As always Machin3 Tools comes to the rescue! Support the channel on Patreon: / artisansofvaul Machin3 Tools: machin3.gumroa... Machin3 Tools (Deus Ex): blendermarket....
That's true. But (if I remember correctly) it works in a very different way that's a lot less useful, working off the average normals (so it rarely gets it the way you want it to be) or view (again rarely useful unless you want to flatten in the x, you or z axis)
Thanks! Seems much quicker and efficient than going to the vertex i want to flatten to, setting the 3d cursor there, then changing pivot point to the cursor... then selecting the verts i want and doing scale -> z -> 0... then finally setting pivot point back to whatever it was before... thats what i did before lol
You could also use the native scale cage, grab the upper handle, hold down LMB, type "0" and hit ENTER... ...Provided that the scale cage doesn't get buggy again...
That works but it's not the same as aligning to a point of your choice. To do that you'd have to s+z+0 and then snap to the vertex you want. And thay definetly takes more time.
@alexmunaro7918 👍🏻 Also because of where the keys are and that you can just flick your mouse in the direction to select (the way I do the second time) it's way faster to do. Not bad for a free addon that does a load more besides 😁
to be fair, when do you need that? it just aligns in object/world space and nobody needs to align that often if you model correctly. aligning with constrains would be something usefull, or editing with constrains but blender doesnt have that at all... a 25y old max feature@@ArtisansofVaul
I really wish i saw this about a week ago, spent like over an hour tyoing the coordinates of every vertex manually 😂 thabks tho, this will defo save alot of time
Yeah, unfortunately there wasnt really tome to mention it as the shorts are so.... well short. But thats a great tip and thanks for sharing with everyone 👍🏻👌🏼😁
@JinxSwe I mean yes but it's an addon I have and I've used a hundred times. Much less time to download and then be able to do this as fast as it is in the video the first time I do it than this process 100 times. But you do you, if you prefer it that's fine.
I mean if making something vastly faster than the standard Blender method is bloat then I guess you're right.... But in that case I'll take all the add on bloat I can get
The built in loop tools addon also has a "flatten" button
That's true. But (if I remember correctly) it works in a very different way that's a lot less useful, working off the average normals (so it rarely gets it the way you want it to be) or view (again rarely useful unless you want to flatten in the x, you or z axis)
Thanks! Seems much quicker and efficient than going to the vertex i want to flatten to, setting the 3d cursor there, then changing pivot point to the cursor... then selecting the verts i want and doing scale -> z -> 0... then finally setting pivot point back to whatever it was before... thats what i did before lol
I totally agree. Way faster. As soon as you have to do it more than one time the time savings start to add up massively
You could also use the native scale cage, grab the upper handle, hold down LMB, type "0" and hit ENTER...
...Provided that the scale cage doesn't get buggy again...
That's a good call. Needing to do a lot on it will soon add up as it makes it a longer process but it definetly works.
S+Z+0?
Indeed
That works but it's not the same as aligning to a point of your choice. To do that you'd have to s+z+0 and then snap to the vertex you want. And thay definetly takes more time.
@@ArtisansofVaul Oh I get it, nice to know
@alexmunaro7918 👍🏻 Also because of where the keys are and that you can just flick your mouse in the direction to select (the way I do the second time) it's way faster to do. Not bad for a free addon that does a load more besides 😁
to be fair, when do you need that? it just aligns in object/world space and nobody needs to align that often if you model correctly. aligning with constrains would be something usefull, or editing with constrains but blender doesnt have that at all... a 25y old max feature@@ArtisansofVaul
You use OPTION A for Mac!!
@@meganekkoato7304 👍🏻
thank you
My pleasure. 😁👍🏻
I really wish i saw this about a week ago, spent like over an hour tyoing the coordinates of every vertex manually 😂 thabks tho, this will defo save alot of time
Isn't that always the way! Hope this helps for the future though 😁
Loop Tools > Flatten is also super helpful for getting planar surfaces
Yeah, unfortunately there wasnt really tome to mention it as the shorts are so.... well short. But thats a great tip and thanks for sharing with everyone 👍🏻👌🏼😁
What verion of blender are you using? Its not available in 3.6 ._
This is using the addon Machin3 Tools. It's free on gumroad.
As a maya user this like 4 more steps then it has to be xD
Just grab them and scale Y. Or if u want them scaled to a point just move the pivot there and scale.
@@JinxSwe moving the pivot takes longer than this does for sure. And scaling on the Y averages out to the middle and you might not want that
@@ArtisansofVaul So just pressing the D key, move the pivot then scale takes longer to download a addon?
@JinxSwe I mean yes but it's an addon I have and I've used a hundred times. Much less time to download and then be able to do this as fast as it is in the video the first time I do it than this process 100 times. But you do you, if you prefer it that's fine.
Not free anymore
@@3.14name Yep. It's now $5, which seems more than worth it for the amount of things it can do.
Addon bloat
I mean if making something vastly faster than the standard Blender method is bloat then I guess you're right.... But in that case I'll take all the add on bloat I can get