I Investigated Failed MOBAs...

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  • Опубликовано: 26 сен 2024

Комментарии • 1,1 тыс.

  • @DimpleTheDragon
    @DimpleTheDragon  7 месяцев назад +276

    UPDATE ON THIS VIDEO! Paragon: The Overprime announced on Feb 21st that they are ending service on the game as of April 22nd. I guess this version of Paragon is now also dead LOL. If you still are interested in playing Paragon, there is another remake called Predecessor I recommend checking out!

    • @rookie4582
      @rookie4582 7 месяцев назад +12

      💀

    • @Psychictater
      @Psychictater 7 месяцев назад +18

      If you wabt a 3rd person MOBA play Smite, Smite 2 is launching by 2025

    • @TrueAbs0luti0n
      @TrueAbs0luti0n 7 месяцев назад +25

      ​@@Psychictater Hard pass

    • @ethandenson7182
      @ethandenson7182 7 месяцев назад

      lol what

    • @eezom1993
      @eezom1993 7 месяцев назад +6

      ​@@ThaJackanah

  • @DanielSouza-eb4kx
    @DanielSouza-eb4kx 7 месяцев назад +1697

    The most unfortunate thing about Heroes of the Storm was that it was owned by Blizzard. The game itself was so unique and rich in potential.

    • @DimpleTheDragon
      @DimpleTheDragon  7 месяцев назад +129

      Yeah... Blizzard just didn't do a very good job handling it :/ too focused on profits I guess.

    • @dieptrieu6564
      @dieptrieu6564 7 месяцев назад +24

      @@DimpleTheDragon Isn't that the game become more generous after the big update? Also I don't think focusing on profits is a wrong thing. Hots just come too late to the party and what they offered aren't as good as the competitors.

    • @cqwickedwake7651
      @cqwickedwake7651 7 месяцев назад

      True

    • @clarence3238
      @clarence3238 7 месяцев назад +23

      The game is so boring because its streamlined, I still play it with friends but I'd never play it alone. They like it because its so simple and they don't like league. Once you learn the most optimal path, all that is left to learn is how to rotate to obj. The game is just pure team fights on objectives which is good if you like action but after a while its just mind numbing. Heroes are super bullshit, a ton have infinitely scaling power or unfair abilities and it's frustrating. All supports are just healers with very few exceptions, and healer in general are very unfun to play because most of them just consist of spam "x" button all game to heal your team and that's your job, by the end your just falling asleep. There's barely any skill expression, gameplay gets stale, and heroes are either boring or frustrating to play against.

    • @TheMaxCloud
      @TheMaxCloud 7 месяцев назад +74

      @@DimpleTheDragon as far as I know, HOTS was making money, and there were people playing it back in the day, it had a healthy playerbase, the reason why they shut the Production of new content was because: "It didnt manage to become a big eSport". And thats all there is to it.

  • @speedstorm4923
    @speedstorm4923 7 месяцев назад +845

    There is also another thing about Heroes of the storm. Blizzard wasted tons of money into the esports side of it for no reason.

    • @kneticnrg
      @kneticnrg 7 месяцев назад +132

      Yep, they tried the same thing with Overwatch which was arguably a failure as well. eSports need to be organic, from grassroots teams and tournaments. Thats how you know the people actually want an eSports scene.

    • @DimpleTheDragon
      @DimpleTheDragon  7 месяцев назад +90

      Totally agree with this. You can't make an esports scene by throwing money at it! Needs to start from the community!

    • @bibity74
      @bibity74 7 месяцев назад +15

      Wouldn't say no reason. It was pretty popular but just didnt reach the heights of its competitors. Hots was doing quite well until Mike morheim stepped down as CEO and they cut the pro league at the same time. Basically without the pro league player count started to dwindle because whats a competitive game without competition? Hots also had trouble pulling in money because of "HOTS 2.0" they revamped the loot system and made it TOO generous to the point where there was no reason to spend money because you could get everything for free.

    • @modelsnstuffreveiws6628
      @modelsnstuffreveiws6628 7 месяцев назад +2

      @@DimpleTheDragonyou can certainly encourage it, but instead of doing everything yourself. Throw a fraction of the money you would have invested into it for prizes to put some NOS in the engine

    • @formerlycringe
      @formerlycringe 7 месяцев назад +7

      The collegiate scene was STRONG, I guess it gave them a false sense of security?

  • @VernulaUtUmbra
    @VernulaUtUmbra 7 месяцев назад +456

    Important thing to note about Battlerite; instead of trying to fix the game's issues by adding more maps or objectives or anything like that, they made an entirely separate game called Battlerite: Battle Royale.
    They chased the Fortnite money and completely neglected the game everyone already bought

    • @ninjaexperto7217
      @ninjaexperto7217 7 месяцев назад +31

      Also, when the Battle Royale failed, they also abandoned this new game, and they made yet another separate game called V Rising. So battlerite was left to rot.

    • @Osjey
      @Osjey 7 месяцев назад +7

      @@ninjaexperto7217 V rising was quite a success for a short time, you gotta understand that they need to pay their dev team, you can't make money out of a dead project

    • @ninjaexperto7217
      @ninjaexperto7217 7 месяцев назад +8

      @@Osjey yeah i didn't say v rising was bad or anything just... you know... poor batlerite, had potential

    • @jblnnn
      @jblnnn 7 месяцев назад +7

      V rising is actually a great game to this day, and they still update it frequently

    • @Minsplitter
      @Minsplitter 7 месяцев назад +3

      You are right that Battlerite: Battle Royale was the final nail in the coffin but the game was unfortunately on the downturn for a while.

  • @thejedisonic67
    @thejedisonic67 7 месяцев назад +485

    That DC moba failed so hard it didn't even appear in the list of failed mobas

    • @mrk0per
      @mrk0per 7 месяцев назад +25

      man...i miss that one

    • @BallisticMystic
      @BallisticMystic 7 месяцев назад +7

      @@mrk0per Yea, I wish it got more of a chance. It felt clunky and needed major core work, not just polish, but it was super fun. Poison Ivy Support FTW.

    • @BlastBoyX
      @BlastBoyX 7 месяцев назад +4

      I loved that game, but they did so many things wrong. From the weird alternate universe version of characters coming out before the major ones, to the Gotham Heights map coming out before they had the standard 3 lane map ready(which permanently divided the player base), to Superman's stupid walking animation. But man, I miss being able to play as the DC pantheon in this style game.

    • @samehsmohamed94
      @samehsmohamed94 7 месяцев назад +12

      It was called Infinite Crisis

    • @iTomiixD
      @iTomiixD 7 месяцев назад +4

      whait....DC had a moba?

  • @kiaforchia4887
    @kiaforchia4887 7 месяцев назад +174

    In Hots they just made a official balance patch recently, although not a big one it still came out last tuesday. Which made me happy

    • @DimpleTheDragon
      @DimpleTheDragon  7 месяцев назад +15

      Huh I didn't know this! That's great to hear!

    • @trevoreyre2775
      @trevoreyre2775 7 месяцев назад +40

      Yeah. People (me included) have been playing Heroes of the Storm well after they were making updates for it. I don't know what to expect for the future of HotS, but I think there will be a small, but dedicated fan base sticking around for a while regardless if they keep updating the game or not.

    • @bigsmoke4592
      @bigsmoke4592 7 месяцев назад +13

      @@DimpleTheDragon rumors are hots is getting revived because of the microsoft acquisition

    • @dorianle1
      @dorianle1 7 месяцев назад

      @@bigsmoke4592 it would be so amazing... If only... copium

    • @DemoG93
      @DemoG93 7 месяцев назад

      They're just scared for Resurgence of the Storm

  • @belledelphinesimp3145
    @belledelphinesimp3145 7 месяцев назад +49

    I can't explain how furious i am by the way Blizzard treated HOTS ( Heroes of the storm ). This game has the most unique character designs i have ever seen in a moba like: Murky, Deathwing, Abathur, Lost vikings and my main and most amazing moba character in my opinion Cho'Gall. Even the more basic characters offer alot of personal customization in the use of talents. It's such a shame that those amazing and unique character designs went to waste because of Blizzards greed...

