How do I slow it down a bit? Its too fast for my liking. I found it! 1. klick in the path that the camera is following. 2. klick "object data properties" wich is usually on the right side of the screen. 3. Klick "Path animation" and then select the amount of frames you want it to play. Hopefully this helps!
@@studiosbonsoir I found this yesterday! 1. klick in the path that the camera is following. 2. klick "object data properties" wich is usually on the right side of the screen. 3. Klick "Path animation" and then select the amount of frames you want it to play. Hopefully this helps!
all of you must see that there are people that are not great as you, and are starting... my channel is for those ones... you have checked the time of the video, before you click on it, right?
You wanna slow it down? Select the path Go to edit mode Select the second to bottom page on the right Open the “Path Animation” drop menu Notes: The higher the frames are, the slower the camera moves I’m not sure if this works for the circle path, but it does work for the NurbsPath -Thanks for reading and hope it helps!
Excellent!!! This is the best tutorial on this maneuver here on YT!!! You explained everything better and more in-depth than anyone else has that I've seen yet!
Great tutorial. I have been using C4D for nearly 20 years now for broadcast and commercial work, mostly for consumer electronics manufacturers. Blender is starting to look very interesting especially with Cycles X/K hot on the heals of Redshift and Octane which are what I’m using now. In dipping into Blender I’m finding that I like it, especially how broad the add in market is. It seems like there is a great add on for just about anything. One issue that I’m having and maybe there’s a simple way to do this that I’m overlooking but I can’t seem to find an easy way to do more complex camera moves like I do in C4D. In C4D you can look through the camera and translate, rotate, zoom, dropping a key frame at each new place you move, rotate and zoom to and C4D will be drawing a spline between all of your key framed moves while your looking through the camera. No need to constrain to a curve you have to add and attaché the camera to through what seems like a unnecessarily complex nesting of null or empty objects as they are called in blender. In c4d it feels a lot like how you would film in the real world with the ability to smooth out the spine points, add additional or fewer spline point subdivision in between key frames in order to speed up or slow down the move. There is also various easing in and out options between key frames. I’m not sure if Blender has anything similar and I’m hoping it does or perhaps a way that’s even better. Thank you for the great tutorial!
i started my 3D journey with blender and recently started working with c4d. animating cameras and simulating things is absolutely horrendous in blender. it's the absolute worst, it makes me so angry i have to look up how to make a camera follow a path EVERY single time, because it NEVER works out when i just try to make it, because there is so much random SH*T you have to pay attention to. in c4d simple put a tag, follow path, done. EASY. anyways, i wanted to ask you how you activate that function in c4d that the camera keyframes draw a spline that you can smooth out? for me it does not draw a spline, when i keyframe my camera movements in c4d, it just tries to transition into the next keyframe somehow, sometimes even the rotations get effed up because it seems more random than natural.
@@RenatoPiresPt That is true! Also one question: How do you change the speed of the camera along the path; or add some keyframes to stop it in the middle of the path and then go again etc..?
Even if this video have 3 years old, it's gold for some who dig the whole internet for a simple & short guide. Thank you! And @shonken2050, thank you too!
@@salmonsushi47 There are allways other ways to do it in blender... when i have made that tutorial i have thought that was the easiest method... but i have tried with jaklaro suggestion and i agree with you both.. :) that was me learning too! we allways keep learning!
what you need is a little bit more advanced thing than this tutorial... this is only basic struff... check this one, and let me know that is what you want: ruclips.net/video/a7qyW1G350g/видео.html
@@RenatoPiresPt dont know what what was the actual problem but i solved it with another method. I guess the blender version I had had a bug or something
please check this tutorial... ruclips.net/video/mkD7S7wLx1I/видео.html It uses an empy object to move the camera... that was something that i should do to also... but i have tried to simplify the tutorial...
