It honestly makes you wish games wouldn't have a timeline so the devs and writers can put their true vision together. But if that were to happen as well, some games would never get released.
@Greig91 oh I agree. The intro we have now is fantastic. But there is a lot of stuff there that you say is finished but not implemented. Meaning the cuts are due to time constraints. The altar with Ebrietas, the priest outside the Fisher village, cainhurst and the vileblood queen, etc. I mean even this guy's death saying, "It matters not, it's your nightmare after all." Adds a lot of rich lore.
Yeah my opinion for awhile has been instead of a BB 2 I would happy with a short off remastered of the story that was never told that Lance and others have find with all unused bosses and a more concise story of why you ended up in Yharnam.
@Greig91 Honestly I wouldn't call any of them great. They're all very low quality compared to most of the bosses, and all of them can be easily cheesed. Watchdog is just bad, if you don't know how to deal with the DS2 level hitboxes you'll just keep dying, and if you know how to properly cheese him it'll just be a bore. Yharnam mechanically is a good boss, but the effort isn't worth it, and the buildup to her just makes that worse. Unless you're a completionist who's fine with only getting an achievement and a little bit of lore, killing Yharnam isn't worth it. Bloodletting Beast is just a beast boss, he may have a few attacks with broken hitboxes, but it's more forgivable than with the Watchdog since they're easily avoidable. So I'd say he's about average for a Bloodborne boss, Cleric Beast level. I'm not disagreeing with you about the enjoyment of the chalice dungeons. But I wouldn't call any of the chalice exclusive bosses great, they're all very flawed, even the more simpler ones like the giants have their issues.
The "mud" or "murk" is also said another time in BB though I'm forgetting where. Those same words are also used in Dark Souls 2 & 3, possibly in part 1 but I'd have to read through dialogue to be sure. In DS2 the Ancient Dragon says, "the murk shifts and stirs" while Squalid Queen Elsana says, "Huh, you are not deserving of the mire." I think it's all with the themes of impurity, stagnation and the waters/shorelines in the world's. Dark Souls 1 & 3 both say the lands "shift and converge" as well as the lands "drifting" which I believe in these cases is quite literal. There's a lot of imagery of the sea and beaches (Kos and OoK as well as the Great Old one of Demons Souls being found on beaches.)
“My death matters not, it’s your nightmare after all” This one line provokes so many questions. If it’s the player character’s nightmare then what is the nature of the other people that they meet? Can anything that happens be considered ‘real’? Do other people suffer their own nightmares?
Firstly as Lunartic said it can be legitimately interpreted as a metaphor according to the theme of the game. And secondly do not forget that it's just a cut content, it it has been cut for some reason. I tend to think that value of the unused content is dubious for canon
Because it's a Eldritch Nightmare, it's probably a shared nightmare between every NPC, but you're the only one to successfully awaken from it by the end.
I love how the Japanese line have a more insidious double meaning. "Warui no yume no you ni," can indeed mean "Like it was all a bad dream," but you can also take it as "Like you are within a bad dream." It wasn't just an on-the-nose assurance, it was also a subtle promise that we will be trapped within a nightmare. And then when you woke up he said "See, you're in a nightmare now, right?" which is basically him repeating his previous line (only shortened). I love Japanese wordplay and subtleties man.
It is a bit suspicious that a man with magic healing blood is stuck in a wheelchair, isn't it? Likely he was intended to have a twist as the game progressed, much like Iosefka.
The dialogue implies that Ebrietas was likely supposed to be more of a Cthulu like entity in early versions of the story, who's awakening would bring about the end, so I wonder what place the Moon Presence had at that point, given that there's the early unused design of it in one of the hidden dungeons.
@@Big_Dai That's right, Flora was originally called Ebrietas, Ebrietas was originally called Kos (that's why Micolash calls out for Kos, but also uses Ebrietas' tools) and the Kos we have now was just added way later with the DLC.
In one of JSF's podcasts he says that Ebrietas was the name of the Moon Presence and the Ebrietas model was used for Kos. He probably got that info from Lance's data mining so it's likely in one of these videos as well.
I'm glad they did not go for generic Cthulu story. I'm sick of all the lovecraft inspired works always having Cthulhu show up in some form. The final game is so much more creepy and mysterious.