    • @voidc4
      @voidc4 3 месяца назад +1

      Towers of Doom getting nothing but hate for 9 years and it's still unchanged

    • @GisorsTheRet
      @GisorsTheRet 2 месяца назад +4

      @@voidc4What? Its the most loved map by esport players? And if you play the map like they do (4 bot lane and one double soaker for mid and top) its one of the funniest map to play.

    • @voidc4
      @voidc4 2 месяца назад +1

      ​@@GisorsTheRet When was that, 5 years ago since their last major update? they haven't remade a hero in 7 years and it shows. The game has such a disgustingly unbalanced roster, that a map that solely relies on PVP and rotation pressure makes it a fossil from before the Overwatch roster was introduced. It's a terrible map that's proof of the game's development arrest. There's absolutely nothing redeemable outside of the original concept that hasn't been touched on since the map came out 9 years ago. ON TOP OF ALL THAT. people have been begging Blizzard for a map pool selection screen and this map is literally why people were asking for it.

    • @panbaiye
      @panbaiye Месяц назад

      Another patch just dropped

    • @derringera
      @derringera 23 дня назад +1

      @voidc4 I was deeply engrained in the hots community from beta until the end of CCL in 2022 and this is the first time I've heard anyone have much negative to say about Towers of Doom. Most disliked Warhead Junction for its size, Volskaya has its detractors because the main objective was pretty underpowered, and the various iterations of Garden of Tower never quite lined up. For individual games people would get frustrated that comebacks were so achievable on ToD, but it was a staple in Storm League rotations and Pro League picks.

  • @WowOafus
    @WowOafus 7 месяцев назад +63

    “Jumping in a moba, who knew?”
    My brain anytime I need to jump 20 times before the start of a Smite match for my daily challenge.

    • @iCharFK
      @iCharFK 4 месяца назад +1

      Every time. Somehow, the worst yet easiest quest for a BP you'll get in SMITE 1.

  • @strotch7753
    @strotch7753 7 месяцев назад +180

    god i love battlerite. feels like a cross between a moba and a fighting game with how focused the game is on spacing, feinting and i-frames. not to mention the characters being both really fun and really balanced. also fyi what killed it were the devs getting sidetracked by a battle royale mode that ended up being made a seperate game anyways, and then coming back to do some baffling updates that were then reverted shortly after and then once again leaving the game to make V rising.

    • @cirekun3
      @cirekun3 7 месяцев назад +1

      MOBA + Fighting game + Battle Royale

    • @yoshter135
      @yoshter135 7 месяцев назад +2

      Came here to say this

    • @brunomenezes1410
      @brunomenezes1410 7 месяцев назад +9

      i wish to this day that battlerite will come back, i loved oldur design

    • @TheMSKGC
      @TheMSKGC 5 месяцев назад +1

      exactly this, I loved battlerite and had it since early access, he got the whole idea wrong about it, it may look simple but hard to master.
      it was dev who shat on their fan base and their game

    • @PixelPenguin77
      @PixelPenguin77 5 месяцев назад +1

      ugh... I refuse to call Battlerite a MOBA. It never was and never will be, and that's a good thing too, as it was supposed to be its own thing (aka the successor to Bloodline Champions)

  • @sticksbender4057
    @sticksbender4057 4 месяца назад +8

    I’d make an argument HotS isn’t even that dead. The Quick Match game mode actually has an in-built hidden MMR, which means that it’s able to maintain a matchmade experience and still have reasonable queue times without matching the same players on repeat. Not to mention how incredibly fast you can get into a match of ARAM when last I played that mode. It clearly has a decently large player base still kicking around.
    The bigger reason I say this though, is that recently Blizzard has actually started putting out small balance patches for HotS again. Which means we have active (albeit slow) patches and a decently sized player base. It’s not currently serious competition for any of the market defining MOBAs, but it’s not really dead either. It’s just a bit of a smaller game.

  • @bigbadbessy8467
    @bigbadbessy8467 7 месяцев назад +19

    HOTS was my first MOBA and I really loved playing it and had so much fun. Managed to convert my brother to play it from MMO's and he became semi-pro.
    And then I picked up Battlerite and man it was SO fun and I climbed the ranks so fast with a character I never thought I'd be good with.
    RIP these 2 fantastic games

    • @randomuuid
      @randomuuid 7 месяцев назад +6

      Hots is alive tho - quick matches and ranked are fast to find.

  • @honukaiknappau3222
    @honukaiknappau3222 7 месяцев назад +48

    Hero’s of the Storm is probably my second favorite MOBA it’s casual easier than most and has unique ideas with crazy talents that change up your play style.

    • @df6148
      @df6148 4 месяца назад

      Pokémon Unite

  • @lxXSuddenDeathXxl
    @lxXSuddenDeathXxl 2 месяца назад +4

    Ive always loved HoTS, but never understood why it didnt take off. Im saying this as someone who doesnt really keep an ear to the reddit discussions and whatnot but just a purely gameplay perspective I was always enjoying it, visually appealing too and the audio is spectacular.

  • @LordSauron1066
    @LordSauron1066 5 месяцев назад +5

    HOTS for me will always be the best moba, I regularly go back to it and its nice to see how its still a very popular game. I always seem to get matches quickly and often I find them quicker to get into than league. It doesn't always provide totally fair matchups like putting a bunch of squishy heroes against a much better team fight composition but the majority are fairly balanced. Another thing I love about hots is the small details that are different like having a mount to traverse the map quicker, not having to last hit every minion, everyone gets the same xp so no one is overpowered from a massive lead, the unique ways that some of the heroes play like cho gall being split between 2 players or the last vikings where you have to control 3 characters at once. Hots just offers a unique and more relaxed way to play mobas and I appreciate all the fun moments it has given me, I won't forget it.

  • @leonardoluiz7487
    @leonardoluiz7487 7 месяцев назад +49

    Another issue a bunch of players had with HotS was the fact people were used to LoL and DotA's mechanics which allow a more skilled player to leverage his / her skills to get incremental advantage and "carry" their teams. In HotS you rely way more on the rest of your team. One uncooperative player is enough to doom a game as HotS is heavily based on objectives, which can be really frustraring, especially when dealing with Trolls.
    Multiple maps also affect the playerbase, as playing in a map that you activelly dislike can sour the experience (imagine having bad luck and rolling the same map you hate 2-3 times in a row). The maps also heavily affected the heroes, as some heroes / archtypes would be a lot betteror worse depending on the map. It would also make it so a new player would need to learn how to play in different maps, with different layouts, resources and a different main gimmick, which can somewhat compensate for the game being simpler.
    Also, because the game's main resource is experience and it's divided by the whole team at all times and objectives had very powerful effects that resulted in massive experience gains, some games felt like a snowball in which the winning team would most of the time press on their advantage, resulting in a even bigger XP advantage...

    • @Meck5531
      @Meck5531 7 месяцев назад +4

      The game was very bland.
      The reward and joy was low. But the loss felt much worse.

    • @Wellshem
      @Wellshem 7 месяцев назад +20

      HotS was the best moba for teams in my opinion, you play every single part of the game like an actual team.