In this case increase or decrease the number of frames... but when i have done this tutorial, i should have use an empty object... check this one: ruclips.net/video/mkD7S7wLx1I/видео.html I have tryied to simplify the process but i think i should not have done that.
thanks for the tutorial. But it does not work for me! If I follow all the steps I have a light wich is somewhere and there is a smal dotted line, which is connected with the cirkle and the beginning of this dotted line is going around the circle and the light (at the other end of this dotted line) is spinning around somewhere and somehow. What happend here?
please check this tutorial... ruclips.net/video/mkD7S7wLx1I/видео.html It uses an empy object to move the camera... that was something that i should do to also... but i have tried to simplify the tutorial...
When I try to parent the camera to the circle I don't get the option for follow path. I only get - Object - Object (keep Transform) - Object (Without Inverse) - Vertex - Vertex (Triangle) Help!
what you need is a little bit more advanced thing than this tutorial... this is only basic struff... check this one, and let me know that is what you want: ruclips.net/video/a7qyW1G350g/видео.html
How do I slow it down a bit? Its too fast for my liking.
I found it!
1. klick in the path that the camera is following.
2. klick "object data properties" wich is usually on the right side of the screen.
3. Klick "Path animation" and then select the amount of frames you want it to play. Hopefully this helps!
I have the same question
@@studiosbonsoir I found this yesterday! 1. klick in the path that the camera is following. 2. klick "object data properties" wich is usually on the right side of the screen. 3. Klick "Path animation" and then select the amount of frames you want it to play. Hopefully this helps!
yes... thanks a lot for your help @Shonken! :)
@@RenatoPiresPt Youre welcome :)
Thanks to both of you ! I will check this out when coming back to this problem
Thanks. Here is the short version: make a path, select camera, select path, ctrl p, follow path.
Thanks lol
Thanks, even at 2X this was painfully slow.
Thanks for info
How can we increase or decrease timing of the circle to complete?
all of you must see that there are people that are not great as you, and are starting... my channel is for those ones... you have checked the time of the video, before you click on it, right?
only problem i faced is, the camera does only 1 circle. but i want to drive around nonstop, more cycles ? how to make this ?
At 3:23 you NEED to switch back to "object mode" or the camera will not snap to the cursor. Nubes may not know that. Great tutorial though!
Thanks mate! yes i should do that!
First time using blender and I was very confused on what was wrong, thank you!
truly thank you i was just racking my brain over it
Very helpful thank you :)
thanks mate! :)
i guess I'm kind of off topic but do anybody know of a good place to stream newly released series online ?
@Alex Ernest Flixportal xD
@Ryder Kairo Thank you, I went there and it seems like a nice service :D I really appreciate it!!
@Alex Ernest no problem :)
This a great tutorial, I've seen so many people try to do this with modifiers and this is wonderfully simple. Bravo and thank you!!!!
thanks mate!
You wanna slow it down?
Select the path
Go to edit mode
Select the second to bottom page on the right
Open the “Path Animation” drop menu
Notes:
The higher the frames are, the slower
the camera moves
I’m not sure if this works for the circle path, but it does work for the NurbsPath
-Thanks for reading and hope it helps!
just tried this on a bezier curve - it works. thanks.
keyframe it, and use linear if you’re trying to loop it
Thanks :)
thank you so much
Excellent!!! This is the best tutorial on this maneuver here on YT!!! You explained everything better and more in-depth than anyone else has that I've seen yet!
Glad it helped! :) thanks mate
HAHAHAHAHAHAHAHAHAHA
Thank you so muuch !! this tutorial is exactly what I was looking for, I was struggling with the camera and now I can easily continue my project 😁✌
Glad i can help! thanks for yuor comment! :D
one of the best and most detailed tutorial I saw on this topic kudos to the OG creator
Glad you enjoyed it! thanks mate!
Thank you sooo much bro!
This tutorial was so easy and straightforward - you just earned yourself a like!
Thanks my friend for your comment! :)
No worries :)
no it was not straightforward. ngl, you couldve explained the same in one minute.
Thank you. simple, clear, and helpful
You're welcome!