@@janogabor7697 - Yeah, Ebrietas is almost too Cthulhu-like to have been the final boss (as she originally was). I'm glad the Moon Presence was its own thing that didn't have an obvious Lovecraft parallel. The Amygdalas seem to be the Cthulhu-equivalent, given that they're what everyone seems to be worshipping, but we barely learn anything about them, and I kinda like that.
Seems very similar to how Dark Souls 2s character creation was presented. Perhaps there would have been a small play area before waking up from the blood transfusion as well
This is quite the revelatory piece of cut content... now we can no longer pronounce Ebrietas without acknowledging that there is NPC dialogue with an "official" pronunciation of her name. Farewell Eh-bree-ett-us, and welcome Eh-bright-us. +1 Insight
The Japanese subtitle pronounces it "Eh-bree-eh-tahs," and I'm inclined to trust the developer's native language as the most definitive source for these kinds of things. The English voice actor(s) and director(s) are fallible and are more like to make an error/individual interpretation.
@Sunbro Adresse That makes a lot of sense with how blood is called "more intoxicating" than alcohol in BB's world, and how Hunters become blood-drunk before slipping into the Nightmare.
The voice actress for Sister Friede in DS3 also pronounces Ariandel as "ah-ree-an-dle", and not "ah-ree-an-dell" like all the other sources, so I think mistakes can happen even within the game's source.
Anyway moral of the story, click on this link: twitch.tv/lancemcdonald I hope youse don't mind too much that I showed everything with both English and Japanese subtitles, but I really wanted to kind of "document" everything I could here. Hopefully my use of camera angles and such stopped it from being too boring along the way.
That's quite impressive that you still finding more unused content in my favorite game, so every notification about new video feels like great gift. Thank you a lot, Lance
It found myself trying to skip past it. Maybe a way to do it better is to show a cropped dialogue box and place that directly below the English one while the audio plays. Just an idea.
I believe the cut content for Bloodborne suggests a much more linear narrative, possibly like Sekiro's story, with all roads leading to Ebrietas as the original final boss of the game rather than Gerhman and the Moon Presence.
@@andreaagostinelli5310 You know how there's evidence that Pontiff Sulyvahn was originally intended to be DS3's final boss? I think this is a similar situation, where a boss with a great deal of lore significance is placed as the final boss in an early stage of development, only to be later replaced by a different boss for whatever reason. Ebrietas and Sulyvahn do share many things in common; they are directly responsible for the inciting incidents of their respective stories and they are heavily referenced in item descriptions. Plus, Ebrietas' boss arena strikes me as a sort of final destination, there are no branching paths beyond it. Bloodborne's original story was very different than the one we see in the final game, so I don't really have any proof of this one way or the other, but this is what I personally speculate.
@@Basmothel Kinda wish the Ebrietas we have now did have more meaning in the main story though, especially given that her title is "Daughter of The Cosmos" which is too grandiose to ignore.
Amazing work, Lance! I love how thorough your videos are. While a lessor creator would've hurriedly given over any new, random morsels they've dug up, you take the time to recover all available materials for a fully edited presentation. Thanks!
Lance, I hope you get motivation to delve into dark souls 2 one day. Especially the original release of it. Given how development of that game changed hands halfway through and then got rushed towards the end on top of that, I feel like it has the most secrets hidden away in its data. Particularly any secrets in the original console releases of it.
I could write this in literally any of your videos, man, but your deep dives into Bloodborne lore and cut content are my absolute favorites. You do a great job of going in-depth with everything, while still citing your sources and not editorializing too much with unsupported theories. Keep it up!
God I adore the voice acting in these clips so much 😍 my god the difference inflections and nuance in each way of delivery is just hmm sweet honey to my ears, biggest reason I love voice acting
It was nice to see more of the blood minister. Given how dreams and nightmares work in the story, I can never definitively decide if he’s the only other “real” character in the game before entering the dream Yharnam, if he’s a regular Yharnamite the player character meets after entering the dream, or if he’s something entirely different
Assuming we never really see him again, and dreams work as layers.. I would agree with you on the minister being the only other real being we see. Or from our original world.
I really enjoy that you're uncovering all of this hidden content, it's fascinating to see what could have been! Thank you for your hard work, it's much appreciated
It baffles me what the exact reasoning is for removing both the stat reallocater (Blood minister) and the character appearance editor (the hunters dream mirror) both of those being pretty essential quality of life features that they clearly intended for and just opted out of, weird.
