Well… as I have found, you want level 2 houses, they still work all the jobs. Why level 2 houses? Because they generate regional wealth, and you know what we do with regional wealth!
@@THECHEESELORD69 i actually prefer to not upgrade the houses, regional wealth is so easy to get just by selling planks or other easy to get stuff and by upgrading the houses they start to demand more and more stuff, by having only lvl 1 houses (and lvl 2 only for workshops) it's much easier to get high approval (so more people will come to your village) Literally in just a few years i can have over 200 families
He hasn't eaten anything than Berries for two years straigt is so accurate Xd. Sometimes it's infuriating how some Houses somehow never get other types of Food, even though there's plenty at the market
From what i've understood is that the market will auto distribute items to houses nearest first. So, if you have like 100 berries and 40 families that will be enough to supply them all. But if you only can get like 30 meat supplied by each consumption tick then about 10 families are not going to get meat supplied, they will be the furthest 10 houses. I feel like having plenty of granaries to supply the markets so they are actually stocked when the time comes plays a big part.
Basically, once you make a family some form of craftsmen that craft becomes the family craft, so that is what they specialize in and they won’t do any more work then the craft you have given them.
I was excited after seeing the first trailers for the game but thought there will be a bigger accent on the 'lordly' aspect of the game. That you will be able to go political and stuff. With your army, influence, diplomatic realtions and such. Turned out to be "tell your peasants to do shit" kinda game and watch economy graphs. Big let down. Grafics' all right. But I play OG Dwarf Fortress so I dont give two shits.
I stopped playing for this reason. The amount of control I have over the village just doesn't make sense. In Frostpunk, there is a reason why one person controls everything, and that's because the temperature is -60C at best, and it can't be left to everyone to decide where to live or work, but it doesn't make sense for Manor Lords. Maybe I'm wrong
If I understand correctly, a manor lord is someone who is basically the "owner" of the map you are in, all the citizens are basically people you are "allowing" to live in your backyard and so you decide how most things have to be
@@ennou1236 Well, yes. But also no. So basically every lord in the medieval age was a "Manor Lord" in the sense that they controlled one or more manors. Although technically all land belonged to the king (or emperor) of course. So from a knight with just one village under his control to the King himself with many manors, they all were lords over manors, thus "Manorialism" or the Manor System was basically the defining system how land ownership worked in the medieval age. There were even a lot of Manors that belonged to monasteries for example. But the lord of a manor was not some sort of absolutist ruler over his land. At the beginning of the medieval age, manorialism was still very close to the Roman villa system, where you had the estate of some lord at the center and a bunch of peasant houses around it to house the people who worked on the lords estate. So the Manor was usually part of the settlement and the lord was often still a sort of farmer himself and would personally oversee his peasants doing the work. But at the time of Manor Lords the manor would usually be more separated from the village. With the proper establishment of the nobility, those nobles mostly moved away from the villages and established their manorhouses and castles a bit outside. Villages became more independend, the lord didn't longer personally oversee them and there was a certain degree of self-governmence going on. The peasants with the most land were a sort of upper class in the village and the village had its own unwritten laws and such and had a limited degree of jurisdiction. Villages could even be part of multiple manors of different lords. The average manor usually contained parts of up to three villages and the other parts of those villages would then belong to neighboring manors which could've been owned by other lords.
Just one reason I make certain houses without artisan work station upgrades. So I have a dedicated dumb labour force.
This is the way!
Well… as I have found, you want level 2 houses, they still work all the jobs. Why level 2 houses? Because they generate regional wealth, and you know what we do with regional wealth!
@@THECHEESELORD69 i actually prefer to not upgrade the houses, regional wealth is so easy to get just by selling planks or other easy to get stuff and by upgrading the houses they start to demand more and more stuff, by having only lvl 1 houses (and lvl 2 only for workshops) it's much easier to get high approval (so more people will come to your village) Literally in just a few years i can have over 200 families
@@ProfesjonalnyRUclipsri will try this.
I think his neighbour is suffering from some sort of silver poisoning. Either that, or he's a very tall smurf.
Berries in game are all blue
Don't make me play Manor Lords so I can understand this video…
It's a wonderful game, especially the visuals. Thanks for your support Stephen!
Too late, downloading it now
@@craigh5236 ur not gonna regret it! I recommend starting in "Rise to Prosperity (city builder only mode)"
Dude it’s literally the best
When i first got it, I played it for 15 hours straight.. worth it.
Looks like Greg ate a bad batch.
These things happen from time to time.
A berry picker sold me a bad batch once. I spat it in his face and tried to carve him a new nipple.
He hasn't eaten anything than Berries for two years straigt is so accurate Xd. Sometimes it's infuriating how some Houses somehow never get other types of Food, even though there's plenty at the market
From what i've understood is that the market will auto distribute items to houses nearest first. So, if you have like 100 berries and 40 families that will be enough to supply them all. But if you only can get like 30 meat supplied by each consumption tick then about 10 families are not going to get meat supplied, they will be the furthest 10 houses.
