JUST AN FYI to anyone watching and getting discouraged because you can't find the "particles" spritesheet, it is a duplicate and you don't need to worry about it if you have the others.
Dude, i am only 30 minutes in so far, but let me tell you, the way you explain things - it's perfect. You don't rush, your voice is at a moderate pace, you do not omit explaining even small things, i love it!
This is ABSOLUTELY the best & most informative tutorial on UNITY , I've seen on RUclips. Please continue to make more tutorials on game development. I'm sure you're doing a great service for beginner game devs like myself. I will definitely join your Patreon when I'm able to afford it. With tutorials like yours, it's SO much easier to comprehend the mechanics of the Unity Game Engine. Thank You !!!
As a 47 year old C# developer and a keen gamer, I really fancied having a go at creating a game. This tutorial is just what I was looking for to get me going with Unity. Thank you!!
I did a few of the unity tutorials, and none of them explained the basics of scripts anywhere near as well as you are. Thank you Sir! This is invaluable.
Bro you will have some difficulties remembering everything at first but don't try to do that. Just go through courses and follow along and do what they say. After 1 year or so of diligent studying will you be able to start remembering the code you are writing and be able to code with your eyes closed. If you achieve this in half a year then you are very smart and logical. Good luck
I just finished watching the video and made the game myself. This is my first working game using a game engine. Thank you so much! I am feeling quite emotional, as I watched the video for two days straight, and now it has ended. The teaching was truly beautiful. Thank you so much!
This was fantastic mate, thank you so much for putting this together. I didn't even realise how long the video was until I was completely done. Really love the way you delivered this, happily now supporting on Patreon. My only criticism was sometimes you click on stuff and the face cam is in the way, but it never managed to be a showstopper. Keep up the great content :).
This video is so packed with information that after watching this second time (first without doing) I didn't remembered 1/20 of it. It took me much more than ~5h because it's imposible to catch up without constantly stoping it and I have like from 0 to 2hours daily for learning gamedev so... many days for me. Overal I must say this is one of the best video on the topic I have watched so far and it motivated me a lot. Well explained and quite comprehensive for the beginner. Thank you for your hard work Sasquatch.
i can’t seem to follow as for me for example vector3 and camera comes up with 50 different versions and i don’t know how to proceed as i am so new at this.
Hopefully there are many more of these videos to come with increasing complexity! Conveniently my friend just asked me to show him how to get started and this video helped him a lot.
New subscriber here. I just discovered your podcast on Spotify and thought it was incredible! My resolution this year was to create a demo and Steam page, so it’s just what I needed. Keep up the great work!
Thanks so much for this. My son is about to turn 9 and has started expressing an interest in game creation. My day to day is web app JavaScript/TypeScript stuff so this has been a great crash course in getting familiar with Unity and the practical steps to actually create something with him. Really appreciate you taking the time to make this and making it free!
Thanks for this tutorial!! I've been looking for a tutorial to make a 2d game in unity for a complete beginner and this was a godsend. I was going to try visual scripting 1st but figured have nothing to lose learning a bit of code and hopefully this can be the starting point for me to develop an understanding of C#. Didn't have any problems in keeping up with the tutorial and my build works, so that's a testament to the quality of this video.
We need people like you! I’m very pleased to have found you in the game dev hole, thanks to you, many others and me get into coding and developing games
Great tutorial. Using this in my plan where I'm looking at specific game tutorials to learn individual parts to a game project i would like to start. The angry birds game being the 'base' where I just want a nice solid starting project to learn from.
Wow, I just discovered a really neat technique for creating diverse slingshot types in Unity! By leveraging the power of interfaces (like ISlingshot) and building a foundational implementation (BaseSlingshot), I can now use composition to instantiate various types of prefabs seamlessly. This approach, combined with a Manager singleton, makes managing and expanding my slingshot arsenal a breeze. Game development just got a whole lot more exciting!