Thanks for creating this amazing tutorial
No problem mate! :)
I was searching for this tutorial
thanks mate! :)
*SHIFT+A* >Circle> Scale> *TAB* > Select vertex > *SHIFT+S* > Cursor to selected. Select camera> *SHIFT+S* > Selection to cursor.
As a beginner that was so useful, thank you!
Glad it was helpful! :)
amazing, your video helped me today! for my senior thesis at design school
thanks mate for your comment. :)
Thank you so much, for making this video! I about tore my hair out trying to key frame it manually.
Glad it helped! :)
Comecei a ver o video sem olhar e pensei, sotaque bue tuga
grandeee
tuga power!! :D
Great tutorial. I have been using C4D for nearly 20 years now for broadcast and commercial work, mostly for consumer electronics manufacturers. Blender is starting to look very interesting especially with Cycles X/K hot on the heals of Redshift and Octane which are what I’m using now. In dipping into Blender I’m finding that I like it, especially how broad the add in market is. It seems like there is a great add on for just about anything.
One issue that I’m having and maybe there’s a simple way to do this that I’m overlooking but I can’t seem to find an easy way to do more complex camera moves like I do in C4D. In C4D you can look through the camera and translate, rotate, zoom, dropping a key frame at each new place you move, rotate and zoom to and C4D will be drawing a spline between all of your key framed moves while your looking through the camera. No need to constrain to a curve you have to add and attaché the camera to through what seems like a unnecessarily complex nesting of null or empty objects as they are called in blender. In c4d it feels a lot like how you would film in the real world with the ability to smooth out the spine points, add additional or fewer spline point subdivision in between key frames in order to speed up or slow down the move. There is also various easing in and out options between key frames.
I’m not sure if Blender has anything similar and I’m hoping it does or perhaps a way that’s even better. Thank you for the great tutorial!
Hello, maybe check for blender camera add-ons I heard there is good stuff. :)
ruclips.net/video/a7qyW1G350g/видео.html try this, I think this might help you out.😇
agreed! :)
i started my 3D journey with blender and recently started working with c4d. animating cameras and simulating things is absolutely horrendous in blender. it's the absolute worst, it makes me so angry i have to look up how to make a camera follow a path EVERY single time, because it NEVER works out when i just try to make it, because there is so much random SH*T you have to pay attention to. in c4d simple put a tag, follow path, done. EASY. anyways, i wanted to ask you how you activate that function in c4d that the camera keyframes draw a spline that you can smooth out? for me it does not draw a spline, when i keyframe my camera movements in c4d, it just tries to transition into the next keyframe somehow, sometimes even the rotations get effed up because it seems more random than natural.
Thank you very much my friend! You just saved humanity!
Glad to hear that mate! Thanks!
Hi, how can I make the rotation go the opposite direction?
insert keyframes. do you know how to do that?
Just rotate circle 180 degree from z axis
Thanks! It was exactly was I was searching for.
Glad I could help!
Very helpful. Now I can rotate light around object with this concept.
Thank you!
Glad it was helpful!
thanks, you made it easy to understand
thanks mate! i allways try that! ;)
Thank you; I thought there was no way to directly place cameras on paths, based on other tutorials. This helps immensely!
thanks mate! Glad i can help!
So easy if you know the way. I'm very glad I found your video
Glad I could help!
THANK you very much im making a movie and this helped alot
No problem mate! Thanks for your comment! :)
Very good tutorial! But how do I change the speed at which the camera orbits my object?
Select the curve, go to the object data properties, path animation and set the keyframes :)
Thank you!
yes... Peicsoutou has give you an option... sorry about my late reply
It’s ok :) thank you anyways.
Thank you for this tutorial. Can you explain why the camera would shake and how to make it smooth in motion?
it could be your lens length. if your using a zoom lens like 50mm it shakes more during movement. try using a 20mm
yes... Bobby could be right
Simple, easy Tutorial. Thank you Mate!
Thanks for your comment! :) Glad i can help!
Just what I was looking for! Thank you.
thanks for your comment!
New to blender i make a video of my model spinning and thanks to you.
