Bloodborne Cut Content :: Iosefka's Clinic Alpha :: 2nd Storey :: New NPC Discovered

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  • Опубликовано: 14 янв 2025
  • Support my work on Patreon :: / lancemcdonald
    Well this is a special one, for the first time ever, let's take a look at the alpha version of Iosefk'as clinic. Lots of cut content of varing degrees, including a chunk of the 2nd storey floor that was eventually deleted. Also an entirely new NPC with unheard dialogue! This was quite an adventure of discovery, heh.

Комментарии • 342

  • @andrewv.9142
    @andrewv.9142 6 лет назад +414

    "Sir you've been in a coma for a month."
    "Oh boy! I can't wait to go sight-seeing in the beautiful, not at all beast-infested town of Yharnam!"

  • @Shezmen88
    @Shezmen88 6 лет назад +1012

    Even the cut content of this game has outstanding voice acting.

    • @AydarBMSTU
      @AydarBMSTU 5 лет назад +19

      Yes it shites on tlou voice acting for example

    • @PrimevalDemon
      @PrimevalDemon 5 лет назад +3

      @@AydarBMSTU tlou?

    • @MDethCKR
      @MDethCKR 5 лет назад +12

      @@PrimevalDemon The Last of Us, I think.

    • @youtubeuser4943
      @youtubeuser4943 3 года назад +19

      @@AydarBMSTU Bloodborne just shits on TLoU in every way tbh. I genuinely think all the contemporary FromSoft games (DeS, DaS 1/2/3, Bloodborne, Sekiro) shit on pretty much all those "movie/story" games. I play games for gameplay, I honestly couldn't care less about the story if the gameplay isn't fun. For example I was playing Witcher 3 and then switched out to Bloodborne for the first time. I ended up beating BB and then going back to Witcher 3 only to find that the combat was pretty boring to me and I just went back to Bloodborne. I genuinely love the FromSoft games way more than any of those big cinematic games because the gameplay in those games is usually the most basic shit possible

    • @commanderleo
      @commanderleo 3 года назад +3

      @@AydarBMSTU lol, you must be hard of hearing

  • @zodayn
    @zodayn 6 лет назад +388

    I like how many of these changes genuinely feel like directions from the art department. I could easilly picture a memo or conversation going like: ''No the walls of the clinic wouldn't look that withered. Bloodministration is a high class profession that started less than a generation ago. Surely the walls would be maintained and a disease wouldn't change that. The glass in that door though could easilly be broken by a patient gone mad, demonstrating that something went wrong not too long ago.''

    • @iota-09
      @iota-09 6 лет назад +46

      "also no second stary in the main hall, because who has a second story in a clinic and goes in from the window?"

    • @remilenoir1271
      @remilenoir1271 Год назад +5

      ​@iota-09 That happens multiple times in the final game, though (DLC included).
      Bloodborne isn't exactly coherent in its architecture and infrastructure layouts.

    • @remilenoir1271
      @remilenoir1271 Год назад +1

      @charleshastings7260 It is an oversight, not a mean of storytelling.
      You'll see the exact same problems all over the game if you pay attention : for example, the interior of buildings almost never matches with the exterior.
      My guess is that the exterior/interior design teams didn't communicate much.
      Or that exterior designs were made early in development, and when it finally came to designing interiors, the devs had a different vision but too little time to go back on the whole thing.
      Or that they simply didn't care.

    • @meatboy5714
      @meatboy5714 Год назад +7

      ​@@remilenoir1271you're wrong.
      In the DLC, the details are screwed up on purpose because its an imcomplte memory from the bloodshot eye. That's why parts of the yard where old hunters reside is a rocky mess when we know its not like that in their world.

    • @remilenoir1271
      @remilenoir1271 Год назад

      @@meatboy5714 Nope.
      I'm talking about a very specific issue, not what you're talking about.

  • @GrahamChapman
    @GrahamChapman 6 лет назад +453

    The Beastly Scourge seems a whole lot less threatening when it's outright refered to as lycanthropy... Truly an example of how unfamiliarity with something makes it a whole lot more scary.

    • @devinleff8035
      @devinleff8035 5 лет назад +54

      GrahamChapman mans greatest fear is indeed the unknown.

    • @undefined6512
      @undefined6512 5 лет назад +38

      That's how fear has evolved to function. Best not take risks with something that is not fully understood.

    • @AxisChurchDevotee
      @AxisChurchDevotee 5 месяцев назад

      Does it make sense in universe though? The great hunts been happening for a few generations, surely someone would have come up with a name for it by the time the good hunter arrives.

    • @GrahamChapman
      @GrahamChapman 5 месяцев назад

      @@AxisChurchDevotee I'm not sure it's even been "a few generations"; the old lady in Central Yharnam seems to be aware of the "fidgety outsiders" who literally "tainted" the Yharnamites' blood... Still, yes, it does make sense in universe: The people of Yharnam _have_ come up with a name: Beasts/The Scourge of Beasts. It's just a name that doesn't grant _us_ any of the familiarity that "lycanthropy" does.

    • @AxisChurchDevotee
      @AxisChurchDevotee 5 месяцев назад

      @@GrahamChapman The number of graves in the hunters dreams shows quite a few great hunts have happened and idk if there's any hint of the time gap between each one, though it would definitely take some for yharnam to recover after each one so definitely some time has passed sine the first scourge. Your right about the 2nd comment.

  • @marymcallister7963
    @marymcallister7963 7 лет назад +509

    This is the granny we deserved........