Insane amount of effort and thoroughness went into this and it is GREATLY appreciated! Ideas on a sequel to this? Maybe more advanced stuff that you had to painstakingly learn? Creational, design, behavioral patterns, and when to use them? Would LOVE to hear how you sorted out a lot of the more advanced levels of game design.
I'm working on this bit by bit every day. I gotta say I love coding along side you. This is a very passionate subject for me and I can tell you feel the same about it. So happy to be learning here!
I've been a professional webdev for almost 10 years now. This is my first dip into game development, and wow is it a blast. You're a solid teacher and this tutorial is a real gift. You've made a lifetime subscriber! 🤝🥳
saw this comment in the comment section of "10 Unity Tips You (Probably) Didn't Know About" video of yours "Tip: if you go into Project Settings > Editor > Enter Play Mode Settings and toggle Enter Play Mode Options on, when you hit play in the editor, you will instantly get into your game scene. This is because this disables reloading the domain, so it is to note that scripts wont be reloaded. For example, if you have a script with a static boolean that you make true when something happens, this will stay as true when you enter play mode again."
I just started learning Game Development and I must say, This tutorial is a Gem. I've learned so many advanced concepts & tools such as Vectors, Code encapsulation, Coroutines, Cinemachine, Tweening tool, and Input System, etc. Thank you very much
For those like me who don't know how to reattach, first select your prefab, then open your script and simply drag and drop the script into prefab inspector.
for anyone struggling with friction on the cirkle collider, a workaround i found was using a polygon collider instead, for some reason it does not allow for friction on a cirkle
Went through the whole video, and got a working game I am proud with. It was a lot of information but I feel like I learned a lot. I am going to use these skills to start making games for me son. Thank you!!!!
Thank you so much for this Tutorial, it was my very first time trying to build a game and you are a great teacher and a cool guy. I will see where I can go from here, as I am really interested in making this a new hobby. i followed your guide over four days and build the game from there 2-3 hours each day. I hope your new game takes off and I will definetly check it out
Awesome Tutorial! I have a feeling that here: 2:12:30, instead of using a float for the force, we use the magnitude of the direction as the force, that will ensure depending on how back we pull the bird, the force will vary proportionately.
Also the proper fix for this 4:37:42. Ensure you spawn the angiebird after the tween completes instead of using a delay. The DOMOve returns a tween instance that you set an OnComplete callback to, use that callback to span the new bird. ``` private void AnimateSlingshot() { _elasticTransform.position = _leftLineRenderer.GetPosition(0); float dist = Vector2.Distance(_elasticTransform.position, _centerPosition.position); float time = dist / _elasticDivider; Tween tween = _elasticTransform.DOMove(_centerPosition.position, time).SetEase(Ease.OutElastic); tween.onComplete = () => { if (GameManager.Instance.HasShotsLeft()) { SpawnAngieBird(); _cameraManager.SwitchToIdleCam(); } }; StartCoroutine(AnimateSlingShotLines(_elasticTransform, time)); } ```
Hey man! I’m new to your channel and I’m enjoying how approachable you’re as a content creator. Only 3 minutes in on this video but I wanted to let you know that I’m grateful and subscribing! 🎉🙏🏽
Awesome tutorial. I just finished, haven’t published yet, gonna build more scenes and see about ways to get it on my iPhone from Microsoft computer. I made some changes along the way. I had chat gpt generate a new bird based off my coworker, and different police looking pigs. Also recorded my friend saying some phrases, which were all added. I also added a tower game object and tower camera, added pigs and blocks to tower object, and moved the tower farther away. Then I added a panning feature when the game loads to start from idleCam, pan over to towerCam and back to idleCam with a coroutine. This also disabled the sling shot until it moved back to idle. Fun project can’t wait to start another one.