    • @doublesalopetoimcre
      @doublesalopetoimcre 7 месяцев назад +3

      @@Wellshem wrong :D hallo? we playing the same game? well back at 2016 i decided, i want to play with and against professional players. to achieve my goal, i first have to be at least master tier with 3000 ish points. i did just that. for my main position i played malthael and artanis (they can carry alone in the right hands) can do camps, soak and hard carry fights alone because of self heal shield. but the off roles (because they had pick order back than) i mained 2 heroes each. for the low elo grind my main 2 heroes sittin in a nice 70% wr. even with constant nerfs they had no power to hold me down. at master i lowered down to 60% wr but you can't say it is not solo carry. i was mostly mvp win or lose with my main heroes. in my opinion, if you can't carry a game of heroes of the storm alone, either you don't have the game knowlage, you do not posess all seeing eye ( what most likely the enemy doing at any given moment) or you do not posess micro skills, critical disigion making skill. or you can be a mix of all in a different levels.
      TL DR if you feel, you can't carry a game of hots alone, you just hit your peak level.

    • @mokosensein
      @mokosensein 7 месяцев назад +3

      This is my main issue with hots. The game is made to be played in teams, which makes the solo exerience worse.

    • @ReAnnieMator
      @ReAnnieMator 3 месяца назад

      Honestly, i hated random map in hots. Once i rolled gifts for the crow guy 3 times in a row, which is my second most hated map ( most hated is that skull collecting map with 2 levels).

  • @Viking2714
    @Viking2714 7 месяцев назад +140

    Paragon the Overprime isn’t the only Paragon remake. There is another one that IMO is better called Predecessor which is in closed beta. You should try it, it’s extremely fun.

    • @DimpleTheDragon
      @DimpleTheDragon  7 месяцев назад +14

      Yeah I had about this one too! That's super interesting, I'll have to check it out!

    • @OwNAvenged
      @OwNAvenged 7 месяцев назад +15

      Please do, and then make a follow up video to this one. Pred needs the support compared to Overprime@@DimpleTheDragon

    • @vettemaster1996
      @vettemaster1996 7 месяцев назад +3

      *paid early access, not closed beta btw

    • @weeby6987
      @weeby6987 7 месяцев назад +7

      Predecessor is so good, can’t recommend it enough

    • @Blu_Moon_Owl
      @Blu_Moon_Owl 7 месяцев назад +8

      I’ve been playing Predecessor too great reincarnation of Paragon, even has some original characters they added

  • @KaijoInuchan
    @KaijoInuchan 7 месяцев назад +15

    As someone who played Battlerite Religously and getting into the top elo I noticed the main issues ( this was before battlerite focusing on battlerite royale which is an entirely different issues)
    >The game is easy to pick up but the learning curve for heros is very high: learning what talents to take into what comps, which abilities are best to use in situations since ur strong abilities use ur uilt charge and even things like learning how to bait out abilities with ability cancels and counters can be super overwhelming and feel stompy when done to you
    > The rank system was a total mess, Majority of time you would see gold/plat players in games with top 100 players, I realise its due to battlerite having a lower player base in general at the time but this put off alot of people
    > there wasnt much of an esports push, I remember watching one streamed comp and that was it if I wanted to watch high elo battlerite I would have to seek out players to watch myself ((I miss you Joltz))
    >Outside of gameplay the characters had 0 lore, they where planning on redoing it but never ended up following though which is sad, characters like ezmo, ashka, poloma, varesh,etc had intresting desgins but no purpose.
    and of course all of this was getting improved on and was getting more players but they choose to gamble it all into a fortnite clone

  • @mikko-matiaskallio6018
    @mikko-matiaskallio6018 7 месяцев назад +35

    I still remember the day they announced closing paragon. 3rd saddest day of my life.

    • @DimpleTheDragon
      @DimpleTheDragon  7 месяцев назад

      Damn, that's deep.

    • @generic6099
      @generic6099 5 месяцев назад +1

      we lost paragon and unreal tournament for fortnite, and look at what that game has brought us.... an endless stream of cringe

  • @XXLepic
    @XXLepic 7 месяцев назад +7

    HOTS was my favorite game of all time 😢 Was so refreshing to focus on non stop team fighting & not itemization or last hits

  • @dman6261
    @dman6261 7 месяцев назад +6

    This video hurts. I'm a dota 2 player (started 12 years ago), but I was having so much fun with HotS (no items, global xp, map objectives, and so incredibly fun and diverse heroes to play) that y started to convince friends to move from dota to HotS, a couple of years later, game declare itself dead. I still miss it, I really liked some of it's character, so many unique mechanics in them.
    Battlerite was also fun, played for several months, quick action, short game, tons of adrenaline, also miss it a bit

  • @chillpauly
    @chillpauly 7 месяцев назад +57

    As an original Battlerite player who played it after being a League player, and who also works at a game studio here's my two cents:
    The game was managed poorly from the product side.
    I bought the game early on when it was 30 bucks (AU), which gave me all characters unlocked, plus all future characters. I had one mate who also dropped the 30 bucks on it and we had an absolute ball playing the game, finding characters that worked for us, and learning their intricacies, EX-abilities etc. My mate wasn't even a MOBA player - he hated League, but loved Battlerite.
    As time went on, we kept playing, ranking up in 2v2s, and I became more and more bewildered at just how dang long Stunlock was taking to make the game Free-to-Play, even though we all knew that was the plan. This was one half of the story of why it failed. They failed to capitalise on the hype of their game - moved way too slowly. I had multiple other mates who were MOBA players, and interested in trying the game, but never did because at that time the price was prohibitive for them, especially when they could play League for free.
    The other half of the poor management decisions which sealed its fate was as others have denoted already - they shifted their focus to this stupid trend-chasing during the battle-royale boom, by shifting almost all their dev resources to Battlerite Royale, which meant during the time they spent developing that, Battlerite got a pitifully small amount of updates, and any further development of deeper meta features (as you mentioned in your video) was non-existent. Then they released BR:R as a separate game, free-to-play. It was misguided, but also once again too slow to succeed. By the time BR:R came out, PUBG was dying, and Fortnite had killed pretty much any BR competitors.
    I sank a good 500hrs into PUBG in those days, and was a committed Battlerite player, but I could count the amount of Battlrite: Royale matches I played on one hand. I just wanted to play the game I had invested into, but they had killed it. It was brutal.
    When they turned around and retrofitted a bunch of the BR:R stuff into BR, I checked it out, but it just left such a bad taste in the mouth. Like they were admitting their mistake and trying to bribe me back by...keeping bringing up...the same mistake...because it was now bolted to their original product.
    When they announced V-Rising, I was actually pretty upset. I remember watching the trailer and reading about the project, and discovering that it was once again essentially going down the path of trend-chasing other games/genres that were popular. I was really hoping that they'd work on a proper successor to Battlerite, but do it right this time with the product management side. But what I saw in V-Rising was their refined Battlerite combat system, strapped onto yet another trend like some freakish Frankenstein's Monster of a product.
    I feel bad because Stunlock clearly has some talented developers, but their decision makers let them down.

    • @OxyGenFLt
      @OxyGenFLt 7 месяцев назад +4

      Agree 100%

    • @RestTarRr
      @RestTarRr 4 месяца назад +2

      The game was dead before the battle royale. It doesn't make sense to blame it on the new game mode then then game had 4.5k players before the release. Royale itself had double the players.

    • @rektalizertv9958
      @rektalizertv9958 4 месяца назад +1

      Absolutely agree here. However despite V Rising being absolutely different genre from it's predecessors, it's a very good game, with good progression and still quite polished PvP mechanics. The only sad thing is that there is no actual ways to get into PvP unless you actually happen to be near another player.

  • @ollu4204
    @ollu4204 7 месяцев назад +23

    Renzo remembers the day the Dawngate closed. A dark day for gaming, but it is no shame to weep at beauty

    • @cameronwalters1626
      @cameronwalters1626 7 месяцев назад +3

      We leave footprints, but the tides blur them away.

    • @ollu4204
      @ollu4204 7 месяцев назад

      It's a good plan. It'll work 'CAUSE I SAY SO!@@cameronwalters1626

    • @vicentereveco3275
      @vicentereveco3275 7 месяцев назад +2

      Thank you good sir, for having a memory as good as your taste.

