@@deunank Begin Map Begin Level Begin Actor Class=StaticMeshActor Name=blue_plane_17 Archetype=StaticMeshActor'/Script/Engine.Default__StaticMeshActor' Begin Object Class=StaticMeshComponent Name=StaticMeshComponent0 ObjName=StaticMeshComponent0 Archetype=StaticMeshComponent'/Script/Engine.Default__StaticMeshActor:StaticMeshComponent0' End Object Begin Object Name=StaticMeshComponent0 StaticMesh=StaticMesh'/Game/Character/blue_plane.blue_plane' StaticMeshDerivedDataKey="STATICMESH_34081786561B425A9523C94540EA599D_359a029847e84730ba516769d0f19427_3FAB0B004B2F8F5A43E59AAD39342351000000000100000001000000000000000000803F0000803F00000000000000000000344203030300000000" RelativeLocation=(X=670.000000,Y=-210.000000,Z=-240.000000) RelativeRotation=(Pitch=0.000000,Yaw=-0.000000,Roll=-0.001007) End Object StaticMeshComponent=StaticMeshComponent0 RootComponent=StaticMeshComponent0 ActorLabel="blue_plane" End Actor End Level Begin Surface End Surface End Map
Would you ever consider making a tutorial similar to this for the rpg series but instead of choosing diffferent characters to be like for choosing ur class? Like if you want to be a knight or a assassin, etc
I know how to make a full 3d one if you're interested. It's just characters, camera swapping and the camera index choosing the character to pass to the Game Instance.
@@JenisixR6 I do apologize about the late response. I do intend to make a tutorial series but i am trying to make a complete tutorial series due to the lack of info on how to ACTUALLY make a videogame. I want to inform everyone of Hardware recommendations for your type of game, Asset locations as well as legal obligations, then i will go into making a game from the Players perception. a 3D character selection screen, full modular inventory system with containers and item query, a tree chopping, wood cutting, mining, smith and dialog systems and souls like combat system. but all of this depends on an intricate Game Instance and Save Game set up as well as an understanding of Level Blueprint setup to load you data in each new level. i do like to be meticulous so i do apologize about the wait.
Hey man, greatt tutorial.. made it work so far... but i am trying to make it wotk with metahumans, but the skeletal mesh only have feet and arms... how can we solve that? your help would be a great help... thank you very much for all the tutorials so far
I would like to see a next step video of loading the selected character into a level! Also, I was able to use this for 2D character flip books for a platformer game I’m working on!
How would you do it if you want to change the entire character blueprint not only the skeleton. For example switch between knight and archer. Do you just have to change the character in the gamemode blueprint for that?
Would love to know how to utilize this with Lyra and allow people to select their characters in the main menu, then play different maps with their selected charecter from the main menu.
This is more like a mesh selector than a character selector. Need to choose between Blue Prints to make it a character selector. This would be good for going through character skins
Awesome Stuff but i did it a little bit different. I duplicated the Character 5 times and named it character 1...5 and then chose them in the BP_SelectionActor by adding them in the Array List. Works fine. this way i could give every character a different skin.
When I add a character from Mixamo it comes in sideways. If i fix it, then the others are now sideways. Any idea how I can have both stand up straight at the same time?
I am going nuts... I tried it the first time it worked perfectly now it is just giving me errors and I repeated the video literally 5 times... Can't seem to find what is going wrong...
Game Instance Tutorial! ruclips.net/video/sWh1jgHb6Tw/видео.htmlsi=3mtOUWOlfKCjbpnC
Yes to the tutorial on creating a game instance!
Here it is! ruclips.net/video/sWh1jgHb6Tw/видео.htmlsi=3mtOUWOlfKCjbpnC
@@GorkaGames Awesome! Thank you!
