you forgot Usagi Yojimbo in Shredder's Revenge, his ground super is Haohmaru's Senpu Retsuzan it doesn't count because everything is her own moves but it's kinda funny how Karai is the only one on the Shredder's Revenge cast to use her own moves from the SNES TMNT fighting game, while the Turtles referenced other games instead also, the Super Combo skill in BOF4 in particular is a reference to the alpha series's Custom Combo, although the way you execute it are more similar to Tandem Combos from Capcom's CPS3 Jojo games(you have to input everything you want during the startup window, which then will all come out afterwards)
Glad you included the Wolverine Berserker Claw; I animated that attack lol Sure was difficult trying to make a small stubby quadruped do the motion. It was pretty fun though.
@@TheLuna9526 He is playable in 2002; he's on the '01 team with Kula and Angel and '02 is specifically where the footage in the video is from. I should've said from '01 _and_ '02 in the video though, yeah. Unless you mean his only canon playable appearance as K9999, 02 being a dream match and all
Scott Pilgrim has a lot more fighting move references and probably could be an entire video. Also, Worms Armageddon has a Hadouken and Shoryuken knockoffs as weapons.
I don't remember quite where it was mentioned, but I believe it's canon that Hagar copied the atomic buster in retaliation for Zangief copying his spinning lariat!
There's a few more fighting game references in non-fighting game Sonic games, namely from the Advance series. In Advance 2, the midair trick system has some fighting game nods. Sonic's forward air trick is a tatsu, and Knuckles up air trick is a shoryuken. Another one is in Advance 3, where the start of Sonic's victory animation looks a lot like Terry's Rising Tackle. That might be a bit of a stretch, though considering Dimps, the game's developer, was formed by former SNK devs, it wouldn't surprise me if it was an intentional nod.
One of my favorite fighting game move shoutouts has to be the Pyro's "Hadoken" taunt kill from Team Fortress 2, not only because it's a great reference but also because of how hilarious taunt kills are in TF2. Great video, man.
I'm so happy you mentioned Okami's reference to the Raging Demon. It's crazy how much fighting games have referenced other media. Goes to show you how much fiction inspires each other. Great video, looking forward to more legacy videos from you in the future.
In Nickelodeon All-Star Brawl 1, you can make Hugh Neutron perform the Hoyokusen by doing the same motion inputs and pressing taunt, and the sequel gives some of Potemkin's moves to Plankton Also there's a couple moves in Spider-Man Web of Shadows that bear resemblance to Ryu's kit
TMNT Shredder's Revenge has so many fighting game reference it’s crazy. Raphael has Volcanic Viper and Blanka's slide, Michelangelo also has Yun and Yang's dive kick, Karai has her multi punch special from the SNES version of Tournament Fighters, R Mika's Shooting Peach is a team move, there's a ton. great vid and i didnt even know the Sonic and Mickey references even existed LMAO!
27:18 I would argue that Scott uses a Final Fight inspired desperation attack since Scott Pilgrim is a beat em up and his tatsu lacks the forward momentum to be a tatsu. THANK YOU for clarifying April's combo! I could not, for the life of me, remember where I'd seen it before, lol!
@@TheSeventhForce i thought that after the fact, lol! But I'll double down on the Final Fight reference since both Guy and Cody made it in the Alpha series. Scott's kick really resembles Cody's specifically. Either way, both work! Awesome vid, man! I love your content!
The only problem about that move is I find it nearly impossible to use in its OWN games and the MMX games actually used the exact motions for Hadoken and the Dragon Punch move for X 2. Heck even in the Marvel VS Capcom games they kept the nearly impossible button combo to use Shungokusatsu in those games for Akuma.
@TheSeventhForce Of course, I don't mind whatsoever, I love this kind of trivia. Some other ones I also love are how God Hand has a shoryuken as well Anarchy Reigns has a character named Blacker Baron who's heavy Killer Weapon attack is a Shinryuken, Nikokai who does a Psycho Crusher and Leo who's charged fully charged heavy is basically a Berserker Barrage. You did mention Cuphead but in the dog plane boss, both dogs reference Rolento and Cammy respectively with their art when you die as well as the frogs referencing the initial 12 SF2 characters. In Castlevania Circle of the Moon, if you equip the Pluto with the Black Dog you turn into Beartank who's a character from this obscure fighting game called Rakugakids on the N64, That's pretty much what comes to mind immediately.
@TheSeventhForce also keeping on the Tales that you put, Tales of Destiny has a character named Lilith who has a hadoken but isn't of a fireball it's a sunfish, she has a raging demon, she has a shinku hadoken with thunderstorm and an electrified shoryuken The Castlevania thing is basically like the skeleton transformation thing but Beartank instead.
30:47 just a small correction: Mike's super is not a reference to a Fatal Fury, but, rather, the very intro of the 80's cartoon. If anything, Fatal Fury is the one making the reference (although I doubt it was intentional).
Another fun one in TMNT's shredder's revenge Raphael decides that he is a fan of anime fighters and has Volcanic viper has his anti air move, I believe he also has some others it's been a bit since I've played with Raph in the game.
One of my favorite examples of fighting moves on non-fighting games is Sabin's "blitzes" in Final Fantasy VI. Nothing beats the feeling of supplexing a ghost train. Castlevania Symphony of the Night also had some great abilities triggered by command inputs aking to specials. Like Alucard's many spells and some hidden powers of a few weapons in the game, like the Sword of Dawn, which can summon enemies to fight for you for a short while.
Awesome video man. Starting off with literally one of the greatest songs of all time as the intro bgm, and I had no idea about those Heihachi moves in Tales of the Abyss!
Amazing video, and love the Tales mention! There's another fighting game move reference in Tales of Symphonia, albeit limited to a cutscene, where the party's martial artist, Regal, uses a move very reminiscent of a Hadouken to break out of a prison cell. In the game's sequel, Dawn of the New World, Regal has a similar moment in a cutscene, but now uses a move reminiscent of Shinku Hadouken!
Dante having Ken's Shoryuken and Shinryuken is sort of relevant, as the voice actor and mocap actor for Dante is Reuben Langdon. He would later go on to voice Ken in Street Fighter IV, and would reprise his role as Dante in Devil May Cry 4 and Devil May Cry V.
At 34:45, I'd argue that it's 2 references. Not only is it Hsien-Ko inspired due to the little blades, but is also Juggernaut's Earthquake from the VS series simply due to the animation when it's performed. Great video!
I wasn't expecting too much when I clicked on the video since others had already talked about similar things. But I have to say, this video turned out to be really enjoyable. The examples you gave are diverse and quite unique. Awesome work!
Amazing video! LOL at the mickey ones xD Weird to see Cuphead mentioned and not being the duo frogs that half of the moves is ryu and ken inspired. A weird one for a next video is that capcom made an action game named Remember Me that has a DLC that basically turns the main character into a shoto.
