way they don't get permanently punished from the death traps and they have more context for the false lich not being real.

  • @fallendeus5641
    @fallendeus5641 8 месяцев назад +18

    I think the tomb of horrors is an idea you could use as an epilogue for a campaign. Like it is something to do after your group has finished their story, introduce it literally as "the tomb that should never be entered" and the gang is all together for one last time.. literally.

  • @justlikethesimulations69
    @justlikethesimulations69 4 года назад +718

    19:50 "Who's gonna stab the door?"
    Clearly you've never met my players

    • @onurcradibleable
      @onurcradibleable 4 года назад +35

      "Of course I know him, he's me!"

    • @goreobsessed2308
      @goreobsessed2308 4 года назад +10

      I've stabbed many a door wall tree you name it

    • @AlexisVolk97
      @AlexisVolk97 4 года назад +1

      @cak01vej are the chips in the fresco actually in the module? The problem with ToH is that DMs that actually like their players change it so stuff is more clear or actually a puzzle, so comparing between campaigns is kinda pointless unless both played in a con when ir was released. Like how a lot of players here talk about coming back with more supplies when the dungeon just resets the traps every day more or less

    • @theviewerofart
      @theviewerofart 4 года назад +5

      I assumed this was because an earlier door was actually opened by inserting swords into it. Someone might wonder whether it'll work again, and try it out. Or, as suggested earlier, someone might attack the door either as a precaution or out of frustration. (Both of which are very valid reasons at this point in the dungeon.)

    • @azmendozafamily
      @azmendozafamily 4 года назад +3

      Years and years ago, our fighter was so pissed he said "I'm sick of these games!" And he smashed his axe into the door. We said screw it!

  • @picklerat8758
    @picklerat8758 4 года назад +1599

    I thought he was going to talk about Logan's shit dungeon. Pleasantly surprised.

    • @Milkmaii
      @Milkmaii 4 года назад +110

      JP Gibbons that dungeon is a work of art young man how dare you call that “shit”

    • @caseolum
      @caseolum 4 года назад +52

      TheMilk Man
      I mean, who says it can’t be both?

    • @connectionpoints930
      @connectionpoints930 4 года назад +7

      A surprise to be sure but a welcome one

    • @shishkabobweiss7893
      @shishkabobweiss7893 4 года назад +37

      Oh my god that dungeon. I would rather play in the tomb of horrors dungeon than Logan’s

    • @catkook543
      @catkook543 4 года назад +2

      Thought that too

  • @billlyell8322
    @billlyell8322 Год назад +38

    Gary wrote a lot of 1 shot adventures for disposable characters for tournament play. They tended to be death traps. The goal being to be the last players(teams) playing.

  • @WootmansayWOOT
    @WootmansayWOOT Год назад +36

    I remember playing this dungeon, reforming the key that revived the demilich and then proceeded to throw the key into the dark maw of the demon near the archway to destroy it forever, what an odd way to solve it the DM didn't expect.

  • @LivingZombie
    @LivingZombie 4 года назад +607

    Him: “Who’s gonna stab the door?” My level 20 Warlock: Teleported back to the beginning of the dungeon, so he goes all the way through the dungeon without items and then stabs the door in frustration.

    • @sagecolvard9644
      @sagecolvard9644 3 года назад +10

      What's he gonna stab it with tho?

    • @feritperliare2890
      @feritperliare2890 3 года назад +44

      @@sagecolvard9644 his middle finger probably

    • @crgrier
      @crgrier 3 года назад +7

      With a shadow blade?

    • @IAmWeax
      @IAmWeax 3 года назад +15

      @@sagecolvard9644 probably a bladelock that can summon their weapon back

    • @raymondbeukeboom6666
      @raymondbeukeboom6666 3 года назад +6

      No joke, I was playing warlock as well (Lv 15). I was playing him as a goofy Fey trickster so he used Mask of Many Faces to look like he had stumbled across a hidden treasure room and was covered in fine clothes and jewelry. I wasn't really effected by it though because I had Mage Armour and my pact weapon, and we beat Acererak.

  • @Ajehy
    @Ajehy 3 года назад +148

    I ran a game that involved the Tomb of Horrors once.
    The PC’s needed a Sphere of Annihilation to destroy an evil artifact, and they used Divination to find one. They teleported to the ToH, stuck the artifact in the demon’s mouth and called it a day. After that, the ToH became their Bad Thing Disposal Place; they never even went in the door.

  • @dwjgrunwald8251
    @dwjgrunwald8251 Год назад +75

    FYI, you're using the DM maps from the Yawning Portal, 5e Tomb of Horrors in the video. The original map from the 70's, although not as "pretty", is slightly clearer on where the traps are and also provides some crude yet handy sketches.

    • @sev1120
      @sev1120 3 месяца назад +1

      The difficulty with that is that the version people are going to use for their 5e games is going to be the 5e yawning portal version

  • @gr1m720
    @gr1m720 11 месяцев назад +12

    22:12 even the loot is a trap, the berserker axe can make you hit your teammates and the avenger sword forces you to attack anything that attacks you

  • @benfarrar741
    @benfarrar741 3 года назад +787

    I think that "peel back the wall" puzzle would have easier to solve back in the 1970s. Wallpaper was more common back then, and some mysteries had hidden doors that had been wallpapered over.

    • @cplus14
      @cplus14 3 года назад +178

      That, and elves could detect hidden doors back in the day.

    • @CirJohn
      @CirJohn 3 года назад +85

      Wallpaper was how my original party thought of it when they found that door. It also helped that any old-school party memorized (prepared) Detect Secret Doors for every adventure. Also, all elves in ADnD had a 1 in 6 chance to spot any secret door within 10 feet without looking for it. It's not happenstance that the hallway was 20 feet wide.

    • @little_hunt3r
      @little_hunt3r 3 года назад +27

      That’s actually a good point. I don’t know any homes with walls paper nowadays

    • @janehrahan5116
      @janehrahan5116 3 года назад +55

      Also dwarves could detect structural anomalies

    • @CirJohn
      @CirJohn 3 года назад +17

      @@janehrahan5116 Nice one. I'd forgotten about that.

  • @dustinthewind357
    @dustinthewind357 4 года назад +851

    This is not in the spirit of the idea, but... make a wizard that uses mold earth to excavate the entire dungeon and skip to the end

    • @stw7120
      @stw7120 4 года назад +324

      That's completely in the spirit of the ToH. The whole idea is finding ways to cheat it, because it isn't fair - deathtraps are never fair, and never should be

    • @IdiotinGlans
      @IdiotinGlans 4 года назад +294

      Someone on a tournament did just dig a hole with shovels to final chamber. GM called Gary Gaygax to ask if that is allowed. Garry said yes. He then revised it to make this impossible for subsequent playthroughs

    • @catkook543
      @catkook543 4 года назад +19

      Druid & sorcerer would also work I believe

    • @ms4eji0bek
      @ms4eji0bek 4 года назад +77

      The easy cop out for a GM running this would be "the walls are magical and don't move", but a high level caster still destroys this dungeon quite easily.

