*Patreon:* bit.ly/3yfkGMh | *Facebook Community:* bit.ly/38aY3On | *Discord:* bit.ly/3ylw5KE Rollers! Today we begin the solo playthrough of Zombicide: Undead or Alive created by Raphaël Guiton, Jean-Baptiste Lullien, Nicolas Raoult with art by Édouard Guiton, Giorgia Lanza and published by CMON! In this video our posse strolls into town for Mission 1: The Bandwagon aiming to find six Bounty Weapons and then catch the next train out of town (if everything goes to plan). Hope this helps you get the game to the table. Enjoy! ;D FYI: Gatling Gun: The Escalation Ranged ability kicks in for subsequent actions (after the first action) adding an additional die. Intro 0:00 Overview 0:28 Mission 1 Overview / Win & Loss Conditions & FYIs 0:55 Part #1 Gameplay 6:40 Conclusion 40:30 Patreon Rolling Solo Producers 41:53 "There’s plenty of things to test a person’s mettle out in the harsh Western territories. There are cattle rustlers trying to steal your stock. There are bandits looking to rob the 10:13 to Yuma. There’s all manner of critters and a desert environment looking to deal you the death card. Now, the recently-dead have started rising from prairie graves to assault the living. This town is turning into cowpies. Zombicide: Undead or Alive brings the Zombie-blasting action to an all-new era and location, bringing players to the middle of the mythical Old West. There’s new Survivor types like the Gunslinger, Brawler, Townsfolk, and Faithful, each with their own, unique rules. Then, of course, there’s plenty of Zombies to destroy. New game mechanics like Balconies and the Train will test players in new ways." *Media Inquiries: rollingsologamer@gmail.com* *Want to support the channel? Here's how!* Rolling Solo Pateron: bit.ly/3yfkGMh Rolling Solo Merch Store: bit.ly/3yftvWp *You can connect with us in all these amazing places!* Rolling Solo Community Discord: bit.ly/3ylw5KE Rolling Solo Facebook Page: bit.ly/3MVYAT7 Rolling Solo Board Game Facebook Group: bit.ly/38aY3On Twitter: bit.ly/3M4jNdi Instagram: bit.ly/3P1Fmxa BGG Guild: bit.ly/3P2n5zT BGG Microbadge: bit.ly/39JIAVZ
I like to be as accurate as possible and give the game the coverage it deserves vs a rush job. Thanks for the kind words James. Hope to see you around.
I think you're supposed to keep adding a dice to the number of shots when you fire the Gatling Gun in consecutive actions. Escalation: [Action] - The Survivor gains 1 extra die to roll for subsequent Actions of the specified type (Combat, Melee, or Ranged). The bonus is cumulative and applies until the end of the Survivor’s Turn. The bonus is lost whenever the Survivor performs another kind of Action. EXAMPLE: A Survivor with the Escalation: Ranged Skill spends their first Action performing a Ranged Action with a Winchester (Dice 2). Their second Action is also spent for a Ranged Action, adding an additional die thanks to the Escalation Skill (Dice 3). The third Action is spent for a Move Action, so the Escalation bonus is lost.
Not sure if you get three AP for using the water to deactivate the spawn zone, discard for three or discard to get the effect, one or the other not both. Not got the rules to hand so I may be wrong…
Very interesting comment. If you look at the card it has "Discard: Gain 3 AP" and then "Faithful may discard...". This does read like an OR and not an AND to me personally. However, if you look at the Holy Water card it explicitly states that you gain 5 AP for cleansing a corpse pile. So I can see how this should be applied to normal water as well. Hope the rulebook has something in it :)
@@philipnel3546 Hello Philip, I guess that could apply as the Water card would be “blessed” by The Faithful to become Holy Water! House rule if nor RAW!
In the rulebook it states that the faithful gets 5AP for using it as a holy water. "Class Ability: Can use Water as Holy Water. Faithful may consider ordinary Water Equipment cards as Holy Water to move or remove Spawn tokens (P. 27). In this case, they gain the 5 AP reward for destroying the Spawn token, instead of the 3 AP reward for discarding the Water card." pg. 23
You're welcome Louis! I think Marvel Zombicide will be way up there once I try it. For now in no order I enjoy Invader, Undead or Alive, Living Dead and 2nd Edition.
