Honestly one of the best vids I have seen on this game. 90% of the vids out there on this game are garbage, this by contrast was insightful and interesting. Giving you a very well deserved sub :)
"Also, food poisoning" There seems to be a theme with this game. When I got to the final mission I had to wait a few days because I got slapped with a sinus infection. Almost like some ruinous power with a thing for disease didn't want me to beat up his favorite pet.
WOAH... How did I not see this before!? Grandfather Nurgle calls and his children must answer... although I am more of Khorne guy so this will be awkward...
Meh, could've been worse. You could've been going up against Noise Marines and Emperor's Children ships, and gotten sidetracked when it started burning while you peed. :p
This guide is absolutely imperative for this lovely, amazingly challenging, brutal game. Thank you! Easily one of the hardest 40k games in a long long time. Amazing XCom-esque challenging, yet rewarding experience.
Requisitions: I think I read this on the Steam Forums, not sure. Leave the Knight requisition at level 1 for a good while. You can get 8 RQs by day 30 (1st GM report) if you send one of your knights back to Titan. By that you can upgrade all RQ tabs, except the Knight RQ (You don't have a Stasis Chamber anyways), which might let you get some of the Wargear Items, that apparently have no higher tier (+2 Ranged Weapons, maybe some other as well - not entirely sure here) and seem to go away once your RQ level is "limited" to Tier 2&3 only. Otherwise, stockpile RQ points like a madman. As for the Knight RQ, as soon as you managed to repair the Stasis Chamber (if you deliberately delay story events, this is easily done by the 2nd GM report at day 90), you can requisition knights for 1 RQ instead of the regular 2RQ via Barracks and start filling up the stasis chamber, so you get the much needed respec options for your later, higher rank knight reinforcements, that come with horrible ability picks. For the record: I think this is one of the most asinine mechanics I have EVER encountered. Deliberately slaughtering your knights to get a benefit from the corpses is so antidromic to what gamers usually expect and do, it irks me, very much so. Yes, I know it fits the universe perfectly, as a gamer, I still want to bring my squad home whole, if battered.
Nice guide, mate. Love your work. Just finished the final mission on standard, lol, you certainly do want to be well prepared for that sucker, what a marathon. Pretty sure I have PTSD after that. I had plenty of good gear, and good knights, but I would definitely change a few things about my loadout for next time. My biggest problem was that my inside Purgator was carrying Titan's Roar, instead of the guy on rearguard. Should have had the stun psycannon inside. We muddled our way through it anyway, and nobody died, although it was touch and go.
I came to watch this video after the game dropped a gate outside my travel range and dropped a second one literally on the other side of the map. Real slap to the face even for Relentless difficulty
So far (haven’t finished video yet) only thing I’d say is it is pretty debatable between construction speed and ship speed in early game. I personally do the first ship speed upgrade then alternate on construction speed in addition to the dialogue bonuses to get ridiculous speed to upgrade my ship speed. At +250% construction speed and focusing on servitor planets as early as possible, you’ll have a good chunk of your ship done before day 150, only makes it faster once you do have your ship speed up there. Don’t forget about prognosticars as those extend the time for missions by 3 days, I usually do one on each end of the system (before it expands) and make sure I’m one planet from the end of one side to spawn bloom relatively nearby. So when you get those beefy 15+ servitor reward planets you’ll be sufficiently stocked while doing your early prepping
Hey Nurgle's parks are full such wonderous form life! Life that will eat your insides and turn you into a zombie, but it's life non the less. You should give it a shot. Papa Nurgle is a very welcoming host!
MercyTheMad video on placing Prognosticars. ruclips.net/video/d-yiPilsGgg/видео.html&ab_channel=MercytheMad Also I made an Addendum to this video about tactics I started using later Check it out here: ruclips.net/video/2V8qeoZIJ5g/видео.html
I wouldn't say never use requisition on tier 1 gear, I'd say be highly selective on what you pick as some tier 1 items are really good for only costing 1 req point, getting some terminator armor that gives +2 wp can be really strong for a justicar or power armor which gives more uses to servo skulls (the healing servo skull on legendary is a life saver).
I'm sure I got an event after the Grand Masters report, before I defeated the Eldar ctaftworld, that he gave me every mission after that was servitors only, so I used that to max servitor construction and also construction speed...
