Torpedo Solutions in UBOAT - A Comprehensive Guide

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  • Опубликовано: 9 сен 2024

Комментарии • 86

  • @limyarplane1991
    @limyarplane1991 Месяц назад +17

    hehe love it when smaller channels pop up in my feed, always feels alot more genuine! also great tutorial im definitely someone he hasn't really dived in manual targeting so this is pretty helpful for me! thank you!

  • @AcidSplodge
    @AcidSplodge Месяц назад +35

    I quite like the 3.15 min rule. you basically mark the target at start location. wait 3 mins and 15 sec and mark it at the end. the distance in meters/100 is the speed so 700m = 7knots and you also get a pretty good heading estimate from that too. maybe do it 3 times to get a better read, but this means you can travel along with the target marking points as you go and don't have to be 90 deg to target. still need to ID it to get the range though.

    • @fiftyfour5454
      @fiftyfour5454  Месяц назад +13

      That's a good one. On a related note, I forgot to mention that a 30 knot torpedo travels about one kilometer per minute. Useful for timing multiple hits.

    • @dukas54
      @dukas54 Месяц назад +1

      Does this work when using knots and nautical miles?

    • @AcidSplodge
      @AcidSplodge Месяц назад

      @@dukas54 Well uboat seems to use a number of annoying distance measures at once (what the hell is a chain?) so maybe measure with the ruler tool as i think that's in meters. and you can switch measurement systems in the games config screen. If you don't want that then maybe use google to search for a relevant converter eg 0.5nm is 926m

    • @AcidSplodge
      @AcidSplodge Месяц назад +1

      @@dukas54 Sorry if i'm spamming not sure if my reply made it or not. Basucally it works for me but i've got my game settings to mixed km/knots so in that mode i can use the ruler tool to measure in meters. the default chain doesn't mean much to me but you can google a converter to find nm to m (1nm is 1852m)

    • @fiftyfour5454
      @fiftyfour5454  Месяц назад +1

      I don't even know what the game looks like without meters. If it gives you yards instead, you could calculate a similar trick, especially since 1 nautical mile is almost exactly 2000 yards

  • @Tr4c3LeSs
    @Tr4c3LeSs 27 дней назад +2

    Getting started with manual targeting solutions and this was probably the best video on it I found, well explained. Thank you.

  • @Ancient_Hoplite
    @Ancient_Hoplite Месяц назад +8

    fiftyfour: this is not a U-boat channel now...
    Not yet Kameraden! Not yet!

    • @fiftyfour5454
      @fiftyfour5454  Месяц назад +3

      As if I have a say...

    • @Ancient_Hoplite
      @Ancient_Hoplite Месяц назад

      @@fiftyfour5454 exactly 😅
      Btw g you're interested there's an old video by Don de Courcelle, in silent hunter 5 about how to synchronize torpedo attacks so that they all detonate at the same time when attacking multiple targets. It's silent hunter 5 but the principle should transfer to uboat.

  • @italofreitas72
    @italofreitas72 29 дней назад +1

    what a lovely recommendation on my feed, this time the algorithm hit well. Hope more people find your channel. Salutes!

  • @Innero
    @Innero Месяц назад +3

    Wow, great explanation, calm and meaningful. And all that from a new, growing channel. I didn't realize you have such small amount of subscribers, sir. In this case please have a comment for the sake of the algorithm. I hope more people will find you in their feed, as I just did. It's not often that I watch a 30 minute long video with a full interest for the whole duration of it. Very nice job.

  • @nickblood8503
    @nickblood8503 12 дней назад

    Very useful as I restart once again, with harder settings! You're now my fav uboat channel ;)

  • @CHChris
    @CHChris 22 дня назад

    Nice video! I was getting frustrated watching other u-boat tutorials to find that they tend to either gloss over the details or basically cheat and calculate everything using the map tools. Good work keeping it comprehensible while also getting into some of the theory and math.