    • @neonavaro25
      @neonavaro25 4 года назад +77

      That's a really cool idea for 5 seconds befor you read the spell description and realise you can't escavate stone and get hard countered by a brick wall. Trust me, I also saw that Zee Bashew video but it just isn't as good as he makes it sound. 😕

  • @davidfinch7407
    @davidfinch7407 Год назад +95

    This is indeed a sadistic dungeon. But I think a skilled DM can modify it to make it more of an adventure and less of an endurance contest.

    • @Tarbal40
      @Tarbal40 Год назад +5

      This dungeon is really rewarding to groups who remember to use all their available divination spells. But yeah, to anyone else it is just an exercise in pain management.

  • @emem_nrd237
    @emem_nrd237 Год назад +49

    So basically the only way to beat this dungeon is to know exactly what you have to do, because none of these puzzles seem like the type of thing you could just stumble across while trying to experiment.

    • @sev1120
      @sev1120 11 месяцев назад +4

      You HAVE to metagame to solve the dungeon

    • @NoNoNah306
      @NoNoNah306 8 месяцев назад +8

      My group worked it out as they went and did manage to finish the dungeon. The trick is to encourage tactile gameplay, you ask people how they're doing things, where are their hands, instead of just "search for traps" with a set DC. it's not true that you have to metagame to win, but what is true is that the ToH is a great example of play conditioning, you can't get in unless you literally dig blindly for the entrance way, and there two (relatively easy) deathtrap false entrances. So that teaches you thorough examination, and to look out for dead ends and traps. The correct route has instant death pit traps, these teach you to test the floors and surfaces before you go anywhere (that one is a bit of a rougher lesson but makes sense in the era it was made in where it was kind of expected that you'd be poking the floor with ten foot poles as you go). The biggest thing to learn though, is that putting everyone in one room is suicidal, my players were kind of in disbelief that any group would get as far as the knockout gas dreadnought room and still be all going into rooms together, there are gas the room traps before that, chambers that fill with snakes and so on, by that point you really should have learned to have one qualified person go in, ideally with a rope around their waist to pull them back out. Solving the puzzles is really less of a matter of finding clues, and more about finding the least lethal way to attempt trial and error. None of this is metagaming, it's just learning what your characters would learn in this situation. It's actually pretty immersive roleplaying in that it forces you to act as cautiously as a real person would if they went to place they know to be filled with deathtraps.

    • @sty0pa
      @sty0pa 5 месяцев назад +6

      Not at all. A 20th level party is going to have passwall and all sorts of tools to CIRCUMVENT the dungeons defenses. What does a pit trap matter if your party is all floating? What does sleep-no-save gas traps matter if half your party are immune to sleep, and some others don't even breathe?
      Literally the most stupid thing a party can do is to "walk in the front door expecting every challenge to be solved by a skill roll".

  • @graveyardshift2100
    @graveyardshift2100 4 года назад +674

    "Who would stab a door"
    Dude, mimics.

    • @brendenhawley2225
      @brendenhawley2225 3 года назад +24

      Personally i thought it was more the result of blinding rage, that makes sense, die dungeon die, yay it bleeds so i can kill it.

    • @grumpyoldgrognard9561
      @grumpyoldgrognard9561 3 года назад +16

      I laughed. They laughed. The door... Well... Maybe I should have waited for it to laugh, too...

    • @graveyardshift2100
      @graveyardshift2100 3 года назад +5

      @@grumpyoldgrognard9561 better sooner than never!

    • @StealthMarmot_
      @StealthMarmot_ 3 года назад +3

      Me: Heh! Mimics! Hahahahaha...
      You: Hahahahaha....
      The Door: Hahahahaha...

    • @AnthonyDavid59
      @AnthonyDavid59 3 года назад +11

      Paranoia is what AD&D instilled in us. Stabbing doors was the thing we did after searching for traps around the door. Every chest got stabbed as well.

  • @CrystalBrightz
    @CrystalBrightz 3 года назад +412

    "Who's gonna stab the door?!"
    *sigh* My party. We nearly drowned in it. Amazing we got out of that mess at all.

    • @CirJohn
      @CirJohn 3 года назад +56

      Count your group lucky. My players fell for the archway that sent them naked to the beginning of the dungeon. All of the players went through. :-) Instead of re-equipping at the nearby castle, they immediately went back in naked. They found the room with the trapped chests (missed it on the first run in). The paladin, fighter and ranger fought the giant skeleton with rocks, then used its bones as weapons to fight the chest full of snakes. They eventually beat the dungeon, two hours and many improvised snake-skin and giant-bone tools later.

    • @CrystalBrightz
      @CrystalBrightz 3 года назад +26

      @@CirJohn My genderbent Aasimar went on a testosterone-soaked rampage following the sounds of conflict, then winged it out ass-backwards away from the lava pit.

    • @noahtipton7302
      @noahtipton7302 2 года назад +5

      Hacking down doors used to be a pretty normal part of dungeon crawling.

    • @Predator20357
      @Predator20357 2 года назад

      @@noahtipton7302 I mean why try to unlock the door when you can bust it the fuck up?

  • @MoonMoverGaming
    @MoonMoverGaming 8 месяцев назад +10

    I had a really positive experience with this dungeon, actually.
    I ran it for my long-standing D&D group. They beat it on their first try with no PC deaths (but several henchman deaths). They recognized that all the puzzles were bullshit, but had fun anyway and laugh about it. A lot. We treated it like slapstick nonsense and it works for that.
    Some caveats:
    •I'd been running a campaign for these guys for over a year, and that campaign was absolutely hard as balls. It wasn't quite Tomb of Horrors hard, but the players were used to the idea that their characters could die at any time.
    •Although they hadn't read or played it before, they knew its reputation as "the hardest dungeon ever" and prepared accordingly. Remember what I wrote, above, about henchmen?
    •Due to the dungeon's reputation, they insisted on making new characters, rather than sending in their existing characters in whom they had months of emotional investment.
    •I played it for laughs. The PC's learned about the tomb from a street vendor who was selling tunics that said "I survived the Tomb of Horrors and all I got was this stupid tunic!" on them. Acererak talked like Skeletor and constantly taunted the PC's through a dungeon-spanning intercom system.

  • @everettrhay4855
    @everettrhay4855 Год назад +14

    I remember attempting this back in the early eighties, it was stupidly difficult, our characters died so many times. Whomever survived the longest, had bragging rights and we’d start again, our DM played it as written, but he would let us start over. It reminds me of and was the inspiration for the module I wrote. Death Test One

  • @benfarrar741
    @benfarrar741 3 года назад +689

    A shortened version of this dungeon is, "Rocks fall; everyone dies."

    • @nyx3411
      @nyx3411 3 года назад +20

      (Jocrap's voice) *AND THAT'S THE END OF THE SESSION*

    • @misakitakazaki8951
      @misakitakazaki8951 2 года назад +10

      "Fun session. What now?"
      "Pizza time!"

