UV Mapping in Maya 2023 made EASY. My process explained

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  • Опубликовано: 12 сен 2024
  • People hate UV mapping, but it isn't that bad to be honest. In this video I will show you how to approach the process. How to but, unfold, straighten and layout your UV in an efficient way in Maya 2023
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Комментарии • 63

  • @brca9585
    @brca9585 День назад +1

    Man, this is the first time i understood UV mapping from watching a clip. The way you shown it feels so grounded and easy to understand. Thanks mate!

  • @tomhikon
    @tomhikon Год назад +52

    Much appreciated thank you. As a 3d design student who really enjoys modelling and texturing, the UV aspect on more than one occasion has had me second guessing at my choice of career goal. I've learned much from your tutorials, again thank you. Follow-up: Just used your method on a high poly lamp that I just wasn't able to make texture properly, and now it looks awesome. So many thank yous!

    • @leonelaguilar1263
      @leonelaguilar1263 10 месяцев назад

      It makes me want to pay someone to uv edit for me 😭

    • @tomhikon
      @tomhikon 10 месяцев назад

      @@leonelaguilar1263 I hear you lol at least the texturing part is fun

  • @alldittogames
    @alldittogames 10 месяцев назад +19

    easily the most boring, unsattisfying, wrist-slashing excercise. You are a real hero actually appearing to enjoy this as the majority of us here are probably not enjoying this process at all!

    • @MHTutorials3D
      @MHTutorials3D  10 месяцев назад +5

      I actually enjoy it... like I enjoy putting red hot needles under my nails LOL

    • @alldittogames
      @alldittogames 10 месяцев назад

      @@MHTutorials3D how about a topic suggestion. To create a workflow for isometric tile generation. Say, we have a small town scene and need to cut isometric tiles to be inserted into a game which, when put together, will re-create such a town. I am sure there is a lot of trickery involved there and since the isometric games are now gaiging back some popularity, this could be a useful topic. Either way, many thanks for your vids, we have all grown up with them and ocasionally reviewing them. I, for one, is a big fan of your vids, even when they are on a boring topic-side, just like this one. LOL

  • @7kirito627
    @7kirito627 2 месяца назад +2

    Thank you for the warm welcome Sir

  • @larissahostetter2335
    @larissahostetter2335 9 месяцев назад +1

    You have made unwrapping less of a chore. I mean some object are a bit much to unwrap but this makes it a bit easier! ❤❤❤

  • @reggiestorm5348
    @reggiestorm5348 9 месяцев назад +4

    thanks for the refresh ...very well explained

  • @potato_723
    @potato_723 27 дней назад +1

    This video is really helpful

  • @Harmzz
    @Harmzz Год назад +2

    You can also use the 3d cut & sew tool under the uv menu.

  • @salomon_gutierrez
    @salomon_gutierrez 7 месяцев назад

    Nice, good to see what Maya can now do with Uvs.

  • @vikramsharma2389
    @vikramsharma2389 Год назад +2

    Welcome back Mike

  • @sketchsawyer
    @sketchsawyer Год назад +2

    It just doesn't work the same on my model. This is melting my brain and I want to cry.

  • @k1ngsmanyt391
    @k1ngsmanyt391 9 месяцев назад

    Awesome tutorial man

  • @Damian_h
    @Damian_h Месяц назад

    bro is there any way to pack together the UV shells? in the most optimized way? like when u have too many shells like 0.0001 distance between each other?
    edit - nvm is Layout/ Layout along option

  • @nekochan3231
    @nekochan3231 2 месяца назад

    Help me why is it that every time I thought it's already cut, the vertices are still somehow connected and when I drag the so called 'cut' face, it drags the vertices from the point which it should've been severed from? I'm legit losing my mind please

  • @harshkurkute4581
    @harshkurkute4581 8 месяцев назад

    Thanks. Your video helps me a lot.

    • @7kirito627
      @7kirito627 2 месяца назад

      No problem hope you enjoyed !

  • @user-gb7xr6rn4t
    @user-gb7xr6rn4t Год назад +1

    This really helped thank you! Could you also do some more complicated models as well?