This was honestly really eye opening in terms of seeing how truely widespread the impact of fighting games are! Nice vid man, you did a great job on this one. One thing I will say,if you dont mind me giving you potencial video ideas, I'd love to see a video from you about a few things honestly, namely Cannonspike, The Aliens vs Predator Beat Em Up game, A few more of capcom's older fighting game series and (mainly cause your so well versed in it) your ideas for a MVC4 or some other capcom crossover in the future. Love ya vids, thanks man.
@bigkebizino8970Thanks! I actually do have a video concerning one of Capcom's beat em ups in the works, and I'm thinking about maybe doing more depending on how that one goes.
Ridge Racer’s ost is peak. Great video btw. This shows that fighting games are impactful and not as niche as some people may have imagined. 23:30 Okay, for real though. A MvC-like Disney fighting game would be peak. Like imagine playing as Mickey, Mulan, and Wreck It Ralph, and fighting against some niche characters like Chiro (super robot monkey team hyper force go), Luz Noceda, and even Rumble/Humble McSkirmish.
good video so far, i wanna point out a few extra mega man things here tho. in maverick hunter x, the way you get the hadouken is to no damage the stage with everything as opposed to dying multiple times. and for X8, X actually also gets a shoryuken, but only if he has his ultimate armor and its done with up+special. its nothing special gameplay wise but its neat. he was also planned to have a hadouken as well, as he has voice lines for the hadouken along with the shoryuken in the games files. along with Alia (X's clone who cant use armors) having lines for both too but both going unused because no armors for her. In Command Mission, Zero's action trigger makes you do motion inputs to get moves out. i know theres probably more fighting game references im missing from mega man but yeah. also despite X8 being a game im more familiar with than any other i actually didnt make the ground wave connection before so thanks for making me realize that lmao
I honestly forgot about the no damage requirement for Maverick Hunter X. In all fairness, I'm using the same save file I've had for close to 20 years, so I haven't had to think about that for as long, lol. Blanked on X's Shoryu in X8 though, yeah.
For Maverick Hunter X Hadoken still requires full HP to use it but IN that version it can actually 1 shot Sigma's 2nd form WITHOUT using Rolling shield in the original SNES Mega Man X game Sigma's 2nd form requires Rolling Shield Hadoken won't do any damage at all.
As someone that absolutely adored the Bone Fist back in Bark Souls 2 and then more recently with the special hand to hand stances in Elden Ring, I still absolutely love the references of fighting games in other non-fighting games. It goes to show how much influence fighting games has had at the end of the day. Keep up the content!
12:30 You don't HAVE to die, you can actually complete the stage or just exit entirely. It's just faster to just die here though, the checkpoint is surprisingly close to the capsule. 28:32 One of Splinter's special attacks looks suspiciously like Wolverine's Berserker Barrage. It's not 1:1 (Splinter is stationary when doing it) but it does look close enough to be a nod. Either that or I'm just trying too hard to find a connection.
Very cool video, I'll throw in a couple -Vergil's equivalent to the Rising Dragon in DMC3 is Rising Sun, which is essentially Rugal's Genocide Cutter. He gets this in UMVC3 as well. -In Symphony of the Night, there's a hidden weapon called the Fists of Tulkas that lets Alucard perform Ryo's Zanretsuken by doing the exact same input -God Hand (another Capcom game) has several fighting game moves, including Chun Li's lightning legs
I'd like to shout out the Virtual On series' Apharmd. He's pretty clearly a Guile reference in design with the camo pants and haircut, and has a sonic boom projectile. The second game, Oratorio Tangram, also gave him a flash kick as one of his melee attacks.
Seeing those wolverines in Scott Pilgrim made me jump out of my seat! I played that game so much when I was younger I cant believe I didn't notice until now.
I'm glad you mentioned tales of games. The linear battle era were also my favorite. My favorite is still phantasia, followed by abyss and vesperia. Also my favorite fighting game move in a non fihting game is luigi's thunder uppercut in superstar saga
In the long list of other games that references Street Fighter moves. The Hadouken and Shoryuken has been referenced in the Worms series (excluding the 3D entries where only the Shoryuken reference makes appearances) since the beginning, renamed into Dragon Ball and Fire Punch respectively. The characters even shouts out "Hadouken" and "Shoryuken" when performing them.
One of my favorite ones is hyper princess pitch having the heavenly goddess buster (obviously a nod to potemkin buster ) as a secret unlockable move and then wrapping it around full circle when ludocity added goddess of explosions into slap city, where she has the same move
River city girls 2 having their own versions of Sol and Jam from guilty gear present as assist where they perform their signature specials is one of my recent favorite references. Recently playing Order of Ecclesia and noticing Shanoa straight up using reppuken and raging storm was also really cool
Apologies if this has already been mentioned (I did skim the comments first). Regarding Dracula and Rugal, its also worth mentioning that they occasionally share a voice actor as well - the legendary Norio Wakamoto! I personally loved how Iga and his team played with player expectations during the fight. During his second phase, in which Dracula usually transforms into a monstrous form, he instead simply begins walking toward you (menacingly!) and begins to genocide cutter you to shreds!
It's such a good twist for that fight, especially considering player expectations after Portrait of Ruin's bonkers Dracula/Death tag team fight. Ecclesia's last third in general just fires on all cylinders.
April's walk cycle and run animation are straight up Cammy's from Alpha 3 and Capcom VS SNK as well. The first hit of the combo mentioned is also Cammy's s. fierce, and her sliding kick is the end of Cammy's hooligan if you don't touch a button.
I'd like to highlight a few more fighting game moves from the Bayonetta series - In Bayo 1 and 2 (don't remember if it's in 3 unless you use the Bayo 1 or 2 guns), the punch punch punch punch kick combo with the standard weapons ends in a move similar to Chun Li's Lightning Kicks, and it's extended if you mash kick during it. - Bayo 3 has added some move references with its new Demon Slave system, specifically with one of the first demons you get, Madama Butterfly. In addition to to the Tetsuzanko (which Bayonetta herself can't actually use in 3 unless you equip her guns from a previous game), now renamed to the Gouki Tetsuzanko, one of her unlockable moves is essentially a Spinning Bird Kick (forget what it's called in-game), using Wink Slave to call her in at the end of certain combos makes her do a Shoryuken, and in a cutscene in the final chapter she fires off a beam in a pose similar to Ryu's Shinku Hadoken in I believe the Marvel Vs Capcom series specifically (though I think that last one is moreso meant to be a reference to the Kamehameha from Dragon Ball). She also has what I'm guessing is a Tekken reference with an eye laser attack she gets for part of chapter 13 while she's powered up, provided Kazuya's eye laser wasn't just made up for Smash (though if it was I think he made it into Smash before Bayo 3 came out anyway). - While Madama Butterfly has the most fighting game references, there is another character that has one in Bayo 3, that being Rodin. Like in the other Bayonetta games, Rodin is an optional post-game boss, and in 3 specifically he was given a Raging Demon he can hit you with in his fight. After beating him and unlocking him as a demon you can summon, you can also perform the Raging Demon with him; it's not listed in his moveset but I'm pretty sure it's done with punch punch back forward+punch.
