💬 Do you want to learn how to make Multiplayer games! You're in the right place! I hope you learn a lot! 🌍 Get the Premium version! cmonkey.co/tictactoemultiplayercourse 💬 BONUS: Companion Project, Ad-free, FAQ, Quizzes, Private Discord and Livestreams. ✅ Download the FREE Project Files and Assets cmonkey.co/tictactoemultiplayerfree ‼NOTE: For the Relay and Lobby implementations, Unity recommends you use the Multiplayer Services in Unity 6 which merges all packages into a single place. The migration guide is very straightforward docs.unity.com/ugs/en-us/manual/mps-sdk/manual/migration-path 🔴 RELATED VIDEOS 🔴 Learn C# FREE Tutorial Course Beginner to Advanced! [12 HOURS] ruclips.net/video/qZpMX8Re_2Q/видео.html Learn Unity Beginner/Intermediate 2023 (FREE COMPLETE Course - Unity Tutorial) ruclips.net/video/AmGSEH7QcDg/видео.html COMPLETE Unity Multiplayer Tutorial (Netcode for Game Objects) ruclips.net/video/3yuBOB3VrCk/видео.html Learn Unity DOTS! ruclips.net/video/DbahvStZdX8/видео.html Take your Skills to the NEXT LEVEL by making a Turn-Based Strategy game! (Unity Complete Course) ruclips.net/video/QDr_pjzedv0/видео.html My Game Dev Journey (40+ Games! | mIRC to Flash to Steam) ruclips.net/video/0zscPf_U1VY/видео.html Day in the Life of a Game Dev and RUclipsr ruclips.net/video/QyFYHH00xx4/видео.html How much MONEY my Game made (and how much it cost!) ruclips.net/video/gg3Xrv7jUtk/видео.html Ultimate Unity Overview (70 Tools and Features Explained!) ruclips.net/video/Wzj4OeqiwAo/видео.html
We don't deserve you. I want to start working on my multiplayer idea for years now. Never went through with it, despite multiple attempts. This new course gives me new motivation and inspiration. Thanks for all your work, I will go with the premium version 🎉
Bro I was already not done with your last 10 hour course on a single player game called Kitchen Chaos and here you are with another course on Multiplayer basics, I hope I can complete it as soon as possible so that I can learn from this one. You are literally someone who can sell these things for thousands of dollars but chose to set them for free which is equally amazing as these long videos.
I’m now a fairly experienced developer, halfway through watching the video on 2x speed, and I just want to say thanks for always explaining things properly and clearly, with good coding principles. I’ve learned sooo much from you over the years!
I was just thinking about trying to make some simple multiplayer game, like tic-tac-toe, to get a better understanding. This is very timely, thank you so much!
I really appreciate this tutorial. It’s come just in time too. I’m planning to rebuild a prototype I made years ago from scratch, and add multiplayer to it. Now I just have to get in the habit of working in Unity regularly again. Keep up the amazing work!
Very useful, I'll use this information in a future game, thank you very much for what you are doing, people like you make the industry great. I couldn't imagine how easy is to make games before you started showing up in my feed.
I don't have time right now to watch the full tutorial because: 1) I have to study for my final computer engineering exam 2) I still have to finish the beginner unity tutorial you made a while ago But I still like the video and put a comment here just as a thanks for all the hard work you put in your AMAZING videos! Can't wait to watch the whole thing! Greetings from Italy
Hey CodeMonkey, thank you for this amazing full course video on Netcode for Gameobjects! I've been really motivated to learn multiplayer lately so this came out at such a perfect time! When can we expect a Netcode for Entities full tutorial series? My goal is to make a compettive FPS game and I love your teaching style. Any planned dates? Much Love
I haven’t been watching your videos, but I’ve been waiting to actually start programming to learn a lot of game design from you! Your doing gods work for us. Keep it up!
