Make 3D Renders Look Like Paintings | Blender Tutorial

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  • Опубликовано: 23 июл 2024
  • Today I will show you how to make any render looks like a painting!
    ________________________________
    👇Parts👇
    00:00 - Introduction
    00:57 - Part 1 : Geometry | Aligning Instances to the Camera
    02:36 - Storing Attributes and Final Touches
    04:25 - Part 2 : The Shader Magic | Brush Texture
    05:19 - Setting up the Transparency
    05:54 - Fixing the Normals
    06:26 - Removing Brush Shadows
    07:00 - Part 3 : The Secret Techniques
    07:19 - Fixing the Rotation
    08:27 - Color Randomization
    10:03 - Using Toon Shader
    10:48 - Finishing the Geometry Nodes
    11:08 - Using the Setup on Other Objects
    11:51 - The End
    ________________________________________________
    📙Links📙
    fjsmu - / fjsmu
    ________________________________________________
    ❤️ SUPPORT THE CHANNEL ❤️
    Patreon: / tawansunflower
    Gumroad (Free Tutorial Files): tawansunflower.gumroad.com/
    ________________________________________________
    💬Socials💬
    Linktree: linktr.ee/tawansunflower
    Twitter: / himawari_hito
    #blender #3d
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Комментарии • 80

  • @windboi
    @windboi 6 месяцев назад +38

    i dont understand how people like you figured out these stuffs. Genius !

  • @patrickpope4655
    @patrickpope4655 6 месяцев назад +29

    Love this. A tiny bit of random rotation on the brush strokes might send it over the top.

  • @dubosemeline1254
    @dubosemeline1254 6 месяцев назад +13

    I don't think you'll ever realize how life saving your video is. Thank you so much 😭

  • @TFHavingFun
    @TFHavingFun 6 месяцев назад +4

    Nice tutorial! The pace and edits make it even better. Looking forward to more contents.

  • @ciao5197
    @ciao5197 6 месяцев назад +3

    this + the kuwahara node , specifically in the viewport compositor will work like a charm

  • @whyismynametaken123
    @whyismynametaken123 6 месяцев назад

    Very creative way to deal with this. Great job!!

  • @james84490
    @james84490 6 месяцев назад

    love you i'm waited too long for this single tutorial video!!!!!!!!!!!!

  • @fnalex2
    @fnalex2 3 месяца назад

    This is so cool, great job!

  • @appidydafoo
    @appidydafoo 6 месяцев назад

    Very interesting approach, thank you

  • @unhingeDoor
    @unhingeDoor 6 месяцев назад +2

    I did not know I needed to know this. You are insanely good at explaining things clearly and entertaining enough for this to be really enjoyable even without the educational factor ♥

    • @tawansunflower
      @tawansunflower  6 месяцев назад +1

      Glad it was helpful! 😊❤️ Thank you!

  • @henriksoderberg2292
    @henriksoderberg2292 6 месяцев назад +1

    Just stumbled across this video and it was just absolutly insane. Subscribing!

  • @navneetrout8193
    @navneetrout8193 6 месяцев назад

    You're a blessing my friend.

  • @Gametime05577
    @Gametime05577 6 месяцев назад +1

    Awesome Tutorial< Thank You So Much

  • @Smeebit
    @Smeebit 6 месяцев назад +1

    This is a great effect. It might be useful for a more stylized fur or fuzz.

  • @putakusinvida7501
    @putakusinvida7501 6 месяцев назад

    really beatiful friend thanks for this

  • @akaziehl
    @akaziehl 6 месяцев назад

    Amazing tutorial! And the videos are not long at all! I'd love to know more in depth about some of the nodes that are used but I understand it's not the topic of this video, nonetheless it was really interesting seeing the whole process

  • @zmdesiboy1093
    @zmdesiboy1093 6 месяцев назад

    Superb extraordinary mind-blowing fantastic

  • @3dLapso_English
    @3dLapso_English 3 месяца назад

    Really nice video!

  • @OneTyphun
    @OneTyphun 6 месяцев назад

    very creative!

  • @mikey-kun6009
    @mikey-kun6009 6 месяцев назад

    I'm jealous of how good you are

  • @Kiwi37912
    @Kiwi37912 6 месяцев назад

    Wow.. your scene looks cool..

  • @zhonghuabu9326
    @zhonghuabu9326 6 месяцев назад

    Thx mate! through I am not internalize all this nodes in my brain, but It's a wonderfull tutorial, you are a genius Tawan Sunflower! 🎆🎆🎆

  • @MESAISTUDIO
    @MESAISTUDIO 6 месяцев назад

    amazing!

