JUST AN FYI to anyone watching and getting discouraged because you can't find the "particles" spritesheet, it is a duplicate and you don't need to worry about it if you have the others.
Dude, i am only 30 minutes in so far, but let me tell you, the way you explain things - it's perfect. You don't rush, your voice is at a moderate pace, you do not omit explaining even small things, i love it!
This is ABSOLUTELY the best & most informative tutorial on UNITY , I've seen on RUclips. Please continue to make more tutorials on game development. I'm sure you're doing a great service for beginner game devs like myself. I will definitely join your Patreon when I'm able to afford it. With tutorials like yours, it's SO much easier to comprehend the mechanics of the Unity Game Engine. Thank You !!!
Bro you will have some difficulties remembering everything at first but don't try to do that. Just go through courses and follow along and do what they say. After 1 year or so of diligent studying will you be able to start remembering the code you are writing and be able to code with your eyes closed. If you achieve this in half a year then you are very smart and logical. Good luck
This video is so packed with information that after watching this second time (first without doing) I didn't remembered 1/20 of it. It took me much more than ~5h because it's imposible to catch up without constantly stoping it and I have like from 0 to 2hours daily for learning gamedev so... many days for me. Overal I must say this is one of the best video on the topic I have watched so far and it motivated me a lot. Well explained and quite comprehensive for the beginner. Thank you for your hard work Sasquatch.
I just finished watching the video and made the game myself. This is my first working game using a game engine. Thank you so much! I am feeling quite emotional, as I watched the video for two days straight, and now it has ended. The teaching was truly beautiful. Thank you so much!
As a 47 year old C# developer and a keen gamer, I really fancied having a go at creating a game. This tutorial is just what I was looking for to get me going with Unity. Thank you!!
A quick tip for beginners: Exit game play mode as this game mode feature will vanish all your changes if not switched off, he forgot to mention that in the video
For those like me who don't know how to reattach, first select your prefab, then open your script and simply drag and drop the script into prefab inspector.
Insane amount of effort and thoroughness went into this and it is GREATLY appreciated! Ideas on a sequel to this? Maybe more advanced stuff that you had to painstakingly learn? Creational, design, behavioral patterns, and when to use them? Would LOVE to hear how you sorted out a lot of the more advanced levels of game design.
This was fantastic mate, thank you so much for putting this together. I didn't even realise how long the video was until I was completely done. Really love the way you delivered this, happily now supporting on Patreon. My only criticism was sometimes you click on stuff and the face cam is in the way, but it never managed to be a showstopper. Keep up the great content :).
to anyone having issues at 39 minutes with trying to type in "update" like he did and nothing comes up make sure on the top let corner it says "assembly-cSharp" if it does not go to view and open solution viewer. wait a few seconds and see if it says you should download more stuff. do that. also in unity go to edit>preferences>external tools> external script editor and set it as visual studios.
I'm working on this bit by bit every day. I gotta say I love coding along side you. This is a very passionate subject for me and I can tell you feel the same about it. So happy to be learning here!
I just started learning Game Development and I must say, This tutorial is a Gem. I've learned so many advanced concepts & tools such as Vectors, Code encapsulation, Coroutines, Cinemachine, Tweening tool, and Input System, etc. Thank you very much
Wow, I just discovered a really neat technique for creating diverse slingshot types in Unity! By leveraging the power of interfaces (like ISlingshot) and building a foundational implementation (BaseSlingshot), I can now use composition to instantiate various types of prefabs seamlessly. This approach, combined with a Manager singleton, makes managing and expanding my slingshot arsenal a breeze. Game development just got a whole lot more exciting!
Hopefully there are many more of these videos to come with increasing complexity! Conveniently my friend just asked me to show him how to get started and this video helped him a lot.
This is really great. So in depth. I'm 31 but I want to start making my own games as a hobby for my nephew and hopefully future kids. Like Ging did for Gon lolol
2:20:07 I found out that the friction from the PhysicsMaterial2D didn't change anything, but I could achieve the same result by setting the Linear Drag to 1 (it can be set in the rigid body for those wondering). I hope this'll help. I don't know what this does exactly and if it's going to be an issue in the future, and I really wonder why the friction doesn't work. On a general note, this tutorial has been amazing so far, I'm astonished that I only made it halfway yet, I'm learning a lot at each step. I've never used any game engine before, this is great. Thank you :)
Yep, this is not really enhancing the physics now, the bird is slowed down too much when being shot a bit high. I set the linear drag to 0.5 and the shot force to 20. This is not so bad now.