    • @ollu4204
      @ollu4204 7 месяцев назад

      @@vicentereveco3275
      thedawngatearchiveDOTwixsiteDOTCOM/dawngate/contact?lightbox=image_et5
      Will keep the memories true

    • @ollu4204
      @ollu4204 7 месяцев назад

      @@vicentereveco3275 Googling ´The Dawngate Chronicles´ will forever keep our memories true

  • @gaarakabuto1
    @gaarakabuto1 7 месяцев назад +20

    Hots is the best 5v5 game I've ever played. It's the only moba that I look back at it only positively and I know it's not nostalgia. It's the only game that I know if I get back into it I will just enjoy my time, while with lol for example the fun will fizzle after a few days of playing.
    Every character was fun, they had some very unique character mechanics in place, the game felt like a team focused one and it is the only game that I can remember having fun in both loosing and winning consistently.
    The enemy couldn't carry because of one smurf or a superfed character. Every game always felt winnable if the team decided to take it seriously and in many cases they would get eventually.

    • @xic777
      @xic777 3 месяца назад +1

      big facts

  • @eleonora7490
    @eleonora7490 4 месяца назад +2

    And with Resurgence of the Storm a fan made remake digs HotS free from the graveyard.
    Now we just need a Battlerite successor and all MOBAs are alive again ^^

  • @Pierus
    @Pierus 5 месяцев назад +2

    as a person who bought battlerite back in 2016 and played it throughout this years i can say that it's one of my favorite games of all time and it's still breaks my heart that it's dead and that there's no more arena brawlers like battlerite to play. It's not a moba since there's no lanes and thrones to destroy, but an arena brawler which is inspired by arena modes in mmorpg games like wow, that's the reason why there's a lot of spells on each character and wasd movement. I disagree with dimple on this game being simple and that's being the reason of game's downfall, because he recorded this video when there's only bots and weak players in public matches and the game's ambition of becoming a new esport has died a long ago. When the game launched it was vice versa, the game was too complex and hard to start because of it's steep learning curve since you were having too much buttons to learn on every character to even understand why you're getting clapped every match. This caused for a lot of players to leave before they even found out how much adrenaline and action this 2 minute matches have, i literally forced my friend to play through the first 10 hours so he would start enjoying the game. It became his favorite game too and he lost interest in dota where he spent 1000+ hours because 50+ minutes games in dota haven't had as intense fights and moments that you can get in here. The other reason why the game fell off is because stunlock studios have a history of making a huge marketing company in the release of their game which leads to great amounts of sales at the start of the game and then they just stop updating it and move to another project. This happened with their latest game V Rising too.
    say i'm not reading all of that if you like fat men covered in oil

  • @kiaforchia4887
    @kiaforchia4887 7 месяцев назад +37

    Also for battlerite, straight up for anyone still playing that game which is me, I wouldn't say there is nothing to dig yourself into, its just not that interesting than how I would say Hots does, in battlerite its more about layering against and with your opponents with abilities and spacing, It is the most fun micro intensive moba out there. Throw in once you get good enough mind games become such a huge part of it with counters and fainting abilities, simply put some people in there are so disgusting at playing its just an amazement to watch

    • @eryalmario5299
      @eryalmario5299 7 месяцев назад +5

      I love battlerite and it's one of the best mobas. The only problem I have is that there's not enough players so I get hard stomped every game 😢

    • @DimpleTheDragon
      @DimpleTheDragon  7 месяцев назад +1

      Thanks for sharing this! Love hearing a long time players perspective :)

  • @ironwox
    @ironwox 21 день назад +2

    Hots didn’t actually fail. Blizzard just stopped releasing new heroes, or hosting new tournaments for it. But it’s still healthy and being played and receiving some updates every now and then.

  • @MetaBinding
    @MetaBinding 7 месяцев назад +12

    If you ever do another one of these you *have* to include Awesomenauts. Such a nostalgic and honestly unique moba to me, sad to see it in the state it is right now.

  • @lucasiancarboni9063
    @lucasiancarboni9063 7 месяцев назад +3

    imo one of the problems about heroes of the storm was buying new characters, most of them were 10k+ and farming 1k per day was like a ton of time when the funniest part of hots was how different each character feels.

    • @anghainguyen9951
      @anghainguyen9951 7 месяцев назад +1

      Well you have a cheap bundle that can buy for free give like 50 champ to play and if you do it you will have a lot more money to buy new one

  • @tritonis54
    @tritonis54 6 месяцев назад +6

    An amazing thing with Heroes of the Storm is also that the way XP and objectives worked made space for way more creative and crazy heroes which just cannot work in Lol or Dota.

  • @MangaLukas
    @MangaLukas 7 месяцев назад +6

    The one that made me the saddest when it died was Dawngate. I loved the lore and way they engaged their player base in it! But EA.. just EA

  • @imranahmad-uh9fi
    @imranahmad-uh9fi 7 месяцев назад +16

    thanks for telling me about Paragorn. great video. much love for your content. take care :)

    • @DimpleTheDragon
      @DimpleTheDragon  7 месяцев назад +1

      Thank you! Glad you enjoyed it! :)

    • @Malte91X
      @Malte91X 7 месяцев назад

      Overprime is dead now, but you should check out Predecessor.

  • @cosmicslime1496
    @cosmicslime1496 7 месяцев назад +5

    There is another forgotten moba. It was called Master x Master (MxM). MxM had really cool ideas like being able to swap between two characters on the fly and being able to pilot a giant mech. It had always been a niche game but it was really fun to play and it's a shame that it died.

    • @hanamxngo9772
      @hanamxngo9772 7 месяцев назад +2

      THIS GAME WAS SO GOOD OMFG

    • @Gu3ssWhatsN3XT
      @Gu3ssWhatsN3XT 7 месяцев назад +2

      Honestly imo best moba I’ve ever played. If they didn’t shutdown the servers I’d still be playing it to this day. I miss that game so much

  • @thecreator625
    @thecreator625 7 месяцев назад +6

    HotS was genuinely disliked by many in the MOBA genre because of its simplicity.
    Some people chose to be a hardass over lasthitting/items. I personally liked talents being an effective replacement for items, changing the way heroes feel rather than being just a stat boots or a bonus ability you buy.
    BUT the big one was the EXP system. People made jokes about this being the "Soviet MOBA" for that - and it actually was the game's biggest design flaw because it makes matches inherently be decided by the worst player rather than the best.
    Because LEVEL is the key deciding factor, getting killed frequently is still "feeding" the same way as it is in other MOBAs. Even if they don't get gold... they get exp. A lot of it. Add to that, EXP is distributed across the entire enemy team, so when you die, you don't just feed one single player. You feed the entire team by proxy.
    As a result, if someone dies 5 times or something like that, he's the reason why the entire enemy team is ahead in level - which is lethal at the talent levels and ESPECIALLY if they reach level 10 before your team for that reason.
    I know some folks might think this is just being toxic, but no. It's just the facts based on how the game is designed. If only a single enemy gets "fed" a smart team can *usually* deal with it. Not so in HotS because the entire enemy team gets ahead. That's why games are decided by the worst player rather than the best, which should not be the case, ever.
    I would've played it more if not for that glaring flaw. In my opinion, what truly killed HotS is the EXP system.