In Lunar 2 Eternal Blue on Sega CD, Jean (after embracing her martial arts) just straight up gains a move called Haduken. Also in Castlevania SOTN, the Fist of Tolkas allows Alucard to shoot out a fireball with QCF+Attack as well as perform a rapid fire punch with forward, back, forward+X much like Ryo and Takuma's Zanretsuken in Art Of Fighting. Sabin in Final Fantasy 6 also uses both inputs as well for his Blitz Aura Bolt and Pummel
34:46 It's a mashup I think. The start-up animation (ground pound) might also be a reference from Juggernaut's (X-Men: COTA/MvC2) Earthquake Punch + Hsien-ko's super (the attack/blades).
April also has Cammy's forward walk animation from Super Street Fighter II. And, pre-release, she also had R. Mika's hip attack special, but was changed upon release.
Seeing the Devil May Cry section reminds me of a very old RUclips video where it was comparing a lot of the DMC3 moves with CVS2 moves. Hyper Fist - Joe's Bakuretsu, Killer Bee same as yours (but also [insert dive kick here]), Vortex as a Psycho Crusher, etc etc lol
Not gonna lie. I watched one. ONE mk video last night and now my entire suggested is fighting games. And absolutely no one is mad. And now I'm tuning in to everything related to it. I haven't played a fighter since soul caliber 2 but now I'm invested.
"Devil May Cry reference in a Mickey Mouse game" is a sentence I never thought would be uttered but here we are Also, I didn't know Tales has so much fighting game references! I knew about Yuri's Mitsurugi costume and Raven's Heihachi costume but I never knew until now that there's a lot of them! And yes, Tales of the Abyss needs a remaster. Also I never knew Jade has a Pac-Man belt until I watched this video LOL P.S. At 7:43 when you mentioned "Divine Dragon" I immediately thought of the Fire Emblem series hehe
More fighting game moves in Sonic! In Sonic Adventure 2, Knuckles can perform a Shoryukun-like move called the Spiral uppercut with a 360 motion and pressing B or X (it's also his final punch when pressing B three times on the ground). In Sonic Advance 2 and 3, he has a similar uppercut move, but with his fist engulfed in flames like Ken's Shoryuken; in 2, he can only do the move after flying off of a ramp, and in 3, he can do it by pressing the B button on the ground, but only with Tails as his partner. Sonic can do a Tatsu-like move in Sonic Advance 2 and 3 (in 3, he needs Tails as his partner); after flying off a ramp or spring, tap R and left or right after flying off a ramp. Incidentally, in Sonic Battle, Sonic's dash attack (double tap forward to dash, followed by B) is reminiscent of a Tatsu (though he only spins once), and his upper attack (backwards + B at the same time) is a backwards somersault kick reminiscent of Guile's Flash Kick, though he doesn't jump upwards like Guile. Chaos 0 in Sonic Battle has a dash attack very similar to Venom's Venom Fang from MvC called Chaos Dolphin, where he pounces forward as a blob with teeth before landing on the ground, though he can only do this attack on the ground. (I know Sonic Battle is technically a fighting game, but I think this parallel in particular was worth mentioning.)
In remember that in one of the last level of Fury of the Furries you are straigh up against Guile... Well, a guile "in the species of the hero of the game" to be exact. Quite funny.
In Final Fantasy IV, there's a character name Yang who had a kicking special move similar to Ryo from Art of Fighting. In Final Fantasy VI, there's a character name Sabin who had a fist special move also similar to Ryo from Art of Fighting as well as an energy blast move similar to Goku from Dragon Ball Z: Hyper Dimension. In Astro Boy: Omega Factor, Astro had an arm cannon super move that when used inflict serious damage. The arm cannon looks similar to Ryu's Shinkuu Hadoken Beam in Marvel vs. Capcom and the Solar Beam from Pokemon. In Super Double Dragon, Billy and Jimmy had a special move where they will perform a whirlwind spin kick similar to Ken's Hurricane Kick from Street Fighter. In Turtles in Time for Super NES, Super Shredder could teleport similar to M. Bison from the Street Fighter Alpha series. In Super Mario Bros. 3, two of Bowser's two special moves are the fire breath and the teleport stomp, the teleport stomp move was then borrow by Kintaro in Mortal Kombat II. In Mortal Kombat 9, Kintaro also had a fire breath attack inspired by Bowser which he use to burn Kabal's ugly face in Story Mode. In Ninja Gaiden: Dragon Sword for Nintendo DS, Ryo Hayabusa had an air grab spinning pile driver, this move is similar to Bakuryu's spinning aerial driver in Bloody Roar: Primal Fury. In Spider-Man/Venom: Separation Anxiety, both Peter Parker and Eddie Brock had a non-special move where they use their web as a harpoon that catches their prey and reel their prey to them for a free hit. These non-special move is similar to Scopion's spear in Mortal Kombat. In Wario Land: Super Mario Land 3, Wario had a Shadow Dash move that could knock away enemies in his path similar to the Shadow Dash move that Shao Kahn and Nightwolf perform in Mortal Kombat 3. In Pokemon, almost all electric Pokemon had an electricity charge move similar to Blanka from Street Fighter II. In Donkey Kong Country 2, after Diddy and Dixie Kong rescue Donkey Kong from Kaptain K. Rool during the battle at the Flying Croc. Donkey Kong gave K. Rool a fistful uppercut knocking him out of the Flying Croc and into the sea where he got attack by sharks. This is similar to the stage fatalities from Mortal Kombat.
Just throwing it out there. Beat em ups and fighters used to be the same genre. Street fighter ii was actually final fight for awhile in developement. It seems even more weird to say oh it’s a reference to alpha and not final fight when it’s a final fight character.
FFXIV of course has Street Fighter nods with the Monk job, but it's primarily shoto stuff, made more blatant by an optional boss Final Fantasy in general does this with itself. Before Dissidia, most characters before FFVII didn't have any defining traits or signature attacks to make them more distinct, but ever since those games came out, Square Enix pretty much made all of the material from those games into their official fighting styles whenever they show up in other games. Cloud of Darkness in the original FFIII was known for only having one attack, but after Dissidia, its later appearances from then on has it using a lot of particle beam attacks based on its HP attacks. FFXIV even uses its design from those games in a boss fight in one of the raid storylines. Most notably, it summons untargetable adds based on its NPC mob version. It's not a fighting game, but the third Inuyasha movie, Swords of an Honorable Ruler has a giant Soulcalibur reference in its main antagonist, So'unga, who is basically just a Japanese Soul Edge. It's a living demonic sword wielded by a hero who ends up possessing the body of the main protagonist who happens to be a long-haired swordsman wielding a big sword, morphs their left arm and can construct a body for themselves if they need to fight by themselves without a host. While it can't morph its form, it can mind scan opponents. Fumiko Tachiki, who voiced So'unga in Japanese would later go on to voice the Inferno incarnation of Nightmare starting with Soulcalibur III
In the older Nickelodeon Brawl browser games, for a long while since the beginning, Spongebob was straight up Ryu. His punch combo ended in a Shoryuken, his kick was the Donkey Kick and his special is of course the Hadoken.