Hi again code monkey! I am so glad you replied my last comment 😊 and you explanation is very clear and your code is very clean thats the thing i like and you are the one that made game decmv as my passion thanks alot for your cooperation for people like us! 😊
Thank You So Much Bro I love This I am really hard searching for this type of course from last 4 day's on internet and really make me jump from happiness after seeing this pop-up notification on my device when i do chat-gpt for this type of system just love you Guy
New year gift from You? Waiting for you free courses is more exciting and full of curiosity than GTA6 and Squid game season 2 (At least for me) , Huge thanking you for free course that help a lot
Thanks so much man you make this course, i wasn't sure should i learn NGO or not and finally i can decide, btw i really appreciate it if you make a tutorial for github in unity, it's really useful
I'm about to watch this one to get some further insight as to how to translate it as my main experience in online multiplayer comes from Roblox. (Keep in mind that they made it so in Unity 6 that client replication doesn't require build and you can actually test virtual clients inside the Editor :D - That was a long awaited feature to get me back - It was exactly the same in Roblox for some time already) Also I would love if you could showcase tutorial about UGS and other interesting goodies that Unity 6 multiplayer allows. I know that we will have to dig ourselves most of it, but it always helps to take your perspective into account when attempting to learn new stuff. Thank you for you contribution. :)
@@CodeMonkeyUnity Huh, out of all the possible reasons why you're using light mode, I didn't expect this one. Perhaps you're just not used to it, because there's no way a darker theme burns eyes more than the brightest theme. But again, I'm also using dark mode for everything so I'm deeply used to it and am biased towards that as well. Though technically dark mode does reduce blue light and gotta be better for our eyes, that's why I ultimately chose dark mode on everything.
Everyone's eyes are different, my eyes struggle like crazy to focus on tiny white letters on a dark background. It's not a question of brightness but focus. Imagine you're curling a 20kg dumbell with your biceps and just constantly holding it at 90 degrees, that's what it feels like for me to look at dark mode with my eyes. Whereas in light mode my eyes stay relaxed, no issues focusing on dark letters on white background.
you da MVP Code Monkey ! Awesome work ! If you have time and/or want to, it'd be neat to do a tutorial on how to properly handle multiplayer to scale at low cost. If you were to scale a game like this one you'd be forced to add a lot of servers to handle a low number of players whereas if you abstract away more from NGO you'd be able to handle thousand of players on the same server (because you wouldn't need to spawn a unity server for each game). I believe it'd be a really neat video/tutorial for advanced programmers (it might not be what you want to do, if so sorry about that !)
This is using Player hosted servers, so the only cost is with using Relay which is extremely cheap and has a very generous free tier. I used it in my game Dinky Guardians and I think I only paid a few cents. Unless your game is a massive hit you don't have to pay anything for any of these multiplayer services. You only need dedicated servers if you need super fast paced games like a competitive shooter, but most games can work perfectly fine with player hosts.
@@CodeMonkeyUnity yeah that's what I do in most of my games ! The downside is that you are really dependent on the player hosting, if he disconnects for whatever reason everyone is disconnected (unless you manage that somehow, which I totally didn't do yet 😂). If I rework my multiplayer games that'll be to do what I say above, having a dedicated server running thousand of instances because adding more servers using unity multiplay would cost a ton of money for a really low number of players. Thanks again for sharing such awesome tutorials
For that yup you can implement Host migration. Netcode for Game Objects doesn't have it by default but you can implement it yourself. As the host disconnects, one other player becomes the host and the other players join the new host which then loads the last game state.
Thanks for this! I wanted a multiplayer game tutorial for Unity 6! You're the best! Oh, and if you don't mind, can you answer this quick question? Will this tutorial work for 3D games too?
This is exactly what I was looking for - as we are now moving towards Multi territory! My friends and I have something to play now during lunch breaks :D. I do have a question on the Multiplayer topic. Considering Fallout 76, with the Worlds aspect and server setup. How do they achieve this with Multiplayer? And the Open World aspect while generating random spawns, loots and assign X amount of players to the map on a World Instance. I never quite understood the concept - though I do imagine that the World Instances are separate servers with certain checks that are performed to see if there is space. Would one use DOTS?
Would the lobby connections and networked game sessions work for users on different machines in different locations (different IPs?) as developed in the video? Are extra steps required to distribute this game to my friends and play together remotely?