    • @pungoblin9377
      @pungoblin9377 2 года назад +9

      *The tomb of horrors:* UGH! It’s ONE BIG ROCK that ROLLS onto everyone and they all die it’s DIFFERENT

    • @thetowndrunk988
      @thetowndrunk988 2 года назад +2

      LOL. That was pretty much my first run through back decades ago. “Let the session begin!!!!” 20 minutes later…..”ok, everyone is dead now. Y’all wanna roll to Pizza Hut?”

    • @saldiven2009
      @saldiven2009 2 года назад +3

      That's only in one of the rooms.
      There are many other ways to get killed in the other rooms.

  • @jahjah7940
    @jahjah7940 3 года назад +429

    „A very hard dungeon that will give a challange to your invincible characters!”
    *Makes a steam roller who insta kills anything with no save whatsoever*

    • @PlanetZoidstar
      @PlanetZoidstar 3 года назад +57

      *"ROAD ROLLER DA!!"*

    • @donb7519
      @donb7519 3 года назад +49

      jacob really did technically mess up that part since its only supposed to kill anyone who passes out and i dont think any of his players had

    • @PlanetZoidstar
      @PlanetZoidstar 3 года назад +4

      @@donb7519 Fair enough.

    • @PhileasLiebmann
      @PhileasLiebmann 3 года назад +38

      @@donb7519 That's kind of just as bad though since that means the death is entirely up to the dice. If you fail the save against the poison gas, you're good, otherwise you're fucked.
      *This* is the issue with this dungeon, not that it's counterintuitive and confusing (that's just annoying, but ultimately can be fun if you know how to run it right).
      But there are so many save or die (or just die) scenarios in this dungeon: from the literal "rocks fall, you die" trap in the one fake entrance to the fucking Feeblemind spell in the room with the Siren.
      Which is why Gygax was a hack: this dungeon wasn't designed to trick you and show that your OP 20th level character isn't invincible with weird traps and a genre savy antagonist, it was made as a way for the DM to legitimise killing parties they didn't like. That's it, that's the intent behind the Tomb of Horrors.

    • @michaelkeha
      @michaelkeha 3 года назад +7

      @@PhileasLiebmann you are an idiot on a side note literally everything comes down to dice rolls in DnD hell death itself is a series of rolls to see if you actually fucking die also most of the instant death traps are easy to avoid if you have a IQ above room temperature

  • @lillyzola6053
    @lillyzola6053 Год назад +45

    I always heard that this was designed because people told Gygax that his dungeons were too easy. So he pretty much had a “hold my beer” moment.

    • @Yutah1981
      @Yutah1981 10 месяцев назад +8

      the problem is, this one is not DIFFICULT, it's random and luck-based, rogue-like style. Intelligence and strategies don't help you much here. Gaming has a special term for that - 'fake difficulty'.

    • @janehrahan5116
      @janehrahan5116 10 месяцев назад +10

      @@Yutah1981 Except its not, I have as of now ran it, not the 5e variant, the actual one, unaltered with my group. Despite them all being new to the adnd system they beat it with only one death. Turns out lateral thinking (which jacobs friends though surely intelligent did not use), lets you deal with most of this.

    • @Yutah1981
      @Yutah1981 10 месяцев назад +6

      @@janehrahan5116 we also completed it unaltered, with NO deaths. But it was not interesting or fun at all, and though my over-preparation did help with not dying, the riddles and puzzles there are horrible and random, and have nothing to do with logic. They are typical 'guess what I meant'

    • @sty0pa
      @sty0pa 5 месяцев назад +5

      ​@@janehrahan5116his playthrough was clearly of the "let's see how stupid this dungeon is" variety and frankly, he and his players just aren't very bright. Feels like they expect everything to have a solution or a "roll this to solve it" when it's not a dungeon that tests the characters (the fights aren't all that hard, really) it tests the PLAYERS.
      And if the players/dm are just dopes, well, it's frustrating.

    • @shythespider5126
      @shythespider5126 4 месяца назад +4

      ​@@janehrahan5116 biggest cope I've heard in a long time, the dungeon has random side-rooms that just kill without warning you for walking into them how can you call that anything but dumb difficulty

  • @Vinzaf
    @Vinzaf 8 месяцев назад +7

    I remember when my friend ran this for us back in high school. The entire group jumped into the yawning portal and died. Well, except for me. I stuck a pole into it, pulled it back and saw that half the pole was gone, and thought "I guess the pole got teleported?" and I jumped in and also died. Good times.

  • @ArmoredChocoboLPs
    @ArmoredChocoboLPs 3 года назад +1551

    “You go in it your alignment and sex reverses”
    I accuse Gary of Fetish.

    • @singularity1130
      @singularity1130 3 года назад +247

      What would happen to a True Neutral Warforge

    • @ArmoredChocoboLPs
      @ArmoredChocoboLPs 3 года назад +223

      @@singularity1130 The dungeon explodes

    • @1983SpringBonnie
      @1983SpringBonnie 3 года назад +79

      @@ArmoredChocoboLPs that's a high hope

    • @Grey_Shard
      @Grey_Shard 3 года назад +41

      @@singularity1130 that's an interesting concept.

    • @senorsnout4417
      @senorsnout4417 3 года назад +54

      @@singularity1130 Or a changeling. Wouldnt they just change shape back?

  • @matthewallen7175
    @matthewallen7175 3 года назад +506

    I wanna run this as a edge of tomorrow style one shot where everytime my players die they all wake up outside the tomb

    • @vibevizier6512
      @vibevizier6512 3 года назад +70

      Well, that... mskes it alot more interesting.

    • @ctrain8900
      @ctrain8900 3 года назад +45

      That actually sounds really cool and balancing for the players, since Asscrack is hella OP at the end anyway.

    • @CaringClover
      @CaringClover 3 года назад +32

      Nothing makes me happier than seeing you write "Edge of Tommorow" instead of "Live. Die. Repeat."

    • @RuneKatashima
      @RuneKatashima 3 года назад +3

      I was thinking of making the nudity teleporters in to just stealing a random item (that's kept at the end).
      But I'd still rather make the poem more helpful and the first door make sense. Or make all the progression stuff make more sense, rather. And I really don't know what to do about the insta-kill stuff. Steamroller I could just say they have to run from, that's easy. But like the thing with the crown and the staff and a few other things. Idk.

    • @Brian0033
      @Brian0033 3 года назад +5

      thats how i ran the 3.0 version back in the day, and it was a blast

  • @lordmyrth
    @lordmyrth Год назад +31

    If you take Acererak's perspective, he made a place to punish the foolhardy and those puffed up types. He was the nerd getting back at the jocks, so to speak.
    I always look at tombs and such places were people lay themselves for their final rest as such. The traps, monsters, and whatnot aren't there to give you a challenge until you win through to the treasure. They're there to kill you and keep you out, lending to a mentality of "If I can't take it with me, no one else will have it either!" The dungeons, tombs, and such like these are there to keep you out, and keep whatever they want hidden away from the rest of the world.
    They're not a playground. They're there to kill you.