I'm surprised at no point that you were able to find, the Blood Minister wasn't a more elaborate Character. I guess the mystery of his finished product experience is better than the reality.
I disagree. His immediate disappearance after the cutscene always felt clearly like he was cut from the game. FROM games benefit from some vagueness, but I feel like people are far too okay with how much story they actually cut from the games. Not a single one of Lance's videos has given me the idea that the games would be worse off if Fromsoft had kept the exposition in. Personally, I think the games would have been better with just a bit more exposition and interaction with the characters.
@@Awesomesufff It's a problem that has compounded as the games and years go on. Having a bit more *story* would help with the whole "we made everything super vague, sometimes seemingly presented like everything is just a few strings of ideas and stories put into one, so you guys can put it together yourself; or at least a few big content creators/'influencers' ideas for you guys to latch onto like gospel" gimmick, by giving us a bit more to chew into, in a concrete idea sense. The player character and the NPCs all seem like they're separate from one another and world around them, rather then being part of it, given that almost none of them interact with each other save for a few words. At least we finally got lipsync and not-stiff NPC emoting with Sekiro; just took them ~13 years, so that's one thing they improved on.
glad we never met this man besides the cutscene, much more eery and spooky this way, how you walk out of the darkness and silence into your first monster almost designed to kill you, even i was slightly spooked running away from that werewolf haha
I thought there was no more unused dialogue left to uncover. Even though it's a short amount it's always interesting on what could had been in the final version.
It's always fun to see more and more of the cut content from this game. Like peeking under the hood of development to see how the story changed over the development process.
Loved your content over the years Lance. It's amazing to see that stuff like this is being found in a 5yr old game. Through everything that you've showed us, I can only imagine what BB would/could have been like if some of this content wasn't cut. It's incredibly interesting to see Ebrietas mentioned so early in the game and I can only imagine how that might have played out. On a different note, t I found it particularly interesting that in the final piece of cut dialogue from the Blood Minister, he mentions that the Nightmare is beyond his "reckoning." I find this interesting since it suggests that the Blood Minister has never truly understood or been able to "calculate" what the Nightmare is consider the sheer volume of Hunters & Contracts that he would have processed over the eons. Anyway Lance, thanks again. Absolutely love this stuff and will look forward to your next vid.
Thanks for a new bloodborne video i have been waiting so long and this made my day, and it's incredible how far you have come to uncovering the audio and lore and i as a viewer am thankful that you share these awsome discoveries with all of us!
You've done it again, amazing. Thank you for your time and hard work to find these pearls in the ocean of Bloodborne's files.. I also liked the cinematic shots you got with the freecam
So, this just raises the question, where did you actually start the game? It seems to imply a DS2-esque layout where you traverse a playable area before arriving at the clinic. Also does this mean there was an unused opening cutscene?
There is a theory that you actually start at Hemwick Castle in this case. If you do this (Hemwick in reverse) it looks like you are traveling to Yharnam. JSF explains it in the video about early BB maps.
@@migfulcrum1 That would explain the early Project Beast trailer where Hemwick Charnel Lane is presented as the first area and appears to be further away from Yharnam.
even now you still find cut content and i absolutely love it. bloodborne is BY FAR my favorite game of all time and i still cant get enough. its just a masterpiece imo. i have given up my hope for a bloodborne 2 but you never know. i read a hidetaka miyazaki interview where he said that he would love to make a sequel cause bloodborne was always the project he liked the most but its not depending on him or from software, its sony that has to give green light for developement. i really really hope that sony tells from software to make bloodborne 2. it would be a hunters dream come true. maybe with the ps5 in the near future.
I never really put it together until now, watching this video. The stranger walking around the Fishing Hamlet, saying for Kos to: "curse their children, and their children's children, evermore" (paraphrased), I now realize that anyone who receives blood ministration, has at some point, gotten blood from the people who were cursed, because it started at the church, which started because of them finding the Fishing Hamlet and the body of Kos. So everyone who received ministration has been put under that curse, and by proxy, your character does too, by getting ministration at the beginning of the game. Fascinating! Admittedly this is probably...common knowledge by people deeper in the Bloodborne lore than I am, but this was a fun little epiphany to get. Guess I gained some insight. ;)
Hilariously that the blood minister himself wearing the decorative old hunter garb and the hat itself. At least it looks like he knows more secret of the event than we may think.