Lobby works by default with anything, it will not be blocked by any firewalls, Lobby is really just the same as accessing a website, it's just a normal HTTP request. For the Netcode connection, you either need to set up port forwarding and disable firewalls, or use Relay. If you're using Relay then there's nothing else you need to do, anyone will be able to host and connect to another game. So you just make the executable, send it to a friend, they join your Lobby and join your game through Relay.
The main thing is really just using the Steam Transport, everything else is exactly the same github.com/Unity-Technologies/multiplayer-community-contributions?path=/Transports/com.community.netcode.transport.facepunch Then it depends on what Steam features you want to implement I definitely would like to do a standalone tutorial on that if I can find the time
Hello my m8!, have you sent idea now to limit the colours on the screen to 32, in creating an Amiga style game and the snugs used only 32 colours on the screen at a time. Hope it would be compatible with beautify 2 as well but not essential
You mean with like an ELO score or something? The official tool for that kind of thing would be Matchmaker unitycodemonkey.com/video.php?v=90Iw1aNbSYE But that one works with Game Server Hosting which is paid. Maybe you can build your own backend server infrastructure in the cloud to store just that data, so you still use Player Hosted servers, just have cloud for the ELO rankings, I think that would be either free or extremely cheap ruclips.net/video/bVqSLLvao78/видео.html
Please create a video on how to make playable/ interactive ads and publish them on unity cloud or if there is any refence video or paid course please let me know
This course is amazing! And I really appreciate that you make free versions, I really want to buy the premium version to help but I live in Egypt and I can just not afford it at all. I have a question though, if i make this project on 2 computers and run them and make a lobby in one of them, will I be able to enter the lobby from the other computer? Again, thank you very much and I hope you continue making these brilliant courses.
To make it work on the web you just need to tick the WebSockets toggle in the UnityTransport component. I made a web version of this game and everything works unitycodemonkey.com/game.php?g=tictactoe
Lectures are all valuable, but so fast paced and not in depth. Always directing to the in depth tutorials that you've made but those are also fast paced and hard to understand. It feels like you only show instead of making us understand i really have to dig into to understand the logic behind it. For example this video called simple multiplayer but if one doesn't know what a rpc is as a concept will have hard time to understand how it works. Instead of full projects i would prefer to see practices of each concept, understand it and then use it in real time scenarios. But still is a gold mine. Also instead of quiz you could let us to write some code on our own to figure it out how it really works, i feel like not your style tho. Cheers
Can you point to a specific example that you didn't think was in-depth enough? I did explain RPCs in detail, what part couldn't you understand? They send a message to run a function on the target device, there's not much else to explain so not sure what more detail you were looking for.
Hi CM, Can you PLLEEEAASSSEEE make a server auth tutorial. These are all great but it's such a difficult topic that I feel a lot of people could benefit from. There are no good tutorials out there. I'm piecing my game together slowly from scrap material. Thanks
@@CodeMonkeyUnity I guess I am referring to Client Side Prediction specifically (Which is more specific to FPS's). Might be too niche as I know you prefer to cover broader topics.
If I go to your website to download the free courses, it tells me I have to login first but I don’t have an account and there is no sign up button or page anywhere 😅 am I just blind? lol
There's a Sign Up button on the top right corner, to the right of "CONTACT", "ABOUT", "BEST 2024" buttons, maybe your browser is super zoomed in? Strange
Don't get me wrong, but this one looks more complicated than DOTS 😅, I used netcode previously but that not looked this complicated or maybe I have not used complicated part
Hello Code Monkey, I hope you're doing well. Hey, I wanted to ask you something. Like you, I also want to create my own courses and lessons on game development. But since I'm inexperienced for now, I'm trying to imitate expert teachers like you a little bit. What I mean is, can I create my own lessons in Turkish by somewhat imitating what you explain in this video? Of course, it won't be an exact copy. I'll do my best to make it different, and the resulting game will be similar but different. However, I'm a bit afraid of getting into legal trouble. What do you think? Can I borrow some inspiration from you? You won't sue me, right? :)
Sure! That's how a lot of people learn, first you learn yourself and then you try to teach. One excellent bonus of that is by doing that process you learn a lot yourself. There are no legal issues unless you just copy-paste reupload the exact same video. If you watch to learn, then make your own video in your own words then it's your own course. Best of luck!