A quick tip for beginners: Exit game play mode as this game mode feature will vanish all your changes if not switched off, he forgot to mention that in the video
just recently started getting into game dev, i made my first game using scratch for my final year dissertation project (i'm an audio and music tech student) so it wasn't anything super well put together but i've been interested in doing game development properly for a while and hoping to get into it for a career (whether as an audio designer or all round game dev) 😁
This is really great. So in depth. I'm 31 but I want to start making my own games as a hobby for my nephew and hopefully future kids. Like Ging did for Gon lolol
ive just starting looking and reasrching game devolpment I have some experience in coding and even making simple apps in highschool I gotta say hands down best video ive watched in the last few hours doesnt feel like a info dump like other videos I have watched.
I have wanted to get into game making since my early teens. Now im in my early 30s and just downloaded unity. Watched some vids, did learn something, but still not getting it 😅 now im here, appreciating ur vids alot. I hope this gets me somewhere w it, but if not, sure learned something new!
For anyone banging their head against a wall at the 30 minute mark, with the updated version of Unity, you'll want to click "Create > MonoBehavior Script" instead of "Create > C# Script," as shown in the video. I spent a long time trying to get Unity to work, replaying the video & trying different things before almost giving up on this tutorial before finally recreating the script file to be a MonoBehavior file. Hope this helps, and hopefully this alteration won't fudge up the results later in the video... Update: Disregard, this tutorial doesn't work with the latest update of Unity as of December 2024. Highly Discouraging, but I'll just have to find another tutorial to learn from.
In around 2hrs 5min mark, where he first instantiated the angie bird prefab to a spawnedAngieBird I am receiving an error called Casting is not valid. Did you get similar errors at that point? Am just stuck.
@@raindropcomsen I didn't. This issue might be related to the SlingshotHandler and some vector2, take a look at the code. Chat GPT is a great tool to evaluate your code as well
2:20:07 I found out that the friction from the PhysicsMaterial2D didn't change anything, but I could achieve the same result by setting the Linear Drag to 1 (it can be set in the rigid body for those wondering). I hope this'll help. I don't know what this does exactly and if it's going to be an issue in the future, and I really wonder why the friction doesn't work. On a general note, this tutorial has been amazing so far, I'm astonished that I only made it halfway yet, I'm learning a lot at each step. I've never used any game engine before, this is great. Thank you :)
Yep, this is not really enhancing the physics now, the bird is slowed down too much when being shot a bit high. I set the linear drag to 0.5 and the shot force to 20. This is not so bad now.
Same issue for me, from my research it seems to be related to the small size of the contact area with the ground, as the bird is a circle. I don't have a single idea how he got it to work, however maybe you could check if the bird is on the ground, then slow the speed if true, since drag midair as you mentioned isn't very optimal.
Have a degree in IT and having a hard time deciding where i want to end up in my career. Cyber security sounds cool but game dev seems more fun lol. I only know java and python but not an expert at either. I always wanted to make games but i never thought i have the creativity to do it or the coding skills but i appreciate the video.
to anyone having issues at 39 minutes with trying to type in "update" like he did and nothing comes up make sure on the top let corner it says "assembly-cSharp" if it does not go to view and open solution viewer. wait a few seconds and see if it says you should download more stuff. do that. also in unity go to edit>preferences>external tools> external script editor and set it as visual studios.
[Problem/Question] - Surrounding 2:21:06, Giving the bird friction I applied friction to the bird in the same way you did, however it has no effect on the movement of the bird (even with extreme values such as 200). I tested bounciness, and that does work, so it's just the friction that doesn't work. I've checked all 308 comments on this video, and found a number of people with the same problem, however nobody has a fix other than applying linear or angular drag. I've looked this issue up, and it seems like it should be applying the friction properly as it did for you in the video, however it clearly isn't for me. Please let me know if there is a fix to this, as I can't imagine it's optimal to add consistent drag when it is supposed to be applied only when the bird is touching the ground.