With that bit of dialogue that would mean that the nightmare is something everyone has to beat and if you fail you get turned into a beast? If you succeed you get healed and returned back to real. Meaning the nightmare is a manifestation of a unified consciousness that is also another dimension that tries to seep into the real world through blood transfusions. That’s probably why the hunter turns into a squid at the end.
Looks like they were going to use a cold opening, similar to Dark Souls 2. Might have seen a bit of Yharnam before the beasts started coming out, that would have been pretty cool.
Bloodborne had more content cut out of it than some games have in them.
It honestly makes you wish games wouldn't have a timeline so the devs and writers can put their true vision together. But if that were to happen as well, some games would never get released.
@Greig91 oh I agree. The intro we have now is fantastic. But there is a lot of stuff there that you say is finished but not implemented. Meaning the cuts are due to time constraints. The altar with Ebrietas, the priest outside the Fisher village, cainhurst and the vileblood queen, etc.
I mean even this guy's death saying, "It matters not, it's your nightmare after all." Adds a lot of rich lore.
Werewolf knights, two-headed demons, fresh livers and warp chairs...there’s a complete From game in those files.
maybe it just seems that way because Lance hasn't looked at those games yet >_>
@Greig91
Starship.
Citizen.
I can never get enough of the what could have been in Bloodborne.
agreed, yet i think they did every right decision for the game
Yeah my opinion for awhile has been instead of a BB 2 I would happy with a short off remastered of the story that was never told that Lance and others have find with all unused bosses and a more concise story of why you ended up in Yharnam.
@@WarriorCicada no please no
@Greig91 Honestly I wouldn't call any of them great. They're all very low quality compared to most of the bosses, and all of them can be easily cheesed. Watchdog is just bad, if you don't know how to deal with the DS2 level hitboxes you'll just keep dying, and if you know how to properly cheese him it'll just be a bore. Yharnam mechanically is a good boss, but the effort isn't worth it, and the buildup to her just makes that worse. Unless you're a completionist who's fine with only getting an achievement and a little bit of lore, killing Yharnam isn't worth it. Bloodletting Beast is just a beast boss, he may have a few attacks with broken hitboxes, but it's more forgivable than with the Watchdog since they're easily avoidable. So I'd say he's about average for a Bloodborne boss, Cleric Beast level. I'm not disagreeing with you about the enjoyment of the chalice dungeons. But I wouldn't call any of the chalice exclusive bosses great, they're all very flawed, even the more simpler ones like the giants have their issues.
i feel like this about every from game, imagine what we could've had in sekiro about lady tomoe
Interesting that he references the "mud", just like Micolash. Fits with the unused Chalice arena for the alternate Moon Presence boss, too.
The "mud" or "murk" is also said another time in BB though I'm forgetting where. Those same words are also used in Dark Souls 2 & 3, possibly in part 1 but I'd have to read through dialogue to be sure.
In DS2 the Ancient Dragon says, "the murk shifts and stirs" while Squalid Queen Elsana says, "Huh, you are not deserving of the mire."
I think it's all with the themes of impurity, stagnation and the waters/shorelines in the world's. Dark Souls 1 & 3 both say the lands "shift and converge" as well as the lands "drifting" which I believe in these cases is quite literal. There's a lot of imagery of the sea and beaches (Kos and OoK as well as the Great Old one of Demons Souls being found on beaches.)
@@davideo7286 Adeline and everyone in the Research Hall mention the word murky. Adeline with Brain Fluid.
@@Big_Dai Yes that's the one! Thank you
Kip
What if you wanted to sleep but god said: "Lance Mcdonald published a Bloodborne cut content video 2 minutes ago"
dude what a MOOD
Lol thats me right now fuck guna be fooked for work this morning! Idc XP
Woken up with something of a nightmare, have you?
Instant wake up!
I'm just gonna sleep cause I can watch his video tomorrow
*Oh dear hunter, could it be that you are*
*D O W N W I T H T H E S I C K N E S S ?!*
Thanks, now I'm headbanging
Oh wa a a ah!
“My death matters not, it’s your nightmare after all”
This one line provokes so many questions. If it’s the player character’s nightmare then what is the nature of the other people that they meet? Can anything that happens be considered ‘real’? Do other people suffer their own nightmares?
