Chiphead - an Atari 2600 demo by KK/Altair^DMA

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  • Опубликовано: 12 сен 2024
  • Chiphead - an Atari 2600 demo by KK/Altair^DMA released at Silly Venture 2016.
    Download on Pouet: www.pouet.net/p...

Комментарии • 101

  • @the_jcbone
    @the_jcbone 5 лет назад +60

    Standard comment: just imagine travelling back in time and showing this to the Atari Devs the night before release. *MIND*BLOWN*

    • @KKAltair
      @KKAltair  5 лет назад +17

      I already imagined that several times. :)

    • @Whelkman
      @Whelkman 4 года назад +7

      Yeah but you need to realize the next step: another 40-some years of knowledge and technological influence starting from that point. Then you send the second iteration back. Eventually you get Skynet instead of chiptunes if you do this enough times.

    • @EvilStevilTheKenevilPEN15
      @EvilStevilTheKenevilPEN15 4 года назад +13

      Believe me, they had absolutely ZERO intention of running anything more computationally demanding than Pong on the 2600. They used a reduced package form of the 6502 processor, which was theoretically cheaper to use and in practice severely constrained the amount of ROM the processor could access. Anything larger than 4 KiB on Atari had to be bank-switched, and the console itself only 128 bytes of RAM. For reference, most text online these days is done through something called Unicode, which uses 16 bits per character, and at that rate of bit consumption per character, you could not even fit this entire sentence in the Atari's memory.
      Then of course, there were the sprites: You had a player sprite or two, and 2 ONE PIXEL "ball" and/or "missile" sprites. This would allow you to fairly easily implement a pong clone, but not much else. To display the aliens in space invaders, you had to move the few sprites you had to work with just as fast as the television itself was drawing them. Thus, programming the thing was described as "racing the beam", and one of the definitive books on the subject has that exact title.

    • @jakubhusak1624
      @jakubhusak1624 2 года назад +1

      @@parzivalwolfram7084 You seemed to have confused Unicode with UTF-8, Universal Transformation Format-8.

    • @Chloroxite
      @Chloroxite 2 года назад +1

      You'd probably see them confused when they see "facebook" referenced.

  • @madmax2069
    @madmax2069 5 лет назад +47

    wow, finally music from a 2600 that sounds great, plus the graphics are top notch considering the platform it's on.

  • @Mr.Atari2600
    @Mr.Atari2600 7 лет назад +64

    These Atari 2600 Demo's need's to be more popular.

    • @teh_supar_hackr
      @teh_supar_hackr 7 лет назад +2

      I wish they would make more of these 2600 demoscenes!

    • @Mrshoujo
      @Mrshoujo 2 года назад

      Unnecessary Apostrophes.

    • @madmax2069
      @madmax2069 Год назад

      Indeed

  • @scalliano
    @scalliano 3 года назад +26

    I've seen Sonic running on the SNES, I've seen F-Zero running on the Mega Drive, but I NEVER thought I'd hear the 2600 do decent music.

    • @KKAltair
      @KKAltair  3 года назад +5

      Some people urge me to port my Doom clone to Mega Drive, so maybe expect that one, too. ;)

    • @AtariAlive
      @AtariAlive 3 года назад

      Look at the sonic Atari demo

    • @doopdee
      @doopdee 8 месяцев назад +1

      (Assuming that you’re talking about Zippy the Porcupine) that demo doesn’t actually make the best use of the Atari 2600’s sound capabilities, though of course there are memory constraints so complex music would be pretty hard to fit into 64Kb.

  • @AgileSnowWeasel
    @AgileSnowWeasel 3 года назад +21

    That is some serious abuse of the Atari 2600 bullet sprites! Very nice.

    • @KKAltair
      @KKAltair  3 года назад +7

      I tried to abuse everything as much as I can. :)

  • @Akira625
    @Akira625 7 лет назад +27

    It's a 2600 rave!

  • @GORF_EMPIRE
    @GORF_EMPIRE 4 года назад +9

    That old Atari hardware/coding black magic. Never gets old.

    • @KKAltair
      @KKAltair  3 года назад +7

      The strange thing is, 2600 is so much easier to trick than the later platforms. With no ANTIC or DMA of any kind, cycles are easy to count and predict. 76 per line, always, each one always falling in the exact same raster spot. Beautiful platform. :)

    • @GORF_EMPIRE
      @GORF_EMPIRE 3 года назад +2

      @@KKAltair I wonder if Jay Miner had any idea?

    • @KKAltair
      @KKAltair  3 года назад +2

      @@GORF_EMPIRE He had pretty good idea. The whole platform is based on the scanline timing to such extent, that you can't position a player without counting cpu cycles.

