Learn Unity DOTS! (FREE Tutorial Course)

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  • Опубликовано: 1 фев 2025

Комментарии • 267

  • @CodeMonkeyUnity
    @CodeMonkeyUnity  2 месяца назад +11

    🌍 Download the FREE Project Files unitycodemonkey.com/dotsfreecourse.php
    ✅ Get the COMPLETE DOTS RTS Course! cmonkey.co/dotscourse
    💬 Learn how to get MASSIVE PERFORMANCE to build any game you can imagine! Write code that runs 260x FASTER!
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    Ultimate Unity Overview (70+ Tools and Features Explained!) ruclips.net/video/Wzj4OeqiwAo/видео.html
    EXTREME PERFORMANCE with Unity DOTS! (ECS, Job System, Burst, Hybrid Game Objects) ruclips.net/video/4ZYn9sR3btg/видео.html

  • @vp3275
    @vp3275 2 месяца назад +41

    One hour ago I type "ECS tutorial" and nothing recent pops up
    I go take a shower, come back and my wish has been fulfilled, amazing

  • @xeldo_o
    @xeldo_o 2 месяца назад +127

    For FREE?? U don't know how much we value these courses brother

    • @The123Adrian
      @The123Adrian 2 месяца назад +3

      He know

    • @khurum
      @khurum 2 месяца назад +1

      but not complete, it makes sense of course it must be some really tough work

  • @BlueDuck-vv3eu
    @BlueDuck-vv3eu 2 месяца назад +33

    You are so very generous to the aspiring gamedev community. We appreciate it!

  • @TheMightyKawama
    @TheMightyKawama 2 месяца назад +12

    The thing that genuinely amazes me about you is your consistency to your beliefs, that education is important for everyone that you'd even go as far to release these courses in full here on your channel. If nothing more than inspiration for game development and learning coding - you're an inspiration on how to stay true to what you believe in. Thank you :)

  • @LoneLuminaryDev
    @LoneLuminaryDev 2 месяца назад +9

    I just wanted to say thank you for helping people like me who can’t afford paid courses. I’ve been learning game dev for three years and learned so much from you. Your effort means a lot!
    I also try to share your content with others as much as I can because I think it’s really helpful. Thanks again for everything!

  • @w1-w2-w3
    @w1-w2-w3 2 месяца назад +7

    I just finish watching your previous 1hr 27min DOTS video. Now you just upload the new one. Thank you so much, sir. Thank you. 🙏🙏🙏

  • @sebandres
    @sebandres 2 месяца назад +5

    Such a no brainer to get your full course! Keen up the good work and giving back to the community!

  • @upprrdimensions892
    @upprrdimensions892 2 месяца назад +7

    I am so happy for your channel's growth

  • @JustATortoise
    @JustATortoise 2 месяца назад +3

    Thank you for these types of free courses. I was waiting for one for DOTS, so this is a blessing.

  • @mattn5933
    @mattn5933 2 месяца назад +4

    Hurray! Thank you so much for making these free tutorials

  • @StratoChigo
    @StratoChigo 2 месяца назад +4

    Yes! I was waiting for this! Thank you Hugo, you're the best!

  • @All_About_Portfolio
    @All_About_Portfolio 2 месяца назад +2

    Finallllyyyyy its releaseee.... i was waiting for this for a looooooonnnnggg timeeeee!!! Thank u Hugo!

  • @leftyfourguns
    @leftyfourguns 16 дней назад +1

    What an absolutely amazing series and an incredible gesture offering it for free. Probably the most comprehensive guide on DOTS there is but also incredible informative for learning Unity in general.
    In regards to the DOTS animation, Unity has announced the currently in development animation system will be built on ECS and all runtime code will be burst compatible. So the possibilities will be even greater in the near future.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  15 дней назад

      I'm glad you enjoyed it thanks!
      Yup I'm definitely looking forward to Unity 7 and all the awesome DOTS-based tools they're working on!