I doubt he means it literally
Firstly as Lunartic said it can be legitimately interpreted as a metaphor according to the theme of the game. And secondly do not forget that it's just a cut content, it it has been cut for some reason. I tend to think that value of the unused content is dubious for canon
Maybe it's a shared dream world.
Because it's a Eldritch Nightmare, it's probably a shared nightmare between every NPC, but you're the only one to successfully awaken from it by the end.
@@ashtraydelicacy5773 it can also be like the lovecraftian dreamlands, an actual place
I love how the Japanese line have a more insidious double meaning. "Warui no yume no you ni," can indeed mean "Like it was all a bad dream," but you can also take it as "Like you are within a bad dream." It wasn't just an on-the-nose assurance, it was also a subtle promise that we will be trapped within a nightmare. And then when you woke up he said "See, you're in a nightmare now, right?" which is basically him repeating his previous line (only shortened). I love Japanese wordplay and subtleties man.
Shut up weeb
Yikes
@d Lol I doubt OP cares about any foreign culture that isn't Japanese. That's how weebs are.
@@ChangedMyNameFinally69 Were you bullied in school?
@@TheArtkaw No, I'm not a disgusting weeb
But how does he go up all those stairs?
he was born there
It is a bit suspicious that a man with magic healing blood is stuck in a wheelchair, isn't it?
Likely he was intended to have a twist as the game progressed, much like Iosefka.
Easy, the same way Darkdiver Grandahl gets around Dark Souls 2
Stairs like time, place, and space in these games are *convoluted*
Stairsborne
The dialogue implies that Ebrietas was likely supposed to be more of a Cthulu like entity in early versions of the story, who's awakening would bring about the end, so I wonder what place the Moon Presence had at that point, given that there's the early unused design of it in one of the hidden dungeons.
Maybe that was Flora's original name. Maybe even designs were exchanged.
@@Big_Dai That's right, Flora was originally called Ebrietas, Ebrietas was originally called Kos (that's why Micolash calls out for Kos, but also uses Ebrietas' tools) and the Kos we have now was just added way later with the DLC.
In one of JSF's podcasts he says that Ebrietas was the name of the Moon Presence and the Ebrietas model was used for Kos. He probably got that info from Lance's data mining so it's likely in one of these videos as well.
I'm glad they did not go for generic Cthulu story. I'm sick of all the lovecraft inspired works always having Cthulhu show up in some form. The final game is so much more creepy and mysterious.
@@janogabor7697 - Yeah, Ebrietas is almost too Cthulhu-like to have been the final boss (as she originally was). I'm glad the Moon Presence was its own thing that didn't have an obvious Lovecraft parallel. The Amygdalas seem to be the Cthulhu-equivalent, given that they're what everyone seems to be worshipping, but we barely learn anything about them, and I kinda like that.
Seems very similar to how Dark Souls 2s character creation was presented. Perhaps there would have been a small play area before waking up from the blood transfusion as well
Damn you're right, I never thought of it like that. I totally forgot how DS2 starts.
This NPC really looks like the option to reallocate your stats, don't know why they cut it. Running chalices sucks
Running the lecture halls sucks even more, but a stable source insight income
This is quite the revelatory piece of cut content... now we can no longer pronounce Ebrietas without acknowledging that there is NPC dialogue with an "official" pronunciation of her name. Farewell Eh-bree-ett-us, and welcome Eh-bright-us. +1 Insight
The Japanese subtitle pronounces it "Eh-bree-eh-tahs," and I'm inclined to trust the developer's native language as the most definitive source for these kinds of things. The English voice actor(s) and director(s) are fallible and are more like to make an error/individual interpretation.
@@EnvyMachinery Eh-bree-eh-tahs sounds so sick!!!
@Sunbro Adresse That makes a lot of sense with how blood is called "more intoxicating" than alcohol in BB's world, and how Hunters become blood-drunk before slipping into the Nightmare.
@Sunbro Adresse Gesundheit.
The voice actress for Sister Friede in DS3 also pronounces Ariandel as "ah-ree-an-dle", and not "ah-ree-an-dell" like all the other sources, so I think mistakes can happen even within the game's source.
Last time I was this early, Kos was still alive.
Too soon, man.... :(
Kos is always alive in a dream.
