Three Supers in One Combo! [SF6 Multi-Character Combos]

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  • Опубликовано: 9 июл 2023
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Комментарии • 137

  • @vzm_underscore
    @vzm_underscore 11 месяцев назад +145

    im so happy for desk that dhalsim is base roster, his fireballs always lead to the goofiest stuff

    • @malcovich_games
      @malcovich_games 11 месяцев назад +8

      Soon we'll have Rashid tornado and (hopefully) Ed's VT1 to interrupt as well!

    • @kingofdragons7
      @kingofdragons7 11 месяцев назад +7

      ​@@malcovich_games i hope they give Ed crazy Psycho Power moves

    • @malcovich_games
      @malcovich_games 11 месяцев назад +1

      @@kingofdragons7 Cardboard Box Warrior in World Tour may be clues to possible Ed moves...

    • @-nomi.-
      @-nomi.- 11 месяцев назад

      maybe it's just me but I'm least excited by these combos. like when i see urien/dhalsim i already know what will happen

    • @kingofdragons7
      @kingofdragons7 11 месяцев назад

      @@-nomi.- that was SFV, in SF6 there's more creativity

  • @LuisHGarcia
    @LuisHGarcia 11 месяцев назад +108

    Really appreciate the breakdown in the second half to explain how/why these combos work as they do. Thank you!

    • @pip25hu
      @pip25hu 11 месяцев назад +5

      Yeah, these combos are impressive by themselves, but become even more impressive once you understand the tech behind them.

    • @ArcRay20
      @ArcRay20 11 месяцев назад

      the only one i dont get is the Honda one. ive never known what "meaty" means in terms of just hitting an opponent.
      the comparison confuses me more as im seeing the exact same move have 2 different effects in the same situation.

    • @shapular
      @shapular 11 месяцев назад +1

      ​@@ArcRay20meaty just means the move hits after the first active frame, giving you more frame advantage than normal.

    • @pip25hu
      @pip25hu 11 месяцев назад +2

      @@ArcRay20 An attack hitting "meaty" means that it hits the opponent later than its first active frame (obviously this can only work if the attack has more than one active frame). Since the attack's properties remain the same (it keeps the opponent in hit- or blockstun for X frames), if you have it hit on a later active frame, you recover earlier than you do normally, resulting in better on hit/block frame advantage. This is the easiest to do on the opponent's wakeup, since they are invulnerable during their wakeup animation, so you can time your attack to hit just a fraction of a second later than the animation completes. But some normals or specials also make the character move during the attack animation, and you can also use that to your advantage: with proper positioning, the first few active frames of the attack will not reach the opponent, only when you get close enough. Kimberly's slide is a very good example of this: its on hit/block advantage depends heavily on how far you use it from the opponent, or in other words, "how meaty" does it hit.

    • @ArcRay20
      @ArcRay20 11 месяцев назад

      @@pip25hu man, my best guess for what it meant was way off.

  • @PizzamonkeyFGC
    @PizzamonkeyFGC 11 месяцев назад +46

    So glad this series is back, was probably one of my favorites of the SF5 era

  • @harveybudgen4437
    @harveybudgen4437 11 месяцев назад +10

    I'm so glad desk explained the combos after, it's so interesting. Even if I didn't understand half of them 😅

    • @deskcombo
      @deskcombo  11 месяцев назад +1

      Haha, sorry about that.

  • @carlosaugusto9821
    @carlosaugusto9821 11 месяцев назад +19

    Excellent work as always. The combo ideas, the skills, the editing, music. And a welcome breakdown section included.

  • @Capin91
    @Capin91 11 месяцев назад +12

    Hey desk- thanks for bringing the breakdowns on this one! I always liked reading the video description about how stuff works

  • @insiderperson18279
    @insiderperson18279 11 месяцев назад +2

    Love how the SM64 menu theme is the iconic-goto BGM for gameplay breakdowns 😆😊👌

  • @AceDude1981
    @AceDude1981 11 месяцев назад +3

    Always enjoy the over-explanation type videos where desk breaks down the combo and explains why it is so impressive. (OFC with cool music in the background)

  • @djgeki
    @djgeki 11 месяцев назад +7

    Showing how the sausage is made in the back half of the video is SUPER EDUCATIONAL and I am here for it! Thank you, Desk!

  • @Sidclei9999
    @Sidclei9999 11 месяцев назад +5

    Dude, its amazing you keep improve your job. Now with explanation and tutorials...you are the man.

  • @Artavius
    @Artavius 11 месяцев назад +15

    These are just amazing! 3 DI's in one combo is crazy af.