Pretty interesting topic for video even I’m not really a huge fighting game enthusiast. Also not really related to the video but I wanted to share the news that David Lynch tragically passed away at 78 due to emphysema. I can’t tell you how heartbroken I was when I heard this news because David Lynch is one of my favorite film directors of all time and his film work is simply incredible and I hope he rests easy now.
Speaking of Scott Pilgrim, Nega Scott has an unlockable move that’s pretty much the Hadouken. The animation for how Nega Scott performs the movie is one-to-one with Ryu, though the one significant difference is that you have told hold in the attack button rather than doing traditional Hadouken input
27:43 I would also like to add that this particular desperation move also gives a teeny little shout out to Waku Waku 7's HaraHara Move aka the game's Level 3s.
Sonic also has two moves in Sonic Unleashed that the Werehog can do, Sho-hog-Ken and Sho-claw-Ken, which look just like the shoryuken, but either a punch or a claw swipe respectively.
I thought you were going to mention it too as I saw the Ultimate Armor in Mega Man X8. But X also can use the Shoryuken in that game when wearing that armor set. Just as in Xtreme, it's not an instakill but deals a good amount of damage. (In the Pause menu, the game tells you about it when you highlight the Head Piece of the armor)
5:18-5:19- Power Geyser, Captain Commando'a Captain Corridor, or Raging Storm? I just noticed it. I remember my cousin telling me about the hadouken in MMX. I thought he was lying until I pulled off the trick.
I think the triple kick spin and the instant force wave attacks fighter kirby has are snk references since they look like ryo's spinning kick special and his super version of his projectile respectively given the poses and attack animations are very similar to me.
I think you're actually on the money with the Triple Spin Kick. The instant force blast one I was torn on because the way his arms are oriented when he fires it definitely seem Haoh Shoukou Ken coded, but I went with the Hadouken because of the qcf input and the fact that he charges the normal version like a hadouken instead of how Ryo/Robert prepare their projectiles.
@TheSeventhForce for me, it was the fact that kirby lingers with his arms fully extended up and down his body after the attack, which is how ryo ends that super is an extension of his normal projectile pose due to the force of the attack, while the other force wave versions have his hands together, which is more hadoken coded.
Hmm, i'm not sure if it wouldn't have counted due to the rules, but in Tales of Phantasia Narikiri Dungeon X, you can unlock a job class that lets you play as some form of Asuka from Tekken...wait yeah, I guess that doesn't exactly count even though it's technically a costume job class thing. She has her recognizable kazama moveset for the most part though. As for Kirby, the Rising Break also has invincibility on the start up, just like a heavy Shoryuken Mortimer Freeze's animation is also Juggernauts animation in the marvel vs series
Minor correction, Meant to say Berserker Claw, not slash at 28:27, lol
you forgot Usagi Yojimbo in Shredder's Revenge, his ground super is Haohmaru's Senpu Retsuzan
it doesn't count because everything is her own moves but it's kinda funny how Karai is the only one on the Shredder's Revenge cast to use her own moves from the SNES TMNT fighting game, while the Turtles referenced other games instead
also, the Super Combo skill in BOF4 in particular is a reference to the alpha series's Custom Combo, although the way you execute it are more similar to Tandem Combos from Capcom's CPS3 Jojo games(you have to input everything you want during the startup window, which then will all come out afterwards)
Glad you included the Wolverine Berserker Claw; I animated that attack lol
Sure was difficult trying to make a small stubby quadruped do the motion. It was pretty fun though.
@@PersonaSama Ha, awesome work! A friend of mine showing me that back when it originally released is actually what got me to buy the game, lol
You also said that K9999 was from 2002 when his only playable appearance was 2001
@@TheLuna9526 He is playable in 2002; he's on the '01 team with Kula and Angel and '02 is specifically where the footage in the video is from. I should've said from '01 _and_ '02 in the video though, yeah.
Unless you mean his only canon playable appearance as K9999, 02 being a dream match and all
Wtf the Sonic Chaos qcf fireball rules
Holy cow it’s GuileWinQuote!
Hey what's up guilewinquote!
Go home and be a GuileWinQuote man
I think it just reuses the game's explosion sprite, but that makes it even cooler imo
🤯😵
19:19 "Kirby is a series that tends to wear many different hats"
Some of your best work lmao
I didn't even realize what I did there until now, lol
Scott Pilgrim has a lot more fighting move references and probably could be an entire video. Also, Worms Armageddon has a Hadouken and Shoryuken knockoffs as weapons.
Mike Haggar had the spinning lariat before Zangief even existed, but Haggar first got Zangief's spinning pile driver in Final Fight 2!
I don't remember quite where it was mentioned, but I believe it's canon that Hagar copied the atomic buster in retaliation for Zangief copying his spinning lariat!
@ungenesis9 Hahahaha! I can see that! Wrestlers are petty when it comes to their finishers, lol!
In kind of a weird coming full circle moment, Dr. Light in Ryu's gi shows up as a fully playable character in X Dive.
There's a few more fighting game references in non-fighting game Sonic games, namely from the Advance series. In Advance 2, the midair trick system has some fighting game nods. Sonic's forward air trick is a tatsu, and Knuckles up air trick is a shoryuken. Another one is in Advance 3, where the start of Sonic's victory animation looks a lot like Terry's Rising Tackle. That might be a bit of a stretch, though considering Dimps, the game's developer, was formed by former SNK devs, it wouldn't surprise me if it was an intentional nod.
One of my favorite fighting game move shoutouts has to be the Pyro's "Hadoken" taunt kill from Team Fortress 2, not only because it's a great reference but also because of how hilarious taunt kills are in TF2. Great video, man.
Ah, TF2 is a major gaming blind spot for me, that's dope!
Let's not forget about the Team Captain hat, aka M.Bison's hat. The description even references the Yes! meme.
Was just about to mention that. Good taste.
I'm so happy you mentioned Okami's reference to the Raging Demon. It's crazy how much fighting games have referenced other media. Goes to show you how much fiction inspires each other. Great video, looking forward to more legacy videos from you in the future.
Well? There we have it. Mickey canonically knows the Hadoken and the Shoryuken. I didn't expect Sora's time in Smash Bros. Ultimate to get to him.
In Nickelodeon All-Star Brawl 1, you can make Hugh Neutron perform the Hoyokusen by doing the same motion inputs and pressing taunt, and the sequel gives some of Potemkin's moves to Plankton
Also there's a couple moves in Spider-Man Web of Shadows that bear resemblance to Ryu's kit
a guilty gear reference in an nickeldeon product?
9:04 she also says this sometimes in Smash Bros when she uses her forward grab.
32:25 - Transformers did have an official collaboration with Street Fighter with Optimus Prime Ryu, Megatron M Bison, Hot Rod Ken, and Arcee Chun-li.