  • @VisualistAyush07
    @VisualistAyush07 6 месяцев назад

    Thank you

  • @DWISKETCH
    @DWISKETCH 6 месяцев назад

    amazing

  • @flamexeditz5574
    @flamexeditz5574 6 месяцев назад

    Arigato Sensei !!

  • @DM_Designs
    @DM_Designs 6 месяцев назад

    Crazy sir tawan 😮

  • @mikey-kun6009
    @mikey-kun6009 6 месяцев назад

    Goof job Sensei!!!!

  • @BungoYT
    @BungoYT 6 месяцев назад

    This looks so amazing!! Ive been looking for something just like this for so long. Would it be possible to use this in Cycles?
    Thank you for the video!

  • @neptune_3d
    @neptune_3d 6 месяцев назад +1

    Amazing video ! what if i want to use an image texture as a base color for my model ?

  • @dreadwinter
    @dreadwinter 6 месяцев назад

    Neat! Ive been looking for something just like this so, thanks! What if one wanted to add some kind of surface/edge flow for the brush strokes to get away from the pure randomness? Any idea how that could be done?
    As i was typing this comment, it occurred to me, you could probably use one of those geonode-based line art setups to orient the stroke planes?

  • @br11bronc34
    @br11bronc34 6 месяцев назад

    that's how you made the first video/render of your channel? it looks very similar.
    Great video! thanks for sharing your knowledge

  • @ShaanYadav-yv5jv
    @ShaanYadav-yv5jv 5 месяцев назад

    man i love your tutorial but can you explain me how you apply that painterly shader in your wall texture

  • @mikey-kun6009
    @mikey-kun6009 6 месяцев назад +2

    Were all gonna make it 😤

  • @Namikare4
    @Namikare4 5 месяцев назад

    based

  • @taupepigeon2435
    @taupepigeon2435 2 месяца назад

    is there a way for the color of the brush stroke to change based on the mesh its covering?

  • @guruguru5060
    @guruguru5060 4 месяца назад +2

    i really love it and i try to remake it, but i have a problem, for the "grid" in geometry i have no "uv map" ( 3:26 ) i tutch nothing and try everything and idk why i don't have it, so whene i put my brush texture nothing hapen, i follow everything (delet the cube and ad a new one), pls help TWT

  • @kyomivanilla4373
    @kyomivanilla4373 6 месяцев назад

    YEAH! XD

  • @screenkiduniya3717
    @screenkiduniya3717 2 месяца назад

    WTH why i haven’t watched this earlier

  • @DonBurroni
    @DonBurroni 6 месяцев назад +1

    You should credit Lee Griggs for his Arnold Maya technique

  • @tle90
    @tle90 6 месяцев назад +1

    People who know how to use geometry nodes effectively are wizards

  • @jackpot5791
    @jackpot5791 6 месяцев назад

    Very interesting technique., Bravo. Will we get tree tutorial?

  • @user-vc8gv1qi6d
    @user-vc8gv1qi6d 6 месяцев назад

    Can I export this to Unity or Unreal Engine?

  • @jiabaopeng8424
    @jiabaopeng8424 6 месяцев назад +3

    Great Toturial but I was lost after 05:20. When I add a new brush material, the outcome was totally black. Also, there is no UVMap output within the gird node. How could I manually set up the UV map for the grid instance? Need further assistance please 😢

    • @pamelamelgar4492
      @pamelamelgar4492 3 месяца назад +1

      upgrading to Blender 4.0+ fixes this!

    • @TheDaggerPort
      @TheDaggerPort Месяц назад

      I have the same everything going black issue at 5:20😔in Blender 4.1.1

    • @sunayama4650
      @sunayama4650 Месяц назад +1

      @@TheDaggerPort From Geometry Nodes, make sure the name in the "Store Named Attributes" node EXACTLY matches the name in the Shader editor's Attribute node. If you have "UVMap" with no spaces and UVM capitalized, it needs to be the same on both. Otherwise, you will get this error.

    • @TheDaggerPort
      @TheDaggerPort Месяц назад

      @@sunayama4650 Thanks a bunch for the info, I'll see if that fixes it!

  • @DWISKETCH
    @DWISKETCH 6 месяцев назад

    can you make anime style scenery tutorial ?

  • @james84490
    @james84490 6 месяцев назад

    i see your ghibli style tweet on twitter there you use the same painterly shader?

    • @tawansunflower
      @tawansunflower  6 месяцев назад

      I don't think that is mine XD But I think they use some kind of Toon shader similar to mine 👍

  • @ronaldlee4299
    @ronaldlee4299 3 месяца назад

    how to render like yours?