  • @ronaldtristanjoshuaela1267
    @ronaldtristanjoshuaela1267 Месяц назад +3

    Let's pray that heroes of the storm game will come back stronger and better. 🙏

  • @ihavecrabs56
    @ihavecrabs56 7 месяцев назад +3

    hots is probably the best one tbh. but all mobas are really just rekins of one another when you boil it down. i prefer objective based pvpve so battlerite wasnt for me. if we think about it, overwatch is like the next gen moba. id love to see more roguelike elements pushed into the moba genre. remove characters, remove items. we get a selection of augments to choose from. as the match progresses. games like these are always victim of a meta forming. forcing rng into each match will keep it fresh. id love a moba with a procedurally generated map as well

  • @karolbielik838
    @karolbielik838 7 месяцев назад +10

    Heroes of the storm was the least stressful MOBA. Ohhh god how I miss Leoric

    • @safer6274
      @safer6274 5 месяцев назад +2

      he's still there and a dedicated playerbase aswell :)

    • @stari1i
      @stari1i 21 день назад +1

      I'm still playing HOTS. Still fun and you can find game faster than in LOL. :)
      Feel free to come back!

    • @yungwhizkay5687
      @yungwhizkay5687 17 дней назад

      tf u talking bout just join the game n word

  • @andrewadams530
    @andrewadams530 7 месяцев назад +8

    I have to say that I think you're totally wrong about battlerite. If anything, battlerite was TOO hard for more casual moba players. The combination of the style of movement, with the resource management ( your skills) plus the additional skill level of being able to cancel some abilities to bait out opponents defensive cds makes the game have an insanely high skill ceiling. The characters are extremely well made and have a lot of depth in uniqueness, but similar to other mobas it's really tough for new players to get into. If you go into a game vs a character that you don't know what they do, and then just die to some mechanic you don't understand that can be really frustrating and push people to leave the game.
    But ultimately, the biggest thing that killed battlerite was the Battleroyal. If the dev team had just committed to updating the arena version, stuck with it and really dove into fixing some of their issues, making match making better, churning out some more new player friendly characters working on their progression, adding new fun limited time events, they would have had a WAY higher chance for success. But they had the Overwatch syndrome. The devs basically completely abandoned the game that brought them so much success to try to make it into something else that was totally different from what their loyal fanbase was interested in. Because of this, instead of having a huge fanbase to flock to play the game on arrival, the BR fell completely flat. Also because of the lack of dev time put into the arena game, it had also had insanely dwindling numbers.
    That's what killed battlerite.
    wanted to come back and say that after rereading this it comes off a bit negative towards you -- that's not my intention, I liked your video a lot and I'm sure you put a lot of time into playing the games for this video. I hope I can add a bit of additional insight as someone who played battlerite from closed beta and loved the game.

    • @DimpleTheDragon
      @DimpleTheDragon  7 месяцев назад +3

      Thank you for you opinion man! I've heard a few Battlerite veterans say something very similar to you! Sounds like the game gets really intensive and complex once you dive more deeply into it and get more used to the gameplay loop! I think for me, since I only put around 10-12ish hours into each game, it was hard to see that complexity come out!
      I think a lot of other players probably felt that way as well and instead of hard committing to the game, only saw things on that more surface level and moved on to something else! Obviously that's just a guess from my experience though!
      And yeah the BR mode was a big "oopsie" by Stunlock, I completely agree with you there :)
      No worries about the comment at all! Thank you for pitching in to the conversation!

  • @claryalbertadhikary6600
    @claryalbertadhikary6600 4 месяца назад +1

    I dont know Why Smite doesn't get enough recognition. And I mean, Smite 2 released recently... Smite was the first third person MOBA I tried... and it's GORGEOUS and MASSIVELY fun... the only downside is the lack of players and HUGE waiting on the match finding. Except that, free skins and itemization and objectives are so unique and fun. I wish more people played smite so that I could get back to playing smite. I miss my Fenrir.

  • @andretmaia
    @andretmaia 7 месяцев назад +19

    You did Battlerite so dirty here... The game has the most complex and engaging combat out of all MOBAS I've played (i would personally not even call it a moba) just from the sheer amount of options in skills and being able to feint the use of most ended up building thrilling mind games every match you played against someone who also knew what they were doin. My time playing the game led to one of the most satisfying experiences in gaming I've had in forever.
    I miss this game really often

    • @OxyGenFLt
      @OxyGenFLt 7 месяцев назад

      Yeah, it was an amazing game. I've played VRising and we all just wanted to do pvp in an arena. Devs had something special there, but simply abandoned it, when in reality it needed more marketing and love to be successful

    • @paulclousier3856
      @paulclousier3856 7 месяцев назад

      The for me it that they marketed it as a Moba but its more a fighting game , and then they tried to make it into a battle royale...

    • @graydius1
      @graydius1 7 месяцев назад +4

      Huge Battlerite fan here, the Devs are extremely talented and they know how to polish a game(shed a tear for old Blizzard), marketing issues aside.
      I'll also say the a MOBA is a Multiplayer Online Battle Arena and in the true definition of the acronym Battlerite is a MOBA. However, MOBA is generally referred to as a game with lanes and a home base that needs to be destroyed by other players. Better to have labeled Battlerite genre as an Arena Battler though there are few.

  • @KensBlade
    @KensBlade 7 месяцев назад +1

    i reeeaaaly loved HOTS when it came out! i stoped league for HOTS but then stoped after one year cus it was patched and changed so much

  • @Absolute_Zero7
    @Absolute_Zero7 7 месяцев назад +5

    I think the big issue with HotS beyond the fact that it was late, is the fact that a lot of its mechanics aren't necessarily appealing to much of the casual crowd. Team levelling meant that someone doing poorly in a lane and not soaking would negatively affect you, the player. But more importantly Talents don't really capture the imagination that items in League do. As much as I dislike how League implements the item system, there is a reason why clickbaity videos of building 6 infinity edges on Jhin do so well, not to mention Dark Mane's entire library of building champions in weird ways such as AD Ekko. League is designed in such a way where it rewards individual play with dopamine inducing power boosts that let people show off how good they are, whilst also allowing for ingame customization choices that really let you goof off and do stupid stuff, and these are the 2 things one needs to really be attractive in a casual crowd. You don't really have that with team levelling and talents, team levelling means that your team as a whole has to be outcompeting the enemy in order to gain a significant power boost, and even if you can go with whacky off meta talents, you're still restricted to whatever Blizzard has curated for the hero.
    Personally speaking, I think something that HotS lacks that the other games do well is making your progression as character prominent. In Dota (and even League), there is a massive difference between you at Level 1 when you have bad stats and only 1 ability, vs at Level 30 where you have all talents, aghs upgrades, and are 6 slotted with strong items. This feeling of having your numbers going up releases the same dopamine that RPGs do in seeing your numbers going up, getting better gear, and learning new spells and abilities. HotS meanwhile, you have all your abilities at Level 1, so the only noteworthy in game progression is the talents which while it isn't nothing, isn't anywhere as exciting as what the other games offer. It doesn't help that for every hero, every stat increases by 4% every level, which means outside of your ability to quickly kill creeps, the stats you gain per level basically don't matter unless you're ahead or behind in levels.
    What I will say positively about HotS is how many good ideas the game had, and this is reflected by how both League and Dota adopted elements from HotS after it came out. Even if I don't think the Talent System is enough to provide an interesting customization system on its own, its still a really interesting system, and Valve clearly agreed since they implemented Talents into Dota 2 18 months after HotS came out. In fact there are several HotS innovations I can list that eventually came to League and Dota, such as watch towers (became outposts, and then later watchers in Dota), Bosses that help you push a lane after you defeat them (became the Rift Herald in 2017), Healing Fountains (briefly were implemented into Dota as the shrines, but were then morphed into the present day lotus pools), rideable vehicles such as the Dragon Knight (recently added into League with the Rift Herald update this year), Many aghs upgrades in Dota especially with the big updates in 2019 and introduction of the shard in 2020 resemble many of the more creative types of talents you see in HotS, and finally the support questline system League added in 2017 feels very similar in concept to the HotS quest talents.

    • @DimpleTheDragon
      @DimpleTheDragon  7 месяцев назад

      Wow thank you for this! Really interesting to hear your perspective!