  • @Ramsey276one
    @Ramsey276one 11 месяцев назад +3

    0:18 I'll never tire watching Co-op Combos
    XD

  • @Kasai_AU
    @Kasai_AU 11 месяцев назад +1

    As a viewer since SFV days, it makes me happy to see that the same frame hit effect is still in the game. And you even used the same music for the explanation part, a very nice touch.

  • @melonrats
    @melonrats 11 месяцев назад +9

    When you can't combo yourself, new desk drops are always bittersweet😢
    Sick as always

  • @gamingpro2216
    @gamingpro2216 10 месяцев назад +2

    I didnt know combos this crazy even existed in the game lol.

  • @clackman622
    @clackman622 11 месяцев назад +2

    Thanks for the Explanations at the end!

    • @deskcombo
      @deskcombo  9 месяцев назад

      Thank you! I really appreciate it!

  • @Despots_Blitz86
    @Despots_Blitz86 11 месяцев назад

    A Desk video with a River City Ransom remix?!?!
    I NEVER KNEW HOW MUCH I NEEDED THIS!!!

  • @DukeBrown5356
    @DukeBrown5356 11 месяцев назад +5

    Thanks for the breakdowns! Helps me appreciate the technicality and beauty of these combos.

  • @MusicoftheDamned
    @MusicoftheDamned 11 месяцев назад +1

    Geez that Cammy combo is so pretty looking, but I especially like the beginning animation of her Lv. 2 a lot anyway, so it's hardly surprising. All of these are neat though.

  • @violetrecluse
    @violetrecluse 11 месяцев назад +3

    That Kimberly combo was sweet

  • @AudayG89
    @AudayG89 11 месяцев назад

    You cheeky bastard lol. That was a dope setup for the 3 supers in 1 combo👏🏿👏🏿👏🏿

  • @gameclips5734
    @gameclips5734 11 месяцев назад +2

    you really went all-out with the explanations as well, great job

  • @protodot2051
    @protodot2051 11 месяцев назад

    everybody is talking about the breakdowns but not the background music playing during them. 10/10 music choice.

  • @manuelito1233
    @manuelito1233 11 месяцев назад +3

    Man those counter hit DIs in the middle of the combo are so sick

  • @DrLongJohnSilver
    @DrLongJohnSilver 11 месяцев назад

    The JP combo ending into sweep was chef’s 💋

  • @nosearches8340
    @nosearches8340 11 месяцев назад +1

    Imagine it was the other way around where normal parties slow down the opponent so that you would have to perfect parry as not to let guile jump in with extra time

  • @forestskilbred9461
    @forestskilbred9461 11 месяцев назад

    This is such a cool video, youre already pushing this games combo system past its limits, super cool to see this all in action, i couldnt even land one of these combos. Great sruff as always 🤙

  • @carlosaugusto9821
    @carlosaugusto9821 11 месяцев назад +6

    Suggestion: since we are close to the 15th anniversary of SF4 do you have any interest in making a combo video with the theme of the SF4-6 evolution?

  • @cj_ocean
    @cj_ocean 11 месяцев назад +1

    The first combo was my favorite 👌
    And oh my goodness, the file select track is soo good 🔥🔥🔥

  • @MrCactuar13
    @MrCactuar13 11 месяцев назад +1

    EX Yoga Arch has become the new Ed V-Trigger for these vids

  • @leonardomarques3057
    @leonardomarques3057 11 месяцев назад

    Awesome combos and great explanations.

  • @Phoenix_KDE
    @Phoenix_KDE 11 месяцев назад

    0:43
    Blanka with that Mighty Joe Young shuffle across the screen 💀😭😭😭

  • @stanb1604
    @stanb1604 11 месяцев назад +1

    When you thought you've seen it all.. then Desk pulls out a fast one.

  • @alecgarza1160
    @alecgarza1160 11 месяцев назад +1

    awesome combos and the explanations are really cool too!!!

  • @IRNINJ4
    @IRNINJ4 11 месяцев назад

    Love the explanations at the end Thank you

  • @Foulfootwear
    @Foulfootwear 11 месяцев назад

    Explanations at the end are nice!

  • @MythicMagus
    @MythicMagus 11 месяцев назад +1

    Looking like Dhalsim's going to be SF6's "Urien" in terms of free combo extensions for Desk.

  • @Zwyrx_Hgqfyggz
    @Zwyrx_Hgqfyggz 11 месяцев назад

    You've heard of Fight Choreography, now get ready for Fight Theatrics

  • @Nolat885
    @Nolat885 11 месяцев назад

    I love the analysis breakdown

  • @mattcouture2579
    @mattcouture2579 11 месяцев назад +1

    Came for the combos (which are awesome), staying for those kick-ass remixes. (I'm ashamed it took me as long as it did to remember what game the second one came from... 😅 )

  • @YukonJack
    @YukonJack 11 месяцев назад +1

    You finding all this stuff is just mind blowing.