I am glad i can help. Thanks for your comment!
thanks a lot
Happy to help! :)
It was a good tutorial but a bit slow, keep on the good work ! ;)
Thanks... but for some people is better to take it slow! :)
@@RenatoPiresPt That is true! Also one question: How do you change the speed of the camera along the path; or add some keyframes to stop it in the middle of the path and then go again etc..?
thankyou sir thats very helpful!, but can i setting up the speed for the camera moving around?
Hello... sorry about late reply... have you found a solution?
utilissimo, grazie mille!
Shish! First reaction!! Shock!
Thanks mate! :)
thank you I have finally learned how to angle the camera !!!!
Thanks for your comment mate! glad i can help! :)
thank you sir
it helped me in my exam
thankz alot sir
no problem mate! :) thanks for your comment!
Thank you for this simple guide for us beginners :)
No problem mate. Thanks for your comment! :)
Thanks just what I was looking for
no problem mate! thanks for watching!
Thanks A Lot I Can Now Use This Method For Camera View
No problem mate! :)
@@RenatoPiresPt Love From India
Thank you for your video
You are welcome! :)
Even if this video have 3 years old, it's gold for some who dig the whole internet for a simple & short guide. Thank you! And @shonken2050, thank you too!
thanks for comment mate! :)
After doing ctrl+p and follow path, the camera is invisible, can you help me? Great video !
hello... sorry about delay responding... do you still need help?
Sweet, thanks for making this!
No problem! glad i can help! :)
Man you are underrated...
No problem mate! :)
Very helpful, thanks very much!!
thanks for your comment! :)
Thank you a lot!! im a complete beginner so this helped a ton
Glad I could help! :)
Excellent Video, thank you!
Thanks a lot for your comment bro! :)
I would only make a empty in the middle and parent the camera to that. now you can rotate the empty and the camera is rotating how you like.
Yes. I agree! thanks for your comment! :)
Your comment was more helpful then the tutorial thx.
@@salmonsushi47 :D
@@JaKlaro tutorial was also helpful but its easy
@@salmonsushi47 There are allways other ways to do it in blender... when i have made that tutorial i have thought that was the easiest method... but i have tried with jaklaro suggestion and i agree with you both.. :) that was me learning too! we allways keep learning!
Oh my god this is sooo cool!!! Thanks :)
Thanks for your comment mate! glad i can help!
When did Winter Soldier started to teach Blender🤣🤣.. But nice tutorial👍
thanks mate! HAHAHAHAH you are funny
Good tutorial, but how do you get this to appear on the graph editor to do advanced animation like modifiers etc?
what you need is a little bit more advanced thing than this tutorial... this is only basic struff... check this one, and let me know that is what you want: ruclips.net/video/a7qyW1G350g/видео.html
This was extremely helpful for a future RUclips's Intro I'm making +1 subscriber
thanks mate! :)
Thank you for sharing!! All the best for you!
Thank you! You too! Thanks for your comment! :)
thankyou! i really need this for my final project
no problem! thanks a lot for your comment! :)
Great tutorial.
How to increase or decrease timing of the camra to rotate around cube?
you can duplicate your frames on the timeline
- he said that in a separate comment 5 months back
yes... duplicate them! :)
Exactly what I was looking for. Thank you. :D
Glad I could help! Thanks for your comment mate! :)
Good tutorial! How can I change the speed of the camera?
Increase or decrease the number of frames :)
Short and precise! Thanks!
Thanks mate! :)
Thank you Renato! This is super helpful!!! 🙂
Glad it was helpful! :)
THANK U FOR ME ITS VERY USEFULL, ONCE AGAIN THAK uuuuu,
Thank you mate for your comment. Glad i can help!
Thanks, i really appreciate you sir
thanks for your comment.
this really helped me man !!!
Kudos to you...
Thanks for your comment. glad i can help.
Thank you! Quick and to the point!