  • @evilsforreals
    @evilsforreals 4 месяца назад +2

    Also shoutout to Dawngate and Heroes of Newerth, two other really fun MOBA's that just didn't cut it :(

    • @vivienm.3580
      @vivienm.3580 Месяц назад +1

      HoN did get a much longer runtime than all the others, though. Those were some good days indeed...

  • @szandor4705
    @szandor4705 7 месяцев назад +4

    Dawngate was going to be the best MOBA ever, but EA said they didn't want money.

  • @junkequation
    @junkequation 7 месяцев назад +2

    Hots was the best moba game I played. I'm surprised it failed. I had a ton of fun playing with friends. All the hots heroes felt quite good. Ultimately I didn't have enough free time to play competitive games and keep up, so I hadn't realized it was not being updated anymore.

  • @tacogodboomdogg
    @tacogodboomdogg 6 месяцев назад +10

    If Battlerite is considered a MOBA then Brawl Stars is a MOBA.

  • @YuYuYuna_
    @YuYuYuna_ 8 дней назад

    Heroes of the Storm is a perfect example of why Esports should always be an afterthought and not a pre built-in idea. It made zero sense to me why Blizzard forced an esport - implying the game is highly competitive and has individual skill expression - on a game that is entirely designed from the heroes to the way you progress and get ahead to be a casual team-oriented MOBA. You "can" solo carry in HotS but not anywhere to the degree or frequency as other MOBAs and I liked that about HotS. It was nice to have a MOBA where it actually makes you work together with your team rather than queueing up, thinking your entire team is dogshit trash and playing not to help others and work as a team but farming more waves for yourself or taking camps instead of rotating to a fight, etc.

  • @kewldawg100
    @kewldawg100 7 месяцев назад +6

    It's been stated already but im glad that HotS is still alive through its fanbase and community; heck it got a recent patch! so maybe that means something for the future? just a fleck of hope there haha

  • @sharpshooter0174
    @sharpshooter0174 7 месяцев назад +2

    I gave HotS a good try back in the days and trust me in the long run simpler doesn't mean more fun always.Heavy relying on team can give you high anxiety at times.As a Dota player I well know that even on the worst possible team chemistry if i do my best there is a slight chance of winning and I think this kind of applies in LoL too. Winning chances with a "bad" team in HotS was 0.

    • @anghainguyen9951
      @anghainguyen9951 7 месяцев назад +3

      Not really. You can carry in HotS, specialy in the old day, it just hard. Even now Some hero are even design to be the carry, a good kel'thuzad can finish his quest soon and destroy every teamfight, a good Illidan can crush enemy backline and solo the rest.

  • @evanbelcher
    @evanbelcher 7 месяцев назад +5

    I mean, respect to Epic for releasing the assets for free use. Feels like they actually respected the art and the community. Surprisingly different from the normal capitalist strategy of taking all your ip to your grave.

    • @inplane9970
      @inplane9970 7 месяцев назад

      And props to the devs who took the assets and recreated the game in different formats. Really shows how dedicated the fanbase is.

    • @ignas5704
      @ignas5704 7 месяцев назад

      Shame they didn't treat the Unreal Tournament fanbase the same way.

  • @TheChuckerChuck
    @TheChuckerChuck 4 месяца назад

    One thing for HotS in my opinion: loot boxes. Money is to be made here, but they were shitting on you with loot boxes. You got one for every champion level, every profile level and so on. You had so many of them, you had no motivation to spend some money on them.

  • @LunarPriestessYT
    @LunarPriestessYT 7 месяцев назад +3

    Am I only one who remembers moba by EA games called Dawngate?

  • @gsheist
    @gsheist 9 дней назад

    The HOTS ARAM mode is still wildly popular. Queue times of less than 20 seconds.

  • @cirelancaster
    @cirelancaster 7 месяцев назад +2

    I'd love to see Microsoft revitalize HotS on a small scale. Release one hero and maybe one map a year.

  • @04Royale
    @04Royale 16 дней назад

    Battlerite dying really broke something inside me. Never really found another game that gave the same flow and taste.

  • @igorandrey9908
    @igorandrey9908 3 месяца назад

    I play battlerite since the beta until these days and I can firmly assure you that what killed Battlerite was Stunlock. I can resume the problems to: lack of a good community support, bad matchmaking and battlerite Royale. Battlerite royale started as a side mode to the main game (like TFT was for League) but then, they decided to make it a separate thing (like LoR was to League). Since the launch of the Royale, stunlock decided to move their efforts to the new game. It’s so happened that the base players did not accept the new game and stunlock said “well. So that’s it” and never got back

  • @josephhalbohn8100
    @josephhalbohn8100 3 месяца назад

    The way blizzard managed to fumble the FIRST MOBA, tried to sue steam, failed, made their own moba, and fumbled again is legendary. If blizzard wasn’t so fucking weird about their mods and community they could’ve had the moba genre in a chokehold from the jump.

  • @Rastaa13
    @Rastaa13 7 месяцев назад +2

    Another issue with Battlerite was they suddenly jumped on the Battle Royal trend that came out which split up their playerbase since it was 2 seperate games. They wanted to focus more on the battle royal part than the arena which kinda like heroes of the storm lead to it's death.

    • @pcorn4581
      @pcorn4581 7 месяцев назад

      Kinda disagree with you on this one. When they jumped into the battleroyalr trend, it was their last ditch effort to bring the game to life. Sure, you can make the argument that if they had spend the time and resource for the battleroyale into the maingame instead, things could have went differently. But the ultimate goal (which i can only assume) was for the battleroyale version of the game to become the main game (hence their rush to hop on the battleroyale trend)

  • @gabrielcornejo682
    @gabrielcornejo682 7 месяцев назад +1

    3:49 It died because blizzard pushed the competitive scene, they wasted all the game budget on a tournament with a big money price just to never do it again.

  • @sqollolol
    @sqollolol 5 месяцев назад

    Having played all of those games, have some of my thoughts on them
    1. HotS is one of my favourite mobas overall. When i want to play it, its just hits the right spot. No need of thinking about jungle routing or lane managing. Go lane, kill creep, hit opponent, press QWER. Amazing gameplay. One thing that i find consistent throughout all of those mobas is matchmaking. It is always fun to play, unless i get absolutely destroyed because some 900 lvl dude just knows what to do and i dont have an opportunity to try his hero. But i understand that it happens because of a small alive playerbase. HotS is pretty much a teamfight simulator on most heroes right now. Earlier there have been another role that was focused on pushing lanes and gathering exp, which they reworked and just threw those heroes into different classes. Cant really tell if it was a good idea or not, but i guess they wanted to change somethings
    2. Battlerite is, in my opinion, the ONLY true MOBA. Since moba is a "multiplayer online battle arena" and not a "farming simulator with occasional fights". Battlerite is really fun, but, once again, in my opinion, it has a REALLY high skill ceiling. The amount of jukes, plays, couters and other bs you can pull off and feel good about is absurd. Just watch some tournaments and you will see what i am talking about. For more casual players it also can feel really frustrating because of a small playerbase. Only tryhards are left and the leave no chance. There has also been another game called "Battlerite: Battlegrounds" if i recall correctly, which was even more fun than the base game and was ftp.
    3. The whole history of Paragon is hilarious to me. The start, the death, the revive, the death, the revive. I really hope that its not a curse of those assets and just poor managment and business decisions, since the game is really fun. Combining the microskill of a shooter and macro of a moba is a really fresh mixture. Yes, there is smite, but smite, for me, also feels like only has sweats left in it. The gameplay didnt really change all that much, some characters has some reworks and stuff, they discontinued some features(really miss the sprint) added some other ones and current predecessor just feels slower and bulkier. Still recommend checking it out
    An amazing video! Was fun to watch, great voice and the flow of the video is excellent! Keep up the work❤️

  • @udeanbambang1703
    @udeanbambang1703 2 месяца назад

    i summarized those 3 games with my own thougt after playing those games for quite a good time
    1. HOTS : no big support from the developer itself like events etc, boring events just another cosmetic after one another
    2. Paragon : too complicated and feels rigid instead of "do what u want and need to do in games"
    3. Battlerite : no SATISFACTION after winning games, even the legendary clutch moments feels like "okayy i win yay" and with no other choice to change playstyle of the heroes, 90% heroes just like "do this and u might be winning"

  • @masonnelson6710
    @masonnelson6710 4 месяца назад

    I remember some years ago their was a MOBA called Strife that I used to play where you could build your own items/customize them in a way. I also remember some fond memories from Heroes of the Storm..