Same issue for me, from my research it seems to be related to the small size of the contact area with the ground, as the bird is a circle. I don't have a single idea how he got it to work, however maybe you could check if the bird is on the ground, then slow the speed if true, since drag midair as you mentioned isn't very optimal.
Thanks for this tutorial!! I've been looking for a tutorial to make a 2d game in unity for a complete beginner and this was a godsend. I was going to try visual scripting 1st but figured have nothing to lose learning a bit of code and hopefully this can be the starting point for me to develop an understanding of C#. Didn't have any problems in keeping up with the tutorial and my build works, so that's a testament to the quality of this video.
We need people like you! I’m very pleased to have found you in the game dev hole, thanks to you, many others and me get into coding and developing games
Thank you so much for this Tutorial, it was my very first time trying to build a game and you are a great teacher and a cool guy. I will see where I can go from here, as I am really interested in making this a new hobby. i followed your guide over four days and build the game from there 2-3 hours each day. I hope your new game takes off and I will definetly check it out
just recently started getting into game dev, i made my first game using scratch for my final year dissertation project (i'm an audio and music tech student) so it wasn't anything super well put together but i've been interested in doing game development properly for a while and hoping to get into it for a career (whether as an audio designer or all round game dev) 😁
Hey I just wanted to say that it kills me the face you make when you're testing the feature you implemented and something strange happens.🤣 Anyway, a really good and fantastic tutorial, well-deserved congratulations.
Just finished this tutorial, game works, sounds work, cameras and next level work. Very happy with the outcome, Unity is far less daunting, do I understand how to code on my own? HECK NO, but I do understand alot of what was taught and can use it as reference material. Flappy Birds eh... let's see what I can do.
ive just starting looking and reasrching game devolpment I have some experience in coding and even making simple apps in highschool I gotta say hands down best video ive watched in the last few hours doesnt feel like a info dump like other videos I have watched.
In around 2hrs 5min mark, where he first instantiated the angie bird prefab to a spawnedAngieBird I am receiving an error called Casting is not valid. Did you get similar errors at that point? Am just stuck.
@@raindropcomsen I didn't. This issue might be related to the SlingshotHandler and some vector2, take a look at the code. Chat GPT is a great tool to evaluate your code as well
@@aaronmackenKeep it up. I hope you finish!! :D When you finish comment for a great vid on 2d movement , it reinforces this video a lot too. IF you are interested, of course.
@@crackedtvgaming Brock Baker. I am not saying anything will happen. But it would just suck to have a 5 hour tutorial be taken down or not make any money all because you couldn't use your own assets or free assets.
My diary: 17.05.2024 [1:30] I started thise course. learning how to install sheets and cut them 18.05.2024 [1:43] Wrote my first script for SlingShot and AngieBird
5+ years fullstack web developer here, your video is what I've been looking for - a no bullshit guide with purpose to introduce people into gamedev, which is exactly what I want - I'm about to switch careers and your vid def is the first step I've been looking for.
[Problem/Question] - Surrounding 2:21:06, Giving the bird friction I applied friction to the bird in the same way you did, however it has no effect on the movement of the bird (even with extreme values such as 200). I tested bounciness, and that does work, so it's just the friction that doesn't work. I've checked all 308 comments on this video, and found a number of people with the same problem, however nobody has a fix other than applying linear or angular drag. I've looked this issue up, and it seems like it should be applying the friction properly as it did for you in the video, however it clearly isn't for me. Please let me know if there is a fix to this, as I can't imagine it's optimal to add consistent drag when it is supposed to be applied only when the bird is touching the ground.
First of all: Thank you for this great tutorial! At 2:11:00 when I change my "GameObject angieBird" and "GameObject spawnedAngieBird" to the "AngieBird" script, I get an "InvalidCastException: Specified cast is not valid" Error. It seems to be a problem with the Instantiate Method, but I can't figure out how to fix it. Does anyone have an idea how to fix that? Thanks for the help!
@@simkenys If you mean the Slingshot Hander Script on the Slingshot, yes I did. Otherwise nothing would happen. The weird thing is, that it seems to be spawning in everything correctly, but with that error and I can't control the lines anymore. So the bird and lines just sit there.