Those were lazy redecoes of existing molds. If Hasbro wanted to really make a statement, they would've made Mech Abigail.
Complete with flesh color robot parts.
TMNT Shredder's Revenge has so many fighting game reference it’s crazy. Raphael has Volcanic Viper and Blanka's slide, Michelangelo also has Yun and Yang's dive kick, Karai has her multi punch special from the SNES version of Tournament Fighters, R Mika's Shooting Peach is a team move, there's a ton.
great vid and i didnt even know the Sonic and Mickey references even existed LMAO!
I dunno how I missed that Blanka slide, but it's super obvious looking at it now lol
Didn't they remove April's Flying Peach because they thought it was "too inappropriate" or something?
Killer Bee makes sense to reference Cammy since that’s her codename under Shadaloo
34:47 Twofer here, given he's also animated performing this very similarly to Juggernaut performing Earthquake in his Versus series appearances.
...how did I not catch that lmao
27:18
I would argue that Scott uses a Final Fight inspired desperation attack since Scott Pilgrim is a beat em up and his tatsu lacks the forward momentum to be a tatsu.
THANK YOU for clarifying April's combo! I could not, for the life of me, remember where I'd seen it before, lol!
Could also be based on the Shinkuu Tatsumaki, which is stationary and also traditionally tied to a finite resource.
@@TheSeventhForce i thought that after the fact, lol! But I'll double down on the Final Fight reference since both Guy and Cody made it in the Alpha series. Scott's kick really resembles Cody's specifically.
Either way, both work! Awesome vid, man! I love your content!
Cammy's code name is Killer Bee, so you're definitely on point with that one.
Still so disappointed that Mega Man X3 didn't let you obtain the tatsu smh
Easiest layup in the world and they somehow fumbled
But to be fair while that spin kick move of Ryu/Ken's isn't in X 3 Zero's Sword attacks may still 1 shot all the last bosses of MMX 3 anyways.
There is a Megaman X fangame called Megaman X8 demake... I wish they added the Shun Goku Satsu as an instant kill move
The only problem about that move is I find it nearly impossible to use in its OWN games and the MMX games actually used the exact motions for Hadoken and the Dragon Punch move for X 2.
Heck even in the Marvel VS Capcom games they kept the nearly impossible button combo to use Shungokusatsu in those games for Akuma.
Oooh, cool idea for a video! Hope Kirby is in here with his special input hadoken :)
I literally searched for that Scott Pilgrim enemy today, to see if anyone else caught that reference, or if I was just imagining things
I've been waiting for this one! This could probably be a series for a while too.
Thanks for bringing Magical Mirror to my attention, by the way! Hope you don't mind me shouting you out in the video
@TheSeventhForce Of course, I don't mind whatsoever, I love this kind of trivia.
Some other ones I also love are how God Hand has a shoryuken as well
Anarchy Reigns has a character named Blacker Baron who's heavy Killer Weapon attack is a Shinryuken, Nikokai who does a Psycho Crusher and Leo who's charged fully charged heavy is basically a Berserker Barrage.
You did mention Cuphead but in the dog plane boss, both dogs reference Rolento and Cammy respectively with their art when you die as well as the frogs referencing the initial 12 SF2 characters.
In Castlevania Circle of the Moon, if you equip the Pluto with the Black Dog you turn into Beartank who's a character from this obscure fighting game called Rakugakids on the N64,
That's pretty much what comes to mind immediately.
Holy shit, I did not know about that Rakugakids reference in CoTM, I've gotta check that one out lol
@TheSeventhForce also keeping on the Tales that you put, Tales of Destiny has a character named Lilith who has a hadoken but isn't of a fireball it's a sunfish, she has a raging demon, she has a shinku hadoken with thunderstorm and an electrified shoryuken
The Castlevania thing is basically like the skeleton transformation thing but Beartank instead.
Lilith also has Heihachi's 10-hit combo in the PSX version of Tales of Destiny.
30:47 just a small correction: Mike's super is not a reference to a Fatal Fury, but, rather, the very intro of the 80's cartoon. If anything, Fatal Fury is the one making the reference (although I doubt it was intentional).
Yeah, you're probably right. My bad!
Another fun one in TMNT's shredder's revenge Raphael decides that he is a fan of anime fighters and has Volcanic viper has his anti air move, I believe he also has some others it's been a bit since I've played with Raph in the game.
That one I did spot but I wasn't sure if I was reaching or not, lol. Casey's combo ender looks kinda like one of Sol's old normals, too
One of my favorite examples of fighting moves on non-fighting games is Sabin's "blitzes" in Final Fantasy VI. Nothing beats the feeling of supplexing a ghost train.
Castlevania Symphony of the Night also had some great abilities triggered by command inputs aking to specials. Like Alucard's many spells and some hidden powers of a few weapons in the game, like the Sword of Dawn, which can summon enemies to fight for you for a short while.
Was AMAZED to not see Sabin in the time stamps
Fun fact you forgot in MegaMan StarForce 2 & 3 his giga card attack called Million Kick (Thousand kicks) inspired of Chun Li lightning kick my friend
Awesome video man. Starting off with literally one of the greatest songs of all time as the intro bgm, and I had no idea about those Heihachi moves in Tales of the Abyss!
Amazing video, and love the Tales mention! There's another fighting game move reference in Tales of Symphonia, albeit limited to a cutscene, where the party's martial artist, Regal, uses a move very reminiscent of a Hadouken to break out of a prison cell. In the game's sequel, Dawn of the New World, Regal has a similar moment in a cutscene, but now uses a move reminiscent of Shinku Hadouken!
I recall Rays had a Regal replica who used his hands as a boss, and it’s fantastic
Dante having Ken's Shoryuken and Shinryuken is sort of relevant, as the voice actor and mocap actor for Dante is Reuben Langdon. He would later go on to voice Ken in Street Fighter IV, and would reprise his role as Dante in Devil May Cry 4 and Devil May Cry V.
At 34:45, I'd argue that it's 2 references. Not only is it Hsien-Ko inspired due to the little blades, but is also Juggernaut's Earthquake from the VS series simply due to the animation when it's performed. Great video!
I was today years old when I found out Jade’s Pac-Man belt
*_Same!_* How did I just find out about this today?
I wasn't expecting too much when I clicked on the video since others had already talked about similar things. But I have to say, this video turned out to be really enjoyable. The examples you gave are diverse and quite unique. Awesome work!
Amazing video! LOL at the mickey ones xD Weird to see Cuphead mentioned and not being the duo frogs that half of the moves is ryu and ken inspired. A weird one for a next video is that capcom made an action game named Remember Me that has a DLC that basically turns the main character into a shoto.
This was honestly really eye opening in terms of seeing how truely widespread the impact of fighting games are! Nice vid man, you did a great job on this one. One thing I will say,if you dont mind me giving you potencial video ideas, I'd love to see a video from you about a few things honestly, namely Cannonspike, The Aliens vs Predator Beat Em Up game, A few more of capcom's older fighting game series and (mainly cause your so well versed in it) your ideas for a MVC4 or some other capcom crossover in the future. Love ya vids, thanks man.