Thanks so much man you make this course, i wasn't sure should i learn NGO or not and finally i can decide, btw i really appreciate it if you make a tutorial for github in unity, it's really useful
💬 Do you want to learn how to make Multiplayer games! You're in the right place! I hope you learn a lot!
🌍 Get the Premium version! cmonkey.co/tictactoemultiplayercourse
💬 BONUS: Companion Project, Ad-free, FAQ, Quizzes, Private Discord and Livestreams.
✅ Download the FREE Project Files and Assets cmonkey.co/tictactoemultiplayerfree
‼NOTE: For the Relay and Lobby implementations, Unity recommends you use the Multiplayer Services in Unity 6 which merges all packages into a single place. The migration guide is very straightforward docs.unity.com/ugs/en-us/manual/mps-sdk/manual/migration-path
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We don't deserve you. I want to start working on my multiplayer idea for years now. Never went through with it, despite multiple attempts. This new course gives me new motivation and inspiration. Thanks for all your work, I will go with the premium version 🎉
The tools nowadays really make it so much easier so yup go for it!
Bro I was already not done with your last 10 hour course on a single player game called Kitchen Chaos and here you are with another course on Multiplayer basics, I hope I can complete it as soon as possible so that I can learn from this one. You are literally someone who can sell these things for thousands of dollars but chose to set them for free which is equally amazing as these long videos.
heh nice! I hope you're enjoying Kitchen Chaos!
Kitchen chaos was awesome, but do you recommend watching this after the multiplayer one? (I'm gonna see it anyways, but at a slower pace)
@@hck1bloodday this one right here is definetely easier than the kitchenchaos multiplayer
I make this game 2 times following code monkey tutorials 🙊🙊🙊
I’m now a fairly experienced developer, halfway through watching the video on 2x speed, and I just want to say thanks for always explaining things properly and clearly, with good coding principles. I’ve learned sooo much from you over the years!
I was just thinking about trying to make some simple multiplayer game, like tic-tac-toe, to get a better understanding. This is very timely, thank you so much!
heh that's awesome! I hope you learn a lot!
I really appreciate this tutorial. It’s come just in time too. I’m planning to rebuild a prototype I made years ago from scratch, and add multiplayer to it. Now I just have to get in the habit of working in Unity regularly again.
Keep up the amazing work!
Sounds cool, go for it!
Thank you so much for all your hard work Code Monkey! Happy New Year!
Happy new year!
Just completed the tutorial. Exactly what I needed! Thank you!
That's awesome! Congrats on reaching the end! I hope you learned a lot!
just commenting for the algorithm... I really hope that this video gets hundreds of millions of views in the long term
I havent watched the video yet but i already love it!
Appreciate this tutorial bro something ive been really craving too understand
Very useful, I'll use this information in a future game, thank you very much for what you are doing, people like you make the industry great. I couldn't imagine how easy is to make games before you started showing up in my feed.
It's hard to find good multiplayer tutorials with a good architecture, so thank you so much!
I don't have time right now to watch the full tutorial because:
1) I have to study for my final computer engineering exam
2) I still have to finish the beginner unity tutorial you made a while ago
But I still like the video and put a comment here just as a thanks for all the hard work you put in your AMAZING videos!
Can't wait to watch the whole thing!
Greetings from Italy
Hey CodeMonkey, thank you for this amazing full course video on Netcode for Gameobjects! I've been really motivated to learn multiplayer lately so this came out at such a perfect time!
When can we expect a Netcode for Entities full tutorial series? My goal is to make a compettive FPS game and I love your teaching style. Any planned dates?
Much Love
Thank you so much for this tutorial :0 its crazy how much effort you put into these.
Thanks! This helped give me a better understanding of what 2D arrays and grids are, something I struggle with.
I haven’t been watching your videos, but I’ve been waiting to actually start programming to learn a lot of game design from you! Your doing gods work for us. Keep it up!