Cinemachine camera settings have changed quite a bit compared to what is shown around 4:20. And following step by step in this section does not make the camera follow as desired. Any help here? A few notes: - I can't add IdleCamera or FollowCamera from hierarchy to the Camera manager script - I am getting an error "NullReferenceException: Object reference not set to an instance of an object" - A "position composer" component is created when adding Cinemachine, which isn't shown in the video. Should I be using this? - I'm getting a yellow caution on "position control". It says a tracking target is required in the CinemachineCamera. I tried making my AngieBird the Tracking Target, but doesn't work & still getting errors Any help would be greatly appreciated!
I'm slowly getting somewhere, but still can't figure out how to fix it. As I said, I wasn't able to assign the Cinemachine cameras to the camera manager. It's because "CinemachineVirtualCamera" has been deprecated, so the code we build in CameraManager script is expecting a Virtual Camera component, but that isn't part of Cinemachine cameras anymore by default. I added a Cinemachine Virtual Camera component in inspector manually, and now the camera moves a bit when pulling back the angry bird (it zooms out), but it doesn't follow the bird. Ugh.. lol. Any help out there?
Hey I just wanted to say that it kills me the face you make when you're testing the feature you implemented and something strange happens.🤣 Anyway, a really good and fantastic tutorial, well-deserved congratulations.
JUST AN FYI to anyone watching and getting discouraged because you can't find the "particles" spritesheet, it is a duplicate and you don't need to worry about it if you have the others.
omg thank you so much
Thank you!!
thank you, a stranger, no, friend!
what about the spritesheet_wood
Dude, i am only 30 minutes in so far, but let me tell you, the way you explain things - it's perfect. You don't rush, your voice is at a moderate pace, you do not omit explaining even small things, i love it!
This is ABSOLUTELY the best & most informative tutorial on UNITY , I've seen on RUclips. Please continue to make more tutorials on game development. I'm sure you're doing a great service for beginner game devs like myself. I will definitely join your Patreon when I'm able to afford it. With tutorials like yours, it's SO much easier to comprehend the mechanics of the Unity Game Engine. Thank You !!!
Thanks so much!
@@sasquatchbgames i don't have the spritesheet_wood
As a 47 year old C# developer and a keen gamer, I really fancied having a go at creating a game. This tutorial is just what I was looking for to get me going with Unity. Thank you!!
I did a few of the unity tutorials, and none of them explained the basics of scripts anywhere near as well as you are. Thank you Sir! This is invaluable.
Can't Wait to start this I'm 17 and I'm just starting to learn about game development so ill comment again when I finish.
I feel like bro is fighting for his life right now xD
Bro you will have some difficulties remembering everything at first but don't try to do that. Just go through courses and follow along and do what they say. After 1 year or so of diligent studying will you be able to start remembering the code you are writing and be able to code with your eyes closed. If you achieve this in half a year then you are very smart and logical. Good luck
bro probably fighting hard rn
Here's a coffee bro ☕ Keep going
Here is your crown king 👑 Keep pushing
The hype is real! Do you know how frustrating it is to find a tutorial for the basics that's not 2 or 3+ yrs old haha you're the best
I just finished watching the video and made the game myself. This is my first working game using a game engine. Thank you so much! I am feeling quite emotional, as I watched the video for two days straight, and now it has ended. The teaching was truly beautiful. Thank you so much!
This was fantastic mate, thank you so much for putting this together. I didn't even realise how long the video was until I was completely done. Really love the way you delivered this, happily now supporting on Patreon.
My only criticism was sometimes you click on stuff and the face cam is in the way, but it never managed to be a showstopper.
Keep up the great content :).
This video is so packed with information that after watching this second time (first without doing) I didn't remembered 1/20 of it. It took me much more than ~5h because it's imposible to catch up without constantly stoping it and I have like from 0 to 2hours daily for learning gamedev so... many days for me. Overal I must say this is one of the best video on the topic I have watched so far and it motivated me a lot. Well explained and quite comprehensive for the beginner. Thank you for your hard work Sasquatch.
The URP templates are called 'Universal' now. Don't use the Built-In Render Pipeline ones by accident like I did :)
Was about to use the Bilt-in render pipeline! Thanks!