    • @iota-09
      @iota-09 6 лет назад +23

      to be honest if they left her voice and model for the pre-fake-iosefka iosefka, i'd have been happier, also, really a bummer that you can't access the second story in the end game, there was no reason not to(just lock the back balcony with the item if it's too heavy on the ps4 to load every single geometry in a 360°radius, and put said item on the balcony that goes to the fron of the yard)

    • @ringodingo6990
      @ringodingo6990 5 лет назад +16

      iota-09 why would they leave her voice like that? It’s literally Eileen. The dialogue is even very similar to Eileen’s.

    • @tudorleonte9950
      @tudorleonte9950 4 года назад +6

      @@ringodingo6990 possibly the same actress

  • @DebugMenu
    @DebugMenu  7 лет назад +328

    Interestingly, if you look at the upper floor in the final game near the werewolf enemy, you can see where the developers have patched up the holes in the handrails later in development, and they're a slightly different colour. Check it out some time!

    • @Darkhearts
      @Darkhearts 7 лет назад +6

      This is the type of video I was waiting for :) thank you for it. I really wish they would make a more story telling game instead of the type where you have to read every thing.

    • @Wveth
      @Wveth 6 лет назад +9

      I feel like the original Dark Souls was the closest they came to striking a good balance between unknowable but still feeling like an actual narrative.

  • @kaizoaudio1798
    @kaizoaudio1798 4 года назад +26

    Dude.. that “witch” is the real-world version of Mergo’s Wet Nurse?! Plus it reinforces the connection between Iosefka and Mergo, since you find Iosefka’s blood vial in Mergo’s Loft.
    I LOVE this stuff.

    • @TheFirstCurse1
      @TheFirstCurse1 5 месяцев назад

      Yep. It could have been something crazy where we started questioning our sanity. Maybe The Nightmare Of Mensis manifested a nightmare of our own into a bossfight? Has this witch actually transcended after we killed her in real life (was it even real life?)? Was she in disguise all along?

  • @AllisonByProxy
    @AllisonByProxy 7 лет назад +394

    This type of stuff is extremely my jam. I't's like peering into an alternate dimension or something.

    • @verdeurie8650
      @verdeurie8650 5 лет назад +7

      couldnt have described it better myself!

  • @supremebuffalo6322
    @supremebuffalo6322 7 лет назад +507

    WHAAAAT we were meant to be friends of Lawrence's? meaning, Lawrence - the First Vicar? Willem's protege?
    that blew my mind. so we were invited to Yharnam by him, to be treated?

    • @HueghMungus
      @HueghMungus 7 лет назад +115

      That makes sense, blood healing was supposed to be the super cure, until it made the patients crazy.
      Maybe our character was dying and sought any medicine and heard of Lawrence and his church...

    • @Marwolaeth
      @Marwolaeth 7 лет назад +241

      No, you're conflating Alpha!Laurence with the version we got in the final game. The original plot, from what can be gathered from datamined dialogue, was about the player coming to Yharnum, along with their friend Laurence to get treatment for some disease. This Laurence doesn't seem to have been related to the Church or Willem, for obvious reasons, he was just your friend. Clearly at some point in development the plot was reworked and Laurence as a name was reused for the First Vicar, perhaps so they could reuse some dialogue or something they had done already.
      It's a pretty good example of how massive and patchwork games can be; they had alpha builds with recorded dialogue and plot they completely reworked for the final game.

    • @supremebuffalo6322
      @supremebuffalo6322 6 лет назад +46

      Marwolaeth Fflur
      I think we're both taking pretty big liberties with our assumptions. I don't think either of us can be definitively 'correct' without consulting Miyazaki himself.
      I see your point about reworking story plot etc but I also think a character as important (in alpha or otherwise) as Lawrence might not have had his origin tale changed quite as much as you think.
      But alas, we'll never know.
      It's still interesting to think we may have had a weird instant connection to the Church via Lawrence (if he hadn't been changed obviously)...

    • @shaddykack
      @shaddykack 6 лет назад +31

      Supreme Buffalo I actually like to look at cut content as though both assumptions are true. This is bloodborn, why not a little madman's logic? The Alpha informs some aspects of potential or implied character motivations and story tone, while the full game creates the full universe we get to experience

    • @Wveth
      @Wveth 6 лет назад +23

      @@supremebuffalo6322 That's not how assumptions work. There's no reason to think the first version of Laurence is similar to the second; you'd have to assume things about the plot that aren't currently shown. Those are big assumptions and they contradict what we already know. The idea that he's an unrelated character does not contradict what we already know, and is thus the safer bet.

  • @aphidamas1
    @aphidamas1 7 лет назад +198

    Wow! A new finished NPC with fully voiced dialogue? What a find! It's interesting to learn that Laurence was originally intended to be a friend helping the player character rather than a long dead Old Hunter.
    I wonder if that balcony/second floor of the clinic exist with collision in the final game? That same view in the final version of Yharnam would make for an amazing screenshot.
    This is amazing. Much praise!

    • @tsukopara2054
      @tsukopara2054 7 лет назад +9

      Michael W Well it’s implied by Gehrman that Laurence exists in the real world & his beast form in the Nightmare is just that, a nightmare.
      “Oh Laurence, what’s taking you so long”

    • @Hiro99
      @Hiro99 Год назад +5

      Yes, he exists in the real world as a skull. He’s long dead. But seeing this makes me wonder if it wasn’t Micolash that originally held the role Laurence would come to have. I know it’s been years since this video so someone may have a definitive answer, but it would make sense given Micolash’s presence in the cutscene with Wilhelm, though I can’t reconcile that with the skull and why touching it would give us Micolash’s memories.

    • @TheFirstCurse1
      @TheFirstCurse1 5 месяцев назад +1

      Laurence wasn't a Hunter as far as I know.