Ok. It's fixed now. But don't ask me what caused the issue. I pulled the project onto another PC with GitHub and the error was still there. After I replaced the "AngieBird" with "AngieBird" it worked... And yes. It was exactly the same writing. I'm confused now 😅
I cannot get the AB to launch forward off the strips. It keeps on falling to the ground, rolls slowly to the right or very fast to the left. Did anyone come across a similar issue? I tried to go a little further (somewhere before the @2:12:00 mark), & I'm stuck!
that happened to me when I had the incorrect code in one of the `if` statements within the `update` method. be careful not to confuse `Mouse.current.leftButton.isPressed` with `Mouse.current.leftButton.wasPressedThisFrame` It sounds like draw slingshot is happening once (was pressed this frame) and then the very next frame it stops. Give it a check
@@aaronmacken Your help is appreciated! I double-checked that part and those if statements were good. The issue was the "is triggered" box wasn't checked - an embarrassing miss, lol. All good now, thank you!
It's in Packages. Called Universal RP. It's the same thing as 2d urp. Took me 2 days to figure that out😂😂😂. Also download the input package if you didn't.
in my first 2d game i cant able to add force in my dragon learning form this tutorial while shooting my character from the slingshot its falls on the ground can you help me please..
JUST AN FYI to anyone watching and getting discouraged because you can't find the "particles" spritesheet, it is a duplicate and you don't need to worry about it if you have the others.
omg thank you so much
Thank you!!
thank you, a stranger, no, friend!
what about the spritesheet_wood
Dude, i am only 30 minutes in so far, but let me tell you, the way you explain things - it's perfect. You don't rush, your voice is at a moderate pace, you do not omit explaining even small things, i love it!
The URP templates are called 'Universal' now. Don't use the Built-In Render Pipeline ones by accident like I did :)
Was about to use the Bilt-in render pipeline! Thanks!
I was getting so frustrated, thank you for this comment 😤
This is ABSOLUTELY the best & most informative tutorial on UNITY , I've seen on RUclips. Please continue to make more tutorials on game development. I'm sure you're doing a great service for beginner game devs like myself. I will definitely join your Patreon when I'm able to afford it. With tutorials like yours, it's SO much easier to comprehend the mechanics of the Unity Game Engine. Thank You !!!
Thanks so much!
@@sasquatchbgames i don't have the spritesheet_wood
Can't Wait to start this I'm 17 and I'm just starting to learn about game development so ill comment again when I finish.
I feel like bro is fighting for his life right now xD
Bro you will have some difficulties remembering everything at first but don't try to do that. Just go through courses and follow along and do what they say. After 1 year or so of diligent studying will you be able to start remembering the code you are writing and be able to code with your eyes closed. If you achieve this in half a year then you are very smart and logical. Good luck
bro probably fighting hard rn
Here's a coffee bro ☕ Keep going
Here is your crown king 👑 Keep pushing
This video is so packed with information that after watching this second time (first without doing) I didn't remembered 1/20 of it. It took me much more than ~5h because it's imposible to catch up without constantly stoping it and I have like from 0 to 2hours daily for learning gamedev so... many days for me. Overal I must say this is one of the best video on the topic I have watched so far and it motivated me a lot. Well explained and quite comprehensive for the beginner. Thank you for your hard work Sasquatch.
I just finished watching the video and made the game myself. This is my first working game using a game engine. Thank you so much! I am feeling quite emotional, as I watched the video for two days straight, and now it has ended. The teaching was truly beautiful. Thank you so much!
The hype is real! Do you know how frustrating it is to find a tutorial for the basics that's not 2 or 3+ yrs old haha you're the best
As a 47 year old C# developer and a keen gamer, I really fancied having a go at creating a game. This tutorial is just what I was looking for to get me going with Unity. Thank you!!
After couple years since the last time I've tried Unity, your tutorial was just what I needed to get back into it. Thanks.
simmilar feelings there
A quick tip for beginners: Exit game play mode as this game mode feature will vanish all your changes if not switched off, he forgot to mention that in the video
Thank you for helping people start their development journey
"Angry Birds!" - Perfect choice for learning game mechanics and engine basics!