I was getting so frustrated, thank you for this comment 😤
i can’t seem to follow as for me for example vector3 and camera comes up with 50 different versions and i don’t know how to proceed as i am so new at this.
Is this video and 2D Universal is for Android ??
as when I select that it doesn't shows Android in Platforms...????
Hopefully there are many more of these videos to come with increasing complexity! Conveniently my friend just asked me to show him how to get started and this video helped him a lot.
This is one of the best beginner tutorials on RUclips. Would love to see more of these as a complete beginner to game development!
After couple years since the last time I've tried Unity, your tutorial was just what I needed to get back into it. Thanks.
simmilar feelings there
Thank you for helping people start their development journey
Im so happy you are not keeping these tutorials behind a pay wall. Please keep it up❤
New subscriber here. I just discovered your podcast on Spotify and thought it was incredible! My resolution this year was to create a demo and Steam page, so it’s just what I needed. Keep up the great work!
This is awesome! I will definitely follow this over the course of a few days. Thank you for doing this. Very much appreciated🔥
Thanks so much for this. My son is about to turn 9 and has started expressing an interest in game creation. My day to day is web app JavaScript/TypeScript stuff so this has been a great crash course in getting familiar with Unity and the practical steps to actually create something with him. Really appreciate you taking the time to make this and making it free!
Thanks for this tutorial!! I've been looking for a tutorial to make a 2d game in unity for a complete beginner and this was a godsend.
I was going to try visual scripting 1st but figured have nothing to lose learning a bit of code and hopefully this can be the starting point for me to develop an understanding of C#. Didn't have any problems in keeping up with the tutorial and my build works, so that's a testament to the quality of this video.
I have been dreaming about making my own game for years, and you made me take the first step, thank you.
We need people like you! I’m very pleased to have found you in the game dev hole, thanks to you, many others and me get into coding and developing games
Great tutorial. Using this in my plan where I'm looking at specific game tutorials to learn individual parts to a game project i would like to start. The angry birds game being the 'base' where I just want a nice solid starting project to learn from.
"Angry Birds!" - Perfect choice for learning game mechanics and engine basics!
Wow, I just discovered a really neat technique for creating diverse slingshot types in Unity! By leveraging the power of interfaces (like ISlingshot) and building a foundational implementation (BaseSlingshot), I can now use composition to instantiate various types of prefabs seamlessly. This approach, combined with a Manager singleton, makes managing and expanding my slingshot arsenal a breeze. Game development just got a whole lot more exciting!
This tutorial was amazing. Just finished it and feel inspired to continue on my learning journey. You did an INCREDIBLE job. Thank you
Insane amount of effort and thoroughness went into this and it is GREATLY appreciated! Ideas on a sequel to this? Maybe more advanced stuff that you had to painstakingly learn? Creational, design, behavioral patterns, and when to use them? Would LOVE to hear how you sorted out a lot of the more advanced levels of game design.
I'm working on this bit by bit every day. I gotta say I love coding along side you. This is a very passionate subject for me and I can tell you feel the same about it. So happy to be learning here!
I've been a professional webdev for almost 10 years now. This is my first dip into game development, and wow is it a blast. You're a solid teacher and this tutorial is a real gift. You've made a lifetime subscriber! 🤝🥳
saw this comment in the comment section of "10 Unity Tips You (Probably) Didn't Know About" video of yours
"Tip: if you go into Project Settings > Editor > Enter Play Mode Settings and toggle Enter Play Mode Options on, when you hit play in the editor, you will instantly get into your game scene. This is because this disables reloading the domain, so it is to note that scripts wont be reloaded. For example, if you have a script with a static boolean that you make true when something happens, this will stay as true when you enter play mode again."