Anyway moral of the story, click on this link: twitch.tv/lancemcdonald
I hope youse don't mind too much that I showed everything with both English and Japanese subtitles, but I really wanted to kind of "document" everything I could here. Hopefully my use of camera angles and such stopped it from being too boring along the way.
Lance McDonald i love seeing this channel when it gets a new video
Good job bud your doing an awesome job
That's quite impressive that you still finding more unused content in my favorite game, so every notification about new video feels like great gift. Thank you a lot, Lance
Can you change the camera fov with your tools? You can get some very cinematic shots with a narrow fov.
Nah, I can't. They're not actually my tools. They're the developer freecam, I just unlocked it.
It found myself trying to skip past it. Maybe a way to do it better is to show a cropped dialogue box and place that directly below the English one while the audio plays. Just an idea.
I believe the cut content for Bloodborne suggests a much more linear narrative, possibly like Sekiro's story, with all roads leading to Ebrietas as the original final boss of the game rather than Gerhman and the Moon Presence.
Very interesting, what makes you think that Ebrietas was originally intended to be the final bass?
@@andreaagostinelli5310 You know how there's evidence that Pontiff Sulyvahn was originally intended to be DS3's final boss? I think this is a similar situation, where a boss with a great deal of lore significance is placed as the final boss in an early stage of development, only to be later replaced by a different boss for whatever reason.
Ebrietas and Sulyvahn do share many things in common; they are directly responsible for the inciting incidents of their respective stories and they are heavily referenced in item descriptions. Plus, Ebrietas' boss arena strikes me as a sort of final destination, there are no branching paths beyond it. Bloodborne's original story was very different than the one we see in the final game, so I don't really have any proof of this one way or the other, but this is what I personally speculate.
@@ManiaMac1613 Ebrietas as the final boss made me think at the game final cut scenes. The whole slug transformation would make a lot more sense
Ebrietas was the original name for the Moon Presence. The final boss didn't change, names got shifted around.
@@Basmothel Kinda wish the Ebrietas we have now did have more meaning in the main story though, especially given that her title is "Daughter of The Cosmos" which is too grandiose to ignore.
Amazing work, Lance! I love how thorough your videos are. While a lessor creator would've hurriedly given over any new, random morsels they've dug up, you take the time to recover all available materials for a fully edited presentation. Thanks!
Opened my home page and it said this was posted 58 seconds ago, I'm here for it.
I love how you keep finding these things! You really are a soulsborne hero!
1:54 Oh it's like the begining of the Super Mario Bros Music... That's cool
Lance, I hope you get motivation to delve into dark souls 2 one day. Especially the original release of it. Given how development of that game changed hands halfway through and then got rushed towards the end on top of that, I feel like it has the most secrets hidden away in its data. Particularly any secrets in the original console releases of it.
Exactly, sanadks made a few videos and i am already hooked
Would be awesome indeed!
Amazing work as always Lance!
I could write this in literally any of your videos, man, but your deep dives into Bloodborne lore and cut content are my absolute favorites. You do a great job of going in-depth with everything, while still citing your sources and not editorializing too much with unsupported theories. Keep it up!
God I adore the voice acting in these clips so much 😍 my god the difference inflections and nuance in each way of delivery is just hmm sweet honey to my ears, biggest reason I love voice acting
It was nice to see more of the blood minister. Given how dreams and nightmares work in the story, I can never definitively decide if he’s the only other “real” character in the game before entering the dream Yharnam, if he’s a regular Yharnamite the player character meets after entering the dream, or if he’s something entirely different
Assuming we never really see him again, and dreams work as layers.. I would agree with you on the minister being the only other real being we see. Or from our original world.
>Lance new upload: heavy breathing
>It's Bloodborne content: heavy breathing INTENSIFIES
Woah!! An “official” pronunciation of Ebrietas?!
Mmm.. neither Lance, nor the Minister really match the japanese pronunciation of エーブリエタース. I'm still unsure.
@@Big_Dai Lance's pronunciation in the video seems exactly the way the katakana is indicating to me.
It is absolutely always worth the wait for one of your uploads. Thank you, Lance!!!
I really enjoy that you're uncovering all of this hidden content, it's fascinating to see what could have been! Thank you for your hard work, it's much appreciated
It baffles me what the exact reasoning is for removing both the stat reallocater (Blood minister) and the character appearance editor (the hunters dream mirror) both of those being pretty essential quality of life features that they clearly intended for and just opted out of, weird.