  • @archivey-h8e
    @archivey-h8e 7 лет назад +112

    The entrance to the Forbidden Woods being so close to the Clinic makes me wonder if the game started very differently, like the progression was Clinic>Woods>(Maybe Hemwick)>Yharnam, instead of Yharnam straight away, the massive view of Yharnam you get seems like a classic From Software tease telling you this will be a later level, plus From don't usually have Cities that early on in the game.

    • @Drezzomir
      @Drezzomir 6 лет назад +19

      Ultizer not possible as there was no way to open that gate just yet. Lance had to glitch through it to get a look inside

    • @gamernation1400
      @gamernation1400 2 года назад +5

      It was Hemwick that was gonna be the starting area

    • @LSB44446
      @LSB44446 Год назад +5

      Hemwick was most certainly the first developed area. I like the idea of Yharnam being one of the final stages of the game, as it's definitely my favorite area.

  • @GunterThePenguinHatesHugs
    @GunterThePenguinHatesHugs 6 лет назад +241

    Its interesting how in this cut content, the beast-scourge is straight up directly refered to as Lycanthropy. Fits with the whole concept of Cainhurst inhabited by Vampires and stuff, defo would have put a bit of a different flavor to the game as a whole.

    • @ringodingo6990
      @ringodingo6990 5 лет назад +20

      Gunter the penguin lycanthropy is just where humans turn into wolf like monsters so no it wouldn’t have changed the flavor or concept of the game any. They are still lycanthropes.
      Also being a huge vileblood fan myself I’ve always hated the comparison of Vilebloods to vampires. It’s honestly pretty stupid. Literally everyone in the game drinks blood and the lycanthrope type enemies are the ones who drank too much. So if anything the entire population of yharnam should be considered vampires if people are going to call Vilebloods vampires (which they are not)
      I get the Dracula references and all leading to Cainhurst but other than the little Easter egg there is nothing remotely vampire about the Cainhurst lineage. Not anymore so than the rest of the characters in game anyways.

    • @entropy444
      @entropy444 5 лет назад +7

      @@ringodingo6990 they are vilebloods, different kettle of fish compared to healing church blood. Vilebloods are immortal and have to be ground to a pulp to be destroyed and even then they can regenerate. Sounds exactly like vampires mate

    • @ringodingo6990
      @ringodingo6990 5 лет назад +15

      entropy 4444 yeah no not at all go reread the lore. Vilebloods literally use the same blood Byrgenwerth did. That’s how they got it. Because "Once, a scholar betrayed his fellows at Byrgenwerth...and brought forbidden blood back with him to Cainhurst Castle." It’s the same blood from Byrgenwerth . No they do not have to be ground into a pulp. That is ONLY Annalise. Evidenced by the fact all the other Vilebloods are dead. Hence not immortal like the queen. They don’t have to be ground to a pulp, most were just decapitated, also evidenced by all the headless ghosts. None of the servants are blobs which means they obviously weren’t ground to pulp either. To top it all off we literally find the corpses of members of Cainhurst ,and executioners, that we loot items off of. Hard to do if they were ground into a pulp
      Your entire response was misinformation son... And I don’t know how that sounds like a vampire anyways because that isn’t at all how you kill vampires... you just stab them in the heart with wood or put them out in the sun.
      But to be fair you probably don’t know Vileblood lore because you’re an executioner.

    • @entropy444
      @entropy444 5 лет назад +22

      @@ringodingo6990 they're not literal vampires with fangs and that. It's a parallel, it's not the same blood as the healing church, if you full read the quote your referring too it says the guy stole a blood forbidden by the church, not the healing church's blood that they use but another one they had and didn't use, this is also evidenced how Annalise has you drink of the vileblood when you swear fealty to her. This also grants you the vilebloodrune which lets you take blood dregs from other hunters like vampires. Vampires cannot be killed the idea of a stake through the heart came from pinning them in place. This is also a world where everyone drinks blood so the idea of vampire has to be different. Instead of just drinking blood, they can extract a certain power from the blood that no-one else can.

    • @ringodingo6990
      @ringodingo6990 5 лет назад +3

      entropy 4444 that’s was the entire quote. The only time it’s called forbidden is AFTER Cainhurst had it and that is simply because they were an enemy of the church.
      It’s not evidenced by Annalise letting you drink her blood. We literally drink Adella The Blood Saints blood. That’s where the blood in yharnam predominantly comes from. The Blood Saints. They imbibe old blood and then it’s administered to the public in a diluted form through their blood. That’s the whole point of the blood saints and why they give THEIR blood.
      You are making pure assumption by saying it’s different blood. Nothing in game or lore ever says that. It’s forbidden to the public not in general, just as Byrgenwerth is forbidden. Obviously the choir and scholars still go there, but it’s labeled forbidden because the public can’t go there.
      The Vilebloods aren’t immortal in any sense either. Annalise is and it’s speculated (key word speculated) that it has something to do with her being a pthumerian descendant. But it’s definitely not from the blood because once again, literally every Vileblood other than Annalise and the Bloody Crow are killed by the executioners.
      Vilebloods are in no way at all any more vampiric than the rest of the population in game. You just like the idea that they are vampires and so you’re ignoring what really happens to push that they’re vampires.
      Also they don’t have a power with blood others can’t use. They have blades that channel blood and no one else makes them and THAT is why the Vilebloods are the only ones that use blood that way. It’s not a power they have it’s literally their swords. (maybe they don’t know how to make them? Secret of Cainhurst? Who knows?)
      Proof that other people can use blood in the same capacity? Quick silver bullets are made from the blood of a user. The same way the extended blade on a Chikage is. You don’t even have to obtain bullets because you can create them on the spot by sacrificing your own blood

  • @thomaschitham3487
    @thomaschitham3487 7 лет назад +185

    We were asleep for a full month? Sorry, but that was the part that stuck out to me personally.