  • @NEVA95-qo9xv
    @NEVA95-qo9xv 2 месяца назад

    Hello, excuse me, my grid node doesn't have uvmap, only the mesh point. :C please help! and tanks

    • @tawansunflower
      @tawansunflower  2 месяца назад

      Hmm. I'm not sure about that. You can send me your setups via twitter or you can try downloading the finished project file 👍 It's free

  • @lazygamer8886
    @lazygamer8886 Месяц назад

    i dont have toon shader in my blender where can i get?
    Help Please

    • @tawansunflower
      @tawansunflower  Месяц назад

      Tgere should be one in the Do It with Me file. If not you can download it again and append the Toon Shader from the file to the peoject you are workig on 👍

  • @joshuadillon8893
    @joshuadillon8893 6 месяцев назад

    Very informative. Thank you.. But a bit to fast.

  • @Tachastasiia
    @Tachastasiia Месяц назад

    can somebody please explain me what is the purpose of Posiotion Node in 2:31?
    It looks almost the same without it .. Trying to understand the logic behind
    Actually a separate tutorial explaining more about what exactly a certain node does in this scenario would be soo useful

    • @tawansunflower
      @tawansunflower  Месяц назад

      The position node gives the offset position between elements (like instances) and the origin of the object. 👍 So in this case, it's used to find the vector that each elemnt has to align to to face the camera.

  • @aldogh1705
    @aldogh1705 Месяц назад

    I have a problem, when downloading the file and open it, the materials work but the brush planes doesn't appear? any clues why's that?

    • @tawansunflower
      @tawansunflower  Месяц назад +1

      Did you download the painterly brushes V2? I think it only works in Blender 4.1+ 👍

    • @aldogh1705
      @aldogh1705 Месяц назад

      @@tawansunflower Yeah I have v02 and I have Blender 4.0 you think maybe thats the problem?

    • @aldogh1705
      @aldogh1705 Месяц назад

      Update: yes the 4.1 was the problem, thanks!

  • @maximedersoir7055
    @maximedersoir7055 6 месяцев назад

    I tried using it and my render looks like shit 😭how do you use it so well and how even did you manage those bricks and the whole thing actually I was not able to recreate it at all

    • @tawansunflower
      @tawansunflower  6 месяцев назад +2

      Ahh I'm sorry to hear that. You can download the Tutorial file on my gumroad for free 👍 You can always use it in any scene and create better ones than mine.
      Regarding the bricks texture it's a little complicated. I may make a part 2 about that. You can use the camera coordinate of the Texture coordinate node to drive your brick texture for now (but the texture only faces the camera)

    • @kyunai-iu3bn
      @kyunai-iu3bn 3 месяца назад

      @@tawansunflower
      Thank you very much for your tutorial and this explanation! I encountered an issue while applying this effect where complex textures couldn't represent the brush effect well. Moreover, if I unwrap the UVs of the object and create textures using traditional methods, this stylized brush will not accurately depict the effect. While projecting the texture from the camera's perspective seems to display correctly, errors occur in perspective when rotating the view. Looking forward to your new effect tutorial to address this issue!

  • @Im_a_noob
    @Im_a_noob 2 месяца назад +6

    Delete the cube and replac a new cube 💀

  • @justalex4214
    @justalex4214 6 месяцев назад

    The result looks pretty amazing but it also feels insanely overengineered 😂

    • @tawansunflower
      @tawansunflower  6 месяцев назад

      Yea I think so too XD Blender is not built to do much npr things in the first place, so here I am XD

  • @anzullic
    @anzullic 6 месяцев назад

    There is too much I want to do.

  • @stresseddude
    @stresseddude 6 месяцев назад +4

    quite entertaining. Sadly my ADHD has to play this at 1.5 and 1.7 speed.

  • @chidorirasenganz
    @chidorirasenganz 6 месяцев назад

    Aside from the edge details I think a hand painted/smudged normal map would be easier/faster and possibly better

    • @tawansunflower
      @tawansunflower  6 месяцев назад +1

      Yeah! I love that method too! Though personally I use this method because I don't have to paint the normals for every objects I add, and really it's a preference thing at the end XD

  • @battles_varied_animator
    @battles_varied_animator 14 дней назад

    Don't get me wrong, this is a very good tutorial, but sometimes I wish that these videos actually explained WHY you're doing what you're doing. Such as the Geometry Nodes and the Shader parts.
    It'd be good to understand why you're specifically connecting those nodes together, so we actually learn how to play with the nodes and not just how to mimic a video.

  • @dwellersart7538
    @dwellersart7538 6 месяцев назад

    @1:12 never gets old

  • @ZeewaqarHusnain
    @ZeewaqarHusnain 6 месяцев назад

    ruclips.net/video/KKXPu4lIlzk/видео.html