@bigkebizino8970Thanks! I actually do have a video concerning one of Capcom's beat em ups in the works, and I'm thinking about maybe doing more depending on how that one goes.
Yup I really like/love fighting games
now this is the kind of content i want in my recs
Ridge Racer’s ost is peak. Great video btw. This shows that fighting games are impactful and not as niche as some people may have imagined.
23:30 Okay, for real though. A MvC-like Disney fighting game would be peak. Like imagine playing as Mickey, Mulan, and Wreck It Ralph, and fighting against some niche characters like Chiro (super robot monkey team hyper force go), Luz Noceda, and even Rumble/Humble McSkirmish.
good video so far, i wanna point out a few extra mega man things here tho. in maverick hunter x, the way you get the hadouken is to no damage the stage with everything as opposed to dying multiple times. and for X8, X actually also gets a shoryuken, but only if he has his ultimate armor and its done with up+special. its nothing special gameplay wise but its neat. he was also planned to have a hadouken as well, as he has voice lines for the hadouken along with the shoryuken in the games files. along with Alia (X's clone who cant use armors) having lines for both too but both going unused because no armors for her. In Command Mission, Zero's action trigger makes you do motion inputs to get moves out. i know theres probably more fighting game references im missing from mega man but yeah. also despite X8 being a game im more familiar with than any other i actually didnt make the ground wave connection before so thanks for making me realize that lmao
Yeah, Starforce has a few SF references too, I'm sure Battle Network does as well.
I honestly forgot about the no damage requirement for Maverick Hunter X. In all fairness, I'm using the same save file I've had for close to 20 years, so I haven't had to think about that for as long, lol. Blanked on X's Shoryu in X8 though, yeah.
For Maverick Hunter X Hadoken still requires full HP to use it but IN that version it can actually 1 shot Sigma's 2nd form WITHOUT using Rolling shield in the original SNES Mega Man X game Sigma's 2nd form requires Rolling Shield Hadoken won't do any damage at all.
I love your vids man, keep em up! ❤❤❤
As someone that absolutely adored the Bone Fist back in Bark Souls 2 and then more recently with the special hand to hand stances in Elden Ring, I still absolutely love the references of fighting games in other non-fighting games. It goes to show how much influence fighting games has had at the end of the day. Keep up the content!
Love you for including Streets of Rage 4, my 2020 GOTY
Same, one of my favorite games of all time.
12:30 You don't HAVE to die, you can actually complete the stage or just exit entirely. It's just faster to just die here though, the checkpoint is surprisingly close to the capsule.
28:32 One of Splinter's special attacks looks suspiciously like Wolverine's Berserker Barrage. It's not 1:1 (Splinter is stationary when doing it) but it does look close enough to be a nod. Either that or I'm just trying too hard to find a connection.
To my knowledge, the attack you're talking about with Splinter is actually recreating a shot with him from the '87 turtles intro sequence.
@@TheSeventhForce Oops, you're right! I completely forgot about that. My bad.
Very cool video, I'll throw in a couple
-Vergil's equivalent to the Rising Dragon in DMC3 is Rising Sun, which is essentially Rugal's Genocide Cutter. He gets this in UMVC3 as well.
-In Symphony of the Night, there's a hidden weapon called the Fists of Tulkas that lets Alucard perform Ryo's Zanretsuken by doing the exact same input
-God Hand (another Capcom game) has several fighting game moves, including Chun Li's lightning legs
I'd like to shout out the Virtual On series' Apharmd. He's pretty clearly a Guile reference in design with the camo pants and haircut, and has a sonic boom projectile. The second game, Oratorio Tangram, also gave him a flash kick as one of his melee attacks.
I'm so glad you included Raging Demon in Breath of Fire. It was one of my favorites.
Seeing those wolverines in Scott Pilgrim made me jump out of my seat! I played that game so much when I was younger I cant believe I didn't notice until now.
I love your profile picture!
I love TWEWY
In Mega Man Battle Network 4, there's this old lady mafia boss who performs the Raging Demon.
I'm basically Leonardo Di'caprio poiting at the screen when stuff like this happen xd
It's not a video game but in the ghost in the shell movie there's a virtua fighter reference
Deadpool did a shoryuken to shadowcat after asking if she liked street fighter in a comic lol. Thanks for your mention
I'd like to give a mention to Decline's Drops, a platformer where your moveset is like smash bros, including wave dashing
I'm glad you mentioned tales of games. The linear battle era were also my favorite. My favorite is still phantasia, followed by abyss and vesperia.
Also my favorite fighting game move in a non fihting game is luigi's thunder uppercut in superstar saga
He's back
Thanks for this. I hope you do some TMNT content when you can
In the long list of other games that references Street Fighter moves. The Hadouken and Shoryuken has been referenced in the Worms series (excluding the 3D entries where only the Shoryuken reference makes appearances) since the beginning, renamed into Dragon Ball and Fire Punch respectively. The characters even shouts out "Hadouken" and "Shoryuken" when performing them.
One of my favorite ones is hyper princess pitch having the heavenly goddess buster (obviously a nod to potemkin buster ) as a secret unlockable move and then wrapping it around full circle when ludocity added goddess of explosions into slap city, where she has the same move
River city girls 2 having their own versions of Sol and Jam from guilty gear present as assist where they perform their signature specials is one of my recent favorite references. Recently playing Order of Ecclesia and noticing Shanoa straight up using reppuken and raging storm was also really cool
Apologies if this has already been mentioned (I did skim the comments first). Regarding Dracula and Rugal, its also worth mentioning that they occasionally share a voice actor as well - the legendary Norio Wakamoto!
I personally loved how Iga and his team played with player expectations during the fight. During his second phase, in which Dracula usually transforms into a monstrous form, he instead simply begins walking toward you (menacingly!) and begins to genocide cutter you to shreds!
It's such a good twist for that fight, especially considering player expectations after Portrait of Ruin's bonkers Dracula/Death tag team fight.
Ecclesia's last third in general just fires on all cylinders.
April's walk cycle and run animation are straight up Cammy's from Alpha 3 and Capcom VS SNK as well. The first hit of the combo mentioned is also Cammy's s. fierce, and her sliding kick is the end of Cammy's hooligan if you don't touch a button.
I'd like to highlight a few more fighting game moves from the Bayonetta series
- In Bayo 1 and 2 (don't remember if it's in 3 unless you use the Bayo 1 or 2 guns), the punch punch punch punch kick combo with the standard weapons ends in a move similar to Chun Li's Lightning Kicks, and it's extended if you mash kick during it.