  • @WonderWolf13
    @WonderWolf13 10 месяцев назад +16

    A little history: the Tomb of Horrors was first introduced to the D&D community at large as a challenge module for a tournament. Players at the convention formed parties and competed to see who could get furthest in this never before seen, super hard dungeon.
    This is why it's so ruthless: it was created to be a high level obstacle course for a competition. This was also the beginning of its legend, as multiple people fell victim to its traps in public and hilarious fashion at the first Origins game convention ever.
    These days the legend lives on but the context is lost, which is important because it absolutely was meant to mess with players. I think it stands the test of time as gauge of player mindset, in that it punishes players for following their initial instincts. That could be either hilarious or awful depending on the group.
    After going through the comments, it's pretty clear D&D was also a very different game back then, when 10 ft poles and pawns to send in and test for traps were more common. Also, apparently, even more stuff in the dungeon was instant death back then.
    I don't think this dungeon needs fixing. I think it still stands as a challenge, a top of the mountain sort of thing. If you can master the Tomb of Horrors, you can master any challenge. Maybe some clearer wording would help there though.

  • @sheldonlarmond6217
    @sheldonlarmond6217 3 года назад +568

    Party: *stands in a room for exactly 10 minutes*
    Gary Gygax: ROADO ROLLA DA!

    • @TheBayzent
      @TheBayzent 3 года назад +23

      This is actually the best way to explain the Juggernaut 🤣🤣🤣🤣🤣🤣

    • @PlanetZoidstar
      @PlanetZoidstar 3 года назад +17

      Gary Gigax: *"MUDAMUDAMUDAMUDAMUDAMUDAMUDA!!!"*

    • @fishyfishyfishy500akabs8
      @fishyfishyfishy500akabs8 3 года назад +2

      Terraria ptsd

    • @matthewmcgirt1321
      @matthewmcgirt1321 3 года назад +7

      *one of the party members actually are role playing as jotaro and was given the abilities of jotaro because he bugged the dm for 17 hours straight*

    • @PlanetZoidstar
      @PlanetZoidstar 3 года назад +5

      @@matthewmcgirt1321 Good grief. Normally I'd find that hilarious but the 17 hours...Hopefully that didn't break the campaign and the friend chilled out with the antics.

  • @ecospider5
    @ecospider5 3 года назад +314

    Back in the 1990’s I really enjoyed DM ing this dungeon. It definitely caused parties I dealt with to leave a cleric outside dungeons with a fingernail or hair. The cleric would cast resurrection on the hairs once a week to see if we were dead.

    • @uhkingdom
      @uhkingdom 2 года назад +16

      Wait how does that work? Can you cast resurrection on just a piece of a person and have them come back? If it was cast and nothing happened that meant they were okay? I need answers

    • @Tzimisce00
      @Tzimisce00 2 года назад +45

      ​@@uhkingdom yes actually you only needed any part of the person, you then had to roll a system shock check (based on your con) to see if your survived the resurrection, you would then lose enough experience to leave you at the beginning of your PREVIOUS level, and permanently lose a point of constitution.

    • @gregr7073
      @gregr7073 2 года назад +7

      This is genius!

    • @grahamstrouse1165
      @grahamstrouse1165 2 года назад +1

      So...Clerics who are also manicurists/barbers?

  • @gustabritorozas
    @gustabritorozas 7 месяцев назад +7

    As a side note: Maybe not many people consider that the original version of the Tomb of Horrors brought a lot of drawings intended to be shown to players as they advanced through the dungeon. I think this may have played an important role on playing the adventure for modern players who don't contemplate that fact.

  • @zelsha
    @zelsha 10 месяцев назад +6

    the 1st door that you suppose to find behind the trap was simple back in the day
    you get a rogue to find the traps, but you also have to check the walls, use a 10 ft pole, hit it and find where the wall dont sound the same, meaning there is a space behind it, or the material is not the same, hiding someting ;)

  • @obothehobo173
    @obothehobo173 2 года назад +1560

    Idea to make this better: make the dungeon even more brutal (TPKs everywhere) BUT the party is stuck in a time loop and the adventure turns into a completely different game

    • @Starlitsoul0359
      @Starlitsoul0359 2 года назад +121

      THIS is glorious.

    • @armorfrogentertainment
      @armorfrogentertainment 2 года назад +153

      Yeah, a Re:Zero style "Return by Death" time loop would actually make this terrible dungeon interesting.

    • @idkwhatswhat2382
      @idkwhatswhat2382 2 года назад +89

      @@armorfrogentertainment so turning the game into a pseudo rogulite setting

    • @seigeengine
      @seigeengine 2 года назад +84

      Easy solution: play evil characters. Bring along fodder and prod them on ahead of you. Solves about 90% of the traps.

    • @MageLeaderInc
      @MageLeaderInc 2 года назад +55

      @@seigeengine a necromancer would be invaluable here so would familiars and summoning spells.

  • @dustiningram90
    @dustiningram90 3 года назад +320

    The long and short of it is, Gary designed dungeons specifically to foil the way HIS regular players approached the game. Those guys came from a VERY different background than a modern player, and brought a completely different set of expectations to the table.

    • @rikk319
      @rikk319 2 года назад +12

      This +1000. Times change.

    • @charlesreid9337
      @charlesreid9337 2 года назад +19

      um no.
      Originally dnd was meant to be VERY realistic. It was meant to be a simulation of a real magical world. Of course now it's about storytelling and "noone can ever face consequences!" but even then.. noone wanted to play a game where you could die randomly.. where the dm .. god.. was actively plotting to kill you

    • @rikk319
      @rikk319 2 года назад +33

      @@charlesreid9337 I started playing OD&D at age 10 in 1979. Different times made for a different kind of culture among gamers back then. My dad was a wargamer, played miniatures battles and games like Outdoor Survival, and encouraged my playing of D&D, though he never played himself--he was from a different era of gaming himself.
      OD&D grew out of miniatures combat, when Arneson and Gygax wanted a more Arthurian/Tolkien/Vancian flavor of battle, with wizards and dragons and all. The roleplay aspect of it was what they desired, and roleplay is shared storytelling, which grew over time, until Gygax was forced out of TSR, it became more corporate-focused, and WOTC aimed more for what would make them the most money, not what was best for roleplaying in general.
      The thing is, Gary said that D&D should be whatever a DM and the players want it to be; homebrew rules were there from the beginning. Whatever works for you is fine. Going off on other people for what they like pretty much is the opposite of what Gygax intended from the beginning.

    • @ctdaniels7049
      @ctdaniels7049 2 года назад +34

      @@charlesreid9337 Nothing says realistic like a 10 foot by 10 foot room occupied by one orc who somehow managed to get past all the traps on his way to work that day.

    • @jamesmaclennan4525
      @jamesmaclennan4525 2 года назад +1

      @@charlesreid9337 Actually EGG's players expected just that. Read some of the early articles from Dragon to see what it was like.

  • @Noobie2k7
    @Noobie2k7 Год назад +22

    When looking at Tomb of Horrors and a lot of the old Gygax dungeons you do have to take into account that back then D&D was very much seen as the DM vs the players. This is very much how Gygax himself saw the game. A dungeon like this doesn't translate well to modern D&D not just mchanically because the entire layout is designed with old mechanics I'm mind like detect secret doors for example but also in the entire philosophy of design is different.