  • @scoobdog02
    @scoobdog02 7 месяцев назад +1

    I liked all three of these games, especially Hots. I played it since alpha and if they continued supporting it I woulda kept playing forever but 😢

  • @Marshmallowfello
    @Marshmallowfello 7 месяцев назад +2

    Im pretty sure HotS is coming back in some capacity. They released a new patch not that long ago. It'll never be as big as it was obviously, but it might resurge a lil

  • @mrmorello
    @mrmorello 3 месяца назад

    Hots still has an active community and community held tournaments: Heroes Lounge, Nexus Rumble, ARAM tournaments, Offseason tournaments are only a few to name.
    Game may be dead, its players arent.

  • @TrickyThe0ne
    @TrickyThe0ne 4 месяца назад

    Me and all my friends played Paragon when it dropped and we absolutely loved it, but only played twice before it disappeared. Guess League had its claws in us too deep.

  • @dahliasmiles7122
    @dahliasmiles7122 7 месяцев назад

    As someone who sunk about 150 hours into Battlerite, I think what made people give up on the game is agonizingly slow content releases, expensive hero costs and the rank disparity (my duo quit playing it cause he was fed up with getting destroyed by much better players cause the matchmaking was so shit). Also, can't forget the biggest one of all: the devs just straight up giving up on the game. Stopping development on your main game to jump on the BR cash grab bandwagon and then promoting your new survival game on your old game's news page is NOT a good look

  • @azura6648
    @azura6648 12 дней назад

    I highly recommend you do a deep dive into paragon itself as tencent (owners of league) played a role in Paragon's death when they invested into Epic games and held a 40% share. Some of the changes through Paragon's development were influenced by Tencent, for example, the complete re-working of the card system. For better or for worse was mostly up to each player and how they felt about the changes. But at the end of the day, tencent invested into epic games and had access to a competing moba. Funny that it died so soon after.

  • @mike_momentalni
    @mike_momentalni 7 дней назад +1

    dude, this guy didnt even touch up on counters, i frames, pushbacks, etc in battlerite

  • @kaczan3
    @kaczan3 3 месяца назад

    HotS was Blizzard's masterpiece. They sat down and decided what they like about MOBAs and what they don't like, like item shops, last hitting, only one map. And then they evolved the genre that's been static forever. They even went a step further with the map objectives. Too bad people didn't appreciate this game enough.

  • @Biouke
    @Biouke 18 дней назад

    HotS died from Blizzard trying to push eSports. Mid-life the game had a lot of new heroes, maps, balance and reworks patches, even a full business model rework with 2.0 but in the end it failed to bring more cash than what was injected in, and the more they balanced the game around competitive play the more it became streamlined and casual-unfriendly. Characters were less versatile and more specialised, meta settled in, matchmaking became a headache. Then in 2018 Blizzard abruptly cancelled all tournaments just before christmas eve and put the game on maintenance mode some months after that.
    Battlerite gets less stale in 3v3, it's the way the game is balanced around. It's main problem is being appart from the MOBA "classic" formula, it comes less from RTS than fighting games. It is an arena brawler with only skill shots and high skill ceiling, asking for full attention for the whole duration of the match, no laning phase or farming downtime, most suited for a few quick matches than extended play sessions as you noticed. Great game, but it never outgrow its niche and lack of players meant matchmaking problems (like teams losing on purpose to stay in lower brackets and stomp noobs) , the small team also had a hard time putting up new content when the game DID get traction (players asked for a ranked mode for months) .
    It's "funny", I played most MOBAs since DotA AllStars and my favorites were HotS, Battlerite and Atlas Reactor, all dead. At least the former two still have official servers running and a small player base left, though sadly the players who stay tend to be mostly toxic try-hards (well, that's most of the MOBA playerbase anyway) :p

  • @Blazingstarmon
    @Blazingstarmon 7 месяцев назад +1

    There is another Paragon Revival type game called Predecessor, but it's also behind a paywall that was a bundle instead of free to play.

  • @chargeheby882
    @chargeheby882 9 дней назад

    I still miss OG Paragon to this day. Good thing Deadlock is now upon us.

  • @deeznuut
    @deeznuut 7 месяцев назад +1

    Unfortunately, Vainglory is one of them as well. It had so much potential but the devs failed to grow it 😢

  • @level20art50
    @level20art50 5 месяцев назад

    I never got big into any of these games, but Paragon was definitely my favorite. If I could choose a game to switch to from League, it would be Paragon. My problem with it was that, for the longest time, I didn't have a computer that could run it. So I played it intermittently for years, and it felt like every time I played it, the items system was completely reworked and I knew nothing of what was going on or how to build my characters. This was when the game died, in my mind. After 3 separate times trying to get back into it, only to be met with more tutorials saying that the items system had been completely reworked from the ground up, I just couldn't get invested. Knowing that it's back up now though does make me happy and makes me want to jump in and see how good it actually is.
    Edit: and nevermind, there's a comment on its steam page from 2 days ago that says "I can't stop playing, thank God it's closing." So I guess it's not going to be available much longer?

  • @steel5897
    @steel5897 4 месяца назад

    Heroes is the most fun moba I played, the diversity in playstyles with the heroes was crazy, and it cut all the needless fat out to really focus on teammwork and the combat interactions between the heroes. Not to mention the art, always a strong point in Blizzard games, but here it was REALLY top notch because they managed to take all kinds of different characters from different franchises with very different art styles and they still managed to make something cohesive and super pretty, that was such a massive challenge to accomplish.

  • @irimusca
    @irimusca 7 месяцев назад

    Battlerite was SO, so good. I probably sank more than 100 hours in it when I saw league streamers playing it during long challenger queue times. It honestly felt so good, so fun, so balanced to play. And then... it just died. I don't think I've been as devastated for a game failing as I was for Battlerite. To this day I keep a slimmer of hope that it will come back again.

  • @RexRagerunner
    @RexRagerunner 9 дней назад

    HotS didn't die tho, they just stopped updating it. The queue times are still around 30 seconds.

  • @musicmaniac8787
    @musicmaniac8787 4 месяца назад

    HotS imo suffered from shared XP that would let a bad teammate hold a game back too much. I had at least 1000 hours in HotS and was playing through early beta. Still remember the day I called it quits after losing 5, 45~ min long games because of always having one teammate not joining team fights.

  • @kingxnethead394
    @kingxnethead394 4 месяца назад

    The problem with Paragon it will always be hard to get the player base in one place, as there’s quite a lot of clones

  • @rasin9391
    @rasin9391 6 месяцев назад +2

    I miss battlerite soooo much. Such a fun game.

  • @danielc.7173
    @danielc.7173 7 месяцев назад

    Battlerite was so much damn fun. It felt like a true pvp / fighting game MOBA experience

    • @danielc.7173
      @danielc.7173 7 месяцев назад

      It just got ... Boring fast 😅

  • @NotTheWheel
    @NotTheWheel 3 месяца назад

    Heroes of the Storm really took mobas in an interesting direction. Killing the competitive scene sort of killed the games momentum, but I'm glad it's still around because it's really fun.