- Bayo 3 has added some move references with its new Demon Slave system, specifically with one of the first demons you get, Madama Butterfly. In addition to to the Tetsuzanko (which Bayonetta herself can't actually use in 3 unless you equip her guns from a previous game), now renamed to the Gouki Tetsuzanko, one of her unlockable moves is essentially a Spinning Bird Kick (forget what it's called in-game), using Wink Slave to call her in at the end of certain combos makes her do a Shoryuken, and in a cutscene in the final chapter she fires off a beam in a pose similar to Ryu's Shinku Hadoken in I believe the Marvel Vs Capcom series specifically (though I think that last one is moreso meant to be a reference to the Kamehameha from Dragon Ball). She also has what I'm guessing is a Tekken reference with an eye laser attack she gets for part of chapter 13 while she's powered up, provided Kazuya's eye laser wasn't just made up for Smash (though if it was I think he made it into Smash before Bayo 3 came out anyway).
- While Madama Butterfly has the most fighting game references, there is another character that has one in Bayo 3, that being Rodin. Like in the other Bayonetta games, Rodin is an optional post-game boss, and in 3 specifically he was given a Raging Demon he can hit you with in his fight. After beating him and unlocking him as a demon you can summon, you can also perform the Raging Demon with him; it's not listed in his moveset but I'm pretty sure it's done with punch punch back forward+punch.
Devil may cry mentioned LESS GOO 🗣️🔥
In Lunar 2 Eternal Blue on Sega CD, Jean (after embracing her martial arts) just straight up gains a move called Haduken. Also in Castlevania SOTN, the Fist of Tolkas allows Alucard to shoot out a fireball with QCF+Attack as well as perform a rapid fire punch with forward, back, forward+X much like Ryo and Takuma's Zanretsuken in Art Of Fighting. Sabin in Final Fantasy 6 also uses both inputs as well for his Blitz Aura Bolt and Pummel
Yooo Tales mentioned!! Also I’m surprised how many of these I caught…I really am in the the weeds
No Tales of Symphonia Regal I got baited
34:46 It's a mashup I think. The start-up animation (ground pound) might also be a reference from Juggernaut's (X-Men: COTA/MvC2) Earthquake Punch + Hsien-ko's super (the attack/blades).
In the TMNT section, you forgot to mention April's walking animation is straight up Cammy's walking animation
April also has Cammy's forward walk animation from Super Street Fighter II. And, pre-release, she also had R. Mika's hip attack special, but was changed upon release.
Seeing the Devil May Cry section reminds me of a very old RUclips video where it was comparing a lot of the DMC3 moves with CVS2 moves. Hyper Fist - Joe's Bakuretsu, Killer Bee same as yours (but also [insert dive kick here]), Vortex as a Psycho Crusher, etc etc lol
Not gonna lie. I watched one. ONE mk video last night and now my entire suggested is fighting games. And absolutely no one is mad. And now I'm tuning in to everything related to it. I haven't played a fighter since soul caliber 2 but now I'm invested.
Hol up.
Is that Move Me in the backround?!
HYPE
It's my favorite Ridge Racer Type 4 song, and I couldn't resist the gag of using a song with that title for a video about fighting game moves
"Devil May Cry reference in a Mickey Mouse game" is a sentence I never thought would be uttered but here we are
Also, I didn't know Tales has so much fighting game references! I knew about Yuri's Mitsurugi costume and Raven's Heihachi costume but I never knew until now that there's a lot of them!
And yes, Tales of the Abyss needs a remaster. Also I never knew Jade has a Pac-Man belt until I watched this video LOL
P.S. At 7:43 when you mentioned "Divine Dragon" I immediately thought of the Fire Emblem series hehe
34:41 blaze also has bayonetta's afterburner kick. She can do it twice before she has to land.
Afterburner Kick originated in a action game though, so I left it off of here.
Afterburner kick itself is a reference to viewtiful joe
I was just thinking, "Been a while since SeventhForce uploaded"
5:30 Killer Bee is literally a codename for Cammy. That's no reach.
More fighting game moves in Sonic!
In Sonic Adventure 2, Knuckles can perform a Shoryukun-like move called the Spiral uppercut with a 360 motion and pressing B or X (it's also his final punch when pressing B three times on the ground). In Sonic Advance 2 and 3, he has a similar uppercut move, but with his fist engulfed in flames like Ken's Shoryuken; in 2, he can only do the move after flying off of a ramp, and in 3, he can do it by pressing the B button on the ground, but only with Tails as his partner.
Sonic can do a Tatsu-like move in Sonic Advance 2 and 3 (in 3, he needs Tails as his partner); after flying off a ramp or spring, tap R and left or right after flying off a ramp.
Incidentally, in Sonic Battle, Sonic's dash attack (double tap forward to dash, followed by B) is reminiscent of a Tatsu (though he only spins once), and his upper attack (backwards + B at the same time) is a backwards somersault kick reminiscent of Guile's Flash Kick, though he doesn't jump upwards like Guile.
Chaos 0 in Sonic Battle has a dash attack very similar to Venom's Venom Fang from MvC called Chaos Dolphin, where he pounces forward as a blob with teeth before landing on the ground, though he can only do this attack on the ground. (I know Sonic Battle is technically a fighting game, but I think this parallel in particular was worth mentioning.)
Using Pneuma in the air has Shanoa perform the move in a way that is basically a take on Geese's Shippuken and Double Shippuken. Geese's air fireball.
That I didn't know! Pneuma doesn't do all that much damage, so I never really thought to try it in the air, lol
In remember that in one of the last level of Fury of the Furries you are straigh up against Guile... Well, a guile "in the species of the hero of the game" to be exact. Quite funny.
No mention of Indivisible kind of surprised me. One of Dhar’s moves is a reference to one of Carmine’s normals in UnderNight.
DONT NOD's first game, Remember Me, was published by Capcom and has a DLC that gives Nilin a dragon punch, flash kick, and spinning bird kick.
Shout out to Dante using Chun-Li's signature move out of a shoryuken in Dmc 3 with Beowulfe.
In Final Fantasy IV, there's a character name Yang who had a kicking special move similar to Ryo from Art of Fighting.
In Final Fantasy VI, there's a character name Sabin who had a fist special move also similar to Ryo from Art of Fighting as well as an energy blast move similar to Goku from Dragon Ball Z: Hyper Dimension.
In Astro Boy: Omega Factor, Astro had an arm cannon super move that when used inflict serious damage. The arm cannon looks similar to Ryu's Shinkuu Hadoken Beam in Marvel vs. Capcom and the Solar Beam from Pokemon.
In Super Double Dragon, Billy and Jimmy had a special move where they will perform a whirlwind spin kick similar to Ken's Hurricane Kick from Street Fighter.
In Turtles in Time for Super NES, Super Shredder could teleport similar to M. Bison from the Street Fighter Alpha series.
In Super Mario Bros. 3, two of Bowser's two special moves are the fire breath and the teleport stomp, the teleport stomp move was then borrow by Kintaro in Mortal Kombat II. In Mortal Kombat 9, Kintaro also had a fire breath attack inspired by Bowser which he use to burn Kabal's ugly face in Story Mode.
