Hey thanks for playing my game Olexa! Your feed back is so encouraging! The game recently got onto the front page of steam, and it's been so exciting seeing everyone play the game. Also, I'll be patching that glitch where you got stuck in the pit soon.
On behalf of Humanyoyo Studios, I just wanted to say thank you! Super fun watching you tunnel through the world of Cleanfall. Also, sorry about that bug you found near the bottom of the stone. That should be fixed in the demo build. Or your version has likely updated. [Correction: that bug appears to be rare but still possible. Will look to fix in next update!] Thank you again! Love your channel!
It's always interesting that quite a few people don't try to describe features to compare games anymore, and are insteand trying to use whole games. Instead of mining, stuff is like Noita or Dome Keeper. Kinda weird. To me, this game is very much its own thing from what I see. Some kinda freeform depth delving adventure with land destruction.
But that’s been a thing for ages. Big two examples being rougelike and metroidvania. I do admit that it’s becoming more common, but that’s probably just for convenience. It’s just easier to say „kinda like noita“, then „a game with permanent death that resets your savefile, mining elements and a lot of customization/ optimization.“. I’d actually say that it speaks for the uniqueness of games now adays, that we struggle to describe games with a few words and have to resort to comparison.
@@Shooshpa-z2e But it's become so prevalent. It also doesn't speak for uniqueness, just for a lack of understanding what elements make what. The old example of this is FPS by the way. Before we described shooters in the first person perspective, they were just 'doom clones'. Is that perfect and superior? No, which is why we phased out the term.
@@umbaupausethus I'm shure in time a proper term will be. Soulslike for example. It's just a term relating to how a game does combat in a vary punishing way forcing a smart meld of moves and decisions with often a death grace/punishment system. Shure still a slight comparison but I'mma just point out rougelike for this. The game called rouge exists. But we know the style.
I made this game a little while after playing Dig or Die! I loved how the tower defense worked in that game. I'm glad to see someone else who knows that title!
Ok, I've got to ask this on a semi serious note. Why is it that every game I watch someone else play for the first time, or play myself for the first time, do we always try to poop in the first toilet we see in a game? Seems to never fail to try and find of if the devs put the bodily functions in a game.
@@austinbrown6829 but a robot shouldn't have said bodily function. Clean the toilet instead. Being able to clean the objects in the house would be cool, it is you actual purpose after all.
Hey thanks for playing my game Olexa! Your feed back is so encouraging! The game recently got onto the front page of steam, and it's been so exciting seeing everyone play the game. Also, I'll be patching that glitch where you got stuck in the pit soon.
On behalf of Humanyoyo Studios, I just wanted to say thank you! Super fun watching you tunnel through the world of Cleanfall.
Also, sorry about that bug you found near the bottom of the stone. That should be fixed in the demo build. Or your version has likely updated. [Correction: that bug appears to be rare but still possible. Will look to fix in next update!]
Thank you again! Love your channel!
Fastest "oh I'm not watching this video for a bit, I'm installing the demo" of my life
Another episode of this is needed.
Ok, just from the intro alone I love this game. Realistic AI apocalypses of this kind are one of my favorite topics in fiction.
This game looks amazing! Definitely want to see more
This is so cool! You did a great job showing it off, I can't wait til it releases😊
Imma watch ur noita videos after this
The sound design in this game is so good.
Would love to see more of this, absolutely buying on release
This looks absolutely wicked, but also irritatingly difficult. Good combo.
the sound design is awesome
It's always interesting that quite a few people don't try to describe features to compare games anymore, and are insteand trying to use whole games. Instead of mining, stuff is like Noita or Dome Keeper. Kinda weird.
To me, this game is very much its own thing from what I see. Some kinda freeform depth delving adventure with land destruction.
But that’s been a thing for ages. Big two examples being rougelike and metroidvania. I do admit that it’s becoming more common, but that’s probably just for convenience. It’s just easier to say „kinda like noita“, then „a game with permanent death that resets your savefile, mining elements and a lot of customization/ optimization.“. I’d actually say that it speaks for the uniqueness of games now adays, that we struggle to describe games with a few words and have to resort to comparison.
@@Shooshpa-z2e But it's become so prevalent. It also doesn't speak for uniqueness, just for a lack of understanding what elements make what.
The old example of this is FPS by the way. Before we described shooters in the first person perspective, they were just 'doom clones'. Is that perfect and superior? No, which is why we phased out the term.
@@umbaupausethus I'm shure in time a proper term will be. Soulslike for example. It's just a term relating to how a game does combat in a vary punishing way forcing a smart meld of moves and decisions with often a death grace/punishment system. Shure still a slight comparison but I'mma just point out rougelike for this. The game called rouge exists. But we know the style.
haha the "unburdened by what has been" joke got me
This game reminds me a bit of Dig or Die, but with creepier vibes and less flooding
Me when obscure semi-celebrity that I know: 😮
Ah a name of rarity to know but is greatly intresting.
I made this game a little while after playing Dig or Die! I loved how the tower defense worked in that game. I'm glad to see someone else who knows that title!
love anything tower defense
this looks incredible
This game reminds me of Don't Starve. Very unique though, cool!
12k day one, this needs a follow up video!
Ok, I've got to ask this on a semi serious note. Why is it that every game I watch someone else play for the first time, or play myself for the first time, do we always try to poop in the first toilet we see in a game? Seems to never fail to try and find of if the devs put the bodily functions in a game.
As one of the devs, I'm not going to lie; that may or may not find itself in the release 😂
@@austinbrown6829 but a robot shouldn't have said bodily function. Clean the toilet instead. Being able to clean the objects in the house would be cool, it is you actual purpose after all.
this is sick as hell
This game seems inspired
We need to go deeper
damm i just saw this game on steam
Something tells me its made from into the abyss anime 😂😮
will you do another video on monster militia theres a new update
At some point I’m sure
what a game O.o amazing
dont see so many similarities betrween noita and this besdide having destructible terrain and beeing 2d. but i can imagine it having a similar vibe.
NL vibes
isnt noita already a roguelike
Yes?
INTO THE FUCKING ABYSS ANIME INTO A GAME HOLY MOLY
I don’t see it. I mean, there are definitely a lot of similarities, but I doubt that it’s a direct reference.
@@Shooshpa-z2e i never said its a direct reference but yous till cant deny the similarities
@@Shooshpa-z2e Not a direct reference, but I did get inspiration from made in abyss
Thank you! The CleanFall demo is now on steam new&trending #1
You have a lightbulb in your inventory but you d9nt use it? Wtf...
I figured it was a crafting piece, not something I could use
@@OlexaYT i figgured as much :) you should try using the stuff you pick up. Most of it is basically weapons or other usables afaik.