Prognosticars > Improved Gellar Field. Gellar Field only help in certain situations where the bloom spawns are inside a warpstorm or a warpstorm is blocking the fastest route to a bloom mission. Prognosticars do so much more and on every single mission, reduce corruption, refund willpower, extra strategems, suppress warp surges, increase time to complete missions, etc.
Two of the constant problems I keep having are being late to the party on Bloom (and worse, _Morbin' Time_ ) missions, and having more wounded knights than the Apothecarion can reasonably handle. Also, " *Do* genocide a billion people!" - Ah yes, WH40K. The 'verse where war crimes are not only an option, but often the _best_ option.
Why prioritise prognosticars? Shouldn't you focus on them later, once bloom levels are high and you can use them like XCOM satellites, to lower these levels? Also, you upgraded Knight req to 5? Doesn't that mean you get knights at high levels and they are all mis-managed by random skill allocation?
The prognosticars add 3 days to every bloomspawning in their connecting planets. In the expanded even with speed maxed, you'll have a hard reaching one or more so it just gives you extra time to reach em. Yes using them like satellites from Xcom is also viable, but I find that I miss out on too many bloomspawns that way. And tackling more than one bloomspawn per spawning helps lower corruption more than dropping one of these on top of the most corrupted spot. And I wasn't clear in this guide, but what I meant for you to unlock only level 1 Knight req and leave it at that. If you watch my Let's play, that is exactly how I do it. I should add a clarification about it somewhere.
@@gameghiskhan Yeah, I only realized the +3 days bonus after I wrote that. That's certainly a good reason to plant them ASAP. Too bad you can't uproot them again afterwards - my first placement was suboptimal. Oh well. Yep, level 1 is how I'm playing it - I wasn't sure if I'd see any advanced classes, but I am seeing them, so all is well.
So nice to find an actual strategy guide, and not just another “Tips for Beginners” guide!
Honestly one of the best vids I have seen on this game. 90% of the vids out there on this game are garbage, this by contrast was insightful and interesting. Giving you a very well deserved sub :)
LOL. Thanks man really appreciate it!
"Also, food poisoning"
There seems to be a theme with this game. When I got to the final mission I had to wait a few days because I got slapped with a sinus infection. Almost like some ruinous power with a thing for disease didn't want me to beat up his favorite pet.
WOAH... How did I not see this before!? Grandfather Nurgle calls and his children must answer... although I am more of Khorne guy so this will be awkward...
Meh, could've been worse. You could've been going up against Noise Marines and Emperor's Children ships, and gotten sidetracked when it started burning while you peed. :p
This guide is absolutely imperative for this lovely, amazingly challenging, brutal game. Thank you! Easily one of the hardest 40k games in a long long time. Amazing XCom-esque challenging, yet rewarding experience.
“Compounding levels of $&@!” lol… I’m definitely stealing that line! Great content - thank you!
love the enthusiasm and the genuine joy you have in the game
Requisitions: I think I read this on the Steam Forums, not sure.
Leave the Knight requisition at level 1 for a good while. You can get 8 RQs by day 30 (1st GM report) if you send one of your knights back to Titan. By that you can upgrade all RQ tabs, except the Knight RQ (You don't have a Stasis Chamber anyways), which might let you get some of the Wargear Items, that apparently have no higher tier (+2 Ranged Weapons, maybe some other as well - not entirely sure here) and seem to go away once your RQ level is "limited" to Tier 2&3 only. Otherwise, stockpile RQ points like a madman.
As for the Knight RQ, as soon as you managed to repair the Stasis Chamber (if you deliberately delay story events, this is easily done by the 2nd GM report at day 90), you can requisition knights for 1 RQ instead of the regular 2RQ via Barracks and start filling up the stasis chamber, so you get the much needed respec options for your later, higher rank knight reinforcements, that come with horrible ability picks. For the record: I think this is one of the most asinine mechanics I have EVER encountered. Deliberately slaughtering your knights to get a benefit from the corpses is so antidromic to what gamers usually expect and do, it irks me, very much so. Yes, I know it fits the universe perfectly, as a gamer, I still want to bring my squad home whole, if battered.
Nice guide, mate. Love your work. Just finished the final mission on standard, lol, you certainly do want to be well prepared for that sucker, what a marathon. Pretty sure I have PTSD after that. I had plenty of good gear, and good knights, but I would definitely change a few things about my loadout for next time. My biggest problem was that my inside Purgator was carrying Titan's Roar, instead of the guy on rearguard. Should have had the stun psycannon inside. We muddled our way through it anyway, and nobody died, although it was touch and go.
