Thank you. When clicking on light object, i went to Render properties and chose Cycles and now it works. I also enabled Cycles render engine in Blender properties.
I would recommend checking out blender artist Ian Hubert and subscribe to his Patreon if you can. It's an incredible resource. Thank you for your comment!
Thanks for the video. I cant work out the fact that if you duplicate the light and align it on another axis, which rotation and scale co-ordinates do you change. Or is it best to just start afresh and copy and paste the color ramp. I have one rectangle light over the ground and another upright to it at its end. The light over the ground emits light to the ground but the one at the end just emits light from its bottom z axis at an angle to the ground. I am doing a type of gobo over my set and reflecting over a model too, to create light streaks, which I am moving/animating with them both parented together. I've never understood how to manipulate scale and rotation such you get the result you want. Any ideas?
If you don't see the "Use Nodes" option make sure you're in cycles mode for the section that checks "Use Nodes" in the shading section.
Thank you. When clicking on light object, i went to Render properties and chose Cycles and now it works. I also enabled Cycles render engine in Blender properties.
You're welcome! I'm glad to hear you got it working : ) @@niedarle
I love you to pieces lol no homo lol
Thanks for tutorial ❤
Great tip, thanks for sharing!
Great tut. Thanks sir
good job, dude.
Hey, thanks!
fantastic video! thank you
Where is a good place to learn the logic of all these nodes to come up with stuff like this? Also, awesome tutorial!
I would recommend checking out blender artist Ian Hubert and subscribe to his Patreon if you can. It's an incredible resource. Thank you for your comment!
Thanks for the video. I cant work out the fact that if you duplicate the light and align it on another axis, which rotation and scale co-ordinates do you change. Or is it best to just start afresh and copy and paste the color ramp. I have one rectangle light over the ground and another upright to it at its end. The light over the ground emits light to the ground but the one at the end just emits light from its bottom z axis at an angle to the ground. I am doing a type of gobo over my set and reflecting over a model too, to create light streaks, which I am moving/animating with them both parented together. I've never understood how to manipulate scale and rotation such you get the result you want. Any ideas?
Great video! is there any simple way to map this lighting technique to letter outlines for a glowing backlit sign effect?
This a great way for replicating LED strips. it's hard to make them realistic since it's hard finding IES textures that look right
can you do one for EEVEE in 4.1
Hey can you please make a spotlight but the falloff have a gradient colour in it?
hello is there any tip to to this in eeve cause i have low end PC
this method doesn't work perfactly in Blender 4.0 & 4.0+
im just seeing a white light being emitted