ANOTHER FYI TO ANYONE HAVING ISSUES @2:11:00 IF YOU ARE HAVING ANY ISSUES, TRY REATTACHING SCRIPT TO PREFAB TO FIX
@morimoko This was a lifesaver, thank you so much.
Thanks, This shows how easy it is to miss something and end up as a bug.
HERO!
For those like me who don't know how to reattach, first select your prefab, then open your script and simply drag and drop the script into prefab inspector.
goated thank you so much
I think it'll not be an exaggeration, this must be the best beginner's Unity tutorial ever. It's so inspiring! Thank you Sasquatch!!
Insane amount of effort and thoroughness went into this and it is GREATLY appreciated! Ideas on a sequel to this? Maybe more advanced stuff that you had to painstakingly learn? Creational, design, behavioral patterns, and when to use them? Would LOVE to hear how you sorted out a lot of the more advanced levels of game design.
i just finished the tutorial. this is the perfect tutorial for a beginner, thank you so much for your effort
I've actually been using Unity for several years, and I wish I learned from you. You explain things so well for the beginners.
This was fantastic mate, thank you so much for putting this together. I didn't even realise how long the video was until I was completely done. Really love the way you delivered this, happily now supporting on Patreon.
My only criticism was sometimes you click on stuff and the face cam is in the way, but it never managed to be a showstopper.
Keep up the great content :).
Really Enjoyed this Unity Tutorial and learn many new things! Thank you for creating this amazing video.
to anyone having issues at 39 minutes with trying to type in "update" like he did and nothing comes up make sure on the top let corner it says "assembly-cSharp" if it does not go to view and open solution viewer. wait a few seconds and see if it says you should download more stuff. do that. also in unity go to edit>preferences>external tools> external script editor and set it as visual studios.
Thank you random internet person
Thank you random internet person X2
I'm working on this bit by bit every day. I gotta say I love coding along side you. This is a very passionate subject for me and I can tell you feel the same about it. So happy to be learning here!
I just started learning Game Development and I must say, This tutorial is a Gem. I've learned so many advanced concepts & tools such as Vectors, Code encapsulation, Coroutines, Cinemachine, Tweening tool, and Input System, etc. Thank you very much
Wow, I just discovered a really neat technique for creating diverse slingshot types in Unity! By leveraging the power of interfaces (like ISlingshot) and building a foundational implementation (BaseSlingshot), I can now use composition to instantiate various types of prefabs seamlessly. This approach, combined with a Manager singleton, makes managing and expanding my slingshot arsenal a breeze. Game development just got a whole lot more exciting!
alright lets start the journey to the game development
I’m so glad I found this,, gonna follow along with it soon 😊😊
Hopefully there are many more of these videos to come with increasing complexity! Conveniently my friend just asked me to show him how to get started and this video helped him a lot.
Time to start this Game Dev journey I guess!
Did anyone run into the problem where the unity 2d urp template isn’t listed as an available template?
Just spent a month on this tutorial , I really enjoy making it thank you so much ❤
This is really great. So in depth. I'm 31 but I want to start making my own games as a hobby for my nephew and hopefully future kids. Like Ging did for Gon lolol
2:20:07 I found out that the friction from the PhysicsMaterial2D didn't change anything, but I could achieve the same result by setting the Linear Drag to 1 (it can be set in the rigid body for those wondering). I hope this'll help.
I don't know what this does exactly and if it's going to be an issue in the future, and I really wonder why the friction doesn't work.
On a general note, this tutorial has been amazing so far, I'm astonished that I only made it halfway yet, I'm learning a lot at each step. I've never used any game engine before, this is great.
Thank you :)
Yep, this is not really enhancing the physics now, the bird is slowed down too much when being shot a bit high.
I set the linear drag to 0.5 and the shot force to 20. This is not so bad now.
thanks! had this same issue!
Same issue for me, from my research it seems to be related to the small size of the contact area with the ground, as the bird is a circle. I don't have a single idea how he got it to work, however maybe you could check if the bird is on the ground, then slow the speed if true, since drag midair as you mentioned isn't very optimal.
Thanks for this tutorial!! I've been looking for a tutorial to make a 2d game in unity for a complete beginner and this was a godsend.
I was going to try visual scripting 1st but figured have nothing to lose learning a bit of code and hopefully this can be the starting point for me to develop an understanding of C#. Didn't have any problems in keeping up with the tutorial and my build works, so that's a testament to the quality of this video.