  • @michaelmorrigan614
    @michaelmorrigan614 8 дней назад

    I followed every step the first time after watching this video, was feeling very confident until the torpedo flew in the opposite direction of the freighter. I had a save just before intercepting so i could practice. A few times doing this i realized that if you had an officer doing the TDC instead of yourself then you had to push the little button to relay the information to him so he could input it 😅 i felt so stupid. I ended up sinking 18000 tons that patrol after i figured it out lol

  • @FromGamingwithLove0456
    @FromGamingwithLove0456 Месяц назад +10

    There is also apparently an up to 20% error factored into the game given the variety of differences within each class. Sweet video- appreciate the additional options!

    • @fiftyfour5454
      @fiftyfour5454  Месяц назад +12

      Yes, but that is only for the 'Empire' classes. The wartime-produced Liberties and C3s are, as they should be, far more standardized.

    • @FromGamingwithLove0456
      @FromGamingwithLove0456 Месяц назад

      @@fiftyfour5454 Good point!

  • @TheNavalAviator
    @TheNavalAviator Месяц назад +1

    My favorite move because drawing the trajectory from stadimeter measurements at a safe distance incurs significant error and is highly dependent on navigation accuracy, so estimating angle on bow is accurately is hence difficult, I like to first measure speed as a conserved quantity and then put my boat down offset from the target's future position. Tracking the target with the periscope, once the angle on bow is exactly 90°, symmetric parts on the target align, so I swiftly set the angle on bow to 90° and measure the distance with the stadimeter, and los! Worked like a charm the first time. No need for the map.

    • @fiftyfour5454
      @fiftyfour5454  Месяц назад +1

      That does work, but then your torpedo impact will be past perpendicular, which is not ideal for the shitty early war impact pistols.

  • @just_a_guy_on_yt3853
    @just_a_guy_on_yt3853 27 дней назад +1

    Finally a use for my slide rule and sine tables!

  • @atberk3391
    @atberk3391 Месяц назад +6

    I believe fixed wire method was not being used because it was not reliable in choppy seas. In the game, the periscope and UZO is stabilized unlike the real life. So measuring with this method was unreliable. There is a mod in workshop that makes the periscope and UZO welded to boat. So if you want more immersion you can try this mod but it is not savegame compatible. Other than that, I recently found your channel and really enjoyed your videos. Keep it up man you make original content unlike others.

    • @fiftyfour5454
      @fiftyfour5454  Месяц назад +2

      Yep. One source out there says the fixed wire was useful as a double check in certain circumstances, but not as the primary method for determining speed. Also, thanks.

    • @delayed_control
      @delayed_control 27 дней назад +1

      It's actually a stock difficulty option now

    • @atberk3391
      @atberk3391 27 дней назад

      @@delayed_control yeah Im glad they added it as an option

  • @lonewolf5238
    @lonewolf5238 24 дня назад

    This is very well done, a nice tight explanatory compilation of the targeting systems and methods in Uboat....
    ...which illustrated my absolute, desolate stupidity when it comes to anything mathematical. I slept through math class (except when the teacher hit me with a piece of chalk thrown like a major league relief pitcher), was nearly catatonic in geometry and trig, comatose in arrays, and a drooling vegetable in calculus. So, for me, Uboat shall always be played in the Entertaining mode. Because I prefer to stay awake and conscious while playing a game.
    But, thanks for doing this excellent video. It helped me realize that I really don't know what I don't know. 😋

    • @fiftyfour5454
      @fiftyfour5454  22 дня назад

      Nice. But this is what I've been trying to explain to the Silent Hunter types since the beginning; UBOAT is for more people than just the hardcore sim audience, because it can be played in many different ways.

  • @hege750
    @hege750 29 дней назад +2

    If you want an accurate AoB using the map tools, I find the bearing tool to be the best. With the bearing tool selected, first click on the target, then click on your uboat. If the AoB is right, it directly gives the correct value. If the AoB is left, just subtract the value from 360.

