Machin3 Tools Groups for "Rigging" in Blender

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  • Опубликовано: 4 авг 2024
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Комментарии • 27

  • @JaredSvB
    @JaredSvB 9 месяцев назад +9

    I used to do something very similar in Maya; I'd manually parent objects into a semi hierarchy, and then just rotate when required, clicking on the nulls. The fact that this essentially automates the process makes me very, very happy!

    • @ArtisansofVaul
      @ArtisansofVaul  9 месяцев назад +2

      I heard it was a little maya like. Good to hear the rumours are true. 👍🏻

  • @hupchik
    @hupchik 9 месяцев назад +4

    i worked a little bit for commercial project with blender plus blenderkit, and as i see its a form of a good manners to group meshes by parenting to empties, so its very nice tool here!!

    • @ArtisansofVaul
      @ArtisansofVaul  9 месяцев назад +2

      It really does help and it gives a really nice "flow"/hierarchy to work with.

  • @MACHIN3
    @MACHIN3 5 месяцев назад +2

    Good stuff as usual. Something I noticed:
    1. I wouldn't recommend scaling the groups, if you just want to see them bigger. Instead you should increase the empty draw size.
    2. You can set the default empty draw size (on group creation), in the addon prefs.
    If you liked this, then you will love 1.7. Would be cool if you could make a video on the group and pose related updates :) Let me know if you want early access.

    • @ArtisansofVaul
      @ArtisansofVaul  5 месяцев назад

      Thanks for the tips 👍🏻. I'd love to see what's coming and to do an update if that's possible. Should I drop you a message on Blender Market?

    • @MACHIN3
      @MACHIN3 5 месяцев назад +1

      @@ArtisansofVaul Sure, BM works, email works. I should get you into my discord too, if you want.

  • @christianlennertz5780
    @christianlennertz5780 9 месяцев назад +3

    Just what I needed. And I don’t even know MachineTools can do this. Thx for this👍

    • @ArtisansofVaul
      @ArtisansofVaul  9 месяцев назад

      My pleasure. It's a bit for a hidden gem.

  • @thorberg2192
    @thorberg2192 9 месяцев назад +2

    thank oyu! really nice channel man

  • @mauriciosevilla174
    @mauriciosevilla174 7 дней назад +1

    Cool, but it would be nice if the empty is generated in the center or the pivot of the last mesh selected

    • @ArtisansofVaul
      @ArtisansofVaul  6 дней назад

      @@mauriciosevilla174 I agree it would be really good if that was an option.

  • @richardokeeffe8375
    @richardokeeffe8375 9 месяцев назад +1

    Awesome to see more than one way to make a rig

    • @ArtisansofVaul
      @ArtisansofVaul  9 месяцев назад

      Cheers Richard. Yeah, as always there are multiple ways to do things in Blender, each with their own features/positives/negatives

  • @TitusKrakenDesigns
    @TitusKrakenDesigns 9 месяцев назад +2

    YESS! :D

  • @fergadelics
    @fergadelics 4 месяца назад +1

    Now updated for multiple poses.

    • @ArtisansofVaul
      @ArtisansofVaul  4 месяца назад

      I haven't had a chance to look into that. I'm really excited about it!

  • @roman_ardy
    @roman_ardy 9 месяцев назад +2

    Thanks for the video! Very useful for my Battletech project :)
    Any ideas on how to automatically bend the corrugation in the joints of Space Marine armor?

    • @ArtisansofVaul
      @ArtisansofVaul  9 месяцев назад +2

      That's tougher. I normally get a bit lazy and do it this way and then just do it manually with a lattice.

  • @iterancestudios
    @iterancestudios 9 месяцев назад +2

    Why do you use that reddish style to the mesh?
    Nice video 🎉

    • @ArtisansofVaul
      @ArtisansofVaul  9 месяцев назад +1

      Thanks. As for the mesh I find it easier to see. I also seem to find (though this is totally anecdotal) that my eyes feel less "tired" after modelling for a long time, maybe because it less extreme a contrast than the light grey against the dark background.

  • @darrennew8211
    @darrennew8211 9 месяцев назад +3

    Very cool. But between "show group gizoms" and "set recall" there's a button for "global". I'd expect that to avoid having the gizmos rotate on the local axis?

    • @ArtisansofVaul
      @ArtisansofVaul  9 месяцев назад +2

      Oh how did I miss that all this time 🤦 I'll try that out

  • @momosietube
    @momosietube 5 месяцев назад +1

    HI! How do I hide the groups? With collections, you could toggle on/off the visibility of one particular collection and all objects would be hidden too. If I do that with groups it doesn't work. I also couldn't find someone hiding the groups while they were working. Thanks for this video!