  • @gunnarherbert9778
    @gunnarherbert9778 2 месяца назад +3

    Thank you so much for this free course! Hopefully the algorithm will understand its value!

  • @Dilithium1
    @Dilithium1 Месяц назад +1

    2:00:41 You are so good at teaching these core features and how it all works, thank you so much for this course! I always have difficulty sticking purely to documentation without an example project to show systems intertwining or working together, so this has helped me so much to understand how it works so far!

  • @EightLittleBears
    @EightLittleBears Месяц назад

    This guy is an actual treasure. Easily the best game dev channel / teacher out there!

  • @JPMcBoyfriendFace
    @JPMcBoyfriendFace 18 дней назад

    Great tutorial. You're doing such a massive service for the community. Thank you from the cockles of my heart!
    Something to note for intermediate users that thought they might be saving time near the beginning of the tutorial by adding a 3d Cube or something to the parent Unit Object - it will automatically add a Collider Component to your object and this will make the UnitMoverSystem not move your child object. Just beware. You'll lose time if you don't follow closely.

  • @L_Hagen
    @L_Hagen 21 день назад +1

    Thank you so much for this tutorial. i was ready to give up on learning how to do multiplayer in unity then i found this :D so now im learning DOTS/ECS fundamentals to move on to Netcode for Entities, all thanks to you.
    (Edit) you did spot that edgecase at @4:53 - so nvm the rest of comment :D
    i did discover an edgecase around 4hrs 20min (nice!) where if you box select N units, then box select again, including previously selected units. it will trigger OnDeselected after OnSelected, and disable visuals (SelectedVisualSystem.cs "if onDeselected (line 17)) fix: move if OnDeselected before "if OnSelected" and OnSelected will have precedence over deselect, so the unit remains selected when its re-selected (units did remain selected (component enabled) but the visuals were deselected)

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  19 дней назад

      heh yup that edge case took me a while to notice, sneaky!
      I hope you're learning a lot!

  • @mahanthkanaparthi6087
    @mahanthkanaparthi6087 2 месяца назад

    Maximum all of the basic functionalities we use in monobehaviour approach are covered in this ECS DOTS approach including physics. I have searched a lot for a DOTS practical tutorial. All are outdated and not with detailed explanation like this. You are a savior to us working on Unity 3D projects. By the way I love your voice. Your voice is an asset for this channel.

  • @EnvArtistRupesh
    @EnvArtistRupesh 2 месяца назад +2

    Wow that’s amazing! 7 hours of content for free??? Thank you so much code monkey 🥺❤️

  • @CIeverAI
    @CIeverAI 2 месяца назад +5

    Thank you very much for this detailed free DOTS course!
    It's been a while since I used DOTS in 2021 for my free universe simulation A Hole In Space, so I am eager to see how it has improved since then.
    Moreover, I will try to create with the new DOTS a more performant vegetation system than the standard Unity terrain one. Let's see, if this is possible.
    I will post my results on the Unity Forum later then.
    EDIT: Holy guacamole is it fast! I just did a simple test run with 20.000 trees with about 80 million vertices. First as terrain, the CPU takes about 25 ms to render. Second as GameObjects (GPU instancing on, static batching off, otherwise the GPU and RAM went full), the CPU takes about 20 ms to render. Lastly, just converting them to entities by putting the tree GameObjects into the DOTS Subscene, the CPU takes about 5,7 ms to render, about 4x faster! Unfortunately, I had to switch the material to the standard HDRP one for this test, as the custom shader does not render as an entity and the Editor is not happy about so much objects, especially when you edit the prefab and it needs to update all its instances in the entity subscene, the RAM usage goes through the roof. But, that looks definitely promising.