Go for it!
Thanks for this course. Buying the full one to help support such great work to continue!
Hi again code monkey! I am so glad you replied my last comment 😊 and you explanation is very clear and your code is very clean thats the thing i like and you are the one that made game decmv as my passion thanks alot for your cooperation for people like us! 😊
Another really, really great tutorial. Thank you 🙂it filled in some gaps in my knowledge, which I need for a multiplayer card game I'm working on.
you are awesome !!!! keep it up
i cannot tell you how much i love you... i am making just the same type of game...
Thank you brother sooooo much...😘
your videos deserve millions of views❤
Thanks!
Thank you so much for all your hard work Code Monkey! Happy New Year! Loving the videos!
Happy new year!
Thankyou so much, you made our game development journey easier
Thank you so much 🙏🏻
I'm in Iran and it's hard to buy course ❤❤
But God bless you, it's very helpful :-)
I hope you learn a lot! Thanks!
Amazing resource, thank you!
Thank You So Much Bro I love This I am really hard searching for this type of course from last 4 day's on internet and really make me jump from happiness after seeing this pop-up notification on my device when i do chat-gpt for this type of system just love you Guy
heh nice timing! I hope you learn a lot!
Thanks for the courses
i still need to finish kitchen one ;D
hehe go for it! No rush, just focus on learning!
New year gift from You? Waiting for you free courses is more exciting and full of curiosity than GTA6 and Squid game season 2 (At least for me) , Huge thanking you for free course that help a lot
Thanks!
Thanks so much man you make this course, i wasn't sure should i learn NGO or not and finally i can decide, btw i really appreciate it if you make a tutorial for github in unity, it's really useful
I'm about to watch this one to get some further insight as to how to translate it as my main experience in online multiplayer comes from Roblox. (Keep in mind that they made it so in Unity 6 that client replication doesn't require build and you can actually test virtual clients inside the Editor :D - That was a long awaited feature to get me back - It was exactly the same in Roblox for some time already)
Also I would love if you could showcase tutorial about UGS and other interesting goodies that Unity 6 multiplayer allows.
I know that we will have to dig ourselves most of it, but it always helps to take your perspective into account when attempting to learn new stuff.
Thank you for you contribution. :)
Noo, lightmode, my weakness, my eyes! Jokes aside, amazing tutorial, love it
heh sorry but dark mode burns my eyes, I can't look at it for more than 10 seconds without getting massive headaches.
@@CodeMonkeyUnity Huh, out of all the possible reasons why you're using light mode, I didn't expect this one. Perhaps you're just not used to it, because there's no way a darker theme burns eyes more than the brightest theme. But again, I'm also using dark mode for everything so I'm deeply used to it and am biased towards that as well. Though technically dark mode does reduce blue light and gotta be better for our eyes, that's why I ultimately chose dark mode on everything.
Everyone's eyes are different, my eyes struggle like crazy to focus on tiny white letters on a dark background. It's not a question of brightness but focus.
Imagine you're curling a 20kg dumbell with your biceps and just constantly holding it at 90 degrees, that's what it feels like for me to look at dark mode with my eyes. Whereas in light mode my eyes stay relaxed, no issues focusing on dark letters on white background.
I'm gonna buy it at some point in the future
I hope you learn a lot!
you da MVP Code Monkey ! Awesome work ! If you have time and/or want to, it'd be neat to do a tutorial on how to properly handle multiplayer to scale at low cost.
If you were to scale a game like this one you'd be forced to add a lot of servers to handle a low number of players whereas if you abstract away more from NGO you'd be able to handle thousand of players on the same server (because you wouldn't need to spawn a unity server for each game). I believe it'd be a really neat video/tutorial for advanced programmers (it might not be what you want to do, if so sorry about that !)
This is using Player hosted servers, so the only cost is with using Relay which is extremely cheap and has a very generous free tier. I used it in my game Dinky Guardians and I think I only paid a few cents.
Unless your game is a massive hit you don't have to pay anything for any of these multiplayer services. You only need dedicated servers if you need super fast paced games like a competitive shooter, but most games can work perfectly fine with player hosts.