I think it'll not be an exaggeration, this must be the best beginner's Unity tutorial ever. It's so inspiring! Thank you Sasquatch!!
i just finished the tutorial. this is the perfect tutorial for a beginner, thank you so much for your effort
You are awesome! You explain rhetorically so well and understandably and teach best practices only
I just started learning Game Development and I must say, This tutorial is a Gem. I've learned so many advanced concepts & tools such as Vectors, Code encapsulation, Coroutines, Cinemachine, Tweening tool, and Input System, etc. Thank you very much
ANOTHER FYI TO ANYONE HAVING ISSUES @2:11:00 IF YOU ARE HAVING ANY ISSUES, TRY REATTACHING SCRIPT TO PREFAB TO FIX
@morimoko This was a lifesaver, thank you so much.
Thanks, This shows how easy it is to miss something and end up as a bug.
HERO!
For those like me who don't know how to reattach, first select your prefab, then open your script and simply drag and drop the script into prefab inspector.
goated thank you so much
Thanks!
Thanks so much!
for anyone struggling with friction on the cirkle collider, a workaround i found was using a polygon collider instead, for some reason it does not allow for friction on a cirkle
but if there is an other fix please let me know
@@Kinglazy73 thanks! had this same issue!
@@Kinglazy73 you can also use angular drag / linear drag
Went through the whole video, and got a working game I am proud with. It was a lot of information but I feel like I learned a lot. I am going to use these skills to start making games for me son.
Thank you!!!!
This is so good, even better than the official unity tutorials I reckon, thanks so much!! Learnt so much so fast this way
I've actually been using Unity for several years, and I wish I learned from you. You explain things so well for the beginners.
Thank you so much for this Tutorial, it was my very first time trying to build a game and you are a great teacher and a cool guy. I will see where I can go from here, as I am really interested in making this a new hobby. i followed your guide over four days and build the game from there 2-3 hours each day.
I hope your new game takes off and I will definetly check it out
Awesome Tutorial! I have a feeling that here: 2:12:30, instead of using a float for the force, we use the magnitude of the direction as the force, that will ensure depending on how back we pull the bird, the force will vary proportionately.
Also the proper fix for this 4:37:42. Ensure you spawn the angiebird after the tween completes instead of using a delay. The DOMOve returns a tween instance that you set an OnComplete callback to, use that callback to span the new bird.
```
private void AnimateSlingshot()
{
_elasticTransform.position = _leftLineRenderer.GetPosition(0);
float dist = Vector2.Distance(_elasticTransform.position, _centerPosition.position);
float time = dist / _elasticDivider;
Tween tween = _elasticTransform.DOMove(_centerPosition.position, time).SetEase(Ease.OutElastic);
tween.onComplete = () =>
{
if (GameManager.Instance.HasShotsLeft())
{
SpawnAngieBird();
_cameraManager.SwitchToIdleCam();
}
};
StartCoroutine(AnimateSlingShotLines(_elasticTransform, time));
}
```
Hey man! I’m new to your channel and I’m enjoying how approachable you’re as a content creator. Only 3 minutes in on this video but I wanted to let you know that I’m grateful and subscribing! 🎉🙏🏽
Thanks a lot!!!!
Thanks!! Glad you enjoyed!
So far realy enjoying the energy and pacing of your videos a lot. Glad i stumbled onto your channel!
Thanks
Thanks for the support!
Cool and long video. It is probably not very relevant for me, but I will definitely watch it
Awesome tutorial. I just finished, haven’t published yet, gonna build more scenes and see about ways to get it on my iPhone from Microsoft computer. I made some changes along the way. I had chat gpt generate a new bird based off my coworker, and different police looking pigs. Also recorded my friend saying some phrases, which were all added. I also added a tower game object and tower camera, added pigs and blocks to tower object, and moved the tower farther away. Then I added a panning feature when the game loads to start from idleCam, pan over to towerCam and back to idleCam with a coroutine. This also disabled the sling shot until it moved back to idle. Fun project can’t wait to start another one.
Just spent a month on this tutorial , I really enjoy making it thank you so much ❤
Just finished! This was great! Thank you for taking the time to make this.
you are my ever first unity coding video. thank you so much i'm so glad i found you
This is the perfect Tutorial for me ❤ Love From India 🇮🇳❤
Really Enjoyed this Unity Tutorial and learn many new things! Thank you for creating this amazing video.