    • @gorslax_5115
      @gorslax_5115 7 лет назад +57

      Thomas Chitham could have been in a coma while the blood healed the hunter (since they had a disease at the beginning of the game). Dunno if it was possibly medically induced tho, since it’s not super clear what blood does to new comers or what medicine was like in this period

    • @thomaschitham3487
      @thomaschitham3487 7 лет назад +40

      To me it's more that, in the actual game, we took the blood and awoke in the Yharnam Nightmare a few hours later. The idea that it took a month to get there is an interesting detail for me.

    • @onizuka
      @onizuka 7 лет назад +24

      You were supposed to be there an hour later, like Laurancebro...the npc mentioned he was worried, since you hadn't woke. He went off, did his stuff and ended up getting killed.

    • @Sykroid
      @Sykroid 6 лет назад +19

      What if its supposed to relate to ng+? The end of BB is ambigious, as its possible that the events will replay themself, that the dream will happen again. I wonder if the player sleeping a month refers to the previous dream.
      But im just throwing that out there

    • @Neirean
      @Neirean 5 лет назад +6

      Explains why the blood minister is absent when you awaken.

  • @Salsapomum
    @Salsapomum 6 лет назад +89

    The old granny Npc was so good and nice, sad story she was removed from the game =(

  • @arborwin
    @arborwin 7 лет назад +182

    What a nice old lady

  • @alimatrook9696
    @alimatrook9696 7 лет назад +159

    Insight gained. Grant us eyes

  • @PvPSkillz
    @PvPSkillz 7 лет назад +245

    Good shit/content man!! Lovin all the cut content. I especially liked the part were the npc says we've been sleeping for a month after the blood ministration , I wonder if this still holds true. Anyways, keep up the good work!!

    • @HavelsRing96
      @HavelsRing96 7 лет назад +7

      PvPSkillz are you still doing that play through? ;)

    • @nathanb5579
      @nathanb5579 6 лет назад +4

      Mr important is too busy and above your station to answer

  • @feniza1
    @feniza1 7 лет назад +59

    Wow, from all this cut content Laurence was originally a much nicer character than the final game pictures him to be. It's almost like two different characters entirely.

    • @karimm.elsayad9539
      @karimm.elsayad9539 6 лет назад +26

      They probably are different characters entirely, just the same name.

  • @Gjd94
    @Gjd94 3 года назад +20

    That's definitely the voice actor for Eileen. Such good voice acting in this game.

    • @minespatch
      @minespatch 11 месяцев назад

      I was looking for this comment. 😆

  • @mirandag7668
    @mirandag7668 7 лет назад +178

    I'd love to see alpha versions of Cainhurst. I understand that it, at some point, was a huge part of the plot.

    • @gugeyao8640
      @gugeyao8640 6 лет назад

      Where to see it?

    • @jokerzwild00
      @jokerzwild00 6 лет назад +65

      I always thought that Cainhurst seemed tacked on, and not quite as well integrated with the rest of the game. Which they made sense of with the whole vileblood subplot, but still seems a bit disconnected compared to the rest. Not necessarily talking about how it's physically disconnected, but plot-wise. It's was nice to have an area with a different feel though.

    • @mirandag7668
      @mirandag7668 6 лет назад +38

      Considering Vicar Amelia used to be the boss for Hemwick, I think that sort of speaks to how much more relevant Cainhurst was to the main plot at some point. I know there are a number of cut objects from Cainhurst specifically, but I don't remember exactly what all the things were. Of course, there were the various skeleton king guys that are cut content.
      Of course, there's an entire cut plotline that's entirely different from the final release having Lawrence as your friend and all. It's really interesting to be able to see some of this stuff put together instead of just dialogue, though.

    • @jase276
      @jase276 6 лет назад +3

      That would be interesting. Since Lawrence is your friend, and he was the one who gave the blood to Cainhurst.

    • @Goose21995
      @Goose21995 6 лет назад +8

      Yeah i think it was prolly like in ds 1 where the game instructs u to go threw frampt but if u end up going to kaathe he tells you the “truth” and lore wise your intentions shift when u become a darkwraith. They were probably going to do that w this game but judging how lackluster the covenants are they probably scratched it. There was probably an entire section hidden away and u had to grab lugariss crown to access it much like how u get to the queen. Wow listen to me shootin shit about the lore god i love this fucking game

  • @Miguroki
    @Miguroki 5 лет назад +52

    "If I go any further, I'll just fall into the void and die"
    Mood

  • @AntStiller
    @AntStiller 7 лет назад +28

    This is really, really cool. Almost like an archaeological dig! Fascinating stuff. Thanks, Lance!

  • @grantharrison1715
    @grantharrison1715 7 лет назад +53

    12:56 Ah damn you desynchronized, back to the Animus loading screen

  • @QuartzRoolz
    @QuartzRoolz 6 лет назад +30

    it is possible that the impostor story was already fully conceived at the point when this build of the game was implemented. as you said, we know the witch can attack, so my guess is that, like in the base game, at some point she would be replaced with an impostor, albeit one who shares the exact same character model.

    • @bodnachuk877
      @bodnachuk877 6 лет назад +2

      That makes a lot of sense

    • @nightsage217
      @nightsage217 4 года назад +1

      Oh no.... Nanny will die either way....

  • @siholore9281
    @siholore9281 7 лет назад +17

    Once again you've blown my mind with your videos.
    This is such an amazing find! I like the whole atmospheric setup of the alpha-clinic, you being warned of going outside and assured that the hunters will take care of it. Then getting a glimpse of that monster downstairs before ultimately meeting your doom because of your own curiosity.