  • @KRIGBERT
    @KRIGBERT Год назад +22

    I think maybe the idea wasn't to make a fun and fair challenge to players - but to simulate what the tomb of a really nasty and clever lich would actually be like.

    • @antediluvianatheist5262
      @antediluvianatheist5262 5 месяцев назад

      Except no.

    • @sev1120
      @sev1120 3 месяца назад

      If it was actually the tomb of an ancient and clever lich, it'd be EASY to get to the Lich, because then less effort would be spent on retrieving people's souls to feed to their phylactery.
      It isn't exactly rocket science. Liches aren't going to make feeding themselves unnecessarily difficult

  • @foxfireinferno197
    @foxfireinferno197 Год назад +2103

    Gygax was a very, very adversarial DM. I remember some of his advice for GMs in the AD&D DMG, including 'if a player is being a pain, drop a 10d10 lightning bolt on his character' instead of 'talk to the player and ask him why he's being a pain like a mature adult'.

    • @CoralCopperHead
      @CoralCopperHead Год назад +398

      The man hated Tolkien, what can you expect? That's what happens when a child makes a genre-defining game. Childish behaviour is encouraged instead of punished, and the person "in charge" is actually in charge. He basically took CalvinBall and said "YOU'RE PLAYING IT WRONG" when the whole point is that you literally can't play it wrong, except he based his stuff on wargames instead of having fun telling stories.
      EDIT: I know he was an adult when he made the game, but the terms 'manchild' and 'womanchild' are just redundant. A child is a child is a child. Congratulations, child no longer sounds like a word.

    • @AFanOfCinema
      @AFanOfCinema Год назад +129

      @@CoralCopperHead totally unrelated, but your Calvin and Hobbes reference made me nostalgic for third grade.
      Which was probably the same maturity level Gary Gygax was at when he made those lightning bolt comments.

    • @lizzycorvus5109
      @lizzycorvus5109 Год назад +97

      @@CoralCopperHead there's a lot to say about Gygax that's less than flattering, as a DM/adventure designer and in general

    • @TheSmart-CasualGamer
      @TheSmart-CasualGamer Год назад +120

      @@lizzycorvus5109 Isn't there a random jab at feminism in one of the rulebooks? It sounds like Gygax could be a bit of a prick.

    • @turtleboy1188
      @turtleboy1188 Год назад +17

      That's how it should be!

  • @rabbidninja79
    @rabbidninja79 2 года назад +1614

    Regarding that 1st room: When this was written elves still had the ability to detect secret doors. Personally I would have just let them roll a investigate.

    • @swirvinbirds1971
      @swirvinbirds1971 2 года назад +57

      Yep and this roll should be made by the DM. Asking them to roll gives away something is there.

    • @rabbidninja79
      @rabbidninja79 2 года назад +79

      @@swirvinbirds1971 I'd probably require them to call for an investigation roll unless theres an elf in the party. I know in 5e they dont get the ability to detect secret doors but since this wasnt originally made for 5e I'd allow it anyway.

    • @danakennedy3617
      @danakennedy3617 Год назад +36

      Good point. So the guy making this video is complaining about a module that he admitted to not knowing the rules of. I hope you didn't waste 30 minutes, I wasted 3.

    • @rabbidninja79
      @rabbidninja79 Год назад +140

      @@danakennedy3617 its really not his fault that wotc did a terrible job translating from 3.5 to 5e.

    • @degurkin
      @degurkin Год назад +58

      Dwarves also have stonesense so they would know the wooden door was only painted to look like stone

  • @_Tzer
    @_Tzer Год назад +27

    I feel like tomb of horrors is worth spending a wish spell on to get away from it.

    • @kaiseremotion854
      @kaiseremotion854 Год назад +3

      Imagine the wish spell is twisted and instead you're forever forced to run the tomb of horrors as the dm instead

  • @minimoose7890
    @minimoose7890 Год назад +6

    M.T. Black's "Little Shrine of Horrors" is actually a fun 5e homage to the Tomb of Horrors. It is full of traps and puzzles and some combat, but none of them are unforgiving, impossible, or adversarial despite many references to the other dungeon that inspired it.

  • @BenMarcWilliams
    @BenMarcWilliams 2 года назад +245

    19:51 I can 100% guarantee that the whole door-stabbing trap only exists because someone in Gary Gygax's playgroup started resorting to attacking every door, and Gygax wanted to punish him, so he added that trap in the middle of the dungeon crawl.

    • @johncasebeer179
      @johncasebeer179 2 года назад +25

      In AD&D I played a Gnome Thief/Magician who was phobic about Mimics. Before he would attempt to open a lock, his first step was to have someone else stab the item he was breaking into.

    • @cynicanal111
      @cynicanal111 2 года назад +9

      Busting down doors with a weapon was an extremely common tactic in early editions of D&D, so it makes a lot more sense than modern players might think. Tomb of Horrors is a great dungeon in the right setting, but it doesn't translate well to newer editions of the game.

  • @RealTrey19
    @RealTrey19 Год назад +420

    Imagine beating the tomb only to get 12 potions of healing and spell scrolls for true strike and knock

    • @B.V.Luminous
      @B.V.Luminous Год назад +7

      FuuuuuuuHHHHH!!!

    • @Ryu1ify
      @Ryu1ify 11 месяцев назад +31

      Acererak's last troll

    • @yagsipcc287
      @yagsipcc287 Месяц назад +1

      It was made for AD&D getting a healing potion in that was insanely good. they cost a ton 400 gold and in AD&D that was an insane! amount of money can turn the item into xp 200 or so xp level one only has 1200xp to get to level 2 that would nornally take a long time.

  • @Lepus_Curpaeums
    @Lepus_Curpaeums Год назад +5

    I remember years and years ago me and my mom played the tomb of horrors 2nd edition with my dad as the DM. We all picked the premade characters (me and my mom playing 3 characters each) because my dad wouldn't let us use our cool characters because they'd likely die and that would be the end of them. We somehow made it through the entire dungeon without dying once by sheer fucking luck. We somehow kept avoiding the death rooms by doing the right thing first by accident. Unfortunately when we got to the lich we didn't really know what to do because we didn't know how to fight him. And my dad kinda ended it there because literally it was "unless you guys know how to fight this guy you're pretty much not gonna win." (we did fight for a little bit, but after 2 soul succs we were like "um fuck what do we do?") We didn't really stand a chance and ended it there. Even my dad who played years and years of dnd didn't really enjoy it because there's no good fighting encounters and its just trap after trap and just not very rewarding. Its basically just dragon's lair where if you didn't hit the right button you're fucked. I did enjoy some of the puzzles, but god it felt like a slog after a while.

  • @boiledelephant
    @boiledelephant 3 месяца назад +2

    As a piece of worldbuilding and lore, to hear about, it's amazing. Seems like the correct way to "use" Tomb is as a nightmareish story for your survivor veteran NPC to scare the PCs with before they face something Lich-related, rather than something for your PCs to actually go through.