    • @fiftyfour5454
      @fiftyfour5454  29 дней назад +1

      That's a good point; clicking on a vessel displays its relative bearings. But again, that is only if you have contacts visualization on and are willing to use information you shouldn't have.

  • @Niko_Dragovich
    @Niko_Dragovich Месяц назад

    Great video. You can center the periscope on the target with the button at the top of the screen. ^^

  • @Dan-kr9bm
    @Dan-kr9bm Месяц назад

    Great vid and explanations. Believe me, even if you can read German, you won't know what you're looking at with these devices.

  • @rpersen
    @rpersen 23 дня назад

    1938 windows calculatoe, lol good one and good video. Thanks.

  • @dorgodorato
    @dorgodorato 27 дней назад +1

    I wish they had the 2/3 and 1/4 views of the ship silhouette in the book too

  • @Njordin2010
    @Njordin2010 23 дня назад

    nice channel, good video! subbed.

  • @Wallbank888
    @Wallbank888 Месяц назад

    Thanks for this.

  • @Buledde
    @Buledde 24 дня назад

    I do this since Silent Hunter 3, object, find the target, overtake it and lure at a 90-degree angle. Plus point: problematic igniters mostly work.

  • @slome815
    @slome815 22 дня назад

    I wish there would be a decimal point in the distances on the map bearing tool when using knots and nm. A km is already smaller then a nm, but then you need to work in whole numbers, this kills all accuracy when trying to work out a ship's speed and bearing.

  • @user-c4b9b
    @user-c4b9b 29 дней назад

    1:35 TIL the Empire whatever it's called has "butt masts"

  • @Kureciknize
    @Kureciknize Месяц назад

    Great vid, thank you. Maybe if you could list the mods you mention to the description, please? Danke, Herr Kaleun

  • @christhomas8549
    @christhomas8549 21 день назад

    I came here for a guide not a physics lesson 😂 Wow, haven’t even loaded the game and I’m freaking out

    • @fiftyfour5454
      @fiftyfour5454  20 дней назад +1

      No Physics, just Trigonometry. But like I say, this is all optional. You can just have your crew do the solutions for you instead.

  • @artorias254
    @artorias254 Месяц назад

    Great vid, just want to ask if you're planning any other short video essey type vids

  • @RucaTuga
    @RucaTuga 26 дней назад

    Nice video about historic versions and methods but it hets a little confusing as you explain the current gameplay with mods(quite usefull but break the saves on patches).
    A shorter Guide on how to Manual TDC on Vanilla would be great.

  • @justinchamberlain8913
    @justinchamberlain8913 5 часов назад

    This ain't 100% realism, 100% includes no scope stability and darker night, try getting your information when you cant even see the ship, and no scope stability or lock.

  • @Sam-pb9mx
    @Sam-pb9mx Месяц назад

    So for realism: Stadimeter for distance , eyeball for AoB and what for speed ?

    • @fiftyfour5454
      @fiftyfour5454  Месяц назад +1

      Either plotting and timing their movement on the map or looking more into the historical methods based on bearing change and trigonometry (again, tvre.org is your friend)

    • @Ugnutz
      @Ugnutz Месяц назад

      if you have the course it easy to work out speed and AoB with a little simple math and then you set up your attack preferably crossing the T ahead of the ship and plot your firing solution

  • @orion-qt6jl
    @orion-qt6jl 28 дней назад

    can you stream please ?

  • @lukivanknobi5428
    @lukivanknobi5428 25 дней назад

    I think something is off with my game settings because when I try to measure in the velocity my periscope stays locked on so I can't actually measure the speed

    • @fiftyfour5454
      @fiftyfour5454  25 дней назад

      I'm told the 'partial stabilization' mode is bugged atm

    • @lukivanknobi5428
      @lukivanknobi5428 25 дней назад

      @@fiftyfour5454 Does the full stabilization mode work?