  • @NotAZocker
    @NotAZocker 2 месяца назад

    Only 2 hours into the course and it's just as amazing as your free Unity Course. I love your ideology of free teaching materials for everybody and you're definitely one of the best creators for Unity out there. Keep up the great work and I'm looking forward to what the future has to offer for you, hopefully only good things. Greetings from Germany

  • @hinterlandr8638
    @hinterlandr8638 2 месяца назад +1

    Your work here secures your place as a community leader. Thank you.

  • @GameAlchemistLeo
    @GameAlchemistLeo 2 месяца назад +4

    Thanks a lot!! I was waiting for it

  • @oguzhanoguz2363
    @oguzhanoguz2363 Месяц назад

    Bro, thank you so much for this amazing tutorial. I really like the way you teach by focusing on real features, bugs, and problems. I've watched many tutorials about ECS, and I can confidently say that this was the best one. Thank you for making this tutorial free; it’s a truly great contribution to the community.

  • @VivekRGTech
    @VivekRGTech 6 дней назад

    Thanks, This helps to identify where I could use DOTS to improve the performance in my game which is in production.

  • @abdelrhmanhashem3256
    @abdelrhmanhashem3256 Месяц назад

    you have no idea how odd to see you make this right as i needed it, i was just getting in DOTs and searching for new tutorials and the newest was about 6 month or more and DOTs changed a punch since then, then after 1 day i find you making this video and I'm shocked ^_^.
    Thank you.

  • @MarcBomber
    @MarcBomber Месяц назад +5

    So much value ♥

    • @MarcBomber
      @MarcBomber Месяц назад

      Learned a lot and cannot wait for the IJob update.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Месяц назад +1

      Many thanks for the super thanks! I'm glad you learned a lot! Thanks!

  • @Bumiin
    @Bumiin Месяц назад

    I was learning ECS for one week from random tutorials, totally confused. I made a small project, but any change takes me hours. Now I have new hope-it's you, Code Monkey! Thank you :)

  • @SOEP6969
    @SOEP6969 Месяц назад +2

    Best free course ever, Thank you.

  • @dreamisover9813
    @dreamisover9813 2 месяца назад

    Amazing! Your older videos way back when dots was quite new were really helpful as well

  • @lamhoang-vt2ih
    @lamhoang-vt2ih 2 месяца назад +1

    Thank you so much, I have been waiting for this for a long time!♥♥♥♥

  • @kostariev_vadim
    @kostariev_vadim 2 месяца назад +3

    Thank you and thank you again for continuing to bring knowledge to the masses for free!!!❤🎉❤🎉

  • @therealrevelen
    @therealrevelen 2 месяца назад

    Thank you so much Hugo. Did the whole thing and learned a ton about DOTS syntax and usage. Doing great work for the Gamedev community!

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  2 месяца назад

      Nice! Congrats on completing the course! I'm glad you learned a lot!

  • @Pedroxqr
    @Pedroxqr 2 месяца назад +3

    you are awesome man
    really special thanks for free courses❤❤❤

  • @jakubwawrzynczak774
    @jakubwawrzynczak774 2 месяца назад +4

    I just finished watching your previous tutorials and you just upload next 7 hours tutorial

  • @mikhailhumphries
    @mikhailhumphries 2 месяца назад +4

    Can't wait to go through this

  • @xXNickPXx
    @xXNickPXx 19 дней назад

    Thank you for posting this! Got through the whole thing.

  • @ratel-ratel
    @ratel-ratel 2 месяца назад +2

    Epic! Thank you for your amazing work!

  • @masterneme
    @masterneme 2 месяца назад +19

    Thanks, you're the best!

  • @alec_almartson
    @alec_almartson 2 месяца назад +1

    I'm really really surprised. ❤
    Thank You Code Monkey for democratizing this knowledge.

  • @marveII0us
    @marveII0us 2 месяца назад

    Thanks a lot Hugo! Your effort into making this (and many other courses) is insane, and that too giving the courses to us for free is incredible.
    I'm going to like, comment and share with multiple accounts of mine to try and help with the algo
    (Though its much more complex than that with retention, ctr etc...)