  • @necronsplayer
    @necronsplayer Год назад +3

    the old lady straight up says "lycanthropy" ???? that's so wild. Especially considering the old working title of Project Beast. I had always assumed the plan was to use the generic term "beast" from the beginning. And so plot forward! Fascinating. A protag with a memory, background, and at least one friend as well. Sounds like Sekiro :P

  • @onizuka
    @onizuka 7 лет назад +112

    Holy shit, amazing. The clinic would have been a great starting area....not to mention that npc.

    • @ringodingo6990
      @ringodingo6990 5 лет назад +5

      oni zuka the clinic literally is the starting area...

    • @EPIKGamess
      @EPIKGamess 5 лет назад +1

      The clinic is the starting area.
      ??

    • @ringodingo6990
      @ringodingo6990 5 лет назад +1

      EPIK Gamers not sure if that’s a sarcastic response but I’ll just answer in case it’s not. Yes we literally start the game off waking up in the clinic on a bed in the first floor sickroom of Iosefkas Clinic.

  • @loC2ol
    @loC2ol 3 года назад +7

    This is so cool. It’s like at one point I imagine we had a larger clinic to explore before we somehow join the hunt full of npcs getting blood and nurses (like old lady) then I’m guessing shit hits the fan and we gotta join the hunt. I kind a like the idea of a slower more normal Yharnam and then watching it devolve, not waking up and it’s already immediately devolved to the hunt

  • @dukejorgas3693
    @dukejorgas3693 7 лет назад +91

    I actually prefer this version of Iosefka's Clinic. Being able to access the second floor is really great, and the midnight full moon seems much better than the red moon at the start.

    • @Wveth
      @Wveth 6 лет назад +37

      That would be the sun. It's sunset. You get to the full moon later when you touch Laurence's skull in the Grand Cathedral, and then the bloodmoon when you beat Rom.

    • @lemskio9624
      @lemskio9624 4 года назад +6

      And granny is so much nicer than imposter Iosefka, maybe even Iosefka herself

    • @vident4341
      @vident4341 Год назад

      If they ever make a remake of this game, I'd love to be able to roam more of the currently cut areas. For example they could include the research hall to the cathedral from the DLC, the second floor of Iosefka's clinic and make the house in Hemwick where you battle the witch a lot bigger, as the house seems to be a damn mansion whereas we only basically get two rooms and a corridor. Not holding my breath though, but I would buy the game instantly.

  • @thecandlemaker1329
    @thecandlemaker1329 6 лет назад +13

    Remember, brothers and sisters: unusual textures are a false shepherd and lead you to nothing but damnation.

  • @Nate-ik8cf
    @Nate-ik8cf 6 лет назад +7

    That's REALLY fascinating. The Good Hunter arrived in Yharnam a month prior to the Beast Outbreak, and was basically bedridden in the Clinic, possibly comatose from the transfusion.

  • @kimjongwin
    @kimjongwin 7 лет назад +199

    Woah Lawrence was our friend

    • @RedstoNeman0
      @RedstoNeman0 7 лет назад +66

      yeah, early plot was heavily centered around him.

    • @supremebuffalo6322
      @supremebuffalo6322 7 лет назад +11

      howd you know? is there other early info around? link me please, this 'friends with Lawrence' stuff is brand new to me

    • @gorslax_5115
      @gorslax_5115 7 лет назад

      Same

    • @HueghMungus
      @HueghMungus 7 лет назад

      Found the game dev!! Tell us your secrets!

    • @nightfallalicorn4246
      @nightfallalicorn4246 7 лет назад +25

      Well, the original title was Project Beast so it makes sense the story evolved around hunting beasts. Then later added super natural horror from Lovecraft which ended up with slight story and planning rewrites.

  • @JustAPrinnyDood
    @JustAPrinnyDood 2 года назад +3

    "I'm hungry."
    "Here's some blood."

  • @TheTinyTimmyTimTim
    @TheTinyTimmyTimTim 6 лет назад +14

    Wow so lawerence was orignally an old friend of the player character. This makes the player character seem more like a real person in the bloodborne world, as opposed to just a puppet you control. Maybe thats why they scrapped that story line? Maybe they wanted you to feel more "immersed" by essentially making the player a character.

  • @HighPriestFuneral
    @HighPriestFuneral 7 лет назад +11

    Quite an adventure indeed! Going back to the Alpha version was a great idea! I am very much looking forward to what else you find in the future. This early Iosefka's Clinic and likely early Iosefka were wonderful. I am assuming that Blood of Sages is probably the early version of "Seek Paleblood to transcend the Hunt".

  • @pinchman2946
    @pinchman2946 5 лет назад +12

    Early Iosefka was too pure for this game

  • @adrianlowres6772
    @adrianlowres6772 7 лет назад +20

    Love these videos Lance!

  • @idraigirtm
    @idraigirtm 5 лет назад +8

    "The unusual texture, our lord and savior. Praise the unusual texture!!! " - Those two guys, before they died praying

  • @VonBoche
    @VonBoche 7 лет назад +5

    I don't know if the introduction to the game was ever planned to take you onto these rooftops but I wish that was in the final game. That would have been a little more adventurous than just "go down the stairs, get killed by wolf, loading screen, more tutorial, loading screen".

  • @FrightNFight
    @FrightNFight 6 лет назад +4

    4:20 God imagine if in released bloodborne you reached a point in yharnam like this near the end of the game where it was just a great foggy void like in the hunters dream. Like the game doesn't acknowledge it beyond just what's in front of you, and it's just some area in ioesefkas that you get after she dies or something. That'd be dope

  • @E_blanknamehere
    @E_blanknamehere 4 года назад +5

    She sounds like shes voiced by the same person who voiced Eileen.
    It's weird hearing her speak more like a motherly figure instead of a hunter of hunters

  • @robertsides3626
    @robertsides3626 7 лет назад +18

    3:11 Mime powers: Activate!