In Ninja Gaiden: Dragon Sword for Nintendo DS, Ryo Hayabusa had an air grab spinning pile driver, this move is similar to Bakuryu's spinning aerial driver in Bloody Roar: Primal Fury.
In Spider-Man/Venom: Separation Anxiety, both Peter Parker and Eddie Brock had a non-special move where they use their web as a harpoon that catches their prey and reel their prey to them for a free hit. These non-special move is similar to Scopion's spear in Mortal Kombat.
In Wario Land: Super Mario Land 3, Wario had a Shadow Dash move that could knock away enemies in his path similar to the Shadow Dash move that Shao Kahn and Nightwolf perform in Mortal Kombat 3.
In Pokemon, almost all electric Pokemon had an electricity charge move similar to Blanka from Street Fighter II.
In Donkey Kong Country 2, after Diddy and Dixie Kong rescue Donkey Kong from Kaptain K. Rool during the battle at the Flying Croc. Donkey Kong gave K. Rool a fistful uppercut knocking him out of the Flying Croc and into the sea where he got attack by sharks. This is similar to the stage fatalities from Mortal Kombat.
Just throwing it out there. Beat em ups and fighters used to be the same genre. Street fighter ii was actually final fight for awhile in developement. It seems even more weird to say oh it’s a reference to alpha and not final fight when it’s a final fight character.
It's not everyday that you see Sonic Chaos being brought up
Castlevania Order of Eccelsia Albius's flaming tatsumaki was very fun to use on bosses
17:19 YES SIIIIIIIIIIRRRRRRRRRR! A FELLOW CULTURED TALES OF THE ABYSS ENJOYER! YOU KNOW WHAT'S UP! ✊😤 🤝🤝🤝🤝🤝
FFXIV of course has Street Fighter nods with the Monk job, but it's primarily shoto stuff, made more blatant by an optional boss
Final Fantasy in general does this with itself. Before Dissidia, most characters before FFVII didn't have any defining traits or signature attacks to make them more distinct, but ever since those games came out, Square Enix pretty much made all of the material from those games into their official fighting styles whenever they show up in other games.
Cloud of Darkness in the original FFIII was known for only having one attack, but after Dissidia, its later appearances from then on has it using a lot of particle beam attacks based on its HP attacks. FFXIV even uses its design from those games in a boss fight in one of the raid storylines. Most notably, it summons untargetable adds based on its NPC mob version.
It's not a fighting game, but the third Inuyasha movie, Swords of an Honorable Ruler has a giant Soulcalibur reference in its main antagonist, So'unga, who is basically just a Japanese Soul Edge. It's a living demonic sword wielded by a hero who ends up possessing the body of the main protagonist who happens to be a long-haired swordsman wielding a big sword, morphs their left arm and can construct a body for themselves if they need to fight by themselves without a host. While it can't morph its form, it can mind scan opponents. Fumiko Tachiki, who voiced So'unga in Japanese would later go on to voice the Inferno incarnation of Nightmare starting with Soulcalibur III
Always makes me smile when I see stuff like Scintilla pop up in games with Sephiroth in it that aren't Dissidia, lol
@@TheSeventhForce Not sure why the barrier wasn't present in the Remake trilogy but it was still pretty neat to see it in a canon game nonetheless.
One example that I will never forget is the Diablos enemies from the cathedral early in Chrono Trigger. They got the stance and do tatsus 😄
In the older Nickelodeon Brawl browser games, for a long while since the beginning, Spongebob was straight up Ryu.
His punch combo ended in a Shoryuken, his kick was the Donkey Kick and his special is of course the Hadoken.
Pretty interesting topic for video even I’m not really a huge fighting game enthusiast.
Also not really related to the video but I wanted to share the news that David Lynch tragically passed away at 78 due to emphysema.
I can’t tell you how heartbroken I was when I heard this news because David Lynch is one of my favorite film directors of all time and his film work is simply incredible and I hope he rests easy now.
Yeah it's a major loss to the medium and the world in general. There's never going to be another director or human being like Lynch. RIP.
@@TheSeventhForce Just curious but what is your favorite film from David Lynch?
@maxtubb I don't know, I'd have to sit down and really think about that.
Speaking of Scott Pilgrim, Nega Scott has an unlockable move that’s pretty much the Hadouken. The animation for how Nega Scott performs the movie is one-to-one with Ryu, though the one significant difference is that you have told hold in the attack button rather than doing traditional Hadouken input
Honestly forgot about that! I don't have Nega Scott unlocked on my Complete Edition file in any case, lol
27:43
I would also like to add that this particular desperation move also gives a teeny little shout out to Waku Waku 7's HaraHara Move aka the game's Level 3s.
33:22 BEST GIRL MENTIONED
Sonic also has two moves in Sonic Unleashed that the Werehog can do, Sho-hog-Ken and Sho-claw-Ken, which look just like the shoryuken, but either a punch or a claw swipe respectively.
April had R. Mika's Shooting Peach as a team attack before release in Shredder's Revenge but they took it out. A PC mod does fix that right up though.
Vergil in dmc 3 se/4/5se has the rising sun move with beowulf which looks very much like the Genocide Cutter from kof's Rugal.
Wow, I don't know how that one's escaped me all these years, that's straight up Genocide Cutter, yeah.
I thought you were going to mention it too as I saw the Ultimate Armor in Mega Man X8.
But X also can use the Shoryuken in that game when wearing that armor set.
Just as in Xtreme, it's not an instakill but deals a good amount of damage. (In the Pause menu, the game tells you about it when you highlight the Head Piece of the armor)
5:18-5:19- Power Geyser, Captain Commando'a Captain Corridor, or Raging Storm? I just noticed it.
I remember my cousin telling me about the hadouken in MMX. I thought he was lying until I pulled off the trick.
I think the triple kick spin and the instant force wave attacks fighter kirby has are snk references since they look like ryo's spinning kick special and his super version of his projectile respectively given the poses and attack animations are very similar to me.
I think you're actually on the money with the Triple Spin Kick. The instant force blast one I was torn on because the way his arms are oriented when he fires it definitely seem Haoh Shoukou Ken coded, but I went with the Hadouken because of the qcf input and the fact that he charges the normal version like a hadouken instead of how Ryo/Robert prepare their projectiles.
@TheSeventhForce for me, it was the fact that kirby lingers with his arms fully extended up and down his body after the attack, which is how ryo ends that super is an extension of his normal projectile pose due to the force of the attack, while the other force wave versions have his hands together, which is more hadoken coded.
Hmm, i'm not sure if it wouldn't have counted due to the rules, but in Tales of Phantasia Narikiri Dungeon X, you can unlock a job class that lets you play as some form of Asuka from Tekken...wait yeah, I guess that doesn't exactly count even though it's technically a costume job class thing. She has her recognizable kazama moveset for the most part though.
As for Kirby, the Rising Break also has invincibility on the start up, just like a heavy Shoryuken
Mortimer Freeze's animation is also Juggernauts animation in the marvel vs series
Played tales of abyss a bunch of times but didn't know you could change Anise's doll.