Foundry Modules: The Top 5 Modules for Mapping in Foundry

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  • Опубликовано: 27 окт 2024

Комментарии • 26

  • @bloldi
    @bloldi Год назад +5

    I only recently started playing dnd and using foundry but the amount of potential with these tools is amazing! And your videos are such a great help navigating through everything. Thank you!

  • @flamewave000
    @flamewave000 2 года назад +14

    On the subject of wall direction, with DF Architect you can Double-Right-Click a wall segment to reverse it's direction. So if you have a string of walls and one of them is facing the wrong way, you can just double right-click it to switch its direction.

  • @jackrogers5712
    @jackrogers5712 5 месяцев назад

    Holy crap those are some very powerful tools

  • @franklyanogre00000
    @franklyanogre00000 2 года назад +1

    Great overview!

  • @thegoblin3629
    @thegoblin3629 2 года назад

    I can't wait to make new scenes with these! Great suggestions here.

  • @tzimiable
    @tzimiable 2 года назад

    Damn, this is mind blowing.

  • @BDavis-mo1cx
    @BDavis-mo1cx 2 года назад

    🤯 Awesome!!

  • @Skeithization
    @Skeithization 4 месяца назад

    Unfortunately DF architect isn't updated anymore. Is there an alternative?

    • @Baileywiki
      @Baileywiki  4 месяца назад +1

      It depends on which feature you're interested in replicating. If you want to optimize tiles then Ripper has a premium module called Media Optimizer. You'll want to use his free VTT client to get the most out of it

  • @keeperoflenneth
    @keeperoflenneth 2 года назад +2

    Real question: how do you guys manage performance on these? Every time i do, even a 2-level map, it crushes my players lower-end PCs. They play most games fine and have Hardware Acceleration on, but many of them still struggle heavily with the bi-level maps. Is there a "oh yeah don't use so many lights" or "we dont have a bunch of tokens" trick? Trying to figure out how i can keep using these because I don't want to swap to a separated-floors-mode of doing these. They work fine for mine so it may just be their PCs, but they're the ones i have to consider for, not me :(

    • @Baileywiki
      @Baileywiki  2 года назад +2

      There are so many options to improve performance nowadays. Are you using my assets or your own?
      In general, you should drop FPS to zero. Turn off lights that you don't need. And have your players adjust their own performance modes.
      You will find most users don't have their browsers set to actually leverage their hardware acceleration. There is a full performance optimization guide for that kind of thing. It's linked on my discord if you're looking for it.

  • @commanderwyro4204
    @commanderwyro4204 2 года назад +3

    is there much of a performance difference when making maps in foundry using tiles over making maps in dungeondraft? im guessing its about the same but just wondering if having a ton of tiles could start to effect it quickly or not

    • @Baileywiki
      @Baileywiki  2 года назад +4

      More tiles in a foundry scene will require more performance but it's negligible. Walls are lighting are what use the most resources.

  • @Dr.O
    @Dr.O 2 года назад

    Great work as usual!
    I'd love to see your take on my Pushable and Lasers modules :D

    • @Baileywiki
      @Baileywiki  2 года назад

      Those are yours?! I love what I've seen. Haven't got to play with him yet, but I was an instant fan of the concepts.

    • @Dr.O
      @Dr.O 2 года назад

      @@Baileywiki Thanks, yes those are mine (and caterpillar) :) I'd love to see someone that actually know how to make things look good use them

    • @Baileywiki
      @Baileywiki  2 года назад

      Right on. I'll poke around at them!

  • @Xain3
    @Xain3 10 месяцев назад +1

    RIP DF Architect... Is there any worthy replacement for v11?

    • @Baileywiki
      @Baileywiki  10 месяцев назад +1

      It depends on which features you're trying to replace. Ripper's Media Optimizer is a great replacement for the tile fattener feature of DF Architect, for example.

    • @Xain3
      @Xain3 10 месяцев назад

      Thank you BW! That's already something. Anything that somewhat reproduces the wall features and the show layers?

    • @Baileywiki
      @Baileywiki  10 месяцев назад

      It depends on WHICH specific wall features, for example. There was a really convenient tool that let me just click the wall type on the left and it would instantly change a wall to that type. I haven't found a replacement for that particular QOL feature, for example.

  • @javierm_uk1588
    @javierm_uk1588 2 года назад +1

    Unfortunately, as of today, using Levels makes you lose Exploration Fog. On the module's page it says it's a Foundry limitation. Has anybody found a way to overcome that? Either you turn off "Advanced Fog" and all of the levels get revealed at the same time, or you enable it, and then you only get line of sight but not exploration fog. It really annoys me.

  • @oskarmohar6073
    @oskarmohar6073 2 года назад +1

    Thanks, very useful.. How do you make the cog rotate? I know - macros, but how do you do it so it starts rotating when the scene starts?

    • @Baileywiki
      @Baileywiki  2 года назад +4

      It's a webm image set to automatically animate. It was made by rotating the original gear image slightly, frame by frame, for about 7 frames. Then set to loop.

  • @Celestial-rn4vm
    @Celestial-rn4vm Год назад

    okay cool, i am bad at building maps.