  • @matthewsturhann3469
    @matthewsturhann3469 7 месяцев назад

    Paragon was kinda interesting as to why it was failing, i played it originally. We are somewhat used to the Beta tag for game really just meaning "its not done yet" these days, but Paragon was truly a beta. Playing the game over the course of a few months felt like being more of a QA Tester than a beta tester. large game play systems where in a state of nearly constant flux, the base combat was pretty figured out and stayed the same. That being said they did a lot of experimenting with vision, and long range traversal, they kept changing their mind on map layout and how they wanted the Jungling to work. at one point they had the items buried in a progression Unlock-able trading card system meaning the items weren't on equal footing. it was a bit of a mess. I can say i had fun with it but i imagine any more hardcore players would have been bothered by so much change, and MOBA's themselves are really a hardcore gamer's playground so they kinda shot their demographic in the foot there. another big lynch pin in its death was that it was pretty largely unoptemized, it could be played but it was pretty high spec as far as things went, so you could only even try it if your computer was up to the task. meanwhile league of legends was optimizing so hard that it could be run on nearly any pc with a gpu.

  • @notoriousthief
    @notoriousthief 4 месяца назад

    I still enjoy grassroots tournaments for hots, so I'm glad it still has some people playing

  • @jazzratoon
    @jazzratoon 7 месяцев назад +1

    I feel Heroes of the Storm died because it didn't have a definitive map for main stay like LOL and DOTA 2, also I remember matchmaking time was horrible. It was fun, but not having a clear goal of what each map is meant to did some games less fun than others.

  • @filipvadas7602
    @filipvadas7602 17 дней назад

    Heroes of The Storm is STILL one of the most accessible, fun MOBAs in the genre. The different maps and their objectives FORCE team fights for a chance at a big tempo swing; also making the matches relatively fast compared to LoL or DoTA
    And despite the balancing issues in its early years, the game is in a fine state right now to where very few or any Heroes *actually* feel terrible or underpowered. There ARE some that feel like they need soft reworks so they can't be hard countered, but the margin isn't so bad that they're unplayable.
    Really, HoTS's greatest flaw was that it was subject to Blizzard's asinine business decisions. They expected it to be an enormous hit despite trying to break into the genre half a decade too late. And JUST as the game was starting to pick up steam with massive QoL improvements, reworks & new Heroes players had been asking for; they cancelled the Esports scene at the last minute without telling anyone and put the game on maintenance mode.
    Really the only win HoTS has is thaz its not TOTALLY abandoned. As the game started to get balance updates every 2 months or so after nearly 2 years od nothing.

  • @realAsahel
    @realAsahel 4 месяца назад

    I miss Paragon. I put so much time into the original having played from second closed beta in September of 2016 to January of 2018 quitting when they announced the impending closure. Sucked hard becuase server shutdown was on my birthday too. What a birthfay gift in 2018...

  • @Vogter1
    @Vogter1 7 месяцев назад

    In my opinion they struggled in the crowded MOBA scene: Heroes of the Storm couldn't stand out against established giants, Battlerite missed strategic depth and content to retain players, and Paragon lost focus with Epic's shift to Fortnite. In a competitive market, they couldn't keep up or maintain player interest. #FREERP

  • @tamasdanko1528
    @tamasdanko1528 7 месяцев назад +1

    I played Hots for a few months, it was a bit different than lol but I enjoyed the variety of maps and stuff.

  • @RaineYiVTube
    @RaineYiVTube 7 месяцев назад

    Another reason Battlerite failed because Stunlock Studio decided to focus on their battle royale mode expecting that to be the future for the game causing their MOBA playerbase to lose faith as the original mode sat ignored. The BR mode had a 20 dollar price tag which immediately loses a lot of potential players and it had poor advertising.
    The people who still play Battlerite are mostly fans from the Bloodline Champions days (Basically Battlerite's predecessor) which makes it so when new players do try the game out now they're matched against people who grinded the game for years and it doesnt make for a good new player experience.

  • @BlueShellshock
    @BlueShellshock 5 месяцев назад

    Hero design was probably one of the best aspects of Heroes of the Storm. You had all sorts of stuff like a 2-player character, being able to turn into a "tower" on the ruins of a building, a hero that was 3 separately controlled characters, and a guy who was built to be weak but could place a respawn point anywhere.
    Blizzard's expectations for the game were strange though. They really pushed to get it into the mainstream, hosting million-dollar tournaments, and even showing a game over on ESPN2. They were funneling money to an esports scene that just didn't exist. By the end, they were hosting streams with incentives that gave rewards if enough people watched, and since those goals weren't being met, the players who were watching wouldn't get all the rewards.

  • @drakesacrum8445
    @drakesacrum8445 7 месяцев назад +1

    If you enjoyed Paragon, try Smite. It is maybe the third biggest moba out there and the gameplay is similar in concept to Paragon. Smite 2 is coming out soon too, so a video playing and comparing both versions should be fun.
    Other dead MOBA that in my opinion was the BEST one is Vainglory. The only mobile moba who could compete in quality with the pc ones.

  • @KensBlade
    @KensBlade 7 месяцев назад

    "Go gigantic" was also a moba thats has died, it was so hyped for years but then died in like a year

    • @Malte91X
      @Malte91X 7 месяцев назад +1

      I heard they try again.

    • @nizarchebbi322
      @nizarchebbi322 7 месяцев назад

      And it's making a comeback

  • @TheDaxternator1
    @TheDaxternator1 7 месяцев назад

    The thing with battlerite isnt that it was too simple or anything. First off, it was never a MOBA, it was a PVP-Arena-Brawler, and it was perfect as that. The depth behind the mechanics of it was what made it appeal to all the players. What killed it, was the Battleroyale Hype, making Stunlock release Battlerite Royal. Which effectively split the playerbase, which made stunlock leave it behind.
    Calling it too simple really hurts my hearth, as i put soooo many hours into it (about 1.5k) and i still got outplayed by better people from time to time. :)

  • @hentikirby7142
    @hentikirby7142 7 месяцев назад +1

    U didnt talk about gigantic and it is also back XD. The nostalgia.

  • @chinhead7390
    @chinhead7390 7 месяцев назад

    Something to add to HOTS downfall: WInning is a team effort, which is good dont get me wrong. The frustrating thing is, if your team is hot garbage you all level together. That being said, if one of you are behind, all of you are behind which can be frustrating. The fact that you cant at least try and split push lanes and be able to 2v1 people that come to you by having better items and gold income somewhat makes it unsalvageable in some losing situations. Sometimes, not always, but sometimes its good to be able to solo carry what would be a losing game and not punish the good players who queued up with god awful team mates.

  • @patt1sYT
    @patt1sYT 5 месяцев назад

    Battlerite was one of the best games I have ever played. They had such a great opportunity to expand on the game and have a game that could truly be a great competitive game. Hopefully with the huge success of V Rising, they will return to Battlerite in the future.

  • @Crazy-Grey
    @Crazy-Grey 7 месяцев назад

    Battlerite is not a game where you quickly experience everything, quite the opposite. If it is about the objective, then sure, you are always eliminating the opposing team. But the complexity lies in the team composition, the chosen battlerites (talents), the managing of cooldowns, energy usage and movement. At the start, sure, it seems simple. If you strive to actually become good at the game and get some ranks, then I would say Battlerite is not a game you quickly get finished with. In the end, when you get properly schooled in a mirror match, you either get the feeling of "I want to be able to do that too!" or "I give this game up, I'm too old/(insert excuse here)". You have to enjoy the fights, and the feeling of being on an even playing field. If not, Battlerite just isn't for you.
    If anything, mismanagement and broken promises were the reasons for Battlerite's fall.

  • @Drybread
    @Drybread 5 месяцев назад

    Predecessor has been really fun lately and reminds me more of Paragon than Overprime.