  • @clevermaniac999
    @clevermaniac999 7 лет назад +3

    That was absolutely a treat to watch. Thank you Lance and please keep it coming!

  • @tax_priestess
    @tax_priestess 5 лет назад +2

    Each time I decide to play through Bloodborne again, I always catch myself coming back to these videos. It really amazes me how people can delve into the game's data to pull information and such from different, past, versions.

  • @arcaniacyber9870
    @arcaniacyber9870 6 лет назад +5

    That old woman is a pretty cool and seemingly finished npc and she is quite nice

  • @gontariko
    @gontariko 6 лет назад +22

    NPC「あぁ、よかった。あなた、目が覚めたのね?でも、まだ無理はしない方がいいわ」
      「Oh, good. You woke up, did not you? But you better not to push yourself yet」

  • @brochacho.
    @brochacho. 7 лет назад +142

    Wish they woulda kept the chair.

    • @RedstoNeman0
      @RedstoNeman0 7 лет назад

      they probably removed it because of the publishers, same happened to the "praise the sun" casting animation of demon's souls.

    • @brochacho.
      @brochacho. 7 лет назад +33

      Well, they kept the chair theme in other parts of the game...finding corpse's with items in chairs/strapped to chairs, a boss waiting for you sitting in a chair, etc..

    • @zacschr9337
      @zacschr9337 7 лет назад +2

      maybe they removed the chairs because
      evil within's upgrade chairs
      and Sony just didn't want to step on any ones feet?

    • @RedstoNeman0
      @RedstoNeman0 7 лет назад +2

      eh... too far stretched, but I see your point; btw in the original Lovecraftian dreamlands the only known way to teleport is held by military-organized cats, but shortcuts are literal and canon too. Ghibli reused this idea in "The Cat Returns".

    • @TarvynSero
      @TarvynSero 6 лет назад +1

      @ Iyadcqnsdqsl'o Ai², but the Praise the Sun animation *is* in Demon's Souls..? (Ring of Sincere Prayer)

  • @SinclairLore
    @SinclairLore 7 лет назад +2

    Thank you for this!

  • @mischievousone9999
    @mischievousone9999 4 года назад +2

    It almost sounds like the original plot involved you being more or less Gerhman, with Laurence likely journeying to Byrgenwyrth to cure you and apprenticing under Wilem. Later Laurence likely gets the attention of Father Norbert, who organizes the hunts on the behalf of the church. After working with Father Albert Laurence is convinced to partake of the old blood with abandon and both Norbert and Laurence become beasts. Without Laurence and Norbert the hunt and the church succumbs to disarray and in fighting and the night devolves leaving you to fight your way to a resolution.

  • @roger1724
    @roger1724 5 лет назад

    Your videos are amazing. I always found cut content of any kind in games to be amazing. That you can hack this into it again is out of this world. Thank you

  • @unluckycatfish6866
    @unluckycatfish6866 7 лет назад +6

    I'm wishing that you'd find some usable weapons in the future. That'd be an interesting watch!

  • @lordbuss
    @lordbuss 5 лет назад +5

    This actually looks prettier than the finished version, somehow.

  • @thescatologistcopromancer3936
    @thescatologistcopromancer3936 4 года назад

    I've been watching your stuff for a while. Didn't start your Bloodborne videos until I beat it, so there's plenty of content left haha

  • @M1ndblast
    @M1ndblast 6 лет назад +17

    Witch doctor sounds a bit like Eileen. Same va?

    • @MightyGuts7423
      @MightyGuts7423 6 лет назад +6

      Most likely.

    • @devinleff8035
      @devinleff8035 5 лет назад +1

      I was thinking she sounded like church bro in the Cathedral Ward.

  • @carnifexdemon
    @carnifexdemon 6 лет назад +2

    It’s interesting that Lawrence was initially a friend of the Hunter’s. I wonder if his connection to the Church were still present in this version of the story.

  • @ThoughtlessBrainlessEyeless
    @ThoughtlessBrainlessEyeless 3 года назад +2

    the alpha is the waking world and the full release is the nightmare

  • @weshansen7892
    @weshansen7892 Год назад

    its so cool seeing all of this stuff and how some ideas were repurposed for the demake

  • @MEHDIGAMINGJustGaming
    @MEHDIGAMINGJustGaming 4 года назад +1

    im back here again damn i love this game even the cut content is amazing

  • @Yeetomato
    @Yeetomato 4 года назад +3

    the old woman would have made the story of the game much easier to understand honestly

  • @gorslax_5115
    @gorslax_5115 7 лет назад +25

    So now we know that Laurence was still sane at the beginning of the hunt, but what’s his connection with you I wonder?

    • @RedstoNeman0
      @RedstoNeman0 7 лет назад +23

      other cut lines refer to him as a foreigner, he definitely went to Yharnam with you.

    • @Wveth
      @Wveth 6 лет назад +12

      The Laurence we have now has been dead a long time. It seems like the alpha version of Laurence was an entirely separate character and they just reused the name for convenience.

    • @kosmic100
      @kosmic100 5 лет назад

      so.... the player was intended to be one of the old hunters?