@@CodeMonkeyUnity yeah that's what I do in most of my games ! The downside is that you are really dependent on the player hosting, if he disconnects for whatever reason everyone is disconnected (unless you manage that somehow, which I totally didn't do yet 😂). If I rework my multiplayer games that'll be to do what I say above, having a dedicated server running thousand of instances because adding more servers using unity multiplay would cost a ton of money for a really low number of players. Thanks again for sharing such awesome tutorials
For that yup you can implement Host migration. Netcode for Game Objects doesn't have it by default but you can implement it yourself.
As the host disconnects, one other player becomes the host and the other players join the new host which then loads the last game state.
@@CodeMonkeyUnity yeah that's what I'd do before scaling with dedicated servers !
Could be an interesting programming task too !
Thanks for this! I wanted a multiplayer game tutorial for Unity 6! You're the best! Oh, and if you don't mind, can you answer this quick question? Will this tutorial work for 3D games too?
This is exactly what I was looking for - as we are now moving towards Multi territory! My friends and I have something to play now during lunch breaks :D.
I do have a question on the Multiplayer topic. Considering Fallout 76, with the Worlds aspect and server setup. How do they achieve this with Multiplayer? And the Open World aspect while generating random spawns, loots and assign X amount of players to the map on a World Instance. I never quite understood the concept - though I do imagine that the World Instances are separate servers with certain checks that are performed to see if there is space. Would one use DOTS?
Would the lobby connections and networked game sessions work for users on different machines in different locations (different IPs?) as developed in the video? Are extra steps required to distribute this game to my friends and play together remotely?
Lobby works by default with anything, it will not be blocked by any firewalls, Lobby is really just the same as accessing a website, it's just a normal HTTP request.
For the Netcode connection, you either need to set up port forwarding and disable firewalls, or use Relay.
If you're using Relay then there's nothing else you need to do, anyone will be able to host and connect to another game. So you just make the executable, send it to a friend, they join your Lobby and join your game through Relay.
@@CodeMonkeyUnity awesome. Thank you for the detailed response!
i like it !
thanks
How can we integrate this with Steam? It would be great if you could make a video on this topic as well! ❤
The main thing is really just using the Steam Transport, everything else is exactly the same github.com/Unity-Technologies/multiplayer-community-contributions?path=/Transports/com.community.netcode.transport.facepunch
Then it depends on what Steam features you want to implement
I definitely would like to do a standalone tutorial on that if I can find the time
Hello my m8!, have you sent idea now to limit the colours on the screen to 32, in creating an Amiga style game and the snugs used only 32 colours on the screen at a time. Hope it would be compatible with beautify 2 as well but not essential
Quick question, is there a way to create a "ranked mode" with free unity stuff?
You mean with like an ELO score or something? The official tool for that kind of thing would be Matchmaker unitycodemonkey.com/video.php?v=90Iw1aNbSYE
But that one works with Game Server Hosting which is paid.
Maybe you can build your own backend server infrastructure in the cloud to store just that data, so you still use Player Hosted servers, just have cloud for the ELO rankings, I think that would be either free or extremely cheap ruclips.net/video/bVqSLLvao78/видео.html
Please create a video on how to make playable/ interactive ads and publish them on unity cloud
or if there is any refence video or paid course please let me know
I am going to make a top-down game but where should I get the assets? It is going to be a pixelated game
thanks for another amazing course mr monkey, still waiting for the phasmophobia course :D
This course is amazing! And I really appreciate that you make free versions, I really want to buy the premium version to help but I live in Egypt and I can just not afford it at all. I have a question though, if i make this project on 2 computers and run them and make a lobby in one of them, will I be able to enter the lobby from the other computer? Again, thank you very much and I hope you continue making these brilliant courses.
Hi, How to integrate webrtc with netcode for gameobjects ? Or do we need to implement it on our own ?