You continue to amaze us all with your efforts, Thank you.
VERY cool, especially the Ebrietas part!! Such a shame that wasn't kept in..
The death dialogue is really cool! I wish that was implemented into the game to be said by at least some character upon being killed.
I'm surprised at no point that you were able to find, the Blood Minister wasn't a more elaborate Character. I guess the mystery of his finished product experience is better than the reality.
I disagree. His immediate disappearance after the cutscene always felt clearly like he was cut from the game. FROM games benefit from some vagueness, but I feel like people are far too okay with how much story they actually cut from the games. Not a single one of Lance's videos has given me the idea that the games would be worse off if Fromsoft had kept the exposition in. Personally, I think the games would have been better with just a bit more exposition and interaction with the characters.
“It’s better they cut out 90% of the story in the game”
@@Awesomesufff It's a problem that has compounded as the games and years go on. Having a bit more *story* would help with the whole "we made everything super vague, sometimes seemingly presented like everything is just a few strings of ideas and stories put into one, so you guys can put it together yourself; or at least a few big content creators/'influencers' ideas for you guys to latch onto like gospel" gimmick, by giving us a bit more to chew into, in a concrete idea sense. The player character and the NPCs all seem like they're separate from one another and world around them, rather then being part of it, given that almost none of them interact with each other save for a few words.
At least we finally got lipsync and not-stiff NPC emoting with Sekiro; just took them ~13 years, so that's one thing they improved on.
I agree. These insights Lance gives us are fascinating, but the game is better for having gone through the editing process.
The game that keeps on giving
Amazing work as always great video and a great insight into the original concept of the game
glad we never met this man besides the cutscene, much more eery and spooky this way, how you walk out of the darkness and silence into your first monster almost designed to kill you, even i was slightly spooked running away from that werewolf haha
Yay! More Bloodborne! Love you mate!
Props for finding this cut character many years after release. This is a great channel.
I thought there was no more unused dialogue left to uncover. Even though it's a short amount it's always interesting on what could had been in the final version.
DUDE keep up the awesome work, it's shocking how much stuff you keep finding!
Keep it up Lance. As always, compelling stuff!
Man! thanks alot for your hard work. After all this time you and BloodBorne still manages to surprise us.
Nice to have some more Bloodborne content, I have missed these videos!
It's always fun to see more and more of the cut content from this game. Like peeking under the hood of development to see how the story changed over the development process.
Loved your content over the years Lance. It's amazing to see that stuff like this is being found in a 5yr old game. Through everything that you've showed us, I can only imagine what BB would/could have been like if some of this content wasn't cut. It's incredibly interesting to see Ebrietas mentioned so early in the game and I can only imagine how that might have played out.
On a different note, t I found it particularly interesting that in the final piece of cut dialogue from the Blood Minister, he mentions that the Nightmare is beyond his "reckoning." I find this interesting since it suggests that the Blood Minister has never truly understood or been able to "calculate" what the Nightmare is consider the sheer volume of Hunters & Contracts that he would have processed over the eons.
Anyway Lance, thanks again. Absolutely love this stuff and will look forward to your next vid.
I really enjoyed this. Thank you so much for putting in the hard work to find and bring this together.
Great work as always Lance, I could watch these kind of videos all day
Unbelievable that are cut things to see yet! You are the best man
Thanks for a new bloodborne video i have been waiting so long and this made my day, and it's incredible how far you have come to uncovering the audio and lore and i as a viewer am thankful that you share these awsome discoveries with all of us!
MORE than a little interesting, Lance. Everything you do is indelibly delightful
Super appreciate these videos. Thank you for your hard work, Lance.
You've done it again, amazing. Thank you for your time and hard work to find these pearls in the ocean of Bloodborne's files.. I also liked the cinematic shots you got with the freecam
Damn, there's still so much hidden in these games it's amazing. Love your work Lance
So, this just raises the question, where did you actually start the game? It seems to imply a DS2-esque layout where you traverse a playable area before arriving at the clinic. Also does this mean there was an unused opening cutscene?
Hmmm you’re right!
There is a theory that you actually start at Hemwick Castle in this case. If you do this (Hemwick in reverse) it looks like you are traveling to Yharnam. JSF explains it in the video about early BB maps.
@@migfulcrum1 That would explain the early Project Beast trailer where Hemwick Charnel Lane is presented as the first area and appears to be further away from Yharnam.