  • @PrzygodazUnity
    @PrzygodazUnity 2 месяца назад +2

    Just bought your tutorial and joined discord ! :D
    Thans for the good job

  • @CSPlayerDamon
    @CSPlayerDamon 2 месяца назад

    Awesome! Thanks a lot mate, I needed a tutorial on this to avoid reading the docs and most importantly trying and failing :P

  • @rootbindev
    @rootbindev 2 месяца назад +1

    Tack!

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  2 месяца назад

      Many thanks for the super thanks! I hope you learn a lot!

  • @Adam-qq9zk
    @Adam-qq9zk Месяц назад

    Thank you so much! This is an excellent lesson on the game, exactly what I’ve been hoping for. Your lesson covers almost everything I wanted to know.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Месяц назад

      I'm glad you're learning a lot! Best of luck with your games!

  • @mehmedcavas3069
    @mehmedcavas3069 2 месяца назад +3

    this will be an awesome weekend :D

  • @yurybatsyuro8293
    @yurybatsyuro8293 2 месяца назад +3

    Good plan for the weekend!

  • @TheCookingPixel
    @TheCookingPixel 2 месяца назад

    Thanks for this course, DOTS is a complex subject, but you are teaching it throughout making a complete game, thanks.

  • @pedropc5824
    @pedropc5824 2 месяца назад +1

    The man is unstoppable👏👏

  • @sebandres
    @sebandres 2 месяца назад +1

    Hey Hugo, looking at your paid course, one thing that I think people would really benefit from is a module on Unit testing. I found it super valuable to cover at least my more complex logic with unit tests so that it doesn't break when refactoring or improving. I couldn't see any module that was focused on that (although I haven't finished yet the whole thing so apologies if it is covered inside another module!)

  • @MochiRosu
    @MochiRosu 2 месяца назад +1

    Code Monkey You absolute legend. Thank you for this.

  • @yeeeetsssusdelets
    @yeeeetsssusdelets 2 месяца назад

    hope the rest will be uploaded too :D either way thanks for this huge video, went through everything and helped me a lot

  • @ThynkTekStudio
    @ThynkTekStudio 2 месяца назад

    dude's creating an awesome Course for a fair price,
    dude decides to get even more awesome by offering a huge portion of the course for free on
    RUclips
    A Legend

  • @toshitosliba4737
    @toshitosliba4737 День назад

    Grande Hugo, estou também a aprender DOTS, eu quero muito implementar isso no meu jogo, e ter um curso assim, é excelente, parabéms e muito obrigado por este excelente trabalho :)

  • @inversebrah
    @inversebrah 2 месяца назад

    great tutorial man, so much attention to detail. wonderful

  • @Digildon
    @Digildon 2 месяца назад +2

    Thank you, right on time

  • @LiamKarlMitchell
    @LiamKarlMitchell 2 месяца назад +1

    Well good thing I did not have any plans this weekend other than trying to learn the dots haha. Thanks !

  • @sannanch7564
    @sannanch7564 2 месяца назад +2

    Thanks alot code monkey..... brother i can't thank you enough so greatful to have you as my mentor
    Again thanks

  • @mikithekynd
    @mikithekynd 2 месяца назад +2

    it's here!

  • @NeoNthriller
    @NeoNthriller 2 месяца назад

    Thanks can't wait to watch in full

  • @هاشماكرمعيادي
    @هاشماكرمعيادي 2 месяца назад +1

    Fainally the vedio which I have wited so long from the goat

  • @Wonder_Verse_Tech
    @Wonder_Verse_Tech 2 месяца назад +1

    Finally My Dream Tutorial Came 🎉♥️🗿Thank you so much Code Monkey

  • @gamedebix
    @gamedebix 2 месяца назад +1

    Hey code monkey you are a true boon to game industry ❤️

  • @urirat3750
    @urirat3750 Месяц назад

    WTF 1 MONTH AGO? 7 HOURS FREE COURSE? bro... idk if the course will be good or not but, that's a lot of work. You are amazing...