  • @Millu30
    @Millu30 2 месяца назад

    Do you know by any chance how to aling UV soo edges are PixelPerfect?
    I remember that there was an option of doing it but don't remember where it was :L

  • @LBC213CPT
    @LBC213CPT Год назад +1

    Great tutorial 👌. Thank you

  • @CarlosSantos-qn8oc
    @CarlosSantos-qn8oc Год назад +1

    Hello, MH
    Why are the UV clipping marks highlighted when I create the NORMAL MAP AND AMBIENT OCLUSION ?
    Thanks

  • @keithyakouboff8755
    @keithyakouboff8755 Год назад +1

    Curious... When you lay out the UVs with the Layout button, they get scattered everywhere so that the UV slices of one object are not grouped together in the grid. Also, their relative proportions get whacked out too, and when I try to fix that, the layout gets messed up.
    The only way I've can see to do this is to lay everything out manually. But, in a production schedule, that is not feasible.
    Any suggestions?

  • @mr.j7899
    @mr.j7899 Год назад

    Awesome tutorial Mike

  • @Natalie_5126
    @Natalie_5126 4 месяца назад

    Why does nothing appear when I hit camera based projection

  • @TheIcelandicBoy
    @TheIcelandicBoy Год назад

    Thanks for showing us how to do it on Maya 2023. Though I have to ask, what's the best way to UV map/unfold a model that is more cylinder shaped, or a sphere?

    • @MHTutorials3D
      @MHTutorials3D  Год назад +1

      A cylindrical projection ( or spherical one )

  • @konstantinkrestianikov3043
    @konstantinkrestianikov3043 Год назад

    Mike please give tutorial about rigging character. I studied this topic from different tutorials, but I have a problem with Skinning Painting. I paint over the leg - I move and some vertex stretches on the ear after the leg. And so I didn't do everything. whatever part of the body you do... I have already started to study rigging in a blender, but I still want to achieve this in Maya. Thanks a lot for the UV tutorial.

    • @MHTutorials3D
      @MHTutorials3D  Год назад +2

      I have an entire playlist on rigging, animation, weight painting etc on my channel

    • @DarkFoxOkajima
      @DarkFoxOkajima Год назад +1

      Make sure to add the appropriate joint influence to the affected area (e.g. if you have a head joint make sure it covers the ears as well) most times Maya assigns random influence if some vertices have none.
      Another thing is sometimes using mirror skin weights can produce weird results like that, usually nothing disruptive but you might need to do some tweaking.
      Good luck with your studies!

  • @chloelaartiste
    @chloelaartiste 11 месяцев назад

    Thanks!

    • @MHTutorials3D
      @MHTutorials3D  10 месяцев назад

      Thank you so much !

    • @7kirito627
      @7kirito627 2 месяца назад

      Thanks so so sso much for the donation chloeartiste

  • @SOS_MOVIE
    @SOS_MOVIE Год назад

    You Can Delete the Garbeg Down to have more space..

  • @naorihaissen3256
    @naorihaissen3256 10 месяцев назад

    how can i separate objects that are from blender?

  • @Am-I-Real
    @Am-I-Real Год назад

    Hey Mike thanks for the tuto!!! Now, how can I send this map to photoshop for example? to create textures....

  • @irfanirz7510
    @irfanirz7510 Год назад

    Sir please tell me how can group uv maps

  • @ozgurpektas2612
    @ozgurpektas2612 Год назад

    Is there a procedural way to shrink(resize) all uv shells respectful to their center after uvlayout is done?

    • @tsuhgiaiko4294
      @tsuhgiaiko4294 Год назад

      Are you possibly referring to texel density??

    • @ParsleyPunch
      @ParsleyPunch 11 месяцев назад

      ​@@tsuhgiaiko4294it would certainly effect the texel density

  • @sodkosodok6733
    @sodkosodok6733 7 месяцев назад

    Looks very untidy How texture gonna look real on that ?

  • @beeloobhai9200
    @beeloobhai9200 6 месяцев назад

    so you need just one shader ?

  • @ParsleyPunch
    @ParsleyPunch 11 месяцев назад

    Am I the only one who enjoys UVing

  • @worldtech8908
    @worldtech8908 Год назад +2

    1st view

  • @JoeyJoejoe-sq9io
    @JoeyJoejoe-sq9io 4 месяца назад

    You'll hate this. UV Mapping is awful. It's worse than looking for a wedding ring in a septic tank. When you're done, your head will hurt. Now lets begin...

  • @sodkosodok6733
    @sodkosodok6733 7 месяцев назад

    It definitely crashes is not good UV at all you are not teaching layout and unfold planar etc.. just look very dirty and texture is not gonna be good

  • @sodkosodok6733
    @sodkosodok6733 7 месяцев назад

    UV Doesn't look good at all