To make it work on the web you just need to tick the WebSockets toggle in the UnityTransport component. I made a web version of this game and everything works unitycodemonkey.com/game.php?g=tictactoe
Code Monkey is Emotion 🎉
thank you
COOL!
please also upload how to make tycoon or simulator type games video . very needed
im not using unity 6 but using unity 2022, As multiplayer play mode is specially for unity 6 what are the other alternatives which i can use?
You can use ParrelSync which is what people used before github.com/VeriorPies/ParrelSync
Lectures are all valuable, but so fast paced and not in depth. Always directing to the in depth tutorials that you've made but those are also fast paced and hard to understand. It feels like you only show instead of making us understand i really have to dig into to understand the logic behind it. For example this video called simple multiplayer but if one doesn't know what a rpc is as a concept will have hard time to understand how it works. Instead of full projects i would prefer to see practices of each concept, understand it and then use it in real time scenarios. But still is a gold mine. Also instead of quiz you could let us to write some code on our own to figure it out how it really works, i feel like not your style tho. Cheers
Can you point to a specific example that you didn't think was in-depth enough? I did explain RPCs in detail, what part couldn't you understand? They send a message to run a function on the target device, there's not much else to explain so not sure what more detail you were looking for.
Hi CM, Can you PLLEEEAASSSEEE make a server auth tutorial. These are all great but it's such a difficult topic that I feel a lot of people could benefit from. There are no good tutorials out there. I'm piecing my game together slowly from scrap material. Thanks
What do you mean by that? This game is server auth, the server is the ultimate source of truth and the client uses RPCs to talk to the server
@@CodeMonkeyUnity I guess I am referring to Client Side Prediction specifically (Which is more specific to FPS's). Might be too niche as I know you prefer to cover broader topics.
If I go to your website to download the free courses, it tells me I have to login first but I don’t have an account and there is no sign up button or page anywhere 😅 am I just blind? lol
There's a Sign Up button on the top right corner, to the right of "CONTACT", "ABOUT", "BEST 2024" buttons, maybe your browser is super zoomed in? Strange
Whoah, you are way way way better looking than I imagined.
You look like a gigachad. You should go on camera more often.
Don't get me wrong, but this one looks more complicated than DOTS 😅,
I used netcode previously but that not looked this complicated or maybe I have not used complicated part
What's with the no-ads stuff ? RUclips doesn't have ads.
Laughs in RUclips Premium.
heh yeah I'm a big fan of RUclips premium. One Premium viewer pays a lot more than dozens of ads so thanks!
I thought netcode is some other game engine lol
nice try but i already committed to spending 20 hours following your other tutorials to make a multiplayer game 😭
Hello Code Monkey,
I hope you're doing well. Hey, I wanted to ask you something. Like you, I also want to create my own courses and lessons on game development. But since I'm inexperienced for now, I'm trying to imitate expert teachers like you a little bit. What I mean is, can I create my own lessons in Turkish by somewhat imitating what you explain in this video? Of course, it won't be an exact copy. I'll do my best to make it different, and the resulting game will be similar but different. However, I'm a bit afraid of getting into legal trouble. What do you think? Can I borrow some inspiration from you? You won't sue me, right? :)
Sure! That's how a lot of people learn, first you learn yourself and then you try to teach. One excellent bonus of that is by doing that process you learn a lot yourself.
There are no legal issues unless you just copy-paste reupload the exact same video. If you watch to learn, then make your own video in your own words then it's your own course.
Best of luck!
@@CodeMonkeyUnity Man, you are amazing. You've made my day. Believe me, I will do my best to avoid imitation.
Hugo you're the fucking GOAT
First I think
your voice is too low, i need 100% volume to clearly hear your voice
Is it? It's on the same level I normally use, it's pretty loud if I put it on the max, are you sure your speakers aren't set low?
@CodeMonkeyUnity maybe, but i think when i watched anyone else it's need like 50% volume...but yeah when i tried it on my phone your voice is good
Million thanks Teacher Hugo 🙏 🙂🫡🫡🫡 I will watch h later with focus for now just let it running in background maybe that helps you with yourube algo ✌️
Thanks so much man you make this course, i wasn't sure should i learn NGO or not and finally i can decide, btw i really appreciate it if you make a tutorial for github in unity, it's really useful