I came to watch this video after the game dropped a gate outside my travel range and dropped a second one literally on the other side of the map. Real slap to the face even for Relentless difficulty
Welcome to the chaos of chaos gate. Seriously every campaign i have lost has been on the star map. Never because of combat.
Funny and useful to listen to your guide. Thanks! But many mechanics are still a riddle. May the luck be with me.
So far (haven’t finished video yet) only thing I’d say is it is pretty debatable between construction speed and ship speed in early game. I personally do the first ship speed upgrade then alternate on construction speed in addition to the dialogue bonuses to get ridiculous speed to upgrade my ship speed. At +250% construction speed and focusing on servitor planets as early as possible, you’ll have a good chunk of your ship done before day 150, only makes it faster once you do have your ship speed up there. Don’t forget about prognosticars as those extend the time for missions by 3 days, I usually do one on each end of the system (before it expands) and make sure I’m one planet from the end of one side to spawn bloom relatively nearby. So when you get those beefy 15+ servitor reward planets you’ll be sufficiently stocked while doing your early prepping
Gameghis: 'Quite literally a walk in the park.'
Me: 'I really don't want to walk in your park!'
Hey Nurgle's parks are full such wonderous form life! Life that will eat your insides and turn you into a zombie, but it's life non the less. You should give it a shot. Papa Nurgle is a very welcoming host!
MercyTheMad video on placing Prognosticars.
ruclips.net/video/d-yiPilsGgg/видео.html&ab_channel=MercytheMad
Also I made an Addendum to this video about tactics I started using later Check it out here:
ruclips.net/video/2V8qeoZIJ5g/видео.html
great video man. Many thx!
I wouldn't say never use requisition on tier 1 gear, I'd say be highly selective on what you pick as some tier 1 items are really good for only costing 1 req point, getting some terminator armor that gives +2 wp can be really strong for a justicar or power armor which gives more uses to servo skulls (the healing servo skull on legendary is a life saver).
What an amazing god damn channel name!
u can stop the bloom surge reinforcements
by puting a grey night on it
I'm sure I got an event after the Grand Masters report, before I defeated the Eldar ctaftworld, that he gave me every mission after that was servitors only, so I used that to max servitor construction and also construction speed...
How important do you find warp storm protection to ben compared to prognosticars?
Prognosticars > Improved Gellar Field. Gellar Field only help in certain situations where the bloom spawns are inside a warpstorm or a warpstorm is blocking the fastest route to a bloom mission. Prognosticars do so much more and on every single mission, reduce corruption, refund willpower, extra strategems, suppress warp surges, increase time to complete missions, etc.
Two of the constant problems I keep having are being late to the party on Bloom (and worse, _Morbin' Time_ ) missions, and having more wounded knights than the Apothecarion can reasonably handle.
Also, " *Do* genocide a billion people!" - Ah yes, WH40K. The 'verse where war crimes are not only an option, but often the _best_ option.
Why prioritise prognosticars? Shouldn't you focus on them later, once bloom levels are high and you can use them like XCOM satellites, to lower these levels?
Also, you upgraded Knight req to 5? Doesn't that mean you get knights at high levels and they are all mis-managed by random skill allocation?
The prognosticars add 3 days to every bloomspawning in their connecting planets. In the expanded even with speed maxed, you'll have a hard reaching one or more so it just gives you extra time to reach em. Yes using them like satellites from Xcom is also viable, but I find that I miss out on too many bloomspawns that way. And tackling more than one bloomspawn per spawning helps lower corruption more than dropping one of these on top of the most corrupted spot.
And I wasn't clear in this guide, but what I meant for you to unlock only level 1 Knight req and leave it at that. If you watch my Let's play, that is exactly how I do it. I should add a clarification about it somewhere.
@@gameghiskhan Yeah, I only realized the +3 days bonus after I wrote that. That's certainly a good reason to plant them ASAP. Too bad you can't uproot them again afterwards - my first placement was suboptimal. Oh well.
Yep, level 1 is how I'm playing it - I wasn't sure if I'd see any advanced classes, but I am seeing them, so all is well.
can you delay the craft world nexus mission indefinitely?
No. Eventually the green bar starts decreasing and if it zeroes out you lose. But the longest I have gone is 240 days.
+1 like for recommending genocide of 1 billion souls with such enthusiasm
А я напомню, что кто то хотел обновить руководство)
Vary helpful!
lol, funny, and true
🐧👍