  • @lokeleenP
    @lokeleenP 11 месяцев назад +1

    Loving the music 🎶. 😁👍

  • @xikaryo6735
    @xikaryo6735 11 месяцев назад

    Really great editing on this video

  • @aznracerboi1
    @aznracerboi1 11 месяцев назад

    and he made the sound track to the video, damnn

  • @SupremeDiamondx
    @SupremeDiamondx 11 месяцев назад

    It took me a minute but I realized the first ost was from dragon ball fighterz. Nice video as always bro 😎💯

  • @gnysis4302
    @gnysis4302 11 месяцев назад

    Desk: 10 Combos that will never happen in a real match!
    Sako and Itabashi: Hold my beer

  • @theuzi8516
    @theuzi8516 11 месяцев назад

    Dhalsim: Has homing fireball.
    Desk: It's free real estate.

  • @aspreedacore
    @aspreedacore 11 месяцев назад

    these trades was so fast I didnt even notice the multiple supers in combos lol

  • @vovancho
    @vovancho 11 месяцев назад

    What! I was rewatching the series today!

  • @allstardumbazz4773
    @allstardumbazz4773 11 месяцев назад

    Rashid is in 2 weeks, I can’t wait for that combo video

  • @gamevidsnstuff5805
    @gamevidsnstuff5805 11 месяцев назад

    Love it when Dhalsim throws one of his bouncy fireballs into play :D

  • @Ps3fanboi27
    @Ps3fanboi27 11 месяцев назад

    Amazing combos

  • @phantasyryder
    @phantasyryder 11 месяцев назад

    This man is a genius.

  • @Heidern98
    @Heidern98 11 месяцев назад +1

    What would we do without desk to show us the true insanity of fighting games?

  • @DestroyForX
    @DestroyForX 11 месяцев назад

    I am SO mad with capcom, but you probably will make me come back to this game, dude.

  • @CELSOs3e
    @CELSOs3e 11 месяцев назад

    Nice info!!!

  • @notasquiremario3299
    @notasquiremario3299 11 месяцев назад

    YO THESE COMBOS ARE FUCKING SICK!!!

  • @EvilCobraBR
    @EvilCobraBR 11 месяцев назад

    4 bars with Guile and Ken! 😲😲

  • @aimlesfez
    @aimlesfez 11 месяцев назад

    BOW TO YOUR KING!!!

  • @phreakinpher
    @phreakinpher 11 месяцев назад

    OD Yoga Arch is the real MVP here

  • @sleepylo3358
    @sleepylo3358 11 месяцев назад

    Can’t wait till he does some avatar combos. Those will be nutty

  • @gravityshark580
    @gravityshark580 11 месяцев назад

    wait, you make your own music? if so that makes give alot more respect to your vids

  • @NinjaGuyDan_
    @NinjaGuyDan_ 11 месяцев назад

    I know this is a sf6 video, but retro Namek theme from DBFZ has me hype lol

  • @shindean
    @shindean 11 месяцев назад

    Never happen in a real match?
    Let me tell you the tale of this guy called Daigo...

  • @akumadeath
    @akumadeath 11 месяцев назад

    Godlike!

  • @csolisr
    @csolisr 11 месяцев назад +2

    Does anyone have any tips on how to dash more consistently with stick? I can hit maybe one out of every ten Drive Rushes in training mode, so I'm not sure if I missed something regarding the timing of each individual forward press, or if the stick is simply taking too long to return to neutral.

  • @Savageplayer1305
    @Savageplayer1305 10 месяцев назад

    Amazing

  • @509g1
    @509g1 11 месяцев назад

    2:31 I sometimes find it difficult to get 3 loop kicks alone in the corner you did it with all that other counter attack and trade hits happening wow! I don't get how being hit back keeps the combo going lol. But it's amazing and creative 😍

  • @tyrenace6597
    @tyrenace6597 11 месяцев назад

    Leave it to desk to find out you can do drive impact crushes mid combo lmao!

  • @samuelrivera7762
    @samuelrivera7762 11 месяцев назад +1

    I feel like when desk releases a video all capcom staff stop what they are doing to watch and learn from his videos lol

  • @kway26
    @kway26 11 месяцев назад

    0:44 Blanka be like Float like a Butterfly and Cammy be like Sting like a Bee

  • @AlfaTrion
    @AlfaTrion 10 месяцев назад

    wild!