    • @ringodingo6990
      @ringodingo6990 5 лет назад +8

      - not at all. Laurence wasn’t originally a hunter just a friend of the player. Laurence the first vicar and the Laurence in Alpha aren’t the same character just the same name used on the first vicar when they scrapped the original Laurence character.
      Same thing happened with Archibald. He was a different character in game before they scrapped it and attached the name archibald to the hunter who studied dark beasts

  • @VillaMasterSF
    @VillaMasterSF 3 года назад +1

    would have been cool if iosefkas clinic would have been an majula type of savehaven....

  • @Stephetheon
    @Stephetheon 6 лет назад +3

    I knew there was something on the second floor!! I wish that NPC were in the final release

  • @Bloodeyrain
    @Bloodeyrain 6 лет назад +2

    It certainly feels like the clinic was intended to be a tutorial area at first. I guess they wanted to go with a more organic, listless feel to it?

  • @ArchangelExile
    @ArchangelExile 4 года назад +2

    That was a very nice witch.

  • @ahawkone8850
    @ahawkone8850 7 лет назад +1

    Love it.
    Thanks man!

  • @sailordora
    @sailordora 3 года назад

    9:41
    I just love how the translation calls Iosefka' s impostor as "Yourself Kazim Pasta"

  • @extrasp00ky54
    @extrasp00ky54 5 лет назад +2

    what been bugging me about iosefkas clinic is,in the early stages of the game(the full game) she doesnt let you in cause her *patients* would get infected by the scourge,but when later on in the game when you get acces to iosefkas clinic there are no signs of her patients but only the fake and the celestial emmisiary are present

    • @paigehome1882
      @paigehome1882 5 лет назад +2

      Xlr JMVM Im pretty sure the celestial emissary were her patients, but the imposter was doing crazy experiments on the patients turning them into those things

    • @fjorgyn7438
      @fjorgyn7438 3 года назад

      Because she was transforming them. That's clearly evident by the emissary on the table with a distinctly human hand.

  • @sasorithenightlyhunter2974
    @sasorithenightlyhunter2974 7 лет назад +1

    Amazing job, Lance! Thank you very much for showing us this great piece of content! Eager to see the next video.

  • @Sycorix9
    @Sycorix9 Год назад

    That little vista from the balcony is nice. Also while it is interesting hearing the nurse witch thing explain, and downplay, the beast plague the exposition she gives isn't on the same level of wandering through the town alone, a bit lost as to what's happening and trying to put together the pieces as you go from what you see or the few people barely holding on that you can interact with. Think it was a good change to seal off the clinic until you can go around the back and to have no one left in it but the extra bits to look around in would have been nice to have kept.

  • @liamjordan3068
    @liamjordan3068 5 лет назад +1

    Lance, this is more scary then playing the game when you dig this deep into the code. You could find absolutely anything you wasn’t expecting - dosnt it unnerve you?

  • @lethaldonkey
    @lethaldonkey 7 лет назад +4

    Favorite game of all time!!

  • @alienbutlerblunders5464
    @alienbutlerblunders5464 2 года назад +2

    I always get a surge of dread seeing unexpected and unfamiliar people/creatures in otherwise known areas, like seeing that strange witch. Shame they got rid of her, I would have liked more npc interaction in this game

  • @wyvernslayer4530
    @wyvernslayer4530 3 года назад +5

    I wish we couldve seen the original story. It was originally supposed to be a sequel to demons souls and strangely lawrence was your friend who went missing instead of the dlc boss. I wanted to point out the Lawrence in his cutscene, seems to reach out as if hes ashamed or embarrassed. The cleric beast is also father norbert.

  • @KosOrSomeSayKosmo
    @KosOrSomeSayKosmo 7 лет назад +1

    Super cool! Thanks for sharing!

  • @FreekinEkin2
    @FreekinEkin2 5 лет назад +1

    Ngl, I would have like it if that NPC was left in. That way we would have had something to be way more pissed off about when the impostor turns up. I also think it's a massive shame that balcony view was never used.

  • @viniciustigre5146
    @viniciustigre5146 7 лет назад +1

    great job!!

  • @valentin995
    @valentin995 6 лет назад +2

    The npc's outfit looks like Mergo's Wet Nurse outfit.

  • @glutton126
    @glutton126 7 лет назад +2

    This is awesome if you can make more of these alpha videos that would be awesome

  • @nightfallalicorn4246
    @nightfallalicorn4246 7 лет назад +25

    I imagine you're making that your personal warp chair for future videos now. Cool idea that. We subscribers will power dat chair, like the citizens of Yahar'gul did for Micolash, except the sacrifices of course.
    I can't wait to see more content. It's unbelievable that this stuff still in the code. Is this Iosecka's Clinic a secondary old map left in the game files or was it modified adjusting the game flags, out of curiosity?

    • @HighPriestFuneral
      @HighPriestFuneral 7 лет назад +3

      I think this was the Alpha version (the one that had Gascoigne saying Umbasa) hence the whole "let's time warp back to 2014." This was an amazing discovery, great work all around!

  • @delbedinotti6622
    @delbedinotti6622 5 лет назад +1

    When I found myself at the back entrance to the clinic my brain exploded. Rivals DS1 design.

  • @rednoir2268
    @rednoir2268 4 года назад +3

    Best Souls.

  • @takubear88
    @takubear88 5 лет назад

    The part with those praying corpses DEFINITELY is the place where those "royal grave" assets would fit perfectly

  • @nebula2241
    @nebula2241 2 года назад +2

    The Iosefka's Clinic NPC reminds me a lot of the Odeon Chapel Dweller that asks you to bring people to be safe.

  • @andrewmg5915
    @andrewmg5915 5 лет назад +2

    So, you were not supossed to be a random outsider visiting Yharnam. You were homies with Laurence and people haven't seen you in a month. The behavior from other characters towards you must be amazing in this version.