Thank you very much! All your videos are very interesting and I appreciate your hard work. :D
I don't know how you keep finding new stuff, but please, don't stop.
Anyway, thanks for the video, keep up the good work.
even now you still find cut content and i absolutely love it. bloodborne is BY FAR my favorite game of all time and i still cant get enough. its just a masterpiece imo. i have given up my hope for a bloodborne 2 but you never know. i read a hidetaka miyazaki interview where he said that he would love to make a sequel cause bloodborne was always the project he liked the most but its not depending on him or from software, its sony that has to give green light for developement. i really really hope that sony tells from software to make bloodborne 2. it would be a hunters dream come true. maybe with the ps5 in the near future.
Lance you're always a bad ass :D thanks for all the videos!
Amazing how you still manage to find and put together these pieces
Amazing work as always! Thank you!
Huge answers, at last, of what the original idea was about de PC's motivations... THANKS A LOT.
いつも日本語翻訳も見せてくれて本当にありがとう
I'm replaying bloodborne right now, and love these cut content videos. Would also love to see more Sekiro secrets!
Thanks for all your hard work
Thanks for all your hard work, Lance!
Awesome work my guy. You continually amaze me.
I love this stuff. Keep it up Lance
OMG thank you for more cut content!!!!!!
Excellent work, as always!
Nice work as always
The amount of effort you put into your cut content videos is staggering! I'm grateful for all the work you've done!
I never really put it together until now, watching this video.
The stranger walking around the Fishing Hamlet, saying for Kos to: "curse their children, and their children's children, evermore" (paraphrased), I now realize that anyone who receives blood ministration, has at some point, gotten blood from the people who were cursed, because it started at the church, which started because of them finding the Fishing Hamlet and the body of Kos. So everyone who received ministration has been put under that curse, and by proxy, your character does too, by getting ministration at the beginning of the game.
Fascinating! Admittedly this is probably...common knowledge by people deeper in the Bloodborne lore than I am, but this was a fun little epiphany to get. Guess I gained some insight. ;)
The true meaning of Bloodborne is that you should never agree to blood transfusions from shady dudes
That karate chop to the minister was really quite something.
How do you keep finding stuff. Nevertheless never stop
Never cease to amaze Lance!
Really nice Lance!
Nice work👌
Very cool to see, thanks :)
So I guess this implies that Bloodborne would have had a DS2-style controllable pre-character creation intro.
You're doing God's work buddy, amazing stuff.
I'm starting to belief that we only got 50% of Bloodborne on release, the other 50% is the cut content hidden in the game's files
Plus whatever they chose to keep only in their minds.
They reused his model in the hunters dlc when ur getting the boom hammer he is the body that blows up.
Nice work Lance, always looking forward to your content!
im watchig this from the bloodborne cut content playlist
LIVE TEST: HOW MANY FOLDS THE STORY CAN TAKE
So much cut content I wish they kept it all in.
I love that this game is still getting love!I can’t believe how popular it is for having no sequel and being a PS4 exclusive
"Ahhh yes, we've been awaiting you."
Hilariously that the blood minister himself wearing the decorative old hunter garb and the hat itself. At least it looks like he knows more secret of the event than we may think.
With that bit of dialogue that would mean that the nightmare is something everyone has to beat and if you fail you get turned into a beast? If you succeed you get healed and returned back to real. Meaning the nightmare is a manifestation of a unified consciousness that is also another dimension that tries to seep into the real world through blood transfusions. That’s probably why the hunter turns into a squid at the end.
Looks like they were going to use a cold opening, similar to Dark Souls 2. Might have seen a bit of Yharnam before the beasts started coming out, that would have been pretty cool.
The original encounter with Blood Minister sounds a bit like Richard Attenborough.
Why does every character in soulsborne games have to end with a creepy laugh?
you didn't get it, did you? heheheheh
Everyone in Yharnam is going insane. It's not a question of if, but when they'll slip into madness.
That's how they do ponctuation
Great job bruh
The "hehehe" noise the ministrator makes is so unsettling... Could just be me but this laughing really makes me nervous. I can't tell why.
This must be the only channel I frequently like its videos. Keep up the good work
goddammit after 5 freaking years of this game yet we cant be freed.
One of the best vids what lance maked.
Huzzah, blood blesser has arrived!
Always some good ish