@@deunank Begin Map
Begin Level
Begin Actor Class=StaticMeshActor Name=blue_plane_17 Archetype=StaticMeshActor'/Script/Engine.Default__StaticMeshActor'
Begin Object Class=StaticMeshComponent Name=StaticMeshComponent0 ObjName=StaticMeshComponent0 Archetype=StaticMeshComponent'/Script/Engine.Default__StaticMeshActor:StaticMeshComponent0'
End Object
Begin Object Name=StaticMeshComponent0
StaticMesh=StaticMesh'/Game/Character/blue_plane.blue_plane'
StaticMeshDerivedDataKey="STATICMESH_34081786561B425A9523C94540EA599D_359a029847e84730ba516769d0f19427_3FAB0B004B2F8F5A43E59AAD39342351000000000100000001000000000000000000803F0000803F00000000000000000000344203030300000000"
RelativeLocation=(X=670.000000,Y=-210.000000,Z=-240.000000)
RelativeRotation=(Pitch=0.000000,Yaw=-0.000000,Roll=-0.001007)
End Object
StaticMeshComponent=StaticMeshComponent0
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ActorLabel="blue_plane"
End Actor
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Begin Surface
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Would you ever consider making a tutorial similar to this for the rpg series but instead of choosing diffferent characters to be like for choosing ur class? Like if you want to be a knight or a assassin, etc
Very useful, simple to follow, nice and clear, an efficient tut as always, thanks Gorka !
my pleasure!!
Nice!!
thank you!!
What about Multiplayer selection? 2 players choose characters at the same time like in Mortal Kombat? Thanks in advacnce
Very Awesome! I needed this!
thank you!!
I know how to make a full 3d one if you're interested. It's just characters, camera swapping and the camera index choosing the character to pass to the Game Instance.
its exactly that!!
@DarkTechGames1 you should make a vid on this
@@JenisixR6 I do apologize about the late response. I do intend to make a tutorial series but i am trying to make a complete tutorial series due to the lack of info on how to ACTUALLY make a videogame. I want to inform everyone of Hardware recommendations for your type of game, Asset locations as well as legal obligations, then i will go into making a game from the Players perception. a 3D character selection screen, full modular inventory system with containers and item query, a tree chopping, wood cutting, mining, smith and dialog systems and souls like combat system. but all of this depends on an intricate Game Instance and Save Game set up as well as an understanding of Level Blueprint setup to load you data in each new level. i do like to be meticulous so i do apologize about the wait.
@@DarkTechGames1 Please do. I feel like we need more UE5 experties content on youtube.
Hey man, greatt tutorial.. made it work so far... but i am trying to make it wotk with metahumans, but the skeletal mesh only have feet and arms... how can we solve that? your help would be a great help... thank you very much for all the tutorials so far
This is awesome, will use this as a character selection changer/cloth changer in my rpg game
can you show us how to play the game with the selected character mine keeps going back to default?
Thanks, this is just what i needed!
I would like to see a next step video of loading the selected character into a level! Also, I was able to use this for 2D character flip books for a platformer game I’m working on!
How would you do it if you want to change the entire character blueprint not only the skeleton. For example switch between knight and archer. Do you just have to change the character in the gamemode blueprint for that?
Second this.
Get anim instance
Are you spying on me? lol I was just trying to do this and you released this video the same day
how can i play the animations? my second mesh and others are just static, please help
Would love to know how to utilize this with Lyra and allow people to select their characters in the main menu, then play different maps with their selected charecter from the main menu.
what to do if it's meta human? there are multiple skeletal meshes for a single character.
would it be possible to make it so players can add their own character?
This is just got a button that changes the character to a different one, at no point is the player SELECTING the character they want.
This is more like a mesh selector than a character selector. Need to choose between Blue Prints to make it a character selector.
This would be good for going through character skins
Nice but we need resident Evil with motion matching
Excellent man :)
Wow your brilliant
thank you so much!!
Awesome Stuff but i did it a little bit different. I duplicated the Character 5 times and named it character 1...5 and then chose them in the BP_SelectionActor by adding them in the Array List. Works fine. this way i could give every character a different skin.
Does it work on VR Template?
What's the status on Bromeliad?
Why do the other characters I added look sideways?
Oh, nice!) it will be helpfull
And how do I add it to my main menu??
Like can u make a video on makeing a activation key to play the game something like that
When I add a character from Mixamo it comes in sideways. If i fix it, then the others are now sideways. Any idea how I can have both stand up straight at the same time?
AR game tutorial? pleaseee
Now i just need to find out how to do it with metahumans ^^
Bro make open world game using c++
Btw ur contents are awesome 👍
Please can you make survival first person horror series toturiols with guns please😢😢
Brooo pleaseeeeeee make a video series on how to make a game like resident evil pleaseeeeeee pleaseeeee
Hi gotka cam you do a tutorial with motorcia ai pls how to install ect that could help lot of person 😜
yes make the game instance
I am going nuts... I tried it the first time it worked perfectly now it is just giving me errors and I repeated the video literally 5 times... Can't seem to find what is going wrong...
Replicated?