  • @gustavocmoura619
    @gustavocmoura619 4 года назад +2

    this makes me want bloodborne 2 even more!

  • @TheHogfatherInvades
    @TheHogfatherInvades Год назад

    The cut of all content!

  • @artoriaswalker2472
    @artoriaswalker2472 7 лет назад +1

    I wish I could still play this, I loved this.

  • @Darien2016
    @Darien2016 Год назад +1

    There's so much good cut content from bloodborne. From should re-release bb but with all the cut content included and fixed to fit better in the game. Hey, look, Eileen's va had more lines with the witch.

  • @WhiteZet1
    @WhiteZet1 6 лет назад +2

    Iosefka's Clinic is the most confusing area in the game. Finding the entrance there is hard because the entrance is found trough an already confusing area, then trough another sort of confusing area (Literally had to look it up), the place is really dark and has long halls and the things there make no sense.
    I walked in there and Iosefka had already gone insane? I was supposed to find the area sooner I believe but it honestly annoys me now. I didn't know that finishing one side quest required me to be there at the right time or I would miss a lot. Wish the area was implemented better.

    • @Wveth
      @Wveth 6 лет назад +1

      Well a lot in the game is designed to be unintuitive, probably to give the feel of "stumbling across things." You're not "supposed" to find her sooner, but things happen differently if you do. Actually, in order to get an item that allows you access the Moonlight Presence boss and get the third ending, you need to NOT engage her until the point where you did. So it's not like you missed something you were intended to do.
      As an aside, if you didn't know, you don't actually meet Iosefka apart from very briefly at the beginning if you go back up the stairs and talk to her through the door. Once you've beaten Father Gascoigne, I believe, Iosefka is replaced by an imposter. She has a slightly different voice but the real tell is that the original Iosefka is very firm that she cannot open her doors for ANY reason and cannot accept anyone else in the clinic. The imposter Iosefka asks you to direct people to her. When you do get in there properly, you find one of the celestial enemies for each person who sent there, who will drop an item related to that character. However, there is always one of them there regardless, and it drops "Iosefka's Blood Vial," implying that it is the original Iosefka, post-experimentation by the imposter Iosefka.

    • @WhiteZet1
      @WhiteZet1 6 лет назад

      Wveth I went there after beating Rom. I no longer could direct people to her, and the people had gone insane as well. Meaning I could not make everyone go to the cathedral ward area.

  • @TheThundercow
    @TheThundercow 4 года назад +1

    I feel like the chairs wouldve been a lot more iconic than the lamps

  • @zeronova1484
    @zeronova1484 6 лет назад

    Interesting to note that we've apparently been asleep for a whole MONTH. Makes ya wonder what exactly happened to the city of Yarnham in that span of time.

  • @sekaion5914
    @sekaion5914 7 лет назад +6

    Wait that means that laurence did not transform before the founding of the healing church..? I know it was maybe obvious but some said that maybe the church was founded after his transformation. Even if its probably just related to the early plot.

    • @aphidamas1
      @aphidamas1 7 лет назад +28

      I would be mindful of conflating the Laurence mentioned here with the one in the final game. In this case it seems like they are completely different characters and they reused the name for the final build.

    • @sekaion5914
      @sekaion5914 7 лет назад +1

      Yeah, something like that..

    • @RedstoNeman0
      @RedstoNeman0 7 лет назад

      they were the same character, they changed a lot of things with the main cast during both the alpha and beta builds; last one was just about removing details and some other stuff, nothing big that wasn't already theorized in the main game, only plot twist was gherman's old friends.

    • @lamellarm6546
      @lamellarm6546 6 лет назад +8

      According to Saandask, the story of bloodborne at first was focused just on people turning into beasts. The dream was an idea introduced later. In these earlier versions of the game your game goal was going to be searching for Lawrence, before fighting him in the end.

    • @RedstoNeman0
      @RedstoNeman0 6 лет назад

      well, that's according to sanadisk so...

  • @loC2ol
    @loC2ol 3 года назад +1

    Wait is she saying this particular hunt has been going on for the past two weeks?

  • @MiguelGutierrez-kr8jb
    @MiguelGutierrez-kr8jb 6 лет назад +1

    Oh damn interesting laurence was a friend

  • @timlayton4507
    @timlayton4507 6 лет назад +1

    Wow so Lorance was supposed to be a friend who went missing. That's very strange

  • @sonmee9472
    @sonmee9472 5 лет назад

    This is nuts!

  • @crimsonbaron4418
    @crimsonbaron4418 3 года назад

    Smh laurence, we sleep for 1 month and next thing he gets trapped in the nightmare

  • @samvimes9510
    @samvimes9510 6 лет назад

    The long neck and the way the witch stands reminds me of the Mystics from The Dark Crystal

  • @Quick-Silver206
    @Quick-Silver206 7 лет назад

    Amazing! I kinda wished we would have gotten a bit more exposition like what the npc says in the actual game

  • @karrot250
    @karrot250 7 лет назад +7

    Just a question out of the dark here, but let's say someone downloaded the stress test for Dks3 back when it was out, or even for the alpha on BB, but never actually deleted it nor played\installed the actual final release. I'm not really asking for someone to dig into this dumb idea, but if by some chance you or any other modder happened to get their hands on them would it be interesting enough to have a look into them?

    • @DebugMenu
      @DebugMenu  7 лет назад +27

      If someone has the dark souls 3 test installed on their PS4 and has not updated their PS4 past 4.05 firmware, they should definitely hit me up :)

    • @Crykat_Lives
      @Crykat_Lives 6 лет назад +7

      Oh no! I was so close to being that guy but my original PS4 was last updated in November 2016, just a month after the 4.05 update. It still had the network test and everything.