So I'm just starting with Foundry and following along with you guys to get setup. I've got the DDB importing done and I've installed a bunch of the recommended mods, but I have no clue about how all this stuff works. The customization is fantastic, but it is overwhelming, and, if I'm being honest, a little intimidating. Will take some work to get to the stage where I can actually DM something and know what I'm doing. Thanks for the great vids!
This is great. I have had Foundry hosted for a few months I have been trepidation to jump into setting up a world. so many issues i have run into already solved by following along
This is certainly a useful video for a lot of DMs getting DDBImporter set up, one caveat I would say re: the Class Features munch, the features do not have the Details set up, so setting up the Action/Bonus Action, Die rolls, etc needs to be done by hand, also there are some things that are missing, mostly "choices" features like Warlock invocations or Battlemaster Maneuvers. So it gets you most of the way there, but there is still a need to manually update. Importing a character will have their features all configured appropriately, and will have addtional configuration such as Active Effects and in some case Item Macros too. Also the list of modules in the description, while I use several of them, I think it's a big list of complicated modules that most users shouldnt just install without an explanation of what they do, a new to foundry user (who I believe is the target audience here) dumping all of those mods into their system will quickly be lost in core/module functionality and troubleshooting would be a nightmare.
Also keep in mind you can keep the connection between DDB and FVTT very tight -- characters can live link their sheets to Foundry -- level them up on DDB and when you parse the data it should all be waiting for you IIRC (sorry running pathfinder atm, hehe)
As always, awesome video, not for sure if I missed it, but for each game I start, will I need to import my characters from DnD beyond or is there a way to save them under the compendium to be used again in other games we might start?
Indeed, you can store anything in compendiums. If you want to use it across worlds then it's a little bit more set up. You basically have to use the module builder in the Foundry admin screen.
I am enjoying the series very much! I am wondering if you will be covering how to set up items and actors from scratch. I am confused on what some of the entry fields are used for and what information is required. A detailed look at setting these up would be wonderful.
I'm really curious why you didn't go with the VTTA module for integrating with d&d beyond too. While I've found Mr.Primate's DnDBeyond importer helpful for importing character sheets with the free version, the need to pay for a subscription for functions like importing Monsters was a bit much for me and might be for a lot of people (its a recurring payment for ongoing use of certain features rather than a payment to get an update to maps like your premium module). When looking for alternatives I found a module called VTTA d&d beyond integration which let's me import pretty much all content (including monsters) from D&Dbeyond for free without a subscription. I'd hoped to see you mention it in a tutorial series like this so people can be well informed and don't spend more than necessary.
To answer this more specifically, there is a similar module and author that does have a tool that converts from Roll20 to foundry. However, as noted, it likely is not TOS compliant. That being said, neither is the Beyond importer. None of these services permit you to download the data or import them to other services.
That's the one thing i dislike about Foundry..ya software is a "one time" purchase but to really use all the bells and whistles your going to need a few patrons. Love this series though!!!
I don't understand your complaint. Foundry is perfectly usable as vanilla as it comes, and imo it far outperforms competitors. The luxury of having an active modding/workshop scene is a boon to the product/community overall. No one needs to do this. You don't *need* all the bells and whistles, as you put it, but they do exist as an added benefit for those who want to pursue them.
So I'm just starting with Foundry and following along with you guys to get setup. I've got the DDB importing done and I've installed a bunch of the recommended mods, but I have no clue about how all this stuff works. The customization is fantastic, but it is overwhelming, and, if I'm being honest, a little intimidating. Will take some work to get to the stage where I can actually DM something and know what I'm doing. Thanks for the great vids!
We got you. Keep us posted on the comments where you're struggling or winning, and come to our discord for some veteran help.. discord.gg/wgPbnfgJAJ
This is great. I have had Foundry hosted for a few months I have been trepidation to jump into setting up a world. so many issues i have run into already solved by following along
Very helpful video and very much looking forward to more of this series! Liked and subbed. Thanks for the great content.
Thanks mate! Feed us any questions or ideas you'd like us to cover.
This is certainly a useful video for a lot of DMs getting DDBImporter set up, one caveat I would say re: the Class Features munch, the features do not have the Details set up, so setting up the Action/Bonus Action, Die rolls, etc needs to be done by hand, also there are some things that are missing, mostly "choices" features like Warlock invocations or Battlemaster Maneuvers. So it gets you most of the way there, but there is still a need to manually update. Importing a character will have their features all configured appropriately, and will have addtional configuration such as Active Effects and in some case Item Macros too.
Also the list of modules in the description, while I use several of them, I think it's a big list of complicated modules that most users shouldnt just install without an explanation of what they do, a new to foundry user (who I believe is the target audience here) dumping all of those mods into their system will quickly be lost in core/module functionality and troubleshooting would be a nightmare.
Also keep in mind you can keep the connection between DDB and FVTT very tight -- characters can live link their sheets to Foundry -- level them up on DDB and when you parse the data it should all be waiting for you IIRC (sorry running pathfinder atm, hehe)
Make sure you cover playlists. Music sets the mood for the campaign both ambient music and intro music.
Got it!
As always, awesome video, not for sure if I missed it, but for each game I start, will I need to import my characters from DnD beyond or is there a way to save them under the compendium to be used again in other games we might start?
Indeed, you can store anything in compendiums. If you want to use it across worlds then it's a little bit more set up. You basically have to use the module builder in the Foundry admin screen.
I am enjoying the series very much! I am wondering if you will be covering how to set up items and actors from scratch. I am confused on what some of the entry fields are used for and what information is required. A detailed look at setting these up would be wonderful.
Taking notes... Thanks!
Since Phandelver is free on DND beyond, you call follow along for just the cost of MrPrimate's Patreon!
I'm really curious why you didn't go with the VTTA module for integrating with d&d beyond too. While I've found Mr.Primate's DnDBeyond importer helpful for importing character sheets with the free version, the need to pay for a subscription for functions like importing Monsters was a bit much for me and might be for a lot of people (its a recurring payment for ongoing use of certain features rather than a payment to get an update to maps like your premium module). When looking for alternatives I found a module called VTTA d&d beyond integration which let's me import pretty much all content (including monsters) from D&Dbeyond for free without a subscription. I'd hoped to see you mention it in a tutorial series like this so people can be well informed and don't spend more than necessary.
Thanks for the suggestion here. We'll try to address it but don't have direct experience of it, so this comment is great.
The VTTA module hasn't been updated in over a year. That's why everyone stopped using it and went to Primate's importer.
@@AllForLast Just wished there was a free alternative. Or a pay once alternative.
Just an .02 -- You can elect to auto convert your images to .webp and mitigate the file impact
First. So stoked for this.
I've got a buddy who's all in on R20 and doesn't have hardly anything on DDB. Is there a way to grab R20 content and import it?
The problem with Roll20, as I understand it, is their Terms of Use restrictions. I don't think there is a technical limitation.
To answer this more specifically, there is a similar module and author that does have a tool that converts from Roll20 to foundry. However, as noted, it likely is not TOS compliant. That being said, neither is the Beyond importer. None of these services permit you to download the data or import them to other services.
Thanks for the clarification
That's the one thing i dislike about Foundry..ya software is a "one time" purchase but to really use all the bells and whistles your going to need a few patrons. Love this series though!!!
I don't understand your complaint. Foundry is perfectly usable as vanilla as it comes, and imo it far outperforms competitors. The luxury of having an active modding/workshop scene is a boon to the product/community overall. No one needs to do this. You don't *need* all the bells and whistles, as you put it, but they do exist as an added benefit for those who want to pursue them.