  • @zoneco9013
    @zoneco9013 3 года назад +1263

    Do the tomb of horrors but have there be traces of previous adventurers, notes carved into the walls, chalk highlighting traps, things like that with them getting sparser the farther in you get

    • @samuelbott6104
      @samuelbott6104 2 года назад +55

      Ooh, fun!

    • @Wallguardian
      @Wallguardian 2 года назад +40

      Great idea!

    • @raveneskridge3143
      @raveneskridge3143 2 года назад +35

      Thank you for this brilliant idea!!

    • @lulu111_the_cool
      @lulu111_the_cool 2 года назад +72

      And at the end all the treasures a stolen

    • @sammcarthur864
      @sammcarthur864 2 года назад +130

      @@lulu111_the_cool "I compleated the Tomb of Horrors but all I got was this stupid t-shirt."

  • @hagenthomas5553
    @hagenthomas5553 4 года назад +361

    Teacher: The Test isn’t that confusing.
    The Test:

  • @davidnorman8631
    @davidnorman8631 Год назад +4

    For the Wall Fresco puzzle, when this module was written D&D had a skill "Detect doors and Traps". For the hidden fresco door, I would honestly have rolled to see if a breeze or something was flipping a corner of the tarp off. Otherwise, it would have been a Perception roll or (if the party started looking) an Investigation roll. ( And yes, I do make my party make the occasional random Perception roll to keep them on their toes)
    I am currently running a 5e Temple of Elemental Evil campaign, and to be honest with you it is nothing like the version I played back in 1e. This isn't based on memory either, as the books I bought contained the original 1e campaign.
    Some points I have found to making the conversion from 1e to 5e easier:
    1) Make sure you read everything before running the campaign. There is nothing worse than getting a goof on a section of a module
    2) Give hints on particularly troublesome puzzles. You can have a session 0 that would allow the party to be a little more prepared.
    3) Understand that the saves in 1e were different than 5e. A lot of these saves you are talking about were a bit easier to make back in 1e
    4) Understand this is a Killer Dungeon. Remember it was designed to mess up max level characters.

  • @xerxes299
    @xerxes299 Год назад +3

    Tomb of Horror was written as part of a tournament module compilation, in that you can run it at a convention and assuming the players don't know where the traps, ins and outs are, can get a certain standing or points for reaching parts of it. Also because back then all these module were played in-house and he wanted to fuck over the people in his in-house-group. Anything that people made of ToH afterwards is....well, its bad.

  • @googlepoodle5814
    @googlepoodle5814 3 года назад +367

    “Who’s going to stab the door?”
    My first thought before that question, “what happens if you stab the door?”

    • @philosophicaljay3449
      @philosophicaljay3449 2 года назад +16

      I once played with someone that played a drunken Dwarf Barbarian that would take his axe to locked doors all the time, so it isn't even an absurd situation.

    • @googlepoodle5814
      @googlepoodle5814 2 года назад

      @@philosophicaljay3449 I played an orc barbarian that would grab anything shiny, including a gold plated door off of its hinges

    • @covid19sama
      @covid19sama 2 года назад +3

      AD&D players had very different mindsets than modern players, and that question almost always needed to be answered back then

    • @psdirewolf
      @psdirewolf 2 года назад +2

      i feel like a hexblade would stab the door

    • @urgian
      @urgian 2 года назад +5

      “Who’s going to stab the door?”
      Someone who opened the previous door. 17:36 :)

  • @termion
    @termion 3 года назад +424

    I remember hearing an interesting story about this dungeon. A player placed the crown on the skull of the demilich then struck it with the silver end of the rod. They instantly destroyed Acererak.

    • @IIAndersII
      @IIAndersII 3 года назад +34

      That's hilarious 😆

    • @philipweber9545
      @philipweber9545 3 года назад +66

      A taste of his own bullshit

    • @omino23
      @omino23 3 года назад +69

      you didn't hear that story, you read it in the introduction to the module "return to the tomb of horrors" Gygax himself tells that story as what he thought was the cleverest solution on how to beat Acererak

    • @termion
      @termion 3 года назад +27

      @@omino23 Ah maybe that was it.

    • @Mathadar
      @Mathadar 3 года назад +15

      We put the skull in a bag of holding then destroyed the bag rendering all of the contents into the Astral Plane.

  • @sebay4654
    @sebay4654 Год назад +3

    With the orbs in the devil mouths I would fix it by changing it to a thick goop that begins eating away at the player upon contact (starting initiative as they fight the goo in order to cut it off from them with a healing spell serverly damaging the void entity)

  • @atoucangirl
    @atoucangirl Год назад +2

    this is a classic case of "if this was made by anyone else and didn't have its legendary reputation, everyone would be like wtf kind of 8 year old wrote this shitty homebrew?"

  • @perryborn2777
    @perryborn2777 4 года назад +232

    If I remember correctly Dwarves in AD&D could notice inconsistencies in masonry as a racial characteristic, so the bit where they'd have to peel back the wall was probably initially intended for a dwarf in the party.
    That's all I've got on this dungeon though, it's not for story or fun, it's for metagaming. That's it.

    • @tonhaogamergranudo
      @tonhaogamergranudo 4 года назад +17

      Also, it makes the presence of a dwarf in the party a nescessity. And plenty of people don't really play dwarf. Everyone has a preference and personally, that's not mine, nor the one of most of the people of my group.

    • @Nildread
      @Nildread 4 года назад +20

      There was also a big thing of having followers back then. Either as back up characters or to test traps for you and cary your stuff

    • @a0point0of0view1
      @a0point0of0view1 4 года назад +16

      @@tonhaogamergranudo back in the day the true seeing used to reveal any secret doors not just magically hidden ones, so the gem that could show them most of the way through.
      also it needs a magic ring not a coin which can be acquired from the chests mentioned earlier.
      the dungeon puts a lot of the things required to solve it's problems, the gems needed to get the gem of seeing from the second gargolye are with the first around it's neck.

    • @noodlesbad
      @noodlesbad 4 года назад +4

      @@tonhaogamergranudo I played a dwarf (this was back in 1984, with the original). I died.

    • @basedeltazero714
      @basedeltazero714 3 года назад +8

      Nope. Can't be detected. It specifically notes that you can't detect it by any means (other than peeling it open). Even if it did work, Gygax plays with those as a active abilities - you'd have to ask to use stonesense on each section of wall.

  • @paladinwiggles7896
    @paladinwiggles7896 Год назад +395

    You forgot attempting to teleport or use planar travel spells while in the tomb just... pops you into a dimension of demons who rip you apart (these are the dungeons... trap-resetting staff?)

    • @spaceman9599
      @spaceman9599 9 месяцев назад +12

      Which is ironic given that the dungeon itself teleports you around ...

    • @markosmywords9202
      @markosmywords9202 8 месяцев назад +13

      POV: You opened the staff-only door

  • @givemeanameman1
    @givemeanameman1 Год назад +3

    The problem with this dungeon is that the wooden 10ft poles could be used to tap walls and floors, setting traps off and detecting by sound say a cavity behind a wall, say a secret door that is wood painted to look like stone...
    This updated dungeon was not updated with the change in mechanics from original AD&D.
    Its difficulty was increased to dumb luck from methodical.