    • @fiftyfour5454
      @fiftyfour5454  25 дней назад

      yes; that's how the game was when this video was posted, before they added that option. I don't know how it is with no stabilization though

    • @lukivanknobi5428
      @lukivanknobi5428 24 дня назад

      ​@@fiftyfour5454 Now downloading the patch that fixes it

  • @sittingduck0125
    @sittingduck0125 26 дней назад

    You are "locked" onto the ship. Once you start your timer it seems like your periscope holds still and allows the enemy ship to pass through. When I lock onto the ship, place my vertical line to the front of the ship and hit the stopwatch, my periscope just tracks the front of the ship and doesn't stay still to allow the ship to pass through the line. How did you get the ship to pass through the line while you are "locked" to the ship? I'm doing something wrong with the controls no doubt...

    • @fiftyfour5454
      @fiftyfour5454  26 дней назад

      You might be using the stopwatch tool in the top right; Clicking on the button next to "velocity" on the bottom of the screen unlocks the periscope and pulls out the stopwatch that is specifically for the fixed wire method. It also does the math for you.
      It's also possible that you're looking at a stationary ship, or that you've encountered a bug I haven't seen.

    • @sittingduck0125
      @sittingduck0125 26 дней назад

      Turns out it's because I was using the "partial stabilization" setting which is currently broken....

    • @fiftyfour5454
      @fiftyfour5454  26 дней назад

      Of course it is.

    • @sittingduck0125
      @sittingduck0125 26 дней назад

      @@fiftyfour5454 yeah unfortunately I had to restart my campaign and I set the stabilization setting to "enabled" instead of "partial stabilization" and I no longer have the issue.

  • @MarvalMontreal
    @MarvalMontreal 17 дней назад

    Could it be done automatically in this game?

  • @josephjoehard6174
    @josephjoehard6174 День назад

    Very confusing

  • @MelissaMiller-d3g
    @MelissaMiller-d3g 6 дней назад

    Anderson Lisa Moore Maria Hernandez John

  • @sahhull
    @sahhull 26 дней назад

    I bought the game.
    Ive not played it since 2020.
    I love Silent Hunter 5
    I thought it would be like silent hunter.
    Its nothing like silent hunter.
    If I want to do maths, I'll go to work.

    • @eypandabear7483
      @eypandabear7483 24 дня назад +1

      @@sahhullAs he mentions several times in the video, you don’t have to do any of this. Your officers can calculate the firing solution for you.

  • @rogdut4896
    @rogdut4896 5 дней назад

    Ok.now in English please lol

  • @karlshaner2453
    @karlshaner2453 Месяц назад

    This is so bloody basic. Learn to plot,track, and kill a ship based on passive sonar alone. Anyone who can only kill a ship at 90 degree angles, knows next to nothing.

    • @Alec369Z
      @Alec369Z Месяц назад +20

      i did NOT have torpedo solution gatekeeping on my bingo card this year.

    • @karlshaner2453
      @karlshaner2453 Месяц назад

      @@Alec369Z Math is gud.

    • @Alec369Z
      @Alec369Z Месяц назад +4

      @@karlshaner2453 Yes, but dismissing anything that involves less of it is just weird

    • @karlshaner2453
      @karlshaner2453 Месяц назад

      @@Alec369Z I guess not everyone could be a sonar tech on subs.

    • @fiftyfour5454
      @fiftyfour5454  Месяц назад +10

      I admire the hardcore commitment to methods that are decades ahead, but this video is, as you put it, aimed at people who know next to nothing. People who would get interested in this stuff if they were only given a helping hand.

  • @Taltinus
    @Taltinus 21 день назад

    Fucking youtube, i search for "simple uboat torpedo tutorial" and I get this. I'm gonna watch it, for sure, later. Damn though this search engine is falling apart. (nothing to do with you, enjoy the like.)