I feel like having plenty of granaries to supply the markets so they are actually stocked when the time comes plays a big part.
*Thank you so much for keeping the style of animation that Joel Haver created alive!*
"Cuntz? Probably off gobbling sausages." =~[.]^=
🤣
1:10 got me good, truest truth xD
🔵🔵🔵🔵🔵🔵🔵🔵🔵 all the way 😄
This is so accurate! Love it!
Man, these videos never ever disappoint.
appreciate it Veselin!
"Todoloo!"
And that ending got me dying, lmao
It's actually so cool to build up a prosperous little village and just walk about, frfr.
It's just a shame I've never actually done so😭
This is such an underrated clip.. the references are perfect. Pure gold!
"Just give me a hammer and something needs not to move"
Why I need to carry this a L o N e
Gave the old ox a handful of week old bread, he spat it in my face and tried to carve me a new nipple!
This is hilarious. I really enjoy your videos, keep them coming.
what is this animation... why does it look so weirdly lifelike?
Hey your back! Great video again, love the euphemisms.
thanks Craig, always happy to see you drop by!
oh hey. new video. nice.
your videos are so fun!
I don't understand the ending. Why "should he have seen that coming," but didn't? What are we to understand he might have expected, vs. what he got?
Because the only way to be a farmer again is for your house to be destroyed. He may have seen it or heard it from his neighbours before :)
Basically, once you make a family some form of craftsmen that craft becomes the family craft, so that is what they specialize in and they won’t do any more work then the craft you have given them.
two years of eating berries
really good, didn't expect to lol but u got me a few times there
Amazing Work
I died laughing when he said that guy only ate blueberries for three years straight and the lord of the manor was so sus
I had just noticed the Ox named Kuntz last night and thought.. Well, that's a rude name..
rewatched so man times great job its so funny
His neighbour became a smurf 😅
That would be great for Farthest Frontiers. I wait for a POV mode there.
poor Kunz
I don't know games at all, but I still like this
would really love to see your perspective on Kingdom Come Deliverance now that its sequel is so close
Brilliant ! 😂
I'm howling with laughter right now. Just what I needed, thanks.
glad you enjoyed it man! have a great day ✌
Hey your pretty amazing keep it up fr
Amazing.
what is this animation type called?
rotoscope.
can you make one on rdr2?
I've been meaning to for a while, but I need to play the game a bit more for more inspiration. Thanks for the suggestion!
Lol this is really good
I got some lording to do :D hahahahaha
AHAHAHAHA LOVED IT !
Lol
ehhehhehe nice video
xD
I was excited after seeing the first trailers for the game but thought there will be a bigger accent on the 'lordly' aspect of the game. That you will be able to go political and stuff. With your army, influence, diplomatic realtions and such. Turned out to be "tell your peasants to do shit" kinda game and watch economy graphs. Big let down. Grafics' all right. But I play OG Dwarf Fortress so I dont give two shits.
I hope that will still come one day in the future. Greg has a lot of plans for the game
I stopped playing for this reason. The amount of control I have over the village just doesn't make sense. In Frostpunk, there is a reason why one person controls everything, and that's because the temperature is -60C at best, and it can't be left to everyone to decide where to live or work, but it doesn't make sense for Manor Lords. Maybe I'm wrong
there are a lot of features and mechanics that are work in progress, but I see already a lot of improvements with the new patch
If I understand correctly, a manor lord is someone who is basically the "owner" of the map you are in, all the citizens are basically people you are "allowing" to live in your backyard and so you decide how most things have to be
@@ennou1236more like slave lord
@@ennou1236 I agree. Figured that out after I posted my comment :)
@@ennou1236 Well, yes. But also no. So basically every lord in the medieval age was a "Manor Lord" in the sense that they controlled one or more manors. Although technically all land belonged to the king (or emperor) of course. So from a knight with just one village under his control to the King himself with many manors, they all were lords over manors, thus "Manorialism" or the Manor System was basically the defining system how land ownership worked in the medieval age. There were even a lot of Manors that belonged to monasteries for example.
But the lord of a manor was not some sort of absolutist ruler over his land. At the beginning of the medieval age, manorialism was still very close to the Roman villa system, where you had the estate of some lord at the center and a bunch of peasant houses around it to house the people who worked on the lords estate. So the Manor was usually part of the settlement and the lord was often still a sort of farmer himself and would personally oversee his peasants doing the work. But at the time of Manor Lords the manor would usually be more separated from the village. With the proper establishment of the nobility, those nobles mostly moved away from the villages and established their manorhouses and castles a bit outside. Villages became more independend, the lord didn't longer personally oversee them and there was a certain degree of self-governmence going on. The peasants with the most land were a sort of upper class in the village and the village had its own unwritten laws and such and had a limited degree of jurisdiction. Villages could even be part of multiple manors of different lords. The average manor usually contained parts of up to three villages and the other parts of those villages would then belong to neighboring manors which could've been owned by other lords.
xD