    • @GORF_EMPIRE
      @GORF_EMPIRE 3 года назад

      @@KKAltair Still the best gaming console ever!

    • @KKAltair
      @KKAltair  3 года назад +2

      @@GORF_EMPIRE Well... realistically speaking, only on the nostalgia scale. But still a very beautiful chipset design.

  • @RamonddeVrede
    @RamonddeVrede 5 лет назад +5

    Amazing! What an achievement! All programmers in the world has to see this demo and see the size of the file... then check again their own code :)

  • @GordonBraicks
    @GordonBraicks 7 лет назад +5

    Never saw a Atari 2600 demo, impressive for this machine! Nice coding and use of sound.

  • @danboid
    @danboid Месяц назад

    Great stuff! This is the first music I've heard played on a 2600. I didn't know it could do such a thing.
    Please write a Uzebox demo next!

  • @BalancedSpirit79
    @BalancedSpirit79 7 лет назад +8

    One of the best I've seen.

    • @axemanracing6222
      @axemanracing6222 4 года назад +1

      incredible, isn't it coming back from 1978

  • @OrderoftheWarlocks
    @OrderoftheWarlocks 3 года назад +6

    Meet me at the atari rave. I'll be in the red pixel room

  • @romaneberle
    @romaneberle 3 года назад +2

    VERY good :-) that's probably the best Atari 2600 soundtrack ever

  • @AugustRenders
    @AugustRenders 4 месяца назад

    I've seen a cool recreation of Donkey Kong for the 2600, but this is next level!

  • @djaccount5458
    @djaccount5458 2 года назад +1

    Great production

  • @MarcShake
    @MarcShake 3 года назад +4

    Okay - while it would be super impressive to see this on a C64, this is just magic.

    • @KKAltair
      @KKAltair  3 года назад +2

      Considering I can't even open the border on C64, it was probably easier for me to do on 2600. :)

    • @kimgkomg
      @kimgkomg 3 года назад +1

      @@KKAltair the border is integral to the experience. To remove it would be a crime punishable by banishment and/or death

    • @KKAltair
      @KKAltair  3 года назад

      @@kimgkomg You would just single-handedly kill off 70% of the C64 scene now. :)

    • @kimgkomg
      @kimgkomg 3 года назад

      @@KKAltair found the apple user

  • @bswierko
    @bswierko 3 года назад +1

    It's mind blowing that such a demo runs on 128 bytes of RAM.
    1. Play pitfall on 2600
    2. Watch Ziphead 58 MB demo
    3. Run chiphead on 2600
    4. Mind blow :)

  • @Voidward
    @Voidward 5 лет назад +2

    What an adorable Atari cover of ziphead.

  • @roserabbit3333
    @roserabbit3333 4 месяца назад

    what a video toaster vibe, haha! awesome

  • @axemanracing6222
    @axemanracing6222 6 лет назад +3

    fucking incredible, perfect tribute.

  • @HyLsT16
    @HyLsT16 7 лет назад +4

    Excellent ! :) :)

  • @sergiofls7623
    @sergiofls7623 6 лет назад +6

    *while me searching cuphead related comments*

  • @rafotat5798
    @rafotat5798 2 года назад

    Holy shit . 🤩🤩🤩🤩🤩🤩🤩

  • @suadcokljat1045
    @suadcokljat1045 Год назад

    Amazing. Music is great

  • @crossy44
    @crossy44 2 года назад

    For a second I thought this was s fangame of Cuphead for the 2600

  • @pcandremf8282
    @pcandremf8282 6 лет назад +1

    Incrivel

  • @lastcamsil
    @lastcamsil 7 лет назад +1

    çok iyi tebrikler

  • @RichardCyberPunk
    @RichardCyberPunk 7 лет назад +1

    Cool demo.

  • @NEWLuigi64
    @NEWLuigi64 3 года назад +1

    me at 2:30am :
    Huh, they made a Atari version of Cuphead...? _Neat_

    • @KKAltair
      @KKAltair  3 года назад +1

      Atari version of the Ziphead demo, actually. :)

  • @Miesiu
    @Miesiu 7 лет назад

    Fantastic !!!