We need people like you! I’m very pleased to have found you in the game dev hole, thanks to you, many others and me get into coding and developing games
You are awesome! You explain rhetorically so well and understandably and teach best practices only
legend! speechless! amazing gift to community mate! long live the king!
Amazing video. Every single step is Explain in Detail
Thank you so much for this Tutorial, it was my very first time trying to build a game and you are a great teacher and a cool guy. I will see where I can go from here, as I am really interested in making this a new hobby. i followed your guide over four days and build the game from there 2-3 hours each day.
I hope your new game takes off and I will definetly check it out
Thank you, starting my journey. I have a vision and I am grateful for this video. Wish me luck, I will need it.
A great way to go. Great presentation. Very very new to this whole universe. Plus I am 56 and that is shocking. Wish me luck
just recently started getting into game dev, i made my first game using scratch for my final year dissertation project (i'm an audio and music tech student) so it wasn't anything super well put together but i've been interested in doing game development properly for a while and hoping to get into it for a career (whether as an audio designer or all round game dev) 😁
The "|" symbol is called a pipe symbol, used to pipe one output into another in a shell script
Hey I just wanted to say that it kills me the face you make when you're testing the feature you implemented and something strange happens.🤣
Anyway, a really good and fantastic tutorial, well-deserved congratulations.
Thanks a lot. I will be looking forward to see more of such tutorials
Thank you so much for showing different aspects of building a game.
Your my path to getting out of a career I hate thank you for your hard work I’m going to give this all I have 🤞🏻
Liked Instantly❤. Need tuts more like this. Thank you.
Great job Dude!!!
Let's gooooo! Very excited about this.
Just finished this tutorial, game works, sounds work, cameras and next level work. Very happy with the outcome, Unity is far less daunting, do I understand how to code on my own? HECK NO, but I do understand alot of what was taught and can use it as reference material. Flappy Birds eh... let's see what I can do.
ive just starting looking and reasrching game devolpment I have some experience in coding and even making simple apps in highschool I gotta say hands down best video ive watched in the last few hours doesnt feel like a info dump like other videos I have watched.
perfect pedagogical skill
Dude, this is pure gold. Thank you!
Awesome tutorial thank you so much for this amazing intro to Unity!
Awesome! I finished the tutorial and the game is running great!
In around 2hrs 5min mark, where he first instantiated the angie bird prefab to a spawnedAngieBird I am receiving an error called Casting is not valid. Did you get similar errors at that point? Am just stuck.
@@raindropcomsen I didn't. This issue might be related to the SlingshotHandler and some vector2, take a look at the code. Chat GPT is a great tool to evaluate your code as well
Thank you so much for this tutorial! Looking forward to creating my first game!
I am just starting with this tutorial
sunday, may 26
2:39 pm
Wmgl i will keep y'all updated
Thank you
Amazing tutorial for beginners!
Thanks for making it available for free
Very good tutorial video, easy and understandable explanations. Good Work!
Thank you very much for this tutorial! It was great fun!
Looking forward for a tutorial like this but for 3d projects, with some more technical/programming concepts.
Came at a perfect time, thank you, man
thank you so much , i realy thank you with this tutorial , i just start and nobody teach carefully as you , thank you
Anyone know how i can change my visual studio code to be like his? is it some kind of unity VS code extension?
Starting to learn right now and ready to go!! U have great didatics.
Thank you this is the best breakdown out there!!!!!!!!!
Hey, great and very helpful tutorial! Thanks a lot. I have an offtopic question 😂 so what keyboard do you use?
Dude you are the BEST!!!!!!!!!
Thanks for doing such great work , bless you
I FINISHED!!!!!!
congrats, im 2.5 hours in myself
@@aaronmackenKeep it up. I hope you finish!! :D When you finish comment for a great vid on 2d movement , it reinforces this video a lot too. IF you are interested, of course.
Cant wait to learn more.
Probably shouldn't have used the exact Angry Bird sprites as that could be copyright enfringement.
He’s not selling this game so it doesn’t matter
@@crackedtvgaming But he is potentially monetizing it on RUclips. Happened to a youtuber for Steam Boat Willie
@@TheRealCzechmark which RUclipsr? Was it the same context?