  • @greenheart5334
    @greenheart5334 2 месяца назад

    Glad Unity is on good way again btw. I don't use it but some of my fav games run on it.
    When we at it, I make roguelike, initial version is already on NG and Itch. I will do my best.

  • @Suhail-d9r
    @Suhail-d9r 2 месяца назад

    This course looks like an absolute blast. Can't wait to get into it.
    The one thing I'd love to know about is skins. Eg if I want to have the option of my soldiers wearing a red beret or a blue beret, or change the hat to a traffic cone, how would one make those changes?

  • @joll98
    @joll98 Месяц назад

    2:45:47 we can switch from timeline view to hierarchy view , there just type "mover" and it will filter it out and once selected switch back to timeline view to find it easily

    • @joll98
      @joll98 Месяц назад

      i find hierarchy view a bit easier 😅

  • @whitefox2k
    @whitefox2k 2 месяца назад +16

    This codemonkey is the real wukong 🙌

  • @AndromedaTV
    @AndromedaTV 2 месяца назад

    appreciate, I'm 32 years old. I have no point what i want to do.
    now i just begin learn c#.
    Thanks for sharing this.

  • @schouffy
    @schouffy Месяц назад

    Just wow, releasing this for free is unbelievable.

  • @trantuananh421
    @trantuananh421 2 месяца назад

    Appreciate your contribution so much!

  • @sokoku5569
    @sokoku5569 2 месяца назад

    Thank you for making so many soooooo good free Courses and on top of that even more good videos with nice topics (also GameDev Report is so nice Thank you for that too)
    i sometime think writing stuff like that dosn´t matter but this time i am just too grateful not to write something.
    Thank you! ❤

  • @mohamadbakr6474
    @mohamadbakr6474 2 месяца назад +3

    Thanks very much

  • @N7sensei
    @N7sensei Месяц назад

    Code Monkey is the hero we do not deserve.

  • @danixadem
    @danixadem 2 месяца назад

    That's awesome !! THANKS A LOT !!!

  • @jihadrouani5525
    @jihadrouani5525 2 месяца назад

    Thanks for this super useful video, commenting for the algorithm 📈📈

  • @vincentlim8364
    @vincentlim8364 2 месяца назад

    Wonderful course!

  • @DutchyChannel
    @DutchyChannel 2 месяца назад

    The way you have to be specific with queries to get the entities you want reminds me a bit of SQL.

  • @yusencaballero3368
    @yusencaballero3368 20 дней назад

    Hello Hugo! Thanks for the amazing tutorials. Is there any plans for adding a save/load system into this course?

  • @aL3891_
    @aL3891_ 2 месяца назад

    Bruh you released the whole thing for free? Legend..

  • @Veles017
    @Veles017 2 месяца назад

    It's amazing!!! Thank you!!

  • @季捷-d2j
    @季捷-d2j Месяц назад

    I can't believe this is a free course, that's crazy my friend! Will you be bringing the full course to udemy?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Месяц назад

      I hope you learn a lot!
      Sadly Udemy has some very restrictive rules that prevent me from putting my courses on there.
      Now I'm trying to make sure all my courses have a substantial free version of some sort. For example my C# course has the video lectures completely free, the premium version has a bunch of extra bonuses. For the DOTS course there's a free sample with the first third of the course, on Udemy that is not allowed. You cannot have a paid course that has a free version available that is more than 2 hours long.
      Udemy also has very strict pricing rules, all courses must be $20 which makes it impossible to do more niche courses like the DOTS course.
      And Udemy has a pretty terrible deal for course creators where if someone buys a course without being through my direct link I only keep about 20%. Meaning when someone buys one of my courses on Udemy for $20 I end up keeping just $1 to $4.