Your teaching style is very easy. thnks
Thanks a lot. I will be looking forward to see more of such tutorials
A quick tip for beginners: Exit game play mode as this game mode feature will vanish all your changes if not switched off, he forgot to mention that in the video
So how do i do it
Just click the play button right
Thanks for the great tutorial! I'm just getting into dev, so this is a fantastic into
just recently started getting into game dev, i made my first game using scratch for my final year dissertation project (i'm an audio and music tech student) so it wasn't anything super well put together but i've been interested in doing game development properly for a while and hoping to get into it for a career (whether as an audio designer or all round game dev) 😁
This is really great. So in depth. I'm 31 but I want to start making my own games as a hobby for my nephew and hopefully future kids. Like Ging did for Gon lolol
legend! speechless! amazing gift to community mate! long live the king!
if anyone having issue with Slingshot launching bird 2:12:56 , make sure to set the is trigger true to the slingshot area collider
OMG! Thank you! I spend 2 hours figuring out what's wrong with my code till i saw your comment!
Thank you so much for showing different aspects of building a game.
Keep up the hard work man this video was great!
ive just starting looking and reasrching game devolpment I have some experience in coding and even making simple apps in highschool I gotta say hands down best video ive watched in the last few hours doesnt feel like a info dump like other videos I have watched.
Thank you, starting my journey. I have a vision and I am grateful for this video. Wish me luck, I will need it.
I have wanted to get into game making since my early teens. Now im in my early 30s and just downloaded unity. Watched some vids, did learn something, but still not getting it 😅 now im here, appreciating ur vids alot. I hope this gets me somewhere w it, but if not, sure learned something new!
Amazing video. Every single step is Explain in Detail
Dude, this is pure gold. Thank you!
The best tutorial for beginners like myself thank you
Thank you so much. I've been looking for something exactly like this
Came at a perfect time, thank you, man
Thanks for the upload! 😄
I’m so glad I found this,, gonna follow along with it soon 😊😊
Thank you. I'm starting this today! ^_^
Thank you so much for this tutorial! Looking forward to creating my first game!
Thanks so much for the video. Your channel is underrated.
For anyone banging their head against a wall at the 30 minute mark, with the updated version of Unity, you'll want to click "Create > MonoBehavior Script" instead of "Create > C# Script," as shown in the video. I spent a long time trying to get Unity to work, replaying the video & trying different things before almost giving up on this tutorial before finally recreating the script file to be a MonoBehavior file. Hope this helps, and hopefully this alteration won't fudge up the results later in the video...
Update: Disregard, this tutorial doesn't work with the latest update of Unity as of December 2024. Highly Discouraging, but I'll just have to find another tutorial to learn from.
Very good tutorial video, easy and understandable explanations. Good Work!
Awesome! I finished the tutorial and the game is running great!
In around 2hrs 5min mark, where he first instantiated the angie bird prefab to a spawnedAngieBird I am receiving an error called Casting is not valid. Did you get similar errors at that point? Am just stuck.
@@raindropcomsen I didn't. This issue might be related to the SlingshotHandler and some vector2, take a look at the code. Chat GPT is a great tool to evaluate your code as well
Liked Instantly❤. Need tuts more like this. Thank you.
2:20:07 I found out that the friction from the PhysicsMaterial2D didn't change anything, but I could achieve the same result by setting the Linear Drag to 1 (it can be set in the rigid body for those wondering). I hope this'll help.
I don't know what this does exactly and if it's going to be an issue in the future, and I really wonder why the friction doesn't work.
On a general note, this tutorial has been amazing so far, I'm astonished that I only made it halfway yet, I'm learning a lot at each step. I've never used any game engine before, this is great.
Thank you :)
Yep, this is not really enhancing the physics now, the bird is slowed down too much when being shot a bit high.