@@crackedtvgaming Brock Baker. I am not saying anything will happen. But it would just suck to have a 5 hour tutorial be taken down or not make any money all because you couldn't use your own assets or free assets.
@@TheRealCzechmark yea of course
very good
Thank you. Very helpful
My diary:
17.05.2024 [1:30] I started thise course. learning how to install sheets and cut them
18.05.2024 [1:43] Wrote my first script for SlingShot and AngieBird
bro gave up
Thanks a lot awesome tutorial!
Thanks for your hard work
Thank you for this!
Great Tutorial!
super helpful, thanks
5+ years fullstack web developer here, your video is what I've been looking for - a no bullshit guide with purpose to introduce people into gamedev, which is exactly what I want - I'm about to switch careers and your vid def is the first step I've been looking for.
Greg from midniteoil sent me from the game dev show!
Thanks a lot!!!!
Thanks!! Glad you enjoyed!
Oh snap! You mentioned the length, and I had just downloaded it for later. Now I know why it's 891Mb in size. Yikes! Well, anyway, TYVM for this!
I would love to see a video on the asset bundles unity has, at least at the time of making this comment, and how to implement them into a game.
Dude, you are goated
[Problem/Question] - Surrounding 2:21:06, Giving the bird friction
I applied friction to the bird in the same way you did, however it has no effect on the movement of the bird (even with extreme values such as 200). I tested bounciness, and that does work, so it's just the friction that doesn't work. I've checked all 308 comments on this video, and found a number of people with the same problem, however nobody has a fix other than applying linear or angular drag. I've looked this issue up, and it seems like it should be applying the friction properly as it did for you in the video, however it clearly isn't for me. Please let me know if there is a fix to this, as I can't imagine it's optimal to add consistent drag when it is supposed to be applied only when the bird is touching the ground.
First of all: Thank you for this great tutorial!
At 2:11:00 when I change my "GameObject angieBird" and "GameObject spawnedAngieBird" to the "AngieBird" script, I get an "InvalidCastException: Specified cast is not valid" Error. It seems to be a problem with the Instantiate Method, but I can't figure out how to fix it.
Does anyone have an idea how to fix that?
Thanks for the help!
Did you drag the script in ?
@@simkenys If you mean the Slingshot Hander Script on the Slingshot, yes I did. Otherwise nothing would happen. The weird thing is, that it seems to be spawning in everything correctly, but with that error and I can't control the lines anymore. So the bird and lines just sit there.
Ok. It's fixed now. But don't ask me what caused the issue. I pulled the project onto another PC with GitHub and the error was still there. After I replaced the "AngieBird" with "AngieBird" it worked... And yes. It was exactly the same writing. I'm confused now 😅
Good that it solved itself :D
Might have been an issue as simple as the code that didn't compile or something
the script for the slingshot handler wasn't working and when i opened the project again in made me open it in safe mode but everything was wiped off 😀
Brilliant, thank you! The pacing is great
I cannot get the AB to launch forward off the strips. It keeps on falling to the ground, rolls slowly to the right or very fast to the left.
Did anyone come across a similar issue? I tried to go a little further (somewhere before the @2:12:00 mark), & I'm stuck!
that happened to me when I had the incorrect code in one of the `if` statements within the `update` method.
be careful not to confuse `Mouse.current.leftButton.isPressed` with `Mouse.current.leftButton.wasPressedThisFrame`
It sounds like draw slingshot is happening once (was pressed this frame) and then the very next frame it stops.
Give it a check
@@aaronmacken Your help is appreciated! I double-checked that part and those if statements were good. The issue was the "is triggered" box wasn't checked - an embarrassing miss, lol. All good now, thank you!
Thank you!
very underrated
2:06:54 helpppppppp meeeeee :( my bird spawns with a perfect offset but when I drag it, the slingshot clips into the middle of it.
anyone also having problem at @2:29:18 with Start Courotine statement
Did anyone have the problem where the lit-up default sprite wouldn’t pop up even after hitting the eye?
It's in Packages. Called Universal RP. It's the same thing as 2d urp. Took me 2 days to figure that out😂😂😂. Also download the input package if you didn't.
Then click the eye
10:34, When i select all of them, it doesnt even show up for me
you are amazing
in my first 2d game i cant able to add force in my dragon learning form this tutorial while shooting my character from the slingshot its falls on the ground can you help me please..