  • @__-be1gk
    @__-be1gk 6 месяцев назад +2

    This is just how an evil lich would actually set up their tomb

  • @blakewalker84120
    @blakewalker84120 2 года назад +1346

    You're missing a vital component. Literally vital. The original S1 version from 1975 (I still have mine) came with TWO books. One of them is the DM's book with all the good details. The other one is a book of handouts for the players. Many of the handouts are drawings of the rooms. In the example in this video where the players took an hour and a half to figure out room 1 AND they never even thought of scraping off the facade to find the hidden door, back in 1980 when I ran this for my players, they found that hidden door in less than 10 minutes. Why? It's pretty obvious that there is a door there when you look at the handout.
    Even the picture provided at 8:20 in this video shows the obvious other door, but there is no instruction to hand that picture to the players.
    My point of all this is that the verbal descriptions are inadequate because many of those verbal descriptions assume your players are holding a visual aid with clues visually depicted in that visual aid. Without the drawing, many of the clues are missing. The folks that made the version in Tales from the Yawning Portal left out all the visual clues.
    This applies to many of the rooms.
    Note: I agree that many of the traps and tricks are, in fact, rather random and frustrating. I'm just saying that some of the worst offenders become far less frustrating and often trivially solvable with the original handouts.
    TL;dr: The original version in 1975 provided visual clues to accompany the verbal read-aloud text making these puzzles much more solvable.

    • @consolegaimer5191
      @consolegaimer5191 Год назад +117

      Huh thats really interesting, I'm glad you posted this I never would have known this if not for the comments. Thanks for the info, still probs never gonna play this though lmao

    • @ice9ify
      @ice9ify Год назад +48

      I remember the hand outs yeah, that was exactly the thing it needed, i guess. Never thought about that.

    • @icewolf1911
      @icewolf1911 Год назад +46

      My understanding was this also came at an early early time in D&D where people would fast roll characters to explore this. Player Death? Expected, you're just going to roll up a replacement character real soon/quick. I could be wrong, but that's what some "old timers" I recall reading were talking about on this topic.

    • @blakewalker84120
      @blakewalker84120 Год назад +60

      @@icewolf1911 I believe Gygax made it because players would commonly brag about their super powerful characters who could defeat any challenge, any published adventure. There weren't many back then.
      So Gygax made this and brought it to a convention and slaughtered all those super characters.
      I think most people that lost a character they had been player for years were not happy to just roll up another.
      But the module also came with a list of premade characters. Most players who used one of those didn't mind grabbing another one if the first one died.

    • @ice9ify
      @ice9ify Год назад +12

      @@icewolf1911 I am an old timer, and yeah... that is what we did around here in any case. So you might be right on that.

  • @LuckyFoxLin
    @LuckyFoxLin 3 года назад +348

    I feel like you can do this with any level character. There are so many things here that will kill you regardless of your level and skill. “Yeah this trap kills you. Saving throw? What’s that?”

    • @lDanielHolm
      @lDanielHolm 2 года назад +9

      You do have to fight a demi-lich if you make it to the end...

    • @seigeengine
      @seigeengine 2 года назад +25

      There was a lot of that in early D&D.
      Even some lenient things would be like "if you eat this plant you die in 1d4 minutes unless you cast this 7th level spell."

    • @TalonSky
      @TalonSky 2 года назад +6

      You're kinda not supposed to fight him. You only fight if you're dumb enough to touch the skull

    • @grahamstrouse1165
      @grahamstrouse1165 Год назад

      I wouldn’t of that far but if you’ve got a clever group they can make it through with mid-level characters. And a gang of high-level hitwists can get wiped out in 30 minutes.

  • @thebadpoet
    @thebadpoet 11 месяцев назад +1

    I played Tomb of Horrors as a one shot with an old school style game I’m in. We had level nine or ten characters just for the one shot. I took the cleric and had entirely too much fun with sticks to snakes and snakes to sticks. And instakilling that first fake Acererak.
    My sister took the thief character, roleplayed way to hard and fell into like six pit traps then got mad I wasn’t spending all my spell slots healing her.
    Also, we totally didn’t want to mess around with stupid color puzzles but I always ask what stuff on the wall is like in detail because I could absolutely try to open a secret fresco lie door.

  • @QueenStewds
    @QueenStewds 9 месяцев назад +1

    "Who's gonna stab the door?"
    Me three years later playing Baldur's Gate 3 hitting every non-metal door that has a lock on it just to try and avoid lockpicking it.

  • @Emziana
    @Emziana 2 года назад +356

    We turned it into The Grotto of Horrors at Christmas. Every character we had ever played were gathered outside and a wizard said whomever gets to the end wins. If we died, another one of our characters appeared where they fell. Party kept changing and the interactions were hilarious.
    Still didn't complete it, but it made it fun.

    • @andrewstephenson5825
      @andrewstephenson5825 Год назад +35

      That sounds extremely fun for RP, especially if you lean more into comedy than the dark themes of people being repeatedly and brutally slaughtered in this hellhole of a dungeon

    • @jamieadams2589
      @jamieadams2589 Год назад +27

      A slapstick meat grinder sounds like the best way to make this dungeon not suck

  • @BDPlaythroughs
    @BDPlaythroughs 3 года назад +239

    A DM I played under, one who I considered perhaps a bit too merciful but overall a whole lot of fun, was clever when he threw this dungeon in. We'd only periodically visit the place in a dreamscape like setting to break the dungeon down into smaller, more manageable segments. From what I've read, he didn't even skimp the tougher aspects, either (but I shot the siren in the head as I didn't trust her at all).
    Taking the dungeon in smaller, bite-sized segments did wonders for our navigation instead of forcing ourselves through it. We got through with no casualties and SOMEHOW avoided the BS teleportations. The segmented areas always recharged our abilities, so we'd detect magic with the mage characters and my rogue would fine-tooth every little detail and help us avoid many of the traps, even going so far as to trigger traps upon himself with his astonishing poison resistances.
    Because of how this dungeon was handled by our DM, I had an absolute blast and looked forward to navigating this labyrinth in our dream sequences. It wasn't until later where I heard of its legendary and infamous reputation. Our DM may have been too merciful at times, but I deeply appreciate that he never made the game anything less than fun.

    • @kedabro1957
      @kedabro1957 3 года назад +2

      You have 69 likes!

    • @Ajehy
      @Ajehy 3 года назад +6

      @@kedabro1957 - I ruined it. I have no regrets

    • @Ajehy
      @Ajehy 3 года назад +6

      Sounds like how they did it in an Adventure Zone live-show. It was a training simulation for their team & they had a collective number of lives to lose.
      [SPOILERS]
      The simulation got corrupted, turned into Big Bass Fishing so they only do a few rooms.