@@shineLouisShine Nope! Just a personal preference. I have enough fantasy based games to sink a ship so other themes for a dice chucker appeal more to me. BP/GH are still great though of course. Nothing wrong with them. 😄
The Gatling's escalation skill surely means that the first action gets three dice (normal), the second action gets four dice (3+1) and the third gets five (3+2). Or am I misreading this? [Edit: you do indeed address this issue in the next video and its comments section, thanks!]
First I wanna say I love Your playthroughs :) Could You please explain what happened at 29:00 ? I thought You would move Trixie up on the balcony. But then she shot the zombi in the building, moved in, searched and moved out. I'm a little confused :)
Zombies don't activate when they run out during spawn phase in this version. I missed it when I first read through. It's been such a staple for the past iterations.
Colt Buntline. Reputedly, dime novelist Edward Zane Carroll Judson Sr (writing as Ned Buntline) commissioned what are essentially long barreled Colt Single Action Army revolvers to gift to five lawmen as a thanks for being inspiration for his stories.
*Patreon:* bit.ly/3yfkGMh | *Facebook Community:* bit.ly/38aY3On | *Discord:* bit.ly/3ylw5KE
Rollers! Today we begin the solo playthrough of Zombicide: Undead or Alive created by Raphaël Guiton, Jean-Baptiste Lullien, Nicolas Raoult with art by Édouard Guiton, Giorgia Lanza and published by CMON! In this video our posse strolls into town for Mission 1: The Bandwagon aiming to find six Bounty Weapons and then catch the next train out of town (if everything goes to plan). Hope this helps you get the game to the table. Enjoy! ;D
FYI: Gatling Gun: The Escalation Ranged ability kicks in for subsequent actions (after the first action) adding an additional die.
Intro 0:00
Overview 0:28
Mission 1 Overview / Win & Loss Conditions & FYIs 0:55
Part #1 Gameplay 6:40
Conclusion 40:30
Patreon Rolling Solo Producers 41:53
"There’s plenty of things to test a person’s mettle out in the harsh Western territories. There are cattle rustlers trying to steal your stock. There are bandits looking to rob the 10:13 to Yuma. There’s all manner of critters and a desert environment looking to deal you the death card. Now, the recently-dead have started rising from prairie graves to assault the living. This town is turning into cowpies.
Zombicide: Undead or Alive brings the Zombie-blasting action to an all-new era and location, bringing players to the middle of the mythical Old West. There’s new Survivor types like the Gunslinger, Brawler, Townsfolk, and Faithful, each with their own, unique rules. Then, of course, there’s plenty of Zombies to destroy. New game mechanics like Balconies and the Train will test players in new ways."
*Media Inquiries: rollingsologamer@gmail.com*
*Want to support the channel? Here's how!*
Rolling Solo Pateron: bit.ly/3yfkGMh
Rolling Solo Merch Store: bit.ly/3yftvWp
*You can connect with us in all these amazing places!*
Rolling Solo Community Discord: bit.ly/3ylw5KE
Rolling Solo Facebook Page: bit.ly/3MVYAT7
Rolling Solo Board Game Facebook Group: bit.ly/38aY3On
Twitter: bit.ly/3M4jNdi
Instagram: bit.ly/3P1Fmxa
BGG Guild: bit.ly/3P2n5zT
BGG Microbadge: bit.ly/39JIAVZ
Thanks for this. hats off to you for being so meticulous with the rules, that's not common among other youtube playthroughs.
I like to be as accurate as possible and give the game the coverage it deserves vs a rush job. Thanks for the kind words James. Hope to see you around.
Excited for the next part! Just watched all your MD2 videos and it was excellent!
Hey Chris! Those were fun. Glad you liked them too. See you around sir!
"Caarrrlll" heh, I instantly thought of The Walking Dead
🤣 Right? Lol
I think you're supposed to keep adding a dice to the number of shots when you fire the Gatling Gun in consecutive actions.
Escalation: [Action] - The Survivor gains 1 extra die to roll for
subsequent Actions of the specified type (Combat, Melee, or
Ranged). The bonus is cumulative and applies until the end of
the Survivor’s Turn. The bonus is lost whenever the Survivor
performs another kind of Action.