Thanks mate! :)
That was very helpful.... Thank you👍🏼. I am new to blender.... That helped alot 🔥🔥🔥🔥
Glad it was helpful!
thankyou soo much it really helps! :)
You're welcome!
watching this video for the 7th time and then realised there was a facecam in i tas well
because i am not a cute girl... if i was you will notice on first! HAHAHA :P
@@RenatoPiresPt lmao 🤣🤣
Bruh same😂😂
YOU MY FRIEND, ARE VERY SMART :)
I try... HAHAHAH thanks for your comment.
when i press ctrl P the option follow path does not appear, only keep transform and other three options but not this
Hum... hard to say in this side. Have you tried to repeat the tutorial?
@@RenatoPiresPt dont know what what was the actual problem but i solved it with another method. I guess the blender version I had had a bug or something
Thank You. Helped
You're welcome!
But how do you make it loop for longer? It only loops once
please check this tutorial... ruclips.net/video/mkD7S7wLx1I/видео.html
It uses an empy object to move the camera... that was something that i should do to also... but i have tried to simplify the tutorial...
thanks you deserve a subcribe
thanks a lot man,,its really help me :D
Glad to hear that! :)
This tutorial was really helpful
Thanks mate! :)
Still very helpful today! Thanks!
Thanks mate!
Big ups homie! Thanks for the sweet trick
no problem mate! thanks for your comment!
Helped so much, thank you.
no problem mate, thanks for your comment! :)
Very helpful, sir! Thank you very much!
Glad it was helpful! Thanks mate!
any ways to change the speed of the camera tho? thank you!
In this case increase or decrease the number of frames... but when i have done this tutorial, i should have use an empty object... check this one: ruclips.net/video/mkD7S7wLx1I/видео.html
I have tryied to simplify the process but i think i should not have done that.
thanks for the tutorial. But it does not work for me! If I follow all the steps I have a light wich is somewhere and there is a smal dotted line, which is connected with the cirkle and the beginning of this dotted line is going around the circle and the light (at the other end of this dotted line) is spinning around somewhere and somehow. What happend here?
please check this tutorial... ruclips.net/video/mkD7S7wLx1I/видео.html
It uses an empy object to move the camera... that was something that i should do to also... but i have tried to simplify the tutorial...
TANKS , ITS VERY COOL!!
Thanks for your comment mate! :)
YOu can also add the 'lock to' constraint on the camera to focus on a selected object .. eg the cube in this illustration
yes... i think is better that way! :)
Great! Thank you, that's was very simple and helpful
No problem mate! Thanks a lot for your comment! :)
When I try to parent the camera to the circle I don't get the option for follow path. I only get
- Object
- Object (keep Transform)
- Object (Without Inverse)
- Vertex
- Vertex (Triangle)
Help!
Sameeeee😭😭
i will check it. maybe new versions of blender have some variations.
Thank you so much brother i put a like on you
Thank you! i am glad that i can help! :)
Thank you! This helped a lot
Glad i can help! :)
thank you, perfect!!!!!
Thanks for your comment! :)
Thank you so much!
You're welcome! Thanks for your comment! :)
Mate, thank you so much for this. Saved my ass.
Glad to hear that! :D
Very helpful.....thank u
No problem! Thanks for your comment! :)
Thank you so much very helpful video!
No problem mate! :)
Perfect. Much appreciated.
No problem. Thanks a lot for your comment! :)
Very helpful but how to do anticlockwise path follow
what you need is a little bit more advanced thing than this tutorial... this is only basic struff... check this one, and let me know that is what you want: ruclips.net/video/a7qyW1G350g/видео.html
Hi, why the object is not locked in the middle of the camera? How to do this?
i am sorry mate, can you explain it again? i have not udestood. :(
Thank you! 😊
No problem! :)
Thanks! Though somehow when I make the circle elliptical, it stretches the object travelling on it. Any idea why it happens and how to fix that?
Well i think that is not supposed to do... it should rotate in an eliptical way.... can you create a new circle and try?
perent menu not showing follow path please help me
can you send some print screen or something?
Awesome! Thank you!😁
Thanks for your comment! :) Glad i can help!
crystal clear, thank you.
Thanks you for your comment! :)