  • @Amigowiec
    @Amigowiec 2 года назад

    VCS of the Art ;)

  • @japhreal
    @japhreal 4 года назад +1

    This is just Atari 2600 up the limits

  • @D6team
    @D6team 6 лет назад +1

    hardkor! :)

  • @retrohaxblog
    @retrohaxblog 7 лет назад

    As usual ... AWESOME ;)

  • @deadsi
    @deadsi 3 года назад

    Magnefique 😘👌

  • @coenraadloubser5768
    @coenraadloubser5768 3 года назад +1

    Now to run this on a breadboard 6502 ala Ben Eater

    • @KKAltair
      @KKAltair  3 года назад +2

      That would be quite easy. All a 2600 requires is 3 chips, cart slot and a bunch of basic supporting elements. But that would require me to butcher one of my 2600's, because TIAs aren't easy to come by, and I prefer to keep them cased and proper. :)

  • @borelandfamily
    @borelandfamily 6 лет назад +1

    How do you get a wobble bass in atari 2600?

    • @KKAltair
      @KKAltair  6 лет назад +7

      Beyond simple bleeps, the Atari 2600 has some cool raw bit sounds, which can be made even more interesting by changing volume register every frame (50 times a second). Something close to tremolo effect, but with the shape edited by hand and quite uneven.

  • @mikiex
    @mikiex 3 года назад

    Very "State of the Art"

  • @salonsospain
    @salonsospain Месяц назад

    856

  • @salonsospain
    @salonsospain Месяц назад

    855

  • @salonsospain
    @salonsospain Месяц назад

    348

  • @vvolas
    @vvolas 5 лет назад

    Trippy shit

  • @rafotat5798
    @rafotat5798 3 года назад

    Niesamowite jak na taka gowniana konsole mozna zrobic cos tak zajebistego

  • @Unoriginal_Fox
    @Unoriginal_Fox 5 лет назад

    HUH?!?!

  • @allenhuffman
    @allenhuffman 3 года назад

    Such greatness. I didn’t even realize demos were a thing on the VCS.

    • @KKAltair
      @KKAltair  3 года назад

      They are a very real thing, and some are really amazing. :)

    • @allenhuffman
      @allenhuffman 3 года назад +1

      @@KKAltair What amazes me about this one (beyond the shadow dancers and lasers) is how great the music is ... while having aspects of it that clearly sound like the VCS. I’m stunned at how good the music is.

    • @KKAltair
      @KKAltair  3 года назад +1

      @@allenhuffman Custom VST plugin for composition and custom player with quite a few tricks can go a long way. :)

  • @tux1468
    @tux1468 3 года назад +2

    Sounds almost microtonal...

    • @KKAltair
      @KKAltair  3 года назад +2

      No. The TIA chip just can't play in tune correctly. :)

  • @keithbk
    @keithbk 4 года назад +3

    So what you're saying here is you CAN do Skyrim on an Atari 2600!!!!

  • @TheLemminkainen
    @TheLemminkainen 3 года назад

    State of The Art in 1978 XD

  • @GORF_EMPIRE
    @GORF_EMPIRE 4 года назад

    Is this running on a stock 2600?

    • @KKAltair
      @KKAltair  4 года назад

      Yes. It uses 32k bankswitching on the cart, but that technique was already popular back in the days so it's still considered pure retro.

    • @GORF_EMPIRE
      @GORF_EMPIRE 4 года назад +1

      @@KKAltair Yeah Rom size arguments are lame since that's been around since days ago. Processor on the cart sure, I can see that being an issue but if it's just the stock VCS the machine can switch bank on it's own. Great stuff btw. Keep it coming!

    • @KKAltair
      @KKAltair  4 года назад +1

      @@GORF_EMPIRE Actually, the original machine can't switch banks and extra on-cart circuits had to detect it in various hacky ways.

    • @GORF_EMPIRE
      @GORF_EMPIRE 4 года назад +1

      @@KKAltair But what I mean is no extra CPU or additonal processing per-see was necessary. Some on ROM chip logic to allow for it but nothing to actually add any computing power to the VCS.

    • @monetize_this8330
      @monetize_this8330 4 года назад

      @@KKAltair Pitfall II was the first cart to implement bank switching.

  • @MrMarianoamigo
    @MrMarianoamigo 7 лет назад

    Mega! Frasun Pany!
    Oryginal :) ruclips.net/video/Y_lm0cZOkeA/видео.html

  • @manuell3505
    @manuell3505 4 года назад +1

    Ugh. The guy uses Facebook...

  • @plisehon
    @plisehon 6 лет назад +1

    WTF
    IT IS NOT EVEN A GAME

    • @KKAltair
      @KKAltair  6 лет назад +10

      It never supposed to be. :)

    • @Delta225
      @Delta225 5 лет назад +5

      Demos are essentially tech demos for these consoles, pushing them to their absolute limit in both graphics and sound.

    • @johnrickard8512
      @johnrickard8512 5 лет назад +3

      @@Delta225 In the case of the Atari 2600, it is often pushed beyond its limits with these demos.

  • @salonsospain
    @salonsospain Месяц назад

    348