    • @kedabro1957
      @kedabro1957 3 года назад

      @@Ajehy😫

  • @Soulessnight4
    @Soulessnight4 8 месяцев назад +2

    ‘Who’s gonna stab the door’ this is dnd, it’d be weird if someone DIDNT stab a door

  • @stevefilms1997
    @stevefilms1997 4 месяца назад +2

    Dungeon sounds easy as hell for a level 20 wizard who thinks they’re invincible
    “I send in my simulacrum and take a nap outside”
    Then just start blowing stuff up and dispelling magic.
    You can almost always get around doing puzzles by pulling bullshit with spells at higher levels but this doesn’t counter that.
    Also the 60ft tremorsense from an earth elemental or other summon just removes any trick this dungeon has
    This is the kinda dungeon where I would eventually go ye nah f*ck these puzzles imma cheese it ,leave, spend two days summoning and planar binding an earth elemental and a glabrezu. Have them at will detect magic and tremorsense/truesight their way through the dungeon for the party.

  • @Hexmonkey
    @Hexmonkey 3 года назад +186

    The fake treasure room giving you 3 wishes is still worth it tbh

    • @ctrain8900
      @ctrain8900 3 года назад +15

      If you break the urn tho that the efreeti is in he goes ham on you. We spent 2 sessions just fighting him and losing most of our hit points after we used the wish gem to make the mithral door "disappear", but it was cursed and instead made the doors blow up, in turn destroying the efreeti urn.

    • @Fedorchik1536
      @Fedorchik1536 3 года назад +12

      @@ctrain8900 My players used the cursed gem to resurrect one of dead players (after a long and heated debate on how to used it, btw). I resurrected him as a fully aware Shambling Mound, described it in detail, described how gem started to glow and started counting. Some players were so shocked that they completely missed the count so shambling mount and two players of the party were obliterated, wizard said "fuck it" and teleported away ad only naked paladin ran all the way to fake Acererak, falcon pucned him and "won". This was fun as a GM xD

  • @tommarren3809
    @tommarren3809 3 года назад +319

    The irony is that the 5E version is way, way kinder than the AD&D version. The number of 'save or die' traps is ridiculous, and the rules system makes it so even high level characters have a very low chance of discovering secret doors (that's why the invisible gem of seeing is there).

    • @TheBayzent
      @TheBayzent 3 года назад +42

      Don't forget that Acererak's treasure is cursed. It keeps the theme of telling the players "FUCK YOU" to the very end.

    • @crgrier
      @crgrier 3 года назад +68

      AD&D was supremely deadly. A 10th level character was a legend both in-game and out of game. Forget this 20th level Epic adventure stuff. At 10th, a fighter is a lord with his own keep/stronghold, a magic user (wizard) has a tower and apprentices, a thief(rogue) is probably running a thieves guild in a city, etc. etc. A player that played multiple times per week for years probably had 1 epic character, high teens or 20s. These were the true world shakers, peers of Mordenkainen and the Circle of Eight. The DMG encouraged the DM to "divine assention" characters above 18th level, the character completes one last multiverse-shaking quest and is granted demi-godhood or lich status or part of an outer plane to rule and retires from the campaign. Death by too many levels.

    • @cyrussmith_1656
      @cyrussmith_1656 3 года назад +3

      Thank you for pointing this out, I feel that this is important for people to know. (Why? i dunno, ask my subconscious or something.)

    • @adz151101
      @adz151101 3 года назад +4

      what you do for 2e is you take a paladin inquisitor, who has a 91% resistance to illusions, and you SEE ALL.

    • @tree_alone
      @tree_alone 3 года назад +3

      @@adz151101 paladins were only paladins then. and only humans could be paladins because a paladin with racial stat buffs is broken. Now humans get +1 to all stats or something? haven't played since 3.5, just dont have the time even if I knew anyone else who played. I play ADoM alot though. first played Ancient Domains of Mystery nearly 20 years ago. Still havent ever beat it.

  • @dezdanna9297
    @dezdanna9297 2 месяца назад +1

    Ok Jacob, but here's the thing.
    Neither the Tomb nor Acererak are immune to wish.
    Turn him into a level 1 commoner that can never learn or use magic, can never die or gain experience, and can never wish for anything except "I wish to suffer more", and that must go through the Tomb again, which resets every time he gets to the end, and then go through it again.
    Forever.

  • @sirwingman336
    @sirwingman336 Год назад +1

    This is like a D&D session AM would make in I Have no Mouth and I Must Scream

  • @rickengle7208
    @rickengle7208 3 года назад +340

    Remember, this was old school DnD. Having 7 or 8 npc party members to use as bullet shields was very common. It was not designed to be run as a party of four.

    • @AntonioFelluci
      @AntonioFelluci 3 года назад +39

      Have your npc followers as minesweepers for traps since a lot of the traps were instant death no saving throw deals

    • @daviddamasceno6063
      @daviddamasceno6063 3 года назад +95

      @@AntonioFelluci you know when you're watching a movie (or playing a game) and you see the villain forcing his minions to do something that will obviously activate a trap and kill the minion? That villain is basically an AD&D veteran

    • @TennEaglesNest
      @TennEaglesNest 3 года назад +41

      Thank you. Not to mention all of 1st ed, advanced and 2nd ed was meant for like 10-15 PLAYERS who could also have henchman/hirelings etc. So in all of the modules Gary and the boys was figuring on like 25 players/henchmen. So all those dying along the way should be making the ones still alive smarter by searching more and all the traps.

    • @bfnvalley
      @bfnvalley 3 года назад +36

      @@TennEaglesNest I just thought to myself “how would you ever get that many people together for DnD?” Then I remembered it was the 70s.

    • @TennEaglesNest
      @TennEaglesNest 3 года назад +20

      @@bfnvalley Well that's the thing, we didn't. I played it in the 80's but you had to kinda be super nerdy to play it. Just like this video most people played with just a handful of people, it was the games and the makers like Gygax that where assuming you had a large party. That is why the old editions are considered hard and unforgiving, most literally played the adventures with a quarter of the recommended characters. I liked the rules, but the modules and premade adventures where skewed. I also as a DM always had at least 1 NPC that was my character that would go with the party to help in certain ways.

  • @sneakysnake2330
    @sneakysnake2330 4 года назад +361

    I read the title and thought that this was a sequel to Logan’s worst dungeon video.

    • @nerdaccount
      @nerdaccount 4 года назад +7

      I kinda want this same group to run Logan's dungeon! Unlikely to cause as much player death and there's more farting... is that better?

    • @BizarreM
      @BizarreM 4 года назад +4

      Technically it's a prequel

    • @KoolKyurem25
      @KoolKyurem25 4 года назад +1

      I'd rather play that dungeon than this one. That one is just funny bad. This one is legitimately bad.

  • @kevinkelly6950
    @kevinkelly6950 3 месяца назад +2

    This is a serious misunderstanding of old puzzle dungeons. I've played this and run it multiple times. I do always warn people of the style of game this is (you can die in every hallway and room, if you don't know how yet, figure it out first).
    You can get through the entire dungeon as a first level character if you don't make any mistakes. High level characters can survive a few mistakes and have better skills to discover them.
    It is difficult dungeon to DM and play properly which I've always figured why it gets a bad rep. It also doesn't translate super well to some or the powers in 5e and the 5e version has some bad interpretations.