  • @user-ti5rb1mx5x
    @user-ti5rb1mx5x 11 месяцев назад

    What are talking about Desk? That Honda combo is one one my standard BnBs. Just gotta do 10 headbutts and 10 buttslams to condition them first.

  • @AdamantMindset
    @AdamantMindset 11 месяцев назад

    lol would try that cammy one in real match

  • @jayh9380
    @jayh9380 11 месяцев назад +1

    What's the first OST from? I swear I've heard it before. Great Arranged version though!

  • @thaisennj9781
    @thaisennj9781 11 месяцев назад

    All this told me is don’t be afraid to beat dhalsim ass when that fireball is coming

  • @RetroKid
    @RetroKid 11 месяцев назад

    You make this game look like marvel

  • @Behold__Optic_Blast
    @Behold__Optic_Blast 11 месяцев назад

    Honda has a loop now? Noice.

  • @Lucario4thewin
    @Lucario4thewin 11 месяцев назад +1

    No game is safe from Desk

  • @Hurtdeer
    @Hurtdeer 11 месяцев назад

    combos that won't happen in a real match, sure, but that DI crumples during a trade i think might be entirely possible under highly specific circumstances. Might want to keep an eye out if there's one of Sim's bouncing fireballs, or a blanka-chan coming your way mid combo...

  • @Ramsey276one
    @Ramsey276one 11 месяцев назад

    Let's see what the DLC brongs us...

  • @TSNMLitoFightingGamesPassion
    @TSNMLitoFightingGamesPassion 11 месяцев назад

    Jesus Dude!!!

  • @cisco_puff6987
    @cisco_puff6987 11 месяцев назад

    Hey desk you should try perfect parrying all 99 balls in the world tour mini game, it’s the hard difficulty

  • @anthonythomas4485
    @anthonythomas4485 11 месяцев назад

    I'm still trying to work out how the chun combo worked. How did you land the 2 crouching MK's when EX Kikoken is only +5 on hit and Crouching MK is 7f and there was no counter hit or punish counter?

  • @LORDeath.
    @LORDeath. 11 месяцев назад

    desk ı have a ask for u. ı cant find ssf4ae oni combo videos.ı remember these combo videos but ı didn't find ur channel or u remove these oni combo videos.Please tell me mate.

  • @NeoGeo822
    @NeoGeo822 11 месяцев назад

    So is the sonix hurricane unlockable while standing?

  • @g0t3nks
    @g0t3nks 11 месяцев назад

    "But wait, we can do better"

  • @noble_wine
    @noble_wine 10 месяцев назад

    Sims fireball have new properties compared to 5.
    P.S. Kimberly is a cutie.

  • @njgrant3988
    @njgrant3988 10 месяцев назад

    You sure you didnt have the old revision to do all thoee combos?

  • @JuniiHejjiko
    @JuniiHejjiko 11 месяцев назад

    absorbing hits with DI to create a crumple is one of the biggest thing i never knew it could happen in this game... this legit might be viable in some matches where yeah Dhalsim fireball is a threat or blanka chan. i been hit or stop doing a combo midpunish cause of the projectiles coming in.

  • @ArcRay20
    @ArcRay20 11 месяцев назад

    sometimes i wonder if anybody uses this stuff to try and actually find situations to make these happen?
    like baiting out for that Dhalsim fireball just so they can attempt one of those "hit-stun reset combos" or whatever you would call
    that classic Desk combo thing they do.

  • @stewartosei1213
    @stewartosei1213 11 месяцев назад

    Can you now do custom avatar combo or 100% combos?

  • @KDRAH
    @KDRAH 11 месяцев назад

    Id love to see how much hours you have in training haha

  • @PotofGlue
    @PotofGlue 11 месяцев назад

    Gotta wonder how much drive gauge you could steal in a combo with the right setup
    Could you burn someone out from 4 bars? 5? Full?

  • @realchezboi
    @realchezboi 11 месяцев назад

    0:19 WHAT

  • @SebJr88
    @SebJr88 11 месяцев назад

    So JP's SA2 makes it so he gains no meter during the rest of that whole combo? Or was the SA Gauge set to "Fixed"? Thats odd

  • @Lenoh
    @Lenoh 11 месяцев назад

    Okay hold up, I thought priority for fireball supers went by level. You're telling me Ryu's Lv1 beats Guile's Lv2?

  • @DillonMeyer
    @DillonMeyer 11 месяцев назад

    So now we know: Never, ever use Dhalsim bouncing fireball if it would go over the opponent.

  • @kisamejon
    @kisamejon 11 месяцев назад

    What track is this sampled after?

  • @krazyzyko
    @krazyzyko 11 месяцев назад

    5:08