EXAMPLE: A Survivor with the Escalation: Ranged Skill spends their
first Action performing a Ranged Action with a Winchester (Dice
2). Their second Action is also spent for a Ranged Action, adding
an additional die thanks to the Escalation Skill (Dice 3). The third
Action is spent for a Move Action, so the Escalation bonus is lost.
Yep! I catch this in the next video. Thanks for watching! 😄
Not sure if you get three AP for using the water to deactivate the spawn zone, discard for three or discard to get the effect, one or the other not both. Not got the rules to hand so I may be wrong…
Hey Mark! Thanks for watching. Off hand I’d have to look again as well. Hope you enjoy the rest!
Very interesting comment. If you look at the card it has "Discard: Gain 3 AP" and then "Faithful may discard...". This does read like an OR and not an AND to me personally.
However, if you look at the Holy Water card it explicitly states that you gain 5 AP for cleansing a corpse pile. So I can see how this should be applied to normal water as well.
Hope the rulebook has something in it :)
@@philipnel3546 A bit tricky to decipher for sure. I imagine an FAQ will deal with it 100% in the future.
@@philipnel3546 Hello Philip, I guess that could apply as the Water card would be “blessed” by The Faithful to become Holy Water! House rule if nor RAW!
In the rulebook it states that the faithful gets 5AP for using it as a holy water.
"Class Ability: Can use Water as Holy Water. Faithful may
consider ordinary Water Equipment cards as Holy Water to move
or remove Spawn tokens (P. 27). In this case, they gain the 5
AP reward for destroying the Spawn token, instead of the 3 AP
reward for discarding the Water card."
pg. 23
Thanks for this video.
I loved the rythem!
What are your Top3 Zombicide(s)?
You're welcome Louis! I think Marvel Zombicide will be way up there once I try it. For now in no order I enjoy Invader, Undead or Alive, Living Dead and 2nd Edition.
@@RollingSolo oh wow. I wasn't expect for Black Plague (/Greed Horde) absence.
Was there anything which they've done worst..?
@@shineLouisShine Nope! Just a personal preference. I have enough fantasy based games to sink a ship so other themes for a dice chucker appeal more to me. BP/GH are still great though of course. Nothing wrong with them. 😄
The Gatling's escalation skill surely means that the first action gets three dice (normal), the second action gets four dice (3+1) and the third gets five (3+2). Or am I misreading this? [Edit: you do indeed address this issue in the next video and its comments section, thanks!]
Nice! Happy to hear you got the answers you were looking for. See you around my friend 😄
First I wanna say I love Your playthroughs :) Could You please explain what happened at 29:00 ? I thought You would move Trixie up on the balcony. But then she shot the zombi in the building, moved in, searched and moved out. I'm a little confused :)
Planned to but her turn and my strategy changed mid-turn haha ;p
@@RollingSolo Aaaa.... now I get it :) Now that I know , I won't mention You took four actions with her :P
I thought the same thing. But yeah, 1 too many actions.
I could be wrong but I believe she had a free action as part of her character. Would have to double check though. Maybe I slipped there.
Zombies don't activate when they run out during spawn phase in this version. I missed it when I first read through. It's been such a staple for the past iterations.
That’s correct! The extra activations can still get you in trouble though!
I thought there wasn't friendly fire in this version? 19:54
Bottom of page 32 says otherwise 😉
See page 34 for details.
Should every char gain one Bounty weapon or is it possible to gain 6 With one char?
Anyway you can make it happen! Just need to have each character with one bounty weapon at the end. Cheers!
@@RollingSolo thank you :) cheers
No problem 😄
@@RollingSolo we did it :) Just 1 hour for this Mission. Easy run :D
Woohoo! 🔥
Colt Buntline. Reputedly, dime novelist Edward Zane Carroll Judson Sr (writing as Ned Buntline) commissioned what are essentially long barreled Colt Single Action Army revolvers to gift to five lawmen as a thanks for being inspiration for his stories.
Yep. I catch this in the next video. From long distance while filming it looks different due to the font. Cheers!
@@RollingSolo No worries. I mostly just wanted to take
the chance to share some old west history. :)
@@donthatethegame42 Oh I love it! Thanks for sharing 🤠