I set the linear drag to 0.5 and the shot force to 20. This is not so bad now.
thanks! had this same issue!
Same issue for me, from my research it seems to be related to the small size of the contact area with the ground, as the bird is a circle. I don't have a single idea how he got it to work, however maybe you could check if the bird is on the ground, then slow the speed if true, since drag midair as you mentioned isn't very optimal.
I found out, that adding angular dampening on the Rigidbody of the AngryBird PreFeb was the solution for me. I didn't even need a frictionAsset
Starting to learn right now and ready to go!! U have great didatics.
i m a 15 yo , i wanted to start game dev and didnt know where to start until i found your page !! once i will be making money I'll return to repay you
Have a degree in IT and having a hard time deciding where i want to end up in my career. Cyber security sounds cool but game dev seems more fun lol. I only know java and python but not an expert at either. I always wanted to make games but i never thought i have the creativity to do it or the coding skills but i appreciate the video.
Awesome tutorial thank you so much for this amazing intro to Unity!
to anyone having issues at 39 minutes with trying to type in "update" like he did and nothing comes up make sure on the top let corner it says "assembly-cSharp" if it does not go to view and open solution viewer. wait a few seconds and see if it says you should download more stuff. do that. also in unity go to edit>preferences>external tools> external script editor and set it as visual studios.
Thank you random internet person
Thank you random internet person X2
thanks a lot
thank you so much , i realy thank you with this tutorial , i just start and nobody teach carefully as you , thank you
Looking forward for a tutorial like this but for 3d projects, with some more technical/programming concepts.
Best tutorial ever Thank you for this
Let's gooooo! Very excited about this.
Amazing tutorial for beginners!
Thanks for making it available for free
thank you so much. This video helps me a lot lot
Amazing Explanation, Thanks!😊
Thank you very much for this tutorial! It was great fun!
A great way to go. Great presentation. Very very new to this whole universe. Plus I am 56 and that is shocking. Wish me luck
Thank you for the tutorial ❤❤❤
[Problem/Question] - Surrounding 2:21:06, Giving the bird friction
I applied friction to the bird in the same way you did, however it has no effect on the movement of the bird (even with extreme values such as 200). I tested bounciness, and that does work, so it's just the friction that doesn't work. I've checked all 308 comments on this video, and found a number of people with the same problem, however nobody has a fix other than applying linear or angular drag. I've looked this issue up, and it seems like it should be applying the friction properly as it did for you in the video, however it clearly isn't for me. Please let me know if there is a fix to this, as I can't imagine it's optimal to add consistent drag when it is supposed to be applied only when the bird is touching the ground.
Cinemachine camera settings have changed quite a bit compared to what is shown around 4:20. And following step by step in this section does not make the camera follow as desired. Any help here? A few notes:
- I can't add IdleCamera or FollowCamera from hierarchy to the Camera manager script
- I am getting an error "NullReferenceException: Object reference not set to an instance of an object"
- A "position composer" component is created when adding Cinemachine, which isn't shown in the video. Should I be using this?
- I'm getting a yellow caution on "position control". It says a tracking target is required in the CinemachineCamera. I tried making my AngieBird the Tracking Target, but doesn't work & still getting errors
Any help would be greatly appreciated!
I'm slowly getting somewhere, but still can't figure out how to fix it. As I said, I wasn't able to assign the Cinemachine cameras to the camera manager. It's because "CinemachineVirtualCamera" has been deprecated, so the code we build in CameraManager script is expecting a Virtual Camera component, but that isn't part of Cinemachine cameras anymore by default.
I added a Cinemachine Virtual Camera component in inspector manually, and now the camera moves a bit when pulling back the angry bird (it zooms out), but it doesn't follow the bird. Ugh.. lol. Any help out there?
29 and here i go on my way to start my game development journey ill let you know how it goes too
Hey I just wanted to say that it kills me the face you make when you're testing the feature you implemented and something strange happens.🤣
Anyway, a really good and fantastic tutorial, well-deserved congratulations.