    • @季捷-d2j
      @季捷-d2j Месяц назад

      @@CodeMonkeyUnity Oh my god, it's so bad, I'm on your side my friend!
      Another question, Unity has just announced in its roadmap that it will implement ECS for all in the next generation, will this bring huge changes for dots?

  • @Taher_M
    @Taher_M 2 месяца назад +1

    Thank you so much sir

  • @duztine
    @duztine 2 месяца назад

    Thanks a lot, you're a legend

  • @fragmentsofReality-y9w
    @fragmentsofReality-y9w Месяц назад +2

    🔥🔥🔥

  • @steviebmgo1966
    @steviebmgo1966 6 дней назад

    Hi, Im very glad that you made this free, but how do we do the animation, can we use normal unity events?

  • @lawowthebigboss9607
    @lawowthebigboss9607 2 месяца назад +1

    Code Monkey is the best teacher

  • @canerkaska8355
    @canerkaska8355 2 месяца назад

    Great job as always Hugo! However, I have a question to ask. I'm fairly new at game dev and have barely learned the basics on the GO-oriented side (mostly thanks to your videos). What I wonder is, is it a little bit too early to learn DOTS? I mean not for me, in general assuming there'll be a lot of changes and most things you show/teach in the video will be obsolete.

  • @AtomicDurpYT
    @AtomicDurpYT Месяц назад

    I'm not sure if you do fix this. However, if you single select a unit without the selected component such as the zombie, it will throw an argument exception. BTW, your courses are the best I have ever followed 👍.
    Edit: Never mind, it got fixed, nice.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Месяц назад

      Yup fixed st some point, I hope you're learning a lot!

    • @AtomicDurpYT
      @AtomicDurpYT Месяц назад

      Quick question, why do you sometimes use SystemAPI.GetComponent, and other times use SystemAPI.GetComponentRW? my understanding is reference vs value

  • @Magma-uw7yo
    @Magma-uw7yo Месяц назад

    I'm not a complete beginner but honnestly for me I do games for fun to play with my friends and it took me already a lot of time to understand the logic to have for making a game. It's very interesting but I don't think I will change my process because it mean to add a new kind of logics on my brain and that's too hard for the games I make.
    I keep watching and maye for one project I'll use that just to try

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Месяц назад

      Yup keep DOTS as just another tool in your toolbelt, use it for specific use cases (like pathfinding, complex AI) and keep Game Objects for the rest.

  • @jagdishsahu3935
    @jagdishsahu3935 2 месяца назад

    Thank you so much!!! 🙏

  • @tama903
    @tama903 Месяц назад

    What determines what data should be put into IComponentData structs vs ISystem structs? For example, around 1:52:00, you're adding moveDirection and targetPosition to the UnitMoverSystem, and I was wondering why those could be added directly, while moveSpeed and localTransform had to be queried

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Месяц назад

      Those are just local variables, there's no data being stored in the system itself. Technically you could store those in a component as well but that would be a waste since it's recalculated every time, no need to store anything.

  • @lcd11001
    @lcd11001 2 месяца назад

    Thank you so much🎉❤

  • @mohamadbakr6474
    @mohamadbakr6474 2 месяца назад +1

    Thanks for you efforts. A question is there going to be another course for netcode for entities. Since I cannot find much resources.
    And if you are going to make one, is it going to be any time soon?
    Thanks

  • @jonawottjwt5135
    @jonawottjwt5135 2 месяца назад +1

    TYSM

  • @Void-vn2vf
    @Void-vn2vf 2 месяца назад

    Thanks !

  • @AhmetBurakAkay
    @AhmetBurakAkay Месяц назад

    Thank you.

  • @TheKr0ckeR
    @TheKr0ckeR 7 дней назад

    Great tutorial as always! Are there any performance disadvantages of DOTS in mobile game development? Since its stack based, i wonder if it suits also to mobile since PC and mobile are different devices with different hardwares. Do you think its also possible for mobile to have massive entities?